

Building a brand for a new, more nutritious rice
RightRice makes one of the world’s favorite foods healthier and easier to prep.
When it comes to food, we often have to choose between health, convenience, and taste. Parents struggle to get their kids to eat veggies. The same daily salad can become boring or bland over time. Produce often withers in the crisper drawer.
Betterer Foods set out to make one of the world's favorite foods healthier. Rice is a beloved food across many cultures, but many people now avoid simple carbohydrates due to diet restrictions or health concerns. Innovations and alternative options have mostly been limited to products in the freezer section, like riced cauliflower.
Betterer Foods created RightRice: a dry, shelf-stable grain made from rice and vegetables, including lentils, chickpeas, and green peas. RightRice has more than double the protein, five times the fiber, and 40 percent fewer net carbs than traditional rice. But the product still tastes and looks like rice, and is faster and easier to cook.

RightRice founder Keith Belling, the founder and former CEO of popchips, asked IDEO to design a brand that would communicate the product’s benefits. The start-up needed everything from a defined target consumer and brand story to a stand-out package design, website, and go-to-market materials.
The team listened to people's challenges with rice and eating healthfully: home cooks find it difficult to store fresh foods without them going bad, busy professionals are strapped for time when preparing balanced meals, and parents sneak vegetables into dishes like casseroles or mac and cheese. Some consumers say they avoid rice because it’s a carbohydrate, which is forbidden in so many of today’s diets. People describe themselves as “carb phobic” or say they consider rice a “guilty pleasure.” Others don’t eat rice because it makes them feel sluggish or bloated, or is too difficult or time-consuming to prepare. Overall, people wished rice could be healthier, simpler to cook, and still taste delicious.
IDEO translated these insights into a brand foundation that helped RightRice come to life on shelves, online, and in the world. The package messaging emphasizes the vegetable ingredients, and the cut-out window lets consumers see that the product looks like rice. The shape of the window simultaneously forms a bowl of rice and a smile.

Rice is a household staple around the world. The RightRice brand makes it easier for consumers to have health, convenience, and good taste in one accessible product. RightRice launched nationwide in Whole Foods and Amazon in February 2019.
Since this launch, the company has expanded both its reach and product line. RightRice is now available in nearly 5,000 retailers nationwide in addition to Whole Foods and Amazon, including Sprouts, Wegmans, and approximately 1,800 Kroger stores. Over one million bags have been sold.
The company has received numerous awards and acclaim, including being named “Best Plant-Based” by People’s 2019 Food Awards. Building on the success of RightRice, Belling and his team launched RightRice Medley, a blend of RightRice, ancient grains, and vegetables, in 2020. This new product, which features the same branding the company created with IDEO, has doubled the company’s shelf presence at Whole Foods.



How creative leadership can transform companies and society
Joining hands with PBC School of Finance, Tsinghua University, and Tsinghua Academy of Fine Arts to create the first innovative leadership course with design thinking as the core in China.
After 40 years of rapid development, China's economic growth has reached a critical turning point.
However, looking at the world, today is also the most complex and uncertain era in human history. The traditional engine of economic development is slowing down, while innovation and other emerging ideas are helping the economy burst into dynamism. To ride this trend, China has already put in place comprehensive policies to ensure that the country can achieve this magnificent transformation—not only to maintain economic growth, but also to achieve high-quality development. To this end, what China needs most is a group of new business leaders with a sense of cooperation and innovation to lead and realize this change as a pioneering force.
People of insight can often see the situation clearly with a forward-looking eye. China's society and economy are undergoing transformation and upgrading, and market demands are constantly changing driven by technology. While seeking business development, many mature entrepreneurs with successful experience have realized that they need to explore some of the most essential issues inwardly, including: The original intention and mission of the enterprise and the role that enterprise leaders should play. However, without a systematic approach, transformation and upgrading, strategic decision-making, management mode and cultural construction cannot truly serve the enterprise
As a top institution of higher learning in China, Tsinghua University has always placed an important strategic position on cultivating innovative talents for China. IDEO is the world's leading design and innovation consulting firm. As a pioneer of design thinking, IDEO has always been committed to applying design and innovation capabilities to solve the world's most complex problems. After discovering the need for China's economic and social transformation and the need for innovative leadership by Chinese entrepreneurs, Tsinghua University and IDEO jointly launched the "Leading China" program in 2018. This program is aimed at senior management of Chinese enterprises, and aims to train entrepreneur trainees to use new perspectives and ideas through a one-year innovative leadership course to seek solutions for the systemic changes that need to be achieved in the process of social transformation in China.

The students of the first "Leading China" program came from more than 30 entrepreneurs from 20 different industries. The teachers who participated in the lecture included 73 Chinese and foreign experts including Shan Jixiang, the former dean of the Forbidden City, Masahiro Kuroyama, the father of Japanese industrial design, and Jake Knapp, the inventor of "Design Sprint". As China's first innovative leadership course with design thinking as the core, the project is equipped with "design to open enterprise creativity", "reshape enterprise competitive advantage", "forge innovative business system", "innovate with the help of finance", "embracing Industrial Revolution 4.0" and "Win-win China Created 2030" six modules. The trainees traveled to nine cities in one year, and completed the courses in the interactive teaching of inspiration and the exchange and sharing of practical experience. Many students said that the course not only helped them find the direction and path of enterprise reform, but also improved their way of thinking, strategic planning and leadership models.

Liu Feng, the founder of Top Intelligence, gave an example of the inspiration brought by the six pillars of "vision-led" enterprise reform. Through "vision leadership", he not only sorted out the original intention and values of the company, but also launched a series of measures based on this starting point, which improved the company's various aspects from the telephone customer service process to the organization of the annual meeting, and mobilized the enthusiasm of employees. This greatly improves the company's efficiency and flexibility. Ting Zhihong, chairman of Hongtu Logistics Co., for example, said that the biggest change brought by the course is her awareness of the importance of empowering the team. The company has now built many platforms to give employees more room to play, to create markets, to put decision-making on the front line, and to let employees play the role of company operators. Her company doubled its profits in 2018. Hu Chao, founder and CEO of Leyou Pregnancy and Baby, introduced that what most executive courses learn is knowledge, and what this course learns is people-oriented values and ways of thinking.
The students of the first class of "Leading China" graduated in December 2018. Regarding the course of this year, Wang Jingwei, former assistant dean of the PBC School of Finance, Tsinghua University, commented: "Since the project was launched, we have not only witnessed the true value of design in a business context, but also experienced first-hand the use of people-oriented The difference between the designed executive courses is that the entrepreneurs who participated in the courses quickly entered a state of immersive learning, and many students quickly began to practice the methods they learned in the enterprise.”

On April 8, 2019, the list of winners of the 3rd "Changing the World Innovation Award" was announced, and the "Leading China" project was shortlisted for case nomination, becoming the only Chinese innovation case in the education category. The "Change the World Innovation Award" was announced by Fast Company, one of the world's three major financial and business media organizations.


Helping a technology brand connect with China’s young consumer
Accelerating vivo's transformation journey from a smartphone manufacturer to a beloved technology brand.
As one of the world’s leading smartphone manufacturers, the Chinese brand vivo is widely known for its exceptional technological innovation and top-of-the-line photography and gaming hardware. But in an increasingly saturated phone market, vivo understood that it wasn’t enough to lead the pack based solely on technological excellence. To win the hearts of young Chinese consumers, they needed to become a beloved brand.
China consumes roughly 30 percent of the world’s smartphones, presenting a tremendous market opportunity to brands who wish to capture young consumers’ loyalty. In order to achieve that, vivo wanted to design a complete brand experience beyond the devices themselves—one that would express the joyful vivo brand spirit through services and retail experiences. One of their first key initiatives was to build its first concept store in an iconic building in Shenzhen, China.
Before building the concept store, vivo approached IDEO to explore what kind of in-store experience would resonate with young Chinese people. The concept store needed to convey joy in a meaningful, tangible way, while also setting the stage for vivo’s future brand systems. With this in mind, IDEO set out to explore how vivo’s young consumers experience fun.
After conducting research in four different cities, IDEO shared the stories of young Chinese consumers back with the vivo team. Their interviews revealed that young people value experiences that enrich their lives and create a feeling of positive personal transformation. They seek opportunities to expose themselves to new experiences, express themselves in different ways, expand and deepen their social connections, and build knowledge and skills.
Through this understanding of how young Chinese define “enjoyment,” IDEO helped vivo identify the value proposition of the concept store as expressing oneself in new and different ways. The store would allow every visitor to see something unique and find a fresh perspective. The vivo team took that value proposition into a design brief and later built out the space and interactive experiences.

The concept store launched at Shenzhen on March 22, 2019, featuring an upper level dedicated entirely to interactive experiences with photo booths, sound recording, and lighting technology. The engaging, lively and positive atmosphere of the store represents a major milestone in vivo’s transformation from a smartphone maker to a consumer brand.
WATCH: Official launch video provided by vivo.


Equipping agricultural retailers to empower rural farmers in China
How Bayer Crop Science set out to scale its service to Chinese farmers in a highly fragmented market.
As China's agriculture moves towards scale and sustainability, helping farmers grow healthier food with resilience is a matter of national economic security and individual livelihoods.
Bayer Crop Science—with its mission to accelerate China's agricultural modernization and benefit Chinese farmers and consumers—has provided high-quality products for millions of growers in China over 18 years. Yet its service relies heavily on multi-layered distributors and retailers across the country. The last mile of Bayer’s product delivery spreads across tens of thousands of highly fragmented retail stores, making the quality of service difficult to monitor and control.
Together with IDEO, Bayer Crop Science aimed to uncover new ways to engage with local farmers and retailers, and develop design concepts for its diverse set of retailers—establishing local relevance as well as the potential to scale nationwide.
With this ambition in mind, a team formed by Bayer Crop Science and IDEO launched into a design sprint in the rice fields of China’s Anhui province. Field research uncovered multiple challenges facing Bayer Crop Science’s retailers. First, each store needed to serve more than one hundred farmers, many of whom rely solely on the store owner to understand how to use the products. Retailers struggled to meet a high daily demand for direct support in a way that provided a positive customer experience.
In turn, farmers felt they had insufficient access to expert advice. While many farmers shared similar needs, there was no system for aggregating requests or arranging group instruction. Given that many rice farmers are illiterate, pre-printed educational pamphlets had limited impact, and retailers lacked tools for providing targeted support. And because the retail stores were also used for storage, little space remained for educational or community programming.

With these constraints in mind, the team needed to come up with ideas and design concepts that could be easily integrated into the daily lives of the retail store owners. The team brainstormed hundreds of concepts and quickly prototyped a select few. One retail store in Dangtu was transformed entirely into a live prototype set. Over three days, more than 50 farmers and retailers came through and provided feedback. From there, the team was able to make daily iterations of the concept, evolving the experience in real-time.

The Bayer team was energized by the potential of these prototypes to enable more customer-centered retail experiences. An exhibition of the concepts was set up during the National Annual Sales Conference of Bayer Crop Science in China, during which a much wider audience from Bayer experienced not only the concepts, but also the immediate feedback from farmers.
One year after the project’s completion, more than half of the design concepts have been included in Bayer's support kit for dealers. In 2019, these concepts will be rolled out in more than 1,000 flagship stores across China.
The work has also accelerated Bayer Crop Science’s efforts to build an ongoing engagement mechanism with its retailers and growers. Its online platform, Bayer Joy Grower, now has more than 10,000 retailers and will be expanded to growers soon.


Thoughtless Acts: Mobile hat rack
Thoughtless Acts: Mobile Hat Rack. The intuitive ways we adapt and react to things in our environments

We met a beer and sausage vendor in Germany who keeps an array of hats stored on his gearshift, a humorous-looking makeshift hat hook. When we asked him more about it he explained that he often sells his wares at football games, so it’s important that he wear the right football club’s hat. “One time, when I wore the wrong one by accident, they called me an ass and tipped the van over,” he said. “You always have to howl with the wolves.”
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


11 magazines that keep us inspired
Learn which glossies inspire IDEO designers all month, every month
You can’t beat the smell of fresh ink, the texture and weight of high-quality paper, and the sound as you flip through the pages. When holding a magazine, I’m not simply reading it—I’m immersed in it.
I asked my fellow designers which publications they find the most exciting, and I’ve included a few of my favorites, too:
1. Apartamento
Yes, I suppose it’s an interior design magazine, but instead of focusing on beautiful, minimalist, multi-million-dollar houses (not that there's anything wrong with that), Apartamento covers real, lived-in homes and the creative people who occupy them. Raw portrait photography, cluttered spaces, and intimate interviews show how people really choose to live. Based in Barcelona, Spain, it’s survived through subscription revenue and a higher newsstand price, and has bucked the trend of featuring numerous ads or sponsored content. Plus, its perfect novel size, centered layout, patterned spine, and chunky typography are delightfully raw and unfussy. —Lindsey Turner, IDEO Cambridge

2. B
B magazine is published in South Korea. Every issue, it takes an advertisement-free, documentary approach to a single iconic brand. It’s covered many amazing brands, from the luxury to the mundane, including LEGO, Ray-Ban, and Bic. Each issue goes deep into the people, history, evolution, products, experiences, and philosophies of the brand it covers. Fans and collectors are also often included. I recommend it to anyone who likes branding and brand strategy, or just loves products and design. The many ways it looks at a brand and all its expressions goes far beyond simple identity and logo. —Clark Scheffy, IDEO San Francisco

3. Banana
In 2014, first generation Asian-Americans Vicky Ho and Kathleen Tso launched Banana magazine, a lifestyle magazine dedicated to exploring the intersection of Eastern and Western cultures. Ho and Tso are not claiming to be experts in Asian culture, but rather are discovering it right alongside their readers. Their goal is to understand what this third identity—neither Asian nor American, but Asian-American—means. As a designer, I think it’s fascinating to understand how cultures can blend together. With the growing influence of Asian countries on design trends, this magazine is relevant, vibrant, and bold, and offers great graphic design inspiration. —Coline Prevost, IDEO Palo Alto

4. [BranD]
[BranD] is a Hong Kong-based magazine that explores communication design in visual art, advertising, products, graphic design, and architecture. It brings together designers, artists, art directors, marketing specialists, and business-minded people of all stripes to share new ways to express ideas and brands visually. I'm an avid reader of [BranD] for inspiration in my craft; it's a great vehicle to stay connected to the ways other designers are stretching their own skills and building their crafts in a discipline—comms design—that is always evolving. —Joshua Lavra, IDEO San Francisco

5. Cat People
Cat People is an English-Japanese bilingual magazine featuring interviews and works by cat-obsessed artists, designers, photographers, and writers. It’s only in its first issue, but it’s already sold out. I’m very excited for future editions because this magazine promises magnificent inspiration for design and feline die-hards (like me). —Camden Foley, IDEO Palo Alto

6. Cereal
Cereal is a biannual travel and style magazine based in the United Kingdom. Each issue highlights engaging interviews and stories about unique design, art, and fashion on a specific theme, such as sustainability or desire. I’ve followed this magazine since its inception in 2016 and have every issue to date. Cereal’s publisher offers beautiful magazines, city guides, art prints, and even a children’s book—all with some of the best photography and design I’ve ever seen. —Camden Foley, IDEO Palo Alto

7. The Collective Quarterly
The Collective Quarterly is a magazine about travel and creativity across the U.S. The magazine staff—a rotating team of writers, photographers, illustrators, and other creatives—visits small towns or regions around the country to interview artists, creators, and other cornerstones of local life. As a photographer, the exceptional photography caught my eye, particularly that of one of the co-founders, who still shoots film photos like I do. It’s inspired me to get out with my camera more often. I recommend the magazine to anyone who seeks a deeper appreciation of creativity in intimate communities, hopes to explore non-urban corners of the country, or wants to bask in the magic of film photos. —Tara Safaie, IDEO San Francisco

8. Drift
Back when I was a barista, my mornings were spent adjusting the espresso machine's grind and my tamp to each bean's age and provenance. I learned that coffee is ubiquitous, yet highly circumstantial; you can find it in virtually any city, and yet each urban environment and its inhabitants have radically different rituals, cultures, and methods of consumption for this most essential drink. Drift transports its readers to different cities and their respective coffee cultures, allowing readers to intimately engage with new adventures in new places through a common cup of joe. —Adam Cristobal, IDEO Palo Alto

9. The Gourmand
As we reach the peak of our food media zeitgeist, The Gourmand has emerged as one of the leading alternative voices in the space, covering everything from new ways of visualizing food emoji to Georgia O'Keeffe's strict diet. Boasting both witty writing and distinct art direction, the magazine offers a unique perspective and inspirational fodder to foodies, designers, and creatives of all stripes as we look for more visually appetizing ways to engage with the world. —Adam Cristobal, IDEO Palo Alto

10. Offscreen
Offscreen is a print magazine published three times a year, as well as a weekly newsletter, that takes a thoughtful, human-centred approach to technology. It’s is a slow counterbalance to the fast pace of popular media, exploring creativity and design through introspective writing and thoughtful human stories. Offscreen is a proponent of the “slow web,” celebrating the idea that not all that is instant and convenient is necessarily good for us. —Nathan Paterson, IDEO Tokyo

11. Surface
Surface is a New York magazine that covers a little of everything—design, architecture, fashion, culture, and travel. I picked it up because I judge magazines by their covers. Each cover features a great close-up portrait of a creative person—an architect, musician, industrial designer, etc. The portrait is paired with restrained, Swiss-style black typography and a grid well versed in white space. The magazine examines culture through the lens of design and has a whiff of one of my favorite blogs, Sight Unseen. It's conspicuous consumption for sure, but sometimes that's what magazines are for. —Lindsey Turner, IDEO Cambridge

Next time you want to explore cutting-edge design—or just enjoy a little eye candy—crack the cover of one of these magazines for an inspiring read.
Thanks to the digital revolution, fewer and fewer of us are getting our hands on paper copies of books, magazines, or newspapers these days. Online subscriptions and digital versions can fill the void, but sometimes, picking up a glossy magazine is simply the best way to absorb inspiration.


Why your office needs a laugh detector
How one data scientist set out to track the volume of laughter as a measure of success
As a data scientist, this idea got my gears turning: What if I could use machine learning to build a laugh-detecting algorithm?
Prototyping is a great way to explore how emerging technologies will play a role in our connected future. But instead of focusing on how we will teach our machines to sense human behavior, I’m interested in designing what we will do with the information our devices are learning. In a world filled with machines that learn and interact with us, it’s important that they are able to respond to all parts of our humanity—including the things that make us laugh.
I wanted to see what kind of laugh detection prototype I could build in a few weeks. Here’s how I did it:
1. Building the algorithm
To build the laugh-detecting algorithm, I knew that I wanted to use deep learning, so I turned to Keras, a programming library which makes creating neural networks fast and simple. To train the laugh detector, I needed to use sequences of audio as the input and predict whether or not laughter would result as the output. Fortunately, I found Audioset, a collection of over two million 10-second audio clips with labels from over 6,000 categories. Using a subset of the Audioset collection that is half laughter and half speech, I was able to get a laughter detection model running with 87 percent accuracy within a few days.

After creating a training dataset, I got started on the machine learning challenge. The Audioset data does not contain the extracted raw audio, only a 128-length feature vector for each second of input, which is created using a convolutional network operating on the raw audio spectrogram. These feature vectors will be the input for the machine learning algorithm, and the output will be a binary label of whether the input contained laughter. Since I am working with a relatively large dataset, I wanted to use some deep learning methods, so I turned to keras, an API that makes creating and training neural networks extremely simple, while still leveraging the computational efficiency of optimized tensor computation libraries like TensorFlow and Theano.

Since the model input is sequential, I wanted to try a recurrent neural network first. I started with a single layer LSTM model that quickly converged to 87% accuracy. Learning from the code in a very similar project, I found that applying batch normalization to the LSTM input was very important for getting the model to converge. One of the headaches of deep learning is that seemingly trivial details like this can have a large impact on convergence. I was happy with the performance of my first LSTM model, but I decided to try out a couple more options before moving on. I tried a 3-layer LSTM (because if one layer is good, three must be better), then I tried a simple logistic regression model to see if the fancy RNN architecture made a difference. The models performed with 88% and 86% accuracy, respectively, which showed me that, in this case, more layers did not equate to more power.
Ultimately, I ended up choosing the single layer LSTM, even though it was larger than the logistic regression model, because it was able to handle variable length input. The training data was all sequences that were 10 seconds long, but I wanted the laughter detector to be able to respond quicker than that. While the logistic regression could only operate on input that was the same length as the training data, the LSTM model can still operate on any input length, as long as it is split into one-second chunks.
To take the trained model and run it as a live laugh detector, I put together a python script that pulled together a few different steps. First, the audio is captured from the microphone using pyaudio and chunked into three-second clips. (The length of these clips is an adjustable parameter.) The raw audio is then fed into the pre-trained vggish network and converted to a sequence of feature vectors with the same parameters I used for creating the Audioset training data. The sequence is then fed into the trained LSTM model, and the laughter prediction score is returned and written to a timestamped .csv file. By default, the raw audio is then discarded, and only the score is saved. That way, there are no concerns about storing or transmitting anyone’s private conversations. By running the audio capture and processing in separate threads, I was able to run this continuously without any lag on my laptop.
2. Designing the experience
Once I had the ability to measure laughter, I had to tackle the real design challenge: How do we implement the laugh detector in project spaces without making it seem obnoxious or creepy?
I enlisted the help of a few smart colleagues to approach the challenge from multiple angles: a software designer experienced in designing for play, an environments designer to explore how the detector would show up in a project space, and a communication designer who’s written on the science of laughter.
We had a brainstorm around what we might be able to do with a laughter detector, and the ideas poured in. Perhaps we could use laughter as a weekly indicator of morale (similar to Bhutan’s gross national happiness), or host a competition between project teams for who laughed the most? If we could determine when people are laughing, maybe we could figure out why they are laughing, too. We could determine when laughter is genuine or just polite, which jokes are the funniest, or even measure who is laughed at the most.
Some of the more wild ideas included a gif of an IDEO Chicago director Jon Wettersten (below) who laughs along with us, or an alert that would play videos of clowns if we went too long without laughing.
Ultimately, we wanted to select ideas that would give teams insight into their laughter, but not be too intrusive or prescriptive.
Information systems shouldn’t overwhelm users—particularly when that information concerns people’s moods. There are times when it’s appropriate to not be laughing; you don’t want your smartwatch telling you to laugh more during your grandma’s funeral. And if we were to build a device that listens for laughter, we'd need to make sure that we communicate and maintain people’s expectations of privacy.
With all this in mind, we narrowed it down to two concepts that we would take forward into the prototyping phase.
3. Hatching prototypes
The first thing we made was a simple information dashboard built in Dash. We referred to this design as a “FitBit for laughter,” as it was meant to help teams set goals and measure their progress towards those goals.
This raised the the question, what if you could track your emotional health in the same way that you tracked your physical health? What kind of goals would you set? What would your “laughter workout” look like?
To start, we measured laughs by time of day over a period of 24 hours, laughs per day over the past week, and how close teams are to achieving a daily “laugh quota.”
The second prototype used the output of the laugh detector to control the color and intensity of a Hue lightbulb. When there is a lot of laughter in a room, the light glows a bright yellow to mirror the warmth that laughter brings to a space. When there is less laughter, it transitions to a dim blue to help teams stay calm and focused. In this way, the environment responds to the activities and emotion of its inhabitants.
What if the smart systems we create could react not only to a user’s presence or interaction, but adapt to the user’s mood? How might we design smart systems or spaces that are emotionally responsive?

4. User testing
We wanted to see how people would react to the laugh-bulb, so we got a few colleagues to sit down and test it out. The original plan was to play funny videos to stimulate laughter, but as soon as people sat down, they started joking so much, the videos were unnecessary.
Laughter is a reinforcing behavior; when you laugh, the people around you laugh too, creating a virtuous cycle that can leave you laughing until you’re sore. Seeing the light grow brighter as the room fills with laughter adds energy to that cycle. The group that came in to test the laugh-bulb ended up laughing so much that you could hear them throughout the studio.
WATCH: Testing the laugh-bulb prototype.
Next up, I’d love to put these prototypes in front of more people to see whether quantifying laughter can affect their mood. And I'm left wondering, which emotional or mental health signals could be measured and recorded next?
As more aspects of our lives are recorded, we are going to be able to quantify and improve our lives in ways we can’t yet imagine. Let’s design these systems not just to make us smarter, but to make us more joyful, too.

Play goes hand in hand with innovation. I learned this from Brendan Boyle, director of IDEO's Play Lab, who says that if you measure the amount of laughter in a project space, the teams who chuckle most are also the most successful.


How to motivate a team to pull off the impossible
These life-size origami installations are built by creative leaders at IDEO
As soon as the rain stopped, we got on our bikes to survey the damage. We saw the flowers on the horizon: droopy and sad-looking. Then, suddenly, they started illuminating, one after the other—opening up, blooming. To this day, we still don’t know how they came to life. But the sight was exactly what we had envisioned. Better even.

That was 2014: the official start of FoldHaus Art Collective. Since then, our art installations have become bigger and more audacious. Shrumen Lumen, five massive, origami mushrooms, followed in 2016 (they’re now on exhibit at the Smithsonian American Art Museum), and we most recently built a five-story tall, geodesic sphere covered with 42 origami shells called RadiaLumia.
Each project takes months to design, prototype, and build. Which means I often get asked: Why do you spend your nights and weekends doing this when you have a fulfilling day job as a creative leader?
For me, it means that I get to work with a bunch of other creative types who pitch in to build something beautiful that’s bigger than what any one of us could do on our own. I get to work with my hands in a way that’s rare in my day job, and every project stretches my own sense of what’s possible.
And because FoldHaus projects are always a group effort, we need to broaden the question: Why do any of us—between five and 30 volunteers contribute to our projects on any given weekend—give up sleeping in to solder? Or skip the beach to code LED patterns? As one of the leaders of the group, I have learned a few things about what it takes to build a strong community and take a bold vision from a Post-it to the Playa.
Here are the 5 principles that have helped this team pull off increasingly ambitious projects:

1. Set an audacious—and contagious—vision
Drawing in a team requires not only that you love your idea, but that others do, too. After all, if you’re asking them to volunteer their time, they’ve got to be pulled in week after week, when they could easily be at the taco truck.
Blumen Lumen was a hit because everybody loves flowers. With the Shrumen Lumen, it took some convincing—many worried about associations with 'shrooms at Burning Man. This year, I made sure to test out the RadiaLumia concept with a few key members of the team, so I knew I had broad support. The buy-in worked, and has yielded our biggest team of volunteers by far.
The bottom line: Pressure-test your idea early—before you get too attached to it—so others will want to join up and help you realize the vision.
2. Stand on your own shoulders
Leading people to a grand vision is impressive only if you can actually pull it off. Ladder up from where you (and your team) actually are to where you want to go. And, acknowledge that it may not all happen at once.
Even before our Blumen Lumen, we built three shade structures for Burning Man. One was a disaster, but we learned from it. Now, we ensure that we are leveraging all we mastered the previous year to create the next installation. People are drawn to us because of our bold vision, but they stay with us because they know we have what it takes to make it happen.
The bottom line: Learn from previous outings that you can get over the mountain, so you can ask people to stretch and meet a new challenge.
Folding the origami pieces looks easier than it is.
3. Make it accessible
Part of the fun of leading a creative team is building camaraderie and community. But that can be constrained if a project requires too much specialized knowledge. Ensuring that part of the project is achievable by those without technical or unique skills is key to drawing a crowd when you need it.
On all of our projects, a big part of the effort is folding the plastic origami pieces. That requires pure manual labor, and anyone can be trained to do it, so we hosted all-hands-on-deck build parties every weekend leading up to Burning Man.
The bottom line: If you want to draw a crowd, create easy ways for people to participate without specialized expertise.

4. Leave room for individual passions
When people are motivated to do something, get out of their way and let them go for it. Given the freedom, teammates will create something together that’s more amazing than what a single creative leader could pull off. Set the vision, then let people self-select into groups to get it done.
With RadiaLumia, no one person knows everything that’s going on at every given moment, which is kind of scary but also amazing, because it’s coming together despite—or because—of that!
When we shared the vision at the kickoff meeting in February, there were a bunch of people who’d only just met. Within minutes, they were already troubleshooting light placement. By the end of the afternoon, they’d demonstrated a cool light show—on day one! We now have several self-directed teams that are loosely connected, but working independently.
The bottom line: If you create a compelling enough vision and rough guardrails, you’ll create the conditions for people to self-organize in a way that will surprise you.

5. Embrace ambiguity
The beauty of large-scale creative endeavors is in all of the unknowns. Try to remain flexible about who realizes the vision (and how).
Each year there are moments of extreme uncertainty. Weeks before installing the Shrumen Lumen at Burning Man, the origami kept getting stuck when we tried to pull the stems over the steel substructure that would anchor them to the ground. This was completely unexpected and took two weekends to debug. (Spoiler alert: We fixed it, but not without panic!). Troubleshooting is part of the process.
The bottom line: Expect the unexpected, and look for the beauty and lessons in it rather than the difficulty.
One of the most rewarding parts of FoldHaus is that while I may set the vision, once we pull off a communal project, the whole team feels immense ownership and pride. Being able to share both the process and the result is what makes the late nights and desert rainstorms worth it.
See RadiaLumia come to life at Burning Man 2018.
Also: We’d love to hear about your ambitious team efforts, at Burning Man or elsewhere, using the hashtag #MakerArt.
Special thanks to Amy Bonsall for her massive help crafting this story.
We’d been working 16-hour shifts to install our art piece, a series of 10 larger-than-life, undulating, mechanical origami flowers. It was our first big build at Burning Man, and it took way longer than we expected to set up. After days, the flowers still weren’t working. Then came a torrential rainstorm.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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