

A leading food company’s human-centered transformation spurs rapid growth
How The J.M. Smucker Company embraced customer centricity to build a culture of innovation.
Over more than a century of leadership in the food and beverage industry, The J.M Smucker Company has expanded its range of products to maintain its relevance and address market demand. Today, the company leads numerous categories, with beloved products like Jif, Milk-Bone, and Folgers, which are the top choices of millions of Americans. By growing and diversifying their brands over the decades, Smucker has successfully weathered major shifts in consumer habits and technology. Today, though, CPG companies are experiencing unprecedented disruption, and leaders at Smucker understand that the escalating pace of change will require more than just new products.
Geoff Tanner, Senior Vice President, Growth & Consumer Engagement at The J.M. Smucker Company recognized the need to identify new market opportunities and establish practices that put innovation and growth at the heart of their business. And he saw the potential to bring those goals to life through his relationship with IDEO.
WATCH: Balancing innovation and efficiency through design has helped Geoff Tanner, Senior Vice President, Growth & Consumer Engagement at The J.M. Smucker Company, brave the unfamiliar, transform organizations, and ultimately bring game-changing ideas to market faster.
Geoff has stewarded a close partnership with IDEO for over a decade and throughout roles at numerous organizations. Together, Geoff and IDEO have worked on 25 projects, beginning while Geoff was VP of Marketing at Big Heart Pet Brands, and continuing on throughout his career at The J.M. Smucker Company. By working with IDEO to adopt a design thinking approach, Geoff has enabled collaboration across teams and empowered his organizations to find new ways of working that result in measurable business impact. For The J.M. Smucker Company, the partnership has brought creativity and human-centered design to the forefront of its operations, strengthening its ability to bring new products and brands to market and create a pipeline of growth.
WATCH: The J.M. Smucker Company has shifted to embrace growth and innovation as a mindset throughout the organization to bring more consistency to the innovation process.
Looking to the past to creatively connect with the future
As an example of this, Geoff and The J.M. Smucker Company suggested to IDEO that they explore how Folgers, America’s leading at-home coffee brand, might resonate more deeply with a millennial audience. Design research revealed that the mindset of today’s millennial coffee drinkers aligned with Folgers entrepreneurial brand roots. The teams collaborated to create a new concept: a brand called 1850 and an end-to-end, go-to-market product experience, including packaging, retail, and merchandise. 1850 hit shelves in 2018 and has since been reported by IRI Advantage as the top launch in the Coffee Category for 2019.

Frankly, I don’t think innovation gets any easier. You just get a little more comfortable with the discomfort, and that’s when the work starts to get consistently better.
Geoff Tanner, Senior Vice President, Growth & Consumer Engagement, The J.M. Smucker Company
Creating an innovation pipeline that’s inspired by consumers’ needs
With 1850 underway, Geoff and The J.M. Smucker Company continued to invest in human-centered design to drive new offerings. The next collaboration with IDEO explored how Jif, the iconic peanut butter brand, could extend beyond the jar and become more readily accessible and appealing to busy parents who want to feel confident about the snacks they give their kids.
The design team was moved by the challenges that parents face: They want the best for their kids, but struggle to choose between what’s wholesome and what’s convenient on a daily basis. The ideal foods are filling, nutritious, and energizing, but often take more time to prepare and aren’t backpack or carpool-friendly. On the other hand, more convenient options tend to be full of empty carbs. Based on this insight, IDEO and Jif decided to tackle the snack-time parenting struggle. The IDEO and Jif teams worked side-by-side to prototype multiple product ideas and formats and tested them with on-the-go families to ultimately create Power Ups.
Available at over 200 retailers worldwide and online at Amazon, Jif Power Ups make wholesome, delicious grab-and-go snacking possible for kids and parents alike, across products ranging from Soft Baked Bars to Creamy Clusters, which are filled with peanut butter and rolled in whole grain oats. All are made with peanuts as the first ingredient and contain no high fructose corn syrup. Since going to market in 2018, Jif Power Ups has been named the top innovation launch in the Snack Bars category by IRI Market Advantage.

Design thinking underpins everything we do.
Geoff Tanner, Senior Vice President & Corporate Officer, Growth & Consumer Engagement, The J.M. Smucker Company
WATCH: The J.M. Smucker Company is on a transformational journey, committed to three pillars of growth: Lead in the best categories, build brands consumers love, and be everywhere.
The J.M. Smucker Company has experienced accelerated growth and speed to market by testing bold new ideas and evolving the role of innovation at the company. Design thinking and consumer empathy have permeated the organization’s new product development process, making it easier to uncover sharp, human-centered insights that lead to thoughtful and uniquely differentiated brands in a competitive, ever-shifting, and overcrowded industry. The work has fueled Geoff’s vision to inspire a culture of innovation at the company so that it can move at the speed of consumers and remain a best-in-class family of brands for future generations.


Creating a fresh, modern take on the Indian culinary experience
Designing a scalable restaurant, retail, and packaging experience that highlights the diversity of regional Indian foods.
It’s a Thursday afternoon in Oakland, California. A line of lunchtime diners snakes out the door of dosa by DOSA. Upon entering, eaters are greeted by the smell of tangy dosa—a large paper-thin crepe made from a fermented batter of rice and lentils—and sweet, spicy chai. Turquoise chairs pop against a floor-to-ceiling mural by Oakland artist Namita Kapoor that transports diners to Chandni Chowk, one of the busiest markets in Old Delhi, as if enjoying their food at a local vendor.
In 2003, Emily and Anjan Mitra spent their honeymoon in India, savoring the street food of Anjan’s childhood in Mumbai (often still called Bombay). After returning to San Francisco, they found themselves longing for those distinctive flavors and dishes. Realizing that most Bay Area diners had never seen nor tasted these foods, Emily and Anjan founded DOSA, an upscale, full-service restaurant that introduced the Bay Area to Southern Indian cuisine. Locals came to try the unique, plant-forward dishes, and left with satisfied bellies and a broader understanding of Indian culture.
The entrepreneurs envisioned a brand extension of DOSA: a counter-service restaurant that could scale nationally. The hospitality venture, called dosa by DOSA, would offer healthful Indian street food made from local and seasonal ingredients. Emily and Anjan also set out to expand their existing product line-up—including cold lassi beverages, simmering sauces, and grab-and-go-meals—to national grocers and retailers and needed launch-ready packaging that was convenient, eye-catching, and environmentally-friendly. The new expression would enable consumers to experience dosa by DOSA and Southern India in a variety of forms and places. Emily and Anjan partnered with IDEO to establish a cohesive and consistent brand experience, from the restaurant and to-go meals to retail stores and mobile delivery.

In close partnership with the founders, their staff, Feldman Architecture and MPADA, IDEO set out to bring dosa by DOSA to life and help it scale through brand, environment, and experience design. This included creating everything from the logo and packaging to the menu and operations strategy, with each element tying back to the founders’ vision of sharing Indian heritage and traditions through cuisine.
The group began by seeking cultural inspiration for dosa by DOSA’s brand identity system—the logo, colors, values, fonts, and messaging—to guide future designs. They were inspired by Indian truck drivers who decorate their trucks with garlands, signs, or flags that engage other drivers or bring luck. The dosa by DOSA logo design and its wood-cut typeface are inspired by the dimensionality of this homespun art form, while the vibrant, eclectic colors reflect the streets and textures of urban Mumbai.
The goal of opening people’s minds to Indian cooking and culture extends to the packaging, which meets customers’ needs and playfully educates them. The food containers—made from recycled and compostable material—feature brightly patterned labels reminiscent of the trucks. Some have built-in compartments suited to multiple dipping chutneys, making it convenient to sample a variety of Indian flavors. Paper tray covers resembling Mumbai newspapers offer eating tips like “Be civilized. Eat with your hands,” encouraging diners to experience an Indian custom.
The vibrant brand comes to life across an array of packaging, including cold cups printed with the phrase “thanda thanda pani”—meaning “cold cold water”—which comes from a popular Indian parody of the Vanilla Ice song "Ice Ice Baby."
To design the diner experience and restaurant environment in a way that invites curiosity about the culture and cuisine, the team started with diners: They identified key moments in their experience like entering, waiting in line, and paying. The floor plan, furniture, lighting, signage, and menu were designed around these touchpoints. For example, while customers wait in line, they can watch dosa being prepared, as if they’re eager and hungry travelers awaiting street food.

The dosa by DOSA menu includes distinctive items like coconut kale mung bean salad and hot masala chai made with caramelized milk—the way Anjan’s mother prepared it. To help the restaurant scale, the team created a preliminary furniture, fixtures, and equipment (FF&E) budget, 3D renderings of the space, and an operations strategy for the founders and their employees.
The dosa by DOSA flagship launched in January 2018 in Oakland, California. The IDEO brand guidelines have enabled the dosa by DOSA team to independently and easily shepherd new product lines to market, including salads, wraps, curry bowls, samosas, and simmer sauces. The brand’s packaged food launched in over 200 natural food stores in 24 months—including over 100 Whole Foods locations—as well as online retailers and delivery services like Good Eggs and Caviar. These items and the restaurant have helped Emily and Anjan realize their vision of bringing the flavor and spirit of Southern Indian cuisine to new communities around the world.


Revitalizing Japan’s food industry through design and software
Redefining the “middleman” role of produce wholesalers in Japan.
In recent years, due to shifts in Japan’s demographics, the food industry has faced challenges such as a decrease in market size and a shrinking number of producers. As a result, social impact opportunities abound in this field.
When Japanese software company NJC (Nippon Jimuki Co. Ltd.) approached IDEO seeking to identify new business opportunities that would build on the company’s core strengths, the food and agriculture industry rose up as a promising area of focus.
NJC is a well-established software company that has spent over 50 years helping to build backend business systems for small to medium enterprises. NJC works across healthcare, retail, and food and beverage, computerizing core processes to support and improve operations.
In partnership with IDEO, NJC explored its strengths and potential as an organization, as well as the ideas and visions of the employees, and emerged with the goal of using their capabilities to address large-scale issues facing regional farmers.
During research across Japan, local growers described challenges with multi-layered supply chains and analog systems, which led to “overwork for minimal profit,” as well as a gap between supply and demand. Because agricultural wholesalers lacked clear information in advance on the status of crops or the volume to be harvested, they struggled to negotiate with buyers, which led to wasted food On the other hand, the farmers who grow the crops are engaged in manual labor, and do not always have the energy to focus on business aspects such as efficiency or the pursuit of increased profitability, which leads to a diminished interest in farming among young people.

One question that emerged through research was why agricultural producers weren’t utilizing IT. This evolved into “How can profitability be improved for all stakeholders?” and, “How might we create a system that will provide useful data without creating a burden for either farmers or agricultural wholesalers?”
The result was fudoloop.
fudoloop is an app that enables farmers and wholesalers to conduct business more profitably by bringing transparency to the fluctuating produce market. Through fudoloop, wholesalers receive information from farmers a day in advance, and can coordinate the various requests of buyers, such as order size, production location and other special requests. As a result, wholesalers can function as “community managers,” doing business with both producers and buyers at a more appropriate price point.

NJC aims for fudoloop to be the first step in a cycle that brings value to all stakeholders, from farmers to wholesalers, retailers and even customers, by redefining the “middleman” role of produce wholesalers.


Designing a new digital experience for a world-renowned Japanese railway
A new, human-centered wayfinding app for one of Japan's biggest railways.
The population of Tokyo’s metropolitan area is twice as big as New York, and the daily influx of workers from the suburbs increases that number sixfold. Congestion on trains traveling through the center of Tokyo during commuting hours is said to reach somewhere close to 200 percent of the trains’ capacity.
East Japan Railway Company (known as JR East) is the world’s largest railway company by revenue, operating 12,000 trains daily and serving 6.4 billion passengers per year.
In March 2014, JR East leveraged their extensive operations and passenger data to publish a consumer app that provided train location information, congestion status, air conditioning temperature, and wayfinding tools.
The app was downloaded more than 3.8 million times; however, its features and usability proved unsatisfactory to users. In an attempt to be comprehensive in addressing passenger needs, the app was weighed down with data and worked sluggishly. Competitors’ apps were named above JR East in customer satisfaction surveys, highlighting the company’s need to address the tool’s usability.
JR East’s Technical Division approached IDEO to help design an attractive and consistent user-centered experience through its digital ecosystem. With a team of interaction designers, they launched a project to create a new version of their app.
During the research phase, the IDEO team observed passengers’ behaviors and decision-making processes and noticed that people were using several apps at once to get more personalized and complete information.

The team created a set of paper-based prototypes to test how users would react to various functionalities. Surprisingly, users ranked versions with limited functionalities higher than those with a broad range of features.
This insight informed a new prototype that enabled a customized user experience based on traveler needs. Wayfinding proved to be the most frequently selected feature, so the new app was designed around helping passenger navigate during their trips.
Although JR East had traditionally outsourced their app development, IDEO encouraged them to organize their own internal team. In cooperation with Pivotal—a frequent IDEO partner familiar with human-centered approaches—the internal team was trained in agile development and built the new app themselves. A prototype was released in November 2017 as “Go! by Train.” It was so successful in the market that the earlier JR East app was replaced entirely with the content of the new design.
JR East's internal development team was recognized by the company for their exceptional output, and will be integral to the company's human-centered digital transformation going forward.


A sustainable future should be an abundant one
In the midst of our climate crisis there’s a desire for certainty.
If it was that easy, we wouldn't have the problems we do. But there is one standout case study of a renewable system that can go on endlessly and at any scale: the forest.
The nutrients created through photosynthesis are interoperable. Anyone in the system can use them. An underground mycorrhizal network connects individual plants so they can transfer water, nitrogen, and carbon based on the needs of the system. The big trees feed the little trees knowing those little trees are going to be big trees one day, and what's most important is the overall health of the system. It’s generous and collaborative and ingenious. It’s a circular economy.
Those principles that nature uses to create abundance can be hugely guiding for us. No one wants to be told we're heading toward a place where we will have less. And less is not IDEO’s vision—abundance is. But it’s a different definition of abundance, one that’s the outcome of a truly circular economy where the whole system is healthy, regenerative, and sustainable, where we’re not just exchanging value all the time, we’re building value.
Circular Design + Sustainability | IDEO
Data point after data point make clear that solutions are needed now. IDEO has long been working to surface some of those fixes, and through that process, our approach and view on how design can and should be part of the climate solution have crystallized. This marks our first piece in a series on climate, our chance to share how IDEO is thinking about and actively working on this challenge.
Since IDEO’s start we have seen the power that comes with having design in your toolkit across all industries. Design enables the development of purpose and strategy, can bring both like-minded and disparate partners together, and is proactive to change coming down the line. Its human-centered nature, tangibility, penchant for prototyping, and optimism allow it to cut through big, abstract challenges—exactly what we are staring down right now. The change that is required is a dramatic one: We need to move as a society into a state where we start living within our planetary boundaries. Circular design can help get us there by making the circular economy vision real.
The role of circular design
There are models for living in harmony with nature, and models that extract as much as possible from it. The problem is that many of our policies, governments, businesses, and lives have been based on that extractive model. We’ve long operated under a linear system: you pull resources, you sell, you consume, you dispose. Value ends. Waste is built into the system. Circular design is the antidote. You're designing with a continuous loop in mind, with the idea that value doesn't have to end. We don't extract as much from the Earth. We keep the products we use in the system.
For businesses, the circular economy is fundamentally about adopting a different kind of operating brain—one that doesn't focus on profit at all costs but instead looks at different ways in which we can create and share value. What if, instead of making money at the point that you sell something, you make it when you buy something or when you repurpose it? What if we give more weight to the people and communities who've been doing this for a long time, resurface what has been designed out by the dominant model, and find new pathways forward together?
But we still see a lot of businesses taking incremental steps towards sustainability. We'll cut a little bit of plastic off our packaging. The mindset is let’s make things less bad. That’s a model that deals with consequences rather than redesigning upstream. We aspire to be part of deeper, more foundational change. At its most successful, circular design can lead to creating a system of abundance because resources are regenerated and remain within the system. It’s a system that is not designed to be less than but greater than, and IDEO is actively working on moving us toward that greater-than future.

How we get there
Embedding circular design into your business requires transformation, which is something we as humans and organizations tend to fear. One way to circumvent that fear is to maintain a people-centric view. Who are the people within your company at this very moment who you can motivate and activate to start working toward climate solutions? IDEO helps companies and organizations take the first step by simply showing them they already have resources who can start to unlock gnarly problems like climate change, but we do so with empathy—acknowledging the pressures at hand and any current limits to their capabilities.
From there, you can begin to build awareness and understanding around what circularity means in the context of your organization and your leadership. What are the possibilities? What might change and how? What’s the first move that you can test? By doing that, you take a staggering question and start breaking it down into addressable parts.
It’s something we’ve done with the overwhelming question of how to end our dependence on single-use plastic bags. The planet uses one trillion of them annually despite their average use of just 13 minutes and lifespan of 400+ years. As the innovation partner of the Beyond the Bag Challenge we are working with major retailers, environmental organizations, start-ups, and individuals to prototype reimagined ways to easily and conveniently transport goods as plastic bags have done.
It’s an optimistic view: that there absolutely are answers that we can bring to life when the questions are global ones and the scope is hard to comprehend. We’re comfortable navigating in contexts with a high level of uncertainty and ambiguity and providing people with the creative confidence to come on that journey.
This optimistic view is a lens that is common in playful conditions. The curious and adventurous attitude that children possess is one that easily lends itself to engaging with complexity, as is needed now, rather than running away from it. While play can sound or feel frivolous in the context of the big questions we are facing and the large ecosystem of players, it’s a valuable design and collaboration tool. When we are immersed in playful conditions, barriers begin to lower, trust begins to build, and we become less adversarial and more cooperative. Play allows us to set aside our assumptions and engage with our imaginations. It allows us to imagine a future that does not yet exist.
And when it comes to that future view, a company’s individual climate concerns are almost never siloed, and that means they can’t be solved in isolation. Our bird's eye view across many different industries also has us putting a premium on collaboration. Our answer is to bring together coalitions of people, multiple stakeholders across the ecosystem who may not have collaborated together before but really should in order to design circular solutions for the future.
With the Circular Economy of Food CoLab, for instance, we work together to explore challenges the food system is facing with companies that include Danone, Kroger and Electrolux, as well as many experts and NGOs and foundations and others who are working on making a better food system. Together we are driving towards making some big systemic changes that address the big systemic questions that cannot be solved by any one organization, like how might we make circular behaviors the default in home kitchens? How might we leverage corporate procurement to mainstream regenerative agriculture? How might we increase biodiversity by encouraging a generation of new supply chains?
We envision moonshots and bold ideas, and we use the design process to break them down into actionable steps. We build to learn, to see, to think. Using design sprints, for example, we can make faster, more informed decisions with lower investment. In iterative loops, we test solutions in context, giving people tangible prototypes to use, so we can understand what's working and refine what's not.

The way forward
Humans never set out to design a climate crisis, but we did. We designed linear, extractive systems that have created the conditions that we are all facing right now. Can design have a positive impact? Absolutely, and that's what gives us hope.
Our process of design thinking has for decades helped us connect deeply with consumers and translate those insights directly into opportunities. But the scale and scope of this problem goes far beyond just individuals. We’re applying the same depth of human-centered design to the industries ranging from food to mobility to consumer products and retail, using the same processes to understand the needs, desires, and constraints of everyone from farmers to boardrooms.
That allows us to see the intervention points with the highest potential—because while acknowledging just how complex and urgent this challenge is, we believe design’s ability to get tangible quickly, to hold both individual needs and the big picture at once, is what’s needed to change the system.
The best way to predict the future is to create it. A circular economy or a sustainable economy isn't just going to happen. We've got to make it. That's what drives us.
—A collaborative piece by global IDEO
In the midst of our climate crisis there’s a desire for certainty. Show me a case study where a corporation has solved this. The thing is, they haven’t.


Designing a warm welcome for Ukrainian refugees
Alight’s new digital tool is bringing critical support to the front lines.
Alight, a non-profit that provides humanitarian assistance to people on the move, made the introduction to help us learn more about the refugee experience.
After the Russian invasion, Yulia’s family traveled to her parents’ home just outside the capital. But upon learning that friends had been killed while driving nearby, she decided the family needed to leave Ukraine.
Adult males are required to stay back and defend the country, so Yulia said goodbye to her husband and father and headed toward the Polish border with no destination in mind beyond “out.” She had very few friends to assist her; everyone she knew was in the same situation. At the Medyka border crossing, Yulia, her mother, and her children stood in line through the night to gain entry, then boarded a bus to a hotel in Krakow. It was there that she learned about Alight.
*name changed to protect privacy

Address the Human Need
Alight has spent 40 years working with displaced people, from distributing food relief during the Somali famine to building emergency shelters for Burundian refugees in Rwanda. Since February, the organization has been in Ukraine and neighboring Poland, where millions fleeing the war have headed.
Within weeks of being on the ground at the border, it became clear to Alight that refugees were encountering a lack of credible guidance on housing in Poland. Alight quickly partnered with Airbnb, which was offering Ukrainians free housing for up to 30 days.
Alight’s Housing Guides—easily identified by their vibrant yellow vests—assisted with bookings. But it was a person-to-person effort, done at the border crossing, at train stations, and in conversations over text and social media. Alight knew it had to greatly scale its ability to get Ukrainians into safe and free accommodations—they needed a tool that could be accessible in varied and rapidly changing contexts. And they wanted to make sure that tool was designed to be useful from day one. “The goal was to learn what Ukrainians needed from the moment of arrival at the border to when they settled in stable housing,” says IDEO Design Director Karen Hentschel.
As an organization that has long applied human-centered design to emergency situations, Alight knew that amidst chaos and uncertainty, designers are able to zoom out, spot underlying human needs, and work quickly to prototype, test, and iterate a solution with the intended audience. Alight worked with our teams at IDEO and IDEO.org to make that happen.

Move Fast and Fix Things
Alight knew that Yulia and her family represented thousands urgently in need of housing and support services. Because we work in IDEO’s Munich studio, we were able to deploy to Poland within days, and IDEO.org designed the initial digital tool within weeks.
Once on the ground in Krakow, IDEO’s Alex Eaton, Tilo Krueger, and David Sjunnesson shadowed Alight’s guides—Ukrainians who had undergone the same journey as the people they were helping and now served as experts in the field. Observing them as outsiders allowed us to spot patterns.
“Alight is very focused on the person in front of them. We were able to take a step back, look at the journey, and see how Alight could support in more places,” says Sjunnesson. "One big part of that was creating a journey map of the first 30 days that identified moments of indecision and decision.”

Build Trust
In an emergency, people need more than food and shelter. They need to feel safe. The border is replete with resources, but not all are trustworthy or reliable.
And Alight isn’t a household name, so establishing trust in the organization and its resources was key. We knew that replacing text-based communications with a professional looking, resource-rich digital portal would help.
Thoughtful curation was also key. “You don’t want to have a million different options, you want to have three good ones,” says Sjunnesson. The design team found that information overload compounded people’s sense of overwhelm and recommended that Alight recruit additional guides to travel across Poland to gather data on housing, schools, workplaces, and job boards that the organization could vouch for.

Design for Clarity and Compassion
The digital prototype, which was refined over a six week period, initially featured three cities where Alight had a presence, could provide support, and could guarantee safety and a quality experience. But the way that information was delivered was equally important, says Alight Engagement Guide Leah Combs. The organization hoped for “a softness and a gentleness and a simplicity of navigation, a place where people could land and feel immediately comfortable.”
The resource was also designed to be nimble, with Alight able to make updates to the site within minutes. “The urgency of a humanitarian crisis lends itself to a design process anchored in rapid prototyping and continuous iteration,” says IDEO.org CEO Shauna Carey. “But it’s not just about making something that works well—a human-centered approach helps ensure we’re creating a product that is also responsive to the emotional context of the situation."

Impact
The site gave Alight the ability to scale beyond time and place. Alightguides.org logged roughly 150,000 views within the first month. With its added reach, Alight provided 25,555 days of safe housing through Airbnb. Ukrainians now have access to Alight in moments when its expertise and assistance might otherwise be invisible: in an apartment, on a bus, or in any of the many moments prior to their arrival at the border.
Aside from tangible support, the tool offers something Yulia told us she desperately needed: The peace that comes from knowing where one’s family is going to sleep that night.
Support Alight's humanitarian efforts here.
—This article was written in collaboration with IDEO Europe, Alight, ideo.org, and our partners.
We met Yulia*, a Ukrainian mother in her 40s, at our hotel in Krakow. She had fled from Kyiv with her teenage daughter and toddler and was eager to tell us her story.


ExperienceInnovation workshop for teams
An immersive design-thinking experience.
Design thinking is an approach to innovation that draws from the designer’s toolkit—taking a human-centered approach to translating ideas into tangible strategies and offerings. Design thinking accelerates innovation, helping create better solutions for the challenges facing business and society.
ExperiencePoint, in collaboration with IDEO, created the simulation game ExperienceInnovation to provide a direct experience with design thinking. Teams compete to solve a realistic and complex challenge while engaging with the terms, techniques, and thought patterns of successful innovators.
Built for designers and non-designers alike, ExperienceInnovation creates an energizing, practical, and relevant learning experience that supports tangible business objectives using leading-edge technology. The workshop is optimized for a half- or full-day experience and is available as an in-class exercise, or online for remote teams. To date, over 15,000 people from a variety of companies and industries have completed ExperienceInnovation experience.
Learn more about ExperienceInnovation.
ExperienceInnovation is a workshop in innovation, giving teams meaningful experience with design thinking.


大学生のクリエイティブ・コンフィデンスを6週間で「ぶち上げる」
「プロトタイピング力」とは、大きく分けて2つある。それは、その課題を解決する上での「WHAT(何を作るべきか)」と「HOW(どう作るか)」である。この2つを両方使いこなし、自ら解決策を試作できるようになった時、自己効力感(Self Efficacy)が「ぶち上がる」のである。そんな自己効力感のマインドセットについて書かれているのがクリエイティブ・コンフィデンス日本語版ではクリエイティブ・マインドセット)だ。クリエイティブ・コンフィデンスに満ちた個人はどのような課題に直面しようと、自らの創造力とモノづくりの技術で何らかの解決策を提供できると確信し嬉々としてアクションを起こすことができる。それこそがデザインの持つ力であり、これからの時代に不可欠な能力だ。
理系も文系も、言い訳のできない時代
これまで数多くの中学、高校、大学でデザイン思考を教えてきた中で一つ問題に感じるのは、多くの学校で「WHAT」と「HOW」を分けて考えてしまっていることである。文系の学校の場合「WHAT」の議論には熱を入れるが、文系だからという言い訳をしてなかなか「HOW」に触れようとしない。理系や工学系の場合は、「HOW」のトレーニングは積むが「WHAT」は別の誰かの仕事と考えている。しかし、ECサイトを誰もが数分で立ち上げることができ、アプリだってスプレッドシート一つでノーコードで作れて、どんなノウハウもYoutubeを通して無料で学べる昨今において、理系だ文系だ、はもはや言い訳にはならない。思いついたアイディアを、誰かに作ってもらうのを待つのではなく、自らの手でプロトタイプするマインドセット、それこそが現代の教育の目指すべき姿だ。
そのために必要なのは、なるべく早い段階から、小さい成功体験を積み上げることだ。最初からSDGsのような巨大な社会課題に挑むのではなく、まずは目の前にいるたった一人の誰かのために「最高の贈り物を届ける」だけ。そのくらいライトな捉え方でデザインを行うことが大切である。成城大学のキャリアセンターから「デザイン思考をベースとした授業をやってもらえないか」というお誘いを頂いたのは、そんなことを考えている最中だった。

DESIGN THINKING LABという6週間の実験
「DESIGN THINKING LAB―モノづくりを通して、世界の見方を変えるー」というタイトルの元に実施することとなった6週間の授業では、「どのようにして、コロナ対策下のキャンパスライフをより一層楽しくできるだろうか?」をテーマに約20人の有志の学生たちに課題を発見し、解決策を考え、プロトタイプを作り、それを学内で実装してもらった。デザイン思考のいわゆる5つのステップのようなビジネスライクなフォーマットでは学生たちはすぐにそっぽを向いてしまうため、あくまでも「たった一人の同級生のための最高の贈り物」を作るための6週間であることを強調した。
その結果、僕がこれまで行ってきた数々の授業の中でも格別に素晴らしいアウトプットが文系の学生たちの手から次々と作り出されていった。中でも、食堂の券売機の見づらさに嫌気が刺したとある3年生の学生が、より見やすいデザインのラベルを作り勝手に券売機に貼り付けた結果、食堂スタッフに大ウケし、成城大学の公式のインスタグラムアカウントにも取り上げられ、公式運用されたケースには度肝を抜かれた。これこそが、本当の意味での課題の発見および解決能力であり、小さくも大きな成功体験なのである。

言葉の議論に逃げない、プロトタイプは現場に持っていく
今回の6週間の授業を設計する上で特に意識したことは2つある。まず一つは、言葉の議論に逃げないことである。大企業の役員であろうと、メーカーのエンジニアであろうと、大学生であろうと、得てしてヒトは抽象的な言葉の議論が大好きな生き物である。脳内で妄想を膨らませてるときは楽しいし、言葉の定義の議論などは夜な夜な続いてしまう。しかし、具体的な解決策を実装しよう、という時には、決して言葉に逃げてはいけない。描いて、作って、見せて、頭の中にふわふわしたイメージに残酷なほどに具体的な形を授けないといけないのである。これを習慣付けるトレーニングを積んだ人は、世界中どこに行っても必ず事を成すことができる。

もう一つ意識したのは、作成したプロトタイプを、少し無茶をしてでもゲリラ的に現場に実装してみる、ということである。せっかくプロトタイプを作っても、それが机の上に置いてあっては無価値だ。券売機の例のように、正規のルートで許可をとらなくても勝手にやってしまうことで、却って早く受け入れられることは往々にしてある。今回の授業では、他にもゴミ箱の見つけづらさを解消するためにゴミ箱アイコンを各所に貼り付けてみたり、殺風景な部室棟の至るところに可愛いキャラクターのイラストを張り巡らしたり等というアウトプットがあった。IDEOではマントラのように「Don’t ask for permission, ask for forgiveness (許可をもらうな、許しを乞え)」というが、大学生であっても少し背中を押せば意気揚々とそれをやってのけた。(当然、裏で大学の事務局の方々のサポートは沢山あったのだと思い、最後まで献身的にサポートしてくださった姿勢には頭が上がらない。)

もちろん、今回の授業のやり方が完成形だとは全く思っていないし、6週間という期間が十分だったとも思っていない。ましてや、今年の5月に経済産業省が出した「未来人材ビジョン」レポートにあるように、こうした探究的な授業には我々のような企業がどんどん参画していくべきにも関わらず、現段階では企業側の水準にあった予算を学校側が捻出できている訳でもない。まだまだ課題はあるが、それでも、たったの6週間でも、美大生でなくても、デザインというツールを通して学生たちのクリエイティブ・コンフィデンスを(少しは)ぶち上げることができたという事実は、これからの教育のあり方の一つの取っ掛かりを作れたと思う。
僕たちの日常は問題にあふれている。悪化する国際情勢から、数日前に僕のウェットスーツに突如空いた穴まで、事の大小問わず、問題ばかりである。そういった問題を、自らの手で解決していく志と技能を育むことが、本来の教育の目的であると思う。現に、多くの教育機関のビジョンステートメントには、課題の発見および解決能力の育成という趣旨が多種多様な文言で書かれている。しかし、実際に率先して課題解決に向けて動く人材になるために欠かせないと思うスキルが一つある。それは、「プロトタイピング力」である。


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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