

Transforming a historic music college into a collaborative learning platform
A new campus concept and student experience for Tokyo College of Music.
Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.
The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.
To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.
The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.
IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.
New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.
Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.


Designing a modern digital platform for the constituents of Georgia
Building a more efficient, trustworthy service for Georgia's residents.
Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.
IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.
The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:
Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.
Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.


A holistic, human-centered approach to managing diabetes care
A digital-first diabetes management system that helped patients get the support they needed when they needed it.
According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.
Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.
Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.
The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.
The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.



Creating an out-of-this-world STEM learning experience
Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.
When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.
“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.
Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.
In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.
As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.
The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.
A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.
After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.
Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.
Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.


The Kitchen Designer Who Helped Women Get Out of the Kitchen
Ever heard of Margarete Schütte-Lihotzky? Her Frankfurt Kitchen changed women's work
Designers often have the biggest impact when they reimagine the relationship we have with everyday utilities, like those in the kitchen. Decisions as straightforward as the height of a stool can change the fabric of everyday life.
One great example is Austrian designer Margarete Schütte-Lihotzky, the woman who arguably had more impact on modern kitchen design than anyone in history. In celebration of International Women's Day and as an homage to my own grandmother, I wanted to tell her story.

The “fitted” kitchen
I discovered Schütte-Lihotzky on a recent visit to The Design Museum London, when I went to see the “Designer Maker User” exhibit. I'd never heard of her before, but she is credited with creating the first modern, efficient, "fitted" kitchen in 1926. A "fitted" space means that units are attached to a wall rather than free-floating. It was the first time someone thought to design for cooks instead of home builders.
Schütte-Lihotzky worked in the Municipal Building Department in Vienna, which controlled all aspects of housing, but as a newly-graduated architect, she had little experience with cooking. Instead of letting that naiveté hold her back, she embraced her beginner’s mindset and embarked on an early form of design research, interviewing and observing women in their homes and using film to conduct time-motion studies.
She found that women were spending their entire day preparing, cooking, and cleaning. This endurance activity started with trips to the local store, as fridges and storage units were not the norm and food would spoil within a day or so.
To add to the challenge, the stove, sink, and pantry were installed without any consideration for food prep workflow or the relationship between tasks, and work surfaces were installed at varying heights, putting strain on women’s bodies.

From her interactions with everyday cooks and the application of factory-line principles popularized by Henry Ford, Schütte-Lihotzky introduced her replicable, affordable, space-saving, and egalitarian “Frankfurt Kitchen,” named after the New Frankfurt initiative to address the city's shortage of public housing in the 1920s.
Each kitchen came with a swivel stool, a gas stove, built-in storage, a garbage drawer, and an ironing board. Schütte-Lihotzky used resilient materials like oak to repel critters from getting into perishables and installed aluminum storage bins for staples like sugar and flour. The main objective was to free up hours each day for women to devote to other pursuits.
Within a few years, 10,000 of Schütte-Lihotzky’s units were installed in apartment buildings across Frankfurt, and her design became the model for all subsequent Western kitchens. Her work reframed women’s relationship with cooking and set in motion a radical wave of change.
My grandmother, Ruth Kandel, who was born in Frankfurt just as Schütte-Lihotzky's work started getting acclaim, would often tell me about her upbringing—that her purpose in life was defined by “Kirche, Küche, Kinder” (church, kitchen, children.)
While she loved her husband and children dearly, she also dreamed of becoming a lawyer or a social worker and contributing to the world beyond her kitchen. I feel extremely blessed to have had women like Schütte-Lihotzky blaze the trail through design, freeing up my time so that I’m able to embody my grandmother’s desire to go forth and create.

Can the design of today’s food liberate us further?
Now that I’m at IDEO, I have the opportunity to carry Schütte-Lihotzky’s work forward. We partnered with IKEA to think about the future kitchen—how we might design it to be more efficient and use less energy while making it easier for home cooks to feel confident about preparing healthy food.
We also worked with a startup called INFARM to design modular, stackable units that use far less soil, water, and space to grow food at an optimal light and temperature. Because of the compact size of the units, you could install one in your own home kitchen, or stack them up to feed thousands of employees a day during winter months when produce typically has to be shipped in from far away. Good for cooks and good for the planet.
People used to say that a woman’s place was in the kitchen. Today, thanks to pioneers like Schütte-Lihotzky, a woman’s place is anywhere she wants to work.
As a designer who loves to cook, I’m intrigued by the way kitchen design has enabled me—and generations of women who came before me—to spend less time preparing and more time enjoying the food we make, so we can move on to other things.


How We Turned an Old Gas Station into a Community Hot Spot
Great design doesn't just happen in big cities
Small cities provide the character that comes from not having the world’s largest corporations on their hips. Communities are close-knit and form at a slower, more intimate pace. And cultural spaces in those locales are stronger for being able to bring people from diverse backgrounds together to have a dialogue that goes beyond a town hall meeting.
Designing a design community
After graduating from Florida State University and working professionally in Tallahassee, I started to realize that there were a lot of talented folks who were brought up in the community only to eventually light out for a larger zip code—taking their skills and passion with them. At the same time, I saw the community starting to rally around Domi Station, its growing co-working space and tech incubator,.
Wanting to pull those threads together, I quit my job at the large ad agency where I worked to form a creative collective called Foremost, which does international design work and supports local startups and events to help grow Tallahassee’s design community.
Today, when I’m not busy with my day job designing emerging technology at IDEO’s CoLab, I volunteer with Foremost. Our latest project, led locally by my business partners Jake Kiker, Lucas Lindsey, and Micah Widen, is a physical space created for the local community. We call it Happy Motoring.

Finding our station
It all started with an abandoned Esso gas station on the Southside of Tallahassee. I was ecstatic when Foremost bought it in 2015 to create a community space. The mid-century design of the building was (and is) beautiful, something to be preserved, and we knew that creating something locals would get excited about meant bringing them in as co-creators.

So we organized an event where Southside inhabitants could tell us what they wanted, inviting our friends at Street Art Tallahassee to put together a pop-up gallery and Juniors Roasted Coffee to host a campfire that would bring people together.

A shared vision
Part of what I wanted to do in creating Foremost was to show the city how many talented creatives live here. So, for the community event, I rallied five of the best young artists I knew in the illustration scene to battle it out in a Battle of the Boards (based on Ink Wars, an awesome event series put on every year in Georgia at Creative South.) The illustrators were each given an inspirational word and an hour and a half to fill an eight-foot board. The theme was "knockout."
We reserved two of the boards for the Southside community to write down their ideas—big, small, impossible, and plausible—about what the space might become.
Video by Conner Hill.
Building community comes from listening to diverse voices. Too often, we divide ourselves into bite-size neighborhoods or groups that lack a space for hearing each other out. We hope Happy Motoring will become that space—by giving everyone a chance to contribute, we’ll have all of the pieces we need to start building something local and real.

Want to do the same in your hood? It might be easier than you think. Organizations like the Knight Foundation fund grassroots urban innovation in cities. You can start small—create a meetup group, find someone with an empty lot and start a weekend market, or invite some food trucks and organize pop up events. Plant a community garden. Hold group bike rides. Whatever feels right to gain trust and start a dialogue in your hometown.
And if you’re interested in joining the next event in Tallahassee, be sure to follow our updates and join us for Happy Motoring Station’s official launch on March 8, 2018!
When you hear about “design hubs,” your mind may not instantly jump to Tallahassee. But small communities have just as much passion for design as larger metropolises—they just lack the resources to attract the same attention. Though I live in a big city now (Boston), I learned a lot about the importance of community from working and growing up in small towns in Florida.


A Cartography Nerd's Guide to Custom Map-Making
How to one designer used public data to create an interactive map of San Francisco tennis courts
Sure the game is fun (although neither of us is very good), but what interested us more were the distributed locations of the courts around the city. Spread out across the city like sprinkles on a hipster cupcake, these tennis courts would be a great new way to explore San Francisco. And it would keep us busy for at least the next couple of years of Saturdays.
There was only one problem. I couldn’t find a decent tennis map of San Francisco. I wanted a map that was useful, of course, but also one that was well designed. So I decided to make one myself and give it to my wife as a birthday gift, with the goal of making it attractive enough that she would agree to hang it on our wall, but also useful enough that we would actually make it a centerpiece of our new Saturday hobby. And lastly, I wanted to visualize the MUNI bus routes to each court (since—oddly—riding the bus is another avocation that my wife enjoys).
My starting point was the only map I could find—a fantastically unattractive google map that shows the tennis courts of San Francisco in 2003 graphic design glory.

A tennis map of San Francisco in all its 2003 graphic design glory.
But this was a start! I downloaded it as a KML file. What’s a KML file? It stands for “Keyhole Markup Language” (I have no idea what this means), but what it does is important. With a KML file of the tennis courts, I could manipulate the data file in ArcGIS or QGIS, two enormously powerful pieces of cartography software. For anyone looking to get into amateur cartography, I strongly recommend GQIS. It works on a Mac (which ArcGIS doesn’t) and its cost (zero dollars!) outweighs its bugginess.
My next stop was DataSF.org, which has lots of great open source data, including maps of the city. What I was looking for here was something called a Shapefile, a geospatial data format that nerdy geographers use. I found one corresponding to San Francisco neighborhoods and another for San Francisco parks. Lastly, I found one for the MUNI bus routes of San Francisco.
Next it was off to QGIS to combine my various datasets into a single map.
First there were neighborhoods, then tennis courts, then parks, then bus lines.
With a couple of tweaks, I was able to label the tennis courts and isolate the MUNI bus lines according to route number, so that it looked less like a giant red spider web.
There are many a professional cartographer out there who would have kept playing in QGIS to make their map a bit prettier. But I’m a designer, and the sooner I’m able to get out out of QGIS and into the Adobe Creative Suite, the happier I feel (and the higher likelihood that the final design of the map will be something that someone is willing to hang on a wall). Luckily, QGIS has an option to export a file as an SVG file (a vector format that can be opened by Illustrator).
Post-export, the file looked like this.

You wouldn't hang this baby on the wall?
Wait, what? Why does it look worse? Totally natural and easily fixable. I isolated each layer (parks, tennis courts, MUNI Lines, neighborhoods) and then got to work playing around with colors and stroke weight and other good stuff, all of it so much easier because I was working with a piece of software most designers are familiar with.
At some point during this process, my day job at IDEO led me to Amsterdam. While there, I was inspired by the fantastically-designed Dutch train maps and a pro tip from my graphic designer colleague (Anthony Stimola) that the Dutch font of choice is DIN. Back in front of my computer, I created a look and feel for the map inspired by my travels.

A trip to Amsterdam inspired the look and feel for the finished map.
Next up was the laborious process of determining which bus lines one could actually take to each tennis court. My approach was 100% analog, starting from the top of the alphabetical list of tennis courts (Alamo Square) and marching straight through to the end (Youngblood Coleman), noting all of the bus lines that had a stop within reasonable walking distance to a court. I discovered that Helen Wills court in North Beach takes the prize as most MUNI-accessible tennis court (it's served by nine bus lines!), while five tennis courts around the city are served only by a single bus line.

The painstaking work of manually matching tennis courts to nearby bus lines.
Lastly, I considered how this map would be used. Of course I was hoping that my wife (and others) would find it attractive enough to hang on a wall in full analog glory. But this is 2018, and in order to be useful, the map also needed some connection back to the digital world. I added GPS coordinates and a clickable URL link to a Google Maps location for each tennis court.

A detailed view of the court's location and the corresponding bus routes
That’s it! My wife was happy with her birthday gift, and agreed to hang it on our wall. This past weekend, we used our new map to find the McCoppin Square court in the Sunset neighborhood. A few minutes after we started playing, two women arrived. Unfortunately, they would need to wait until our 30 minute time limit had elapsed. Eager to play, they asked us if we knew of any other tennis courts in the area. In fact, we did. I texted her a PDF of my new map and off they went to a nearby court. Hooray for the power of a good map!

My wife and I are city people, and our only family car is a Vespa that is much too slow to cross any bridges. So most weekends, if it’s nice out, we’ll chart an urban hike through San Francisco, targeting a different neighborhood and a different park. This has kept us occupied for the last few years. But they don’t call it the 7x7 for nothing—San Francisco is actually a small city. So my wife and I have started to play tennis.


A Day in the Life of a Graphic Designer
Follow an IDEO designer through a day of research, prototyping, and inspiration
7:10 AM: A Reluctant Jog

I run to Fort Greene Park, where I’m rewarded with a Seurat-like tableau of what seems like all the dogs in Brooklyn. I’m not a jogger, but I’m doing a six-week food-and-fitness challenge with coworkers. I'm grateful for the peer pressure, because it may be the only thing keeping me going.
7:45 AM: A Bristling Problem

As I brush my teeth and stare into my rusty medicine cabinet, I decide it’s time do something about the crowding in there. Since the space is so small, I probably can’t find an off-the-shelf fix, but maybe I can come up with a bespoke solution.
8:35 AM: Swift Passage

This sweeping view across the East River and the Manhattan skyline is my favorite part of the morning commute. It reminds me of the hope and excitement I felt when I first moved here 12 years ago. On the way, I steal some winter fashion ideas from my fellow commuters, noodle through a crossword on my phone, and listen to a podcast about the perils of multitasking.
9:10 AM: I Loaf This Place

IDEO New York sits on an invigorating corner of the city where tourists, tchotchkes, and street food collide with colorful chaos. Upstairs in the studio, the best part of the week awaits: A selection of delicious, crusty bread and a variety of spreads. It’s Loaf Day! Bonus: Someone has scrawled on the kitchen chalkboard: “Might as well face it, you’re addicted to loaf.”
10:00 AM: Team Standup

Our project is about investigating how cities and workplaces can support human potential and resilience. Today we’ve got a lot to do, including hosting some research participants in the afternoon. Deliberately coming together at the start of each day helps our team align and stay on track. In our project space, we take turns sharing our energy level on a scale of 1 to 10 and write a long punch list for the day.
10:30 AM: Download & Synthesis

We’ve spent the last few days traveling for research and speaking to lots of people in the field. We transcribe the important things we’ve learned, filling Post-it notes and boards with quotes and observations. We start move things around into clusters, looking for patterns that will lead us to insights. One theme we're seeing is how hiring systems often overlook valuable skills that are hard to quantify, kicking qualified applicants out of the process early. “So much of the hiring process is gaming to get past the system,” reads one quote.
11:30 AM: Scrappy Prototyping

We take a break and head to the office makespace. We think we might want to make something printed, so we grab some construction paper and markers and each create some prototypes. Should we make a gallery walk of posters? A tabloid-size newspaper printed on pulp? Maybe a giant book with an accordion fold!
12:30 PM: Fun With Lasers

It's lunchtime and I can’t stop thinking about the toothbrush situation. I make some quick sketches of a slot-in shelf that would allow the toothbrushes and toothpaste to sit above the floor of the cabinet, still be easily accessible in the short vertical space, and cover up the unsightly rust. I transfer the specs to Adobe Illustrator, grab some spare acrylic, and fire up the laser cutter. A few minutes and a little glue later, I’ve got a prototype of a tiny shelf that I can take home and try out.
3:00 PM: Learning from Users

As part of our research, we’ve invited a few people into the studio to share how they think about themselves in relation to their jobs. We take them through a hands-on exercise, asking them to pick objects that represent the key attributes and skills they value in themselves. As they describe their collections, we begin to see a rich picture of their work-life experiences and connections.
4:30 PM: Moodmaking

I gather visual inspiration for our deliverable. I troll design sites, look through books, and research brands and designers that have been on my radar recently. As I pin up images, I think about how the various elements of typography, color, photography, illustration, and scale could come together to create a unique look and feel for everything we’ll design for our client and the people they serve.
6:30 PM: A Melodic Exit

Time to head home. As he often does at the end of the day, Jared, our experience lead and sometime maestro, is slaying with some live guitar and singing. Today he’s accompanied by Kati on ukulele, and together they send us off down the elevator to the strains of "Wild Horses."
7:20 PM: Installation

It’s in! The tiny shelf is a big improvement, but in practice it’s still a bit tough to reach the toothbrush in the back. Next iteration needs more simplicity and maybe some better color matching. It’s back to the sketchpad for tomorrow’s prototype.
When people ask me what I do for a living, what I really want to do is just show them. For me, graphic design is about finding the best way to bring ideas to life: posters, film, installation, animation, or even objects. So, a day at IDEO is following ideas wherever they may lead and getting distracted (I mean, inspired) along the way.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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