

Transforming a historic music college into a collaborative learning platform
A new campus concept and student experience for Tokyo College of Music.
Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.
The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.
To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.
The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.
IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.
New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.
Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.


Designing a modern digital platform for the constituents of Georgia
Building a more efficient, trustworthy service for Georgia's residents.
Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.
IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.
The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:
Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.
Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.


A holistic, human-centered approach to managing diabetes care
A digital-first diabetes management system that helped patients get the support they needed when they needed it.
According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.
Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.
Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.
The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.
The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.



Creating an out-of-this-world STEM learning experience
Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.
When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.
“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.
Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.
In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.
As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.
The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.
A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.
After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.
Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.
Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.


If You Can’t Have Fewer Meetings, Have Better Ones
Our best tips to help you design a non-boring meeting (yes, it's possible)
At IDEO, we like to breathe new life into the mundane with design. In an effort to shape a new paradigm of meeting-dom, here are some of our best resources on making your next conference-room gathering stand out—in a good way.

1. When you want to kick things off with a bang
Stretch! Sketch! Dance! Build in a few minutes for a new opening exercise and you’ll have a team that’s fully present and ready to get down to business.
READ: 6 Ways to Kick Off Creative Meetings

2. When you have a mixed bag of introverts and extroverts
An IDEOer once called the San Francisco space an “extroverted office full of introverts.” If you have a team of folks all across that spectrum, these exercises will strike a balance between team-together-time and solitude.
READ: 5 Brainstorming Exercises for Introverts

3. When you want people to really get to know each other
Whether bringing together a brand new team or sitting down with old colleagues, a jam-packed room can make for an overwhelming and impersonal experience. Ditch the canned icebreakers and try one of these instead—any of these exercises will help reveal your group’s commonalities.
READ: 5 Exercises for Breaking Down Barriers

4. When morale needs a boost
Do any of your meetings have a jingle? Didn’t think so. Reset your whole meeting philosophy with some out-of-the-box tips.
READ: How to Design a Meeting That Doesn’t Suck
Meetings. Maybe you’re in one right now. (Are you paying attention?) Maybe you have one in ten minutes. (Are you prepared?) We know them well—and we know they’re not usually the highlight of your day. In fact, they can be quite the opposite.


What a Computer Learns From Watching Hours of Cartoons
Exploring how an AI’s output is shaped by the data we provide it
A GAN (Generative Adversarial Network) is a type of AI that pits two neural networks against each other, each one training the other to improve its ability. Unlike other types of AI, GANs don’t just recognize objects—they can create them. GANs borrow a feature from biology and pit two competing neural networks against each other. One network, the “generator,” produces synthetic images, while another network, the “discriminator,” tries to guess whether the images are synthetic or real. The discriminator learns from both synthetic and real images, getting better over time. As it improves, it challenges the generator to produce ever more realistic synthetic images.
During a bite-sized sabbatical from my day job at IDEO CoLab, I dove head first into building and exploring the visual potential of GANs. I learned a lot about the differences between how humans and computers see the world, and how an AI’s output is shaped by the data we provide it. As designers, it’s important for us to understand the limitations of emerging technologies likes GANs—or else we risk creating products that harm, rather than help, humans. Here’s what I created, and what I learned. (Want to learn how to set up your own GAN? Read more here.)
1. Choosing a dataset
GANs can generate convincing fake pictures of almost anything—faces, cats, and even anime characters. How do they do it? It all depends on the dataset. GANs need to be fed a large set of images (think tens of thousands or more) so they can learn patterns. For example, GANs that produce faces learn that they tend to be roughly round, have two eyes, one nose, one mouth, and possibly hair on top. They learn pixel-level patterns, too—the textures that make up skin, eyes, and hair.
The trick with GANs is finding sets of images large enough and diverse enough for a network to pick out patterns. There are plenty out there—like CelebA (hundreds of thousands of celebrity faces) or LSUN (images of scenes like rooms and buildings)—but these are all meant for this kind of research, and training with them tends to illustrate how successful GANs can be.I wanted to do the opposite. What if we try to stretch GANs to their limit, so that we can get a better understanding of how they work? In this case, we’re using images from The Simpsons.

2. Training the GAN
Once I had my dataset of images from the show, it was time to train the GAN. For those familiar with machine learning, read my step-by-step process here. For everyone else, here’s the gist of it: I installed an open-sourced machine learning software called TensorFlow on my computer, which I souped up with a hefty graphics card originally bought for virtual reality and gaming. I then used a series of tools to reformat and resize images from my Simpsons dataset.
I trained the network overnight (sometimes over multiple days) and saved examples of images created by the generator network. The video below documents the learning process of the generator. With time, the images began look more and more like the actual Simpsons.
Scrub through the video to see the network’s progress. At 1:10 (about 13 hours of training), the first outlines of Simpsons eyes appear. At 2:00 (about 23 hours), the color scheme becomes noticeably brighter and figures start to emerge. At 3:00 (about 34 hours), there is less variation as shapes start to solidify and the networks reach some stabilization on what is classified as “real.” At 5:00 (about 57 hours) and beyond, the shapes start to vaguely resemble Simpsons characters, though the result is still too psychedelic and abstract for us to truly classify the images as real Simpsons frames.

3. Making sense of the output
The GAN manages to generate very Simpsons-esque images, but they’re definitely not going to fool the human eye. What’s going on? GANs (and any neural network or machine learning method, for that matter) only learn patterns that are in the training data. As humans, we have a deep and complex understanding of what people and objects should look like, including Simpsons characters and scenes in the show. The GAN, however, doesn’t bring any preexisting knowledge. It has to learn everything from the raw pixel values of the images it sees, and more complex patterns take more examples to learn.
In this case, the GAN easily learns the color palette of The Simpsons and its simple, flat illustration style, and starts to learn the features of each character. With enough training data, it may learn more complex patterns, like complete images of characters, or which characters show up in which settings (like the Simpson family at home, or Mr. Burns at the power plant).
What’s it all mean?
The varied and strange outputs of these networks are a succinct example of both the promise and risks of building products, services, or systems with machine learning inside. They’re seemingly magical, learning from patterns in data without being told what to look for, but they’re also limited by that data. Imagine you came into this world yesterday and had to make sense of it all just from still frames of The Simpsons—how would that inform your thinking?
Biases in training data, intended or not, will be reflected in the output of the network, which, if embedded into a product or service, can codify the bias at an unprecedented scale. As designers, we are uniquely positioned to help with this problem. As Kate Crawford, cofounder of the AI Now Institute has said, the problem is neither a specifically social nor technical problem: It’s a socio-technical problem. Designers have a responsibility to understand the unique role data plays in machine learning, so that we can create networks that equitably serve human needs.
Learn more about training GANs on IDEO Labs. Special thanks to CoLab’s Adam Lukasik for his help wrangling GANs for this post.
Pop quiz: What the heck is a GAN? You might not have heard the term, but you’ve likely seen one in action. From generating images of fake celebrities, to creating training data for self-driving cars, and even recreating suggestive (and weird) nude portraits, GANs are everywhere these days. But what exactly is this bleeding-edge technology, and what can we do with it?


This Artist-CEO Built a Collective That Tells Immersive Stories Through Art
Meow Wolf's mysterious, larger-than-life work dots New Mexico's desert—with more coming soon
In one sentence, who are you?
I am Vince Kadlubek, CEO and cofounder of Meow Wolf in Santa Fe, New Mexico.
What do you do? How did you learn it?
I am a momentum artist. I have dedicated my life to the study and sculpting of momentum, which primarily entails finding authentic, collaborative understandings and influences with the brilliant people around me.

What does a typical work session look like?
I'm usually dealing with these questions: What is the brightest vision? How do we articulate that vision? What steps are necessary for the most effective articulations? Work sessions are meetings or checking email. Those are the two kinds of work sessions I have these days. Sometimes I get to have creative work sessions, which are really just big meetings with beer and Indian food.
When it came to building something like the House of Eternal Return, we imagined, then found scrap armature materials, started producing structure and skin, utilized a bunch of air drying sculpting medium, and started turning large amounts of the exhibit into plaster forms. Lots of stuff was sculpted around the armature produced by the architects and general contractors, using more standard finish practices like painting.

3 favorite possessions?
Oh gosh. Together, “favorite” and “possession” are kinda an oxymoron for me. All I can think about are non-physical things like my memory, my spirit, and my compassion.
How do you get over creative block?
Collaborate with someone who is not stuck in a creative block.
What was the last item on your to-do list?
The last item on my to-do list was to donate money to Beto O'Rourke. But as for work, my last to-do item was to send our SVP of art direction a copy of a PowerPoint that she can use in an upcoming presentation.

How do you see the world in 2078?
Um... well, warm. And I also see a massive network of interconnected spatial computing, photo-realistic artificial intelligences, the liveable internet, monumental creator tools that result in instant manifestation—essentially, we will have transitioned into the 5th dimension.

What’s your number one bucket list item?
Chilling poolside in the Oia Village in Santorini, Greece with a bottle of Krug Clos d’Ambonnay 1998 and three of my closest friends.
Who are you creative crushin’ on lately?
Young Thug, constantly. It is actually a problem. I have a hard time getting excited for any other musician. And I have recently fallen for food and cocktails, so Grant Achatz from Alinea in Chicago is on my mind a lot. LeBron James is creating a reality that is mind-blowing and way beyond basketball; the world is wrapped in his storytelling. And finally, I am a huge coaster guy and what RMC is doing in the coaster world is unbelievable—Steel Vengeance at Cedar Point has completely flipped the script.
Vince Kadlubek is a visionary. He leans into tension, ruffles feathers, and has spent more than a decade constructing new worlds with the art collective Meow Wolf. In 2016, they transformed an abandoned 20,000-square-foot bowling alley into the House of Eternal Return—an immersive experience full of creativity and curiosities—drawing more than a million people to Santa Fe, New Mexico for a dose of childlike wonder. Now their sights are set on two new activations in Las Vegas and Denver, as they aim to create the modern-day Disneyland. As an immersive experience designer, I’ve been personally inspired by Meow Wolf and the big-thinking and resourcefulness of Vince, the collective's CEO. I was stoked to chat with him about his inspiration and aspirations for the future.


5 Business Leaders Share Their Best Advice for Organizational Change
Put your company on a self-improvement regimen
The answer is yes, of course. And when companies don’t fix themselves, we feel it in our products and services. The company has designed something—often a digital thing—that fails to give us what we need, and we walk away cursing the air, wondering if the leaders of the company have ever used the service themselves.
But making things that work for humans isn’t easy. We change every five minutes. How can organizations be confident that what works today will work tomorrow? It’s a lot easier to just slap on a Band-Aid and hope it won’t rip off with the first sudden move.
There are vastly different perspectives out there about how to make change happen and stick, and we’re curious about them all, so this fall, we invited five friends who’ve led major transformation projects at their companies to IDEO’s London studio and for an open conversation.

Here are the top 5 takeaways from our Make Change event:
1. Be a curious leader
“The problem I see in a lot of organizations is they have a lot of great tools but the top leaders don’t use them. If you’re not prepared to do what you’re asking everyone else to do, then why should you expect them to? If you want to understand what’s broken in your company, try entering your own expenses.”
—Mike Bracken (Public Digital), the guy who led digital transformation for the UK government (GDS), a model that’s been replicated in Canada, Argentina, Peru, Australia and the U.S. (and he has a letter from Obama to prove it).
If Mike had one piece of advice for making change happen, it would be this: “Go and sit next to a user when they’re using your service or product. I make sure to do six hours of that every month.”
2. Question accepted behaviors
“If you’re in a self-contained moment as an organization, I’d highly recommend that you build an innovation team that sits on the side and role models something really weird and strange, questioning the accepted behaviors. Having a constant dialogue and exchange with other perspectives is what makes companies competitive. But not a team that sits in the ivory tower. Our innovation team has reinvented itself three times in three years according to what the business needs."
—Anne Pascual, VP of Design at Zalando, Europe’s leading online fashion platform, which delivers to 24 million customers and grew its revenue to around €4.5 billion last year.
Anne's advice? “Think big. We tend to be obsessed with the details, but there’s much bigger opportunities out there.”
3. Don't build an innovation lab
“Innovation is far too important to be outsourced. I’m not a believer in gluing an innovation lab onto the side of your organization. If your culture is not innovative, that’s not going to sustain. You’ve got to fix your culture first if you want to be in this for the long term. It’s got to be everyone’s job when they wake up in the morning. And you then have to create the air cover as a leader for that to happen, which is all about creating a no-blame culture. You can’t innovate as fast as we do without sometimes screwing up. We do it regularly, and when we do, we try to learn from it, but we know it just goes with the territory of being a disruptor.”
—Paul Clarke, Chief Technology Officer at Ocado. After a deal with Kruger in May, Ocado’s market cap blew past Marks & Spencer's—a sign of the tectonic shift happening in retail.
Paul's advice would be this: “Tell the truth about what's broken.”
4. Be a DJ
“A good leader is like a DJ—they play the music that makes people move, but they should accept that people will move in different ways and what’s important is that you move to the same rhythm and move forward.”
—Beatriz Lara Bartolomé, former Chief Innovation Officer of BBVA, and EMEA Advisor Director of Globant, a digitally-native technology services company.
To make change happen, Beatriz would advise you to “ask your teams what they think should be improved.”
5. Launch beacon projects
“Launching a product to market in a short period of time is the best organizational change program—you’re going to learn the most about how the company behaves. We call these projects that have a change agenda 'beacons.' Select them for their ability to help you build a new muscle. If you’re not building a new muscle with every project, you’re wasting an opportunity to learn.”
—Luis Cilimingras, IDEO partner and managing director of our London studio. He leads digital transformation and change projects, including starting an innovation studio called La Victoria Lab that creates new products, services, and experiences for Peru’s emerging middle class.
Luis's best advice: “Keep seeking out inspiration. It’s your job to be inspired.”
Take a behind-the-scenes look at the event.
People are always looking for ways to improve themselves. But what about companies? Companies are just collections of people, so it makes sense that they’d build up all kinds of bad habits over time. Shouldn’t our organizations be on a self-improvement regimen, continuously trying to fix what’s broken?


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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