

Transforming a historic music college into a collaborative learning platform
A new campus concept and student experience for Tokyo College of Music.
Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.
The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.
To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.
The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.
IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.
New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.
Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.


Designing a modern digital platform for the constituents of Georgia
Building a more efficient, trustworthy service for Georgia's residents.
Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.
IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.
The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:
Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.
Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.


A holistic, human-centered approach to managing diabetes care
A digital-first diabetes management system that helped patients get the support they needed when they needed it.
According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.
Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.
Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.
The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.
The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.



Creating an out-of-this-world STEM learning experience
Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.
When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.
“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.
Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.
In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.
As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.
The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.
A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.
After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.
Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.
Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.


7 Tips and Tricks for Eye-Catching Window Design
When the IDEO San Francisco studio moved its office to Pier 28, we landed a whole new design challenge: a massive, floor-to-ceiling front window along the Embarcadero. For the first time, we had a public display case to highlight our events and projects, and we had to figure out how to best activate it, while sticking to some pretty strict rules.
Since we moved in, Andy Deakin and I have teamed up to build out our displays. As industrial designers, we’re not trained in the art of window displays, but we’ve developed our own principles, drawing on our work creating physical exhibits or immersive experiences—and the rules set by the Port Authority.
Unlike traditional window fronts, ours comes with an elaborate set of constraints. The building is owned by the Port Authority of San Francisco, which has strict guidelines for what can be put on display. No direct advertising, no big logos, and nothing that looks too much like retail. The location also presents its own challenges: We have to create something strong enough to compete with the towering Bay Bridge above, and the bright sunlight along the Embarcadero. And every design has to do double duty—it needs to have meaning for people walking by on the street, as well as our coworkers and clients inside the building.
Our latest window design centers on a new line of cycling bags IDEO created with Brooks England. This time, the biggest challenge was showing off the gear without making the window feel too much like a store. We pulled inspiration from displays and exhibitions we admired, then brainstormed and sketched different iterations as a team before landing on the final concept: a bright yellow bike strapped with a mountain of boxes, which act as shelves for the bags to perch on.


Here are our seven rules for window design.
1. Set the Focus
What is the central focal point of the visual story you’re telling? Distinguish between primary elements and stage-setters. Try using only one material throughout, or in the case of the Brooks window, dip everything in one color to simplify the backdrop and create a neutral stage for the centerpiece—the bags.

2. Exaggerate Scale
Playing with scale helps create a big impact—especially if you want to amplify small objects to fill an entire window. We loved the Selfridges window display of giant flowers for the Apple watch, and employed this trick when we built a display for the launch the launch of Tom and David Kelley’s Creative Confidence. For that project, we created a six-foot-tall stack of books to fill the window.

3. Repeat a Theme
Whether it’s boxes, sticks, chairs, or lightbulbs, selecting one item and repeating it to completely fill the space is a simple trick to create an impressive sense of complexity. Aesop is a master of this and we’ve borrowed the technique for numerous exhibits.

4. Create Depth
Many windows create the illusion of depth when they’re actually quite two-dimensional. Using layers and forced perspective—similar to the tricks of theatrical set design—helps to draw the viewer in. Thomas Brisebras’ MAKE installation was a great example. Seemingly random floating sticks transformed into the word MAKE as you walked past the window. His was certainly the most Instagrammed window we’ve created so far.

5. Add Momentum
When they're composed in a particular way, static compositions can feel almost like they are in motion. Objects can be suspended in midair or positioned to make it seem like they're flying through the scene. When we created our 2020 event window, we installed multiple Steelcase Node chairs to give the impression they were jumping in the air.

6. Design for Duration
Our window budget often limits the types of materials and construction methods we can use. But keeping the duration of the display in mind can help guide the choice of materials. If it is only intended to last for a few weeks, exploring what you can do with cardstock might make the most sense. Unionmade, a San Francisco store, does a nice job of repurposing everyday objects and designing with lo-fi materials to suit their quick refresh rate.

7. Above All, Entertain
And don’t forget inject some play and humor into the mix. Watching people on the street look up and get the joke is half the fun.

When the IDEO San Francisco studio moved its office to Pier 28, we landed a whole new design challenge: a massive, floor-to-ceiling front window along the Embarcadero. For the first time, we had a public display case to highlight our events and projects, and we had to figure out how to best activate it, while sticking to some pretty strict rules.


Designing for DEF CON
How to trick out your very own Bender Badge
Last year, about a month before the con, I came across a Bender Badge project by AND!XOR—a group of hackers from California—on Hackaday. The Bender Badge is a nod to the robot character from Futurama and it comes packaged with games and flashy lights in the shape of his head. It’s also designed to be hacked (the barrier to entry is low—it can be programmed using the Arduino IDE). It seemed like a good place to focus my excitement.

For years, I have been looking for an opportunity to design something for DEF CON that interacts with sound. Networking and parties are a big part of the con, and often these events feature live DJs and music. I also wanted to create a design that relates to Bender's personality—he's often drinking and smoking, so a cigar seemed appropriate. Optimal choice: a cigar-shaped microphone.
The Bender Badge comes equipped with a standard set of hardware components (buttons, LEDs, and a display). Since the project was still in development, and I didn’t know which parts would be in the final version, I decided to build an add-on. The badge kit features an STM32F103 microcontroller, which includes an analog-to-digital converter (ADC). This allows the microcontroller to receive analog audio data by sampling it at high speeds and converting it into digital values. My goal was to use a microphone to capture the surrounding audio data and then convert that data into frequency components via Fourier analysis—specifically, using the discrete Fourier transform (DFT). The results of the Fourier analysis can be displayed as a bar graph. This is commonly referred to as a spectral analysis, and in this case, it would focus on frequencies between 20 and 20,000 Hz (the range for human hearing).
Proof of Concept
I built the microphone circuit to make sure it was configured properly before creating the printed circuit board (PCB). The circuit starts with the microphone to capture surrounding audio. Next, the signal from the microphone is amplified so that the microcontroller can receive a wider range of data from the ADC, which results in better definition from the Fourier transform. Lastly, the amplified signal goes through a low-pass filter to suppress any frequencies above 20,000 Hz that could interfere with the analysis.

The greatest challenge during this stage was implementing the DFT on the STM32 microcontroller. Thankfully, there is an algorithm called the fast Fourier transform (FFT) that speeds up the computation for the DFT, but it's still a complex and time consuming calculation. Performing the FFT and then updating the display is a time-sensitive task. If the display is updated too slowly, it will look choppy and less responsive. Luckily, I came across a library developed by STMicroelectronics that was already optimized to work with my specific microcontroller.
Circuit Board Design
One of my biggest hurdles in designing the PCB was board size. I didn’t know the exact size of the Bender Badge, but I attempted to scale everything based on the buttons and the screen. From there, I figured out what size I wanted the circuit board to be so that it looked proportional to the badge. I was able to make the badge look like a cigar by adding silkscreen to the top layer (the label, paper edges, and ash at the end), and by cutting the PCB into a cigar shape.

I placed most of the surface mount parts on the bottom of the circuit board to keep them hidden. The microphone stayed on the top layer to efficiently capture surrounding audio. (It also fit nicely as part of the cigar label.) I also added orange LED "ash" to the end of the top layer to make it look like the cigar was lit. These LEDs were meant to be triggered by acoustic activity, so that they would flicker and look more like embers than a solid light.
Firmware Finalizing
Two weeks before DEF CON was set to start, I submitted the PCB design for fabrication, and I created a prototype of the board. The majority of the leftover work involved converting the FFT output into something that could be shown on the display. The FFT outputs an array of frequency groupings, known as bins, where the size of a bin (or frequency grouping) is based on the audio sampling rate and size of the FFT. The bin size can be thought of as the output resolution of the FFT, and for the cigar mic the bins are about 39 Hz (40,000 Hz/1024) wide. Bins are important because they contain information on the amplitude of frequencies within each group. If the cigar mic does not pick up any surrounding audio between 1-39 Hz (the first bin), the value for that bin will be close to zero; but if there is activity within that frequency range, there will be a value greater than zero relative to how loud that frequency source is.

The FFT bins are grouped to create a bar graph that displays frequency data logarithmically (fewer bins grouped together at lower frequencies, and more bins grouped together at higher frequencies) in an effort to resemble human hearing. The display consists of 32 individual bars that are 4 pixels wide.

Assembly and Debugging
Once the circuit boards came back from fabrication, the first step was to assemble and test one. I connected the output of the PCB (the connection that sends the captured audio data to the microcontroller’s ADC) to an oscilloscope to see if the microphone was capturing audio and if the preamplifier was increasing the amplitude. I encountered two errors in my design. First, the microphone was incorrectly oriented, and second, I had flipped two pins on the preamplifier, which resulted in significant distortion. Both were easy fixes, but added extra time to the assembly process. As a result, I was working up until I got to DEF CON, and then some.

Shortly after I arrived in Vegas, I met up with the AND!XOR guys and showed them my addition. They loved it, and within a few hours, I had my cigar wired up, and my code running on their Bender Badge. It was awesome (and relieving) to see it all come together. Now I just have to figure out what to do for DEF CON 25.
If you want to learn more, check out my GitHub page for the project, which includes PCB files and badge firmware.
Every year, it's hard for me to contain my excitement as DEF CON approaches, so I try to focus that enthusiasm into various projects. (For the uninitiated, DEF CON is one of the world’s largest hacking conventions. The days are long, the sleeping is limited, and it’s Vegas in the middle of summer.) In the past five-plus years, designing and programming custom badges to share at DEF CON has become increasingly popular.


Thoughtless Acts: Showing Off Shades
Thoughtless Acts: Showing Off Shades. The intuitive ways we adapt and react to things in our environments

Strolling down the Porto’s Rio Douro in the bright, spring sun, a Thoughtless Act caught my eye. A man selling knock-off sunglasses had thoughtfully—or instinctively—used the bench he'd been sitting on to display his wares.
It was the perfect display stand: the slats provided a neat grid format to lodge the glasses into so they could be fully admired from all angles, while the greyed wood gave a neutral backdrop to assess the color and design.
From a design research perspective, observing the way people exploit the objects and environments around them can provide fruitful and culturally-relevant inspiration. Taking ownership of public space and repurposing it for a transient commercial opportunity was natural to this street seller. We see other examples of nomadic, 'pop-up commerce' with things like food trucks and busking musicians.
It wasn't quite enough to persuade me to part with my euros, but it was a lovely example of Thoughtless Acts in action, nonetheless!
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions thoughtless acts, and IDEO designers collect photos of them to inspire the invention of new products, services, and experiences.


A Designer’s Valentine
Check out the crafty, hacky, wacky ways IDEO designers are celebrating love.

My husband always writes me a little bit of Valentine's Day Code. The image above is one of my favorites—Charlie was learning 3JS, a 3D web development framework, and made me my dream: an exploding pink disco ball floating in space. He's made a 3D simulation of Big Sur (where we took our first road trip together), a "Charlie Bot" (forking off of hubot, creating a fake Charlie for me to talk to when I was traveling a lot) and an Adventure-style text based game, where I got to achieve my dream of meeting Prince with my dog Hudson.
—Ashley Holtgraver, IDEO Cambridge

As a Biodesigner + Cardiologist at IDEO Palo Alto, I led three classes of 5th graders at Covington Elementary School (Los Altos, CA) in their annual sheep heart dissection this Valentine's Day. I introduced them to the fundamentals of cardiovascular anatomy and physiology, including the structure and function of each chamber and valve, their relationships to surrounding conduits, and the hemodynamics and electrophysiology that drive the system. You know, just the basics. All of the kids experienced a hands-on exploration of the heart’s surface and texture, then under the supervision of volunteering parents, dissected their ways into the depths of the organ. Accompanying me was my rockstar hostess and sidekick Celia Wedner, future doc and daughter of Palo Alto’s Grant Wedner.
—Farzad Azimpour, IDEO Palo Alto

I’ve been doing cross-stitch for more than 10 years. Cross-stitch is an ancient form of embroidery that’s very intricate—it takes a long time to finish a product! The time I spend making a pattern is one of my favorite ways of expressing love on Valentine's Day.
—Christina Shen, IDEO Shanghai

For our third annual Galentine’s Day gathering, we started by designing postcards to send to our district representatives. This was followed by whiskey tastings and a fancy dinner hosted in a room decorated with posters of inspiring power-women. Everyone left with a "treat yo-self" care package, complete with home decor, "Make Your Mark" to-do lists, homemade biscotti, and soothing teas.
—Rohini Venkatraman, IDEO San Francisco

At IDEO London, we held an office-wide Valentine’s Day celebration with activities and treats under the theme of Random Acts of Love. We set up areas to collect clothes and food for those more in need, and a station to create a heart chain of messages to people across IDEO locations, hoping they’d continue the chain. Prior to the event, we asked everyone to send us one song they’d take to a desert island and why. Over a selection of strawberry daiquiris and fresh cupcakes, we filmed people talking about their chosen song. We had tears and goosebumps. Interestingly, most people chose songs to remind them of someone they love dearly. Three others chose songs that have helped them get through life.
—Bobbie Brightman and Ryan Lovett, IDEO London

This is a fortune my boyfriend and I got on one of our first trips together, before we were "officially" dating. Something told me to hold onto it. Later, he had this greeting card printed for me for Valentine's Day. He actually had to print a minimum of 100 so somewhere we have a hefty stack of personalized greeting cards of ourselves. Over 3 years later, I still have the fortune.
—Becky Lee, IDEO San Francisco

I used to work for a company that was pretty hardcore about celebrating Valentine's Day. We would exchange gifts, play games, have a big party, etc. One year I made this clock for my good friend and former colleague Irene Pau. The design is inspired by an inside joke that's probably not worth going into here. But the main goal was really just to make something weird that would creep her out, and also help her get to meetings on time. Mission accomplished?
—Griffin Thomson, IDEO Palo Alto

I love giving people Spanish Sweethearts for Valentine’s Day. They’re unique (read: hard-to-find) and everyone learns some Spanish from my gift!
—Katie Clark, IDEO San Francisco

Kiley was our New York front desk concierge for a couple of years, and she decided to leave last year to head to Arkansas and pursue writing and graduate school. She always put a lot of work into making the office feel special, so we decided to throw her a big going away party to show our appreciation. The base of the K was cut from scrap foam core on the laser cutter. The colored fringe was created from discarded Post-it pad slivers that were collecting in the hallway, which were stuck onto the K then cut vertically. Try your own letter piñata for Valentine's Day!
—Njoki Gitahi, IDEO New York
Header image by Volkan Olmez on Unsplash.
When choosing a gift for your Valentine, why settle for a store-bought card? Drop that box of chocolates and steal these IDEO designers' crafty, hacky, wacky ideas for celebrating the holiday of love. Or better yet, try dating a designer! There’s bound to be a good gift in it for you.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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