

A helping hand
Massachusetts puts families at the heart of mental health.
The urgency of attending to our children’s mental health cannot be overstated.
Concern about their well-being was already on the rise in the decade prior to the pandemic. Alongside social inequity, the COVID era has seen soaring rates of depression, anxiety, trauma, loneliness, and suicidal thoughts. Knowing that mental health is influenced by numerous systemic factors, we met with families of all income levels and heard from practitioners throughout Massachusetts. In some communities, mental health is candidly discussed, in others it remains a taboo subject. Through these conversations, we learned that mental health requires both individuals and their families to be educated, supported, and empowered.
HandholdMA.org helps families find services that work for them and gives them easy access to information on a range of mental health topics. It allows parents to learn from and support one another as they navigate the landscape of mental health together. We took special care to make resources feel approachable for those in communities of color, and curated new resources for everyone from preschoolers to teens—because mental health challenges do not discriminate.
In 2020, a coalition of the nation’s leading experts in pediatric health issued an urgent warning that the mental health crisis among children had become a national emergency.
The percentage of emergency department visits for mental health crises rose by 24% for children between the ages of 5 and 11, and 31% for those 12 to 17, compared with 2019.
87,000
site visits to to HandholdMA.org since launch
223,000
people reached in bilingual social media campaign


Evolving to meet young consumers
Accelerating vivo’s transformation journey to connect with China’s young consumer.
To help shift vivo’s thinking from a focus on products to a focus on brand-building, IDEO set out to help the company understand how young consumers experience fun—a core tenet of the vivo brand. The new concept store needed to convey joy and fun in a meaningful and memorable way. The project was about more than just designing the space; it was also about piloting into vivo’s future brand systems.
To kick off the project, the IDEO team conducted user research in four different cities in China, then shared the stories of young Chinese consumers with the vivo team. Their interviews revealed that young people value experiences that enrich their lives and create a feeling of positive personal transformation. They seek opportunities to discover new experiences, express themselves in different ways, expand and deepen their social connections, and build knowledge and skills. By leaning on this definition of “enjoyment,” IDEO helped vivo identify the value proposition of the concept store, helping consumers express themselves in new and different ways. The store would allow every visitor to see something unique and find a fresh perspective.

The vivo team took that value proposition into a design brief and later built out the space and interactive experiences. The second floor of the store is dedicated entirely to interactive experiences using photo booths, sound recording, and lighting technology, designed to provide consumers with the kind of enjoyment they seek. vivo launched the concept store in Shenzhen on March 22, 2019, marking an important milestone in vivo’s transformation from a smartphone maker to a consumer brand.
China consumes roughly 30% of the world’s smartphones—which presents a tremendous market opportunity for brands looking to capture young consumers’ loyalty.
Top 1
in China's smartphone market, topping both shipments (sale-in) and retail sales (sale-out), in the first half of 2024
260M active users
within two years of vivo Lab's official opening, with 70% of them young users


Transformation through creative leadership
Tsinghua University launches China’s first leadership course focused on design thinking.
The program Tsinghua and IDEO created together consisted of six modules focused on creative leadership: Rediscover Design, Build Design as a Core Competency, Creating the Conditions for Creativity, The Financial Levers for Innovation, Designing for the Fourth Industrial Revolution, and Leading for Tomorrow. 73 Chinese and foreign experts helped teach the modules, including former Forbidden City Palace Museum director Shan Jixiang, the father of Japanese industrial design, Masayuki Kurokawa, and Jake Knapp, author of the book Sprint.
The program’s first cohort included more than 30 entrepreneurs from 20 different industries across nine cities. Participants completed the courses throughout the year, taking full advantage of holistic, interactive teaching and the opportunity to share their own practical experiences. Their feedback consistently demonstrated how the course had given them fresh approaches to problems their companies faced, whether improving internal communication or helping them see the clients they serve from a new perspective.

Liu Feng, the founder of a fast growing tourism development company, was particularly inspired by the Creating the Conditions for Creativity module’s six pillars of corporate transformation concept. Using these pillars, he not only refined the mission and value of his company, but also launched a series of measures to improve all aspects of its operations, from customer service to annual company gatherings. With a newly empowered team, he significantly increased the agility of the organization.
Ting Zhihong, the chairwoman of China’s leading logistics technology company, managed to double its profit during the course. She said her biggest takeaway from the course was how important it is to empower the team. Her company has now set up several platforms that give employees more room to experiment, create, and take part in frontline decision-making, bringing them closer to the company’s management.

Hu Chao, founder and CEO of China’s largest e-commerce platform for childcare goods, found that while other executive courses simply teach knowledge, Lead a Creative China taught him the importance of placing people at the center of what his company is doing.
The first cohort of the program graduated in December 2018. On April 8th, 2019, the Lead a Creative China program received an honorable mention in the education category as part of Fast Company’s 2019 World Changing Ideas Awards, becoming the only award-winning Chinese project in the category.
After 40 years of rapid change, China has reached a pivotal point in its growth trajectory. Across the globe, traditional drivers of economic growth have slowed down, creating opportunity define the new economy.
The Chinese government has laid out a wide range of ambitious policy plans to ensure that China successfully manages this transition, and that the country continues to grow and lead.
Honorable Mention
education category, Fast Company’s 2019 World Changing Ideas Awards


Human-centered hospitality via a tech-forward app
Huazhu Hotels Group translates its renowned hospitality brand into a seamless digital ecosystem for guests.
China’s digital landscape is dominated by highly integrated mobile apps like WeChat and Alipay that seamlessly combine messaging, shopping, bill payment, and finance management. This shift toward digital-first interactions that are hyper-convenient, personalized, and intuitive has significantly shaped consumer expectations for experiences like finding, booking, and staying in a hotel. To stay competitive and meet—or exceed—young guests’ expectations, Huazhu needed to redesign its Membership App 3.0 to prioritize guest needs across all touchpoints of the hotel journey.
Through in-depth research and member feedback, IDEO discovered the true pain point the Huazhu membership app needed to address: seamlessly integrating the hotel brand’s online and offline experiences. The Huazhu Membership App 3.0 adopted “simple, stable, and real” design principles, simplifying user operations, optimizing the interface, fixing lingering experience issues, maximizing page load speed, and reducing crash rates.

The IDEO team discovered users have different functional needs. Sometimes, users want to search for hotel information quickly. Other times, they prefer to explore and browse content slowly. To meet both needs, the app needed to be optimized for efficiency and exploration. So, the IDEO team upgraded the interface of the Huazhu Membership App, adding quick operation modules and information blocks on the main page, as well as a downward scrolling interface that gradually slows the experience, offering channels for detailed exploration.

Customers also had different needs at different points in their travel journey: before, during, and after their stays. IDEO designed the language and user interface to provide personalized service information for each stage, from booking to post-stay. The app’s content adapts to the user’s travel phase, showing the most relevant service experiences at each point. The content displayed on the app also changes based on user habits, helping the app flex to meet their needs. The design aligns with the Huazhu Hotels Group’s mission to provide personalized service to a diverse clientele.

The team also worked to inject Huazhu’s brand characteristics by offering an upgraded experience in booking, stay, dining, and member benefits and adding features like a 30-second, automatic check-in experience. These thoughtful, personalized updates integrate Huazhu Hotels Group’s meticulous service philosophy, providing customers with a welcoming, human-centered hospitality experience. The updated Huazhu Membership App 3.0 is now available in major app stores, shaping a new generation of user experiences for Huazhu Hotels Group.
Young travelers in China expect the first touchpoint with a hotel brand to be digital.
5% increase
in monthly active users after the launch of the App's 2.0 version in 2021


A Kiss from the Future and Other Biodesign That Will Blow Your Mind
A Q&A with Ani Liu, the MIT-trained artist whose boundary-pushing projects look more like science fiction
I was fortunate enough to work closely with Liu on an art installation about food's carbon footprint when she was a Researcher in Residence at IDEO's Design for Food Studio. The piece was exhibited at the Asian Art Museum in San Francisco in collaboration with the Perennial, a sustainability-focused restaurant. Thanks to that project, I became an expert in engineering ways to pop balloons, and also a major Liu fan. I caught up with her to hear more about what inspires her work.

In one sentence, who are you?
I am an artist, long-distance runner, sci-fi dreamer, and corgi-lover.
What do you do? How did you learn it?
I am incredibly lucky to have my dream job: thinking deeply about technology, and making the art to express it. I followed a meandering path. First, I learned how to express ideas visually and spatially by studying architecture at Harvard, and from there, I became a VR geek. Eventually, I ended up at MIT Media Lab, where I started making bioart.
The female body has long been a source of contention, where opposing ideologies in religion, politics, and cultural differences often play out. In this video, Ani explores what would happen if women could control something inherently male: Spermatozoa.
3 favorite possessions?
- My best friend's wisdom tooth
- My mother's family album
- A collection of smells I've bottled from those I love
What does a typical work session look like?
The beginning of my projects involve a lot of research. The process often starts with a large cup of coffee, a stack of papers, and my sketchbook in hand. In the next phase, I am often found visiting other scientists' labs to ask questions. I've sought advice on everything from how to use an EEG headset to read brainwaves properly to trying to score the right plant hormones to make flowers blossom on command.
The next phase is an enormous amount of exploring, prototyping, and failing. In the last phase, I hunker down and crank towards an impending deadline. It is often the most stressful part, but it's full of adrenaline, and my favorite.
How do you get over creative block?
I have the benefit of working across many disciplines, and I find that my love of one thing often inspires the next. If I am stuck debugging code, I'll draw, and the meditative act often untangles a logic block. When I am stuck on expressing an idea visually, I like to read physics textbooks (I know, this is unbearably geeky) to find inspiration in the way physicists express radically abstract concepts.
I also love looking for synaesthetic inspirations. I have a large collection of perfumes and scents, and sometimes breathing one in will trigger an unexpected thought or emotion, and my mind will spiral into new territories.

What was the last item on your to do list?
To plate and incubate fresh bacteria for a new art piece. I have been invited to participate in a group show on self portraits, and I am prototyping a living work of art based on my microbial signature.
How do you see the world in 2078?
I can't claim to predict the future, but I hope the approaching inevitability of continued automation and augmented intelligence will cause us to deeply question what it means to be human, and what is worth pursuing in our lifetimes.

What’s your number one bucket list item?
To finally share my life with a corgi! The top contending names are Stardust and MOSFET. I would also love to write a science fiction novel in my lifetime.
Who are you creative crushin’ on lately?
Tania Bruguera is an amazing Cuban artist and political artist whose strength and solid dedication to expressing the truth and the narrative of marginalized populations inspires me every day. In every studio I stay in, I pin up a small image of her work because the images hit me at my emotional core, but also remind me that art and design can have a profound impact on the world.
"Art is how you can see and feel the future," says Ani Liu in her TED Talk, "Smelfies" (if you haven't seen it, go watch that now). Drawing on synthetic biology, AI, and the microbiome, Liu crafts multi-sensory art and experiences that are at once beautiful, poetic, and a total mind-bender.


5 Brainstorming Exercises for Introverts
How to adapt group activities to make sure all voices are heard
After outing myself as the lone office introvert, I expected a look of horror to pass over my coworker’s face. Instead she gave a knowing nod and smile, and said she’s heard this sentiment so often here that she calls IDEO an “extroverted office full of introverts.”
I was stunned. The majority of my colleagues are introverts too? How did they manage our everyday activities, like brainstorms? The goal of a brainstorm is to uncover new opportunities by bringing in fresh perspectives, but as a group activity it can make introverts clam up.
Inspired by Susan Cain’s research on the power of introverts and how solitude, like collaboration, is a crucial ingredient to creativity, I asked my fellow designers what strategies they use to incorporate solitude into the most extroverted of activities.

Here are five ways they've adapted the brainstorm for introverts:
1. The Silent Circuit
Ask each person to write a “how might we” question on a sticky note (IDEO’s standard brainstorm kickoff question) and post it around the room. For about 15 minutes, everyone walks around, silently adding as many ideas as they can to each prompt. When time’s up, everyone returns to their question and discovers a bounty of new ideas that their colleagues have given them. This approach works well for keeping large groups engaged, while providing quiet, focused time to those who want it.
2. Musical Chairs
Breaking up a big group helps encourage quieter voices. To limit the number of people in a brainstorm, split into groups of three or four and play musical chairs. Post a handful of "how might we" questions around the room, assign a group to each one, and start the music. When it stops, rotate to the next station with your team. That way, there are never too many voices to contend with, but a lot of ideas are shared. Leave time at the end for people to wander around the room and add any remaining ideas.

3. Get to the Bottom of the Stack
This is the most exhaustive brainstorming activity on this list—it can take up to two hours—but can also generate the most ideas. The goal: Each person fills an entire stack of Post-its with new ideas. (A “stack” can be a full Post-it stack divided into halves or thirds, depending on how much time you have.)
After the questions are introduced, everyone goes heads-down and captures ideas. It's a lot of silence, but it allows those who prefer to think and brainstorm silently the time and space to do it. When everyone has reached the bottom of their stack, one person volunteers to share first. As she presents, others add similar ideas or build on top of them to draw out themes.
The exercise can be a great empathy builder. For a project about helping high school students build purpose in their life, a team used the prompt, “What are your most awkward memories from high school?”

4. Office Hours
This one came from Fast Company: Instead of asking people to commit to a crowded, hour-long session, reserve a space and ask folks to stop by for 5-10 minutes to contribute ideas—in between meetings, on the way to lunch, etc. This gives people permission to come and go as they please, and limits the number of voices in the room at one time. To make participation even easier, introduce the questions a day in advance—over email or in a calendar invite—to give people time to think.
5. The Slow Build
Post a question in a shared space in the office—the kitchen, in the bathroom, by the bike rack—and allow people to add ideas over several days. At our San Francisco studio, we post monthly questions and prompts in one of the private, unisex bathrooms in our office. The questions often ask people to reflect: “I feel loved when…” and “I show my love by…” Or, “What’s something new you want to try this year?” As an introvert, it’s my porcelain palace.
How do you create the conditions that can help everyone feel welcome and heard at work? I’d love to hear your ideas.
Thanks to Charla Bear, Minnie Bredouw, Deirdre Cerminaro, Eileen Farrell, Peter Macdonald, and Heather Ross for their contributions and inspiration.
One day, I confided in a coworker: “I feel like an impostor in such an extroverted office.” The culture here is built on constant interaction—every question is an opportunity for collaboration, we work exclusively in teams, and our brainstorms encourage everyone to think out loud. It exhausts me.


Thoughtless Acts: Design Your Breakfast
Thoughtless Acts: Design Your Breakfast. The intuitive ways we adapt and react to things in our environments

What could be more satisfying than a blueberry in every waffle hole? My son Tom took his time to arrange everything just perfectly before gobbling it down. Even if you are not meticulous enough to do it yourself, I'd be surprised if the same idea didn't cross your mind. It makes me think about all of the times that I've thoughtlessly (or thoughtfully) constructed my own bites—optimizing for flavor, making sure that there are goodies in every bite, until my plate is clean.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


Be the Leader You Wish You Had
Remember that people like to play
As a result, I spent most of my time finding problems, real or imagined, and adding them to a growing list of things I would solve to make my mark. My notebooks from those days suggest that I believed I would be a hero one day, but for now, was resigned to suffer through unrewarding and lonely work. I was an asshole. And you get what you give.
I had started a project with Quiksilver, and with that came a new relationship with a very successful creative director, Erik (now a good friend). Erik invested in inspiration for himself and everyone on his team. He made sure he was creatively nourished—maybe even selfishly so, if that can be said in a positive way—and emulating the kind of creative culture he wanted to instill. It was mutual and reciprocal among his team.
He inspired me, too. I wrote a simple note on a Post-It and stuck it to my computer:
“Be the leader you wish you had.”
I know. It’s all Gandhi and shit (apologies, Gandhi, for any disservice in my comparison). But it shifted my thinking radically. I made a commitment to own my happiness and creative experience.
That week, over regular tears-and-beers drinks with a colleague, we were laughing over an article in Vice called “Wear Dare” in which a couple of friends dressed one another for a day and described their embarrassing moments. We wondered what that would be like at work…
“Let’s do it,” I said. Following my new directive.
We goaded each other through nervous fear, laughter, and finally action… what if this goes wrong? Or worse, what if it goes right?
We invited everyone to put his or her name in a hat and drew at random…
Here’s what happened:

It was the
best
day
ever.
It was joyous and unserious. It wasn’t about fixing; it was about sparking something and letting go.
Only four people didn’t participate out of a studio of nearly 60. I am sure they regretted it! And looking back, I believe that day was a key moment in a process of transformation for myself, using my position for fun instead of misery. It was that raw creative act that broke the dam for me.
Around that time, the project leader for the Quiksilver work came to me with the idea of traveling the California coast in an RV—you know, “as research.” I knew he expected me to say no. And it would certainly lose us a bit of money, but I suppressed the leaderly should and followed my new directive and said yes.
My landlubber colleagues got to be surfers for a few weeks. I joined the team on the road and reconnected with my surf-teen years in San Diego. More importantly, surfing every day, sketching in the sunset over beer and pizza in roadside campgrounds with a bunch of other (mostly) dudes, trading ideas until we fell asleep in the RV, and fomenting the growing optimism and joy of building play into our workday led to the design of great concepts for the client—some of which went to market.
Other changes followed.
We hired some amazing people, who we never would have hired prior, as interviews shifted from picking people apart to finding and supporting possibility.
For a colleague’s wedding we dressed up in Tyvek suits and marched, single file, to the courthouse through Cambridge, MA. (That's what you see in the image up top).

We did design fiction exercises over lunch. The culture began to be one that craved creative pokes to encourage the flow of great ideas.
The studio evolved from being a quiet participant in the business to a creatively rowdy collection of designers from Boston producing content that the rest of IDEO references.
How we were began to shape what we did.
So much had changed with that simple note to myself.
I’m not suggesting that dressing your colleagues in thrift store pantsuits will fix everything. Nor that you need to hit your nadir and be ready to quit before you can find the inspiration to lead from your creative self.
In fact, this is not really about you or me at all.
This is about what I learned the hard way: That great creative leadership is about letting go of that nagging mental image you have of what you are supposed to do. It’s about believing in others, and focusing on fanning the flames of creative, weird, exothermic people, rather than on fixing problems.
How you approach your day is how you will live your life.
If you see your role as a list of broken things that need to be fixed, life will deliver you nothing but. But if you actively seek creativity and fun, and enjoy a little embarrassing dress up now and again, you might just find yourself successfully in the middle of the vibrant culture you’d once wished for.
When I was a fresh, newly appointed lead in our Boston studio, I struggled to have much fun. I believed I was a fixer of broken things, thinking, and people. The story I told myself was that I was a martyr for the fun others were having while I dealt with the important leaderly stuff.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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