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Finding hidden talent

A social enterprise rewires America’s labor market through inclusive design.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Learning & Work
Public Sector

American businesses are on notice: To be competitive in today’s market, you must diversify your workforce.

One way to widen the talent pool is to pay closer attention to people who have acquired their skills through alternative routes. Millions of Americans learn on the job, in community colleges, at boot camps, or through life experience. According to Opportunity@Work, more than 70 million Americans are overlooked because of degree requirements. Despite their abilities, these “STARs” (those who are skilled through alternative routes) find themselves stuck in jobs for which they’re overqualified and underpaid.

Opportunity@Work, an innovative social enterprise, reached out to IDEO to help collaborate with companies, talent developers, and STARs seeking career growth. To make this overlooked talent pool more visible, we created a campaign and video to rally companies. We also designed a data dashboard to help regional employer networks identify qualified talent and potential partnerships with skill-building programs. And to provide STARs with direct support, we scaffolded the job-seeking experience, focusing on key moments like the interview process.

It’s time for businesses searching for talent to open their eyes, look to the STARs, and see what they’re missing.

83% of HR professionals said they had difficulty finding suitable candidates in the past 12 months.

62% of Black people, 55% of Hispanic people, and 50% of non-Hispanic white people have become skilled through alternative routes, such as community college, workforce training, boot camps, certification programs, military service, or job experience.

Over the past 40 years, inflation-adjusted wages have increased 8% for college graduates with a bachelor’s degree while decreasing by 15% for people with only a high school degree.

Thousands

of state jobs in Maryland no longer require a four-year college degree

skills-based

The White House is adjusting educational requirements for I.T. professionals in favor of a skills-based approach
It’s quitting time. Roughly 47 million people voluntarily left their jobs in 2021, leaving companies struggling to find talent. And that’s a hard problem to solve, because hiring in America is broken: Too many opportunities are denied to skilled candidates because they lack a bachelor’s degree. Employers rely on degrees as the main qualifiers for jobs, but historically the university path has been blocked for many. This opportunity gap is turning America into a two-class society. To break that pattern, Opportunity@Work convened a powerful network of partners and asked IDEO to help bring visibility to this overlooked talent pool.
A campaign aimed at breaking down barriers between businesses and the talent they miss when bias creeps into recruiting.
Breaking down barriers between employers and the talent they're missing.
Opportunity@Work
North America
Opportunity@Work
Finding hidden talent, Opportunity@Work, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, inclusive design, accessible design, equitable design, systems thinking, systems design, service ecosystem, student experience, future of education, innovation, education, learning, government

Experts on the front lines

Recognizing the power and creativity of essential workers.

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Case study
Case Studies
Breakthrough Products
Public Sector

For many organizations, frontline workers like grocery store clerks, nurses, hospitality workers, and transit employees are an essential part of doing business.

So much so that they continued to show up at the office throughout the COVID-19 pandemic even as everyone else went remote. As the point of contact with customers and key systems, these workers often know exactly when, where, and why things don’t work, and they come up with powerful hacks and workarounds to make things better. Yet these insights and innovations rarely make it to the corporate office. And that’s a problem: large organizations often hire design and innovation consulting firms while not taking advantage of a latent source of deep, in-house expertise. It’s equally discouraging to workers who would gladly share their ideas if they were only asked. No surprise, then, that frontline workers are quitting their jobs in droves.

What could companies learn by listening?

IDEO partnered with the Ford Foundation to create the Worker Voice Design Lab, where leaders from a port authority, an airline, and a health care provider worked alongside frontline workers. That led to the planting of a seed of innovation in each organization, with interventions designed with and by workers implemented operationally at the core of the business. In one case, a group of workers zeroed in on specific problems with such clarity that they were quickly able to develop a digital prototype for testing. No one was less surprised than the workers themselves, who simply said: Well, nobody ever asked us before. Sometimes the most innovative idea a leader can have is to listen, learn, and act on their employee’s smart ideas.

A large portion of the job churn since March 2020 has been concentrated in frontline services such as accommodation, food services, and retail.

Lack of career growth is the number one reason people leave their jobs according to more than 18,000 frontline workers across 150 companies.

2 pilot initiatives

being led by frontline workers in 2022
When it comes to improving customer experience, large corporations often get in their own way. Workers on the front lines—a category that expanded during the pandemic to include food service, hospitality, transportation, and other work that deals directly with the public—have key insights about how to improve things, but their observations get lost in layers of operational friction. That frustrates everyone. To address these pain points, Ford Foundation and IDEO helped three companies test a theory: If they relied on frontline workers as experts, could they accelerate innovation while improving job experience and retention at the same time? Together we created the Worker Voice Lab, a program focused on advancing business innovation and work life in parallel.
By co-designing with frontline workers, employers find that the path to new ideas can also help retain talent.
How to accelerate innovation and improve job experience and retention.
Ford Foundation
North America
Ford Foundation
Experts on the front lines, Ford Foundation, public sector innovation, government services, civic innovation, customer experience, user experience, experience design, service design, growth strategy, business growth, scaling innovation, user research, customer research, consumer insights, retail experience, store of the future, consumer experience, hospitality design, hotel experience, future of hospitality, food experience, food systems, future of food, mobility design, future of mobility, employee experience, workplace design, team collaboration, innovation strategy, business innovation, design innovation, innovation, strategy, research, prototyping, creativity, healthcare, retail, mobility

Customer powered

How Ford transformed itself to take on the future of mobility.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Mobility
Climate

The climate era demands new offers and new ways of working.

Would you like to be able to plug your jigsaw into your truck? How about taking a fully reclined snooze after a long day of fishing? Questions like these led to quick prototypes that ended up in Ford’s new, electrified F-150 truck, which has more outlets than the average apartment and can power your entire home. This was no small update. The way Ford reimagined the truck experience from powertrain to power nap is emblematic of how much customer-centricity is now embedded in Ford’s culture.

Ford designers working on a prototype of the Ford F-150

For well over a decade, we’ve partnered with Ford in the U.S., the EU, and China to help the organization bring to life a shared vision of the future of mobility. Together we scaled new capabilities throughout the company by running proof-of-concept “beacon” projects and, to embed this new customer-centric mindset, built a human-centered-design hub called D-Ford. This organization within the organization has become a magnet for talent and is spread across six global locations: London, Shanghai, Melbourne, São Paulo, Palo Alto, and Detroit. Ford’s commitment to serving the needs of people and the planet is what propelled the rethink of the F-150, the best-selling vehicle in the U.S. for over 40 years. It was a high-stakes move, and one that represents a major turning point for the automaker: For the first time, its primary profit source would be electric. The new Lightning is still built Ford tough, but also built for the future.

Passenger vehicles produced 41% of carbon dioxide emissions worldwide in 2020.

One in every 20 passenger vehicles sold in the United States is a Ford F-150.

Before going electric, the Ford F-150 emitted about 100 tons of CO2 over a 200,000-mile lifespan.

200,000

pre-orders of the electric F-150 truck, named one of Time's Best Inventions of 2021

Most Innovative Design Company of 2022

according to Fast Company
When a company has been in business for more than 120 years and employs 183,000 people, changing how it works is like turning an ocean liner: You rotate the wheel slowly and make sure everyone is on board. Jim Hackett, who became captain of Ford’s ship in 2017, knew that the company would have to transform itself to remain competitive and future fit. For over a decade, we've helped the automaker see the future and make it tangible. That’s changed how the company works, most visibly in its internal human-centered-design hub, D-Ford. Hackett retired in 2020, but for new Ford CEO Jim Farley, the year 2022 has been a banner one. The automaker’s electric fleet—including the Mustang Mach-E and an all-electric version of America’s best-selling truck, the new F-150 Lightning—has been wildly popular.
The research that led to Ford’s electric F-150 truck proves that asking people what they want doesn’t always reveal what they really need.
Ford builds new design capabilities, as well as the electric F-150.
Ford Motor Company
North America
Ford Motor Company
Customer powered, Ford Motor Company, mobility, transportation innovation, climate innovation, sustainability, business transformation, organizational transformation, culture change, human centered design, design thinking, customer centricity, climate strategy, sustainable design, circular economy, mobility design, future of mobility, future strategy, strategic futures, designing for the future, understanding user needs, how to make business more sustainable, innovation, strategy, research, prototyping, transformation, transportation, how do we innovate

Beyond the bag

A coalition of retail leaders join forces to address single-use plastic-bag waste.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Climate
Consumer Products & Retail

America’s leading retailers share a common goal—doing less harm to the planet.

The systemic challenges standing in the way require a bold new approach, and no single company can solve them alone. So Closed Loop Partners convened a group consisting of founding partners CVS Health, Target, and Walmart, along with 12 other leading retailers. As the innovation partner, IDEO helped launch a global search for breakthrough sustainable ideas that yielded more than 450 submissions from startups and entrepreneurs to reinvent the single-use plastic retail bag, with nine finalists entering a six-month accelerator.

Goatote reusable bag kiosk in a store

New alternatives ranged from biodegradable solutions to systems that kept reusable bags in rotation. IDEO teams not only facilitated collaboration between startups and sustainability leads from partner retailers, but also provided a boost of additional expertise from industrial, data, and business designers. In a matter of months, teams were able to launch prototypes in select CVS Health, Target, and Walmart stores in California and New Jersey.

Everyone involved in the consortium knew that replacing single-use plastic retail bags is a problem that won’t be solved quickly or easily. But the Beyond the Bag challenge helped them learn that designing for the policy and infrastructure of tomorrow requires tangible steps, taken together, today.

A hundred billion plastic bags are used in the US every year, and less than 10% of them are recycled.

Every year, plastic retail bags are among the top ten items found on beaches and waterways worldwide.

9

stores tested solutions across Northern California

Millions of dollars

raised by two startups

2

startups acknowledged by Fast Company's World Changing Ideas Awards

In 2020, Closed Loop Partners, a circular-economy-focused investment firm and innovation center, convened the Consortium to Reinvent the Retail Bag with a group of America’s largest chains. IDEO joined as an innovation partner, helping to source nine promising startups in the Beyond the Bag challenge. The consortium was built for action, allowing winning startups to pilot their products and programs in the wilds of major retail. The multi-year collaboration shows what’s possible with unprecedented partnerships. Because a waste-free future needs to be designed by everyone.
Walmart, Target, CVS, and more put collaboration above competition to begin the ultimate end of single-use plastic bags.
A coalition of retail leaders join forces to address single-use plastic bag waste.
Closed Loop Partners
Closed Loop Partners
Beyond the bag, single-use plastic, plastic bag waste, Closed Loop Partners, climate innovation, sustainability, consumer products, retail, consumer experience, retail innovation, creative leadership, leadership development, co-design, participatory design, community engagement, climate strategy, sustainable design, circular economy, healthcare design, digital health, patient-centered care, retail experience, store of the future, financial services innovation, banking experience, financial inclusion, future strategy, strategic futures, designing for the future, innovation strategy, business innovation, design innovation, innovation, strategy, prototyping, entrepreneurship, leadership, creativity, healthcare, financial services

The Importance of Public Weirdness

Why we all need some Improv Everywhere in our lives

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Article
Articles

For a decade and a half, the group has built a global reputation for pulling stunts like the Grand Central Terminal freeze. If design is about the capture and channeling of attention, Improv Everywhere has a lesson for us in how to achieve that. We spoke to founder Charlie Todd to get some backstory on his benevolent guerrilla art troupe.

Charlie Todd, founder of Improv Everywhere.

How did Improv Everywhere start?

Charlie Todd: I totally blundered into it. I was 22-years-old, and moved to New York to be an actor in improv comedy. I said to some friends, let’s go play a prank in a bar tonight. We did it for five years, and then when YouTube was created, I already had a library of content. A thing we did in Grand Central Station got 10 million views in the first week alone. I’ve spent the last eight years following that viral breakout.

The "Grand Central Terminal freeze" prank. Watch the video here.

What’s the audience meant to take away from such stunts?

When a load of people turn up at Coney Island in eveningwear and jump in the ocean, and people ask why, the answer is that there is no why. We’re all conditioned to assess for some extrinsic motivation, like the thing was for charity or a comment on global warming. It’s okay to just do a thing because it’s silly.

The "human mirror" prank. Watch the video here.

So, it’s simple whimsy with no purpose?

Well, I’d like to think that having that experience maybe alters people’s perception in some small way. We’re encouraging people to express themselves in a public space, in an unauthorized manner. In this post-9/11 security world we live in, we’re trying to make people realize that they don’t have to ask permission to express themselves creatively.

Is it also important to be connecting people?

I grew up in South Carolina, in a small city. I was used to people making eye contact and smiling. Moving to New York, everyone is busy and has a smartphone. It was like the only time you made eye contact was if something bad was going on: a train being delayed, or a crazy person shouting. People would unify around shiftiness. So we thought: can we create something that is positive in nature, something so unusual and joyful that you have a positive connection with someone?

Do you always get a positive reaction?

During one of the No-Pants pranks we had some police trouble. An officer stumbled across the event, and didn’t like it. Our people stayed in character and said they had forgotten their pants. The officer took the train out of service. But everything was eventually dismissed. It turns out that there’s no law against being in your underwear. When we did the event the next year, the police were there, to help escort us and make sure people had a good time.

The "no-pants" prank. Watch the video here.

What do you do when you’re not freaking people out on the streets of New York?

I get hired by brands to create surprise moments or spectacles, or brainstorm ideas for a brand campaign. I get to direct and produce TV. Last year I was the show-runner for a show on MTV. I’ve also been at the Upright Citizens Brigade for 15 years, as a performer and teacher.

Tell us about the teaching. Can you teach someone to be funny?

All you can teach is for people to learn how to be themselves—to be honest, and react in a truthful way. Everyone’s unique personality and viewpoint is funny. It’s counter-intuitive: when trying to be funny, people often try to be something that they’re not, by imitating stuff they’ve seen on television and so on. Instead of trying to be something you’re not, you need to be more authentically connected to what you are. That applies to creativity too: instead of reaching outside and trying too hard, focus in on what truly inspires you.

Photos courtesy of Improv Everywhere.

In the dead of winter, 2001, a woman riding the New York subway looked up from her book and saw a passenger wearing no pants. She was puzzled, but ignored him. At the next stop, another pantsless passenger joined him. And then more. By this time, she had put her book away. A hidden camera captured her reaction as it evolved from confusion to delight. She traded looks of amazement with the other passengers—a group called Improv Everywhere was responsible for breaking their routine.

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the importance of public weirdness, improv, creativity, team collaboration, facilitation, urban design, cities

What Designers Can Learn From Wooden Block Puzzles

Lessons in problem solving

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Article
Articles

1. A deeper understanding of 3D relationships

These puzzles teach how different shapes fit together in three-dimensional space. M. C. Escher would have no advantage: there is no cheating the puzzle, and all the rules of physics and gravity apply. In order to solve the puzzle, you have to understand how the shapes fit together. This is important for designers, especially when so much is being designed on a computer. If a product is being designed for the physical world, it needs to play nice with the rules of physics.

2. Forward and backward problem solving

Once you understand how the pieces are supposed to fit together, you actually have to make it happen. Often this involves both forward and backward problem solving. The internal monologue might go something like this: “So I am going to start with this piece because it is the biggest and is easiest to deal with, if I work around it. This smaller piece is probably the second half of the left side. And this piece has to be the last piece."

Sometimes you know the last step first. Sometimes you know step 1, 2, and 5 but then have to solve for steps 3 and 4. That can be scary in a linear world, but as designers that is sometimes the reality we face. It’s helpful to have the confidence that steps 3 and 4 will become clear, even if initially they are hard to see.

3. Hand-eye/Hand-brain problem solving

There is something very rich about holding a problem in your hand as you work with it. By holding the puzzle, you have a deeper understanding of the spatial relationships that must be solved. While it is possible to understand these things on a computer or on paper, being able to physically handle an object allows you to reach conclusions and iterate solutions in different ways. Fluency across mediums can only help us arrive at these solutions faster.

Others lessons might include balancing the details with the big picture, and reading context clues. But I found that I had an even deeper appreciation for these puzzles when I learned how to make some. I would encourage any interested designer with access to materials and tools to try making one for themselves.

For most of the puzzles, the pieces seem very simple. The simplicity is deceptive, however. Take the star puzzle: a configuration of six roughly rectangular identical pieces with two “triangular” notches cut out of each that slide together nicely (when you know how to do it.) But the pieces aren’t exactly rectangular. The notches are not simple triangles. In fact there are 12 faces, and only a handful of right angles. Plus, most commonly these pieces are only a few inches long—not safe to cut on most power tools without jigs—but which jigs? And to add to all that, they have to be precisely made in order to actually work, especially if you want them to look good. Again, there are simple solutions to all of these problems, but it takes some figuring to make it work. But that’s the point of a puzzle, right?

Maybe it’s their old school charm or the fond memories I have of solving them at Cracker Barrel, but I am a fan of wooden block puzzles. And after learning how to make them, from my wizard-like teacher at North Bennet Street School, I have come to appreciate the true elegance of these puzzles, and the lessons they have for designers.

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what designers can learn from wooden block puzzles, education, learning

Moving Pictures

Benjamin Dix's comics draw out the plight of refugees, child soldiers, and others on the brink

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Article
Articles

Dix, a photojournalist, got on a plane for what he thought would be a 10-day trip. He ended up staying for four years, working at the United Nations to help find food and shelter for 300,000 displaced locals. It was during that time that Dix first came across Art Spiegelman’s Maus, the Pulitzer Prize-winning graphic novel charting Spiegelman’s father’s experience in the Holocaust as a Polish Jew.

Before Maus, Dix’s only exposure to comics came from reading Calvin and Hobbes and Asterix. But as he huddled in bunkers during air raids and artillery fire, Dix was struck by how simply and powerfully Spiegelman was able to render the complexities of identity, memory, and trauma in graphic form.

With violence between government and Tamil forces intensifying, the Sri Lankan government ordered the UN to evacuate the region in September 2008. Dix returned to London with post-traumatic stress disorder and a fierce determination to tell the stories of those he’d left behind.

He travelled to meet refugee families and record their experiences, and worked with illustrator Lindsay Pollock to conceptualize them into a graphic storyline. Dix also embarked on a Ph.D. in anthropology to systematically research the production of the comic. The result of all his work? The Vanni, a 200-page graphic novel about the conflict, told through one Sri Lankan family’s eyes, and an accompanying thesis on the methodology and ethics of producing such a complex piece of graphic literature.

A frame from Dix's comic about the Sri Lankan war, The Vanni.

Dix has since brought to life stories about crack-cocaine addicts in Guinea Bissau, a Nigerian woman trafficked to London (Abike's story, below), and the plight of African and Asian migrants in the Persian Gulf. At every stage, Dix works alongside his subjects to ensure he’s best reflecting their experiences, and their stories have become a powerful educational tool, illustrating complex, often abstract issues including migration, human trafficking, and drug addiction at the most human level.

Commissioned by The Guardian, and illustrated by Gabi Froden, Abike's story charts one woman's experience of being trafficked from Nigeria to London.

Abike's story is based on real interviews and experiences of the Nigerian victims of people smuggling.

Dix says that the highly visual nature of comics has proved impactful in educating people about these important issues.

A chance meeting with an IDEO designer led Dix to our London studio, where we collaborated on a three-day long pro bono sprint to develop his stories into scalable, interactive teaching tools for classrooms. We designed and prototyped a WhatsApp-based multimedia story about Merha, an Eritrean refugee fleeing to London to escape persecution, as well as an app-based version of Merha’s story, including buttons and swipes on each frame of the story, so readers could learn more.

In our sprint, we tested and built an approach that allowed people to read Merha's story on an iPad, clicking through to multimedia maps, news, and links about Eritrea, its people, and their plight.

Dix’s next step is to secure funding to build out the app and develop lesson plans to roll out across schools internationally. But in the meantime, he’s not standing still. Dix is already testing a lo-fi version of the educational tool—an interactive PDF—in 300 schools across 26 countries including Brazil, Sri Lanka, Democratic Republic Of Congo, the UAE, and many others. His next comic? Capturing the story of the Yazidi community fleeing ISIS in Syria.

It was Boxing Day 2004 when Ben Dix, founder of British literary comic publisher PositiveNegatives, got the call. A university friend, stationed in the Tamil Tiger-held region of Vanni in northern Sri Lanka, was asking if he'd come and help. It was the day of the tsunami that killed 230,000 people, one of the deadliest natural disasters ever recorded.

Play
moving pictures, social impact, community engagement, inclusive design

It’s Only Beautiful When it’s Broken

How I came to love broken type

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Article
Articles

It turned what would be a humdrum brand mark into one that was tongue-in-cheek and playful. Optimistically, I wondered if it helped lift the spirits of the Great Croft residents. I also started looking for more typographical serendipity.

There are plenty of examples of signage that has degraded to the point of being unreadable, but a beautiful accident is where the change looks intentional and, ideally, adds to the meaning and character of the neighborhood.

I saw my second example at Unity Kitchen Cafe in the new Olympic park in East London, where residents and Londoners further afield are drawn by attractions such as the children’s adventure playground, nature park, or velodrome. The cafe contained a diverse mix of nationalities, so it seemed rather fitting that this broken C was reminiscent of a cedilla (ç), a nod to any European visitors. Please don't fix the sign, I love it the way it is.

I became obsessed. Searching everywhere for more evidence of meaningful mistakes, even engaging my family in the hunt, and it was on one such hunt that I found the Pelican restaurant in Peckham, south London.

I’ve been wondering about how we might design for beautiful accidents: if wear and tear isn't a thing we can control, how we can make accidents appear elegant? At Wired magazine they call such intentional accidents Wrong Theory. Inspired by Edgar Degas’ painting, Jockeys Before the Race, in which the artist defied the conventional composition of his day by inserting a grey pole that bifurcates the scene, slicing right through one of the horses’ heads. The same could be said of Marcel Duchamp’s act of turning a urinal on its head, signing it R. Mutt, and deeming it art. Wrong Theory celebrates the act of breaking the rules.

'Jockeys Before the Race' by Edgar Degas, left, and 'Fountain' by Marchel Duchamp, right.

But part of the beauty of Beautiful Accidents is that they are rare. If you find one, please share it with me! Check out my Instagram or tag your photos with #beautifulaccident.

I first spotted a beautiful accident when I saw the sign for the Great Croft housing estate in London. The A swinging down against the Akzidenz Grotesque type worked so well, in part aided by the horizontal seam in the concrete, that I had to think was that serendipity or intentional?

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it's only beautiful when it's broken, housing

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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