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Better sales, less waste

H&M transforms its operations to cut excess inventory.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Climate
Consumer Products & Retail

Globally, the European Commission reports, a truckload of textiles heads to landfills or is incinerated every single second.

The fashion industry accounts for some 10 percent of greenhouse gas emissions worldwide.

Less than 1 percent of the materials used to make clothing is recycled, according to a report by the Ellen MacArthur Foundation.

The best way to keep clothes out of a landfill? Don’t make them.

Picture this: Not long ago, it wasn’t unusual for a customer to walk into an H&M store and not be able to find a basic white t-shirt in their size. Why? Like most long-established retail operations, H&M was operating with a push model—placing seasonal bets on what the demand for a given item of clothing might be, locking orders far in advance, and hoping that they were able to sell out. Make a mistake in that kind of model, though, and you can end up with customers unable to find the basics they rely on, or excess inventory you can’t sell. That’s a problem for the business, but for the environment as well—and one that doesn’t fit H&M’s aggressive sustainability goals.

Though H&M had tried to tackle the problem before, the launch of the H&M Group Design Studio, co-created with IDEO, gave the retailer the confidence to go after it again. The team started out by mapping out the complex network of people that make up its supply chain across the globe, meeting with everyone from designers to garment suppliers, logistics managers, and even folks selling the final product in H&M stores. 

They then created an algorithm for more precise ordering, as well as a tool that provides a shared view of information. Instead of placing orders, the new automated flow—dubbed “Cruise Control"—allows staff to work with a demand forecast that gives them more time to focus on customer-centric operations, like providing guidance and inspiration. It also makes it easier for H&M to follow the demands of the market, and place much more accurate bets on what consumers will want, when. Already, H&M has significantly increased sales while cutting excess inventory—a result that improves its bottom line, as well as its environmental impact.

Estimates project that by 2030, global apparel consumption will hit 102 million tons.

22%

reduction in stock during a pilot program

34%

increase in sales during a pilot program
Over the past few years, H&M has gotten serious about its sustainability goals, setting an aggressive agenda to be climate positive by 2030. That means cutting its use of plastics, water, pollutants, and the amount of excess inventory that could end up in landfills. But the traditional retail supply chain model that so many clothing manufacturers rely on was making it hard to accurately predict how much of a particular clothing item the brand might sell in a given market several seasons in the future. The problem led to overstock of some items, and customers unable to find others. Together, IDEO and H&M Group Design Studio took a human-centric, end-to-end approach to understanding the supply chain, then used those insights to create an algorithm that could better predict demand and shorten the interval between sales and production. It’s a change that not only benefits the business, but significantly cuts waste, too. For an operation of H&M’s size—eight different brands across 74 markets—it’s a change that can significantly affect its environmental impact.
The H&M Group Design Studio leverages design thinking to rethink its supply chains, cutting excess inventory while boosting sales.
H&M Group Design Studio cuts excess inventory while boosting sales.
H&M Group
H&M Group
Better sales, less waste, H&M Group, climate innovation, sustainability, consumer products, retail, consumer experience, retail innovation, brand strategy, brand design, brand identity, brand experience, business transformation, organizational transformation, culture change, human centered design, design thinking, customer centricity, user research, customer research, consumer insights, climate strategy, sustainable design, circular economy, retail experience, store of the future, future strategy, strategic futures, designing for the future, how to build a brand, how to make business more sustainable, innovation, strategy, research, transformation, what do customers want, how do we innovate

Fueling innovation in Boston

How the Boston Society for Architecture is leveraging member expertise to increase its impact.

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Case study
Case Studies
Creative Capabilities
Strategic Futures
Industrial & Manufacturing

To foster creative projects that spoke to the needs of local communities and environments, the BSA began to engage its members in collaborative, user-led design. The organization launched its first-ever innovation challenge, putting out a call for all members to pitch their ideas for projects in the built environment.

The BSA expected those pitches to have dollar signs attached. To the organizer’s surprise, only one asked for funding. The rest requested less tangible, but equally meaningful support: advice, connections, specific expertise. Those are resources that the BSA has aplenty, but hadn’t learned how to leverage well.

From that first go at an innovation challenge, the BSA learned how to better support its members. It also learned that to lead with purpose and make strategic choices, one must develop the confidence to say no. Instead of spreading itself thin across many projects, the organization decided to take small steps, focusing on one initiative at a time, so that it can deliver focused impact and stay true to its evolving mission.

With 36% of global energy going to buildings and 8% of global emissions caused by cement alone, the architectural community is inextricably intertwined with both the causes and solutions related to climate change.

According to a survey conducted by the AIA, the architecture profession in the US is less diverse than the population as a whole. This lack of diversity can contribute to a disconnect between architects and the communities they serve.

31

submissions received from innovators in the Boston region working on equity and sustainability challenges

5

innovation teams invited to pitch ideas
For more than 150 years, the Boston Society for Architecture (BSA) has offered its members a way to find connection and support from like-minded creatives. But as systemic inequities and climate change have come into the fore, the organization wanted to reflect the field’s evolution. So, BSA set out to redefine its role, both as a supporter of its 4,500 member architects and a convener for the broader and more diverse Boston community of residents, academics, students, policymakers, and developers. IDEO led the BSA through an internal rebrand, including a new model of measuring success. The collaboration helped BSA pivot from a networking organization to one that focuses on impact through community-led challenges and proactive calls for ideas.
The Boston Society for Architecture evolves from a networking organization to one that supports its members and community, and makes an impact.
BSA works to align its values and support member innovation.
Boston Society for Architecture
Boston Society for Architecture
Fueling innovation in Boston, Boston Society for Architecture, manufacturing innovation, industrial design, brand strategy, brand design, brand identity, brand experience, climate strategy, sustainable design, circular economy, innovation strategy, business innovation, design innovation, how to innovate, how to build a brand, how to make business more sustainable, innovation, strategy, sustainability, climate change, rebranding, how do we innovate

Student-centered solutions

How an organizational culture change is helping newbies at NYU navigate campus life.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Learning & Work

The resources that NYU students needed were organized by administrative department, and buried on disparate websites and calendars. But students don’t think in terms of departments—they just need to know where their classes are.

All of this became patently clear as IDEO shadowed students. Team members visited classrooms, walked with them through their days, and hosted pop-ups in highly trafficked areas to get ideas from passersby. That helped the team develop a common understanding of the overall student journey and grounded employees in the key moments that can either make or break a student’s experience. Visualizing their journey helped departments gain a shared understanding of the fractured communications challenge and develop possible solutions.

To synthesize those insights, we formed cross-functional action learning groups, challenging existing practices at the university and coming up with new ways of working. Participants came from a diverse set of departments, including enrollment management, student affairs, marketing and communications, IT, global inclusion, student services, the provost’s office, digital communications, and more. The cohorts sketched early hypotheses and got feedback from faculty, administrators, and students from all of NYU's undergraduate schools to refine initial concepts.

Collaborating with students gave staff a first-hand look at what students were struggling with and a way to engage students directly in addressing those challenges. Just as importantly, there was an overall culture shift at NYU: Administrators started with questions instead of agendas, came together around a table, and reached beyond their job descriptions to meet the needs of students.

First-year students reported receiving hundreds of paper forms, and email from more than 70 unique senders.

NYU needed to offer students the right resources at the right time—and collaborate to serve them as a unified administration.

New services

in-production include centralized calendars, dynamic campus mapping, and customized notifications

Design-thinking cohorts

now support the student experience
NYU prides itself on being a university where individual students decide their own paths, supported by administrators and faculty and programs aimed to help them succeed. Yet, for first-year students, the experience of trying to access resources felt more like navigating a “tsunami of services.” Every department had good intentions, but operated independently, creating a fragmented undergraduate experience that left overwhelmed students to sort through droves of well-intentioned emails a week. To address the issue, NYU and IDEO hosted a week of on-campus pop-ups and workshops with 400 students who shared their ideas. The biggest takeaway: The university wasn't under-resourced, it was under-organized. That insight sparked a shift in how NYU operates. Making student voices the central motivator helped the school’s many operational departments come together around a common cause: streamlining tools to help students navigate their first months on campus. The work made students feel "heard, not tallied," and paved the way for innovation that meets their needs—which turned out to be surprisingly simple.
NYU collaborates across departments to create an aligned communication strategy that results in a better student experience.
How an organizational culture change is adding clarity for students.
New York University
New York University
Student-centered solutions, New York University, education innovation, learning experience, future of work, business transformation, organizational transformation, culture change, user research, customer research, consumer insights, student experience, future of education, innovation strategy, business innovation, design innovation, how to innovate, understanding user needs, innovation, strategy, research, transformation, organizational culture, education, learning, what do customers want

She knows best

A major athleisure brand passes the mic so women can define community for themselves.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Consumer Products & Retail
Health

Diversity alone isn’t enough—in marketing or any other facet of business. Today’s brands must authentically engage with and create the conditions for co-design with existing communities.

That sort of deep, meaningful engagement with customers doesn’t happen over Instagram. It requires a playbook, a prototype, and a healthy amount of trust. So, IDEO worked with Athleta and Gap to tap into the wisdom of a council of women who represent intersectional identities and lived experiences. The council surfaced powerful insights for the brand, like the fact that active women don’t need a brand to empower them—they already feel powerful.

After only a few weeks, Athleta experienced the difference between research and a truly reciprocal relationship. The way their brand engages with communities is adding depth, understanding, and authenticity to Athleta’s content, products, and experiences. And women can feel the difference.

76% of US adults say that the media promotes an unattainable body image for women.

Fewer than 1 in 10 businesses review for inclusion as part of product design and marketing campaigns.

>2X

user growth in 2022

13,000+

Athleta WellPro well-being providers active on the platform

Too big. Too loud. Too much. Women have heard it all. So instead of telling its customers what to be, Athleta chose to flip the script and listen. Women would define what community means to them. Over the summer of 2020, IDEO convened a diverse council of women to help make the brand community more inclusive, representative, and reciprocal. Then those women wrote the playbook for how Athleta could stay connected. The work revealed that the way to amplify and deliver on one’s purpose is to uplift existing communities and find new ways to work together.
IDEO partnered with Athleta and Gap to bring together a diverse group of women to create a plan for a more inclusive and representative brand community. Discover the results of their efforts.
Athleta turns to a diverse council of women to improve community.
Athleta
North America
Athleta
She knows best, Athleta, consumer products, retail, consumer experience, retail innovation, healthcare, health innovation, patient experience, brand strategy, brand design, brand identity, brand experience, product design, industrial design, new product development, inclusive design, accessible design, equitable design, how to build a brand, innovation, strategy, co-design, research, prototyping, product development

The Big Green Button

Real life celebration in a digital world

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Article
Articles

Fast forward a few years and the big whiteboard has been replaced by a nimble digital tool that allows us to track and collect data about our projects, leads, and teams. Fantastic—except we lost the communal hoopla of physically erasing the board in front of our friends. Somehow clicking to archive didn’t have as much pizzazz.

What could we create that would provide that same, satisfying sequence of tangible action and group celebration in our now purely digital reality? Enter the Big Green Button.

The mystery of the Big Green Button garners attention from Swiss Miss (a.k.a. Tina Roth Eisenberg) on Instagram.

It’s exactly what it sounds like—a massive green button that says “Push to Celebrate,” affixed to the wall next to the large monitors that track our projects. When a project is complete, a team member hits the button and a ridiculous animated gif overtakes the displays while music from "The Price is Right" plays over the speakers. It’s not confetti cannons, but it's fun and triggers the same enthusiastic cheering we enjoyed at the whiteboard.

So how did we do it? Here's the step by step.

The button itself is from Adafruit, and it’s huge. (Think the size of a grapefruit). The housing for the button is a 3D printed cowling that encases the button and the wiring and connects via an aesthetically pleasing audio cable. The audio cable allows us to unplug the button easily—no complex wiring to worry about.

Renderings for the 3D printed housing that encases the button and wiring.

At the other end of the cable is the brains—an Arduino with Adafruit’s ethernet shield. It receives the signal from the button, then sends out a POST request to the website’s server, which runs on IDEO’s network. Because multiple people can view the website at any given time, the user must locally “arm” the button on the AngularJS website with an option box. The option box tells the website that this website will respond to button presses. The go server running the server can then route the incoming request to the large screen’s website only.

This whole setup uses only a few lines of code to add a physical layer and a heightened level of excitement to our project completion ceremony—and everyone loves it.

An Arduino with a special plate allows both power and ethernet to be run from an ethernet cable. It’s very efficient when you’re making a standalone electronics box.

A button like this is just asking to be pushed, but we added the sign to give people an extra nudge, and a hint as to what it actually does.

The complete setup: The button and cable connect to the controller, which also connects the whole setup to the internal network.

Few things are more satisfying than wrapping a months-long project. Back when the New York office tracked its active projects on a whiteboard in our kitchen, we’d celebrate these completed projects at our weekly meetings. Each team would walk up to the front of the room and—as the rest of the studio clapped and cheered—triumphantly erase their project from the board. It was a small thing, but it was ours, and it was pretty satisfying.

Technology
the big green button, technology, digital innovation, urban design, cities

Great Balls of Fun

IDEO's Beach Ball Synth goes to Moogfest

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Article
Articles

What was IDEO’s contribution? Giant beach balls. But not for the beach. More like magical floating orbs that made music when you touched them.

“We wanted to build an instrument with play as an interface,” said creative director Peter Hyer. “An interactive environment in which anyone can play music without giving it a thought.”

Great balls of fun

How do they work? Here's the layperson’s version: The team fitted the balls with sensors that mapped the force of the impact to notes. Those notes were then matched to an algorithmically-generated backing track.

For the more technical version, keep on reading.

The process

Ideation

We knew that we wanted to channel the spirit of Bob Moog in our installation, so we began with a brainstorming and prototyping phase where we focused on bridging music and technology with creativity. We really wanted to break the barrier that prevents people from expressing themselves musically, and we also wanted to capture something of the Moogfest zeitgeist. Two ideas emerged—one around music, and one around narrative and synthesis based on the statements of the people at the festival. We loved both and wanted them to coalesce, but we were concerned they might be oil and water.

Sketches from an early group brainstorming session.

To find out, we began prototyping. We made a quadraphonic phase-music vocoder sampler in hopes of making spoken phrases musical; a computer-vision Post-it® Note step sequencer to bring musical life to an unintimidating object; and generative word games to try to tease out a crowd-sourced narrative arc of the festival. But nothing felt quite right, so we went back to the drawing board and asked ourselves, what is it that we want people to feel?

A Step Back

To get more perspective, we looked for reference points. We found inspiration in large scale installations from artists like Zimoun, where a simple idea like the sound of a cotton ball hitting a cardboard box took on new effect and meaning when scaled. It prompted us to wonder, what if we scaled the acoustic sound of balloons? What are the sounds the balloons should make, where should the sound come from, and how might that capture or express the narrative of the festival?

Iteration

Quickly and tragically, we discovered that combining a bunch of large balloons with an industrial fan was not quite as mind-blowing as we had expected. But, still, their innocuous beauty made balloons seem like a magical invitation to play.

We sought out people who had worked on similar projects, and who were not steeped in our brainstorming assumptions. We talked to Jack Gale from CCA, who had created an interactive balloon project, invited a group from San Francisco's Exploratorium to brainstorm and test out a rough prototype of balloon word games, and worked to find balloons that were big enough and robust enough for us to embed light elements and sensors in them.

Flexibility

Originally, we had based our design around an 8-foot by 16-foot box. Instead, we chose a covered outdoor basketball court. Huge! Central! Beautiful!

But the scale was drastically larger and the lights we had planned to embed couldn’t compete with daylight. To make it work, we scaled the beach ball diameter from 2.5 feet to 8 feet to better fit the space (we had already swapped the balloons for beach balls, since the materials are more robust), eliminated light elements, and put the emphasis on sound derived from beach ball interaction. Since we were at a music festival, it was poetic for sound to be the primary feedback mechanism.

Our friends at the Exploratorium invited us to do a trial install at their museum, which quickly brought the interaction questions to the forefront. You learn a lot quickly when the public kicks the tires. When people walked up to the beach balls, their first instinct was to hit them. But we didn’t want the beach balls to just work like a button—we wanted the installation to be more nuanced, and produce different sounds based on where and how each ball was hit. To do it, we used the nine degree of freedom inertial motion unit to map directional acceleration to pitch, which worked as though there was a keyboard wrapped around each beach ball.

How it works

The Beach Ball Sensor

Each beach ball has a sensor package in a custom made mechanical holder that is held captive by a carabiner. For sensing and communication, we used an Arduino with WiFi, a nine degree of freedom inertial motion sensor that detects acceleration in X, Y, and Z directions, rotation about X, Y, and Z directions, and magnetic field in X, Y, and Z directions. We also opted for an external antenna for added WiFi robustness.

Left: The custom mechanical cover is vacuum formed in our shop. Right: The electronic systems that go on top of the beachballs. Each has an Arduino ESP8266 (red), a nine degree of freedom inertial motion sensor (blue), and a WiFi antenna (green), connected by a curved white plastic board.

This package communicates raw sensor data via OSC messages over WiFi to a computer that processes the sensor data. A USB battery designed to recharge your smartphone on-the-go powers the hardware and provides enough energy to run each system for about 14 hours—more than enough for an entire day of uninterrupted play.

Signal Processing and Gesture Recognition

On the computer, Max processes the streaming sensor data, recognizes gestures, and outputs a MIDI note with velocity whenever it detects a beach ball impact gesture. Ableton Live takes the MIDI data from all the beach balls, filters the notes to work with the current harmony, and triggers instrument sound.

A Moog Mother-32 synthesizer (left) and sensor processing software on the (right). One of the beach balls actually plays the Moog.

Feedback

We wanted to be certain that participants could hear how they were changing the music, so while the background music played evenly throughout the installation, each individual beach ball generated a sound in the speaker closest to it—kind of like stage monitors that bands use playing live. That feedback encouraged everyone to play more.

Collaborative Music Design

To set the stage for musical confidence, we wrote algorithmic music that acted as a backing track, so no one felt the pressure to play the first note. Depending on where a beach ball was hit, one of 15 possible chromatic notes was generated. So, we filtered the beach ball notes so that they always fit consonantly with the backing track—you couldn’t play a “wrong” note. Even still, six different instruments playing over background texture can be too dense. So we opted for a section approach—three sets of two instruments. A trio with backing felt like the right balance of individual voice without cacophony.

Our hierarchical rigging system: The ratchets control many beach balls, while the ropes control them individually.

Rigging

When we got to the venue, we had to invent a rigging system to get the beach balls to hang at the right place and height. In a divine moment of MacGyver-like inspiration, Diem Ho devised a hierarchical beach ball wiring system that could be lowered and raised quickly with precise control. When we were swarmed with little kids, this system allowed us to raise the beach balls just enough so people could see little kids behind a beach ball and avoid hitting them; things became a lot safer.

Improvisation

The most important design practice throughout the entire process was to stay nimble and improvise. We repurposed problems into constraints that catalyzed our evolving platform. In a sea of unknowns, improvisation allows you to find generative ways to translate even the simplest knowns into a compass toward meaning, and have fun doing it.

Lead engineer and composer Aaron Soloway couldn’t help but smile as he watched festival attendees interact with the balls. “Whether it was a huge bearded dude into modular synths, or a 5-year-old who just wanted to hit things, everyone was into it.”

For Hyer, that universal spirit of play was key. “It created an opportunity for people to connect with music that was unexpected and in the spirit of the festival,” he said. “Ultimately, it’s about celebrating the convergence of art and engineering. That’s what that Bob Moog was all about.”

Moog hit the big-time when his company started producing portable versions of his giant synthesizers (aka the Minimoog). For now however, the beach ball synth will remain enormous.

The name Moog conjures up images of retro-future machines and space-age sounds. In the mid-60s, Bob Moog created the synthesizers that unleashed an era of electronic experimental music. Today, as a tribute to Bob, we have Moogfest, a gathering of musicians, DJs, performance artists, and technologists. This year’s performers ranged from Gary Numan and Grimes to a classical guitarist having his toenails painted by a cybernetically-augmented accomplice, and an 8-hour DJ set during which the audience slept in provided beds.

Play
great balls of fun, experimentation, testing new ideas, music

Designing Kid-Centered Medicine

Recasting painful, awkward and embarrassing childhood experiences as rights of passage, spirit journeys and superpowers

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Article
Articles

Each mythic tool/medicine could be used to combat common childhood ailments and illnesses in a way that celebrates each malady from beginning to end.

We are big fans of design fiction as a means to push our thinking and to explore what the future could look and feel like. For this design fiction exercise, we challenged ourselves with finding ways of turning kids into the heroes of their own young lives. We set out to create empathetic tools for childhood ailments and illnesses that recast painful, awkward and embarrassing experiences as rites of passage, spirit journeys and superpowers. To that end we asked ourselves a few questions to get started:

How might we turn embarrassing childhood moments into badges of honor?

How might we empower kids to celebrate the sometimes awkward illnesses of childhood?

How might we design for rites of passage, or inspire rituals that spark a contagious creativity?

So, we let our imagination go into a world with monsters in the closet, serpents under the bed, and yellow eyes peering out of the darkness. And we asked ourselves how to take the trauma and the terror out of routine childhood experiences. One thing we knew for certain: solving problems technically and explaining them rationally wouldn’t get us very far. First, we had to address them on an emotional, even mystical plane.

Childhood can be full of play and promise, but also pain. What might seem like a temporary annoyance to grownups can be felt as an unending bout of humiliation and suffering for young hearts and minds. Pink eye, lice, ear infections, zits—the barrage of indignities can wreak havoc on even the most self-confident kid.

But what if these childhood ailments were recast as rites of passage and superpowers? What if the telltale itchy scalp or bloodshot eyes could be framed as something to embrace, even be proud of? That’s what Phantasy Pharmacy seeks to capture in its design fiction collection of mythic tools that could be used to combat common childhood ailments and illnesses in a way that celebrates each malady from beginning to end.

To get the full, unadulterated experience, check out phph.ideo.com.

Did you ever have lice as a kid? A bunch of us here at IDEO Cambridge did and we haven't forgotten how awful and embarrassing it felt. And when designers are faced with never-ending, wish-I-could-forget-you experiences, they start looking for ways to fix them. Recently, the studio banded together to create Phantasy Pharmacy, a bit of design fiction to help us stretch our imaginative limits and wrestle down unhappy childhood memories.

Play
designing kid-centered medicine, children, design for kids

Creative Caffeine

Stories, people, spaces, startups and stuff getting our creative neurons firing

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Article
Articles

1. More than meets the eye

Tracking shots of winding country roads, and lingering peeks of sheet metal: car ads might seem as lifelike as it gets, but they’re often surprisingly realistic CGI, particularly for new cars that might not be public yet. To keep up that realism, post-production house The Mill’s neat solution has been to create a Transformers-like rig, with adjustable wheelbase, height, and driving style, to help its artists mimic pretty much any car, without costly shipping and availability worries. Take a closer look at the rig here.

2. The weird satisfaction of a close shave

For the crafty and OCD-inclined people—like us—who find pleasure in perfectly cubed fruit, watching cans being crushed, or a Leica body being painstakingly filed, relax and enjoy these slightly hypnotic videos of master Japanese ceramicist Abe Haruya at work.

3. Welcome to our open house

Kitchen of the future exhibitions stretch back half a century, but Arduino founder Massimo Banzi and acclaimed sci-fi writer Bruce Sterling have gone one further: they created Casa Jasmina, an open-source apartment in an old factory in Turin, to test what a connected home might look like in the future. Furniture and fittings are modular and hackable, and artists and companies are invited to submit ideas for connected appliances. Eventually, you’ll be able to rent the space out on Airbnb, says Banzi.

4. Getting conversational with computers

When Google’s AlphaGo deep learning software beat Go champion Lee Sedol, the world saw, via the media, a firsthand view of the power of artificial intelligence. But we’re still a long way from solving real problems, in part because interacting with AI is stuck at the computer science level. But an intrepid gang of interaction designers are building clever new ways for humans to better interact with these systems, argues computer vision and machine learning expert Greg Borenstein on Medium. Read the article here.

5. Go local with Airbnb

Fancy dining with a sumo wrestler, feeling frisky at a burlesque show, or getting your hands dirty with an urban farmer? Airbnb is helping travelers belong anywhere with a new product they’re testing. Called Experiences, it helps adventurous guests book escapades with local hosts. Check out Airbnb Experiences here.


In this week’s Creative Caffeine, IDEO London serves up a quintuple shot of inspiration: post-production house The Mill’s transformer car; the weird soothingness of shaving ceramics; a visit to Arduino’s open-source apartment; designing with artificial intelligence; and drinks with a sumo wrestler, courtesy of Airbnb.

AI & Emerging Tech
creative caffeine, ai, emerging technology, artificial intelligence, ai strategy, business model innovation, new business ideas, building a new business, startup, entrepreneurship, hardware, physical computing, prototyping, product design, hardware prototyping, creativity, creative confidence

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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