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Teaching robots to dance

What if technology were designed to make our lives more poetic?

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As the curtain parted on moooi’s 2022 exhibit, the audience was treated to a multi-sensory performance unlike any other: four synchronized robot scent diffusers telling a story through dance. As the robots—called Piro—swayed and dipped to the beats of a custom-designed soundscape, it was easy to forget the performers were made by a team of industrial designers and engineers in San Francisco.

The work expressed a future vision for what it means to humanize technology. Rather than design technology to make our lives more efficient, what if instead we designed technology to make life more beautiful?

For twenty years, moooi has seduced the world with bold, imaginative design. The firm, named after the Dutch word for beautiful, made its name by designing furniture and home goods that appeal to an interest in pushing the edges of form as much as function. Moooi came to IDEO looking to create an exhibit for the largest furniture fair in the world that might provoke the audience to imagine a world where design’s primary function was to inspire joy.

“Defy Gravity”: one of several experiential “worlds” moooi created for the 2022 Salone del Mobile. Each room had its own scent, soundscape, color, and digital experience.

Our process started by going wide. We presented 20 potential conceptual designs to the team, one of which moooi founder Marcel Wanders lovingly referred to as the “farting pet,” a robot scent diffuser that could walk around the home.

A scented smoke ring lingers in the air after Piro’s final crescendo.

From there, a team of IDEO designers enlisted the support of Catie Cuan, a choreographer who specializes in human-robot interaction, and Dutch sound design firm KLOAQ, to refine the concept into a four-minute performance piece.

Piro learned to mimic balletic human gestures.

The final result was technically involved: four robots moved independently, controlled by custom electronics and software designed to mimic the movements and grace of ballerinas. But in the performance itself, the complex mechanics disappeared, allowing the audience to experience not just what technology can do, but how it can make us feel.

What happens when a designer and a classically-trained choreographer collaborate? Attendees of Salone del Mobile.Milano, the largest furniture fair in the world, got to see for themselves.

Moooi creates an exhibit for the largest furniture fair in the world.
Moooi creates an exhibit for the largest furniture fair in the world.
Moooi
North America
Moooi
Teaching robots to dance, robotics, human robot interaction, Moooi, technology innovation, digital products, consumer products, retail, consumer experience, retail innovation, AI, artificial intelligence, emerging technology, digital transformation, digital experience, digital product design, UX design, innovation, product design, transformation

Empowering frontline communities

CSAA Insurance Group leads a global call for climate resiliency solutions.

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Technology

To build a climate-resilient future, we need an all-hands-on-deck approach across industries and organizations, as well as the leadership and collaboration of frontline communities themselves. 

To that end, IDEO and CSAA Insurance Group worked together to unite nine partner organizations, including Aon and the Environmental Defense Fund, to launch an open call for solutions to help communities prevent, prepare for, and recover from climate-related disasters. The goal of the Challenge was to surface actionable and scalable ideas that experiment with new technologies, models, and partnerships, then provide innovators with the support and funding they need to get their ideas off the ground and into the hands of frontline communities.

IDEO set these entrepreneurs up for success throughout the submission process, holding one-on-one conversations with participants, sharing constructive feedback on potential solutions, and developing their ideas and skill sets. The team also hosted workshop and panel sessions to grow community bonds and provide expertise on critical topics, including assessing climate risk and storytelling for impact. Hundreds of ideas came in from around the world, ranging from harnessing the power of AI, to building resilient infrastructures, to democratizing access to climate data, and more.

Once all of the ideas were in, a cohort of judges with a wide diversity of work and lived experience screened for concepts that were relevant, impactful, novel, community-informed, and equitable. At the end of the Challenge, the team chose 13 winning concepts with high potential for impact and partnerships, including Reef Rocket, which seeks to fabricate natural biocement reefs that reduce coastal flooding and erosion, and BurnBot, which is working to prevent wildfires by conducting controlled burns at scale.  

For these winning entrepreneurs, the end of the Challenge is just the beginning. Now, they are equipped with critical early funding, as well as a cohort of climate entrepreneurs, along with mentorship from IDEO, CSAA, and the other organizations. It’s a big step forward as they introduce new forms of equitable and transparent data, promote the voices of BIPOC communities, and bring to market new technologies that will protect and support frontline communities through this ongoing crisis. 

Read the Challenge Impact Report to learn more.

In the US alone, climate-related disasters cause $120 billion in damages annually. That figure is five times greater than 50 years ago, and projections are $2 trillion by the end of the century.

Nearly 90% of counties in the US declared a natural disaster over the last decade.

418

submissions

13

winners

$1M

in prizes
No one is immune from the increasingly severe and longer-lasting impacts of climate disasters. These events are often accompanied by loss of life, reduced quality of life, long recovery times, and property loss and damage. In the Spring of 2023, CSAA Insurance Group partnered with IDEO to seek new solutions for better climate resiliency, specifically for frontline communities that are bearing the brunt of the burden. Together, using our Open Innovation platform, we created the Climate Resiliency Challenge, an invitation for innovators to come together, find support, and share and iterate on their ideas to create real change.
CSAA Insurance Group launches the Climate Resiliency Challenge to surface and support innovators working to protect and empower frontline communities.
Supporting innovators finding new ways to empower frontline communities.
CSAA Insurance Group
North America
CSAA Insurance Group
Empowering frontline communities, CSAA Insurance Group, climate innovation, sustainability, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, climate strategy, sustainable design, circular economy, financial services innovation, banking experience, financial inclusion, innovation strategy, business innovation, design innovation, how to innovate, how to design a digital product, how to make business more sustainable, innovation, strategy, product design, entrepreneurship, transformation, leadership, financial services, how do we innovate

Faster science

How the NSF leveraged design to unite multidisciplinary teams.

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Every year, the NSF provides around 30 teams with up to $750,000 and a year’s worth of coaching, training, and collaboration to develop solutions for research areas like sustainable ocean use or combating fake news. Over the course of nine months, the teams learn how to uncover insights about human needs and design durable solutions for end users. But many of the scientists and experts in the program felt stretched by the idea of putting the needs of end users in the mix with their scientific testing—something few of them have been trained to do in their previous work.

To make that process feel more achievable, the teams built out prototypes and received guidance on refining and pitching their ideas along the way. IDEO joined the project as an innovation partner, facilitating hands-on workshops and creating “Science TV” episodes that could help the program reach a broader audience, deepening its impact now and in the future.

To help grantees get vulnerable, and evolve their ways of working, IDEO sent grantees to improv training  so that they could learn to build off each other. The team also took them to magic shows and on ghost tours in downtown San Francisco to learn the value of compelling storytelling in their work. The fun was part of the plan—gelling as a team and building relationships meant participants could make mistakes in front of one another. Being wrong doesn’t come naturally to academics, but it’s a key part of the design process, and a crucial part of solving complex problems .

Each year, a select group of teams move onto the next phase of the “coop-etition,” receiving up to $5 million in additional funding. And all of the participants leave with valuable new skills they can use to break out of their own silos and create human-centered, ground-breaking solutions for the rest of their careers.

When the NSF launched the Convergence Accelerator and made the radical move of bringing together teams from different disciplines, these academics, scientists, and industry partners didn’t have a shared language to move their ideas forward, and needed a structured approach to coming up with new solutions.

164

trained research teams

$200M

in federal support granted to AI-driven innovation, quantum technology, food security, sustainable materials, opportunities for people with disabilities, and more
No single discipline in academia or research can fix an intractable problem like ocean acidification or upskilling a nation’s workforce. In 2019, the National Science Foundation (NSF) launched the Convergence Accelerator, an effort to catalyze new scientific solutions and bring solutions to the American people, faster. The Convergence Accelerator challenged interdisciplinary teams of academics and industry leaders to apply for grants together. Once the teams had been selected, NSF asked IDEO to help teach the grantees a language that would transcend discipline: design.
The story behind how the National Science Foundation prepared diverse groups of experts to work together using design.
IDEO helps the National Science Foundation leverage design to solve the world’s most complex problem.
National Science Foundation
National Science Foundation
Faster science, news experience, news consumption, National Science Foundation, public sector innovation, government services, civic innovation, education innovation, learning experience, future of work, creative leadership, leadership development, user research, customer research, consumer insights, innovation, research, prototyping, leadership, creativity, sustainability, education, learning

Climate captains

An innovation accelerator bolsters the impact of climate startups.

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IDEO and The Earthshot Prize built a nine-month Fellowship program and a five-day, in-person retreat to give Finalists the best shot at reaching the Prize’s ultimate goal: to scale the solutions that will repair our planet this decade.

To build out the new Fellowship, IDEO took a deep dive with the previous year’s Finalists to uncover where they needed critical support. This research revealed that the Finalists needed more ways to leverage the Earthshot platform, connect with potential partners to help scale their ideas, and build community with each other. The IDEO team then used those insights to create a set of recommendations The Earthshot Prize team could implement to create a more supportive and structured experience. Ideas they took forward included assigning a designated “Leap Advisor” who could provide guidance and assistance for each Finalist, as well as an advisor from the Prize’s Global Alliance Network who could partner on specific growth initiatives, like scaling product design, or policy change. 

Next up: the design of the retreat itself. Together, IDEO and the Earthshot team had three goals for the cohort’s week together in Windsor: focus on new forms of leadership and movement building, spur action through storytelling, and foster community.

The team developed the curriculum with leaders from Google X and Speed & Scale, alongside startups like UPSIDE Foods. They designed moments to build community, like paired walks and a chocolate-making workshop where Finalists could get to know each other away from the noise of meetings. 

Photographers captured the event to create assets for Finalists to use when pitching their ideas, and Finalists honed their storytelling skills. But what most remember is the magical moments of coming together as a cohort of next generation climate leaders who will help each other make an impact on the problems facing our planet, long after The Earthshot Prize has concluded.

The problems facing our planet are enormous, spanning industries, borders, currencies, and regulatory environments. Meaningful solutions will require leaders who can work across those lines.

30

climate solutions accelerated in first two years
Founded by Prince William and The Royal Foundation in 2020, The Earthshot Prize is a global environmental prize that discovers, accelerates, and scales groundbreaking solutions to repair and regenerate the planet. Inspired by President John F. Kennedy’s Moonshot, which united millions of people around the goal of reaching the moon, The Earthshot Prize aims to catalyze an Earthshot challenge to urgently encourage and scale innovative solutions that can help put the world firmly on a trajectory towards a stable climate, where communities, oceans, and biodiversity thrive in harmony by 2030. The five challenges are: Protect and Restore Nature; Clean Our Air; Revive Our Oceans; Build a Waste-Free World; and Fix Our Climate. The Prize aims to turn the current pessimism surrounding environmental issues into optimism, and will identify 15 Finalists annually, awarding five of them £1 million to scale their cutting-edge solutions. In 2022, The Earthshot Prize team partnered with IDEO to bolster the cohort-building and leadership development critical to the Finalists’ success.
Prince William’s Earthshot Prize creates a Fellowship and Retreat to help its Finalists scale planet-saving ideas.
The Earthshot Prize supports entrepreneurs scaling planet-saving ideas.
The Earthshot Prize
The Earthshot Prize
Climate captains, The Earthshot Prize, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, growth strategy, business growth, scaling innovation, creative leadership, leadership development, climate strategy, sustainable design, circular economy, employee experience, workplace design, team collaboration, innovation strategy, business innovation, design innovation, how to innovate, how to make business more sustainable, innovation, strategy, product design, research, entrepreneurship, leadership, creativity, sustainability

The 4 Books Tim Brown Can’t Put Down

The top four books IDEO CEO Tim Brown read last year

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Here are four titles on Tim’s list of highly recommended reading:

1. Leonardo da Vinci by Walter Isaacson

Walter Isaacson, the biographer behind Kissinger and Steve Jobs, turns his attention to the original Renaissance man, whom Brown describes as “perhaps the most curious person who ever lived.” Isaacson draws from 7,200 pages of the artist’s notebooks to trace his journey as inventor, painter, doctor, sculptor, and scientist. Da Vinci was both a procrastinator and a perfectionist, both exuberant and introspective—and his life holds valuable lessons for creatives today. Read the book.

2. Scale: The Universal Laws of Growth, Innovation, Sustainability and the Pace of Life in Organisms, Cities, Economies and Companies by Geoffrey West

Presenting something of a “theory of everything,” West says we can apply the same mathematical principles that govern growth in nature to complex political, corporate, and civic systems. What they all have in common is their response to a rapid increase in size. As cities, companies or human beings grow, they require more resources, which leads to innovations like higher wages and new products, but also negative consequences like waste and overcrowding. As he unpacks the physics of modern systems design, West cautions that growth must be matched by greater sustainability.

3. Heroic Leadership: Best Practices from a 450-Year-Old Company That Changed the World by Chris Lowney

Before he became an investment banker at JP Morgan, Chris Lowney spent seven years as a Jesuit priest. That background in the cloth helped him realize that the issues he faced in nurturing new leaders at JP Morgan were the same ones the Jesuit order had faced over its 450-year history. The Jesuits focus not on what leaders should do, but on who they are. They contend that leadership springs from within and involves a never-ending process of self-examination and learning. The four pillars of leadership that inform the Jesuits’ “corporate culture” are: self-awareness (understanding your strengths, weaknesses, and values), ingenuity (innovating and adapting to a changing world), love (engaging others with a loving attitude), and heroism (energizing yourself and others with heroic ambitions). Can you imagine if every corporate leader embraced these principles? Read the book.

4. Doughnut Economics: Seven Ways to Think Like a 21st-Century Economist by Kate Raworth

Doughnut analogies do a lot to sweeten economics. What, Raworth suggests, if we positioned society within a “doughnut” made of two rings: an inner ring that represents the minimum amount of food, shelter, and other necessities a person needs, and an outer ring that represents the point at which greater consumption begins to damage the Earth beyond repair? That question, along with the author’s case for a more compassionate, sustainable economic model, dovetails with our interest in advancing the circular economy. Tim calls it “a book about economics that makes sense to designers.” Read the book.

Want more? Here are 10 graphic novels we give a thumbs up. And here’s a list of more than 75 books we love, from East of Eden to Exit West.

When he’s not on the road, teaching, or tinkering in his garage, our CEO Tim Brown can often be found immersed in a good book. Histories, biographies, creative nonfiction—for someone who leads a company that approaches problems from multiple angles, it’s often books that have nothing to do with design that offer the most useful insights.

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the 4 books tim brown can't put down

How to Do Design Research When Your User Lives Underwater

4 lessons on designing for large, underwater mammals

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The exercise wrapped up a three-day workshop with The Nature Conservancy, focused on finding new ways to track entangled whales. Whales often get caught in fishing lines, and responders can’t always free them on the first try. The Conservancy was looking for an easier way to find the whales after they swam away, so that they could complete their rescues.

When designers take on a new challenge, we start by talking to people to gain empathy for their needs. But how do you do that when the user is a whale? Along the way, we found a few workarounds.

Here are our top four lessons on designing for non-humans:

1. Understand the entire ecosystem

We were designing for an unusual ecosystem—an underwater one—and we needed to understand it from all angles. So, we took a day-long field trip to Monterey Bay and Moss Landing, where we really focused on getting a sense of the marine environment. We went kayaking among wildlife, visited a whale disentanglement boat and checked out all of its knives, buoys, and equipment, and talked to several locals. We wanted to understand everything we could about a whale’s journey and behaviors—even if we couldn’t talk to the whales themselves.

Tip: When you can’t physically ask users about their environment, you have to get creative to put yourself in their shoes (or fins). Getting a first-hand look at the users’ surroundings helps you gain empathy for them and gets you into the right mindset.

During our first research trip, we went kayaking in Elkhorn Slough. Being surrounded by all the local wildlife was inspiring.

2. Get visual

Knowing that we’d never be able to experience entanglement from a whale’s perspective, we had to find our own scrappy ways to understand how it happens. We watched whale rescue videos, got a collection of whale posters (illustrated by the man who did the special effects for Free Willy), and asked a rescuer to tie string around miniature whale models to help us visualize the entanglement process. We also bought crab fishing gear, rope, buoys, flippers, and lifejackets to decorate our project space. When our clients arrived for the workshop, we set up kiddie pools and inflatable orcas on our patio. This may sound excessive, but it was a really important part of the project; not only did the equipment set the right scene and mood for the workshop, but it also allowed us to quickly and easily test our ideas.

Tip: Keep your designers and clients immersed in the project with visual cues that represent the subject matter. It keeps morale high, and can even help you quickly iterate and test concepts—the kiddie pools at the workshop came in handy when it was time to try out prototypes.

We met with Pieter Folkens, a wildlife illustrator who has created special effects for films like Free Willy. His experience rescuing whales helped us understand the entire disentangling process.

3. Bring all the players to the table from day one

Since we couldn’t talk to any whales during the project, we conducted our design research with the people who knew them best—marine biologists, researchers, fishermen, and rescuers. We also brought in people with backgrounds in design, technology, government, and academia, and collectively discussed the problem and potential solutions. With the help of so many experts, we were able to fill in all of our gaps in knowledge, whether it was about whale anatomy or government funding.

Tip: When you’re designing for animals, you’re also designing for the people that work with those animals (similarly, if you’re designing for kids, you’re also designing for their parents). To make sure your solutions work for them, too, bring a wide range of voices into the room—even if they have to dial in.

At the workshop, we brainstormed with a wide variety of people, from designers to researchers to marine biologists.

4. Test prototypes in context

After brainstorming and sketching out early concepts, we headed to the IDEO Shop to create prototypes for the whale trackers. We couldn’t test the devices in the shallows of the kiddie pool, so we set up a rig in a neighbor’s swimming pool to see how they’d perform above and below water. This context helped us immensely in understanding what improvements could be made and how much each tracking device would burden the whale. We were able to measure how smoothly the devices moved through water (to minimize drag), and how well they stayed afloat. After each trial run, we were able to refine the prototypes on the spot, and continue testing.

Tip: Before you finalize any concepts, create a test environment that’s as close as possible to the user’s environment. This helps you understand how the concepts will work in context, and gives you the ability to record and measure what you've learned.

We tested our prototypes in a neighbor's swimming pool to get a sense of how they would move through water.

Next time we have to design for whales, though, we'll probably just channel our inner Dory.

Special thanks to Dali Yu for being a thought partner for this article, Rachel Tobias, Joerg Student, and Brooke Thyng for taking these photos, and the rest of the team for hosting an amazing workshop!

On a Thursday afternoon, I found myself with a team of whale biologists, product designers, mechanical engineers, and public policy directors, all standing by a gigantic pool, throwing handmade contraptions into the water. Above us, aerial drones were flying around capturing the scene. Below us, GoPros on selfie sticks moved back and forth under the water. Typical day in the office.

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how to do design research when your user lives underwater, product design, user research, research, water, sanitation, craft, creativity, prototyping

Meet the Woman Who Spots Great Design for a Living

SF MOMA curator Jennifer Dunlop Fletcher puts the world of design on display

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In one sentence, who are you?

A hard-headed idealist, who revels in the start and finish of every project, but curses throughout the process.

What do you do? How did you learn it?

I am a curator of architecture and design. I always wanted to work in a museum, and so I studied art, architecture and curatorial history, and then worked in several galleries and museums.

3 favorite possessions?

  1. A pour over coffee maker
  2. A pair of small ink drawings of imaginary landscapes
  3. Handwritten notes tucked into my suitcase from my sons and husband

What does a typical work session look like?

A typical work session includes too many people and little is accomplished, but a productive work session includes 1-2 colleagues, an inspiring setting, and a knotty idea.

Model photo from the Bureau Spectacular Exhibit

How do you get over creative block?

Deadlines. My father always said to think of a deadline as an opportunity to submit a draft. If you are truly interested in going further you will or you may never return to a subject, but one shouldn’t think that you need to know everything at the time of a deadline. It is a moment that reflects what you do understand at that time.

How do you see the world in 2078?

More tax money is spent on public education and the arts than on the military. Society needs to value education and the arts. SFMOMA understands the value of arts in culture, in making sense of issues, as well as complicated issues. I am hopeful humanity will come to its senses on what to prioritize.

Photo from the Noguchi Playscapes Exhibit

What is the biggest challenge in curating "design"?

I’m not sure there is a singular big challenge to curating design. There are smaller challenges, such as how to exhibit interactive software or ubiquitous commercial products or representations of buildings meant to be experienced in person, etc, but no one specific challenge. Challenges make work interesting, no?!

What’s your number one bucket list item?

I don’t have a bucket list, but I understand the concept and my interests are always shifting, but this week, I’d like to be sure to experience:

  • Space travel
  • De Maria’s Lightning Fields with my family, New Mexico
  • Piamio Sanatorium, Finland
  • I am too late since it is destroyed, but would have loved to have visited the Operations Room for Project Cybersyn, Chile
Feature photo from the Designed in California Exhibit

Who are you creative crushin’ on lately?

The ladies of today—Neri Oxman, Tatiana Bilbao, Nathalie du Pasquier, but especially ladies who paved the way, Esther McCoy, Lina Bo Bardi, Barbara Stauffacher Solomon, Susan Kare, Ruth Asawa, Anna Halprin, Clara Porset, and the list continues

Capturing the world of design is a tall order. It means constantly considering the now, questioning the promise of future technology, and looking across the historical register for patterns and mishaps. Jennifer Dunlop Fletcher does just that, and as the curator of Architecture and Design at SFMOMA, she goes one step further and puts it all on view. Her work asks tough questions for us and, in turn, to us. I took a moment to catch up, get a bit of background, and figure out what motivates her day to day.

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meet the woman who spots great design for a living, creative careers

The Human-Centered Heart of California Design

SFMOMA's "Designed in California" celebrates the legacy of the Left Coast

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Smartly curated by Jennifer Dunlop Fletcher, the show features objects dating back to the late 1950s, from the Eames Office to the first iPod to a home CRISPR kit.

I've now seen the show twice. Here's what’s stuck with me:

So much of what comes out of Silicon Valley today has its roots in the DIY utopianism of the Whole Earth Catalog. Founded in the late 60s by Stewart Brand and a bunch of Stanford longhairs, the Catalog promised “access to tools" that would equip us to break free from our hidebound culture.

The title was inspired by Brand’s 1966 campaign to have NASA release a satellite photo of the Earth as seen from space—the first image we’d see of the "whole Earth." That picture, he believed, would unite humans in our belief in a shared destiny and encourage more peaceful, ecological, and holistic thinking.

A typical spread from the Whole Earth Catalog, densely packed with DIY tools and instructions for everyday life.

When I was in my 20s, the Whole Earth Catalog spurred me to start my own DIY design magazine, ReadyMade, in the back of a used furniture warehouse in Berkeley. Whole Earth made designing a life on one's own terms seem within reach.

That spirit shines through in another standout of the exhibit: the recreated office of Charles and Ray Eames, down to the posters on the wall, the kilim rug, and a looping projection of their film for the World’s Fair (a serenade to industry and systems design). Everything they laid their mid-century paws on exudes a kind of singing-nun joy. Two things I love most about them: their philosophy that “Eventually everything connects—people, ideas, objects,” and that they employed the people they were designing for—Los Angeles locals, war veterans, and housewives.

The Eames Office, recreated down to the last detail, shirked the reigning "less is more" aesthetic of Mies van der Rohe in favor of an earthier, California-style joie de vivre.

There’s also the agitprop hijinks of Ant Farm; the stained leather scrappiness and propaganda of Marin’s craft guilds; and Heath Ceramics—the tableware preferred by my avocado toast.

And for us outdoorsy types, the centerpiece of the exhibit is a Bucky Fuller-inspired North Face tent, pitched alongside radically new 1970s climbing equipment made by Yvon Chouinard, the founder of Patagonia.

The North Face in Berkeley transformed tents in 1975, taking a cue from Buckminster Fuller's geodesic dome to create a sturdy, lightweight shelter formed by aluminum tubes.

I had a feeling the iconic "one laptop per child" by fuseproject would be on hand (check!), and was excited to see my friend Eric's (of Stamen Design) dazzling data visualizations.

Having done a tour of duty at WIRED in its third year of publication (1995), it was great to see their eye-popping cyberpunk spreads on display, and I'm always happy to learn of companies like D-Rev that care enough about social impact to design an $80 high-performance knee (80 percent of the world's amputees have no access to modern prosthetics).

California design got swept up in the digital tsunami that WIRED was chronicling and all those "new tools" for connected living now look quaint. The first Apple desktop computer and Handspring Visor sitting under vitrines look like beige relics from a technocrypt.

IDEO’s Dennis Boyle, who led the Handspring Visor design team, told me that its eye module accessory is credited as being the first digital camera on a handheld electronic PDA. "It’s the precursor to today's cell phone cameras," he said.

The Palm Pilot or Handspring PDA ruled in the pre-iPhone 90s. The eye module, designed by IDEO's Dennis Boyle, is the earliest version of a digital camera on a handheld device.

I'm drunk on Kool-Aid, no doubt, but I walked away from this show marveling at how IDEO appears to be the aortic valve of California design. There are no less than five examples of our work on display: The prototype for the first Apple mouse, Thoughtless Acts? and Method Cards, the Handspring Visor, and the prototype for the Q Concept workstation, designed by David Kelley and Jim Yurchenco, Jane Fulton Suri, Dennis Boyle, and Martin Bone, respectively.

Yurchenco, who repurposed a butter dish and a roll-on deodorant ball procured at a local Palo Alto drugstore to make the earliest mouse, is struck by the crude tools designers had at their disposal back in the day:

“It was done using old techniques: a pencil and paper on a drawing board instead of 3D solid CAD to design the parts; manually machined injection molding tools and pieced together check models instead of 3D printed models. Of course, everything designed at that time was done the same way.”

Early drawings and prototypes of the first Apple mouse. Jobs instantly rejected the version that looked more like an actual mouse.

Though it seemed impossible to design a mouse for less than $10 when Steve Jobs first proposed it, IDEO founder David Kelley and Yurchenco alighted upon a crucial insight:

“The most surprising thing that happened during the process was we were able to make [the mouse] low-cost by realizing it didn't have to be as precise as we first thought," Kelley says. "Because the user's human brain would intuitively move the mouse to exactly the right spot."

Jane Fulton Suri still expresses surprise that a simple deck of cards (Method Cards), which were published in 2003, became the foundation for IDEO's design approach:

“At the time it wasn’t obvious that sharing information about our approach and sensibilities would be a powerful way for IDEO to lead the way. It's now core to IDEO's strategy to create design tools and empower others in the world at large.”

Method Cards are a tool that breaks down the methods we use to inspire great design and keep people at the center of our process. Each of the 51 cards in the deck describes one method and includes a brief story about how and when to use it.

Three of the four designers quoted above still work at IDEO. And that reminds me of another thing I love about California designers:

They never stop trying to make things better by making better things.

Next up: Nick Pajerski interviews "Designed in California" curator Jennifer Dunlop Fletcher.

If my heart were a painting, it would be on permanent loan to California. I love its shaggy optimists who turn drained swimming pools into skate parks. Its fog and fearless politics. Its pioneers and garage inventors and beat poets who came in search of a Golden State. I'm a big believer in the design that was born here, too, which is on display at the SFMOMA’s "Designed in California" exhibit through May 27, 2018.

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the human-centered heart of california design, design history, human centered design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Podcasts

Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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