

Helping a startup design video games to build kids’ emotional strength
A one-month sprint to develop new products—and a new way of working.
For 6-year-old Dave Jr., a long line at Disneyland triggered a massive meltdown. His parents were concerned and a little embarrassed, but not surprised; Dave Jr. struggled to keep his emotions in check.
Hoping to help, Dave Jr.'s uncle, entrepreneur Craig Lund, joined forces with researchers at Harvard Medical School and Boston Children’s Hospital, along with a video game designer who had worked on Quick Hit and NBA 2K. Together, they set out to design something that could teach coping skills to kids like Dave Jr. who need to manage “big emotions,” as well as children suffering from anxiety, ADHD, and other behavior issues, which are on the rise.
Their collaboration resulted in a video game called Mightier and a startup called Neuromotion Labs—a 10-person team of psychologists, game designers, and engineers who embedded at IDEO Cambridge for a one-month sprint to improve the game and get ready for launch.
To play Neuromotion's game, kids are first taught simple, calming breathing exercises. During gameplay, kids wear heart-rate monitors on a wrist or arm that detect spikes caused by stress or anger; as their heart rates go up, the game's difficulty increases. Kids have opportunities to pause and try deep breathing to counter the ramped up challenge. As it turns out, "gamifying" restraint builds strong incentives for kids to take charge of their emotions—they have to if they want to win.

Already activated around boosting mental and emotional health, IDEO's design team worked side-by-side with Neuromotion to study how parents and children experience Mightier. From home visits to group interviews to a summer camp-style design session with kid players, live feedback fueled the next iteration of the gaming platform and better product-market fit.
IDEO helped Neuromotion hone the visual design and mechanics of Mightier and expand it's suite of games. The team observed that the Mightier program was more successful the more involved parents of players became, which revealed a need for additional resources for adults. So they created new supports, including a more detailed orientation and a personalized coaching service for parents staffed by trained therapists.

But can a video game actually help kids cope? Early peer-reviewed studies showed that playing Mightier reduced outbursts by 62 percent, oppositional behaviors by 40 percent, and parental stress by 19 percent. After 12 weeks of using Mightier, a survey of kids and parents showed that 96 percent of parents saw positive behavior changes in their children, while 92 percent of kids learned new coping skills.
Shortly after the design sprint, Neuromotion secured its next round of funding and officially launched Mightier’s array of “bioresponsive games.” The games have already been played more than a million times, and Neuromotion has measured more than a 100 million heartbeats. Mightier games are helping kids and families across the country.
What about Dave Jr.? Recently, his sister told Lund she "accidentally" bumped Dave Jr.’s bike off a pier and into the ocean. She was expecting an outburst of anger, but after eight months of playing Mightier, Dave Jr. stayed cool. His uncle couldn’t be prouder.


Designing waste out of the food system
IDEO partnered with hotels, food banks, foundations, and entrepreneurs to combat food waste.
Many of us have let vegetables wither in the crisper drawer, or thrown out a child’s half-eaten restaurant meal, but the sheer scale of food waste around the globe is hard to grasp. According to the United Nations, about a third of the food the world produces every year—1.3 billion tons—is lost during production or tossed by consumers, with North Americans throwing out the most food per capita. The average American wastes enough food each month to feed another person for 19 days.
IDEO received a series of grants from The Rockefeller Foundation to find solutions, given the power of IDEO’s human-centered design approach to address systemic challenges. Through a number of projects with The Rockefeller Foundation and other organizations, IDEO designers from across the U.S. devised novel ways to tackle food waste.
For IDEO’s first initiative, designers tapped into the enthusiasm of the broader creative community, in partnership with The Rockefeller Foundation, the City of San Francisco’s Department of Environment, the Closed Loop Foundation, ReFED, and other groups. In the summer of 2016, OpenIDEO—IDEO’s open innovation practice—launched the Food Waste Challenge, asking how people might curtail waste by rethinking our relationship with food. Between June and October, more than 20,000 people from 113 countries took part in the challenge, tracking their personal waste and brainstorming solutions.

Challenge participants submitted more than 450 ideas. A team of food industry experts helped select the 12 top proposals, which included software to help people buy food collectively from wholesalers and a service that delivers extra meals from corporate events to those in need. Ultimately, the Closed Loop Foundation chose to award Full Cycle Bioplastics a $50,000 grant to scale up its idea to convert inedible food and paper waste into a fully compostable alternative to oil-based plastic.
At the conclusion of the Food Waste Challenge, OpenIDEO launched the Food Waste Alliance, a platform for participants and experts to stay engaged with the most promising ideas and innovators. The alliance helped entrepreneurs share resources, prototype new concepts, secure funding, hire staff, and form partnerships. OpenIDEO invited hundreds to join the alliance, and 92 percent of members told IDEO they made progress in their work as a result. One member company, RISE, received funding from another participant who discovered RISE through the alliance. This investment let RISE prototype its concept for milling spent grain from beer brewing into flour for baked goods and ultimately join the prestigious Food-X accelerator.

The Rockefeller Foundation also supported IDEO’s work with City Harvest, a New York organization that collects 160,000 pounds of unused food each day and delivers it to soup kitchens and food pantries. City Harvest wanted to understand the habits of local families who visit food banks in an effort to ensure all the food the group distributes gets eaten. To get a peek into these families’ kitchens, in January 2017, IDEO researchers conducted observations and interviews across New York City’s five boroughs. Pantry customers cooked for the researchers, giving them an inside look at how the families engaged with the food they had available and what food meant to each of them: tradition, stability, even adventure. Based on insights from pantry visitors, IDEO made recommendations for City Harvest, including community-run cooking classes and a way for families to request specific foods or reserve pick-up times by text message. IDEO also created three video vignettes to help build even greater empathy between City Harvest and the people it serves.

In spring 2017, capping IDEO’s work with The Rockefeller Foundation, the organizations teamed up with World Wildlife Fund and Hyatt hotels in Florida, New York, and New Jersey to rethink all-you-can-eat buffets. IDEO studied diners and staff at Hyatt buffets and found that employees—from event planners to kitchen staff—each add a cushion of extra food to cover their bases, while guests overfill their plates to avoid missing out. In the end, diners eat just half the food organizers serve, while the rest goes to waste. This and other data-driven insights gleaned about diners’ habits led to subtle substitutions, including smaller plates of meats and cheeses that can be ordered from servers and individual pastries rather than whole cakes. These alternatives have not only built on Hyatt’s existing food waste management strategies, but have also helped reduce buffet costs at Hyatt Regency Orlando and continued to receive support from guests.
The problem of food waste is too enormous to ignore. Wasted food means squandered resources, lost money, and ultimately, hungry people—more than 15 million in the United States alone. Designers and innovators from coast to coast have helped find solutions to the crisis that fulfill a variety of needs, from preserving produce sent to food pantries to keeping plastic packaging out of the oceans. The Rockefeller Foundation and other IDEO partners are leveraging powerful design techniques to pave the way for a waste-free future.


Launching a bootcamp for data scientists
Designing a rigorous program that prepares students for a career in the data-driven economy.
In 2017, IDEO acquired longtime partner Datascope and integrated the company’s data scientists and engineers. Datascope team members aren’t just passionate data scientists; they’re human-centered designers who happen to work with data, as illustrated by successful collaborations like this one:
In today’s job market, there’s no such thing as being "done" with your education. This is particularly true in the fields of data science, machine learning, and AI, where significant advances are made on a monthly basis. To meet this need for more in-depth training, Metis—part of Kaplan—wanted to create a comprehensive data science program for students from all backgrounds. Metis asked Datascope to design the curriculum from scratch, drawing on the company’s deep expertise in the field.
Datascope spoke with practitioners across industries to identify the key skill sets that make them successful: a grasp of design; fluency with data management, coding, and algorithms; and effective communication with coworkers and the wider world. The team crafted a 12-week bootcamp that develops these specific abilities.
In order to prepare students for the work world, the bootcamp is structured less like a class and more like a company, where students are “hired” as data scientists—with projects to complete—starting on day one.
Students collaborate on group projects and presentations in a way that mirrors real workflows, and practice pair programming to learn from one another. Using techniques drawn from design, students are invited to refine their project briefs and continually reevaluate their approach.
Instead of a final exam, at the end of the course, students tackle five real-world, open-ended data science projects inspired by Datascope’s client work. One project involves using data from subway turnstiles to detect patterns in the volume of street traffic; another asks students to use data they scrape from the web to predict a movie’s box office profits using regression analysis.
After students complete the bootcamp, they receive an additional three months of career support, from mock interviews to site visits with potential employers. In addition to designing the curriculum, Datascope taught the first three student cohorts and helped Metis build its teaching team as it expanded the program from New York to San Francisco, Chicago, and Seattle. Metis now offers online courses, evening classes, and corporate trainings in data science.
If you’re going to take a data science bootcamp, it’s best to take one designed by data scientists.


Designing the Levi’s Commuter Trucker Jacket with Jacquard by Google
When Google teamed up with Levi’s to craft a jacket with technology woven in, the company turned to IDEO to help make the experience of wearing the garment feel seamless, intuitive, and familiar.
You’re whizzing along on your bike, en route to a new restaurant for a client meeting. You reach an unfamiliar intersection; which way to go now?
Instead of dismounting and digging for a phone, you brush your hand along your jacket sleeve for directions, then double-tap the denim to re-start your music. Without taking your eyes off the road, you’ve taken care of the problem.
This intuitive interface for connected apparel began with Levi's, makers of durable workwear for 140 years, and Google, creators of forward-looking technology, which joined forces to fashion the first item of clothing with touch-sensitive, copper-core threads woven directly into the fabric. Once it was established that the first connected garment from the partnership would be a jacket within Levi’s Commuter line, with interaction on the sleeve, Google worked with IDEO, leaders in designing for human needs, to develop the gesture language of the jacket and industrial design of the technology within.
This is the first connected garment that helps us break free from devices. It seamlessly incorporates Jacquard by Google technology to perform digital tasks, such as navigation, communication, and music playing with a few swipes or taps on the sleeve.
Jacquard by Google—a platform that makes it possible to integrate touch and gesture interactivity into fabrics using conductive yarn and standard, industrial looms—was inspired by a curious twist of history. The Jacquard loom, invented in France in 1804, used punch cards to automate the process of weaving complex patterns into fabric. In the 1940s and ’50s, engineers employed a similar punch-card technique to program the first computers.

IDEO spent time on the project early on, collaborating with Google engineers and Levi’s clothiers on the jacket’s development, helping craft an experience that would make the intelligent threads intuitive to wearers.
Working alongside Google and Levi’s, IDEO’s work included:
- The industrial design of the electronics integrated into the snap tag and connector (the tag snaps onto the jacket’s cuff and connects to your phone via Bluetooth)
- A vocabulary of gestures on the cuff of the jacket that lets you interact with the jacket’s technology
- Early exploration of the basic design philosophy and conceptual design for the interaction model of a corresponding smartphone app that ties it all together (works with both iOS and Android phones)

The IDEO team’s first task was to validate what commuters of all stripes wanted from the garment, in addition to the work Levi’s did in researching with its consumers. In interviews, group exercises, and wear tests with urban cyclists and other workers on the go, the team learned that cyclists needed a way to stay connected, while still living in the moment. That meant being able to answer calls, hear text messages, get the next direction, and control their music without using a screen.
Levi’s, Google, and IDEO developed a language of movement for Jacquard-enabled fabric that feels familiar and human and builds on the ways people would naturally interact with a garment (a whole-hand brush along the sleeve, as opposed to a one-finger tap on a touch screen, for instance).

Then came the design and engineering of the snap tag on the jacket’s cuff, which gently notifies you of calls, texts, and other jacket interactions with light and vibration feedback. The flexible, lightweight strap incorporates the look and feel of a Levi’s jean button, while housing advanced electronics that capture touch data. The tag is removable, charges via USB connection, and works in conjunction with a mobile app that lets you configure settings for the garment, set notifications, and customize gestures and interactions.
The Levi’s Commuter Jacket with Jacquard by Google changes the game because it’s simply that—a jacket—with technology that adds new utility and value, allowing us to wear our everyday interactions on our sleeves.
The Levi’s Commuter Trucker Jacket with Jacquard by Google hit stores in October 2017.
IDEO and Google have a long history of collaboration. Learn more about our work on Google Bloks here.



This Woodworker Puts a Modern Twist on an Age-Old Trade
Katie Gong's art is full of loops, curves, and elegant bends
After steaming smooth, straight pieces of wood, Katie sculpts them into loose knots, braids, and squiggles, inherently fluid shapes that defy the medium’s natural rigidity.
To me, Katie’s work represents open-mindedness, possibility, and the means to evolve beyond appearance, expectation, or past. Her sculpture that sits in our living room—a wooden braid that bends upwards in an elegant arc, like a ballerina’s arm extending over the bar—reminds me to be unafraid to challenge the seemingly accepted, even when it comes to myself.
Katie sat down with me to share more about her craft, plus her fondness for classic 80s movies and finding freedom in chaos.

In one sentence, who are you?
I am many things: an artist, mother, wife, designer, and powerhouse.
What do you do? How did you learn it?
I’m an artist specializing in wood. I bend wood by steaming it, which is a unique and pioneering technique that challenges classic woodworking practices. I learned the craft from a young age. Growing up, my grandfather and father were both carpenters and taught me how to work with wood.

3 favorite possessions?
1. My father's Old Timer pocket knife. 2. My wedding rings and grandmother’s jewelry. 3. My adventure hat.
What does a typical work session look like?
I like to have a lot of projects going at once, so there are typically a couple things in the works at any one time. I tend to work a bit on each project all at once. Sometimes it can be a bit hectic, but there’s something in this chaos that allows me to move freely from project to project.
How do you get over creative block?
I try to take a step back. I change my surroundings and not think about the project. I find that once I zoom out, I find the solution I was searching for.
What was the last item on your to do list?
Getting a pedicure. Sometimes making time for myself can be tricky.

How do you see the world in 2078?
Hopefully I'll still be around then. Let’s see... I hope to be telling my grandchildren about growing up in the 80s, and blowing their minds by showing them ET and The Goonies. I hope that the world still holds on to the classics, like going for road trips, camping in cars, or reading books snuggled under a blanket while its raining outside. I hope that the world is similar to today and yesterday. Mostly, I just hope it’s not uninhabitable because of global warming or something crazy like a nuclear explosion.
What’s your number one bucket list item?
I’d like to have a solo exhibition in Japan.
Who are you creative crushin’ on lately?
My number one creative crush is always Aleksandra Zee. She's my creative sister. Windy Chein’s ombre knots are killing me, and Meryl Pataky is truly pushing the boundaries of neon art.
With a dose of hot moisture and a little imagination, San Francisco-based woodworker Katie Gong makes the seemingly stiff become supple. Kind of like my attitude after a bath.


Why You Should Get to Know Your Creative Alter Ego
How one designer's aha! moment helped him discover his bold signature style
Having already used acrylics, oil paints, graphite, and finally moving on to digital art, there was not much left to experiment with to broaden my artistic arsenal.
Or so I thought.
It was 25th of September, 2016, when my artistic alter ego was born. During that period of my life, I was searching for a way forward, having just returned from university without a job. I spent most of my time ideating and planning my next move.
That afternoon, I sat down to take a break and illustrate my state of mind. I started what was meant to be a 20-minute drawing session with a 0.5mm fine liner. That pen, plus an old notebook that I had used back in university, became my weapon of creativity.
When I was done, I had a character that I named “the relentless dreamer”—a tiny figure with a peculiar helmet that shielded his wandering heart from reality as he knew it, granting him the ability to see far beyond the clutches of a life he deemed to be limited. This tiny figure reminds me that it is crucial to be idealistic, ambitious, and forever creative.

Drawing this character gave me an emotional release unlike anything I had experienced before through art. Though I was often plagued with a sense of anxiety around what my drawings would mean or stand for, this time, I felt weightless.
I began focusing on these black and white ink drawings, and the experience was cathartic. Each one entwined with the stories that brought them to life. Even though most of the figures I drew were imaginary, I was taking my life and experiences and expressing them through my illustration. I would envision part of the figure in my mind and let the rest appear.


My intention was for viewers to move their eyes constantly as they looked for meaning in the drawing or simply made out the shapes.
Some of my work is dark, some full of mystery—a mystery I hoped that others would try solve as they navigate the intricacies of the line work.
Amidst all the visual chaos, there was one constant: A human element. The figures would serve as my connection to the pieces, and I hoped they would resonate with the audience, too.
These days, you will probably find me seated in the corner of a cafe with a fine liner pen. To many, I am just an artist, ardently sketching away. But what I’m actually doing is getting a little dose of sanity, as I move the images in my mind onto the pages of my book.
And in that very moment, I am dreaming… relentlessly.
Want to see what other IDEOers are drawing and doodling? Take a peek inside more designers' notebooks.
Two years ago, after spending most of my life mimicking artwork that appealed to me, I assumed that I had reached my artistic peak. I had been drawing since 1999. I still enjoyed working on portraits and surrealist compositions, but creatively, I felt stuck. After starting university, my product design work proved to be quite fulfilling, but my personal work was feeling uninspired.


Build Your Creative Confidence: Speed Dating
Creativity thrives amidst free-flowing social discourse. To get a roomful of strangers to innovate, you may want to begin by breaking down some social barriers.
Creativity Challenge # 6: Warm up a group
Creativity thrives amidst free-flowing social discourse. To get a roomful of strangers to innovate, you may want to begin by breaking down some social barriers. When this exercise is done right, the room will be abuzz with chatter and laughter, and participants will be more open to what comes next.
Tool: Speed Dating
Participants: Pairs in groups of any size
Time: 15-20 minutes total, 3 minutes per round
Supplies: Paper printed with a set of questions for each participant. Several different sets of questions will be needed to accommodate the entire group.
Instructions
Step 1: Give each person a list of open-ended questions. Several different sets of questions should be spread throughout tables in the room so that people aren’t continually being asked the same questions.
Examples of possible questions:
- How would your closest family members describe you?
- If you had a million Euros to spend in a way that benefits humanity, what would you do?
- What do you wish your parents had told you?
- What was a live performance or show you really loved, and why?
Step 2: Ask each person in the room to pair up with someone they don’t know very well or have never met. This may involve getting up and moving seats.
Step 3: Have one person in each pair ask a question from the list. Allow three minutes for the other person to answer.
Step 4: Have each pair switch roles and repeat, asking a different question on the list
Step 5: Tell everyone to find a new partner and repeat the process for a couple more rounds.
Tips from the field
You want to keep people moving to create a well-orchestrated round-robin. Be proactive about timekeeping. Assign someone to be a facilitator or timekeeper. To add a little fun, use a buzzer or gong to announce that time is up.
Depending on the nature of the working session that will follow the Speed Dating exercise, you can tailor some of the open-ended questions to be inspirational and loosely related to your topic. For example, if the objective of the meeting is to discuss the future of workspace for the organization, one of the prompts may be, “Describe an inspiring space you have worked in.”
Give a little thought to the type of questions you use. Meaning-of-life questions and superlative questions (the most, the best, the worst) can cause people to stall out or draw a blank. The whole purpose is interaction. So if your question stumps your partner for even a handful of seconds, it’s not quite right. Try the questions out on someone before you use them in a group setting.
If your group might be uncomfortable with an activity that includes the word “dating” in the title, call it Speed Meeting—which we have found works with Nobel laureates.
This post was taken from Chapter 7 of Creative Confidence. Purchase the book for more on how to use creativity to solve problems, or view more from this series of creative exercises on the IDEO blog.
Everyone is creative. This belief runs through everything we do at IDEO, and in 2013, it led my brother David and me to write a book that would help others—even those who don’t think of themselves as “creative types”—to unleash their creative potential. Creative Confidence has inspired thousands of people to adopt a creative mindset and apply it to the diverse real-world challenges they face. In this series, we’ll share some exercises from the book that can help you approach your challenges from a new perspective.


3 Ways Design Can Help Tackle 2019's Big Challenges
IDEO leaders share forecasts on prospective trends in design and tech
1. Design for human capabilities
We are in an uncomfortable place at the moment. Technology has connected us all more than ever, but we are feeling less substantive connection with one another. Human interaction has been reduced to lowest common denominators. Unhappy people click more. Now technology is starting to displace us. In the next few years, deep learning-based AI will take over human activities, from driving to medical diagnosis. The discomfort is increasing as society faces mass redundancy, increased inequality and a crisis of meaning. We can all feel it coming. Design can help.
The amazing thing about good design is that it looks at ambiguity and disruption and sees fertile ground. There is huge opportunity when we focus on things that humans are uniquely equipped to do—empathy, creativity, care, love.
If we do it right, we can conceive and shape new roles for humans in a layer on top of the efficiencies that machines can achieve. We can use those uniquely human traits to re-find and enhance community and depth in our relationships with each other. We can go from Artificial Intelligence to Augmented Intelligence.
—David Webster, Partner, IDEO Palo Alto

2. Design for emotional wellness
The uncertain state of the world is having clear consequences for individual health. You see it in the headlines everyday: Kids paralyzed by anxiety. Suicides by gun. Addiction to opioids. We live in the most technologically connected times, yet our rates of loneliness are increasing. If you dig deep, the common root is an absence of emotional and mental well-being.
I’m not talking about the well-being that’s branded through luxury experiences, like wellness retreats. I’m talking about what Maslow missed at the very bottom of his hierarchy: that sense of inner well-being that is absolutely necessary for our survival as humans.
What’s exciting about our moment now is that science has surfaced the myriad ways we can cultivate emotional and mental well-being—all of which are new channels for design.
Designing ways to get better sleep is also a way of designing for resilience to stress and better ability to manage our emotions. Tackling loneliness and designing for meaningful social connection is also a way of designing for a stronger immune system and brain protection. (Conversely, enabling chronic loneliness is as bad as smoking 15 cigarettes a day.) Designing ways to help people find their sense of purpose and meaning in life is an incredibly powerful way to design for healthier mind and bodies.
More and more, designers will realize their superpowers. Doctors and nurses are key players in facilitating wellness, but let's not forget that designers can be healers, too.
—Ann Kim, Portfolio Director, IDEO Cambridge
[This portion was also featured in Fast Company.]

3. Design for circularity
While it's easy these days to lament the state of the environment and the need for change, there's some hope to be found in the increased momentum towards a more circular economy. Collaborations between industry and design have yielded smart, feasible ideas for redirecting waste streams and reconnecting key stakeholders.
Businesses are investigating new product and packaging design that enables materials to be used again and again; they're asking how to leverage logistics in more efficient ways; and they're conceiving of new ownership models that could extend the lifecycle of the products they make.
The next questions on the horizon revolve around the economic systems that need to be in place to support these circular innovations. For example, we can design buildings so that they can be deconstructed—a circular engineering idea—but the cost of labor makes that reality prohibitive. In 2019, it's time for more applied circularity, leveraging emerging technology, organizational design, human insights, and social networks to create the conditions for the circular economy to take hold.
—Lauren Yarmuth, Portfolio Director, IDEO New York
With 2018 fading into the distance, we're looking with hopeful eyes toward what the next year may bring. Our ongoing projects and client work help us hold up a mirror to reflect on what’s been happening and make informed predictions about what’s to come. Here are a few forecasts from IDEO leaders on prospective trends in design and tech.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
Looks like you might be in search of something very specific?
Or reset the filters above and try another angle.
Here’s some random inspiration

Podcasts about creative leadership

Articles about the power of prototyping
