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Nourishing the future

Eat Real helps redefine school lunch by advocating for nutritious, sustainable foods.

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Case study
Case Studies
Strategic Futures
Food

Before Eat Real can advocate for better school meals,  it has to connect with school leaders—and donors. As the organization expanded its work beyond school certification, it needed an updated soup-to-nuts branding redesign that represents its purpose.

To get started on the five-week sprint, the IDEO team conducted a brand audit and interviews with Eat Real staff, board members, and donors. The team learned that Eat Real’s brand messaging and voice showed up inconsistently, and that board members wanted greater clarity around communication to prospective donors. Several people expressed a desire to change the original logo centered on a fork to a more culturally-inclusive symbol, and for the logo to be separated from the Eat Real Certified stamp, since the organization had evolved to do much more than just certification.

The IDEO team worked in close collaboration with Eat Real to deliver comprehensive brand guidelines, including Eat Real’s brand purpose and core values, positioning and personality, logo and wordmark, visual expression, verbal expression, and brand showcase. The brand’s new tagline, Nourish the Future, speaks directly to how real food access unleashes the possibility for a healthier society and a healthier planet. A new mark combines three elements that signify much more: a welcoming bowl (joy and ritual), the serving spoon (generosity and nourishment), and a sprouting leaf (a future where children and the planet flourish). The team also landed on an unapologetically vibrant color palette, to bring surprise and energy to the brand. From this foundation, Eat Real created a new website, completed a photo shoot with IDEO's art direction, and launched the brand with new messaging and collateral within a year. Now, Eat Real has the tools it needs to scale its operations and affect real change.

To scale its program and be at the center of sustainable food systems change, Eat Real needed branding and messaging to reach a new set of philanthropists.

Almost 30 million US kids depend on public school lunches for more than 50% of their daily calories. These meals are frequently made up of ultra-processed, unsustainable foods that contribute to type 2 diabetes and obesity.  

2023 funding goals reached

with its new branding, beating its end-of-year fundraising goals, and putting the nonprofit on track to serve more schools in 2024

129M

meals served to 360,000 students every year at schools that have gone through the certification program
Public schools in the United States are responsible for feeding our children. But the food system is flooding cafeterias with overly-processed meals that aren’t good for the environment, and contribute to food-related epidemics like type 2 diabetes and obesity. Since 2019, Eat Real has catalyzed a movement to create healthier meal programs, creating a free certification program that provides a pathway for school leadership to make change. Since Eat Real began its certification program, it has grown from working with 50 schools to 600, with another 2,000 on the waitlist. But the organization’s brand and communication hadn't had a chance to catch up, and it needed to be able to connect with philanthropists who believe in its mission. Eat Real teamed up with IDEO to build a brand and communication strategy that reflects its current ethos, as well as its ambitions for the future.
Eat Real updates its branding to go after its North Star—more nutritious food programs in more US schools.
Eat Real is increasing school kids’ access to the food they need to thrive.
Eat Real
North America
Eat Real

Preparing students to innovate

How Yungu School is building the next generation of changemakers.

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Case study
Case Studies
Creative Capabilities
Learning & Work

Most end-of-high-school experiences, like the Chinese gaokao exam, the global IB Extended Essay, or the US-based AP Capstone program, are focused on testing and academic, classroom-based activities. Yungu School, a private K–12 school in Hangzhou, China, founded in 2017 by Jack Ma of Alibaba and funded by Alibaba partners, wanted to take a different approach.  Yungu’s vision: combine the renowned Chinese National Curriculum with an international, competency-based learning mindset.

Designing a new capstone course that brought together the perspectives of Yungu School’s many stakeholders was a complex challenge. The solution? IDEO formed a “co-creation council” composed of eight Yungu School middle- and high-school educators who held different positions within the school, spanned tenures, and came from diverse educational and cultural backgrounds, including Chinese, European, and American. Bringing together educators from a range of backgrounds and points of view fostered alignment and sparked new ideas. In addition to the council, IDEO and Yungu educators gathered additional input from students and parents and crafted the objectives, design principles, and blueprint for the change-making 18-month capstone program.

The collaboration resulted in a tailored, insight-driven capstone course that progressively builds learners’ confidence and agency via five modules: “Get Inspired,” “Find Yourself,” “Dive Deep,” “Go Big,” and “Give Back.” The learning cycles, which range from one week to half a year in length, teach students how to move from ideas to impact in topic areas they are passionate about and which have a bearing on pressing issues like climate change, digital privacy, and reducing food waste, among other global challenges. The goal of this iterative approach is twofold. Equip students for “global citizenship” by identifying personal ways to make a positive impact. And foster “entrepreneurship” by learning to be critical, creative, and optimistic systems thinkers who embrace a growth mindset.  

To ensure a solid foundation for the new course, IDEO also created a week-long design-thinking training program for Yungu’s teachers. The professional development experience boosted their creative problem-solving and taught them how to move from being “expert instructors of curricula” to “encouraging guides” of capstone students who would need to demonstrate their proficiency through a final product, presentation, or performance rather than a final exam. The collaboration concluded with an immersive exhibition that allowed all stakeholders—educators, students, and parents—to experience the content modules and transformative course for themselves.   Since launching its capstone program in 2022, Yungu High School has added lectures from social entrepreneurs and workshops that teach communication skills to the innovative course, garnering awards from media outlets like Fast Company. Most importantly, the signature program has enabled The Yungu School to embody its noble and audacious mission—empowering students to become future innovators for social good.

Today’s high-school seniors learn how to memorize academic content and pass tests but aren’t prepared to make a real-world impact after graduation.

196 college offers

and $1.442 million in scholarships received by over 40 graduates from Yungu High School’s class of 2023

2023 Finalist

Fast Company Innovation by Design Awards, Learning category
The Yungu School’s mission is to “bring out the best in every child” and nurture “innovators for social good.” But often, students graduate from high school without a path to affect positive social change. To realize its mission, Yungu School wanted to create a signature, design-led capstone course to help its students cultivate the mindsets and skills needed to become global changemakers. Inspired by IDEO’s decades of work in education, including designing Peru’s Innova Schools from scratch, Yungu High School reached out for help. Together, Yungu and IDEO co-designed an 18-month capstone program using innovation as a differentiator to help its graduating students embrace a growth mindset, acquire 21st-century skills, and make real-world impact.
The Yungu School and IDEO codesign a capstone course with teachers and students to help graduates make real-world change.
The Yungu School creates a design-led capstone course empowering students to make real-world change.
The Yungu School
China
The Yungu School

Lifelong health by design

Omada Health grows from an IDEO research project to a $1 billion company fighting chronic disease.

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Case study
Case Studies
Creative Capabilities
Health

Design thinking was embedded in the creation of Omada Health from the earliest phases, and Omada has taken that forward as a strategy for success.

Over the past decade, the digital health company has grown from a couple of early career IDEOers testing concepts at the very frontier of digital health, to a company with nearly 2000 employers on its customer roster and more than one million users of its healthcare products.

Omada’s origin story began at IDEO in 2011, when its now CEO, Sean Duffy, an MD/MBA student at Harvard, joined IDEO as an intern, after a partner found his resume on the copy room floor. What was supposed to be a summer internship led to an exploration of the potential impact of digital tools on chronic health problems. IDEO partner Dennis Boyle gave Duffy and his co-founder and fellow IDEOer, Adrian James, the time and funding to do human factors research, meeting with people with prediabetes and metabolic disease in their homes to learn more about the care they were getting. What they heard was that no product or service was meeting the realities of their daily lives.

Five months after he landed his internship, and with the company’s blessing, Duffy and James spun Omada Health out of IDEO. Together, they raised a seed round, and continued to lean on design thinking methods, prototyping early versions of their product, then testing it with real patients. Duffy himself even served as the company’s first health coach. By sticking with the mindsets they had learned at IDEO, they avoided the pitfall of falling in love with the popular approaches to digital health of the era—like detailed food tracking or bluetooth enabled pill bottle tops. Instead, they stayed focused on creating what patients were asking for: a digital product that provided support, accountability, and evidence-based solutions. 

Today, Omada Health is a virtual-first, integrated care solution that provides patients with clinical care plans using digital tools and one-on-one, personalized coaching. It helps users manage chronic conditions including pre-diabetes, diabetes, hypertension, joint and muscle health, and behavioral health. More than a decade after its founding, it counts nearly 2000 employers as customers, has more than one million users of its products, and has published 24 peer-reviewed studies on its outcomes. Not to mention a $1.3 billion IPO in June of 2025. But it’s still going after its North Star: to bend the curve on preventable chronic diseases nationwide.

About 60% of adults in the US live with a chronic disease. According to the CDC, 90% of the nation’s $4.1 trillion annual healthcare expenditures are for people with chronic and mental health conditions.

Diabetes is the country’s seventh leading cause of death—and the most expensive. Diabetes accounts for $1 out of every $4 in US healthcare costs. In addition to the cost of care, diabetes costs employers $90 billion annually in lost productivity.

Nearly 2,000

employers now partner with Omada

1 in 10

commercially-insured Americans have access to Omada through their health plan or employer coverage

$1.3 billion

valuation at Omada's IPO

Navigating chronic conditions isn’t easy. After all, so much of managing issues like diabetes comes down to small decisions that happen between visits to the doctor. Too many patients don’t have the kind of support that they need: convenient, evidence-based, and easily accessible. And employers are having to shoulder the ever increasing cost of care. In 2011, two IDEOers founded Omada Health to help fill that gap and create a more human-centered approach to health care. The platform combines digital tools, behavior change methods, and health coaching to improve outcomes, while lowering costs. More than a decade after its founding, one million lifetime members have enrolled with Omada Health to manage their weight, pre-diabetes, diabetes, behavioral health, hypertension, and joint and muscle health, and build a foundation for lifelong better health.
A venture borne out of design research into chronic disease grows into a $1 billion healthcare provider working to bend the curve.
An IDEO project grows into a $1 billion company fighting chronic disease.
Omada Health
North America
Omada Health

Store of the future

Sephora reinvents the in-store experience for digital-first shoppers.

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Case study
Case Studies
Breakthrough Products
Strategic Futures
Consumer Products & Retail
Technology

Finding the right beauty product online isn’t easy, as shoppers are deluged with choices.

On top of information overload, our research unearthed varying emotional and functional needs when exploring beauty products. When looking for makeup, for example, shoppers are interested in self-expression and open to exploration. But when buying skincare products to fix an acne problem, say, people feel a bit more vulnerable. That insight led to rethinking the retail environment as a space that offers both free range exploration and trial spaces along with engagements that address the individualized needs of customers at different life stages.

Acknowledging that entering a new phase of life can make people feel insecure about their looks, we asked research participants, What does “beauty power” mean to you? Responses suggested a lack of trust in unbiased voices online about how to look and feel powerful. Digital shoppers are continuously bombarded by ads and influencers who are incentivized to push brands who hire them. Shoppers love Sephora for being a neutral space that showcases multiple brands, so we leaned into that strength, designing displays that offer product reviews and details that enable consumers to make informed decisions.

Those displays started as prototypes in a Sephora concept store that filled an entire floor of IDEO’s Shanghai office. In our bright, modern space, consumers of all demographics explored a self-led experience designed to delight. A “Play Table” allowed visitors to freely explore products, using digital platforms to access product details and reviews. Beauty consultants were close at hand to offer assistance. At another pitstop, the “Sephora Beauty School,” offered a spectrum of classes and community activities, providing hands-on guidance and enabling participants to test out beauty bloggers’ techniques. The “Care Table” addressed more personal skincare needs, providing a semi-private setting for individuals to remove makeup, try out products, and consult with experts. Here, digital tools helped consumers understand their skin type, facilitating personalized consultations akin to professional medical care. These innovative features aimed to create a unique, exploratory experience, blending digital convenience with concierge in-store service.

The feedback garnered from that prototype helped the team iterate quickly and gave Sephora the confidence to launch its first “Asia Store of the Future” in Singapore in 2022, followed by a second store in Shanghai in 2023. The Singapore store, situated in Raffles City, offered consumers a free-flowing, interactive beauty playground with a blend of digital and personal services, much like our early prototype.

The success of these two shops validated Sephora’s “Store of the Future” strategy. But experiences must evolve to stay fresh, so the team set up an “engagement indicator” tracking customers’ interaction with digital touchpoints to provide Sephora with valuable insights. Based on those insights, Sephora can continue to iterate its in-store experience and foster loyalty as its customers’ preferences shift.

As hoped, Sephora’s revitalized storefront blends digital and physical experiences in a way that gives every person who enters the store the feeling that they are stepping into their own “beauty power”.  By getting close to its customers, building early prototypes, and learning as it goes, Sephora has redefined the in-store experience, ensuring its relevance and appeal in a rapidly transforming retail landscape.

E-commerce has created tremendous challenges to companies whose core business revolves around retail stores.

Online consumers struggle to make informed decisions with the deluge of choices online.

2

“Stores of the Future” launched

107%

traffic increase within four months of Shanghai store launch
It used to be that when you needed a tube of lipstick, you went to the store to test out a few shades. But as social media has taken over the beauty space, we’ve grown accustomed to trusting an influencer to tell us what to buy online. Sephora, with its vast network of approximately 2,700 points of sale across 35 markets globally, wanted to bring customers a more meaningful and personal beauty experience. To realize that vision, Sephora Asia partnered with IDEO to build a “Store of the Future” featuring a suite of blended digital-physical displays designed to help customers discover a more inspiring and personalized beauty journey. Together, we set out to strengthen Sephora’s position as a trusted partner in finding the perfect match for today’s shopper and their evolving beauty needs.
Sephora reinvents the in-store experience for digital-first shoppers, blending digital convenience with concierge in-store service.
Sephora reinvents the in-store experience for digital-first shoppers.
Sephora
North America
Sephora

Preserving the humanity of travel in the agentic AI era

IDEO and Expedia on loyalty, discovery, and how AI can make travel more human.

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Article
Articles

Travel is fundamentally a human experience, and personalization has always been the ideal: the concierge who remembers your name, the host who anticipates your needs, the perfect room tailored to your preferences. 

But true personalization has traditionally been a luxury, reserved for those with wealth and elite status. Even as technology has enabled mass travel and big data and CRM systems have laid the foundation for personalization, brands have struggled to scale hyperpersonalization to everyone. Loyalty programs have become the industry’s best attempt at bridging this gap: Points and tiers quantify who deserves what, with status serving as a proxy for real relationships and customer understanding. 

Until now. With the introduction of AI agents, hyperpersonalization can scale from the segment level to the individual traveler. Done right, it has the potential to democratize what was once a luxury good: the experience of being recognized. 

Of course, serendipity and delight remain a huge part of the travel experience: unsolicited dinner recommendations from local shopkeepers, wrong turns that lead to hidden gems, and conversations with strangers that become core memories. Our research shows that, especially for Gen Z customers, agency and spontaneity play a big part in shaping their tastes and identities. The opportunity is for AI to know travelers well enough to make their experience feel personal—but also to know when to get out of their way.

Capturing this opportunity means redesigning loyalty so that rewards are legible to agents, personalization scales to the individual, and the system delivers an ecosystem of value matched to what each traveler actually cares about. In doing so, brands can finally deliver the kind of personalization that has always been the industry’s ideal.

Illustrations by Gloria Koh with the help of AI

The dual audiences challenge

Every travel brand is now designing for two distinct audiences. The first is the person who is comfortably waking up in their hotel bed, enjoying the aroma of morning coffee from the lobby brunch, or grabbing a beer with their new Scottish best friend by Fenway Park. The other is an AI agent that’s handling the searching, comparing, and booking tasks on that person’s behalf. 

These two audiences have different priorities, attention spans, and methods for evaluating information. Hyper-optimize a webpage for one audience, and you may inadvertently block traffic coming from the other.

It’s tempting to treat these dual audiences as a marketing problem—a matter of making pages readable to agents without alienating people. And that is part of it. Stripe has already built a wallet for agents, and AI coworkers are beginning to handle multi-step bookings. But the consumer trust gap is wider than the technology gap. The travel industry has not gathered enough data to determine whether travelers will allow an agent to optimize their preferences about brand, travel occasion, or loyalty points.

As brands strive to cater to both audiences, agents in the funnel are revealing three outdated assumptions baked into the way most travel and hospitality loyalty programs operate. First: transactions are the best measure of loyalty. Second: personalization doesn’t scale. Third: points are the primary reward. Once these assumptions are challenged, a different kind of reward emerges: the reward of travel itself. In the age of AI, loyalty programs should be designed with enough emotional intelligence to preserve the romance of travel while harnessing the superpowers of machine intelligence. 

False assumption 1: Transactions are the best measure of loyalty

When American Airlines launched its AAdvantage program in 1981, it introduced the first large-scale frequent-flyer program by mining its reservation system for recurring phone numbers. This marked the first time the airline could identify returning customers and begin building direct relationships with them rather than with their travel agents. The airline built the program on the data it had at the time: transactions. Forty-five years later, most loyalty programs still follow a similar structure—offering points for spending, tiers for hotel nights, and miles for distance traveled. 

This transactional dynamic is increasingly ineffective. The average American belongs to 17.4 loyalty programs, but actively engages in fewer than half. Many brands claim loyalty membership sizes that rival the entire adult population of the United States. These transactions may look like loyalty, but are they really?

The next generation of travelers will have an agent doing the work that only the most dedicated points gurus do today: discerning what each traveler finds valuable and surfacing the options that match. Imagine a Gold-tier member with a brutal travel schedule who is looking for a hotel close to tourist attractions. In a regular search, they filter by price, reviews, and location. An agent can do that, plus spot the perks that actually matter at six in the morning after a red-eye: early check-in and a quiet room away from the elevators. 

Now, the measure of loyalty broadens beyond the transactional into the experiential and emotional utility of being seen and cared for. Agents simultaneously reveal which programs offer real value and match them to what each traveler values for each and every trip. 

False assumption 2: Personalization doesn't scale

Top loyalty programs like Amazon Prime offer around 30 distinct benefits. They range from free next-day shipping to cash-back options and streaming media subscriptions. Brands surface long lists of these perks because they can’t possibly know which one will land with a given member. The list is often a coping mechanism for the brand’s inability to fully personalize and the consumer’s inability to remember everything the brand offers.

Marketers often use robust quantitative surveys, such as conjoint analyses, to gain insight into consumer preferences. Run enough permutations with enough travelers, and you can statistically estimate which combination of benefits they value most. Marketing teams still debate granular tactics, like the order of perks to list in an email. But those debates are entirely unnecessary when agents can just choose based on the traveler’s preferences.

Consider the scale this can reach. Expedia Group alone encompasses more than 3.5 million lodging and vacation rental properties. One can imagine that in the near future, by analyzing a traveler’s bookings and reviews across this vast selection, an agent can ensure that a guest’s preferences are prioritized for every booking, regardless of who operates the property.

Personalization scales when agents do the matching. The new design challenge is enabling agents to interpret hundreds of personal preference variations and reward ecosystems, making offerings sufficiently readable for an agent to match and communicate well on the consumer’s behalf.

False assumption 3: The points are the reward

Ask anyone who has been a road warrior what real loyalty feels like, and the answer is rarely the points. It’s often Shirley at the front desk, who remembers you like a higher floor, a firm pillow, and a bigger room rather than a view. The recognition itself was the reward, a relationship rather than a transaction. But for too long, it was too expensive to offer to anyone beyond elite travelers. 

Now, the behaviors that used to earn that recognition are fading just as technology is emerging to recognize customers without them. Today’s consumers are less loyal and less inclined to align themselves with a specific loyalty program or brand because they value choice, flexibility, simplicity, and convenience. The number of people who used to go on mileage status runs in December just to hit status is decreasing. Instead, they’re seeking something more, and brands are increasingly able to provide it, thanks to advancements in AI.

Expedia’s recent partnership with CLEAR offers a glimpse into the future of travel loyalty: It is evolving from individual brand perks to an integrated ecosystem of complementary benefits that enhance each step of the journey (think: Apple ecosystem logic, but applied to travel). For example, CLEAR offers Expedia members discounted memberships to CLEAR+ lanes and access to its Concierge services, providing VIP treatment as they head to their next destination. What stitches the ecosystem together is the underlying agent layer. It reads each traveler’s  preferences across the partner brands and surfaces the right benefit at the right moment, without the traveler having to coordinate it themselves. No longer just a perk for road warriors, recognition becomes an experience any traveler can enjoy at every stage of their journey.

The opportunity to make travel more human

People often talk about compound interest when it comes to money. You invest a small amount, it grows over time—that’s the magic of compound interest. But we believe the memories, stories, and friendships formed through travel compound even harder. Years later, a distinctive smell, a friend, a menu item—whatever—can magically transport you back to that travel moment. 

Loyalty has never really been about earning points. It’s about the memories of being cared for while away from home, discovering something new and unexpected, and feeling seen and recognized. It’s about the desire to return because those memories capture the joy of travel.

Nights, miles, and dollars are the receipts for a trip. They are not what the trip leaves behind, which is more sensorial and more personal than anything a tier structure has ever captured. The next era of travel loyalty will be about making travel more human, powered by the combined strengths of machine intelligence and emotional intelligence.

“In the age of AI, loyalty programs should be designed with enough emotional intelligence to preserve the romance of travel while harnessing the superpowers of machine intelligence."

AI & Emerging Tech
Hospitality
Technology

The lost art of watching people work

What The Pitt can teach us about learning on the job.

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Article
Articles

I’ve never been a big fan of medical dramas, but I couldn’t stop watching The Pitt, the HBO Max show about a fictional Pittsburgh ER at a public teaching hospital. The high-stakes medical cases, relentless pace, and scrappy, sleep-deprived team you can’t help but root for had millions of viewers counting down to Thursday nights earlier this year. But for me, it was about watching the work itself. 

Apparently, I’m not alone. The Washington Post called the Emmy-winning show “perhaps the purest example of ‘competency porn’ on TV”—a term that surged into the cultural vocabulary this year to name the satisfaction of watching people who are really, really good at their jobs. 

But what they’re really good at goes beyond the practice of medicine. They excel at teaching and learning on the job. They think out loud, trust learners with calls that matter, and dissect what just happened before moving on to what’s next. I find it inspiring to watch.

Here are three lessons on teaching and learning in the workplace that we can take from The Pitt, and ways to activate them in your own work. 

Make mastery observable

Every scene on The Pitt has two things going on: someone doing the work, and someone learning to do the work. A recent nursing school grad shadows as the charge nurse guides a survivor through a rape kit exam—every choice a lesson in how to move at the patient’s pace. A resident observes as the attending decides out loud whether a procedure is worth trying if it might cost their patient her sight. A specialist performs an emergency procedure the attending has never seen before, teaching the room as she does it. Watching people at the top of their game work out a problem from beginning to end—including the messy middle, not just the outcome—is a sight to behold.

Most of us don’t work in a teaching hospital, but “see one, do one, teach one”—the century-old learning model attributed to Johns Hopkins co-founder and surgeon William Stewart Halsted—is how most of us pick up a craft, medical or otherwise. But that kind of learning is harder to come by these days. For years, most knowledge work has been evolving to a less readily observable state. Increased remote work makes it challenging to know what other people are working on, receive mentorship, get feedback from peers, or signal when you need help. The explosion of single-player AI tools has increased output, but made the thinking that informed it harder to see and, some research suggests, to trust. 

When my San Francisco colleague Thomas Overthun worked at Philips early in his career, he would pass by hundreds of drawing boards on his way out of the studio, displaying an amazing range of work in progress. Our workplaces look very different now, but it’s entirely possible to design tools, rituals, and ways of working that can help us see and get inspired by one another’s in-process work.

Here are a few practices that are helping us tilt our work toward each other:

  • Use video shares: Kaii Tu in our Shanghai studio records short Loom videos to walk his team through the design choices he made—and why. The format forces him to make his reasoning legible, and makes it possible to share across time zones.
  • Host “Screen Share Fridays”: On Fridays at our Cambridge studio, the studio-wide Slack channel explodes with screenshots of work in progress, sketches, project Post-it Notes, photography from the field, and presentation decks. Questions naturally follow, which then leads to dialogue about the work.
  • Think in public: My Chicago colleague Leah Marcus builds incredible FigJam boards at the start of each project with relevant research, inspiration, and connections she’s making across our digital product portfolio. She uses plain language, bringing others who don’t share her business design discipline into her thinking.

Let the learner try

The best teachers I’ve observed share one hard-earned skill: they show restraint, letting learners grapple and find their feet with just the right amount of support. In The Pitt, when a new patient arrives in critical condition, the attending physician, Dr. Robby, turns to a resident and asks, “What’s your plan?” He doesn’t jump in, even when the clock is ticking. As a viewer, you feel the pressure that the resident is under and wonder, “Is he trusting a beginner with too much?” Turns out, this is an important part of the learning process.

This is the “do one” part of Halsted’s model, and it’s harder than it sounds. We know from decades of research that learning happens when we reach the edges of what we know how to do, and it happens even faster with scaffolding: a gradual release of responsibility from teacher to student. Instead of just telling residents to do the procedure on their own, Dr. Robby asks them questions, nudges them to consider alternatives, and fills in information they miss if it will have consequences for the patient. He lets them try first, then steps in when they get stuck. The scaffolding makes the risk survivable but not invisible. 

As a firstborn, Virgo, recovering perfectionist, I’ll be the first to admit that it is hard to use suggesting mode when you can just use editing mode. But the shortcut has real implications for my colleagues and the work. While I may get a cleaner draft, we both skip the interesting part that could help someone else grow, and probably get the draft to a better place than I could alone.

How might we demonstrate restraint and let learners try?

  • Provide feedback in the margins: Suggest, don’t edit. Offer comments over rewrites. The extra friction is the point—it forces a conversation about the choice you would have made, instead of making it.
  • Design it now: My colleague Bri Patawaran in our San Francisco studio is a huge fan of design-it-now moments to get a team out of swirl and uplift viewpoints that haven’t been heard. She asks, “What would you do if you had to deliver this today?” Everyone goes heads-down and then presents.
  • Ask, don’t answer: When your team is stuck or a direct report brings you a challenge, resist the urge to solve it. Ask, “What's your first take?” and stay in question-asking mode as long as you can to help them explore their own thinking, giving you a chance to see their problem-solving skills in the process. 

Tell the story

The story we tell about what just happened is how we absorb what we’ve learned. On The Pitt, residents present each case to the attending after their patient is discharged. They walk through what the patient came in with, the diagnoses they considered and ruled out, the call they made, and the result. It’s a small ritual with an outsized effect—the resident consolidates what they learned by teaching it, and everyone within earshot learns alongside them. 

Reflection doesn’t have to be formal. Christopher Myers, a researcher at Johns Hopkins, studied medical transport teams—paramedics and nurses who fly in helicopters to accident scenes and rush patients back to the hospital. On any given day, they have no idea what they’ll encounter, and no single person can accumulate enough experience to be ready for all of it. What Myers found is that the crews built shared expertise through vicarious learning: telling each other stories, informally, between calls. These stories—casual, unscheduled, and recounted in whatever time they had—were how the whole team became more prepared together.

There are plenty of ways to build reflection into your work. The harder—and more interesting—work is building it into your culture. 

Here are a few practices we use across IDEO to encourage reflective storytelling.

  • Ask “What are you working on?” The deceptively simple five-word question is a reflective invitation dressed up as small talk. Ask it in hallways, on Slack, at the start of one-on-ones. Half the time people just answer. The other half, they tell you something they didn’t realize they’d learned.
  • Never skip a retro: It’s easy to nix a project post-mortem when you’re running short of time. But “I liked…,” “I learned…,” “I lacked…,” and “I longed for…,” is an easy and effective feedback framework to prompt everyone to share their ah-has and takeaways from the work. 
  • Host a “Wrap Party”: Once a month, we host a virtual IDEO-wide “Wrap Party” where teams share three behind-the-scenes stories about recently completed work, giving everyone an opportunity to learn and get inspired together.

At one point while watching The Pitt, I said to my husband, “Wow, if I’d seen this when I was younger, I might have wanted to become a doctor.” (He gently reminded me that I have to avert my eyes every time I see blood.) Though what we see on screen may seem aspirational, none of the lessons The Pitt shares about teaching and learning on the job is exclusive to an emergency room. Observability, restraint, and storytelling are choices—small ones, mostly—that we can put into practice every day wherever we work. None of them require a shift change.

Curious about how to improve ways of working at your organization? Get in touch.

“The best teachers I’ve observed share one hard-earned skill: they show restraint, letting learners grapple and find their feet with just the right amount of support.”

AI & Emerging Tech
Learning & Work
Technology

Play, experimentation, and the rise of the hybrid creative

How a Google Creative Lab designer uses AI to supercharge her work.

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Article
Articles

Imagine an engine that generates alternative endings for stories, a 2x2 visual tool for choosing which films to watch,  or a digital game of telephone that transforms a poem into something altogether different, like a location on a map. For Khyati Trehan, a Design Lead at Google Creative Lab, these are the weird, improbable, delightful explorations that AI is catalyzing.

Trehan’s lifelong curiosity for making began at Mirambika, a progressive school in New Delhi, the city where she was born and raised. “When you give children complete freedom, they choose to learn,” she says. That love of learning took her from the National Institute of Design to a globetrotting creative career spanning interning at a type foundry, creating AR experiences for Snapchat Spectacles and Instagram, producing 3D editorial illustrations for
The New Yorker, The New York Times, and WIRED, working as a communication designer at IDEO’s former Munich studio, and “one crazy Oscars’ project the year of Will Smith and Chris Rock.” 

She’s now at Google Creative Lab in New York, working on projects that “humanize complex technology and remind people why they love Google.” She collaborates with a diverse team of designers, writers, and technologists, united by a desire for creative freedom and a novel approach to problem-solving.

I spoke to Trehan recently about how AI enhances her creativity, her evolving mindset as a designer who embraces coding, and the importance of fostering play and experimentation in organizations to promote AI adoption.

Ed White (EW): Do you remember when you first started using AI?

Khyati Trehan (KT): I got early access to DALL-E before it launched in 2021. Ironically, I remember liking the blurry loading states more than the final images. The results never quite stuck because nothing that came from my prompts felt like…me. There wasn’t much control over the output. I was looking for tools that would feed my creative process, and “one-shot AI”  didn’t do it for me.

An interest in using LLMs to turn natural language into software code happened more recently. My friend Pedro Sanches, a brilliant creative technologist, designer, and Creative Lab alumnus, came over for tea and shared some sketches he’d made using what he called “coding sans coding.” (This was before “vibe coding” was a term.) I was much more excited by that approach because it felt like something I could incorporate into my practice by building tools to help me explore new places without them feeling completely unfamiliar.

Those early experiments provided initial insights into my personal philosophy on how and when I use AI. My goal has never been to rely on AI to do all the work; instead, it’s about exploring how AI can help me supercharge and advance existing ideas.

EW: How is AI changing your team and Google as an organization?

KT: As the boundaries around our disciplines blur, the number of hybrid creatives is growing. Writers are making films, graphic designers are building writing tools, animators are engaging in creative coding, and developers are designing interfaces. There’s still a distinct difference between the vision and “flavor” of what I might design and develop as a graphic designer and what a creative technologist might create using the new capabilities that AI unlocks for both of us. Our individual experiences, values, core strengths, skills, and knowledge still define what makes us unique, even when we have the same tools at our disposal. 

EW: What are the things you and your team are learning, as designers, about using this technology?

KT: I think we’re realizing that regardless of how you look at the creative process, the shape of it remains the same. We still start by playing and experimenting to explore the edges of technology. We engineer every aspect of the applications we create, ensuring that we consider people’s needs. In fact, we now spend even more time and energy focusing on what matters to people and asking ourselves: “When we can make anything, what do we choose to make?”

While engineers are trained to focus on efficiency and optimization—and form the backbone of Google—creatives, when given the opportunity to lead research and gain early insights, instinctively seek out emotion and play. We naturally discover the right metaphors and interfaces that make complex systems clear.

EW: What’s worrying you about AI and design, and why?

KT: With every big shift, it’s wise to be cautiously optimistic. I often reflect on how we studied design in school: manually painting a color wheel and using our judgment to create the right shade of orange that would sit between red and yellow, even when the Blend Tool existed in Illustrator. Putting time and effort into these exercises sharpened our skills and helped us develop a strong foundation, which remains useful regardless of the tools we use. We shouldn’t forget that. You can use AI as a crutch, or you can use it to unlock or supercharge your existing skills, expertise, and ideas. To me, that’s the distinction between an effective use of AI and slop.

EW: What are the really concrete ways AI has changed your craft as a designer at Google? 

KT: The tools you use change the way you think. When I was learning 3D modeling and texturing years ago, it quite literally unlocked a new dimension in my graphic design practice. I’d surprise myself with the ideas that came to me and what I was capable of with this new ability.

This holds true for using AI. I’ve added surfaces like Gemini Canvas, AI Studio, and Flow to my toolkit to choreograph Google’s models and APIs. Mindset-wise, it’s made a lot of us hybrids. Now that we can build things, I find that in meetings, designers show more often than they tell.

I still design using traditional tools, except now, once I translate the visual and the flow into a clickable prototype, I can iterate in the same environment, and the work becomes more lived-in. 

EW: How has that changed you as a creative, and why?

KT: It’s definitely a leap. It’s like the difference between learning about qualitative interviews versus being in the room yourself. You can understand both objectively, but with the latter, you feel more connected to the learnings. For example, I’ve designed loading states plenty of times, but now that I’m closer to the front end, I’m bringing so much more of my design flavor and delight to them. I feel more comfortable taking risks and taking departures from what’s deemed standard in the space. 

EW: What’s an example of that?

KT: I’ve been designing digital experiences for very personal, everyday, specific, and idiosyncratic needs. For example, I got my hands on Ted Chiang’s Exhalation, a collection of short stories, and fell in love with them. I’ve been inventing alternate endings for some of them and extending his beautiful worldbuilding.

This led to the creation of Story Arc Engine, a narrative-building tool that allows users to deconstruct stories using a five-part narrative arc. By tweaking one part of the arc, users can see how a change in the plot affects the rest of the story and generate new narratives based on their own plot ideas.

EW: How else does AI change what you’re designing? 

KT: Because I’m now building both the final output and the intermediary tools that help me get there, I share both: the final product and the tool I vibe-coded to create it. This means that others can use the tools I make, often in unexpected ways. For example, someone once used Story Arc Engine to draft their next career move, hiding a sabbatical in the narrative. 

EW: What other examples of these types of projects have you been working on?

KT: I’ve recently made several tools for myself. Around the World in Good News is a digital newspaper that explores uplifting historical events and stories of human achievement from across the globe and throughout time. Another project, 2x2 Anything, emerged from my desire to make more informed decisions for movie night. It's a concept-mapping experiment where you define two conceptual axes, set the context, and click anywhere on the coordinate map to generate a fitting concept or summon an existing result. My most recent sketch, Machine Telephone, is a playful game in which you enter an input, pass it sequentially through different media and models, and observe how context shifts, translates, or gets misunderstood over time. For example, you might see a poem translated to a specific location on the map or a song transformed into a spherical material. Now that mediums feel less siloed, and those that remain siloed are easier to learn about, my first instinct is no longer to dismiss an idea just because it initially seems unfeasible.

EW: What advice would you give leaders who want their orgs to use AI effectively?

KT: An urgent tone from execs and leadership, coupled with a top-down mandate and a lack of concrete guidance, isn’t helpful. It only leads to confusion and stress, and, ironically, slows down the actual work

Instead, explicitly give people permission to play. Play is a powerful tool, especially when you’re faced with ambiguity. Give people access to a variety of tools and functions, and offer learning resources. Let people stumble upon new paths, and figure out which tedious parts of their process AI can take off their plates. 

EW: How do you think AI will transform your industry over the next five years?

KT: AI is already transforming industries by narrowing the gap between different disciplines. When the mechanics of creation are no longer a bottleneck, and the effort it takes to make things decreases, where does our time and attention go? It comes down to the core of why we create: our taste, the sum total of our experiences, our irrationality, our perspective, and our vision. Maybe we’ll just learn more about what makes us uniquely human along the way.

“Design in the Age of AI” is a series of conversations with designers and makers from across industries and disciplines, building the future with AI, today.

“My goal has never been to rely on AI to do all the work; instead, it’s about exploring how AI can help me supercharge and advance existing ideas."

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Rough, rapid, and right in the age of AI

Why the core principles of prototyping still hold true.

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When we prototype, we embrace what we call the three Rs: rough, rapid, and right. We keep prototypes rough, so that the people we design with feel comfortable providing honest feedback. We move rapidly, getting in as many reps as we can to open up creative possibilities, learn from each iteration, and avoid falling in love with the first ideas that pop into our heads. And we work very hard to get it right, creating lo-fi designs that test for just one variable at a time, so that, for example, a beautiful design doesn’t distract from a less-than-ideal experience. As AI makes it easier to generate polished renders with minimal effort, we see more people celebrating the ease and speed of design. But beautiful images aren’t design. In fact, they can seduce us into thinking an idea is fully baked, stopping us from asking the most important questions, the ones that uncover the insights that help us truly meet human needs. 

For decades, the three Rs have kept us grounded, reminding us why we prototype and ensuring that we get the most out of the design process. They apply to everything we design—from physical products to AI-enabled systems and digital tools. One of our most memorable prototypes was for a digital product for Sesame Workshop. It involved a simple cardboard cutout of an iPhone and a bit of role-play. One colleague pretended to be a preschooler, standing in front of the board, pointing to elements on the improvised screen. Another stood behind the board, impersonating a furry monster that introduced a new dance move whenever our “preschooler” tapped the invisible screen. It did exactly what a prototype is meant to do: It drew people in, sparked a discussion with our partners at Sesame Workshop, invited valuable feedback, and could be easily adjusted and improved, giving us numerous opportunities to make it into something kids and parents loved. The video we recorded became so popular that professors still show it in design schools today.

Prototyping Elmo's Monster Maker app for Sesame Workshop using foam core and some role-play.

As we integrate AI tools into our prototyping process, it’s crucial that we use them thoughtfully and intentionally, so we don’t lose the methods that have enabled us to create category-defining innovations that meet real human needs. We have to maintain the three Rs to expose knowledge gaps, invite real feedback, build belief, and give us confidence that a concept is worth developing and investing in. They help us make space for surprising turns, illuminate opportunities for joy in the design process, and even let us embody and fully engage with our ideas. Here’s a deeper dive into why each R matters, and how to integrate them while embracing AI tools.

Early prototypes of what eventually would become the popular Aerobie Rocket Football.

Rough: A strategic incompleteness

Early prototypes aren’t finished or even pretty. That’s on purpose—it gives the people we test with permission to dive in and co-create with us. It also keeps us from becoming overly attached to our initial ideas, making it easier to pivot if we see a better way forward. 

When our toy inventors created the first prototype of the Aerobie Rocket Football, for example, it featured a small pedestal glued to the bottom of a foam football. The goal was to create a football that could stand upright, allowing kids to practice place-kicking without someone holding the ball. The pedestal was clunky and awkward, so we replaced it with fins. Nothing fancy—just four fins cut from a sheet of foam then hot-glued to the ball. It was better, but still incomplete. The next iteration included a ball with two curved parting lines running from the nose to the tail. Taking advantage of this feature, we attached the fins along the ball’s curve, creating a helix. The design compromised stability, and the ball immediately toppled when we tried to stand it up. But when we picked up the ball and threw it, it flew through the air with a perfect spiral. We had accidentally made something better than what we were aiming for—a toy so successful that it’s been selling for decades.

How can you intentionally introduce roughness into your prototypes when your tools automatically default to high fidelity? One approach IDEOers use is to roll them back to earlier versions, such as Midjourney 1.0, where figures are rendered with multiple fingers and other noticeable flaws that indicate a work in progress. You can also ask AI to create sketch-level or monochrome outputs rather than full-color rendered ones, leaving things visibly incomplete, annotate prototypes with open questions, or present multiple competing directions side by side, ensuring that no single option feels like the answer. The goal is to signal to collaborators and users that their input is still welcome and that the design has room to evolve.

An IDEO designer and a voice actor/improviser prototype a new voting experience for Los Angeles County voters.

Rapid: More cycles, questions, and opportunities to learn

We don’t want to spend too much time on a single round of prototypes. The goal is to iterate as quickly as possible, giving us multiple opportunities to share our ideas with users and to grow and morph our designs into something that resonates functionally and emotionally. By addressing challenges and responding to feedback, we reduce risk and build confidence with each iteration.

For example, when we prototyped a new voting booth for Los Angeles County, we wanted to incorporate tactile and audio interfaces for individuals with visual impairments. Instead of fully coding the experience and pre-recording audio clips to respond to testers’ actions, we hired a voice actor and improviser. He was hidden in an adjacent room with one of our designers, who had taped a flowchart to the wall. When our “voter” tapped the keypad to navigate the voting process, the designer would point to a phrase on the flowchart, prompting the voice actor/improviser to read it into the microphone. The audio was then relayed to the voter via headphones. Throughout the research session, our designer could make last-minute adjustments and explore different paths on the flowchart, enabling him to quickly test which scenarios provided the best experience for our voters. The flexibility of the prototype—combined with the voice actor’s improvisational skills—allowed us to modify not only the flow of the interaction, but also the wording, pacing, tone of voice, and more, on the fly.

There’s no doubt that AI accelerates output, but that’s only valuable if the time saved goes back into more cycles, more questions, and more variations. How do you make sure AI’s speed translates into more iterations rather than locking in your design too early? Show your prototype to various stakeholders to solicit their feedback. Listen closely and incorporate what you’re hearing. If you’re working on a digital design, for example, and the people you’re testing with don’t like the size or placement of a button, or how an interaction works, consider how you might alter the UI. Does moving the button over a tad solve the problem, or is there something else that isn’t working? With AI, you can make changes and test them almost immediately, even if you don’t have a coding background. However, be sure to keep your updates focused on the feedback you’re hearing rather than on testing a completely new design. 

Testing various design aspects of a new electronic game called Flipslide.

Right: Testing one variable at a time

“Right” means building a prototype early in the process to answer a specific question, rather than showcasing the entire vision. When too many variables are included in one prototype, it can be hard to discern what is working and what is not. Do people love it because the ergonomic shape feels great in their hand or because they like the color or texture you chose? Or do they dislike it because of how it functions mechanically or digitally? Splitting these attributes apart allows you to learn about each element separately before bringing them all together into a cohesive prototype in the later stages of refinement.

An example of this is Flipslide, an electronic game that we designed and licensed to Moose Games. The toy was inspired by the fidget craze, which includes items like fidget spinners, chew beads, pop-its, and the resurgence of the Rubik’s Cube. Recognizing this trend and wanting to create a challenging gameplay experience without a screen, we came up with a game concept in which pieces flip, slide, and click into place as players manipulate them to match tiles that light up and change color. We built our first prototype to test the movement of our design and understand what it would take to create a mechanical toy with shifting components. The initial model was made of foam core and rubber bands. Next, we wanted to create a fidget toy that felt satisfying to hold and transform, so we made a prototype with more bulk, incorporating machined plastic parts held together with tension springs that provided just the right amount of resistance when moving the pieces around. By refining this model, we created a prototype that felt particularly satisfying to hold and manipulate. It also made a fantastic clicking sound as pieces fell into place. 

After we solved the mechanical elements, we moved on to gameplay. We started by taping a stack of 2 x 2-inch laminated color grids onto the front. Each grid had a different color pattern, representing rounds of gameplay. To complete a round, rectangular wings had to be rotated, flipped, and moved into place to match the colors on the grid. Once the colors matched, we’d yell “ding!” and pull off a grid to represent the next round, initiating another flurry of rotating, flipping, and sliding to match the new color scheme. Satisfied that the gameplay felt fulfilling, we added electronics to bring sound effects, music, pacing, and more advanced gameplay into the test. Soon after Flipslide hit the market, we had an award-winning game and fans around the world.

Don’t get caught "boiling the ocean”—using AI to address every question in one prototype. Instead, build discrete prototypes for discrete questions. Before generating anything, ask, “What am I trying to learn? Who needs to weigh in?” AI is exceptional at producing artifacts, but you need to direct it to give you artifacts that teach you something. You want to create prototypes that you can bring into research and put in front of users to understand what resonates with them and why. That’s easier to do when you know what you’re testing for.

Maintaining joy and discovery

It’s easy to use AI tools to manage a creative process. Some are even designed to do parts of it for us. But as designers, it’s crucial to invest in our own learning by doing. When we get our hands dirty, we learn to recognize what’s right, engage our imaginations and deep thinking, and energize ourselves and our teams. That practice is how we achieve great outcomes, for ourselves and our clients. It’s also how we keep it human—putting ourselves in the shoes of the people who will live with these designs every day and experiencing them ourselves.

There’s no question that AI is a game-changer for designers, and one that we’re happy to embrace. But it’s crucial to use these tools to support the best of design, rather than replacing the methods that have led to some of the world’s most important innovations. Building prototypes that enable you to co-design with users, test assumptions, and iterate with new learning leads to better results. Experiment with different tools, including the latest that AI has to offer. Once you understand each tool’s strengths and limitations, you’ll better understand what combination you need to engage not only others, but also yourself. Because ultimately, prototypes and great design will always need human creativity, imagination, and judgment. And the three Rs are a great way to get there.

“For decades, the three Rs have kept us grounded, reminding us why we prototype and ensuring that we get the most out of the design process.”

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Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
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Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
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Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
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The decisiveness crisis in senior leadership teams: Sam Conniff

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Mina Seetharaman talks with Sam Conniff, founder of Uncertainty Experts and author of The Uncertainty Toolkit, about why leaders often value appearing decisive over being right, and three learnable questions that help teams make better decisions without pretending to have certainty.

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How to not know: Simone Stolzoff

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Mina Seetharaman talks with journalist, author, and former IDEO Design Lead Simone Stolzoff about why certainty is seductive, how the pursuit of it can undermine decision-making, and how leaders can build uncertainty tolerance as a practical skill.

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AI tools for researchers, patterns vs. insights, and when to trust AI output: Q&A with Angela Kochoska

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IDEO Design Researcher and Data Scientist Angela Kochoska answers questions about using AI responsibly in research, including how to preserve nuance, distinguish patterns from insights, avoid outsourcing judgment, and recognize when AI-assisted synthesis is genuinely useful.

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How to use AI for more human-centered research: Hannah Rosenfeld

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IDEO Executive Design Researcher Hannah Rosenfeld shares a framework for using AI intentionally across the research process—not only to work faster, but to widen the aperture, notice nuance, challenge assumptions, and create new ways to engage with research data.

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