

Mental health, co-designed
Kooth partners with young people to create Soluna, a mental health resource for California youth.
Increasingly, digital spaces are proving detrimental to youth mental health. By co-designing with youth, Kooth and IDEO set out to flip the script, creating a positive digital space for young people to safely explore their mental wellbeing.
When Kooth, IDEO, and Blackbird, IDEO’s longtime development partner, first started working on the project, the window of opportunity was narrow, and the stakes were high. The group was up against a nine-week deadline to create a working proof of concept app. Also on the line: a $188 million contract with the Department of Health Care Services (DHCS)—one that would open an entirely new line of business for Kooth.
The app needed to do more than demonstrate functionality—it needed to prove its value. To ensure that they were creating an asset that truly fit the needs of young people, the team turned to an initial cohort of 13-25 year-old co-designers who explored early features, created video diaries, and shared their questions about and experiences with mental health. These young people often gravitated toward self-service tools that helped them take action based on their feelings. With their feedback, the team created new expressions of clinically-validated behavioral health tools like journaling, breathwork and white noise—and built novel tools, such as Starboard, an expressive drawing tool and a nod to art therapy.
The team took inspiration from content the co-designers liked to consume, such as story-driven video games that enable freedom of exploration, deepened by a unifying mythology. That led them to a constellation theme, which made the experience more intriguing and playful. The co-designers also recommended a dark color palette, because they preferred exploring the app at night.
With these insights, the team refined the proof of concept, and then conducted a one-week pilot with another 50 young people across California. Their positive feedback gave the State the confidence to invest in a $188 million, four-year contract for Kooth to bring the app to a platform at scale.
Over the next year, the team engaged another 150 young people to help design, shape, and test the app. At the same time, Kooth and IDEO created a clinical oversight group, which included a pediatrician, therapists, and other clinical specialists. This group anchored the platform in the practices of Acceptance and Commitment Therapy (ACT), cultivating psychological flexibility—the mindful acceptance of positive and negative emotions. Young people are invited to complete short reflections and surveys throughout their journey with the app, which includes rigorous, science-backed measurements to assess the therapeutic benefits.

Behind the scenes, the team developed a clinical-facing service and digital platform that empowers Kooth’s peer specialists, social workers, community curators, and clinicians to support the youth experience, all while protecting privacy and confidentiality. They also navigated a complex landscape of state requirements and government legislation, ensuring that the platform could cover topics like substance abuse and gender identity, and that users could access coaching within 24 hours, and choose from a diverse set of experts.
The last step was to select a name that worked across multiple languages, trademarks, and competitor branding, and didn’t come off as a mental health service, something the youth co-designers believed was critical. IDEO and Kooth landed on Soluna, a name that alludes to the app’s presence in both the bright (“sol” for sun) and the dark times (“luna” for moon).
Now, Soluna is available for free to all youth in California, and the state has set ambitious targets for reaching all young people at scale. Soluna is a living platform that will continue to receive product and design updates for years to come, all deeply rooted in youth co-design.
The US Surgeon General named mental health “the defining public health crisis of our time,” and cited social media, online bullying, and the isolation exacerbated by the COVID-19 pandemic as major drivers that have significant negative outcomes for youth.
In California alone, more than 284,000 youth cope with major depression. 66% of kids with depression do not receive treatment. Between 2019-2020, the suicide rate for kids ages 10-18 increased by 20%.
In 2022, California Governor Gavin Newsom’s Master Plan for Kids’ Mental Health set aside $4.6 billion to increase access to mental health and substance abuse support, the largest commitment to youth mental health ever made by a state.
94%
of proof-of-concept app users would recommend the Soluna app to a friend, and believe that engaging with the app would be a positive addition to their daily/weekly routine
6 million
young people in California had access to Soluna at launch in January 2024


A more comfortable Pap smear
Teal Health creates a system for at-home cervical cancer screening.
Creating a better cervical cancer screening experience is an important mission, but also a challenging one. Not only would Teal have to address the regulations that face healthcare device companies, it would also need to build a comprehensive telehealth platform and a physical product—a wand that could easily collect an adequate cell sample, even in the hands of an untrained person.
The first challenge was to create the wand. The device would need to do a lot: It’s impossible for a person to see their own cervix, so the user would have to be able to find the cervix blind, collect the sample themselves, and remove the wand from their bodies without contaminating it on other parts of their anatomy. Because this is something users are likely to do in their bathrooms, where there is no space to lie down, they would need to be able to use the device while standing—and with one hand. From the beginning, the IDEO team set out to design functional, testable prototypes to make sure the idea was viable, and incorporate diverse voices into the research process, including trans, minority, and disabled women.

Because the product is meant for people who aren’t medical professionals, the team worked to design something as simple, intuitive, and unintimidating as possible. They used a 3-D printer to create multiples of every prototype, autoclaves to make sure that the designs they were creating were sterile, and leaned into shapes women are already used to, like the cylindrical shape of a tampon. The wand they created has that same basic form, but with a soft sponge that the user can deploy with the turn of a dial to collect the sample, then close to protect it from contamination on the way out of the body.
With working prototypes in hand, Teal set out to test their efficacy. In an initial study with 220 participants varying in age, race, socioeconomic status, and geography, Teal found that not only were participants able to successfully self-collect samples, they also preferred them over the speculum, the device doctors typically use during a screening. Some 92 percent said if they knew the results were equal they would prefer self-collection, while 87 percent reported they would stay current with screening if Teal Wand was an option. Self-collection took the vast majority under two minutes to complete, and 97% of study participants reported it was very easy or easy to use. The Teal Wand recently received a patent for its unique design.

The IDEO team also worked on the packaging and unboxing experience, which plays an important role in supporting the user through the self-screening process. The team built in thoughtful design cues to give users reassurance that they are using the wand correctly, and to provide the same level of confidence they would have in the results of an in-clinic screening.
In January 2023, Teal raised an $8.8 million seed round from Serena Ventures, Emerson Collective, and Metrodora, and later that year, launched a nationwide clinical trial with leading health organizations including Johns Hopkins University, Yale University, the University of Colorado, Washington University, and others. In 2025, The Teal Wand became the first FDA-authorized device for at-home cervical cancer screening, with virtual medical provider support. Today, it's available in all 50 states. i’s an enormous step toward its North Star: catching cervical cancer earlier and saving lives.
Cervical cancer is nearly 100% preventable when it’s caught early, yet one in four women in the US are not up to date on their screenings.
More than 12,000 people in the US are being diagnosed with cervical cancer every year, and more than 4,000 people die of the disease, which disproportionately impacts Black, Asian, and Hispanic women.
More than half of cervical cancer cases are found in women that are not up-to-date on their screenings.
97%
of clinical study participants said the Teal Wand was very easy or easy to use.
87%
of participants said they would be more likely to stay current with screening guidelines if Teal Wand was an option.
94%
of participants said they would choose to collect their own sample from home rather than the current standard of care where a clinician collects it in-office.
2025
The Teal Wand becomes the first FDA authorized device for at-home cervical cancer screening, with virtual medical provider support.


Amplifying a movement
Cities United rebrands to create safe, healthy, hopeful communities for Black men and boys.
Cities United already had a strong foundation with its stated mission, vision, and values. IDEO brought those to life with a new visual and verbal brand identity system that celebrates Cities United’s inclusive approach to building relationships and reimagining public safety.
To help Cities United with its verbal identity, the IDEO team defined the organization's voice, tone, and key messages, making it easier to tell its story more consistently and clearly, a crucial step toward engaging stakeholders.
To define the new visual identity, the team created a new logo, a letter C composed of interwoven shapes that represent the three tenets of their vision—“safe, happy, and hopeful;” a new design language that references city grids; and a typographic system anchored by the typeface VTC DuBois, inspired by W.E.B. DuBois’s own custom lettering and designed by the Black-owned Vocal Type Co. The team also designed a color palette that embodies the textures of city life with hues reminiscent of asphalt, sunrise, and brick.
To amplify the refreshed branding, the team designed a new responsive website, citiesunited.org. The intuitive site shares the organization’s mission, resources, ongoing projects, and partner network, inviting stakeholders to join in their transformative work. IDEO also created a video to humanize Cities United’s mission and showcase its nationwide impact. It underscores the unity, resilience, and hope embodied by the organization through a chorus of voices.
This comprehensive rebranding widens Cities United’s reach and impact, helping the organization share its goal of creating safe, healthy, hopeful communities for young Black men, boys, and their families, and reintroduces the organization to a national audience.
The Cities United work was supported by IDEO’s Racial Justice Impact Fund, part of a commitment IDEO made in 2020 to address systemic racism and advance equity within our own organization, our client work, and beyond.
Cities United is committed to reducing the epidemic of homicides and shootings among young Black men and boys ages 14-to-24 by 50%.
Between 2009 and 2019, the number of Black children who “did not go to school at least one day in the past month because they felt unsafe at school or on their way to or from school” increased by 84%, according to Cities United.
Homicide is the leading cause of death for Black men and boys from birth to age 44, according to the Centers for Disease Control and Prevention.
2023 SF Design Week Award
In recognition of IDEO’s brand work with Citizens United


Balancing work and sleep
Somni’s personalized sleep program helps workers maintain their health.
Sleep is a critical resource for shift workers—and their employers, too. Together, IDEO and Somni worked directly with people with acute and chronic sleep challenges to create concepts that could support their sleep goals, and provide employers with the means to improve employee health.
When IDEO and Somni first partnered, the startup was an early-stage company, so the team started small, with focused sprints and workshops to redesign the core aspects of the company and product offerings. The team interviewed shift workers about their sleep patterns, which can vary quite a bit. Even when people keep to a specific schedule on work days, they often have to change their patterns on days off to spend time with family and friends, leading to a very disruptive sleep cycle. Research revealed that many third shift workers were dealing with sleep and health issues, but also a pervasive “machismo” culture, pressure to “tough it out,” and a reliance on energy drinks to deal with lack of sleep.

To address those issues, the team designed a digital experience for sleep cohorts, support groups where members could share their experiences and sleep strategies, and work with a coach and sponsor who already had been through the program. The platform analyzed workers’ data, and provided AI-enabled recommendations for improving their sleep. The big takeaway? Data by itself wasn’t necessarily helpful, and could be confusing for folks who were less digitally-fluent. Providing context, like a calendar that displayed sleep experiments at a glance, was crucial.
The IDEO team also created a new user experience for a genetic testing program that could uncover factors associated with sleep issues. Somni aims to use a saliva-based genetic test to monitor for DNA damage caused by circadian disruption, then leverage its sleep improvement program to prevent further damage. Because biomarker testing is a differentiating offer for Somni, it was extremely important that the team get it right, both to make sure that users could understand its utility, and for Somni to provide real value. The design challenge was unique—and not just because of data privacy concerns. Presenting data about DNA damage in a non-human-centered way could increase the anxiety workers had around their sleep.
At the end of the project, Somni leveraged the insights the IDEO team surfaced to improve products like its sleep coaching service, and to refine its biomarker testing offering. Based on this work, Somni has also created a pilot with a Fortune 100 company, which is currently in progress, as it works to mitigate the ill effects of disrupted sleep for employees and the companies they work for.
In the short-term, circadian rhythm disruption leads to an array of jet-lag-like symptoms, and in the long-run, it may contribute to weight gain, obesity, metabolic syndrome, type 2 diabetes, and cardiovascular disease.
It also impairs people’s ability to work, affecting productivity, creativity, and the overall work environment. Productivity loss can lead to employer baseline healthcare costs that are 26% higher, and over time, insomnia can result in an average cost of $4,267 more per employee per year.
In June 2019, the International Agency for Research on Cancer classified shift work as a probable carcinogen.
75%
user retention in Somni's sleep program
$2,450
savings per year per employee for users who complete the program
33%
improvement in sleep quality, and 41 more minutes per night


Design Thinking for Libraries
Design Thinking for Libraries is an approach to improving libraries through creative problem-solving.
This toolkit guides you through design thinking so you can start coming up with solutions to everyday challenges within the library. Design thinking, or human-centered design, is all about starting with people—the users that visit your library.
IDEO has been using similar methods to envision new products, services, spaces, and experiences that bring them to life. IDEO created this toolkit specifically for the library setting and is looking forward to seeing how you might create impact by seeing your work through a fresh perspective: the design thinking lens!
Learn more here.
Design Thinking for Libraries is an approach to improving libraries through creative problem-solving.


5 Invaluable Work Tips from Introverts
Introverts are the sleeping giants
Apparently I’m not the only one. Aya Jaffar’s exploration, “Introvert at IDEO”, reveals that I am healthier and far less freakish than I ever could have dreamed. As an intern, Aya took on the task of asking her fellow IDEOers how they embrace their introversion in such an extroverted environment.
IDEO is filthy rich with fascinating people. Every week we have stimulating lunch-hour talks and raucous happy hours. Our office is the ultimate embodiment of an extroverted workspace. We think out loud! We brainstorm together! We eat in teams! We have walk and talks, just like in The West Wing!
That’s all well and good for about half the population. But the best work cultures make space for those of us who seek occasional refuge from the chatter.
Here are a few comforting things I learned from Aya’s “Introvert” piece:
There's a spectrum
Carl Jung was a pretty smart fellow. He suggested that everyone falls somewhere on the Introvert <---> Ambivert <---> Extrovert scale, so none of us are purely one thing or another. Big Bird? Michelle Obama? Your bus driver? Probably all extroverts with introverted traits. Just like me.
Introverts recharge with solo time
Introverts aren’t shy! They’re exhausted and they need to step away from others to think things out or recharge. That’s also why they have monstrously large noise-cancelling headphones on. Always.
They've got skillzzzzz
While extroverts’ positive qualities are easy to identify and praise, we should be quick to notice the greatness and strengths of introverts too. They are world-class listeners, thoughtful synthesizers, and often gifted at lifting others up. They also thrive when working independently so they can get just about anything done if you leave them alone for a bit.
Introverts need thoughtful workspaces
While our colorful, collaborative work style might suggest otherwise, our office actually considers introverts more than we know. We have phone booths built for one, the hushed Lighthouse workroom, enclosed project spaces, and breakout couches that allow anyone to focus in a way that works best for them. Plus, IDEO expects us to manage our own space and schedule, allowing us the freedom to work from home on occasion without ever being judged.
So bring on that big dinner! And some wine! And a cheese platter!
You’ll find me in the bathtub, gearing up for tomorrow.

Hi. My name is Tal. I have to go home and hide in a bathtub. That’s not exactly a socially acceptable thing to say at a client dinner, but as an introvert in extrovert’s clothing, the thought has scurried through my head many times.


OpenIDEO: A Platform to Harness Collaboration for Social Good
OpenIDEO is an open innovation platform where people from all corners of the world collaboratively tackle some of the toughest global issues through launching Challenges, programs, and other tailored experiences.
OpenIDEO is an open innovation platform where people from all corners of the world collaboratively tackle some of the toughest global issues through launching Challenges, programs, and other tailored experiences.
A Challenge is a three-to-five month collaborative process that focuses attention on the topic and creates a space for community members to contribute and build off each other. This approach is modeled on IDEO's design thinking methodology.
You can learn more about it here.
Active Challenges
The Beyond the Bag Challenge, launched in partnership with Closed Loop Partners and leading retailers, seeks to identify, test, and implement innovative new design solutions that serve the function of today’s single-use plastic retail bag. Winning Ideas are eligible to receive a portion of $1 million in funding, participate in a Circular Accelerator program to receive further assistance in scaling, and access testing and potential piloting opportunities. Find out how you can be involved in the Beyond the Bag Challenge and sign up to receive email updates
‘Agents of Change' Atopic Dermatitis Challenge: Navigating Uncertainty
The ‘Agents of Change' Atopic Dermatitis Challenge: Navigating Uncertainty aims to find creative ways to help people with atopic dermatitis navigate through the ambiguity surrounding the condition with confidence while building awareness and empathy among those around them. Sign up to receive email updates and join the Challenge starting on September 14 to help change the way people think and feel about atopic dermatitis.
The $2M Food System Vision Prize is an invitation for organizations, institutions, companies, governments, universities, and other entities across the globe to develop a concrete and actionable Vision of the food system that they aspire to see in the year 2050. Together, we’re seeking answers to the question How might we envision regenerative and nourishing food futures for 2050? $2M will be distributed to the Top Visionaries, who will be eligible to receive a prize of $200,000 each.
Intrigued? Read about the many ways to be involved in the Food System Vision Prize and sign up to receive email updates.


5 Mindblowing Things We Heard at SXSW
Our pick of the techfest's best panels, people, and provocations
1. "85 percent of cancer can be cured in the next five years."
—Dr. Sanjay Patil
The health care industry missed the PC and internet revolution, but they won't miss the big data and analytics revolution, said Dr. Sanjay Patil, chief medical informaticist at MDLIVE, and John Sculley, a board member. According to the American Medical Association, 75 percent of in-person visits could be handled virtually. But they cautioned that it took 10 years for people to get comfortable with online banking and ATMs. Still, Patil and Sculley believe genomics and precision medicine will trigger massive shifts sooner than we might think, and had some very hopeful predictions. —Betsy Fields Smith, senior design and research lead

2. Robots would be smarter if we didn't interrupt them.
If we want robots to learn from us, we have to design them with the human capability of expressing their intent and emotion said Panellists Leila Takayama, senior UX researcher, Google[x]; product designer Nuri Kim, Fellow Robots CIO Thavidu Ranatunga, and Stanford Center for Design Research executive director Wendy Ju spoke about
For example, a robot often learns that a door is a door by staring at it for hours on end. If a person walks in front of a robot while it is learning, this can compromise the training session and hours of work. We need to design careful and intuitive indicators as to what state robots are in. If, for example, a robot was learning by staring at a door while scratching its chin or tapping its forehead, it would serve as a reminder to not interrupt their lesson.
This relates to work we are doing with autonomous vehicles. We will need to develop a new vocabulary of mobility through which vehicles and people can communicate. What sort of cues, both subtle and bold, have we come to expect drivers that help you anticipate their behavior? How might we thoughtfully design some of these cues into autonomous vehicles to make the future safer and more intuitive to move through? —Danny Stillion, partner/executive design director

3. The Jetson’s-style kitchen of the future is here.
The "kitchen of the future" technology exists and there are businesses being built upon it right now. We heard why in a panel called "From Palate to Plate: Defining a Taste Platform." It was framed as a panel about food data, but spoke more to how we interact with food today and might do so in the future, including replacement cycles for appliances, the lack of a portable “taste profile”, and so forth. We're thinking about these things at IDEO, too. Check out the Concept Kitchen 2025, work we collaborated on with IKEA.
While we've realized much of the Sputnik-era vision of the kitchen of the future, there's a fourth circle—system interconnectivity—that we need to start to consider. —Justin Massa, director of business strategy

4. Data will reform our criminal justice system.
What does the rise of information design for a complex social problem such as criminal justice reform look like? There is a growing movement to use open, public data for political advocacy and reform. And yet, even with a wealth of data, we’re unable to design for more accurate, immediate, and actionable ways of using it.
This panel, made up of experts and innovators using data for policy reform and program development said the most vulnerable in the system—offenders and their families—could benefit from the use of more transparent and actionable data, such as preventing false confessions in interrogation or exonerating prisoners from false convictions with DNA testing. They also spoke about the power of predictive policing in cities, and protecting those who are re-entering civilian life with data privacy so that they can secure a job or a loan. —Yennie Lee, impact manager, IDEO.org

5. Virtual Reality may change your beliefs.
Unsurprisingly, there was a lot of hype around VR at SXSW. But outside of finding a second home outside gaming, the use cases I'm most excited about are empathy building, and overcoming trauma. VR can deliver sophisticated, deep storytelling that stays with you. It puts you very close to being in someone else's shoes.
Planned Parenthood is doing just that, showcasing its seven-minute film "Across The Line", which follows one woman's journey from her car to the abortion clinic as she confronts a sea of pro-life protesters. Some footage is live action, some animated, but the audio is a live recording from outside a clinic in Illinois. It’s upsetting. And it may just change someone's mind on this issue. —Karoline K, communications designer
Huge thanks to Karoline K for the illustrations in this story.
President Obama, the hyperloop, Wired's Kevin Kelly, Microsoft's HoloLens, Twitter's Biz Stone and, wait for it... Pee Wee Herman! Among the thousands of conversations at SXSW, it can be hard to separate the signal from the noise, so we asked IDEO's SXSW speakers to share their greatest hits. What they came back with—robots, genomics, VR, criminal justice, privacy—proves that design is going places it's never gone before.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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