

In Mexico, redefining retail
FEMSA creates a digital ecosystem to increase customer value at its network of OXXO stores.
The IDEO team quickly discovered that the challenge of designing a Digital@FEMSA super app for tens of millions of customers was matched only by the operational complexity of bringing together different teams that had already created various apps with separate value propositions. Not to mention the 22,000 stores specifically tailored to local communities.
To kick off the project, the IDEO team built on FEMSA’s already deep understanding of its customers by meeting them in their homes and communities. The team discovered that users didn't care about long-term rewards; instead, they wanted everyday help to thrive long-term. Connecting omnichannel rewards to regular spending would allow them to save time and money—something they said was particularly important. Along with market research, insights like these directly informed the app's design, ensuring that it was compatible with users' everyday habits and preferences.

Meanwhile, the project team also worked to ensure the app fit the priorities of the various teams inside Digital@FEMSA, designing a comprehensive process for testing joint value propositions. Together, the team created a new design system, iconography, and set of unifying principles. IDEO also worked closely with the Digital@FEMSA teams to ensure that the app's design was in line with their strategic goals and technical capabilities, and built the app's initial information architecture. They incorporated secure transactions, effortless coupon redemption, personalized offers, and a cohesive loyalty program.

From there, the IDEO and Digital@FEMSA teams quickly transitioned into the design and development phase, producing prototypes of the new app, dubbed Spin Premia. With the help of user testing, they were able to continuously iterate to improve the app's features and functionalities, creating a user experience that was both seamless and intuitive. In just 10 months, they went from a small digital team with an ambitious idea, to a 150+ people product organization and an MVP launched in one region. And thanks to a tight partnership, the teams were able to seamlessly integrate Spin Premia into Digital@FEMSA's existing systems, resulting in a scalable implementation nationwide just a few months later.
The introduction of Spin Premia was a milestone in FEMSA's digital transformation path. Following a true ship and iterate model, just a few months into the project, the company released a smaller, focused version of the app in just one city in Mexico to quickly learn from customer experience before expanding to new regions. Since then, the Spin Premia app has quickly gained popularity, offering a safe and user-friendly platform that millions of Mexican consumers have embraced. It has also allowed FEMSA to broaden its digital portfolio and extend its customer base throughout Mexico, elevating customer satisfaction and fueling business expansion.
13 million Mexicans visit FEMSA’s OXXO convenience stores every day. But the company had ambitions to leverage digital experiences to increase customer engagement.
To get there, Digital@FEMSA needed to deliver exceptional digital products with the agility to serve an entire population.
4.7 stars
Spin Premia’s app store rating
22.8 million
active Spin Premia program users


A hotel brand for new travel paradigms
IHG introduces Garner, a midsize brand elevated by thoughtful design.
Midscale hotel brands are the fastest-growing hotel segment in the US, attractive to both travelers and hotel owners. But often, their messaging feels repetitive, and travelers have a tough time differentiating between them. With a warm, thoughtfully designed midscale brand, IHG had an enormous opportunity to distinguish itself in a crowded market.
IHG’s goal was to deliver a guest experience that felt genuinely unique and resonant—and quickly. With costs on the rise, many owners were motivated to turn toward conversion brands, which allow them to refurbish hotels under a new brand rather than invest in construction, a way to grow their portfolio in a tight financing market. Meanwhile, IHG’s competitors were set to introduce new conversion brands of their own. The company was looking for a partner that could work swiftly and iteratively to deliver a distinct brand.
For the IDEO team, the answer lay in communicating the brand’s value, starting with a custom logo rendered by hand. Inspired by vintage sign painting and modernist typography, the team sketched different versions of the letterforms, reviewing them with IHG until they had a set that brought to life the generosity and sense of invitation associated with the hotel’s spaces. They also worked to ensure the wordmark was visually balanced and would translate well across a variety range of scales. From there, they built an expansive brand world, including bespoke navigation icons, a full interior and exterior signage system, and a video to support the Garner launch.
The result is a hotel brand that stands apart in its category for both travelers and owners: thoughtful and well-designed yet affordable. As competition in the midscale segment continues to increase, Garner has been central to IHG’s growth strategy. Launched in the fall of 2023, Garner opened 100 hotels worldwide in just 16 months, making it the fastest-ever IHG brand to scale globally. The brand’s increasing popularity among owners and developers is driven by the growing demand for conversion properties, which accounted for 52% of IHG’s room openings in 2025. Garner plans to continue its rapid expansion with nearly 80 additional hotels in 12 key markets, including the US, Mexico, Italy, and Japan.
Conversions account for 12% of the global hotel pipeline, enabling hotels to switch brands and refurbish, boosting revenue without expensive construction.
The US midscale hotel segment, valued at $14B, is expected to reach $18B by 2030.
100 new Garner Hotels
in less than 3 years—the fastest-scaling brand in IHG's history
500 Garner Hotels
planned in the next 10 years; 1,000 over the next 20


Moving dementia care forward
Together Senior Health provides digital solutions to combat cognitive decline.
Alzheimer’s and dementia are notoriously difficult to treat—and scientists estimate that some 50 percent of people who have dementia are undiagnosed. Recognition of symptoms and early intervention are key. Together and IDEO set out to conduct user research to inspire new products that would help patients with cognitive decline take charge of their brain health.
The first priority was to expand the reach of the Moving Together program, which combines group movement exercises with mindfulness techniques, led by a trained group instructor. The IDEO team conducted remote and in-person interviews in Florida, where one in five residents is age 65 and older, and rates of Alzheimer’s and dementia are among the highest in the country. One of the key insights the team discovered was that many older adults didn’t understand how behaviors like smoking, exercise, and diet can be risk factors for cognitive decline. Their input inspired a new design principle for the program: “No naked feedback.” Any time participants received health coaching advice about modifying their lifestyle, they would also be given resources on why and how to do it, so they would have a pathway to boosting their brain health.
The IDEO team folded insights like this one into the design for four new product offerings, including personalized brain health education, new online community engagement tools, partnership programs, and health coaching services, as well as a new user interface to illustrate them. Along with Together they also developed an implementation roadmap of next steps to bring the new digital product offerings to market, such as hiring a brain health coach and creating a new course curriculum. Now, Together has enrolled 165 people in the Boost Your Brain Health Clinical Trial, which is looking at outcomes such as reduced risk of Alzheimer's and maintenance of cognitive function for the Brain Health Together program. With trial completion in Q3 2024 and product launch in early 2025, growing numbers of people with MCI will have access to this exciting program. Together incorporated almost all of the elements from the IDEO roadmap into the final curriculum, and the team often refers back to insights the team gathered as guiding design principles.

Fighting barriers to diagnosis
With its online program growing, Together wanted to take on an even bigger problem: dementia underdiagnosis. Co-founder Dr. Deborah Barnes had recently developed an algorithm that uses patients’ health records to calculate their risk of undiagnosed dementia, called the electronic health record Risk of Alzheimer's and Dementia Assessment Rule (eRADAR). Together was looking to find creative ways to equip and empower providers to use risk scores like eRADAR in primary care settings.
One piece of the puzzle? Many primary care doctors are unaware that better management of Alzheimer’s disease and dementia can have a positive impact on other chronic health issues—like diabetes, hypertension, and depression. So by encouraging providers to prioritize dementia care, they can help support the overall health of older adults with cognitive decline. The IDEO team recommended a curriculum for continuing education courses for doctors that make that link clear—another step toward increasing dementia diagnosis and improving overall health.
Better help, sooner
To understand the patient experience, Together and IDEO decided to work directly with patients and caregivers to uncover what was stopping them from asking for dementia screening. The IDEO team quickly learned many patients were afraid of facing a diagnosis that signified a loss of agency and control, especially when they didn’t believe there were good treatment options. Often, they were unaware that there were things they could do to improve their brain health. They needed to know what steps to take after a diagnosis, and who could provide actionable advice. In response, the IDEO team designed a digital activity toolkit and physical booklet to guide patient families through the early stages of a dementia diagnosis, including recognizing the signs and symptoms, having better conversations with their doctor, and getting connected to support groups and programs like Moving Together.
Solving the problem of dementia underdiagnosis involves complex systems-level thinking and designing for the entire health ecosystem of patients, providers, and insurance payers, and solutions for Alzheimer’s and dementia care are still in their infancy. But already, this work is empowering patients and doctors to prioritize brain health and get screened sooner, and Together, which has since been acquired by Linus Health, is still working to move dementia care forward.
Approximately 12-18% of people aged 60 or older live with mild cognitive impairment, while memory loss, Alzheimer's and dementia affect more than 50 million people around the world.
An estimated 50% of people living with dementia are undiagnosed.
165 enrolled
in the Boost Your Brain Health Clinical Trial


Culture as catalyst
Moderna defines its Mindsets to preserve its future.
Many companies view culture-building initiatives as nice-to-haves. At Moderna, Mindsets are a business imperative, crucial to its plans to develop breakthrough products quickly.
For companies working on solutions as vital as a COVID-19 vaccine, delays and mistakes don’t just mean missing a product launch date—they’re life-or-death, and on a large scale. Moderna had to ensure that its employees knew how to make the right decisions, evaluate risk, and move quickly—even if they came from organizations with more bureaucracy and less risk tolerance. In 2021, IDEO sat down with longtime Moderna veterans to hear stories about moments that exemplify the company's culture, like the day a critical piece of equipment arrived but was too big to fit through the door. Taking it apart would have added days to their timeline. So employees took sledgehammers to a wall instead. Stories like this one fed into the crafting of the list of Mindsets, such as “Act with urgency: Action today compounds the lives saved tomorrow” and “We behave like owners: The solutions we’re building go beyond any job description.”

To gather feedback, the team shared the draft Mindsets with a diverse set of employees—new hires, veterans, folks already closely aligned with the culture, folks for whom it wasn’t the most natural fit, and a plethora of employee resource groups. CEO Stéphane Bancel and the leadership team took crafting and iterating on the Mindsets very seriously, wordsmithing and tweaking them with the team until they were ready to share them officially. Now, new hires learn about the company’s Mindsets in Moderna ONE, an onboarding process that IDEO helped revamp, while existing employees attend a workshop to ensure everyone at the company knows not only what to do but also how to do it effectively. In a matter of weeks, IDEO helped Moderna codify its culture for employees and set the company up for continued success. Moderna continues to embed these Mindsets across the entire employee lifecycle to systematically scale its culture.

For employees new and old, the clarity of the Mindsets has made it easier to understand expectations and to understand the company itself. Long-term veterans responded with comments like, "These really help explain why we're working this way,” while one newbie said, "It feels like a homecoming to hear the culture that we’re trying to bring through.” But more than just solving a cultural issue, the new Mindsets have fulfilled a business imperative: Holding on to the secret sauce that made Moderna successful to begin with, setting the stage for its next five years of breakthroughs.
When the World Health Organization (WHO) declared the COVID-19 health crisis a pandemic in March of 2020, Moderna had fewer than 1,000 employees. Four years later, it’s more than five times the size.
Ranked #1
BioSpace Best Place to Work, large company in 2024
Ranked #6
Boston Consulting Group’s 50 Most Innovative Report in 2023
Ranked #4
Deloitte’s Technology Fast 500 List in 2023


Feeling Stuck at Work? Switch to “Play Mode”
Jake Knapp shares how a change in mindset can unlock creativity
My friend Stefan suggested I try a different mindset. Instead of trying to get things right, I should put myself in “play mode.” From his email:
Right then, I was working on an illustration for part of my book where some early readers got confused. But I wanted to get it right, so I’d been putting it off. "Okay," I thought. "I can afford to waste an hour on this."
I tried play mode. I told myself the next hour didn’t matter—I was just goofing around and having fun. I set a timer. I made about 15 rough sketches. Then the hour was up. And I hadn’t gotten it right. But I’d broken the ice, and I was in the zone, so I kept working. Thirty minutes later, I had an illustration I was happy with. And the whole thing was fun rather than stressful. Play mode worked!
I’m writing this post to remind myself of the value of play mode. Next time you talk to me and I say, "I’m stuck," tell me to flip the switch.
This post was originally published on Jake Knapp's blog.
I get stuck a lot. I get stuck writing, editing, making slides, designing, replying to email. I get stuck anytime I want to get something right.


Why Gesture is the Next Big Thing in Design
With new cameras, sensors, and AI, it's time for design to get physical
But there are limitations to voice-enabled interactions. They’re slow, embarrassing when other humans are around, and require awkward trigger phrases like “Okay, Google” or “Hey, Siri.”
Thankfully, though, talking into midair is no longer our only—or best—option.
The new iPhone introduced a camera that can perceive three dimensions and record a depth for every pixel, and home devices like the Nest IQ and Amazon's Echo Look now have cameras of their own. Combined with neural nets that learn and improve with more training data, these new cameras create a point cloud or depth map of the people in a scene, how they are posing, and how they are moving. The nets can be trained to recognize specific people, classify their activities, and respond to gestures from afar. Together, neural nets and better cameras open up an entirely new space for gestural design and gesture-based interaction models.
These new options beg the question: Of the existing interaction modalities—haptics (touch), sound (voice), and vision (gesture)—which is better to use when, and why?
The use case points toward an answer. When you’re SCUBA diving, or water skiing, or directing traffic on the deck of an aircraft carrier, the auditory channel isn’t available, so gesture or touch become essential.
In an operating room, a surgeon’s hands are sterile; she can’t flip through radiology scans—only speech and gesture are available. If you’re conducting an orchestra or on a military raid you can’t call out commands, so we’re back with gesture.
WATCH: From Charlie Chaplin to Cricket, there are a wide range of sources to inspire us as we design for gestural communication.
To dig into it further, our team at the Cambridge studio snagged a camera like the one in the new iPhone and performed a series of experiments to figure out when gesture might be the best choice.
First, we gave pairs of people an idea, then we asked them to make a four-handed pose to express that idea.

Then we recorded stories and tracked people’s hands using computer vision to study when we naturally deploy gestures to amplify emotion or explain a concept.
WATCH: Tracking how we gesticulate to bring stories to life.
WATCH: Ask a group of people to perform an action or request and you get some variation. The trick is finding gestures that are as universal as possible.
Lastly, we trained a neural network to recognize a small set of gestures, and used these to control a Philips HUE light set and a Spotify station to create an installation for the office.
WATCH: Using a set of gestures, we trained a few devices in our office to respond to our cues and adjust the lights and music.
In messing around with these exercises, we discovered that gestures need to be either sequential, like a sentence—noun then verb, object plus operation. For example, for “speaker, on,” one hand designates the noun, and the other the verb: You point to speaker with left hand and turn the volume up by raising right hand.
Another surprising insight: Gestures are generation-specific.
When asked to signal turning up the volume, a few people twisted an invisible knob, but most of the under 30s lifted a palm or made a pinching gesture with their fingers.
After analyzing our results, we boiled our thoughts down to four reasons to opt for gesture over voice or touch:
- Speed: If it needs to be fast, gestures are much quicker than speaking sentences.
- Distance: If you need to communicate from across the room, gesture is easier than dealing with volume.
- Limited lexicon: If you don't have a thousand things to say, gestures work well. The smaller the gesture set for a given context, the easier it is to remember. (Thumbs-up/thumbs-down, for example.)
- Expressiveness over precision: Gestures are well-suited to expressing emotional salience. A musical conductor communicates a downbeat and tempo, but also so much more: dolco, marcato, confidence, sadness, longing, and more.
It's exciting to imagine a whole new category of products that will take advantage of gesture’s subtlety, expressiveness, and speed.
How might we use gesture in unexpected ways? I’d love to hear your thoughts.
Many thanks to the rest of the team: Lisa Tacoronte, Todd Vanderlin, Jason Robinson, Danny DeRuntz, Brian Standeford, Eric Chan, and Ari Adler.
Since Siri was introduced in 2010, the world has been increasingly enamored with voice interfaces. When we need to adjust the thermostat, we ask Alexa. If we want to put on a movie, we ask the remote to search for it. According to some estimates, some 33 million voice-enabled devices reported for duty in American homes by the end of 2017.


The Life of David Kelley, According to His Shelves
The first Apple mouse, the Jaminator, and other gems from the personal collection of IDEO's founder
“I don’t think of myself as a collector, I just keep the stuff that happens in my life," Kelley says. And what happens over the course of a life in design adds up.
Kelley, who founded IDEO 40 years ago and went on to launch Stanford's d.school, has a lot of stories to tell, and most of them are connected to stuff—stuff IDEO made, stuff given to him by other designers and architects like Ettore Sottsass (who also designed Kelley's house), stuff that unlocks memories and, not infrequently, gets him choked up. (SPOILER ALERT: skip to 1:54 where he points out a picture from his wedding. One of the guests is IDEO cofounder Bill Moggridge, the father of interaction design, who died in 2012.)
Take a tour of David Kelley's office shelves
The wall of wooden cubbies in Kelley's small Palo Alto office is crowded with prototypes, model automobiles (Kelley is also a car buff who owns about 20 vehicles, including a 1954 Chevy pickup), and other curios like a giant "I" that lights up and is inscribed with his life's story. His coworkers fabricated it for him in the company shop for his 50th birthday.
In fact, Kelley has a small museum of birthday keepsakes that IDEO designers have given him over the years: a giant spotlight, an old motorcycle, and one of those mechanical horses that costs a dime to ride, purchased from a grocery store.
Inspiration and materials for those gifts often came from University Art, the Palo Alto supply store down the street from the studio. "There was a guy named Jim, lovely white haired guy," Kelley says. Jim was the store manager, and when Kelley told him he was starting a new company down the street and would like to open an account, Jim replied that they'd have to charge $50 a month to qualify. Kelley admitted he didn't know if they'd be able to do that. "Fast forward a few years, Jim was still there and we had about 350 employees and we were charging $50 a minute. Jim would always remind me of that story..."
Kelley's collecting gene runs in his family. His mother used to call it "shopping in the basement." She'd go down to the first floor of the house and dig up something from Kelley's past and send it to him for his birthday.
"Things would show up in the mail: My leather pouch that I would keep my marbles in when I was a little boy; my boy scout uniform. I'm kind of in that same vein as my mother. I'm keeping things that are meaningful. When I am sitting around, I can look at the model we made of the first mouse or the Christmas card we made in 1993 and I just think, it's pleasurable now; it's going to be even more pleasurable as I get older."
Though IDEO still makes stuff, much of what we design, along with what we consume, has become less tangible. And it's a good thing—there's not much more room on Kelley's shelves.
It's not everyday that you see the first ever example of something you love. So, when David Kelley invited us into his office and pulled an early prototype of the Apple Mouse off his shelf, I let out an audible gasp.


Get to Know the Creator of Song Exploder
Graphic designer, musician, podcaster: Hrishikesh Hirway is a creative jack of all trades.

In one sentence, who are you?
I'm a creative jack of all trades, I guess, which can be useful but is often frustrating, especially because I'm surrounded by very talented people with a depth of skill and knowledge that always feels out of reach for me.
What do you do? How did you learn it?
These days, I mainly make music and podcasts. I write and sing songs under the name The One AM Radio, I've scored some film and TV, and I make beats in a project called Moors. The podcasts I make are called Song Exploder, in which musicians trace the creative decisions that went into a song of theirs, and The West Wing Weekly, in which the Aaron Sorkin TV series is discussed in detail. As far as how I learned—I studied graphic design in school and I think that had a big influence on how I think about things. With music, I mainly learned by listening to others talk about what they do. That became the basis for starting a podcast, too; Song Exploder is about listening closely.
3 favorite possessions?
- My computer (whatever it is at any given time, it's my way into everything)
- My custom Healy electric guitar (it looks and sounds beautiful, and it's the first time I'd ever had anything custom-made)
- My house (it's small but peaceful and cozy, it's where I live and work, and it feels like an extension of who I am).
What does a typical work session look like?
Part of the garage at my house was converted into an office, which I use as a makeshift recording studio. I have my computer, my piano, and my guitars in there. I sit in front of the computer, and usually work in two-hour bursts until my focus runs out. Then I pace around the backyard and in and out of the house for a while until my ears and my brain settle back down, and then get back to work. I usually start in the early afternoon and work until pretty late into the night.
How do you get over creative block?
I'll let you know once I figure it out. I started Song Exploder in part because of writer's block in my own songwriting…and I'm still not sure that I've gotten through it.
How do you see the world in 2078?
At this point, I'm just hoping there will still be a world left to see in 2078.
What’s your number one bucket list item?
One casualty of my dilettantism is that I don't have a a number one bucket list item. I have three items that might rank at number four, though: I'd like to produce a feature film, design my own house, and see all seven continents. But if none of them happened, I'd find something else.
Who are you creative crushin’ on lately?
I am in love with the music of Grouper and the prints of Phil Chang, who is pushing at the edge of what photography can be.

Podcasts are the most important medium of our time. That’s right. They provide a meritocratic platform, and the best of them verge on art. One such podcast, Song Exploder, introduced me to the creative talent of Hrishikesh Hirway about three years ago. Since then, Hrishi and I have kept in touch—he even gave a visiting lecture on the intersection of sound and graphic design at our San Francisco studio. Like all of us at IDEO, Hrishi approaches every project as a design problem. I was thrilled to again catch up with him in this installment of Creative Crushes.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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