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Latest work

A portable, life-saving defibrillator

Designing a complicated device that’s affordable and transportable.

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Strategic Futures
Health

As many as one-third of the 300,000 annual cardiac arrest fatalities in the US could be avoided if defibrillation was applied within minutes of the cardiac event.

Working with Heartstream, IDEO tested the effectiveness of alternative defibrillator configurations with different users to help develop a highly mobile and easy-to-operate product. Heartstream systematically refined the concept with the goal of making its defibrillators affordable, transportable, and as ubiquitous as fire extinguishers.

(This device is now manufactured by Philips.)

Heartstream
Heartstream
A portable, life-saving defibrillator, defibrillator, emergency medical device, Heartstream, healthcare, health innovation, patient experience, product design, industrial design, new product development, innovation, product development

A new venture changes the way we polish nails

Redesigning the nail-painting experience for both hands.

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Consumer Products & Retail

Julep, a fast-growing beauty brand, noticed a problem that has vexed generations of nail polish users: The wand on the bottle is awkward and clumsy to use.

After rounds of user research, IDEO and Julep came up with the solution: the Plié Wand. The elegantly tapered handle sits easily in the hand and connects magnetically with a wand finely calibrated for precision. And for maximum flexibility, it bends to rest gently in the hand, making it an ambidextrous instrument.

Julep
Julep
A new venture changes the way we polish nails, beauty innovation, nail care, Julep, consumer products, retail, consumer experience, retail innovation, venture design, new business creation, business model innovation, how to launch a new business, innovation, research, user research

A new kind of home for disabled soldiers

Designing accessible homes for disabled US military veterans and their families.

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Health
Public Sector

Injured US servicemen and servicewomen returning from war must adapt to a home, finding workarounds to cope with their surroundings based on individual capabilities and preferences. Clark Realty Capital, a Virginia-based real estate firm that has partnered with the Department of Defense on more than $4.7 billion in privatized housing, collaborated with IDEO on a new model for building accessible homes on military installations.

Facing the challenge of visualizing and designing the ideal home for soldiers injured in the field, Clark Realty Capital and IDEO designed floor plans and amenities that would meet or exceed the Americans with Disabilities Act (ADA) standards and be versatile enough to accommodate varied physical and psychological needs. The IDEO design team took an in-depth look at accessibility issues, interviewing and observing civilians and injured soldiers, and asked questions that shed light on how active-duty service members resume civilian life after debilitating injuries. What could make their experience more dignified and healthy, and what might reconnect them with family, close friends, and the world? The team uncovered seven contrasts that defined the complex needs of disabled soldiers and their families, and used these as direction and inspiration for adaptable homes for specific physical, mental, and emotional needs that also fit into the context of everyday life.

The final deliverable consisted of the home design but also included a book and poster that featured floor plans, elevations, and interior renderings. A compelling video montage depicting three real-life military families in the context and challenges of their current homes further reinforced the goals of this worthwhile endeavor.

US Army Fort Belvoir and Clark Realty Capital unveiled the homes on November 30, 2011, in Fort Belvoir, Virginia.

Clark Realty Capital
Clark Realty Capital
A new kind of home for disabled soldiers, veteran housing, accessible housing, Clark Realty Capital, healthcare, health innovation, patient experience, public sector innovation, government services, civic innovation, inclusive design, accessible design, equitable design, innovation, government

A new way to vote for the people of Los Angeles

An intuitive, accessible voting experience and ballot machine for every type of voter.

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Breakthrough Products
Public Sector

With nearly 5 million registered voters, Los Angeles County represents the largest voting jurisdiction in the United States. Guaranteeing every citizen the right to an accessible and intuitive voting experience has been the highest priority for the Los Angeles County Registrar-Recorder’s office, which oversees the election process.

To revamp its antiquated voting system that dates back to the 1960s, LA County hired IDEO to design the concept, look, and feel of its next-generation replacement, a modular system that could adapt over time. And just as important, one that would be designed, developed, and owned by the county.

Working closely with LA County staff, IDEO designers created a voting system that addresses the complexities unique to that voter base, including its vastly diverse population and its myriad election laws and policies. It was imperative for designers to build a system that would be useful and accessible to all types of voters: those who are vision and hearing impaired, in wheelchairs, have learning disabilities, are unfamiliar with technology, speak languages other than English—voters of all ages and backgrounds.

Their goals: to create one device for equal access, to define a voting process that feels familiar to voters, balancing both emotional and functional needs, and to build a system that’s adaptable over time.

The voting machine is customizable to meet the needs of every type of voter.

The resulting prototype, designed in collaboration with Digital Foundry and Cambridge Consultants, is a voting device that’s customizable for different user experiences. A touch screen allows any voter to easily navigate the ballot by advancing through different screens showing lists of candidates and ballot measures. For those with vision impairment or reading disabilities, an audio and controller experience guides voters through their options with a push of a few simple buttons. And voters who prefer to read the ballot in a different language—Spanish, Chinese, Korean, or any one of the 11 languages supported by the county—can choose their preference on the same machine. Once they’ve tapped in their selections on the device, they receive a printed paper ballot that goes into an integrated ballot box (the use of a traceable paper ballot is still mandated by law).

Just as we’re able to use our mobile devices to simplify our lives for everything from shopping online to fetching a taxi, the new prototype also allows voters to participate in the ultimate act of democracy with the same ease and accessibility. Voters can mark their votes on their cell phones when it’s convenient, then go to a polling station to transfer their selections from their phones to paper ballots, and cast their ballots in a ballot box.

It’s this convenience factor that officials hope will ultimately make the act of voting more meaningful. “As an election administrator, I can’t drive how exciting the candidates are or how controversial the measures are,” said Dean Logan, LA County’s Registrar-Recorder and County Clerk, whose vision has driven this project. “What I can do, though, is drive a voting experience that’s appealing and that makes you feel the actual weight of the significance of casting a ballot. To be able to go to any location that’s convenient to you, I think adds to that sense of intrinsic value to the voting process. It makes it feel like I’m participating in something that’s meaningful and important, that’s consistent with the way I do other things in my life.”

Once the bulk of the work was completed in June 2016, IDEO handed off designs to the county for execution. IDEO has continued to advise the county and its implementation partners on an as-needed basis to ensure the original intent of the designs—to create a deeply human-centered voter experience—are incorporated during the implementation phase. LA’s new voting system, which rolled out in 2020, has the potential to influence how other counties across the country update their outdated systems.

Working closely with blind voters, design researchers strived to ensure the voting process was easy and intuitive.
A look into how voters would be able to pre-mark their selections on their mobile devices before going to a polling place to transfer their selections and cast their ballot with this new system.
The prototype features a touch screen that allows voters to advance through different screens.
IDEO researchers and the Los Angeles County Registrar’s team organized prototyping events at community centers around the county.

VIDEO: Democracy By Design, interviews with designers, researchers and Los Angeles County staff. Produced by the Los Angeles County Registrar/County Clerk.

Los Angeles County
Los Angeles County
A new way to vote for the people of Los Angeles, voting experience, voting machine, accessible voting, Los Angeles County, public sector innovation, government services, civic innovation, inclusive design, accessible design, equitable design, civic design, government innovation, citizen experience, innovation, prototyping, learning, government

Designer’s Playlist #2

A few things IDEO Munich's Shruti Ramiah can't stop thinking about

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Name: Shruti Ramiah
Location: Munich
Role at IDEO: Design Research Lead
Joined IDEO: 2011
Website: www.shrutiramiah.com
Titillating Fact: I travel a lot for work, and one thing that helps me make every new place feel like home is the BBC World Service Radio (plus a healthy dose of BBC Radio 4). My grandfather used to tune into the World Service News every evening on Shortwave Radio. Now I have the digital radio on almost all the time, and I find the familiar voices very grounding. It’s also why so many of my conversations start with “So, I was listening to this show…”

Linyl, a past project from Shruti’s website.

1. Flash Forward

Flash Forward is a podcast about the future. Each episode starts with a little audio story playing out one potential future scenario—from the believable to the bizarre. I love the way Rose Eveleth brings intangible futures to life in these stories and then breaks them down to investigate the elements of the scenario.

Flash Forward Podcast.

2. New Philosopher

I discovered this magazine in Sydney. It’s one of many great independent magazines coming out of Australia. Each issue focuses on one theme that is relevant to contemporary life, and explores it from a variety of perspectives. I am amazed at how they make philosophical questions accessible and understandable. Don’t be put off by the name.

New Philosopher Magazine.

3. Jean Jullien

Jean Jullien is a wonderful graphic artist with a great light-hearted sense of humour in his work. Following him on Instagram ensures that there’s always a smile (or a smirk) waiting for me in my feed everyday. @jean_jullien

Jean Jullien’s Instagram.

In this series, we ask IDEO designers to share the stuff they're digging right now—tools, books, music, sites, people, places—so you, too, can drink from the fount of inspiration bubbling up here. This week's guest star: Shruti Ramiah.

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designer's playlist 2, music, creativity, creative confidence

Quick + Dirty Design Tips: InDesign

Bite-sized tool tutorials from the pros

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OUR FIRST TIP COMES FORM NJOKI GITAHI, SENIOR COMMUNICATIONS DESIGNER AT IDEO, WHO RECENTLY LED INDESIGN NOVICES IN NEW YORK THROUGH AN EMAIL-BASED INTRO TO ADOBE'S POWERHOUSE PUBLISHING TOOL.

Sometimes you need to cut to the chase. If you're learning a tool outside your discipline, it's usually because a deadline is looming and your go-to experts can't help. There's no time to luxuriate in lessons. You need Quick + Dirty tips: bite-sized tool tutorials to beef up your skills, one morsel at a time.

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quick + dirty design tips indesign, quick + dirty design tips, learning

When Physical Met Digital in the Fields of Myanmar

Prototyping agents for change

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Working with hardware enables designers to create more meaningful, situation-specific interactions that might feel cumbersome or be impossible with software alone. Last year, I had the opportunity to work on a project with IDEO.org (a nonprofit design organization that launched out of IDEO with the mission to improve the lives of people in low-income communities through design) that tested my software and physical design skills. The brief: Apply low-cost sensor technology to precision agriculture for smallholder farmers in developing countries.

Informed intuition

Before heading to the field, our small team started by researching precision agriculture practices and technologies for farms and households. We found inspiration in devices like Parrot Flower Power. Even so, we really had no idea what a good precision agriculture device could be, or what challenges farmers faced. But at IDEO, we believe that you learn best by doing. So we quickly ginned up three devices to facilitate conversation with farmers: the Magic Stick, the Ambient Sensor, and the Rice Shoot.

The Magic Stick

Physically, the Magic Stick was inspired by traditional farming tools like rakes and shovels. The tip of the stick was a temperature/humidity sensor that could be stuck into soil or crops that have been harvested and put in storage. Digitally, the Magic Stick created a data table that combined temperature and humidity with GPS location.

The Ambient Sensor

The goal of the Ambient Sensor was to help prevent the growth of a common toxin that spoils crops in storage in many parts of the world. The sensor tested the environment for the conditions that the toxin thrives in: high humidity and temperature. We designed the device to hang on a storage shed wall, and if high humidity and temperature conditions were detected, LED feedback would alert farmers and prompt them to ventilate the space.

The Rice Shoot

We designed the Rice Shoot to measure the water content of rice fields, making the process of rice paddy irrigation more resource efficient, and potentially increasing yields and reducing disease.

Meeting with farmers in Myanmar's Irrawaddy Delta.

We brought our early prototypes to many farms in Kenya, Tanzania, and Myanmar—countries where IDEO.org had existing relationships. During our travels, we spent our days designing, wiring, and programming in the back of bouncing trucks, tidal river boats, and turbulence-prone airplanes. All the people we spoke with were smallholder farmers who need to farm in order to live. Together, we discussed the challenges of growing specific crops in specific regions, as well as any personal challenges they faced. In northern Myanmar's dry zone, we learned that there were no consistent optimal irrigation practices for betel nut, a cash crop that is a big part of the region's economy. Each farmer was watering at different times of day and for different lengths of time, with different yields.

From left to right: the Magic Stick; optimal moisture sensor; the Betel Meter outside its case.

Introducing the Betel Meter

Our time researching with these farmers showed that what they really needed was an upgraded Magic Stick—something with a brain. So we created the Betel Meter, a device that helps farmers create optimal irrigation for betel nut.

The Betel Meter is planted in key positions in a field and takes moisture readings once an hour. Once a day, a farmer presses the meter’s button. A green LED signifies that soil has a healthy moisture level and the farmer can irrigate normally. Red LEDs signify that the soil has been too dry, and farmers should keep irrigation taps open for an additional five or ten minutes. Blue LEDs signify when soil conditions are too wet.

The Betel Meter's "brain."

To build the Betel Meter's brain, we used a TinyDuino from TinyCircuits, an Arduino compatible micro-controller with the power of an UNO. The TinyDuino, which is about the size of a quarter, has a brilliant architecture that allows any additional functionalities beyond basic processing to stack on top of each other. This allowed us to keep the core device small, even though it has a real-time clock, a data SD logger, and GPS boards.

Prototyping the meter's logic.

Creating the baseline data for the meter turned out to be one of the biggest challenges of the project. Because optimal irrigation for betel nut in an agricultural zone as specific as northern Myanmar is unknown, we had to rely on white-paper research and some intuition. We first researched ideal moisture conditions for all plant life. Then we normalized evaporation rates for water in sandy soil, and cross referenced it against average temperatures for each month in the region.

The physical

In the field (literally).

The physical design was equally tricky, since the meter needed to withstand extreme weather for long periods of time to protect the sensitive electronics inside. Luckily, we had IDEO.org's Design Director and Co-Lead of the San Francisco studio, Adam Reineck, on the team. He quickly designed a 3D model in Solidworks and printed the form in nylon, which stood up against heavy rain—and even a sandstorm.

Our early prototypes used USB power banks; however, we knew that the Betel Meter had to be an “always-on” device with a reliable and constant power source. We opted for solar power, something the team had experience with. We began by hacking panels out of old solar camping lights and adding a few resistors and extra batteries to the circuit. That way, we could ensure that the device would store enough energy to power the micro-controller and components through the night.

Data output shows irrigation spikes.

Once we had our prototype, we returned to Myanmar to field test the Betel Meter, planting four of the devices in two fields. Not only did the Betel Meter provide irrigation feedback, it also recorded and created what we believe to be the first-ever dataset around optimal soil moisture for betel nut. People from all over the region came to see and take photos of the meter, and we were continuously asked to come back with the final working product.

From here, our ideal next step is to add machine learning that allows the device's software to evolve from its own data.

The team.

Working on the Betel Meter changed my personal approach to design and how I attack problems. Now, on every project, I try to find opportunities to create products that reach deeper into people’s physical lives than pixels on a screen.

Working with such an amazing team, in such a great place and on a product that challenged me the way the Betel Meter did, changed my life. I will be joining the team full time at IDEO.org in New York City this fall, where, hopefully, I will be part of the next chapter of the Betel Meter.

Read more on Fast Company

In my last article, I wrote about a hobby of mine: translating physical objects into digital experiences as a way to test my skills. Like most interaction designers these days, I am fascinated by understanding how digital can connect to our physical reality.

Technology
when physical met digital in the fields of myanmar, technology, digital innovation, user experience, prototyping, rapid prototyping, testing new ideas

How to Say Goodbye with 20,000 Dowels

As we prepare to move from our current Cambridge studio into a new space around the corner, we can’t help but think of it as a place where many of us began our IDEO journey—sneaking up to the roof for sunset cocktails and riding in the freight elevator to the pop-up gallery in the basement.

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In a studio like ours, with a very distinctive creative culture, where people feel like they have ownership over their workspace, a massive, group art project would help us say goodbye together. Not only would it be one last hurrah for this studio, but it would also help reinforce the idea that our culture would be moving with us to the next space.

For years, our tradition at the Cambridge studio has been to reinvent our kitchen wall every six months or so. We’ve created everything from a hand-cut monster wall to a science fiction fine art series (think Yoda portraits in renaissance style). Knowing this mural would be the studio’s last, we wanted to create something that made people think and talk about design—reinforcing our values—and, of course, something big enough for everyone to be involved.

We also wanted to leverage our skillsets—Grace’s in drawing and painting, Greg’s in industrial design and fabrication—to pull together the project. At the time, Grace had been working on a series of dot drawings that caught Greg’s eye. They mimicked that phenomenon in nature when many tiny things form a greater whole. That seemed like a great metaphor for celebrating the multidisciplinary magic of the studio. So we decided to create a drawing as a base, and then scale it up into a wooden dowel installation.

To get started, Grace created the dot drawing (below on the left) that served as a guide for the dowels. She makes these dot drawings (one of which the mural is based on) over several hours of repetitive stippling. First, she measures the margins of the paper using a ruler as a guide, then forms all of the dots by keeping her hand as straight as possible.

We then scanned the drawing and used a Processing script that located the coordinates of each dot. Next, we used a custom Grasshopper script to place a circle at each centroid and extrude it up to the 3d surface that we created in Rhino. From there, we just exported the lengths of the dowels in order of installation to a CSV file for Chop-Chop, our cutting machine.

If we could design a method to cut the dowels in order, and then get the installers to place them in that same order, we’d be in business. To do it, we needed some way of organizing the dots into rows for the installers to follow—even though they’re not a perfect grid, since they were drawn by hand. By using Grasshopper script, we were able to find logical rows within the hand-drawn pattern.

Since the rows’ zig-zag route only appears in the software, we needed some type of marker for our installers to follow. By using a dot, double-dot, or no-dot marking scheme, we made it easy for our teammates to to identify and stay in their row, even if it zig-zagged.

The panel production took us seven days. We used a ShopBot Alpha to mill each hole, then made a second pass to mark the hole with the appropriate dot pattern.

Each of the 20,000 dowels is a different length, so we built a CNC bandsaw to help us cut them all. After sketching a few concepts, we settled on a JET bandsaw augmented with a custom digital stop.

We created the digital stop using parts we designed and 3D printed, as well as stock parts from Adafruit, Misumi, McMaster-Carr, SparkFun, and Arduino. Arduino reads the length of each dowel from the SD card, then turns a stepper motor and timing belt, moving the stop to the correct length. Once the dowel is cut, the miter sled hits a switch and tells the stop to move to the next position. Once we were in a rhythm, the process was pretty smooth.

One of the goals of this mural was to maintain the feeling of human touch that’s so obvious in the original drawing once we scaled it up to the mural. So we decided to design a straightforward process for our installers, and then chalk up any misplacements to the artistry of human error. As we chopped the dowels, we slotted them into trays marked with row number, tray number (some rows had up to 6 trays), and the dot scheme, so the installer knew where to start.

Four months later, we were ready for the big install. We invited the entire studio to come in on a Saturday morning, and we were blown away by the number of people who trickled in. Before we knew it, close to 40 people were helping out. Some heroes even stayed until 2 a.m. There were people hammering in dowels, cutting on Chop-Chop, filling trays, documenting with photo and video, and making beer runs. The assembly lines were staggeringly efficient and fun. It was a robot love fest.

We had hoped that there may be some errors in the process and we were happy to see them. You can find these beauty marks where the surface of the dowels gets uneven—that kind of inconsistency is impossible to predict or design, and it completely enhanced the beauty of the piece. Working together with the studio on a piece defined by the installers was a true bonding experience. It was an inspiring weekend for all of us, and we know that we’ll carry that with us in our move around the corner.

Music by Dan Deruntz. Footage by Chris Wright, Tom Kershaw, Dirk Ahlgrim, and Greg Wolos.

Materials: 20,928 birch dowels, 5/16” diameter; 7 MDF Panels, painted white; jet bandsaw; custom linear slide; Arduino MEGA; Big Easy Stepper Driver; Adafruit LED display; stepper motor; timing belt and pulleys; limit switches; custom 3D printed parts

Software: Rhino, Grasshopper, Processing, Arduino

Suppliers: Adafruit, Misumi, McMaster-Carr, SparkFun, Jet Tools

As we prepare to move from our current Cambridge studio into a new space around the corner, we can’t help but think of it as a place where many of us began our IDEO journey—sneaking up to the roof for sunset cocktails and riding in the freight elevator to the pop-up gallery in the basement. We knew giving it a proper goodbye should mean involving everyone.

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how to say goodbye with 20 000 dowels

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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