

Designing a school system from the ground up
Scaling an entire network of schools for the growing Peruvian middle class.
How do you lift up the middle class in a developing country?
That was the challenge facing Peruvian entrepreneur Carlos Rodriguez-Pastor, who hired IDEO to build an entire network of schools powered by a progressive new learning model. IDEO’s mandate: to redesign Innova’s entire K–12 learning experience, from the curriculum to the teacher training to the school buildings, with an eye toward expansion and a goal to provide international-quality education at an affordable price—about $100 a month.
Innova Schools is a part of Intercorp, a family of 35 businesses that span everything from banks to retail stores and added schools to its portfolio. In 2010, the company had five existing schools but realized that its existing model could not grow. The shortage of well-trained, high-quality teachers in Peru, combined with rising land costs, meant the schools would need to radically change course to succeed.
To learn about scalable school models around the world, IDEO researchers visited inspirational schools and learning programs, and looked to analogous systems like retail, hospitality, and health care to understand their approaches to scale. Throughout the project, they collaborated with teachers, students, and the Innova Schools team in co-designing the work itself.
Together, Innova Schools and IDEO developed the curriculum, teaching strategies, buildings, operational plans, and underlying financial model to run the network of schools.
"I was blown away by Innova Schools," said Salman Khan, founder of Khan Academy. "It's inspiring to see such an affordable school deliver a quality of education that would rival schools in the richest countries."

The new Innova Schools combine teacher-led, project-based learning in small groups with self-directed time using digital learning tools. Teachers monitor students’ work online and offer personalized guidance. Parents can view their children’s progress online as well.
Dynamic learning environments include community spaces, media labs, rooftop study areas, amphitheaters, and cafés that are optimized for flexibility: furniture on wheels, movable walls, and efficient uses of space to allow for different modes of learning.
An online Teacher Resource Center includes a database of more than 18,000 custom lesson plans based on a progressive new teaching approach. The center helps teachers learn their craft and gives them a chance to connect across the network.
The business model of Innova Schools was developed at the same time as the school experience. Designers leveraged the economies of scale that come from building a network of schools and centralized tools, such as data systems that allow all the schools to learn together.
The project has allowed Innova to open more schools at an affordable cost to families, ultimately giving more of Peru’s youth the chance to compete in the global economy. This comprehensive approach to system design ranks as one of Latin America’s most ambitious privately funded educational projects, and is on track to become the largest private school network in the region. To date, Innova has opened 63 schools in Peru that are serving more than 50,000 students.

A good system design doesn’t end with strategy. The work on Innova Schools also had a huge influence on the company, according to Rodriguez-Pastor. Through the creation of new roles and an aligned set of values, Innova’s central office has become a much more nimble and creative organization. They’re constantly scanning the world for inspiration in how to best educate their students, while building out the new innovations. They realize that design thinking can become an integrated part of their daily management of this growing network of schools.


Designing a top-selling hard drive
Through a long-term collaboration, Western Digital and IDEO have created one of the world’s best-selling hard drives.
Western Digital, the leading provider of external digital-storage solutions and a pioneer in the field, and IDEO collaborated on a number of products that produced reliable, secure, high-performance hard drives for personal and professional use and have won numerous design awards.
The projects include:
- MyBook external hard drive: IDEO and Western collaborated to find a new design language for their external hard drive MyBook. In just six months, MyBook became the number-one hard drive in the Americas, and grew US market share by more than 50 percent.
- MyBook II: Looking to regain MyBook’s original number-one position in the hard drive market, IDEO and Western came together again to refresh the original design, finding ways to further differentiate the product and the brand, and winning a 2008 Spark Bronze Award.
- MyPassport: Western and IDEO designed the 320GB, ultra-portable USB-powered hard drive that appeals to the mobile user, which won both the 2008 IDEA Bronze Award from IDSA and BusinessWeek, and the 2009 iF Award.
- MyBook and MyPassport 3.0: Again, IDEO and Western collaborated on bringing the popular MyBook external hard drive to the next level in the hardware, the software, and the packaging. IDEO also created in-store merchandising, the graphics and information featured on product packaging (and the “out-of-box experience”).


Designing a city emergency plan
Helping cities prepare for emergencies with a resourceful toolkit.
The city of San Francisco wanted to help its people become better prepared in case of emergency. While no one feels totally prepared for a natural disaster, people who are most connected within a local network fare better in an emergency.
So the San Francisco Department of Emergency Management (SF DEM) and IDEO teamed up to create SF72, a revolutionary platform that helps to reach people where they are. In times of emergency, the city will need citizens to be self-supporting for 72 hours (or longer) before local services or outside help kicks in. With that in mind, IDEO developed an accessible platform to help people prepare for those 72 hours in simple ways that fit into their daily lives.

The SF72 website helps people with five important tasks: Get connected, gather supplies, watch stories, make a plan, and have access to an updated Google map. SF72’s content is hyperlocal, but IDEO and SF DEM also created an open-source toolkit for cities worldwide. From San Jose to Denver, other locales are using the simple toolkit to create a City72 platform of their own. Most recently, the city of Oakland collaborated with Code for America to develop its own platform. The City72 Toolkit enables SF72’s ethos of social connection for resilience to scale and grow—city by city.


Designing a global plan for disaster response
Creating a network that connects veterans across continents.
Team Rubicon, formed in 2010 as a response to the devastating earthquake in Haiti, is made up of former military veterans who swoop into help in times of disaster. The organization started with six vets in the US who were eager to transfer their battlefield readiness in to frontline relief efforts, and has grown to more than 28,000 volunteers across the world.
To explore its growing global effort and to shape the future of the organization’s venture, Team Rubicon approached IDEO for help. After an 11-week collaboration with government, military, and veteran groups, a vision for Team Rubicon Global emerged. Inspired by sources as diverse as TED and The Hell’s Angels, the three-tier model consisted of an anchor network to share best practices across the organization and two supporting platforms designed to help countries with varying capacity and needs.
Team Rubicon Global coordinated its first deployment in April 2015, when a quake struck Nepal, sending US and UK teams to double down on the rescue effort. According to Vince Moffit, Team Rubicon USA Incident Commander, that incident alone validated the network effect of IDEO’s work. “We couldn’t have done this without Team Rubicon UK,” he said.
And for the veterans who are part of Team Rubicon, the shared desire to serve—applying skills ideally suited for disaster response—creates a renewed sense of purpose, community, and leadership that helps reintegration to civilian life.


The Importance of Public Weirdness
Why we all need some Improv Everywhere in our lives
For a decade and a half, the group has built a global reputation for pulling stunts like the Grand Central Terminal freeze. If design is about the capture and channeling of attention, Improv Everywhere has a lesson for us in how to achieve that. We spoke to founder Charlie Todd to get some backstory on his benevolent guerrilla art troupe.

How did Improv Everywhere start?
Charlie Todd: I totally blundered into it. I was 22-years-old, and moved to New York to be an actor in improv comedy. I said to some friends, let’s go play a prank in a bar tonight. We did it for five years, and then when YouTube was created, I already had a library of content. A thing we did in Grand Central Station got 10 million views in the first week alone. I’ve spent the last eight years following that viral breakout.

What’s the audience meant to take away from such stunts?
When a load of people turn up at Coney Island in eveningwear and jump in the ocean, and people ask why, the answer is that there is no why. We’re all conditioned to assess for some extrinsic motivation, like the thing was for charity or a comment on global warming. It’s okay to just do a thing because it’s silly.

So, it’s simple whimsy with no purpose?
Well, I’d like to think that having that experience maybe alters people’s perception in some small way. We’re encouraging people to express themselves in a public space, in an unauthorized manner. In this post-9/11 security world we live in, we’re trying to make people realize that they don’t have to ask permission to express themselves creatively.
Is it also important to be connecting people?
I grew up in South Carolina, in a small city. I was used to people making eye contact and smiling. Moving to New York, everyone is busy and has a smartphone. It was like the only time you made eye contact was if something bad was going on: a train being delayed, or a crazy person shouting. People would unify around shiftiness. So we thought: can we create something that is positive in nature, something so unusual and joyful that you have a positive connection with someone?
Do you always get a positive reaction?
During one of the No-Pants pranks we had some police trouble. An officer stumbled across the event, and didn’t like it. Our people stayed in character and said they had forgotten their pants. The officer took the train out of service. But everything was eventually dismissed. It turns out that there’s no law against being in your underwear. When we did the event the next year, the police were there, to help escort us and make sure people had a good time.

What do you do when you’re not freaking people out on the streets of New York?
I get hired by brands to create surprise moments or spectacles, or brainstorm ideas for a brand campaign. I get to direct and produce TV. Last year I was the show-runner for a show on MTV. I’ve also been at the Upright Citizens Brigade for 15 years, as a performer and teacher.
Tell us about the teaching. Can you teach someone to be funny?
All you can teach is for people to learn how to be themselves—to be honest, and react in a truthful way. Everyone’s unique personality and viewpoint is funny. It’s counter-intuitive: when trying to be funny, people often try to be something that they’re not, by imitating stuff they’ve seen on television and so on. Instead of trying to be something you’re not, you need to be more authentically connected to what you are. That applies to creativity too: instead of reaching outside and trying too hard, focus in on what truly inspires you.
Photos courtesy of Improv Everywhere.
In the dead of winter, 2001, a woman riding the New York subway looked up from her book and saw a passenger wearing no pants. She was puzzled, but ignored him. At the next stop, another pantsless passenger joined him. And then more. By this time, she had put her book away. A hidden camera captured her reaction as it evolved from confusion to delight. She traded looks of amazement with the other passengers—a group called Improv Everywhere was responsible for breaking their routine.


What Designers Can Learn From Wooden Block Puzzles
Lessons in problem solving
1. A deeper understanding of 3D relationships
These puzzles teach how different shapes fit together in three-dimensional space. M. C. Escher would have no advantage: there is no cheating the puzzle, and all the rules of physics and gravity apply. In order to solve the puzzle, you have to understand how the shapes fit together. This is important for designers, especially when so much is being designed on a computer. If a product is being designed for the physical world, it needs to play nice with the rules of physics.
2. Forward and backward problem solving
Once you understand how the pieces are supposed to fit together, you actually have to make it happen. Often this involves both forward and backward problem solving. The internal monologue might go something like this: “So I am going to start with this piece because it is the biggest and is easiest to deal with, if I work around it. This smaller piece is probably the second half of the left side. And this piece has to be the last piece."
Sometimes you know the last step first. Sometimes you know step 1, 2, and 5 but then have to solve for steps 3 and 4. That can be scary in a linear world, but as designers that is sometimes the reality we face. It’s helpful to have the confidence that steps 3 and 4 will become clear, even if initially they are hard to see.
3. Hand-eye/Hand-brain problem solving
There is something very rich about holding a problem in your hand as you work with it. By holding the puzzle, you have a deeper understanding of the spatial relationships that must be solved. While it is possible to understand these things on a computer or on paper, being able to physically handle an object allows you to reach conclusions and iterate solutions in different ways. Fluency across mediums can only help us arrive at these solutions faster.

Others lessons might include balancing the details with the big picture, and reading context clues. But I found that I had an even deeper appreciation for these puzzles when I learned how to make some. I would encourage any interested designer with access to materials and tools to try making one for themselves.
For most of the puzzles, the pieces seem very simple. The simplicity is deceptive, however. Take the star puzzle: a configuration of six roughly rectangular identical pieces with two “triangular” notches cut out of each that slide together nicely (when you know how to do it.) But the pieces aren’t exactly rectangular. The notches are not simple triangles. In fact there are 12 faces, and only a handful of right angles. Plus, most commonly these pieces are only a few inches long—not safe to cut on most power tools without jigs—but which jigs? And to add to all that, they have to be precisely made in order to actually work, especially if you want them to look good. Again, there are simple solutions to all of these problems, but it takes some figuring to make it work. But that’s the point of a puzzle, right?
Maybe it’s their old school charm or the fond memories I have of solving them at Cracker Barrel, but I am a fan of wooden block puzzles. And after learning how to make them, from my wizard-like teacher at North Bennet Street School, I have come to appreciate the true elegance of these puzzles, and the lessons they have for designers.


Moving Pictures
Benjamin Dix's comics draw out the plight of refugees, child soldiers, and others on the brink
Dix, a photojournalist, got on a plane for what he thought would be a 10-day trip. He ended up staying for four years, working at the United Nations to help find food and shelter for 300,000 displaced locals. It was during that time that Dix first came across Art Spiegelman’s Maus, the Pulitzer Prize-winning graphic novel charting Spiegelman’s father’s experience in the Holocaust as a Polish Jew.
Before Maus, Dix’s only exposure to comics came from reading Calvin and Hobbes and Asterix. But as he huddled in bunkers during air raids and artillery fire, Dix was struck by how simply and powerfully Spiegelman was able to render the complexities of identity, memory, and trauma in graphic form.
With violence between government and Tamil forces intensifying, the Sri Lankan government ordered the UN to evacuate the region in September 2008. Dix returned to London with post-traumatic stress disorder and a fierce determination to tell the stories of those he’d left behind.
He travelled to meet refugee families and record their experiences, and worked with illustrator Lindsay Pollock to conceptualize them into a graphic storyline. Dix also embarked on a Ph.D. in anthropology to systematically research the production of the comic. The result of all his work? The Vanni, a 200-page graphic novel about the conflict, told through one Sri Lankan family’s eyes, and an accompanying thesis on the methodology and ethics of producing such a complex piece of graphic literature.

Dix has since brought to life stories about crack-cocaine addicts in Guinea Bissau, a Nigerian woman trafficked to London (Abike's story, below), and the plight of African and Asian migrants in the Persian Gulf. At every stage, Dix works alongside his subjects to ensure he’s best reflecting their experiences, and their stories have become a powerful educational tool, illustrating complex, often abstract issues including migration, human trafficking, and drug addiction at the most human level.



A chance meeting with an IDEO designer led Dix to our London studio, where we collaborated on a three-day long pro bono sprint to develop his stories into scalable, interactive teaching tools for classrooms. We designed and prototyped a WhatsApp-based multimedia story about Merha, an Eritrean refugee fleeing to London to escape persecution, as well as an app-based version of Merha’s story, including buttons and swipes on each frame of the story, so readers could learn more.

Dix’s next step is to secure funding to build out the app and develop lesson plans to roll out across schools internationally. But in the meantime, he’s not standing still. Dix is already testing a lo-fi version of the educational tool—an interactive PDF—in 300 schools across 26 countries including Brazil, Sri Lanka, Democratic Republic Of Congo, the UAE, and many others. His next comic? Capturing the story of the Yazidi community fleeing ISIS in Syria.
It was Boxing Day 2004 when Ben Dix, founder of British literary comic publisher PositiveNegatives, got the call. A university friend, stationed in the Tamil Tiger-held region of Vanni in northern Sri Lanka, was asking if he'd come and help. It was the day of the tsunami that killed 230,000 people, one of the deadliest natural disasters ever recorded.


It’s Only Beautiful When it’s Broken
How I came to love broken type
It turned what would be a humdrum brand mark into one that was tongue-in-cheek and playful. Optimistically, I wondered if it helped lift the spirits of the Great Croft residents. I also started looking for more typographical serendipity.
There are plenty of examples of signage that has degraded to the point of being unreadable, but a beautiful accident is where the change looks intentional and, ideally, adds to the meaning and character of the neighborhood.

I saw my second example at Unity Kitchen Cafe in the new Olympic park in East London, where residents and Londoners further afield are drawn by attractions such as the children’s adventure playground, nature park, or velodrome. The cafe contained a diverse mix of nationalities, so it seemed rather fitting that this broken C was reminiscent of a cedilla (ç), a nod to any European visitors. Please don't fix the sign, I love it the way it is.
I became obsessed. Searching everywhere for more evidence of meaningful mistakes, even engaging my family in the hunt, and it was on one such hunt that I found the Pelican restaurant in Peckham, south London.

I’ve been wondering about how we might design for beautiful accidents: if wear and tear isn't a thing we can control, how we can make accidents appear elegant? At Wired magazine they call such intentional accidents Wrong Theory. Inspired by Edgar Degas’ painting, Jockeys Before the Race, in which the artist defied the conventional composition of his day by inserting a grey pole that bifurcates the scene, slicing right through one of the horses’ heads. The same could be said of Marcel Duchamp’s act of turning a urinal on its head, signing it R. Mutt, and deeming it art. Wrong Theory celebrates the act of breaking the rules.

But part of the beauty of Beautiful Accidents is that they are rare. If you find one, please share it with me! Check out my Instagram or tag your photos with #beautifulaccident.
I first spotted a beautiful accident when I saw the sign for the Great Croft housing estate in London. The A swinging down against the Akzidenz Grotesque type worked so well, in part aided by the horizontal seam in the concrete, that I had to think was that serendipity or intentional?


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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