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Latest work

Helping young adults make smart money decisions

Society of Grownups offers financial advice to those who need it most.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Financial Services

When you’re under 40, buying a life insurance policy may seem about as practical as buying a Humvee. That makes insurance a tough sell for a 165-year-old company like MassMutual. To find a way to become relevant to this generation, MassMutual partnered with IDEO with a mission to get young people interested in their own spending habits.

Over the course of two years, the teams set out to learn about how people across the US spend and save their money, and they uncovered a simple theory: you either have a smart money mindset or you don’t. When it comes to being mature about financial issues—chipping away debt, saving to buy a car—it doesn’t always come naturally. If anything, many feel disconnected from money-related matters, even if it’s in their best interest to know more.

"I hate going to a bank and not really knowing what I am doing when it comes to money," said Simon Bowers, a 31-year-old who works in public relations, featured in an article in Fast Company about the MassMutual-IDEO collaboration. "They don’t seem to take into account that this might be scary for us."

So how to invite this wary demographic to the table? Design an accessible way to meet them wherever they are: online and on their phones. IDEO helped build the new venture from the ground up—designing a brand identity and experience focused on transparency, meeting users where they are, and helping people navigate complicated financial situations so they can live life on their own terms. It’s called Society of Grownups, and you can think of it as a sort of master’s program for adulthood. Each piece of the program builds on a common vision that continues to iterate every day.

The responsive online experience allows users to take action on their goals anytime, anywhere—and does so in keeping with the bold yet humble brand expression.

After building and testing full-scale, live prototypes, the brick-and-mortar Boston location opened in 2014 and operated much like a supper club—a warm, inviting space where young people could hang out, feast on delicious meals, attend talks, and learn about things like 401Ks, living on a budget, and how to pick good, cheap wine. After two years of continued prototyping, MassMutual recognized that the digital channel has the most potential to grow and closed the brick-and-mortar location to focus their investment in building out the bespoke online financial tools to reach more people across the nation.

Thoughtful typography and other playful, informative expressions bring the Society of Grownups brand to life.
MassMutual
MassMutual
Helping young adults make smart money decisions, wine preservation, wine accessories, MassMutual, financial services, fintech, financial innovation, financial services innovation, banking experience, financial inclusion, innovation, prototyping

Helping a digital healthcare startup to scale up

A redesign, a rebrand, and a new focus.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Health
Technology

From leeches to gene therapy, how we treat sickness has changed beyond recognition over the centuries. But one question asked by ancient healers and modern doctors alike remains the same: “How are you feeling?”

“We’ve had the ‘quantified self’ for a number of years—sensors that measure steps, weight, blood pressure,” said Bruce Hellman, cofounder of UK-based digital health startup uMotif. “But by only focusing on the quantitative, we miss the whole picture of a person.”

Hellman cofounded uMotif in 2012, inspired by the self-awareness he gained when tracking his sleep after his baby was born. uMotif gives people the tools to record and track their mood, sleep, and clinically relevant symptoms like dizziness or breathlessness on their mobile phone app, and share the resulting data with their doctor and care team to better inform appointments, and treatment plans.

Named as one of 50 UK "scale-ups" that could grow to over £100m in revenue by not-for-profit organization Silicon Valley Comes to the UK, uMotif’s software and apps have been deployed in dozens of hospitals, and profiled in The Guardian, The Daily Telegraph, and The London Times. With a view to scaling strategically, Hellman applied to IDEO Europe’s first Startup in Residence, a three-month-long program to accelerate companies through design thinking. “We brought the whole of uMotif to IDEO: product, organization, branding, approach, and business model,” said Hellman. “We were keen to re-consider just about everything.”

During the residency, the uMotif team embedded with IDEO’s London studio to work closely with an eclectic team of interaction, business, and communication designers, and design researchers, to explore every aspect of the business.

The team found that although uMotif’s organic growth had reflected the rapidly expanding digital health market, the offer was somewhat fragmented as a result. In response, uMotif decided to tighten its sales focus from 14 branches of medicine to just two: oncology and cardiology (with mental health as an R&D area).

In-depth interviews with patients, nurses, doctors, and executives revealed a clear opportunity: “simple symptom tracking for people going through an acute or serious period in their health, to activate and extend the patient-care team relationship,” Hellman says. The focus switched from the Quantified Self to the Qualified Self, coined by the team to reference uMotif’s unique approach to measuring how people feel.

Designers set about reconfiguring and prototyping aspects of the brand, product, business, and organizational model for delivery. Whereas the original uMotif product had been designed with a single clinician in mind, the team designed a new dashboard catering for the reality of modern healthcare—multiple caregivers.

Ultimately, uMotif’s offer is not just about helping patients understand their own health; it’s about providing meaningful insights that enable them to have richer conversations with their care teams—allowing them to work together to improve care plans and outcomes.

“We are a much more focused, confident, and clear organization, truly prepared to scale sales, delivery and clinical impact,” says Hellman, referring to the impact of their participation in the Startup in Residence program. Now back in its own headquarters, the team takes with it a toolkit of IDEO systems and processes with which to run their business and to apply to new projects, products, and services.

“Health systems around the world are quickly adopting digital channels,” he said. “We aim to be at the forefront of this inevitable shift, using design thinking to put people at the centre of their care, improving quality of life, treatment outcomes, and healthcare experience.”

WATCH: uMotif: Sam's Story.

uMotif
uMotif
Helping a digital healthcare startup to scale up, sleep health, sleep analytics, mental health, family mental health, uMotif, healthcare, health innovation, patient experience, technology innovation, digital products, brand strategy, brand design, brand identity, brand experience, digital transformation, digital experience, digital product design, UX design, venture design, new business creation, business model innovation, growth strategy, business growth, scaling innovation, how to launch a new business, how to build a brand, how to design a digital product, innovation, strategy, product design, design thinking, prototyping, startup, transformation, rebranding

Helping kids make healthy choices

Three design concepts that help kids make healthier choices around food and exercise.

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Case study
Case Studies
Breakthrough Products
Food

IDEO designers wanted to take on a challenge: How might we help kids make better decisions around food and being active?

Designers moved forward with three concepts that addressed this challenge from three completely different directions:

  • Top Chops, a hands-on cooking adventure that builds kids’ confidence in the kitchen by working toward becoming a Top Chop “master chef.”
  • Daredevils, a wearable device that measures the intensity of energy exerted, but doesn’t prescribe the activity, which kids can use to dare each other to reach activity goals.
  • Presso, a set of child-size kitchen tools that slice and dice fresh food in imaginative ways, making cooking fun and helping kids feel they have a role in making their own healthy food.

The design team behind this work was featured on 60 Minutes, and some of the resulting concepts were featured on CBS This Morning.

Daredevils wearable device.
Presso tools
IDEO
IDEO
Helping kids make healthy choices, food innovation, food and beverage, food experience, food systems, future of food, design for children, family experience, youth experience, innovation

Handheld organizer becomes a sleek accessory

Redesigning a utilitarian tool to set it apart from imitators.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Consumer Products & Retail
Technology
AI & Emerging Tech

In updating the popular and industry-defining PalmPilot, Palm Computing wanted to reposition the next-generation Palm V as a high-design accessory to set it apart from its many imitators.

Together with IDEO, it crafted a sleek, elegant device, half the thickness of the original in an anodized aluminum housing. Incorporating an internal lithium-ion battery that recharges in the dock, the side rails act as an open architecture to provide attachment for a variety of styluses, cases, and other add-ons.

Palm Computing
Palm Computing
Handheld organizer becomes a sleek accessory, Palm Computing, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, AI, artificial intelligence, emerging technology, product design, industrial design, new product development, innovation, product development

Veggie Vision: Designing the Kitchen of the Future

An interactive table recognizes foods on its surface

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Article
Articles

Taking this 2025 appliance from concept video to functional prototype meant creating a realistic experience of technologies that won’t exist for many years. Designers had to come up with a way for the system to see and recognize foods on table’s surface and respond accordingly—and they had to make it work reliably for more than six months while some 250,000 visitors tried it out at pop-up exhibitions at the Salone del Mobile and EXPO Milan.

To find out how they did it, I talked to IDEO London interaction designer Siri Johansson and developers David Brody and Kalyn Nakano of IDEO Palo Alto, who built custom software that borrows techniques from computer vision.

Prototyping the computer vision system.

How did the need to build a prototype for real use affect the interaction design?

Siri: As soon you put something in a public setting, people are always going to try to break it, especially if they’re really excited about it. They don’t mean to break it, of course, but they want to play with it and see what it can do. We had to focus on a few key functions and figure out how to make them work well enough that it would be feasible for people to play freely with the installation. A key design principle was to keep the technology low-key and in the background, to preserve the warmth and tactility of the kitchen, so we focused on functions that demonstrate that intention and show how the table uses digital to free up your mind so you can engage with physical things. The table knows what I’m cooking and gently guides me through the process, so I don’t have to keep going back to my iPad to browse a recipe. I can focus more on my ingredients—how they feel, how they smell.

How did it affect the software design?

Kalyn: Knowing this was going to be a live prototype forced us to consider every scenario. With on-screen prototypes, predicting how a user might interact with the screen is a lot more straightforward. But here, adding another dimension and more objects to the mix challenged us to consider all the different ways people could position and interact with the items on the table. Once we started building, it became clear that the concept video for the design was really just a starting point. Testing all the different arrangements and permutations challenged some of our initial designs and software implementation methods, especially when we started thinking about transitions. Tracking objects while they were moved around on the table forced us to implement things more formulaically to achieve a display with smoother transitions between states.

How did people’s interactions with early versions of the table change the software?

Kalyn: With a live prototype like this, you give up control over the experience. You can’t send everyone down the path you want them to take. We started building and testing our software based on the interactions shown in concept video, but those interactions are choreographed, and when people in the office started playing with the prototype, we realized the behavior in the video—putting the veggies down on the table and sliding them from place to place—wasn’t natural for everyone. Some people would hold the vegetables in their hands or lift them off the table while deciding where to put them. These interactions weren’t wrong, but we hadn’t accounted for them in our initial designs. The need to accommodate for this forced us to reconsider our image processing techniques to make sure we could still recognize the objects no matter how they were being handled.

The table suggests ingredients that complement the foods on its surface.

How did you adapt the CV software to the specific needs of the project?

David: Our approach wasn’t to make CV that could be used for anything, in any situation. The better route was to take advantage of our constraints for the exhibition and build a simplified version of CV (written with openFrameworks and OpenCV) that we knew could be tractable and provable in the time we had. The table has to consistently recognize three ingredients—broccoli, tomatoes, and rice—so that people can experience how it works. While more complex CV might create models of what generic broccoli looks like, our solution uses examples of broccoli that it has already seen, along with shape and color distribution. It compares those factors with what it’s seeing in order to distinguish between objects. The distribution of color helps it distinguish between broccoli and a blue bowl of rice, while comparing with previously seen examples help it distinguish between broccoli and a green shirt sleeve.

When two ingredients are placed close to one another, the table displays recipes that include both items.

Why was this an efficient strategy?

David: A lot of conventional CV uses a “sliding window” approach: The computer identifies an aspect of an object, like its shape, and looks for that object within a larger image by sliding the window of vision until it recognizes something that matches what it’s looking for. The hard part is making it work in real time, because the computer compares every possible “window” that contains the criteria it’s looking to match, and each comparison takes time. Since our software is only looking at colors, it’s easier to identify which windows on the table might contain the objects it’s seeking. So the first thing it does is look for the points on the table where the intensities of color are the highest, and it says, “these might be objects.” It sends that information down the pipeline to the next step, and that’s where the color-recognition algorithm comes into play: It compares the histogram of a potential object with the histograms for broccoli, tomatoes, and rice, and determines which object it’s looking at.

Visitors interact with the table at IKEA Temporary in April.

What was it that excited you about this project?

Kalyn: This was a great example of building to learn. Creating a live prototype introduced a lot of interesting interaction design questions into the software development process, and it got us to solve technical challenges that wouldn’t normally come up during a screen-based prototype. It generated a new excitement for designing dynamic and thoughtful off-screen experiences, and watching people’s reaction to it was inspiring. When we set the table up in Milan, we came in the next morning and found construction workers playing with it, saying, “bellissima!”

The IKEA Concept Kitchen 2025 was on display at IKEA Temporary, a pop-up exhibition at Salone del Mobile in Milan, Italy, April 14-19, 2015 and can be seen at EXPO Milan, May 1-October 31, 2015.

Read more about Veggie Vision and the entire Concept Kitchen on Tech Insider and at IDEO.com.

What will kitchens be like a decade from now? IDEO recently helped IKEA envision some wild ideas that will likely be entirely plausible—someday. Usually, predictions like this exist only on screens, as concept videos and digital renderings. But this time, IKEA asked IDEO to build a working prototype of one future concept: the Table for Living, a cooking and work surface that recognizes the foods you place on it and projects customized recipes and cooking tips right onto the tabletop.

Food
veggie vision designing the kitchen of the future, veggie vision, designing the kitchen of the future, food innovation, prototyping, rapid prototyping, testing new ideas, experimentation

Dispatch from the Toy Lab: Monster Moves

IDEO is a global design company. We believe a better future is for all of us to design.

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Article
Articles

On a recent visit to the lab, I got an early look at Monster Moves, a new app that lets kids choreograph moves for a team of dance-happy monsters. If that conjures images of elaborate 3D creatures, think again: At first glance, Monster Moves appears to be completely flat. Any single frame of the game looks just like a simple 2D illustration.

But when one of those 2D monsters does a twirl or flip, suddenly (and pretty magically), you see that each one has a complete three-dimensional physiology, from the top of his head to the booty he’s shaking.

It might seem hardly noticeable, but think about it: if the image was truly two dimensional, there would be no top or bottom, no back or sides. To make the monsters look flat, but still have the ability to rotate 360°, the team used 3D modeling to create the characters, and then stripped down the art to make the monsters look two dimensional. Even though they appear flat, all the monsters have skeletons and skins, and they can turn to any angle.

So why bother making them look flat?

Toy Lab’s Michelle Lee explains that the 2D look of the game is crucial to its function. The mission of Monster Moves is to help kids understand that they are the choreographer, and that there is a direct connection between their choices and the monsters’ dance steps, which develops an awareness of creative control. The designers wanted kids to focus on the dance moves, so it was important that the art not distract them with too much 3D detail. That’s why they stripped away all the fancy shadows and shiny curves and kept the monsters as simple as possible.

The early version (left) has a 3D look, which the designers thought was still "too much." They chose to eliminate all shadows except for the drop shadow beneath the character (right).

Curious to check out the monsters for yourself? Learn more about Monster Moves and the entire portfolio of IDEO Toy Lab apps at IDEOToyLab.com.

Just like the rest of IDEO, the Toy Lab is dedicated to building creative confidence. Admittedly, they have a bit of an edge when making kids’ products—children have natural creative confidence, so the Toy Lab’s job is to encourage them to preserve it and show them new ways to apply their innate creativity.

Play
dispatch from the toy lab monster moves, dispatch from the toy lab, monster moves, creativity, creative confidence, children, design for kids, product design, play, future of business

Build Your Own Light Pipe

A step-by-step guide

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Articles

We built a light pipe, which, in principle, can be viewed as a fiber optic cable. All the sides are polished to a clear finish so that the light can be reflected internally inside the pipe. If the light hits a section of pipe where the surface is not perfectly reflective, like if it’s gouged or scratched, it will use that section as an "emitter" and attempt to escape the pipe. We take advantage of this by covering the bottom surface of the pipe with dimples. To make the path consistently bright, we arranged the dimples in a gradient with fewer dimples closer to the source, where the light from LEDs is brightest, and more dimples to catch the light farther along the light path (where the light is dimmest).

This step-by-step guide describes our process of quick experimentation and prototyping to achieve good illumination without having to run extensive light bouncing simulations. The design is created in Illustrator using blend modes, and the light pipe is manufactured with a laser cutter on 1/4" thick clear acrylic.

Please note that results will vary depending on many factors. The optical design, LED brightness, and beam angle are important factors to consider.

1. Open a new Illustrator document and draw a rectangle. We chose 8" x .5".

2. Make a guide and space it roughly 1/4" away from the edge of the rectangle. This is where the dimple pattern will begin. (Leaving a 1/4” margin allows us to later mask off the area to prevent seeing excessive LED brightness near the source in the light pipe.) Now draw a circle with a .005" diameter.

3. ALT + Click and drag the circle to duplicate it, and move it to the other side of the rectangle. The two circles mark the two ends of the dimple pattern.

4. Select both circles and create a blend.

5. Open up the blend options to fine-tune the blend.

6. Change the spacing to "Specified Steps" and set the number to 700.

7. You should see 700 evenly spaced dots! In order to get them to start off sparsely spaced and then get closer together, we'll modify the path of the blend. Select the Anchor Point Tool (Shift + C).

8. Use the white arrow to select the first point and drag it until you see the spacing start to change.

9. Create another guide halfway along the path, and then drag the anchor point (with the white arrow selection tool) just past the guide. Repeat the same process with the last circle, but move its anchor point about half an inch to the right.

10. You should now have a gradient spacing of 700 circles becoming more closely spaced as you move from left…

11. …to right.

12. Once you are satisfied with the blend, expand it.

13. ALT+Click and drag the blend to copy it, and place it at the bottom of the rectangle.

14. Select both blends and then use the instructions from Step 4 to create another blend.

15. Use the instructions from Step 5 to fine-tune the new blend.

16. We chose to give our pattern a little bit of randomness, so we ALT+Click-ed and dragged the blend down and to the right ever so slightly.

17. With that, we’re ready for the laser cutter! This process is pretty quick to prototype (roughly 15 minutes from start to finish), so explore different gradient patterns and techniques, and try light pipes that are curved or bent (just keep in mind the critical angle).

18. Next, we raster the dot pattern on 1/4″ thick acrylic. Be sure the acrylic surface is clean and scratch-free.

19. Different laser cutters have different settings for varying materials and thicknesses, so keep that in mind when choosing your settings. We used a speed of 80, power of 50 and maximum PPI for the raster. For the vector cuts, we took 4 cuts at speed of 4, power of 95, and maximum PPI.

20. Now take your light guide and examine the edges. Make sure the material is transparent; otherwise you’ll need to do some hand-polishing.

21. The slightly bumpy yet clear finish the laser leaves after a cut works great for our purposes. You’ll want to surround all clear surfaces with white reflective paper or tape, and mask off the quarter inch where the light first enters the pipe.

22. Here are the results with a super-bright LED! You can see that the light starts to drop off a little toward the end of the pipe.

23. We could come back to tweak the blend pattern (reducing the number of dots at the beginning of the light pipe and increasing it toward the end).

Light guides are physical tools that transmit light along a path from an illumination source while maintaining constant brightness. They’re often used in products to create a line of light that is consistently bright and dynamic-looking, even when it comes from a single source. Unfortunately, there is no simple how-to guide available for making them. The process is kept tightly guarded by optical engineering companies. We came up with a quick process to make our own light guides, and now you can too.

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build your own light pipe, hardware, physical computing, prototyping, product design, hardware prototyping

Future of automobility

We’re on the cusp of a revolution in transportation. What will streets teeming with self-driving cars really mean?

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Article
Articles

IDEO has decades of experience with automotive work, which has brought keen insight into the trends and technologies that will define the vehicles of the future. This presents an important design opportunity: If we visualize today the way we’ll live in decades to come, we’ll be better prepared to make smart decisions when the age of autonomous vehicles arrives.

The Future of Automobility is an online visualization of how life with driverless cars might really look and feel. It considers four scenarios: “Moving People,” which looks at how commutes will change when we can look away from the road; “Moving Things,” where we examine automated package-delivery fleets; “Moving Spaces,” where we envision mobile offices meeting people where they live and parking in underused areas of our cities; and “Moving Together,” which explores how the interior of future vehicles will be customized to meet our personal needs during ride-sharing.

The experience is as emotionally compelling as it is feasible, combining radical innovation in transportation concepts with immersive storytelling. It expresses not just our vision of the future, but also how we work, how we think, and what we value.

Individual pods adapt to passengers' needs for privacy, productivity, or relaxation.
Working spaces meet people where they live, creating an inverse commute.
Self-driving trucks deliver everything from your new jeans to a hot lunch, almost instantly.
Autonomous vehicles enable commuters to be far more productive en route.

Want More?

IDEO alum Jonah Houston continues the conversation in a Medium article on how the horse can provide inspiration on designing modern driving interfaces.

Press

A Fascinating Glimpse at How We'll Carpool in 2027, WIRED
Imagining A Future Where Autonomous Cars Let Everyone Carpool, Fast Company
IDEO envisions ride-sharing car concept for 'the future of moving together', designboom
IDEO Visualizes the Role of Autonomous Vehicles and Ride Sharing, Core77

Awards

2015 Webby Awards

Once our hands are off the steering wheel and more vehicles are shared rather than owned, what will change in our lives?

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future of automobility, mobility, transportation, autonomous vehicles

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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