

New digital ways to pay
A flexible, functional form of payment.
Commonwealth Bank of Australia was interested in helping customers and businesses build close connections. They believed the way to do this would be by creating richer interactions around different forms of payment. The bank approached IDEO to explore these opportunities, and the result is a new retail business platform—Pi—and a portable payment device—Albert.
Pi brings a new level of flexibility, functionality, and customization to the face-to-face interaction between a cashier and a customer, improving everything from the process of splitting the bill in a restaurant to helping a guest find more personalized experiences at a hotel.

Insights
In the team’s research in Australia, the UK, and Germany, they found a few key insights that informed the design. First, they saw that an ideal platform should support the full spectrum of human behaviors around payment. Second, platforms can add value by improving the relationships among banks, merchants, and customers. And third, the payment experience should be customized to fit a specific setting, working one way in a luxury boutique and another in a gas station.
IDEO, CBA, and Wincor Nixdorf worked together closely to steward the design of Pi And Albert through product development and implementation, and to gather feedback from merchants during rapid, iterative cycles.

Results
The platform is flexible enough to benefit organizations of all sizes: Larger merchants can incorporate Pi as part of their existing network, while smaller merchants can grow their business using powerful business tools. And customers of all kinds can easily access a variety of payment methods and helpful applications.
Albert offers a large touchscreen that’s intuitive to use, the safety of virtually encrypted PIN entry, and a variety of ways to access data connections. A large battery provides power when retailers are on the go, and a modular housing means that Albert can be used in all kinds of situations. The device is built to handle current card payment methods but can also adapt to how cards might be accepted in the future, and even eliminates the need to swivel a screen from cashier to customer during the payment process.


Making health insurance enrollment easy
Designing a digital platform prototype for Californians to sign up for health insurance.
Forty million Americans became newly eligible for health coverage when the Patient Protection and Affordable Care Act (ACA) was fully implemented in 2014. Some enrolled in health insurance for the first time, while others were able to get better access to affordable health coverage.
In preparation for the millions of applications, states were required to develop ways for people to sign up for health insurance online for plans that were operated by state and federal governments under the ACA. To help public and private agencies to meet the requirements, a coalition of nine national and state-based foundations, led by the California Health Care Foundation (CHCF) developed a digital enrollment prototype, and hired IDEO to lead the consumer research and design effort.
After a yearlong collaborative process, the resulting 300-page design manual and design reference prototype illustrates a customizable approach to public and private health insurance enrollment.
The flexible set of design standards developed for Enroll UX 2014 aims to make online health insurance enrollment simple, intuitive, and easy to navigate at scale.


Inspiring scientists in their research
Encouraging experts from different fields to collaborate on big ideas.
To encourage PhD candidates to think differently about how they tackle tough science problems, the University of California, San Francisco (UCSF) and IDEO embarked on a fruitful collaboration.
Three PhD candidates were tasked with the following challenge: Cultivate new audiences and uses for a microscope. Drawing inspiration from cell phone microscope CellScope, the trio arrived at a prototype that was less reliant on technology and easily disassembled and reassembled. How? By using the most basic building blocks: Legos.
Made of custom 3-D-printed parts and standard toy building blocks, the LegoScope, which functions as a microscope, can easily snap pieces in and out to hold different components. Both the device and the team-based process are now being used in various other campus projects to change how researchers think about conducting and advancing scientific research.
“The best work in the future is going to be done by teams of people with very different expertise, who know different things and think about things in different ways, who come together to focus on one big problem,” said Keith Yamamoto, vice chancellor of research at UCSF, who led the initiative.


Helping a tech product find its footing
A wearable device that measures concentration and focus gets a brand reboot.
Arye Barnehama and Laura Michelle Berman wanted to take their invention—a headband that measures brain wave activity, focus, and concentration—to the next level. As a part of IDEO’s startup-in-residence program, Barnehama and Berman collaborated with IDEO on the product’s rebranding, hoping to refine and emphasize the product’s promise: When people improve their focus, they feel more mindful, confident, and productive.
With IDEO’s help, the company changed its name from Axio to Melon, delineated their brand, refined its product, developed its user experience, and prepared a Kickstarter campaign that garnered considerable press coverage. The new name, Melon, reflected the friendly, scalable character of the company. The name also suggested the intent of the product—using neuroscience data to inform a personal activity.
To distinguish Melon as a standout in the crowded quantified-self category, IDEO designers made the logo a faceted orb that references the gear-shifting mind, with “Melon” written in a distinctive font born from that same logo. The team went with fruit colors—cantaloupe, honeydew, watermelon—to evoke the sweet, refreshing experience the Melon headband promises.
Together, the Melon and IDEO teams also developed an app that shows increases in concentration after performing certain tasks and features a game in which you “fold” origami through mental focus to hone concentration.
Melon’s new brand strategy and UI set it apart from your typical fitness tracker, engaging the user in an elegant, joyful, and customized experience with every interaction.
Melon: a headband and mobile app to help you measure focus.


How to Make Friends—Literally
How one designer creates collage portraits to celebrate friends
I wanted to correct this discrepancy—to honor my friendships with the same sense of ceremony as a graduation. So, a few weeks before the big robes-and-tassels day, I created handmade portraits for each of them using my favorite art form: collage. Collage is more visceral than other traditional forms of art-making. Rather than relying on a pencil or paintbrush as an intermediary between hand and paper, it is 100 percent hands on.
Each collage I made was roughly 4x4 inches and took about 45 minutes.
My collage portrait process:
- Gather materials. Pull old magazines from the recycling bin. Grab any scraps of paper you've collected. (A friend who also loves collaging brought a vintage Playboy for me to use. As she said, “It’s great for finding skin tones, obviously.”)
- Comb through all the materials and rip out pieces until you have a few piles of various skin and hair tones and interesting textures.
- Use a photo of your subject as a reference, draw a light sketch of their basic features onto paper.
- Trim your pieces to size, use your favorite glue, and assemble the collage on top of your sketch.
In one instance, the portrait-making session blossomed into a full music-and-snacks event, where friends and I gathered to make collages of each other and exchange them. The party itself brought an unexpected moment of closure to our time in design school—to see everyone’s visual style, matured over four years together, coalesce in a scrappy portrait.

Giving—and receiving!—these portraits filled in a missing piece of what a graduation is supposed to feel like. And now, with college fresh behind me, I wondered how I could build the practice into a habit: How might I continue to use my favorite art form to show thanks to people who have been pivotal in my life?
After graduation, I moved from North Carolina to California to return to work at IDEO, where I'd been an intern the year before. And, in celebration of mentors and friends at IDEO whose support helped make all of this possible, I collaged a few portraits of coworkers:

I continue to search for more people and moments to memorialize in collage. It might be my new strategy for repurposing ticket stubs and brochures from travel adventures. Or a new, budget-friendly holiday gift tradition. Or a way for me to simply mark another year lived, making a self-portrait with materials collected over the past year. Collage has a poetic, “circle of life” quality to it, transforming human-made ephemera into a recycled treasure worthy of display.
As my college graduation approached this past May, I realized something about the commencement ceremony. While it celebrates all things you—your hard-won GPA, your winding list of extracurriculars, that new foil-stamped degree—what gets lost is a celebration of the relationships that helped get you there. Where was the homage to friends and mentors who, honestly, probably shaped my success more than any test score or honor club?


Building Superhumans and Supermachines—a Normal Day for Riccardo Giraldi
Riccardo Giraldi and his team can see things we can't
The work was done in collaboration with NASA's Jet Propulsion Laboratory. Jeff Norris, one of the NASA crew, described how people react when they experience OnSight:
"When they first encounter this project," Norris says, people "have a feeling of, 'Wow, I've lived to see this.'"
That's precisely how I felt. Mic. Dropped. It left me wanting to know a lot more about Riccardo and his work. I'll let him take it from here:

In one sentence, who are you?
An Italian, beardy guy who likes to travel and observe people, learn about the world, and wonder how to make it a better place. (It turns out you can get paid to do that.)
What do you do? How did you learn it?
I’m leading the NEXT’s (New Experiences and Technologies) incubation team at Microsoft. We work on a number of new secret devices and experiences that have not been announced yet. Most recently, the Microsoft Hololens and Windows Mixed Reality. I learn by doing. In fact, I’m still learning how to do my job, and I expect to never stop.
I grew up in a small town in Italy, which was a great place to live, but there were not many opportunities. So I moved to London and started working as a developer there at Unit9 before moving back to design. I have a mixed background that reflects my many passions: I studied electronics and design and learned how to program on the side.
Since then, I have lived in Stockholm, New York, and now Seattle, always looking for new opportunities to learn and grow.
Chrome WebLab by Google
What are your three favorite possessions?
- Old family photo albums.
- All my books, now spread across two continents, which I dream of reuniting as one big library.
- And of course BMO [a stuffed, plush video game console from Adventure Time] because it makes my niece laugh out loud when we play together.
What does a typical work session look like for you?
You could argue that what I really do daily is to press a lot of buttons, scribble on a whiteboard, and discuss with people. Sometimes I travel.
As a creative leader, I strive to build inclusive environments that foster creativity and enable every individual to learn, grow, and express their full potential. Every day is different. We research, brainstorm, sketch, build, discuss, and learn as much as we can to iterate and constantly improve.
What I personally do daily evolves pretty much every year, and I believe the role of designers and creative leaders will keep evolving with the rise of artificial intelligence. I would be surprised if my current job still exists in ten years.
How do you get over creative block?
Sometimes all it takes me is a shower, a nap, a walk, or a good dinner with friends. It helps me to read a lot of books, travel, meet new people, and be immersed in new realities that are far from my daily bubble. And it’s good to have a creative process, both as a reference to give you confidence when you feel lost, and as a framework to break away from when you are inspired.
Introducing Microsoft HoloLens: Transform your world with holograms
How do you see the world in 2078?
Um...let’s see. In 2078 I’ll be 94, maybe somewhere in the countryside in Tuscany surrounded by my grand kids, and hopefully I'll still be curious to travel, learn, and give back to the next generation. It might be a good idea to plan to be somewhere in the hills, just in case global warming makes my hometown a beach town.
It’s hard to make predictions, and too easy to fall into the trap of describing a dystopian future.
As designers, we have the opportunity and the responsibility to influence what future we want to live in. It doesn’t matter how small our contribution will be, it’s worth trying to push for a desirable future scenario.
My desirable future scenario looks like this:
- New generations will learn to live together, respecting our differences, understanding each other, fighting inequalities, and respecting nature and our planet in a deeper way.
- We will fulfill the UN Sustainable Development Goals.
- Education will be highly respected as one of the most important values.
- Religion as we know it will transform or disappear in favor of a shared philosophy and values.
- Democracy will change, evolving to a better system (probably with a different name), immune to populism and propaganda.
- There will be no more borders that divide us, centralized governments will disappear, and so will human-vs-human military conflicts.
- Communities will be as small as a town, but globally represented and connected beyond their geographical position.
- Money as we know it will disappear, replaced by other ways to measure our impact and value to society.
- We will work much less (thank you, technology), spending most of our time studying, exploring, and enjoying life. We will look back at our generation wondering why we spent our lives working eight hours a day, five days a week. We will use that time to re-discover the pleasures of the simple things that nature gives us every day.
- Autonomous robots will take care of most activities (and jobs), freeing humankind from committing their lives to repetitive tasks.
We might have learned how to control our planet's energy, gravity, climate, and resources. Some of us will live (probably with machines) on other planets, in the ocean, or the thermosphere, working hard to give us all an alternative to extinction and overpopulation. We will find new ways to help animals stay alive. We will learn how to balance ecosystems, maybe even to re-introduce extinct species, or introduce new human-made species that will help us fight illnesses and colonize new planets, making them habitable.
The meaning of being human might change in our lifetime. We might be super humans by then, and we will have to be very careful, as there is a huge risk of creating new inequalities based on who can afford what extension. There might be incredible innovations in brain-computer interactions, connecting us to technology and each other via a collective mind.
There might also be supermachines, hopefully like R2-D2 and C-3PO, to assist us and help us be better humans.
Who are you crushing on lately?
I really like Bret Victor’s way of thinking.
Ivan Poupyrev's work is excellent and always surprising. Ishac Bertran and Claudio Guglieri are good friends, great designers, and some of my favorite people.
I feel very lucky to work with some incredibly interesting people from all over the world to help imagine the future. We are always facing new challenges—sometime solving problems for the very first time and defining experiences that have never existed before.

A lifelong space nerd, I was blown away when I heard about OnSight, a Microsoft HoloLens experience that allows NASA scientists to navigate the surface of Mars using imagery captured from the Curiosity Rover. I met a creative leader of HoloLens, Riccardo Giraldi, at a conference in Milan, and was so impressed by the work he and his team at Microsoft presented.


4 Ideas to Steal From IDEO’s Test Kitchen
Here's what it looks like when design thinking enters the kitchen
We decided to transform our drab and sterile office kitchenette (not the main one where the rest of the office eats) into a space that could be both a chef’s and a designer’s paradise—a space that actually asks you to play with your food.
The food industry is evolving like never before, and even at-home chefs are becoming more experimental. So, if you work in food or are outgrowing your home kitchen, here are a few ideas you might want to take to-go.

Our Top 4 Kitchen Design Rules:
1. Keep it versatile
A kitchen should be beautiful, but it should also feel like a blank canvas upon which wild ideas can be cooked up.
Our first priority was to create a clean, open space where different project teams could come in and set up how they see fit.
Since we only had a small space to work with, keeping the floor plan bright, open, and versatile was crucial to avoid feeling like we're cooking in a dark closet.
The main wall above the sink is made from plywood panels cut with a CNC machine to look more like pegboard. The design, which uses movable dowels, makes it easy to add or adjust shelves to meet the needs of the cooks.

2. Design for conversation and collaboration
Making the IDEO community feel connected to what we’re doing is just as important as being able to showcase our work.
While much of what we do is prototyping food on a near-scientific scale, we wanted our space to feel less like a lab and more like a home, with a warm, inviting color palette and wooden stools at the counter to sit and have a chat.
Even though it’s not technically a kitchen island, that counter was added with the same intent: to create smaller, more intimate spaces for the chef, but also allow them to face out to the space and chat with people sitting on stools on the other side. This always seems to be the gathering place in everyone’s kitchen.
3. Don’t try to do it all
The problem with redesigning a kitchen is that you never know how you’re going to use the space until you start using it.
We could have spent months iterating and reiterating on the floor plan, making sure every last knob was perfectly placed. Instead, we kept it simple, moved fast, and left room for modifications that we’ll inevitably need as the food industry continues to evolve.
This helped us save on upfront costs, and allowed us to finish the renovation much sooner.

4. Let the food speak for itself
Above all, we wanted the space to reflect how we feel about food, rather than distract from it. Sleek, minimalist design and large, neutral counter tops allow the inherent beauty of food to shine through.
I intentionally kept as many of the built elements—like the bookshelves—as low as possible. This makes the space feel more open and larger than it is. This is key when dealing with small spaces. Your eye goes to the long horizontal surfaces, elongating the space, as opposed to being confronted with tall cabinets or shelves that break your line of sight.
Everything we do revolves around food, so why not build a kitchen that allows food to be the star of the show?
Next time you remodel, keep these ideas in mind and apply some design thinking to your dinner.
Build to think. That mantra is imprinted on our brains from the moment we walk through the doors at IDEO. In our Design for Food Studio, we build by cooking. And just as our shop guys need to be able to make noise and be surrounded by their tools, we need a kitchen that inspires us creatively, adapts to our needs, and demonstrates to clients how we prototype in a tangible way.


Thoughtless Acts: Space to Socialize
Thoughtless Acts: Space to Socialize. The intuitive ways we adapt and react to things in our environments

I took this picture in the neighborhood where I grew up in Istanbul. The streets of Istanbul are very dynamic places, full of commerce, conversations, fights, love, drama. But they’re not always designed to facilitate all the different activities that take place there. So people regularly find ways to design the interventions they need.
In this picture you can see a table built around a tree to create more space for people to hang outside. An awesome way of working around nature and creating space for social encounters—tactical urbanism perhaps?
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
Looks like you might be in search of something very specific?
Or reset the filters above and try another angle.
Here’s some random inspiration

Podcasts about creative leadership

Articles about the power of prototyping
