

Reintroducing The Lawrence Hall of Science
A lively new brand reenergizes a STEM learning institution.
Named after Ernest O. Lawrence, UC Berkeley’s first Nobel Laureate, The Lawrence Hall of Science’s wide-ranging products, services, and tools developed organically over half a century. To begin to make sense of the breadth and depth of its offerings, IDEO asked leadership and staff to surface the myriad activities, audiences, and relationships with external partners, enabling the group to visualize—and make sense of—the totality of The Lawrence brand.
During in-depth research with parents and kids, educators, and experts, IDEO discovered that each of these audiences had distinct mindsets. Parents and kids engaged with The Lawrence to explore, have fun, and dive deeper into a specific topic. Educators utilized it for professional learning opportunities and to discover new, exciting classroom tools. While experts, including UC Berkeley faculty, STEM educators across the US, and funders, viewed the center as a resource for best-in-class STEM education research. The mindsets highlighted The Lawrence’s unique capabilities, but the complexity also created some opportunity areas, including ways to use storytelling to create emotional resonance around The Lawrence’s core values and how to design a unified narrative to connect the dots across audiences and offers.

Building on its strengths as an institution and the identified opportunity areas, IDEO created a modern, vibrant, and flexible brand that strategically and visually unites all of The Lawrence’s offerings, working across digital and physical media. Grounded by a grid system, the updated brand identity is simultaneously rigorous and fun, featuring a bright color palette and signature retro-cool super-nova mark. Different offerings are bundled together based on different audience needs, preventing confusion and easing navigation. Even the name of the science museum, The Lawrence Hall of Science, was updated to a more contemporary and approachable, The Lawrence, inspired by The Met.

The Lawrence unveiled its new brand with much fanfare in late 2018 as part of its year-long 50th anniversary celebrations. Visitors can see the updated identity across all public-facing elements, including The Lawrence’s website, curriculum and educator materials, letterhead, collateral, and exhibition and wayfinding signage. The redesigned brand has been credited with bolstering the popularity of the science center among families and schools and causing ticket sales to return to—and exceed—pre-pandemic levels. Internally, the rebranding effort has helped generate excitement and energy across departments, helping solidify a collective future strategy and vision for its next 50 years.

The Lawrence Hall of Science’s diverse offerings had grown extensively over the decades, creating a confusing and disjointed experience for its various audiences. On the eve of its 50th anniversary, Lawrence leadership sought a brand refresh to better connect with its target audiences and differentiate itself in the STEM education ecosystem.
Over $6M in new funding
raised to transform and modernize The Lawrence, thanks to IDEO's rebranding effort


Reinventing classic British pubs and inns
Greene King’s upscale Everly Hotels Collection combines modern comfort with local impact.
When Greene King approached IDEO in early 2022, it was (and still is) one of the UK’s leading hospitality brands, with over 2,600 pubs, restaurants, and hotels. At that time, consumers in the UK and other parts of the world were beginning to rediscover the joys of travel after years of pandemic lockdowns. Greene King’s newly formed Venture Hotels Team wanted to understand how guest expectations had shifted during Covid-19 and how a new customer-centric hotel brand and signature service experience might meet—or exceed—their expectations.
To get inspired, the IDEO team interviewed a range of travelers of different ages and backgrounds, met with hospitality and luxury experts, and conducted immersion visits, including visiting high-end hotels. The research revealed modern travelers want unique hotel experiences that cater to their curiosity, support local communities, and are environmentally sustainable. Luxury, which once meant “exclusive,” was now about enabling one-of-a-kind cultural experiences. Today’s travelers value inclusivity, accessibility, and well-being; they want to feel welcome, do things at their own pace and have thoughtfully curated options to choose from. They also expect hospitality practices to be ethical and sustainable, contributing to the welfare of local communities and the planet.

Building off this research, IDEO crafted a new entry proposition for Greene King’s new Everly Hotels Collection called “The Discover Collection,” which leverages the best parts of a classic British pub and inn—bespoke historic locations full of character, culture, and stories—while offering guests a modern experience from pre-arrival to departure, all grounded in supporting the communities they are in.

Signature moments include a warm welcome during check-in, as well as staff recommendations and local maps highlighting neighborhood gems. During their stay, guests enjoy expansive seasonal food menus, as well as a beverage menu that includes a wide variety of locally brewed, distilled, and crafted drinks by local suppliers. Rooms feature a smuggler's treasure chest with a surprise treat. Art and books from local talent are on display throughout the hotel, and local experts lead activities and events. Guests tangibly experience Greene King’s commitment to sustainability through its use of local materials, produce, talent, and partnerships, all designed to support the surrounding community. Upon departure, guests receive a personalized postcard.

In addition to the hotel experience moments, IDEO delivered branding recommendations for The Everly Hotels Collection, including visual identity and tone of voice that provide a cohesive look and feel for the collection of hotels while simultaneously showcasing each property's unique character. This was all packaged as an experience playbook, with design principles and briefs to help guide implementation decision-making across Greene King’s marketing, digital, interior design, and food and beverage teams.
A few months after the project ended, Greene King launched The Everly Hotels Collection. Its pilot hotel, The White Horses in Rottingdean, East Sussex, opened within the year. The new brand and guest experience strengthened bonds with Greene King’s loyal customers and first-time guests, ensuring the brand's relevance and appeal in a competitive market. More hotels are planned in the future in other scenic UK locations.



Greene King wanted guests to have a consistent brand experience while maintaining the storied charm that makes each property unique.
2 years
from concept to the launch of Greene King’s boutique Everly Hotels Collection
1 pilot hotel
The White Horses opened in Rottingdean in 2024


A new paradigm in data storage
Designing the iodyne Pro Data and Pro Mini hard drives.
The hard drive space is full of companies competing over technology and performance. But iodyne wanted to add another layer, focusing on user needs and product aesthetics to better position the company to meet the values of a broader audience and create compelling new entrants into this crowded market.
Together, IDEO and iodyne jumped into in-depth discovery research to learn more about the needs of their end users. The team sat down with photographers, videographers, and digital imaging technicians, asking questions about their file management systems, how they used hard drives in the field, and how they stored them for transport and at home. They also headed to the source, visiting studios and home office set-ups to understand the full range of potential use cases.

A few big discoveries leaped out. No one had a single storage solution to rely on. Users constantly transferred data from different hard drives designed for different purposes (in the field versus at home), accumulating hundreds of old hard drives over time. Traditional hard drives also don’t allow multiple users to work off them simultaneously or come with software systems that help keep projects and tasks organized, protected, and sharable. Meanwhile, the ever-shrinking size and weight of laptops—and people’s willingness to take them everywhere—set a new benchmark for portability, one that iodyne could lean into.
With these and other insights in hand, the team brought unrivaled performance and aesthetics together to create a far superior user experience. IDEO and iodyne developed Pro Data’s engineering architecture, collaborating on thermal performance analysis, material choice, inspection of sample parts, and even packaging design. By combining integrated venting, multiple laptop-quality fans, smart power management, and 20 thermal sensors, the team was able to minimize cooling fan loads and reduce noise and power consumption. A single, centralized, and consolidated storage space makes sharing data among teammates easy, too—up to four computers can connect to the Pro Data at the same time and access the same files. The redesigned Pro Data creates new value for consumers in a highly mobile, secure package that can go from desktop to backpack and back again.
The iodyne Pro Data hard drive launched in 2021 to overwhelmingly positive reviews. Storage Review wrote “Nothing else comes close to this level of performance in a package this size,” while Jemery Boros of StarGate Studios said “I don’t think I could have done the shoot without Pro Data. It was easy to use, fast, and kept all of our data safe on the other side of the world.” The drives have since been used in the making of major motion pictures from F1 to A Complete Unknown.

Spurred by Pro Data’s success, iodyne decided to create a second product with IDEO, a Pro Mini that could provide the same cutting-edge performance and sleek design but scaled down to fit the needs of customers who required less storage capacity in an even more portable package. Pairing Pro phone-quality industrial design with a unique internal solid-state cooling architecture that imposed key constraints on airflow was critical.
IDEO worked with iodyne to create the Pro Mini’s internal layout and collaborated with an emerging engineering company to incorporate novel solid-state cooling technology, positioning the vents to maximize airflow and optimizing how users physically interact with the device. The team also addressed users’ durability concerns, advising iodyne on part selection as samples came in from vendors. The new Pro Mini is set to ship in the second half of 2025.
Hard drives are essential tools of the trade for people with large troves of media to store and transfer, like photographers and videographers. But beyond rolls of masking tape and label makers, there isn’t an easy way to see what’s on each drive without literally going through them one by one.
Traditional hard drives generate a lot of heat and need fans to cool them, making them bulky, loud, and slowing transfer speeds.
Many external hard drives are treated like commodities. They’re designed for mass production rather than for durability and aesthetics.
2 cutting-edge hard drives
to market in 3 years


Introducing LA’s mental health crisis first responders
Helping a kinder, safer emergency support arrive first on the scene.
LACDMH is the nation’s largest public mental health department, serving over 10 million people. The agency provides critical support for the most vulnerable, including staffing a toll-free, 24/7 Help Line. Since late 2024, more than 70 Field Intervention Teams—comprised of mental health clinicians (social workers, psychologists, licensed psychiatric technicians, and registered nurses) and community health workers (trained peers or community members with lived experience)—have been dispatched around the county to help de-escalate mental health crises quickly, compassionately, and without force.

Because those experiencing a crisis are often too disoriented, confused, or otherwise unable to seek help for themselves, IDEO’s communication strategy targeted reaching “trusted messengers”—parents, spouses, siblings, and friends of people who have a mood or personality disorder like schizophrenia or bipolar disorder. The campaign aimed to define mental health crises, help people understand what to expect when they call, build trust in FITs, and divert mental health crisis calls away from 911.
To understand what drives these specially trained mental health professionals to do this type of work—and what sparks trusted messengers to call for help—IDEO met and interviewed former clients and loved ones who had reached out to the county for support during a mental health crisis. The team also interviewed multiple FIT staff to learn more about how they approach clients and families.
The research inspired the communication strategy’s central idea: position FIT members as real-life superheroes and first responders. By associating FITs with that term, the campaign changes the narrative and communicates their compassion and expertise to those in crisis. Custom illustrated portraits feature actual FIT staff in strong, action-figure-style poses, while a bright, eye-catching color palette and clear, direct language convey confidence and inspire trust.

The team explored their initial design directions in a series of focus groups with LA residents, trusted messengers, and county and mental health workers to better understand the impact of the potential messaging and visuals. The research uncovered the importance of clarity, even in an inherently emotional situation. The IDEO team discovered that transparency—and real personal stories—would be the key to building public trust in ACR.
Between March and June of 2025, the robust awareness campaign will run across LA County in a number of languages on city buses, in Metro stations, on social media, streaming TV, radio, and more. An updated landing page on LACDMH’s website includes in-depth information and educational videos about mental health crises, as well as heartfelt testimonials from staff and former clients who have been helped by the service.
LA County Department of Mental Health created an innovative new program to provide urgent, compassionate care to Angelenos experiencing a mental health crisis but needed help driving awareness of its service across the region.
Calling 911 is an entrenched behavior in an emergency. However, dispatching police officers who are not trained in mental health can make a bad situation worse. In 2022, 39 percent of people shot by LA police officers were in the midst of a mental health crisis.
172 million impressions
delivered via digital and physical ads across LA
50% increase
in calls to the ACR helpline, year-over-year, attributed to IDEO’s awareness messaging
24%
of Angelenos now name LACDMH as the first to call in a mental health crisis, leapfrogging 911 or the police, which slipped 14.3 points


Creating a Customized VR Experience
Our experiments with lights, heart rate sensors, and the uncanny

My main objective is to influence a user’s mood through automatic customization of virtual worlds—a tool that could, for example, help improve existing VR treatments for problems like phobias and anxiety disorders by automatizing the intensity of the experience. If the system were able to gauge an emotional reaction, it could ease participants into facing their fears. The same capability could be used to test different environments for mindfulness exercises, or even as a design tool, to help determine which designs elicit desired reactions.

So far, most of the innovation we’ve seen in this space has come via proprietary systems like the HTC Vive controllers. But those kind of systems are very standardized and don’t allow users to experiment much with sensors. With that in mind, I built a platform with Unity and Arduino that would enable me to explore new interactions within VR environments, and allow other makers to test their ideas, too. I’m a big believer that as hardware and other tools become more accessible, makers will dig in and uncover even more immersive VR experiences.

Using Unity and open source development hardware, I created an atmospheric space that can change depending on the user’s biosignals, as well as the amount of pressure they apply to sensors. To build it, I used Arduino and the eHealth platform, which can process the signal from a user’s heart rate, electrodermal activity, or breathing. In this case, I used the ECG sensor reader and developed a little piece of code that would translate the voltage signals into beats per minute, which were then sent directly to Unity via Serial. In Unity, I wrote a script based on Dyadica’s open code that constantly reads the input from the sensors and updates the scenario in each frame. For example, when the heartbeat goes up, the light in the virtual reality world changes to a more soothing blue; when it goes down, the illumination flashes and changes to red. The idea behind this particular interaction is to test whether changing color or lighting patterns will affect the user’s mood, either calming him down, or further agitating him.

The results from these experiments were not completely satisfactory. Our users did acknowledge that changing the colors in the virtual world influenced their state of mind, but the changes in their biorhythms were small. One of the limitations of the system is the fact that heart rate is not an ideal indicator for mild changes in physiological activity. Electrodermal activity could provide a more accurate measure of comfort or distress, and we may turn to that in in future iterations.

In another set of experiments, we used light and pressure sensors to change environments. In one virtual environment set on the coast, the light changes based on the light detected by a sensor set in the real world. Meanwhile, the size of the virtual space changes depending on the amount of pressure a participant applies to a sensor that is set in the same place on a wall in both the real and virtual worlds. The harder the user presses the wall, the smaller and more claustrophobic the virtual space will become.

We’ve also been playing around with creating uncanny experiences. I started by 3D-scanning Rich Cahill, our newest interaction designer, then placed his 3D persona inside a virtual world. We then used a Leap Motion attached to the Vive headset to increase the immersive experience by allowing users to see their own hands in the virtual world. Then, we had Rich stand in the same place as his 3D model. When Rich raised his hand to touch his (virtual) face, he felt the warmth of his (real) skin under his fingers. Every single person who agreed to do the experiment found it unsettling. It was also really fun to make, and I learned a lot about how to replicate real objects and people in the virtual environment.
Right now, these enhanced interactions are just small steps towards a richer, and more immersive virtual experience. But I’m hoping this platform can be a template for other people to build their own interactive VR experiences. As more and more people dig into the technology, I'm sure we’ll see an explosion of creativity mixing the real and the virtual worlds—and maybe even creating new valuable hardware and platforms. Soon, instead of being passive characters in a prescribed world, we will be able to change our virtual environments to fit the state of mind that we would like to be in, and help ourselves relax, or even find inspiration. That’s when things will really start to become mind-blowing.
As a designer, I am fascinated by exploring new ways to interact with virtual reality. Technology is able to trick our senses like never before, and we’re starting to see VR hardware like HoloLens and the HTC Vive really push things forward by allowing meaningful interaction between the real and the virtual worlds. One possibility I’ve been experimenting with is how we can create environments that can adapt to our emotional and psychological state.


15 Podcasts that Inspire Creativity
We asked IDEO designers to nominate the podcasts that they find most inspiring

1. Myths & Legends
“This podcast tells original stories that have become myths, in cultures ranging from the Romans and Greeks through to Disney princesses. Understanding how common themes have turned up in stories through the ages helps me think about fundamental human needs and behaviors that stay unchanged over time.” Listen here.
2. On Being
“This podcast considers the ‘big questions of life’ through interviews with creatives like Yo-Yo Ma, Paulo Coelho, and Sarah Kay. It reminds me that our human condition is so much more vast than we could ever fathom, and that the answers to the secrets of our existence are mere approximations, at best.” Listen here.
3. a16z
“This is an in-house podcast from the venture capital firm Andreessen Horowitz, which is famous for the phrase ‘software is eating the world.’ It’s not a ‘creative’ podcast per se, but it covers bleeding edge technology and indicates emerging fields and mediums for creative expression, new experiences, and potential effects on society at large.” Listen here.

4. Meet the Composer
“I find this podcast incredibly inspiring because it asks the listener to really engage with contemporary classical music. It's both exploration and art criticism, a prompt to get out there and listen more deeply, and a glimpse into a small and vibrant world that really only exists in New York and LA.” Listen here.
5. The Moment with Brian Koppelman
“Koppelman talks to creative folks about their creative process, how they do what they do, and the ‘moment’ that changed things for them. He's able to be very vulnerable, so his guests open up as well. This podcast always makes me feel more sane. Or at least like I belong to some really awesome club of weirdos.” Listen here.
6. Radiolab
“I’m inspired by the fascinating science and the polished stories, but most of all by the sound design. The way the show experiments with sound to tell better stories inspires me to think about how to make the experiences I create more engaging.” Listen here.

7. The Allusionist
“Linguistic adventures with the very funny Helen Zaltzman. This show reminds me that language is so mutable and fungible. And that when we humans talk with each other, it is a miracle that we know what the other person is saying.” Listen here.
8. Death, Sex and Money
“This is a podcast about the big questions in life. It reminds me of how to talk to people about sensitive topics and get deep insights from individual stories that speak to both the commonality and the variety of the human experience.” Listen here.
9. Magic Lessons
“Elizabeth Gilbert's creativity podcast features her interviewing people about how they overcome the fears that are inherent in the creative process, and calling up famous creatives to get their input. I like the fact that she actually provides advice to her guests, and acknowledges the challenges we all face in being creative.” Listen here.

10. Song Exploder
“Musicians and artists break down a track and talk about their process. A lovely parallel to any designer’s process. We hosted the creator of the podcast at IDEO earlier this year and he talked about his background as a graphic designer and how that’s influenced his approach to the show.” Listen here.
11. Becoming SuperHuman
“This show interviews people who have achieved ‘superhuman’ performance in their field in order to understand their strategies. The podcast provides insights into the lives of people who live at extremes, which provides inspiration for designing ways to meet more conventional human needs.” Listen here.
12. Imaginary Worlds
“This a is podcast about science fiction and fantasy worlds, both about how they are created and why audiences are able to suspend their disbelief. Of all forms of creativity, I figure that creating a fictional universe is the most expansive, and get inspired by such a broad-brush imaginative exercise.” Listen here.

13. 99 Percent Invisible
“This podcast reminds me that pretty much everything in the world has been designed, and that there are so many opportunities to improve things. I also love to hear the backstories behind things that have been designed and are now part of our everyday existence. It reminds me that so many things could easily have turned out differently.” Listen here.
14. Sampler
“Like the name suggests, this show features samples of other podcasts. I love it because it introduces me to other podcasts that I would never have known about or thought to try. And it's the unexpected or different stuff that turns out to be most inspiring.” Listen here.
15. TED Radio Hour
“This podcast repackages TED Talks into an accessible radio format. The way the show focuses on shared human themes, such as ‘growing up’ and ‘becoming wise,’ helps me zoom out my perspective and realize how the things I look at in life and in my work can be connected.” Listen here.
Honorable mentions: Surprisingly Awesome, The Memory Palace, Invisibilia, The Moth, WTF, Theory Of Everything, Planet Money, This American Life.
Check out the Creative Confidence podcast by IDEO U, our school to empower creative problem solving, here.
Thanks to Chris, Magen, Andrea, Grace, Maggie, Geoff, Jayant, Deirdre, Piper and everyone else who suggested podcasts.
Header illustration by Jane Ha.
We're living in a golden age of audio. Whatever your interest, passion, or taste, there's a podcast out there that will cater to it, available free of charge. These podcasts don't just provide entertainment while commuting or walking the dog, they also provide fuel for creativity, by opening doors into unfamiliar cultures or scenarios. We asked IDEO designers to nominate the podcasts that they find most inspiring.


How To Tackle Obesity In Your Spare Time
What one Xbox-loving interaction designer did to lose weight
Alex was a self-described gaming addict in his college days, but hadn’t touched his console in years. He knew his old habit would be the strongest incentive for working out. At the same time, he recognized that a simple post-workout reward wasn't gonna cut it, not to mention the temptation to skip the workout altogether with a perfectly functioning Xbox so close at hand.
Time to wield his ninja hacking skills.

Alex adjusting duration and intensity on his new (addictive) weight-loss machine.
The result is Cykill, a simple tweak that connects your gaming console’s power source to an exercise bike. The only way to start the console is by riding the bike. Fail to pedal fast enough and Cykill will cut the power using a “kill switch”—a disaster for serious gamers—which not only erases game progress, but can also corrupt the console’s hard drive. “After a big scene in the game you will see the Cykill LED meter appear," he said. It gets dangerously close to power-off, which forces you to pedal like mad in order to stabilize it. "What a silly but effective invention this is!”

Alex on the Cykill, an exercise-bike-gaming-console that interrupts your game if you stop pedaling.
After using his invention for three months to impressive results, Alex was ready to share it with the world. He made the project open source and submitted it to Hackaday. “I never intended this to be shared online. But then I realized, there are millions of Americans who are challenged with excessive gaming and weight gain—many of them kids and teens." Is Cykill is the answer to obesity for game-obsessed kids of America? "I feel it is definitely worth a shot,” he said.
Learn more about how Alex made Cykill here, at his website Fuzzy Wobble, and on his project page at Hackaday.

The Cykill dashboard.
When interaction designer Alex S. finally decided to get serious about exercise, he knew exactly what to do. He bought a cheap stationary bike on Amazon and dusted off his old Xbox.


7 Mindblowing Things We Saw at Ars
We went to Ars Electronica, Linz's annual celebration of art and tech, and here’s what we saw

1. Inferno, by Louis-Philippe Demers, Bill Vorn
How does it feel to have an exoskeleton move your arms and make you dance? Pretty weird. Inferno, one of the single most talked-about pieces at Ars, offered visitors the curious sensation of being remote-controlled by a machine.

2. RoBoHoN, by Tomotaka Takahashi with Sharp
Half robot, half smartphone, RoBoHoN runs, dances, talks, takes pictures and projects them. Plus, it’s cute. Like a mini butler. We came away asking: Will future smart devices be gadgety, or sleek and designy a la Apple?

3. Rhizome Animation, by Boris Labbé
A hypnotising story about life on earth, and a good reminder of the power of mixing handdrawn images with computer-generated visuals. Designer Boris Labbé’s short film Rhizome is worth a watch.

4. Radical Atoms Exhibition
If the MIT Media Lab has its way, we’ll control the physical world of atoms in the same way that we control the digital world of pixels. This exhibit hewed closest to the theme of the Ars festival: “Radical Atoms: the alchemists of our time,” including provocations around biology as a responsive, “second skin” interface; a physical shape display that can be manipulated from near or far; and wearable miniature robots that rove around your body. Take a trip down the rabbit hole.

5. ASSISI, by Thomas Schmickl, Professor of Zoology at University of Graz
Tiny robots, placed among a society of fish and of bees, enabled the two to communicate and influence the actions of the other. Begged the question: how might we use robots to design and evolve swarm behavior in natural ecosystems?

6. Artificial Skins and Bones, by Weißensee Kunsthochschule Berlin
We loved the variety of thinking from this group of students, who are exploring the design of artificial bodies. Ideas included everything from regaining physical ability through smart prosthetics; to enhancing an experience through haptic feedback; to the inevitable evolution toward augmentation, like color- and pattern-changing skin (above), inspired by the octopus.

7. Innovation and Creativity on a Very Large Scale, by Ivan Poupyrev, Google ATAP
Poupyrev, head of Google’s Advanced Technology and Projects group, argued that constantly introducing new gadgets does not scale. What does scale is creating technologies enabling industries that manufacture basic goods, like jeans, to transform themselves. For Project Jacquard, ATAP invented a new type of conductive thread that can be woven into clothing (like a Levi’s jean jacket—the project was a collaboration between the two companies) giving it an invisible interface. These kinds of mutations are unpredictable, Poupyrev said, and driven by serendipity, emphasising the role of the artist in technological research.
For more about Ars Electronica, or to watch all the talks and presentations mentioned, check out their website: http://www.aec.at/
Header image by Martin Hieslmair. All images sourced from the official Ars Electronica Flickr.
We went to Ars Electronica, Linz's annual celebration of art and tech, and here’s what we saw: Exoskeletons. Dancing robots. Shape-shifting materials. Swarms of fish and bees. Skin. Just your average day in the surrealverse. Here are seven projects to watch:


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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