

A design partnership that changed electronics
An influential and award-winning long-term collaboration between Samsung and IDEO.
Since the early 1990s, Samsung and IDEO have shared a history of influential and award-winning collaboration. Together, the two companies have worked on more than 50 projects, the offerings created by this partnership spanning a broad spectrum, from a series of conceptual multimedia devices to industry-changing monitors, TVs, laptops, mobile phones and interfaces, computer peripherals, and mobile platform strategies. But beyond the design of products brought to their global market, the Samsung/IDEO partnership used the human-centered design approach to produce the innovation that ended up transforming the electronics giant’s entire business.
After years of being an industry fast-follower, Samsung approached IDEO with the idea of an immersive cultural exchange. Samsung designers, marketers, and strategists came to Palo Alto and set up a studio near IDEO to learn everything they could from the US consumer market and IDEO’s design approach. Together, the teams began to design groundbreaking electronics products, while using design thinking to look at the entire business through a new lens. By putting users at the center of the process, and beginning to understand their needs and emerging behaviors, Samsung found it could not only satisfy existing customers, but also begin to anticipate market shifts. This tipping point led Samsung to evolve into a market leader.

Samsung and IDEO created a design powerhouse, following a journey from designing products to services to experiences, interactions, and innovation that moved Samsung away from consumer electronics toward an even bigger market of back-end services and interactive and systems-based services.
Culturally, the partnership with IDEO has helped Samsung adopt new ways to integrate internal teams, a human-centered design approach and iterative prototyping, and the methodologies to merge technology and design to create a leading-edge consumer line and brand. As evidence of Samsung’s rise to being one of the world’s largest design-driven companies, the company has more than doubled its internal design teams since 2000, according to the article “Samsung Design” in BusinessWeek Online.
Some of the projects include:
LCD Computer monitors
Samsung and IDEO created the industry-standard 970P and 971P monitors, featuring clean surfaces, contrasting textures, and a simple design for a premium look and feel. Designed with IDEO founder Mike Nuttall, they won both the 2009 iF Award and a 2007 IDEA Gold award.
Brand awareness for Samsung Memory
Wanting to raise awareness about Samsung Memory’s products that enhance the performance of electronic devices, IDEO and Samsung designed a humorous campaign that highlighted consumers’ need for Samsung Memory.
SimpleMedia and TotalMedia home entertainment concepts
IDEO and Samsung designed two concepts: SimpleMedia combined a computer, television, DVD, fax, and telephone; TotalMedia featured an adjustable screen and LCD projector combination. Although neither was ever produced, they were honored with design awards from ID Magazine and BusinessWeek, respectively.
SyncMaster 400TFT Flat Panel Display
Samsung and IDEO designed the SyncMaster LCD flatscreen multimedia monitor to be thin and elegant, and it garnered several design awards in Korea, Germany, and the U.S. The British magazine T3 called it “the sexiest monitor we’ve ever seen.”


Designing a brand to scale big
A small, handmade line of granola lands on tables across the country.
Nana Joes, a beloved San Francisco granola company, was born from an avid surfer’s desire to bring healthy breakfast back to the kitchen table. Embracing the philosophy that good food is about wholesome ingredients prepared with care, the startup took pride in carefully scraping each vanilla bean by hand and soon gained a devoted following at farmers markets around the Bay Area.
As Nana Joes’ reputation grew beyond the hills of San Francisco, the company asked IDEO to explore how to take a small company and scale the brand for national distribution, while keeping its heart and handcrafted ethos at its core.

A team of IDEO designers set out to position Nana Joes for growth by developing a brand identity and packaging system that would resonate with customers and reduce operational complexity. The entire team went on factory tours and met with packaging suppliers to identify solutions that would be easily manufactured en masse, but still retain the familiar handcrafted feel. With mock-up packaging in hand, they hit local farmers markets to conduct live in-market prototyping with both loyal and new customers and met with retail buyers to get their real-time reactions to how the brand and packaging stood out on shelves.
The final deliverables included new branding and packaging for the entire line of granola, granola bars, and cookie products, as well as a guide for Nana Joes to operationalize the rollout by 2016.



How a legacy phone book company reinvented itself
An Australian directories company transitioned from makers of the first phone book to digital services and beyond.
The legacy company that produced the first phone book in Australia more than 130 years ago—and the disruptive change it represented—became directories company Sensis. As Sensis made the transition from a print directory to a digital service in recent years, the company came to IDEO to foster a startup mindset.
Together, Sensis and IDEO identified four ways for Sensis to become more agile: Focus on the company’s core skills, revitalize the product development process, develop insights about Sensis’ global competitors, and strengthen connections to current and potential customers.

After prototyping more than 65 ideas, the team decided on an app, Skip, with which a customer connects remotely to her favorite café right from her phone, sends her order, and schedules a time to pick it up. Then she breezes past the line when she arrives at the café.
To understand how this app might work in the real world, the team fanned out across Melbourne, talked directly with café owners and their customers, gathering data, and watching behavior, then launched the live app just 10 weeks after developing the first prototype.
Watch: Team members from Sensis and IDEO share their experiences.


A real-time data service for food industry workers
Using design thinking to pivot from food-discovery app to food-data provider.
Fueled by a mission to “help everyone love what they eat,” the Chicago-based food-tech startup Food Genius created a consumer-facing mobile app that used a complex algorithm to track more than 16 million restaurant menu items and classify consumers’ dining-out behaviors.
After the year-old startup became part of IDEO’s Startup in Residence program in Chicago, the company changed its focus from consumers to the food industry.

To build their food industry-focused platform, the designers collaborated on a number of business and technological development strategies, product road-mapping, and a prototype viral marketing experience called Curry Crawl to test the usability of the new API.
In April 2016, Food Genius was acquired by US Foods. "What was really striking about US Foods is that they take a very analytics-driven approach to their business," said Justin Massa, founder and former CEO of Food Genius. "They bought the technology knowing it's going to be able to do great stuff."


What Does a Data Scientist Do at a Design Company?
At IDEO, data scientists don't just code up solutions—they design them
For my latest project I worked with a healthcare company to improve doctor decision-making during a medical procedure. In addition to usual data scientist tasks, I spent a lot of time with the team trying to understand the way physicians currently work. Here’s a peek behind the scenes:
7:30 AM: Podcast time

This morning I’m off to meet my team at a hospital for field research. On my way, I’m listening to a podcast called “The Impact” that explains the consequences that laws and regulations have on people’s lives. There are a few episodes that relate to data and medical outcomes, so it’s serving as inspiration for my current project.
8:00 AM: Field research

At the hospital, we talk to doctors, nurses, and medical techs and observe them in action. Listening and observing helps us understand the needs of the people we’re designing for. We’re thinking about optimizing decision-making for doctors, which could involve a lot of things, ranging from information and data display to AI assistance. I watch for clues about how this works, and how potential data sources might get recorded.
11:00 AM: Data science group meeting

My home base is Chicago, but I’m stationed in Palo Alto for my current project. Luckily, I can still keep up with what the rest of the data scientists at IDEO are doing through a weekly video call that we can all dial into. We help each other troubleshoot problems we’ve encountered in our projects, share new methods we’ve learned, and talk about personal projects we’re pursuing. This week, one of the other data scientists is telling us about a website he’s making that allows his parents to see where he is (but not his exact location). We have a separate meeting on Friday mornings for those of us in Palo Alto specifically. I like both meetings because they help me keep up to date with how our data science practice is evolving, since it’s the newest design discipline at IDEO
12:00 PM: Lunch break

After a morning of research, I grab lunch at the studio. Today is a special treat—lunch has been provided for us. Everyone sits in the kitchen or our outside patio to eat, so it’s a great opportunity to meet other coworkers and hear about the interesting design challenges they’re working on. I like to sit with designers from IDEO’s PlayLab. They’re usually working on designing cool new toys, and have lots of interesting side projects. Many of them (and others in the PA studio) worked on this Burning Man installation, for example.
1:30 PM: Synthesis with the team

The team comes together to download and synthesize what we learned through our research observations. We transcribe things we saw and heard on Post-it notes, and cluster them so we can spot patterns. We’re seeing themes about the consequences of delays in decision-making during the procedure, and the effects of training on team efficiency. As we start to develop concepts based on the pain points we’ve discovered, I suggest that something like a personalized training program could increase team efficiency by helping people skill up faster.
3:30 PM: Digging into some data

Our client has provided us with some data from a clinical trial related to the medical procedure we’re studying. Today I’m combing through the dataset to find insights that will inform our design process. I use the knowledge I’ve gained from interviews and field research to inform what would be useful or desirable from a human point of view. Later in the project, I’ll use this data to create a prototype that demonstrates how we can help doctors assess risk during the procedure.
6:00 PM: Hosting a women in Machine Learning and Data Science meetup

Tonight I’m hosting a meetup for the Women in Machine Learning and Data Science group about the basics of deep learning with my coworker and fellow data scientist Jane Zanzig. More than 40 women have come to learn and do a hands-on demo. I love working at a company that supports building the women in data science community because one of my personal passions is working to increase the number of women and other underrepresented groups in STEM and design.
9:00 PM: Good night, Jackie

Every night before I go to bed, I make sure I hang out with my pet rabbit Jackie. I brought her from Chicago to Palo Alto with me, so we wouldn’t be apart while I worked on this project. I think she’s been enjoying living in California, and I’ve even taken her to visit the IDEO Palo Alto studio.
When people ask me what I do for a living, I say, “I use data to design products and services to improve people’s lives.” Working as a designer and data scientist involves not only coding up solutions, but understanding what people need in the first place.


Build Your Creative Confidence: I Like, I Wish
To practice creative confidence on a team, members need to feel free to experiment, even during early efforts when results will be far from perfect. For that experimentation to translate into learning, however, at some point you need feedback in order to identify weaknesses and make adjustments the next time.
Creativity Challenge #5: Encourage and accept constructive feedback
To practice creative confidence on a team, members need to feel free to experiment, even during early efforts when results will be far from perfect. For that experimentation to translate into learning, however, at some point you need feedback in order to identify weaknesses and make adjustments the next time. We all instinctively know that constructive critique is essential. And yet it can be hard to listen to and absorb feedback without letting our egos and defensiveness distract us from what may be a valuable message.
We have found the tool “I like, I wish” immensely useful in introducing constructive critique into the innovation process. This framework can be used in a small group to review concepts or in a large group to receive feedback about a class or workshop experience. Feedback starts with honest praise, in the form of positive sentences that begin with the phrase, “I like...” Suggestions for improvement then begin with “I wish...”
Tool: I Like, I Wish
Participants: Groups of any size
Time: 10 to 30 minutes
Supplies: A means of recording feedback. For example, in a large group we frequently keep an open Word document and type up notes in real time. In a smaller setting, Post-its or index cards will work.
Instructions
Step 1: Set the tone for a constructive conversation and explain the I like, I wish method. For example, “I am interested in hearing about how this workshop experience has been for you. Please express feedback in the form of I like, I wish. You might say, ‘I like that we have started on time every morning. I wish we had 30 minutes to every afternoon to stretch our legs.’” We have found it helpful to model good feedback by demonstrating “I like, I wish” in action.
Step 2: The participants take turns expressing I like/I wish statements, while the facilitator records their statements. For example, if you are reviewing a work-in-progress for a new personal finance software tool, you might offer support such as “I like that you have incorporated five different ways for customers to view their current financial status.” After describing other pluses, you might then say something like “I wish we could make the website easier for first-time users to navigate” or “I wish we could help people examine their financial situation from the long-term perspective of years, not the short-term perspective of months.”
Make sure people receiving feedback just listen. This is not a time to defend decisions or challenge the critique. Ask everyone to listen and accept it as a well-meaning offer of help. You can ask for clarification and engage in further discussion at a later time.
Step 3: Stop when participants run out of things to say in both the “I like” and “I wish” categories.
Tips from the field
You may want to gather just the “I like” comments first, and then ask for the “I wish” statements. In other groups, it may make sense to let the give-and-take of statements flow organically. Feel free to play with the format.
“I like, I wish” signals that what you are stating is your opinion—it’s not an absolute. Instead of pointing fingers, you are offering your view or perspective. The goal is to move the listener away from a defensive posture so that they can more objectively consider alternative ideas and take them to heart, when appropriate. We all naturally tend to become invested in our own ideas, and seek to defend them. But in a creative culture, candid feedback that is sensitively conveyed is a sign that colleagues care enough to speak up. The message can be delivered quite clearly, without resorting to the negative language of “That will never work” or “We tried that before and it failed.”
This post was taken from Chapter 7 of Creative Confidence. Purchase the book for more on how to use creativity to solve problems.
Everyone is creative. This belief runs through everything we do at IDEO, and in 2013, it led my brother David and me to write a book that would help others—even those who don’t think of themselves as “creative types”—to unleash their creative potential. Creative Confidence has inspired thousands of people to adopt a creative mindset and apply it to the diverse real-world challenges they face. In this series, we’ll share some exercises from the book that can help you approach your challenges from a new perspective.


This Artist Paints Women Supporting Women—Literally and Figuratively
Laura Berger's dreamy, ethereal work shows women of all colors, shapes, and sizes
In one sentence, who are you?
I'm living in Chicago, trying to be a good person, trying to keep growing, currently working as an artist.

What do you do? How did you learn it?
I'm a visual artist. I mostly paint right now, but I do some freelance design work as well. I did some scene painting in college, but other than that I'm self-taught. I've been learning about painting through trying things and making a lot of work and also a lot of mistakes.

3 favorite possessions?
Art from my travels, a sculpture that was my dad's, and my bathtub.
What does a typical work session look like?
Honestly, most days it looks like sitting in a chair in a room by myself and painting for 12-plus hours while listening to various things—too much NPR, podcasts, music, silence. I usually take a couple of breaks. Lunch, maybe a beverage run or a walk. One yoga break around 8pm—that's become essential for me. Sometimes I draw, or I have to package things in boxes or order boxes or answer emails—stuff like that.
How do you get over creative block?
If I can, I walk away from life and travel. If I can't, a break from all creative work is a good step. Time in nature helps, or I often get new ideas that pop up during times when I'm able to turn off my thinking brain—like driving long distances, meditating, walking, taking a shower, dreaming, etc.
What was the last item on your to do list?
Answer interviews! And before that: vote. And before that: Finish design for laser cut wall hanging.

How do you see the world in 2078?
We are all so many beautiful colors and we have free healthcare and college and the old white men running the show are gone so all of the guns are also gone, and we've collectively gotten over being addicted to the internet and our devices and working way too much, plus marijuana is legal everywhere and we're all smoking it so we're all way more laid back and calm and hugging each other a lot. We have four-day work weeks and use land-line phones and record players, but we also can fly to Japan in 2 hours. It's going to be great.
What’s your number one bucket list item?
Own a tiny beach hut somewhere warm and abroad where I can escape the winters, be in nature, and paint and volunteer and meet people.
No matter where you run into her work—whether it's a larger-than-life painting on the side of the Ace Hotel or an animated GIF popping up in your Instagram feed—Laura Berger's art immediately transports you to another world. A world of soft curves, clean lines, and warm colors. A world where women of all shapes, sizes, colors, and hairstyles, literally and figuratively lift each other up. This world of abstract dreamscapes and female camaraderie has been like a salve for me in recent years. Laura shared a peek into her life as a self-taught artist, and reminded me (as she always does) that we are all so many beautiful colors.


Meet the Inventor Who Helps Bring Kids’ Wildest Ideas to Life
Ladybug umbrella? Sure! A hat that shoots bubbles? Check!
Then one day, a tutor showed us Dominic’s piggyback seat. After class I jumped onto his blog and found his sick bag beard. Amongst my fits of laughter, I knew that everything would be okay. Here was someone using the full extent of their imagination and in doing so giving the rest of us permission to do the same.
Since then, Dominic has used his unique perspective to create a whole bunch of wonderful things—from a gallery made for dogs to Little Inventors, a global program designed to encourage creative thinking in children. It’s reached more than 15,000 kids in China alone.
And this is what I love most about Dominic’s work: It’s accessible to anyone. Thinkers like Dominic remind us how important it is to use our imaginations, to be weird, to take ourselves less seriously—and that everyone is capable of having ingenious ideas. You can imagine how excited I was to actually get to talk to the guy.
In one sentence, who are you?
I’m Dominic, born in Sunderland, living in London.

What do you do? How did you learn it?
I think up ideas I find interesting, then make them real—or just draw them and show them to people. I did lots of education in design BA, Pgrad, MA then when I ran out I just kept doing the same thing but by myself.
What have you poured your heart and soul into lately?
I made something called Little Inventors, which encourages children to gain a lifelong passion for creative and inventive thinking. It's also is a project that inspires adults to think more creatively. We ask children to think up and draw their invention ideas, bonkers or practical, then ask local makers and manufacturers to make them into a real thing for exhibition.
I won a commission in Sunderland to do a project that used creativity that engaged the local community. I proposed this idea and the results went viral. I started receiving emails from around the world asking me to do the same project in their country, so I decided to start it as an ongoing project called Little Inventors. The V&A Museum in London took 5 objects from the first project into their permanent collection—and next year, the best invention idea for life in space will be shown on the International Space Station.

What does a typical work session look like?
In general, I have no set day. My day looks like my desk, a bit messy and random. We do design the idea generating sessions for Little Inventors, though, and for those, we aim to create an atmosphere where creative thoughts come easier. Usually we will create a fun atmosphere and show surprising and inventive examples of creativity to start the thinking process.
We then present some knowledge and understanding on the particular subject the challenge is focussing on. We have different methods of focussing the children's minds on the task at hand and getting the children to discuss their thoughts and ideas as a group. Then we ask the children to draw their own ideas and answer questions onto a sheet we have designed to create a sketched design of their idea. We now have over 7000 children's ideas on the website from around the world. It is interesting to see how creative children in different countries are. The makers tell us that they feel more inspired and are pushed into areas that stretch their skills.

How do you get over a creative block?
I try to get my head out of the track it is stuck on. Change the music, change the mood, do something else. Then I push myself to keep writing or doodling thoughts on the subject. It can be hard mental work sometimes. Eventually I break through to the other side where the nice ideas have been hiding.
What was the last item on your to do list?
I don't have an order of doing things. I should make more lists, as they can help you get a bit of satisfaction at the end of the day rather than thinking, What did I actually do today? I'm jealous of bricklayers: At the end of each day, they can look back and see what they have achieved.
What are your 3 favorite possessions?
A pen, paper, and a Branston pickle.
How do you see the world in 2078?
China and India will be a lot more influential on world culture, technology, and politics. We still won't have hoverboards. People will still want to be happier, make more friends, be more attractive. Some will do that in a computer-generated virtual world. The more technology becomes part of our lives, the more we will desire real world experiences.
What's your number one bucket list item?
Contribute something positive to the pile.
Who are you creative crushin' on lately?
I'm thinking musicians are the one's I admire most. Write your song, play the instrument and sing it. I'm jealous of them. Currently, it’s Neil Young
I still remember the first time I saw Dominic Wilcox’s work, the collection of really weird and clever creations on his blog, Variations on Normal. I was a few years into university, so my body was still 95% hope and ambition. At the same time, I was slowly realizing that I wasn’t, in fact, the center of the universe. It was a confusing time.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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