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A design partnership that changed electronics

An influential and award-winning long-term collaboration between Samsung and IDEO.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Consumer Products & Retail
Technology

Since the early 1990s, Samsung and IDEO have shared a history of influential and award-winning collaboration. Together, the two companies have worked on more than 50 projects, the offerings created by this partnership spanning a broad spectrum, from a series of conceptual multimedia devices to industry-changing monitors, TVs, laptops, mobile phones and interfaces, computer peripherals, and mobile platform strategies. But beyond the design of products brought to their global market, the Samsung/IDEO partnership used the human-centered design approach to produce the innovation that ended up transforming the electronics giant’s entire business.

After years of being an industry fast-follower, Samsung approached IDEO with the idea of an immersive cultural exchange. Samsung designers, marketers, and strategists came to Palo Alto and set up a studio near IDEO to learn everything they could from the US consumer market and IDEO’s design approach. Together, the teams began to design groundbreaking electronics products, while using design thinking to look at the entire business through a new lens. By putting users at the center of the process, and beginning to understand their needs and emerging behaviors, Samsung found it could not only satisfy existing customers, but also begin to anticipate market shifts. This tipping point led Samsung to evolve into a market leader.

The SyncMaster 400TFT LCD Flat Panel Display.

Samsung and IDEO created a design powerhouse, following a journey from designing products to services to experiences, interactions, and innovation that moved Samsung away from consumer electronics toward an even bigger market of back-end services and interactive and systems-based services.

Culturally, the partnership with IDEO has helped Samsung adopt new ways to integrate internal teams, a human-centered design approach and iterative prototyping, and the methodologies to merge technology and design to create a leading-edge consumer line and brand. As evidence of Samsung’s rise to being one of the world’s largest design-driven companies, the company has more than doubled its internal design teams since 2000, according to the article “Samsung Design” in BusinessWeek Online.

Some of the projects include:

LCD Computer monitors
Samsung and IDEO created the industry-standard 970P and 971P monitors, featuring clean surfaces, contrasting textures, and a simple design for a premium look and feel. Designed with IDEO founder Mike Nuttall, they won both the 2009 iF Award and a 2007 IDEA Gold award.

Brand awareness for Samsung Memory
Wanting to raise awareness about Samsung Memory’s products that enhance the performance of electronic devices, IDEO and Samsung designed a humorous campaign that highlighted consumers’ need for Samsung Memory.

SimpleMedia and TotalMedia home entertainment concepts
IDEO and Samsung designed two concepts: SimpleMedia combined a computer, television, DVD, fax, and telephone; TotalMedia featured an adjustable screen and LCD projector combination. Although neither was ever produced, they were honored with design awards from ID Magazine and BusinessWeek, respectively.

SyncMaster 400TFT Flat Panel Display
Samsung and IDEO designed the SyncMaster LCD flatscreen multimedia monitor to be thin and elegant, and it garnered several design awards in Korea, Germany, and the U.S. The British magazine T3 called it “the sexiest monitor we’ve ever seen.”

Samsung
Samsung
A design partnership that changed electronics, Samsung, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, innovation, human centered design, design thinking, prototyping, transformation

Designing a brand to scale big

A small, handmade line of granola lands on tables across the country.

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Case study
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Strategic Futures
Breakthrough Products
Food

Nana Joes, a beloved San Francisco granola company, was born from an avid surfer’s desire to bring healthy breakfast back to the kitchen table. Embracing the philosophy that good food is about wholesome ingredients prepared with care, the startup took pride in carefully scraping each vanilla bean by hand and soon gained a devoted following at farmers markets around the Bay Area.

As Nana Joes’ reputation grew beyond the hills of San Francisco, the company asked IDEO to explore how to take a small company and scale the brand for national distribution, while keeping its heart and handcrafted ethos at its core.

The final step in packaging the Nana Joe's cookie set.

A team of IDEO designers set out to position Nana Joes for growth by developing a brand identity and packaging system that would resonate with customers and reduce operational complexity. The entire team went on factory tours and met with packaging suppliers to identify solutions that would be easily manufactured en masse, but still retain the familiar handcrafted feel. With mock-up packaging in hand, they hit local farmers markets to conduct live in-market prototyping with both loyal and new customers and met with retail buyers to get their real-time reactions to how the brand and packaging stood out on shelves.

The final deliverables included new branding and packaging for the entire line of granola, granola bars, and cookie products, as well as a guide for Nana Joes to operationalize the rollout by 2016.

The new branding and packaging system.
Nana Joes
Nana Joes
Designing a brand to scale big, Nana Joes, food innovation, food and beverage, brand strategy, brand design, brand identity, brand experience, growth strategy, business growth, scaling innovation, how to build a brand, innovation, strategy, prototyping, startup, retail

How a legacy phone book company reinvented itself

An Australian directories company transitioned from makers of the first phone book to digital services and beyond.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Public Sector
Technology

The legacy company that produced the first phone book in Australia more than 130 years ago—and the disruptive change it represented—became directories company Sensis. As Sensis made the transition from a print directory to a digital service in recent years, the company came to IDEO to foster a startup mindset.

Together, Sensis and IDEO identified four ways for Sensis to become more agile: Focus on the company’s core skills, revitalize the product development process, develop insights about Sensis’ global competitors, and strengthen connections to current and potential customers.

A customer preorders his coffee and pays through the app.

After prototyping more than 65 ideas, the team decided on an app, Skip, with which a customer connects remotely to her favorite café right from her phone, sends her order, and schedules a time to pick it up. Then she breezes past the line when she arrives at the café.

To understand how this app might work in the real world, the team fanned out across Melbourne, talked directly with café owners and their customers, gathering data, and watching behavior, then launched the live app just 10 weeks after developing the first prototype.

Watch: Team members from Sensis and IDEO share their experiences.

Sensis
Sensis
How a legacy phone book company reinvented itself, Sensis, public sector innovation, government services, civic innovation, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, how to innovate, how to design a digital product, innovation, product design, prototyping, product development, startup, transformation, government

A real-time data service for food industry workers

Using design thinking to pivot from food-discovery app to food-data provider.

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Case Studies
Strategic Futures
Breakthrough Products
Consumer Products & Retail
Food
Technology
AI & Emerging Tech

Fueled by a mission to “help everyone love what they eat,” the Chicago-based food-tech startup Food Genius created a consumer-facing mobile app that used a complex algorithm to track more than 16 million restaurant menu items and classify consumers’ dining-out behaviors.

After the year-old startup became part of IDEO’s Startup in Residence program in Chicago, the company changed its focus from consumers to the food industry.

To build their food industry-focused platform, the designers collaborated on a number of business and technological development strategies, product road-mapping, and a prototype viral marketing experience called Curry Crawl to test the usability of the new API.

In April 2016, Food Genius was acquired by US Foods. "What was really striking about US Foods is that they take a very analytics-driven approach to their business," said Justin Massa, founder and former CEO of Food Genius. "They bought the technology knowing it's going to be able to do great stuff."

Food Genius
Food Genius
A real-time data service for food industry workers, restaurant experience, restaurant innovation, Food Genius, consumer products, retail, consumer experience, retail innovation, food innovation, food and beverage, technology innovation, digital products, AI, artificial intelligence, emerging technology, digital transformation, digital experience, digital product design, UX design, human centered design, design thinking, customer centricity, food experience, food systems, future of food, data strategy, data driven design, data visualization, how to design a digital product, innovation, strategy, product design, prototyping, startup, transformation, how do we innovate

Design Kit: The Human-Centered Design Toolkit

In 2009, IDEO designed and launched the HCD Toolkit, a first-of-its-kind book that laid out how and why human-centered design can impact the social sector.

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Articles

In short order, a community of designers, entrepreneurs, and social sector innovators embraced it, buying and downloading over 150,000 copies.

In April 2015, IDEO.org launched an exciting new evolution of the HCD Toolkit the Field Guide to Human-Centered Design. The Field Guide is the latest in IDEO.org’s suite of teaching tools and a step forward in sharing the practice and promise of human-centered design with the social sector.

A full-color, 192-page book, the Field Guide comes with 57 design methods, the key mindsets that underpin how and why IDEO.org believes design can change lives, a full slate of worksheets, and case studies from projects that show human-centered design in action.

The Field Guide was funded by more than 1300 backers in a Kickstarter campaign that reaching nearly three times its initial goal. IDEO.org received an amazing outpouring of support and strengthened its deeply held belief that human-centered design can push the social sector forward.

IDEO.org is a nonprofit design organization that launched out of IDEO in 2011 with a mission to improve the lives of poor and vulnerable communities through design.

Visit designkit.org to download a free PDF, or get your own hard copy.

In 2009, IDEO designed and launched the HCD Toolkit, a first-of-its-kind book that laid out how and why human-centered design can impact the social sector.

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design kit the human-centered design toolkit, design kit, the human-centered design toolkit, human centered design, design thinking, business model innovation, new business ideas, building a new business, startup, entrepreneurship, social impact, design tools, design methods, community engagement, launching a new product

Building the Pong-a-Tron

All it took was four iPads, two Raspberry Pis, 12 Arduinos, a Mac Mini, and 2000 RGB LEDs

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After a bit of brainstorming, we hit on the perfect idea: a Noam-enabled modern twist on Pong, the classic, endlessly absorbing old video game.

The Pong-a-tron is considerably more complex than its predecessor. It links together four iPads, two Raspberry Pis, 12 Arduinos, 24 stepper motors, a Mac Mini, two Node.js applications, a Processing sketch, an Objective-C app, and over 2000 RGB LEDs. Noam coordinates the entire menagerie by hosting a conversation between all the different elements.

The Pong game itself was written in Node and broadcasts paddle and ball positions, which are then rendered on various portions of the overall display. The paddles are translated into physical "pixel" strips along the edges of the Pong-a-tron, while the ball moves seamlessly from Arduino-controlled RGB LEDs to iPads and Raspberry Pis.

The Pong-a-tron was initially showcased at Solid Conference 2014 and is now a permanent feature in the lobby of IDEO Chicago. Stop by and see it in person at a studio event, or pay Noam a virtual visit.

The Pong-a-tron would not be possible without the incredible talent, skill, collaboration and brainpower of many IDEOers including: Joe Banks, John Grimley, Travis Lee, Zeke Markshausen, David Sjunnesson, Ben Syverson, Jon Wettersten, Garrett Winther, and more. Video by Ben Syverson.

Noam is a software-messaging platform created by IDEO to help hardware and software tools communicate with one another. To introduce Noam to the world, we wanted to build a physical manifestation of the platform, something that was—like Noam—fun and exciting but also remarkably simple to use.

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building the pong-a-tron, hardware, physical computing, prototyping, product design, hardware prototyping

Beachsand and the Talking Bell

Our experiment with cheap, tiny, wireless sensor networks brings inanimate objects to life

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Articles

Our bell’s impressive literacy is the result of an experiment in creating cheap, simple, and easy-to-use networks of wireless sensors.

Miha Feus, the interaction designer at the helm of the project, points out that Internet-connected things are set to reshape our lives in ways we can’t even imagine. But while the technology isn’t particularly complicated, setting up and connecting the necessary sensors and receivers is difficult and expensive with the solutions currently available, and the battery life in these systems is terrible. Because of this, Miha says, experimentation by would-be makers is being stymied.

Miha’s solution is a system called Beachsand that aims to make wireless sensor networks, in his words, “as numerous, cheap, disposable, and user-friendly as grains of sand on a beach.” Beachsand is made up of a postage-stamp-sized smart transmitter called a SenseGrain and an Arduino-based receiver he’s dubbed the SandCastle.

You can plug any analogue sensor, button, or switch into a SenseGrain, measuring light, temperature, motion… anything you like. The SenseGrain then gathers data from those sensors and sends it to the SandCastle, and from there, you can use the information as you choose.

Miha explains that Beachsand isn’t really a product in and of itself, but rather a tool to help people cheaply and easily prototype new products, services, and data experiments. He and fellow interaction designer Siri Johansson have already prototyped one use case: the studio’s kitchen bell.

I caught up with Miha and Siri to find out more.

Second version of the SenseGrain

Third version: smaller and lighter

What exactly is a SenseGrain, and how does it work?

Miha: A SenseGrain is an ATtiny85 microcontroller, which is basically a very stripped-down version of an Arduino, plus a transmitter circuit and a coin cell battery.

You plug in any analogue sensor or switch and set how often you want it to send data. The device then goes to sleep and waits until it receives whatever type of input you’re measuring (in this case, until someone rings the bell). The SenseGrain sends data from the sensor to a receiver, which, at the moment, is an Arduino, where you can access, use, and manipulate the data.

What’s so good about it?

Miha: It doesn’t require any soldering or programming, so it's easy to set up and requires no maintenance at all. I programmed the microcontroller so that it’s very energy-efficient—on standby, it can last up to 30 years on a single coin cell battery (theoretically, at least). And it’s cheap! Each SenseGrain costs $2-3 to make.

Because they’re so inexpensive, you could put them anywhere—in a trash can, for example, to monitor when it’s being opened. Or if you don’t want to check your mailbox, you could put a SenseGrain in there and Beachsand could just let you know when you have post.

Currently, anyone with an RF receiver on the same frequency is able to receive data the sensor is sending, and I would like to keep it that way. Keeping sensor data open gives more people the opportunity to build something with that data.

Can you explain your experiment with the bell?

Miha: It's our Kitchen Bell 2.0. It brings an ordinary object into the age of the Internet of Things, where every physical object has a digital layer.

Beachsand makes our bell more than a static object, limited by its location and the reach of its sound, and gives it the ability to transcend space and time to be “heard” anywhere in the world.

The receiving circuit (with the sensor attached to the clapper)

How did you build it?

Miha: First we had to pick the right sensor to detect when the bell is being rung. The simplest one in this case was a tilt switch. We plugged the switch into the RF transmitter and taped everything on the clapper of the bell.

The second part was about receiving the message from the sensor and sending out an email. For that, we used an Arduino and an RF receiver connected to a laptop, which talks to a program called Processing. In Processing, we used some existing code for sending out emails, which we modified for our needs.

What did you learn building the Kitchen Bell?

Siri: It makes you think about what the right tone of voice and personality is for a specific object. We wrote a few drafts of the bell’s email to the studio. It should be light and funny, but also demanding—it’s a bell, after all.

An email variation from the bell

What inspired you from outside IDEO?

Siri: There's an interesting ongoing discussion on the narratives told by smart objects. Hello Lamp Post is a really nice example of giving a voice and personality to inanimate objects, and a lot of effort was spent to define the right tone of voice.

This way of working with sensors and actuators has interesting potential applications in both directions: physical to digital or vice versa. A couple of examples that work in the digital-to-physical direction are the UID cookie box, which rewards tweets with cookies, and Tableau, which quietly prints stuff it “sees” in its Twitter feed.

Second version with everything plugged in: the setup trim-pot, debug-LED, analogue sensor (in this case, temperature) and a button to wake it up

The sensor that ended up in the Kitchen Bell

What are you planning next?

Miha: Our colleague Alistair Norris is working on another application for the front door, to measure traffic in and out of the studio. We plugged a roller switch into a SenseGrain, which triggers every time the door opens, and added an Ethernet shield to the Arduino.

Beachsand is really still a work in progress. The next step is getting PCBs (printed circuit boards) done, so that I won't have to build every sensor transmitter by hand, which can take anywhere from one to four hours. With a PCB it will take just two to three minutes. PCBs are also less prone to malfunction.

Hopefully I’ll make a version with everything on board, including a littleBits connector. Then I’d like to build actuators, or “ActGrains,” to work with the SenseGrains and the SandCastle.

Evolution from the first version to the latest PCB version of SenseGrain

We’ll let you know more about Beachsand as we prototype more applications for it in the studio—or you might just get an update directly from our trash can, our front door, or the kitchen bell itself! You can find the code here in the meantime.

The bell that rings in the kitchen at IDEO London sounds rather more sophisticated than the analogue clang you might expect to hear when meals and snacks are ready. Our bell prefers to send articulate email messages, like this recent missive: “I summon you all to the kitchen table for a Beer-n-Nuts with [Arduino co-founder] Massimo Banzi. Come join us. Cheers, your Kitchen Bell.”

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beachsand and the talking bell, experimentation, testing new ideas, hardware, physical computing, prototyping, product design, hardware prototyping

A Programming Language That Speaks to Designers

How learning code can pave the way for a new style of thinking

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Scott Murray is an assistant professor of design at the University of San Francisco, code artist, D3 expert, and contributor to the Processing language.

Scott is endlessly excited about using code as a tool for visual explorations of all kinds, from fine art to interactive data visualizations, but his students aren’t always quite so jazzed about the idea of programming. “They’re used to Photoshop and Illustrator, chopping up pictures and vectors,” he says. “Coding moves them into a totally different working environment.”

It’s Murray’s job to pry open students’ minds to not only the languages of code but also to a new way of thinking—a developer’s approach to solving problems and building things. To this end, he’s helping to continue the development of Processing language, which is tailored specifically to the task of teaching designers and artists to code. “There are pedagogical tools embedded in the language itself,” he says, like the use of familiar terms such as “stroke” and “fill” as well as processes that help students think like developers when approaching the craft of design. “For me, design is all about systems—not creating an image, but a system that, when applied, results in an effective solution,” Murray says. “Processing, as a teaching tool, forces students to think beyond the output or image they want to create and describe the system they’re making and what it needs to do.”

Processing gives designers new tools and expands their design thinking. It’s free, open source, and available to all at processing.org.

Keyfleas (2013) by Miles Hiroo Peyton

To get a sense of what beginners can do with the language, visit openprocessing.org and browse through the sketches.

If you’re itching to get your hands dirty, go straight to this collection of short, prototypical online programs that explore the basics of programming with Processing.

Check out the complete version of Scott Murray's New Year greeting card pictured in the header to this post here.

Every Thursday in Palo Alto, IDEO’s Digital Shop hosts an informal lunchtime presentation by someone who is using code to create something surprising, useful, or generally awesome. Colleagues from all around IDEO gather for a meal and leave with a week's worth of ideas to chew on. We’ve asked some recent speakers to highlight a quick insight or tool they’d like to share.

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a programming language that speaks to designers, learning, coding, storytelling, communication design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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