

The future guest experience
Designing new guest and employee journeys that deliver on the promise of an iconic brand.
kate spade new york has been an iconic fashion brand since the early 90s, when its handbags first stormed the Manhattan fashion scene. Since then, the company has expanded and evolved into a global lifestyle brand.
With e-commerce reshaping the retail landscape and redefining the role of brick and mortar stores in recent years, kate spade new york leadership asked: How can we make the kate spade new york specialty store experience, well, more special?
kate spade new york already held the key to a new way of thinking about a multichannel customer experience: a brand promise “to inspire her to lead an interesting life.” Hoping to bring that promise to life in store, they engaged IDEO to help make it happen. The solution was for kate spade new york to take the brand message from words to action in the form of a customized guest journey. The team created more than 100 design concepts and strategies for building a retail experience that rewards curiosity and sparks artistic and literary exploration.
“In partnership with IDEO, we spoke extensively with our customers and associates to better understand how we can provide the most engaging and fulfilling in-store experience,” said Mary Beech, Executive Vice President and Chief Marketing Officer at Kate Spade & Company. “The new store elements that we introduced speak to our customer’s personality and appetite for adventure while aiming to enhance engagement with new and existing customers.”

The team knew that striking the right balance of digital tools in in-store interactions was pivotal in allowing two people to have a more rich and collaborative face-to-face connection. The concepts include things like “pack a purse” to test drive how many everyday items can fit in different style handbags, cheeky “dare cards” that challenge customers to go on an exciting adventure with their new purchase, and digital moments like the “shoe selfie” platform that would allow a guest to share “I’m thinking about them” heels or just-purchased flats with her social network. IDEO live-prototyped a selection of concepts in stores around the country and saw a high correlation between customers’ positive reactions and their subsequent purchasing decisions.
“At kate spade new york, our brand promise is to inspire women to live a more interesting life,” said Jenica Myszkowski, Vice President of Stores at Kate Spade & Company. “Our new and improved guest journey experience puts our customers at the center, allowing us to more fully deliver on our brand promise in our retail stores with a stronger vision and purpose for our stores and our store teams.”
To deliver the newly envisioned guest service experience, the role of the sales associates needed to be redesigned, as well. The kate spade new york and IDEO team created a new role: the Muse, whose job is to live the brand promise of an interesting life and to inspire customers to do the same. The reimagined role ultimately shifted the focus in specialty stores from selling to inspiring and building long-lasting relationships with guests.



Two kinds of athletes, one strong brand
Designing a brand that served both elite athletes and everyday fitness enthusiasts.
Athletes’ Performance and its subsidiary, Core Performance, were both founded on a single mission: to enhance human performance through a holistic approach to mindset, nutrition, movement, and recovery. Athletes’ Performance focused on elite professional athletes, and Core Performance provided corporate fitness programs and workouts for employees hoping to lead more healthful lives, and both found a footing in the competitive health and fitness market.
Faced with a challenge to redefine the brands, IDEO designers collaborated with the founder and integrated marketing team to unite Athletes’ Performance and Core Performance under one name that would cut across the health, fitness, and wellness markets to reach a full breadth of audiences and partners. Under a new name, EXOS, the teams created a brand identity system unified by its founding mission and focus on human performance.

For the new EXOS brand, IDEO designers created a visual language using “x” and “+” to highlight the progress from goals to achievement, as well as a system of interaction for athletes of all performance levels. The team also created a bespoke digital tool, outfitted with custom software, which gave designers both guidance within the brand guidelines and creativity to explore new products and contexts.


Making sure a bank stays great as it grows
Designing digital tools and brand concepts for Umpqua Bank.
Imagine this: Your company has just gone through a $2 billion merger. You show up at work to find an invitation from the CEO asking you to help shape the bank’s future. This is what happened when Umpqua acquired Sterling Financial Corporation in 2014, doubling its size and resulting in the creation of the West Coast’s largest community bank overnight. With a mission to be “the world’s greatest bank,” CEO Ray Davis seized the moment to reinvest in design across the organization.
Umpqua asked IDEO to help examine the brand they had and take it to a new level. They wanted to find out: how can we leverage our strength and reputation by activating the brand in new ways to deepen employee and customer engagement and foster continued growth?

IDEO identified three core brand opportunities and a newly articulated purpose statement that became a launch pad for more than 15 different concepts to express the brand internally and externally.
Inside Umpqua, company evangelists handed out notebooks with tips on “how to be better-makers,” and associates now participate in collaborative design challenges through an internal tool built on IDEO’s OI Engine, software that fosters open innovation. The design challenges are drawing unprecedented participation of 84 percent among employees and are having a real impact on the organization. Of the five they’ve run in two years, the company has implemented three winning ideas including a buddy program for new hires or transferees that upwards of 1,000 associates could experience over the next year.
WATCH: Umpqua Bank on using the OI Engine platform
IDEO also worked with Umpqua’s team to conceive digital products including a new digital app called Raindrop that lets people bank in the way that they think about saving and spending, not the way a bank does. It’s due for release in 2016.
To introduce all of this work, IDEO set up an immersive exhibition at Umpqua’s headquarters in Portland. Teams large and small, including the executive and associates from across the company, walked through the exhibit and witnessed how the brand impacts every aspect of their business, from employee engagement to product development. It was signed on the spot by Davis, who invited employees to sign their names, too.


Jade-infused jeans for sweltering summers
Repositioning Lee's brand through the launch of a breakthrough denim product.
The sweltering summers in China can be insufferable—especially for people who like to wear jeans.
Lee Jeans, in its quest to boost its brand differentiation among an expanding market of apparel brands that also use fabric performance as their unique selling point, like Uniqlo and Levi’s, developed denim that’s cooler to wear during hot weather. It found a novel solution in an ancient material: jade. When woven into denim, crushed jade particles maintain the coolest temperature and, alongside other technological enhancements made to the fabric, pull sweat away from the body. The fabric dries quickly, creating a refreshing cooling sensation.
The immense popularity of jade in China makes the denim a natural fit for Lee’s Asian market, and although Lee’s jade-infused fabric was entirely unique, the company needed to differentiate its inventive new product from a rapidly expanding market of high-tech fabric alternatives made specifically for hot weather.
Lee and its parent company, VF Corporation, saw an opportunity to create a new product that helps position the company not just as a premium brand, but one that leads with innovation. Lee came to IDEO to help design the go-to-market and launch strategy for the new line of jade-infused fabric. Looking for insight, designers conducted research in multiple cities in China and India, seeking out those who were committed to wearing jeans despite the most extreme circumstances—the denim-clad bicyclists pedaling through sweltry city streets, the basketball players on the court, commuters who stripped to their underwear while driving and wriggled back into their jeans upon arrival. The common thread: They were all steadfast in their preference for thick, heavy denim, no matter how hot it got.
The resulting strategy for product launch: positioning jade—a traditional material that has strong cultural and spiritual meaning—as a high-tech solution for the contemporary lifestyle of young people. IDEO helped Lee name the new line JadeFusion and created a system of messaging to communicate that these aren’t just jeans—they’re jeans with a fascinating narrative woven within; a hierarchy of messaging that blends jade’s exotic premium significance with a very modern technical story. Lee salespeople learned how to share the story with customers, encouraging them to talk about jade-cooling technology at work, on the streets, and even on the basketball court.
The JadeFusion line sold out within seven weeks of its debut. The launch, which was originally limited to mainland China and Hong Kong, was expanded to India, Malaysia, and Thailand, and sales orders doubled for the following year. Along the way, Lee developed a new understanding of how to incorporate customers’ input and be open to discovery and inspiration from the very start of planning a product launch.


This Artist Takes Weaving to a Whole New Level
Mimi Jung is pushing the boundaries of textile arts

In one sentence, who are you?
Someone who isn’t ever too embarrassed or ashamed to try.
What do you do? How did you learn to do it?
I make work that’s hard to explain to Lyft drivers. The long explanation of how I learned it would be based on a class I took at Cooper Union, my inability to work for others, and a creative yet rough upbringing. The short version is this: Six years ago during a creative drought, I took a few workshops, and basic weaving was one of them. I walked away from it regretful and uninspired. In an effort to salvage the money I spent on the class, I started a project with my new skill set. I broke all the rules I had learned and created my own, and that’s when everything fell into place.

3 favorite possessions?
My dogs, Truffle, Stitch, and Sunday.
What does a typical work session look like?
On average, when I’m not under a heavy deadline, I put in about eight hours of studio time. I enjoy working alone, and often in silence.

How do you get over creative block?
I focus on improving my personal life. Usually that’s where I'll find the source of the block.
How do you see the world in 2078?
I’m no longer going to four different supermarkets to get my groceries because I’m dead. In all seriousness, I would like to think that in 2078, a former foster kid will become or already have been elected president of the United States.

What’s your number one bucket list item?
Design my own home/studio on 20+ acres of land.
Who are you creative crushin’ on lately?
My current crushes are Natalie Herrera, Linda Lopez, Ellen Van Dusen, Mimi O Chun, Rami Kim, Dina Satti, and the ladies of Egg Collective.

A few years ago, while taking weaving classes in Brooklyn, I stumbled upon Mimi Jung's textile works and was transfixed by their sculptural nature and Mimi's painterly ability. She was accomplishing something with fibers that I had been struggling—and failing—to capture on canvas for years. I've been following her prolific pursuits ever since, and draw on them often for inspiration, so I jumped at the opportunity to get to know Mimi for our Creative Crushes series. Her latest and greatest works continue to push the boundaries of what we know is possible in fiber arts, and it turns out, she's not just a fantastic artist, but a pretty amazing woman too.


Get Inspired by 5 Great Film Title Designers
How I learned design principles from going to the movies
Before you ever see a movie or watch a TV show, it’s likely that a title screen from a trailer or poster art has gotten you there. As a UX designer, the art of the film title has always inspired me and shaped the way I think about branding and design. Here are the title creators (and one typographer) who have inspired me:
1. Saul Bass
Saul Bass is among the pioneers of title design. In 1955, his title sequence for Preminger’s The Man with the Golden Arm made him famous. He then went on to design for Alfred Hitchcock, Stanley Kubrick, and Martin Scorsese. His work showed that the first minutes of a film are of great importance. When played right at the beginning, titles serve as an overture, foreshadowing part of the story, mood, or theme. It’s a dramatic device that puts the audience in the world of the movie before they even start watching it.

Opening title sequences by Saul Bass.
Bass put it this way: “I saw the title as a way of conditioning the audience, so that when the film actually began, viewers would already have an emotional resonance with it.” It's helpful advice for anyone designing a title page, presentation, or home screen. With those elements, title designers prepare audiences for what they're about to see. “Try to reach for a simple, visual phrase that tells you what the picture is all about and evokes the essence of the story,” he said.

Opening title sequences by Pablo Ferro.
2. Pablo Ferro
One of Bass’s fellow title designers was Cuban-born Pablo Ferro, who has designed title sequences for more than 100 films. He taught himself animation from a book by Preston Blair, who worked at Walt Disney productions.
Title designers like Ferro put a lot into setting the right tone, time period, and scene for the story you’re about to see—and it all starts with font. Whether it’s custom or off the shelf, font conveys a certain character and builds the brand for a movie or show. Ferro loved hand-lettering and designed many of his own fonts. When Kubrick asked him to design the title sequence for Dr. Strangelove, Ferro chose to use a tall, thin lettering that he had scribbled in one of his notebooks so that it wouldn't obscure or distract from the underlying footage.
3. Maurice Binder
Having designed title sequences for 14 James Bond films, Maurice Binder created a signature style that used silhouettes and bold typefaces to evoke espionage and intrigue. In the opening sequence for Agent 007 against Dr. No, Binder established the famous gun barrel sequence, initiating the pop era of graphic design. Binder's work is a great example of how consistency of style and typeface help build a strong brand.
4. Ed Benguiat
Does the font EF Windsor Light Condensed look familiar? Maybe set in white on a black background, accompanied by some jazz music? Yup, it’s the signature opening for Woody Allen movies. Allen happened to have a conversation with typographer Ed Benguiat in a diner in New Jersey one morning, and Benguiat recommended he use the Windsor typeface for its warmth and friendliness. Allen loved it and used it for almost all of his titles from then on. Though Benguiat isn't technically a title designer, his fonts have been an influence on many.

5. Imaginary Forces
Typographer Ed Benguiat plays a role in our final example, too. Michelle Dougherty—of acclaimed design firm Imaginary Forces—ended up choosing his self titled font, Benguiat, as the primary typeface for the Netflix series Stranger Things. She chose it for its strong 80s appeal and ties to paperback novels from that era.
Then there was the matter of animating the logotype and adding sound and music to bring it to life. The Stranger Things title sequence shows how powerful and expressive type in motion can be. Flickering lights that imitate the optical process, morphing serifs, and the admittedly intense score convey that eerie feeling of mystery. The title sequence for Stranger Things was so well received, a couple of title generators and copycats popped up on the internet to imitate its style.
Opening sequence of Stranger Things designed by Michelle Dougherty with the Benguiat typeface.
To view a great selection of classic and contemporary title sequences head over to The Art of the Title.
Title sequences in the header image by Maurice Binder (Barbarella), Imaginary Forces (Vinyl, Stranger Things, Mad Men), R/GA (Seven), Digital Kitchen (Trueblood, Narcos, Dexter), and Nexus Productions (Catch Me If You Can).
Great movie titles permanently burn into our brains. Everyone can identify a James Bond film by its graphic overlays of babes and guns. And who could ever forget Star Wars’ opening crawl, how it scrolls back into space as John Williams' famous theme—da, dee dee da, dee dee da—echoes through the theater.


Thoughtless Acts: Headphone Helper
Thoughtless Acts: Headphone Helper. The intuitive ways we adapt and react to things in our environments

My coworkers recently called me out on a thoughtless act I'd been doing for months without even noticing. Not long ago, I upgraded my phone to a certain unnamed model whose designers decided to remove the headphone jack—meaning you either need Bluetooth headphones or an adapter. As a music nerd who is overly particular about the headphones I use, I wasn't ready to give up my trusty corded earbuds. But I also know that I'll inevitably lose said adapter, because I lose anything that isn't attached to my everyday carry. The catch? Everyday at work, I listen to music from my laptop, which uses a traditional headphone jack. I guess, subconsciously, I found a solution to avoid losing the adapter that was there all along: When I'm not using it, I clip the adapter into the rubber piece that's attached to the the earbuds to keep their cords together. I'm going on six months without needing to buy a new adapter. #Success.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


What Brewing Beer Taught Me About Design
Mapping the future of beer drinking
So I decided to pursue my own absurd hobby that would combine my twin passions for beer brewing and fictional cartography into what I hope is the ultimate beer drinking experience. Or at least the most ridiculous. I call it Bean Brew.

We talk a lot about the user journey at IDEO. It’s a way to break down how a person experiences important moments when interacting with a product or service. While bottling my first few batches several years back, I obsessed over the taste of the beer and the bottle's label design—two key moments in the beer drinker's user journey. But then I realized that there are so many other moments that I was leaving out of the design process.
So I asked myself: Could I contextualize the combined drinking experiences of each person who received a bottle of Bean Brew? Could I turn that into a map? And could I deliver that map back to Bean Brew drinkers months later in the form of a delightful silkscreen poster? That became my design challenge.

So what have I learned from my side gig?
1. Quantitative data inspires design
Bean Brew has taught me a lot about how to integrate quantitative survey data into a cohesive storytelling experience (something we’re trying to do more and more of at IDEO these days). I start with questions like these, which I include as part of a survey wrapped around the bottle’s neck:
- What are your three favorite board games?
- Complete the following sentence: If I were on a ship for 1 year, my ideal job position would be ________.
I then transform the responses I get from people who received a particular batch of Bean Brew into a poster that looks something like this.

2. There's more to design than what meets the eye
Sometimes, as you go through the design process, you realize the thing you think you're designing (a bottle of beer) isn’t what you're actually designing (a beer drinking experience). This is true for most of the projects I’ve worked on at IDEO, and for Bean Brew, too.
3. Side gigs = side skills
Finally, I’ve learned a bunch of tangible skills throughout the process of making Bean Brew: Arc GIS (cartography software), best practices for glue adhesion (getting elaborate labels to stick to bottles), and how to use the power of analog experience to blow away anything an iPhone can do. I’m confident that I’ll be applying at least some of these skills to an upcoming IDEO project.
Bean Brew is my attempt to bring as much joy and delight to my hobbies as possible, and in doing so, I find that I’m more more creative and productive as part of my day job. And so much happier.
I am not training for any marathons. Just an expedition to Antarctica. In a submarine. With beer.

Years ago, I was working at a law firm in Boston. Many of my colleagues had the same hobby—training for the Boston Marathon in the middle of the frigid New England winter. This was what they did for “fun.” I was so amazed that these people with such unhappy day jobs would choose what seemed like such an unhappy hobby to fill their nights and weekends. Many years and two careers later, I moved to San Francisco to take a job as a designer at IDEO. In my first months here, I remember being struck by all of the wonderful and absurd hobbies that my new colleagues had. It was a delightful and inspiring contrast to my dark days in Boston.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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