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Latest work

A sleek, seamless Apple Watch camera band

A six-week design sprint for a startup results in a market-ready wearable.

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Case study
Case Studies
Strategic Futures
Consumer Products & Retail

Glide, a video communication software startup, came to IDEO to collaborate on the design of its first hardware product. With current Apple Watch models not including cameras, Glide sought to design a compatible band that would empower users to capture and share photos and videos directly from their wrist.

Faced with this challenge, IDEO designers embarked on a six week-long design sprint, involving users in the research to understand how they might use the band for interactions such as taking reminder snapshots and intuitively sharing photo and video messages with friends. The team then brought these ideas to life through a comprehensive industrial design and engineering process, working to meet a range of technical and performance requirements along the way.

Evolving sketches into physical prototypes, IDEO further defined the wave-like shape and structure of the band strap and its many components.

IDEO’s final band design elegantly integrates two cameras—one nestled in a wave-shaped notch above the watch face, and the other on the band’s outward-facing surface. Together, the cameras ensure that, between recording themselves and the vibrant world around them, users never miss capturing a moment worth sharing.

IDEO also designed a compatible, on-the-go charging dock that conveniently refuels both the watch and band with a single plug-in, completing an effortless user experience.

IDEO developed a series of sketches to explore how form could follow function for the watch band.
GLIDE
GLIDE
A sleek, seamless Apple Watch camera band, GLIDE, consumer products, retail, consumer experience, retail innovation, product design, industrial design, new product development, prototyping, rapid prototyping, design sprint, venture design, new business creation, business model innovation, how to launch a new business, innovation, user experience, research, product development, startup

Designing a modern work experience for business travelers

Helping a top hotel brand better support its guests' productivity needs.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Hospitality
Learning & Work

Today’s younger workers are more comfortable dressed casually. They prefer an impromptu meeting over coffee, than at the conference table. They’re used to working flexibly, collaboratively and creatively. And, via smartphones, tablets and laptops, they’re accustomed to having everything from hailing a cab, to doing work, to getting groceries, at their fingertips.

Tech-savvy, independent, entrepreneurial, demanding: this new generation of business people and the lingering impact of the financial crisis, are reshaping hospitality.

To that end, Crowne Plaza approached IDEO to understand the needs of this audience, the macro trends impacting them, and to develop a new meeting and work offer that expressed the brand’s values.

Research, sensor data, surveys, interviews with potential customers revealed what modern travelers wanted, but lacked: informal, flexible experiences; energizing and uplifting spaces; peer-style service; curated choices; and integrated technology to control it all.

IDEO translated those customer insights, and Crowne Plaza’s promise—Making Business Travel Work—into an integrated, designed and built-out branded offer. Launched with two pilot schemes in Atlanta, Ignition is a free-to-use, innovative new meeting and working experience, housed in the lobby of Crowne Plaza hotels.

Spanning space, food and beverage, service, and digital, every touchpoint is designed to keep travelers in a state of flow, and heightened productivity. From single-person Pods, to the Nooks and Huddles for four-person impromptu meetings, to the 10-person Apartment (bookable by the hour), Ignition’s spaces cater to every professional’s needs, whether they’re on the road or in their home city.

Food and beverage offerings have been redesigned specifically for work meetings. Delivered to where you’re working, it’s non-drippy, made to be eaten one-handed, and served on square plates to sit neatly alongside laptops. Out of hours, a new self-service marketplace offers 24-hour premium sustenance.

A new role, the Host, provides peer-style support, whether greeting guests’ guests, helping with meetings, or sourcing local restaurants for a client dinner.

Underpinning Ignition is a new tablet-based ordering system (Food To You), and Host chat platform, to easily get everything from photocopies to coffees.

But ultimately, IHG’s ambition for Ignition goes beyond its existing guests. It’s designed to become a local business fixture in its own right, attracting people to meet, and work, irrespective of whether they’re staying. As one guest summed it up: “There is nothing any hotel brand in this range is doing to stand out. This concept, however, could completely change that. It could even live on its own. It’s what you would seek out.”

Intercontinental Hotels Group
Intercontinental Hotels Group
Designing a modern work experience for business travelers, hotel design, hotel experience, Intercontinental Hotels Group, hospitality innovation, guest experience, travel experience, education innovation, learning experience, future of work, brand strategy, brand design, brand identity, brand experience, hospitality design, future of hospitality, how to build a brand, innovation, strategy, research, education, learning

An acoustic amp that steals the show

Balancing high-tech performance with the warm, natural sound of acoustic for an iconic brand.

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Case study
Case Studies
Strategic Futures
Consumer Products & Retail

Fender, a brand that’s been synonymous with rock ’n’ roll since 1946, is best known for its iconic electric guitars—think Stratocaster—played by everyone from Eric Clapton to The Edge, the lead guitarist of U2. Less well known is the imprint Fender has made on the acoustic space. IDEO worked with the company to design a new family of acoustic amplifiers: one professional and one with stereo effects.

After gathering insights from amateurs, professionals, music magazine editors, and producers, the team explored portability, storage, materiality, and form through a series of early prototypes that they tested with users.

While most acoustic amps in the market don’t look all that different from their electric cousins, the new Fender product line reflects the pure, natural sound at the core of acoustic. This new line of amps uses a unique manufacturing technique with bent plywood that’s new to acoustic amp design. Not just a design statement, the innovation also improves sound quality.

The acoustic amps were also designed with simple, intuitive controls, and with illuminated features that balance high-tech performance with a satisfyingly analog experience. The design emphasizes portability and maneuverability, targeting the acoustic artist who often may have to make a tough choice between traveling light and using the often unreliable house PA.

Pi Jacobs, a singer-songwriter who participated in the design research process, said acoustic sound requires its own unique medium. "Acoustic is raw, pure, no bells and whistles. You see someone playing and singing, it’s like looking through a window into someone’s soul," he said.

For Fender, the work proved to be transformative. "Working with IDEO was an eye-opening and refreshing experience," said James Gifford, vice president of design for Fender. "The result of the work that was done with IDEO on the acoustic amp project was a game-changer that challenged the traditional definition of the design and experience received from using acoustic guitar amplifiers."

Fender
Fender
An acoustic amp that steals the show, Fender, consumer products, retail, consumer experience, retail innovation, brand strategy, brand design, brand identity, brand experience, how to build a brand, innovation, strategy, research, prototyping

A better box of tea

Updating Bigelow Tea’s packaging to convey family-owned quality.

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Case study
Case Studies
Strategic Futures
Consumer Products & Retail
Food

To better articulate the Bigelow family values—obsessive about ingredients, environmentally conscious, community-oriented—the company asked IDEO to help convey its story to a younger demographic, for whom tea was popular but the Bigelow brand was not. Any changes to the product or its packaging would have to improve the offering without alienating Bigelow Tea’s loyal customers.

IDEO worked with the company to update its positioning statement, brand identity, and packaging. After many interviews with tea drinkers, IDEO and Bigelow executives learned that the brand could differentiate itself by crafting a strong point of view—one that cultivates and celebrates tea enthusiasts with a superior yet accessible product. With a refined positioning statement in hand, a refreshed identity system followed.

The new packaging ties together all of Bigelow’s lines of tea. Each box features bold graphic elements like a larger, easier-to-read logo, instructions for brewing a perfect cup of tea, a caffeine “caff-o-meter,” and the name of the team member who packed the box. Bigelow boxes now stand out when stacked on store shelves, winning over tea drinkers and retailers alike.

After almost 70 years of brewing classic teas, R.C. Bigelow found itself in a new marketplace rife with competition against brands that offer everything from butterscotch to banana flavors. Bigelow has kept up by greatly expanding its own offerings, now selling more than 100 varieties of tea, including kosher and organic products. The problem with all that growth: Amid a marketplace that has exploded with competition, consumers began to mistake Bigelow Tea for a giant, generic corporation selling “value” tea. Many people even confused the brand with its competitors.
Updating Bigelow Tea’s packaging to convey family-owned quality.
Bigelow Tea
Bigelow Tea
A better box of tea, tea, tea packaging, tea brand, Bigelow Tea, consumer products, retail, consumer experience, retail innovation, food innovation, food and beverage, brand strategy, brand design, brand identity, brand experience, packaging design, product packaging, packaging innovation, growth strategy, business growth, scaling innovation, food experience, food systems, future of food, how to build a brand, innovation, strategy

Can an Interaction Designer Survive Without a Smartphone?

What I learned during a month unplugged

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Article
Articles

First came the jolt of panic, followed by furious digging through my bag, and slapping my pockets, the whole time chanting, “Please say I didn’t forget my phone!” There I was, standing just past the airport security checkpoint on my way to catch my connecting flight home from Japan, totally empty-handed. Bye, phone.

Once I stopped hyperventilating, I had a few hours strapped to an airplane seat to consider the following: What would it feel like to live without a smartphone?

Since I was already stuck without one, I decided to turn my predicament into a personal experiment: one month, no smart devices of any kind. Here’s what those 30 days taught me—and how the experiment made me rethink the way I approach design.

Less might be more

My first observation was that I was suddenly fully engaged with everything—my surroundings, the people around me, even that TV show that I thought I liked, but really just glanced at between text messages. I was pleased to find that conversations suddenly became much more meaningful. When I had my phone in hand, I was always subconsciously waiting for a buzz, and partially disengaged from the people in front of me. And when the buzz happened, I stopped listening to them completely. Without the added distraction, interactions became much more fulfilling.

As an interaction designer, I spend a lot of time creating user-friendly interfaces, but this experience made me wonder exactly how accessible things should be. Now I ask myself, are there elements that are competing with instead of enhancing an experience? Would a user benefit from something just a little less sticky?

Lose the escape hatch

Some of you may remember a time when you couldn’t just text your friend to say that you’re running late or *cough*cough* aren’t feeling well and can’t make it. We’re all guilty of it. The beauty of not having a phone was that it forced me and my flaky friends and family to pre-plan and be on time*. By removing the option to be late or back out, there’s much less to think about besides showing up and enjoying each other’s company.

When we’re designing technology, do we always need a back or undo button? How does that affect outcome and behavior, and can we use it to our advantage? For instance, with questionnaires, how do answers vary if there’s no way to change them?

*side note: Do look up where you are going ahead of time, because no phone = no maps.

It really, truly can wait

At the beginning of the experiment, I had a few phantom limb moments where I went to grab my phone to check tomorrow’s weather, or look up the definition of apocryphal, or text that random gif to a friend. In most situations, my first instinct was to whip out my phone. Not having access to everything forced me to slow my pace, and made my world feel a whole lot smaller, and, in some ways, less overwhelming.

In an era where you can shop for a pair of pants online and have it delivered to you within the hour, are there moments that can be enhanced by building in pause? What can a little friendly friction do to help slow things down to enhance and experience?

Automation isn't always rewarding

There’s no question that the smartphone affords us many conveniences—I’ve undoubtedly plundered every mobile subscription, delivery, and transaction possible. But streamlining every aspect of my life left me longing for those small moments of accomplishment that I used to get from figuring it out on my own. For instance, without access to ridesharing services, I found myself walking or taking public transit everywhere. Great for my lungs, the environment, and my wallet. The same goes for social sharing: Much of the reason we share online, is for the reactions we get in return. And by moving from an asynchronous share to a synchronous share, you’re rewarded by actually seeing someone laugh instead of an emoji reply posted 34 minutes later. Mic drop.

Just because we can automate, doesn’t always mean we should. The unpredictability of human behaviors is what makes the mundane more interesting, after all. How can we integrate these real life moments into the designs we create?

Since the big experiment, I’ve rejoined the flock and am now wielding a shiny, new phone with a notch in it. But I haven’t forgotten the lessons I learned—or how important it is for designers to get out of their comfort zone. And next time I need a little inspiration, I may just leave it at home.

As an interaction designer, I have a love-hate relationship with my phone. On one hand, my job requires instant access to apps, prototypes, Slack... the list goes on. On the other, tech addiction is real. Even if I might try to ignore the invisible handcuffs that tie me to my phone, I was always reaching for it.

Until, of course, I lost it.

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Thoughtless Acts: Driving in Style

Thoughtless Acts: Driving in Style. The intuitive ways we adapt and react to things in our environments

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Article
Articles

Moving trucks aren’t always built for convenience. After all, they’re meant for hauling cargo, not a luxurious drive. But they are chock full of packing tape. When I hopped in the front of our mover’s truck to pick up some furniture at the storage unit, I smiled to see this ingenious workaround. A cup holder for your soda pop using a roll of packing tape, secured with—what else—packing tape.

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

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thoughtless acts driving in style, thoughtless acts, driving in style, human centered design, design thinking, photography, visual design

Why I’m Building a TV For My Baby

I am making a TV for my future son. It’s nearly finished, though I’m still working out a few kinks in the scheduling API, and I need to solder the hardware channel switcher. It’s a side project that’s been simmering for several months now that I plan to release soon—not unlike my baby.

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Article
Articles

The idea came to me on a Saturday in June, before I had told anyone I was pregnant. I was flopped out on a sandy couch with my niece and nephew after a day at the beach, their level of post-sun exhaustion matching my first trimester fatigue. Their mom, my sister-in-law, recognized an opportunity to steal away for a shower, and put on an early 80s episode of Mr. Rogers’ Neighborhood. Both of these kids have been raised mostly screen-free, and their mom was just starting to let them watch what she called “slow TV”: mostly nature documentaries, the occasional Aquanauts episode, and of course, Mr. Rogers.

This particular episode began with Fred Rogers trying to fix a leaky faucet with a new rubber washer. But he didn’t have the right size washer, so he goes to visit a local handyman. Rogers asks some questions about a shovel the handyman is fixing, and then is shown a wide selection of washers, and takes his time picking out one of the correct size. This takes place over the course of roughly 10 minutes, in real time. It’s a prime example of “slow.”

My niece and nephew were transfixed, mouths open. Seeing Mr. Rogers select a piece of kitchen hardware appeared to be the most incredible thing they had ever witnessed.

I want the same thing for my son.

I’m a software designer with a background in web development and computer science. I grew up loving computers and the internet. We had an Apple IIE for as long as I can remember, and my engineer dad taught me BASIC as soon as I could read. My first introduction to the internet was when our family got a CompuServe subscription in 1994. I couldn’t do a whole lot on it, but I’d jump into chat rooms and talk about the X-Files and Monty Python. Technology was always a part of my life.

But when I look back on all this, I realize how lucky it was that I got to grow up in this particular moment of technological disruption. I wasn’t plopped into a world governed by technology—the internet’s control over the world grew right along with my own.

Now, though, I keep reading articles about the ways the internet is changing our brains. Social networking is making us more isolated and risk-averse. The current generation of teens growing up, digital natives all, are the safest and the most depressed yet. And I worry about what it will mean for my child, born into a world moving at the speed of Twitter. This anxiety has become more real and intense every week of the 39 I’ve been pregnant. I assume it will let up sometime in the next three or four decades.

Lately, I’ve been thinking a lot about calm technology—a term coined by Mark Weiser and John Seely Brown of Xerox PARC in a 1995 white paper, researched further and developed into a book by Amber Case. Here are the Cliffs Notes: Calm technology should require the smallest amount of attention possible from the user; it stays at the periphery rather than being center stage; and it should “amplify the best of technology and the best of humanity.” It’s that last one that stuck with me.

I don’t have to be a luddite to protect my child—I can use my skills as a technologist, including basic hardware hacking, to moderate the world I want my child to live in. By creating this TV, I can give him the calm environment I was lucky to grow up in. While he’s small, his TV will be a 30-pound, wood-paneled monster that I found the on the street, with a dial and 12 channels he can flip between—no more, no less—all programmed by me. So far, none of the content goes above a PG-rating, and one channel is all Mr. Rogers, pleasantly chatting with his handyman neighbor, carefully choosing just the right washer.

Eventually, my son will know about Netflix and binge-watching. He will know about YouTube and those bizarre AI-generated children’s shows. He will know about games that have been designed by the best minds of our generation to be more addictive than the cigarettes I hope he’ll avoid when he’s older. He will know about so much more that I can’t begin to predict. But for a while, he’ll be blissfully unaware, able to grow and think and develop at a child’s pace.

I am making a TV for my future son. It’s nearly finished, though I’m still working out a few kinks in the scheduling API, and I need to solder the hardware channel switcher. It’s a side project that’s been simmering for several months now that I plan to release soon—not unlike my baby.

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why i'm building a tv for my baby, hardware, physical computing, prototyping, product design

Tools and Insights for Enhancing the Lives of Older Adults

The Design on Aging booklets give entrepreneurs and organizations tools for designing human-centered products and services for older adults.

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Article
Articles

The Design on Aging booklets give entrepreneurs and organizations tools for designing human-centered products and services for older adults. The two publications, Connected Living and Independent Living, explore how design can help older adults stay socially connected and physically mobile as they age. Presented alongside 4 distinct profiles representing the behaviors and mindsets of people over 50 years old at high risk of isolation, the booklets provide practical frameworks and design exercises to help organizations generate impactful solutions.

IDEO developed the Design on Aging booklets with Project Catalyst—a pioneering research collaboration between AARP, UnitedHealthcare, Pfizer, and MedStar Health.

Download the books on Independent Living and Connected Living.

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tools and insights for enhancing the lives of older adults, business model innovation, new business ideas, building a new business, startup, entrepreneurship, aging

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Podcasts

Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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