

Helping a startup design video games to build kids’ emotional strength
A one-month sprint to develop new products—and a new way of working.
For 6-year-old Dave Jr., a long line at Disneyland triggered a massive meltdown. His parents were concerned and a little embarrassed, but not surprised; Dave Jr. struggled to keep his emotions in check.
Hoping to help, Dave Jr.'s uncle, entrepreneur Craig Lund, joined forces with researchers at Harvard Medical School and Boston Children’s Hospital, along with a video game designer who had worked on Quick Hit and NBA 2K. Together, they set out to design something that could teach coping skills to kids like Dave Jr. who need to manage “big emotions,” as well as children suffering from anxiety, ADHD, and other behavior issues, which are on the rise.
Their collaboration resulted in a video game called Mightier and a startup called Neuromotion Labs—a 10-person team of psychologists, game designers, and engineers who embedded at IDEO Cambridge for a one-month sprint to improve the game and get ready for launch.
To play Neuromotion's game, kids are first taught simple, calming breathing exercises. During gameplay, kids wear heart-rate monitors on a wrist or arm that detect spikes caused by stress or anger; as their heart rates go up, the game's difficulty increases. Kids have opportunities to pause and try deep breathing to counter the ramped up challenge. As it turns out, "gamifying" restraint builds strong incentives for kids to take charge of their emotions—they have to if they want to win.

Already activated around boosting mental and emotional health, IDEO's design team worked side-by-side with Neuromotion to study how parents and children experience Mightier. From home visits to group interviews to a summer camp-style design session with kid players, live feedback fueled the next iteration of the gaming platform and better product-market fit.
IDEO helped Neuromotion hone the visual design and mechanics of Mightier and expand it's suite of games. The team observed that the Mightier program was more successful the more involved parents of players became, which revealed a need for additional resources for adults. So they created new supports, including a more detailed orientation and a personalized coaching service for parents staffed by trained therapists.

But can a video game actually help kids cope? Early peer-reviewed studies showed that playing Mightier reduced outbursts by 62 percent, oppositional behaviors by 40 percent, and parental stress by 19 percent. After 12 weeks of using Mightier, a survey of kids and parents showed that 96 percent of parents saw positive behavior changes in their children, while 92 percent of kids learned new coping skills.
Shortly after the design sprint, Neuromotion secured its next round of funding and officially launched Mightier’s array of “bioresponsive games.” The games have already been played more than a million times, and Neuromotion has measured more than a 100 million heartbeats. Mightier games are helping kids and families across the country.
What about Dave Jr.? Recently, his sister told Lund she "accidentally" bumped Dave Jr.’s bike off a pier and into the ocean. She was expecting an outburst of anger, but after eight months of playing Mightier, Dave Jr. stayed cool. His uncle couldn’t be prouder.


Designing waste out of the food system
IDEO partnered with hotels, food banks, foundations, and entrepreneurs to combat food waste.
Many of us have let vegetables wither in the crisper drawer, or thrown out a child’s half-eaten restaurant meal, but the sheer scale of food waste around the globe is hard to grasp. According to the United Nations, about a third of the food the world produces every year—1.3 billion tons—is lost during production or tossed by consumers, with North Americans throwing out the most food per capita. The average American wastes enough food each month to feed another person for 19 days.
IDEO received a series of grants from The Rockefeller Foundation to find solutions, given the power of IDEO’s human-centered design approach to address systemic challenges. Through a number of projects with The Rockefeller Foundation and other organizations, IDEO designers from across the U.S. devised novel ways to tackle food waste.
For IDEO’s first initiative, designers tapped into the enthusiasm of the broader creative community, in partnership with The Rockefeller Foundation, the City of San Francisco’s Department of Environment, the Closed Loop Foundation, ReFED, and other groups. In the summer of 2016, OpenIDEO—IDEO’s open innovation practice—launched the Food Waste Challenge, asking how people might curtail waste by rethinking our relationship with food. Between June and October, more than 20,000 people from 113 countries took part in the challenge, tracking their personal waste and brainstorming solutions.

Challenge participants submitted more than 450 ideas. A team of food industry experts helped select the 12 top proposals, which included software to help people buy food collectively from wholesalers and a service that delivers extra meals from corporate events to those in need. Ultimately, the Closed Loop Foundation chose to award Full Cycle Bioplastics a $50,000 grant to scale up its idea to convert inedible food and paper waste into a fully compostable alternative to oil-based plastic.
At the conclusion of the Food Waste Challenge, OpenIDEO launched the Food Waste Alliance, a platform for participants and experts to stay engaged with the most promising ideas and innovators. The alliance helped entrepreneurs share resources, prototype new concepts, secure funding, hire staff, and form partnerships. OpenIDEO invited hundreds to join the alliance, and 92 percent of members told IDEO they made progress in their work as a result. One member company, RISE, received funding from another participant who discovered RISE through the alliance. This investment let RISE prototype its concept for milling spent grain from beer brewing into flour for baked goods and ultimately join the prestigious Food-X accelerator.

The Rockefeller Foundation also supported IDEO’s work with City Harvest, a New York organization that collects 160,000 pounds of unused food each day and delivers it to soup kitchens and food pantries. City Harvest wanted to understand the habits of local families who visit food banks in an effort to ensure all the food the group distributes gets eaten. To get a peek into these families’ kitchens, in January 2017, IDEO researchers conducted observations and interviews across New York City’s five boroughs. Pantry customers cooked for the researchers, giving them an inside look at how the families engaged with the food they had available and what food meant to each of them: tradition, stability, even adventure. Based on insights from pantry visitors, IDEO made recommendations for City Harvest, including community-run cooking classes and a way for families to request specific foods or reserve pick-up times by text message. IDEO also created three video vignettes to help build even greater empathy between City Harvest and the people it serves.

In spring 2017, capping IDEO’s work with The Rockefeller Foundation, the organizations teamed up with World Wildlife Fund and Hyatt hotels in Florida, New York, and New Jersey to rethink all-you-can-eat buffets. IDEO studied diners and staff at Hyatt buffets and found that employees—from event planners to kitchen staff—each add a cushion of extra food to cover their bases, while guests overfill their plates to avoid missing out. In the end, diners eat just half the food organizers serve, while the rest goes to waste. This and other data-driven insights gleaned about diners’ habits led to subtle substitutions, including smaller plates of meats and cheeses that can be ordered from servers and individual pastries rather than whole cakes. These alternatives have not only built on Hyatt’s existing food waste management strategies, but have also helped reduce buffet costs at Hyatt Regency Orlando and continued to receive support from guests.
The problem of food waste is too enormous to ignore. Wasted food means squandered resources, lost money, and ultimately, hungry people—more than 15 million in the United States alone. Designers and innovators from coast to coast have helped find solutions to the crisis that fulfill a variety of needs, from preserving produce sent to food pantries to keeping plastic packaging out of the oceans. The Rockefeller Foundation and other IDEO partners are leveraging powerful design techniques to pave the way for a waste-free future.


Launching a bootcamp for data scientists
Designing a rigorous program that prepares students for a career in the data-driven economy.
In 2017, IDEO acquired longtime partner Datascope and integrated the company’s data scientists and engineers. Datascope team members aren’t just passionate data scientists; they’re human-centered designers who happen to work with data, as illustrated by successful collaborations like this one:
In today’s job market, there’s no such thing as being "done" with your education. This is particularly true in the fields of data science, machine learning, and AI, where significant advances are made on a monthly basis. To meet this need for more in-depth training, Metis—part of Kaplan—wanted to create a comprehensive data science program for students from all backgrounds. Metis asked Datascope to design the curriculum from scratch, drawing on the company’s deep expertise in the field.
Datascope spoke with practitioners across industries to identify the key skill sets that make them successful: a grasp of design; fluency with data management, coding, and algorithms; and effective communication with coworkers and the wider world. The team crafted a 12-week bootcamp that develops these specific abilities.
In order to prepare students for the work world, the bootcamp is structured less like a class and more like a company, where students are “hired” as data scientists—with projects to complete—starting on day one.
Students collaborate on group projects and presentations in a way that mirrors real workflows, and practice pair programming to learn from one another. Using techniques drawn from design, students are invited to refine their project briefs and continually reevaluate their approach.
Instead of a final exam, at the end of the course, students tackle five real-world, open-ended data science projects inspired by Datascope’s client work. One project involves using data from subway turnstiles to detect patterns in the volume of street traffic; another asks students to use data they scrape from the web to predict a movie’s box office profits using regression analysis.
After students complete the bootcamp, they receive an additional three months of career support, from mock interviews to site visits with potential employers. In addition to designing the curriculum, Datascope taught the first three student cohorts and helped Metis build its teaching team as it expanded the program from New York to San Francisco, Chicago, and Seattle. Metis now offers online courses, evening classes, and corporate trainings in data science.
If you’re going to take a data science bootcamp, it’s best to take one designed by data scientists.


Designing the Levi’s Commuter Trucker Jacket with Jacquard by Google
When Google teamed up with Levi’s to craft a jacket with technology woven in, the company turned to IDEO to help make the experience of wearing the garment feel seamless, intuitive, and familiar.
You’re whizzing along on your bike, en route to a new restaurant for a client meeting. You reach an unfamiliar intersection; which way to go now?
Instead of dismounting and digging for a phone, you brush your hand along your jacket sleeve for directions, then double-tap the denim to re-start your music. Without taking your eyes off the road, you’ve taken care of the problem.
This intuitive interface for connected apparel began with Levi's, makers of durable workwear for 140 years, and Google, creators of forward-looking technology, which joined forces to fashion the first item of clothing with touch-sensitive, copper-core threads woven directly into the fabric. Once it was established that the first connected garment from the partnership would be a jacket within Levi’s Commuter line, with interaction on the sleeve, Google worked with IDEO, leaders in designing for human needs, to develop the gesture language of the jacket and industrial design of the technology within.
This is the first connected garment that helps us break free from devices. It seamlessly incorporates Jacquard by Google technology to perform digital tasks, such as navigation, communication, and music playing with a few swipes or taps on the sleeve.
Jacquard by Google—a platform that makes it possible to integrate touch and gesture interactivity into fabrics using conductive yarn and standard, industrial looms—was inspired by a curious twist of history. The Jacquard loom, invented in France in 1804, used punch cards to automate the process of weaving complex patterns into fabric. In the 1940s and ’50s, engineers employed a similar punch-card technique to program the first computers.

IDEO spent time on the project early on, collaborating with Google engineers and Levi’s clothiers on the jacket’s development, helping craft an experience that would make the intelligent threads intuitive to wearers.
Working alongside Google and Levi’s, IDEO’s work included:
- The industrial design of the electronics integrated into the snap tag and connector (the tag snaps onto the jacket’s cuff and connects to your phone via Bluetooth)
- A vocabulary of gestures on the cuff of the jacket that lets you interact with the jacket’s technology
- Early exploration of the basic design philosophy and conceptual design for the interaction model of a corresponding smartphone app that ties it all together (works with both iOS and Android phones)

The IDEO team’s first task was to validate what commuters of all stripes wanted from the garment, in addition to the work Levi’s did in researching with its consumers. In interviews, group exercises, and wear tests with urban cyclists and other workers on the go, the team learned that cyclists needed a way to stay connected, while still living in the moment. That meant being able to answer calls, hear text messages, get the next direction, and control their music without using a screen.
Levi’s, Google, and IDEO developed a language of movement for Jacquard-enabled fabric that feels familiar and human and builds on the ways people would naturally interact with a garment (a whole-hand brush along the sleeve, as opposed to a one-finger tap on a touch screen, for instance).

Then came the design and engineering of the snap tag on the jacket’s cuff, which gently notifies you of calls, texts, and other jacket interactions with light and vibration feedback. The flexible, lightweight strap incorporates the look and feel of a Levi’s jean button, while housing advanced electronics that capture touch data. The tag is removable, charges via USB connection, and works in conjunction with a mobile app that lets you configure settings for the garment, set notifications, and customize gestures and interactions.
The Levi’s Commuter Jacket with Jacquard by Google changes the game because it’s simply that—a jacket—with technology that adds new utility and value, allowing us to wear our everyday interactions on our sleeves.
The Levi’s Commuter Trucker Jacket with Jacquard by Google hit stores in October 2017.
IDEO and Google have a long history of collaboration. Learn more about our work on Google Bloks here.



Design Thinking for Libraries
Design Thinking for Libraries is an approach to improving libraries through creative problem-solving.
This toolkit guides you through design thinking so you can start coming up with solutions to everyday challenges within the library. Design thinking, or human-centered design, is all about starting with people—the users that visit your library.
IDEO has been using similar methods to envision new products, services, spaces, and experiences that bring them to life. IDEO created this toolkit specifically for the library setting and is looking forward to seeing how you might create impact by seeing your work through a fresh perspective: the design thinking lens!
Learn more here.
Design Thinking for Libraries is an approach to improving libraries through creative problem-solving.


5 Invaluable Work Tips from Introverts
Introverts are the sleeping giants
Apparently I’m not the only one. Aya Jaffar’s exploration, “Introvert at IDEO”, reveals that I am healthier and far less freakish than I ever could have dreamed. As an intern, Aya took on the task of asking her fellow IDEOers how they embrace their introversion in such an extroverted environment.
IDEO is filthy rich with fascinating people. Every week we have stimulating lunch-hour talks and raucous happy hours. Our office is the ultimate embodiment of an extroverted workspace. We think out loud! We brainstorm together! We eat in teams! We have walk and talks, just like in The West Wing!
That’s all well and good for about half the population. But the best work cultures make space for those of us who seek occasional refuge from the chatter.
Here are a few comforting things I learned from Aya’s “Introvert” piece:
There's a spectrum
Carl Jung was a pretty smart fellow. He suggested that everyone falls somewhere on the Introvert <---> Ambivert <---> Extrovert scale, so none of us are purely one thing or another. Big Bird? Michelle Obama? Your bus driver? Probably all extroverts with introverted traits. Just like me.
Introverts recharge with solo time
Introverts aren’t shy! They’re exhausted and they need to step away from others to think things out or recharge. That’s also why they have monstrously large noise-cancelling headphones on. Always.
They've got skillzzzzz
While extroverts’ positive qualities are easy to identify and praise, we should be quick to notice the greatness and strengths of introverts too. They are world-class listeners, thoughtful synthesizers, and often gifted at lifting others up. They also thrive when working independently so they can get just about anything done if you leave them alone for a bit.
Introverts need thoughtful workspaces
While our colorful, collaborative work style might suggest otherwise, our office actually considers introverts more than we know. We have phone booths built for one, the hushed Lighthouse workroom, enclosed project spaces, and breakout couches that allow anyone to focus in a way that works best for them. Plus, IDEO expects us to manage our own space and schedule, allowing us the freedom to work from home on occasion without ever being judged.
So bring on that big dinner! And some wine! And a cheese platter!
You’ll find me in the bathtub, gearing up for tomorrow.

Hi. My name is Tal. I have to go home and hide in a bathtub. That’s not exactly a socially acceptable thing to say at a client dinner, but as an introvert in extrovert’s clothing, the thought has scurried through my head many times.


OpenIDEO: A Platform to Harness Collaboration for Social Good
OpenIDEO is an open innovation platform where people from all corners of the world collaboratively tackle some of the toughest global issues through launching Challenges, programs, and other tailored experiences.
OpenIDEO is an open innovation platform where people from all corners of the world collaboratively tackle some of the toughest global issues through launching Challenges, programs, and other tailored experiences.
A Challenge is a three-to-five month collaborative process that focuses attention on the topic and creates a space for community members to contribute and build off each other. This approach is modeled on IDEO's design thinking methodology.
You can learn more about it here.
Active Challenges
The Beyond the Bag Challenge, launched in partnership with Closed Loop Partners and leading retailers, seeks to identify, test, and implement innovative new design solutions that serve the function of today’s single-use plastic retail bag. Winning Ideas are eligible to receive a portion of $1 million in funding, participate in a Circular Accelerator program to receive further assistance in scaling, and access testing and potential piloting opportunities. Find out how you can be involved in the Beyond the Bag Challenge and sign up to receive email updates
‘Agents of Change' Atopic Dermatitis Challenge: Navigating Uncertainty
The ‘Agents of Change' Atopic Dermatitis Challenge: Navigating Uncertainty aims to find creative ways to help people with atopic dermatitis navigate through the ambiguity surrounding the condition with confidence while building awareness and empathy among those around them. Sign up to receive email updates and join the Challenge starting on September 14 to help change the way people think and feel about atopic dermatitis.
The $2M Food System Vision Prize is an invitation for organizations, institutions, companies, governments, universities, and other entities across the globe to develop a concrete and actionable Vision of the food system that they aspire to see in the year 2050. Together, we’re seeking answers to the question How might we envision regenerative and nourishing food futures for 2050? $2M will be distributed to the Top Visionaries, who will be eligible to receive a prize of $200,000 each.
Intrigued? Read about the many ways to be involved in the Food System Vision Prize and sign up to receive email updates.


5 Mindblowing Things We Heard at SXSW
Our pick of the techfest's best panels, people, and provocations
1. "85 percent of cancer can be cured in the next five years."
—Dr. Sanjay Patil
The health care industry missed the PC and internet revolution, but they won't miss the big data and analytics revolution, said Dr. Sanjay Patil, chief medical informaticist at MDLIVE, and John Sculley, a board member. According to the American Medical Association, 75 percent of in-person visits could be handled virtually. But they cautioned that it took 10 years for people to get comfortable with online banking and ATMs. Still, Patil and Sculley believe genomics and precision medicine will trigger massive shifts sooner than we might think, and had some very hopeful predictions. —Betsy Fields Smith, senior design and research lead

2. Robots would be smarter if we didn't interrupt them.
If we want robots to learn from us, we have to design them with the human capability of expressing their intent and emotion said Panellists Leila Takayama, senior UX researcher, Google[x]; product designer Nuri Kim, Fellow Robots CIO Thavidu Ranatunga, and Stanford Center for Design Research executive director Wendy Ju spoke about
For example, a robot often learns that a door is a door by staring at it for hours on end. If a person walks in front of a robot while it is learning, this can compromise the training session and hours of work. We need to design careful and intuitive indicators as to what state robots are in. If, for example, a robot was learning by staring at a door while scratching its chin or tapping its forehead, it would serve as a reminder to not interrupt their lesson.
This relates to work we are doing with autonomous vehicles. We will need to develop a new vocabulary of mobility through which vehicles and people can communicate. What sort of cues, both subtle and bold, have we come to expect drivers that help you anticipate their behavior? How might we thoughtfully design some of these cues into autonomous vehicles to make the future safer and more intuitive to move through? —Danny Stillion, partner/executive design director

3. The Jetson’s-style kitchen of the future is here.
The "kitchen of the future" technology exists and there are businesses being built upon it right now. We heard why in a panel called "From Palate to Plate: Defining a Taste Platform." It was framed as a panel about food data, but spoke more to how we interact with food today and might do so in the future, including replacement cycles for appliances, the lack of a portable “taste profile”, and so forth. We're thinking about these things at IDEO, too. Check out the Concept Kitchen 2025, work we collaborated on with IKEA.
While we've realized much of the Sputnik-era vision of the kitchen of the future, there's a fourth circle—system interconnectivity—that we need to start to consider. —Justin Massa, director of business strategy

4. Data will reform our criminal justice system.
What does the rise of information design for a complex social problem such as criminal justice reform look like? There is a growing movement to use open, public data for political advocacy and reform. And yet, even with a wealth of data, we’re unable to design for more accurate, immediate, and actionable ways of using it.
This panel, made up of experts and innovators using data for policy reform and program development said the most vulnerable in the system—offenders and their families—could benefit from the use of more transparent and actionable data, such as preventing false confessions in interrogation or exonerating prisoners from false convictions with DNA testing. They also spoke about the power of predictive policing in cities, and protecting those who are re-entering civilian life with data privacy so that they can secure a job or a loan. —Yennie Lee, impact manager, IDEO.org

5. Virtual Reality may change your beliefs.
Unsurprisingly, there was a lot of hype around VR at SXSW. But outside of finding a second home outside gaming, the use cases I'm most excited about are empathy building, and overcoming trauma. VR can deliver sophisticated, deep storytelling that stays with you. It puts you very close to being in someone else's shoes.
Planned Parenthood is doing just that, showcasing its seven-minute film "Across The Line", which follows one woman's journey from her car to the abortion clinic as she confronts a sea of pro-life protesters. Some footage is live action, some animated, but the audio is a live recording from outside a clinic in Illinois. It’s upsetting. And it may just change someone's mind on this issue. —Karoline K, communications designer
Huge thanks to Karoline K for the illustrations in this story.
President Obama, the hyperloop, Wired's Kevin Kelly, Microsoft's HoloLens, Twitter's Biz Stone and, wait for it... Pee Wee Herman! Among the thousands of conversations at SXSW, it can be hard to separate the signal from the noise, so we asked IDEO's SXSW speakers to share their greatest hits. What they came back with—robots, genomics, VR, criminal justice, privacy—proves that design is going places it's never gone before.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
Looks like you might be in search of something very specific?
Or reset the filters above and try another angle.
Here’s some random inspiration

Podcasts about creative leadership

Articles about the power of prototyping
