

Transforming a historic music college into a collaborative learning platform
A new campus concept and student experience for Tokyo College of Music.
Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.
The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.
To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.
The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.
IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.
New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.
Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.


Designing a modern digital platform for the constituents of Georgia
Building a more efficient, trustworthy service for Georgia's residents.
Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.
IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.
The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:
Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.
Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.


A holistic, human-centered approach to managing diabetes care
A digital-first diabetes management system that helped patients get the support they needed when they needed it.
According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.
Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.
Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.
The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.
The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.



Creating an out-of-this-world STEM learning experience
Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.
When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.
“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.
Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.
In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.
As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.
The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.
A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.
After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.
Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.
Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.


Thoughtless acts: Home for Joey
The intuitive ways we adapt and react to things in our environments

On a recent trip to the San Diego Zoo Safari Park, I spotted a baby kangaroo (or wallaby; it was tough to tell) fast asleep in a unique pouch.
Young marsupials, including kangaroos, wallabies, and koalas, spend the first part of their lives inside their mother’s pouches, but baby joeys raised away from their mothers—babies that are orphaned, for example—need substitutes.
When three wallaby joeys arrived at the Safari Park in April, keepers put them into little cloth sacks. But this joey was lounging inside a woman’s fleece sweater, with the bottom sewn up and the arms tucked in to prevent a sideways escape. Keepers had cut a hole in the front and hung the sweater at just the right height for the joey to hop in and out.
Sweet dreams, little one!
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


6 creative crushes whose work will inspire you
Sometimes the best way to get inspired is to steep in other people’s genius for a while
IDEO designers surround themselves with creative people for exactly this reason—when you’re stuck in a rut, sometimes the best way to dig yourself out is to steep in other people’s genius for a while. Here are 6 people whose work inspires our own.

1. If your podcast library is overflowing…
Graphic designer, musician, podcaster: Hrishikesh Hirway is a creative jack of all trades. In this interview, Hrishikesh goes deep on how this versatility helps and hinders his creative process.
READ: Get to Know the Creator of Song Exploder

2. If coding is your form of art…
Matt Fargo is on a quest to make Japanese culture more fun for everyone. Learn how he draws from the coder’s toolkit to build unexpected weirdness into his digital projects.
READ: Code-Based Eye Candy from a Tokyo Renaissance Man

3. If Mother Nature is your muse…
When New Yorker art director Rina Kushnir's not designing layouts, she can be found painting leaves she collects in her Brooklyn neighborhood. Find out how this meticulous project helps her meditate and stay creative.
READ: How an Art Director at the New Yorker Unwinds

4. If you’re an art enthusiast…
Illustrator Cindy Derby creates imaginary worlds for children’s books, but her unique characters and experimental style capture the imagination of adults just as easily. Get to know Cindy and her made-up worlds in this interview with the artist.
READ: Why This Illustrator Makes Her Own Tools

5. If you’d rather be at a museum right now…
As curator of Architecture + Design for SFMOMA, Jennifer Dunlop Fletcher puts the world of design on display. Find out how she stays inspired by constantly considering the now, questioning the promise of future technology, and looking back on the designs that made history.
READ: Meet the Woman Who Spots Great Design for a Living

6. If you’re a film buff…
Nomadic filmmaker Brandon Li uses film to express the beautiful madness of urban life. See how his creative process adapts to whichever city he’s in.
READ: These Eye-Popping Videos Capture the Madness of Cities
Let’s keep the inspiration flowing! Tell us who’s inspiring you right now using the hashtag #CreativeCrushes on Twitter.
Creativity begets creativity. When you witness or consume brilliant work by someone you admire, it’s almost impossible to resist the urge to dive head-first into your own creative pursuits.


How to turn the familiar Into something new
6 design lessons from a Japanese art exhibition that embraces the art of surprise
Back in May, I saw an exhibition at the National Art Center Tokyo that delivered unexpected brilliance from start to finish. Hearing other visitors remark, “I really wasn’t expecting this!” as they walked through the gallery space, I knew I wasn’t the only one.
How do you go about creating something unexpectedly brilliant? What triggers that kind of experience? Here are some learnings I had from visiting the show:

1. Disarm your audience with familiarity
This installation was created between renowned textile designer, Reiko Sudo; exhibition designer, Adrien Gardère; and Seiichi Saito from Rhizomatiks. The creators are famous, but the exhibition title, Koinobori Now!, communicated something common and familiar, with a hint of pop. Koinobori is the Japanese word for the carp streamers that appear as part of Children’s Day celebrations in Japan every spring. Nau is the Twitter-bred Japenglish word used for anything happening ‘now.’ The title Koinobori Now! is so direct it almost sounds like a children’s exhibition; everyone thought they knew what to expect. It was also a rare instance where NACT hosted a show for free, welcoming an exceptionally diverse audience.

2. Reference conventions with disruptive edge
In reality, the show was much more than just a seasonal parade of modern carp streamers. Rather, the streamers served as inspiration and as a medium for presenting the textiles designed by Sudo and her company, Nuno. Gardère mentioned in an interview that as with any textile exhibition, the challenge was to showcase the works in a way that brought them to life in the absence of the human body. He looked for inspiration in the ways in which textiles lived and breathed in Japanese traditions—on this occasion, carp streamers. But instead of following the structure and styling traditionally used in koinobori, he reinterpreted it to be more structured. From the flat fish shape, he removed the fins, tails, eyes, and scales, and added backbones and rib cages so the carp would hold their shape. The resulting koinobori was something that looked familiar yet novel.
3. Give your audience the freedom to engage
This was the first time that the NACT took down all its partitions to create one large space for the installation. Everything was kept open between the work and audience.

A school of white carp streamers floated by the entrance like phantoms beckoning people into the exhibition. Following them in, the room opened up to reveal over 300 textile carp swimming through the air in a sweeping gradation of colors. The mesmerized audience was free to wander, take photos through the carp streamers, and lay down on Muji bean bags to absorb the show at their own pace.

4. Let your theme go beyond objects to permeate the space
A lot of thought also went into the less noticeable parts of the exhibition. Saito from Rhizomatiks contributed to the environmental design by leveraging air flow and light sources. Small fans were set up on the ceiling, with shifting spotlights positioned alongside to create shimmers and ripples on the translucent fabrics The lights also cast shadows of the carp streamers onto the wall and floor.

It was a subtle gesture that made the audience register a dynamic flow throughout the room, and gave the carp streamers a current to swim in. Together with the ambient soundscape by Softpad, the exhibit came to life.
5. Interlace sensory experience with informational storytelling to trigger curiosity and imagination
The exhibition could have easily ended here, but a small space at the back revealed the backstory behind the show. Video monitors played interviews of the three main collaborators as well as Nuno’s beautiful production videos. A make-your-own-carp workstation held fragments of patterned paper for people to craft their own streamers. And a long rack of textile samples lined the walls.

Here, all 300-something textiles designed by Sudo for the installation could be seen up close, touched, and read about in detail. Each textile had a background story. Here were two of my favorites:

I learned through reading these stories that Sudo is famous for reusing and repurposing unconventional materials to create textiles that challenge the existing conventions.
Once you uncover these stories and return to the larger exhibit space to make an exit, the same installation begins to take on different dimensions.
6. Work in collaboration with others
One final learning from this exhibition—what made it so unexpectedly brilliant—was the way the collaboration between the creators materialized as a sort of alchemy, elevating each individual contribution into a magical whole. Sudo’s textiles, Gardère’s exhibit design, Saito’s space design, and NACT’s curation reacted to and considered one another, orchestrating a holistic experience beyond single objects, addressing themes beyond individual expertise, and creating something relevant and surprising for everyone.
*Exhibition flyer taken from Studio Adrien Gardère. All other photos taken by the author with permission from NACT.
What separates a great cultural experience from a truly memorable one? An element of surprise. Unexpected brilliance sticks in your mind, and the memory becomes something you can return to for inspiration.


Thoughtless acts: Clean plate club
Thoughtless Acts: Clean Plate Club. The intuitive ways we adapt and react to things in our environments

It doesn't look like much, but this spoon/bowl combo was a satisfying dining experience. Not long ago, I visited a college cafeteria that had several different stations, each with a different kind of plastic cutlery. Someone suggested that I use a plastic spoon from one station with a bowl from another, because they had observed over time that the inside radius fillet of this bowl perfectly matched the outside radius curve of the spoon. This way, your spoon always scraped the corner of the bowl clean. They had gone so far as to make sure there was always a supply of spoons at the the other counter, to make sure they could use them with the mis-matching bowl.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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