

Transforming a historic music college into a collaborative learning platform
A new campus concept and student experience for Tokyo College of Music.
Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.
The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.
To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.
The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.
IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.
New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.
Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.


Designing a modern digital platform for the constituents of Georgia
Building a more efficient, trustworthy service for Georgia's residents.
Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.
IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.
The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:
Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.
Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.


A holistic, human-centered approach to managing diabetes care
A digital-first diabetes management system that helped patients get the support they needed when they needed it.
According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.
Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.
Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.
The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.
The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.



Creating an out-of-this-world STEM learning experience
Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.
When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.
“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.
Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.
In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.
As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.
The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.
A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.
After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.
Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.
Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.


Why Coding Needs to be a Conversation, Not a List of Commands
4 tips for integrating your software developers into the design process
The role of an engineer on a product team may not exactly involve saving the world, but the scene has some origin in reality: Engineers and other team members often have to come together creatively to solve a problem, and they each have their own language and jargon for describing solutions. As teams practice leaner and leaner development cycles, the process of defining and agreeing on requirements, challenges, and solutions needs to be an ongoing conversation, where everyone comes away with a shared understanding and a feeling that their role’s needs have been met.
So how do you start that conversation, and keep it going successfully throughout the life of a product? Here’s a roadmap to get you started.
Start by developing a common language
Do some level-setting at the beginning of the project to agree on general terminology that everyone can understand. Sometimes, this piece can even be as small as defining your individual product’s features in a way that allows you to speak clearly about your product roadmap.

Early in a recent project, when we were going over wireframes, people were throwing around a lot of terms that referred to the same thing: Was a “folder” the same as a “collection”? What differentiated an “item” from an “object?” By coming together in the product’s infancy and agreeing upon these terms, we were able to define our system architecture and have meaningful database model names that we still use.
Share your vision for the product
Build in time to ask your team members how they feel about the product, and share your vision as well. Try to think outside the smaller details of what everyone’s currently working on, and find opportunities to share thoughts and feelings about the product at large. You might be surprised to hear that an engineer is anxious because they’re worried that the latest feature build is getting way more complicated than they originally planned, or that a designer is excited because users have been clamoring for the feature you’re working on. These small, casual interactions build a sense of trust and shared knowledge about the larger vision that each functional team has for the product as a whole.

Leverage disagreement to come together
It can often feel like product managers, designers, and engineers are at odds with each other. Between wanting to meet deadlines and stakeholder needs, pushing for a joyful and user-centric interface, and working toward robust and uncomplicated code, things can get tricky. The key is to take this source of potential conflict and turn it into a shared learning opportunity. Make sure that every side is not just arguing for a solution, but actually communicating the “why” of a solution. If an engineer understands the user research and decision-making that went into a proposed feature, it will help them communicate all the possible solutions that can meet that particular user need, and then the team can prioritize and make better decisions.
Find opportunities to translate for each other
This opportunity often presents itself when you’re integrating new members onto the team. For example, new engineers with fresh eyes often want to jump in and optimize and uncomplicate things. While that can be a good thing, there may be situations where the more experienced team member needs to explain the design decisions that led to certain features being a certain way—and suddenly the engineer is empowered to speak for the UX designer because they understand the shared vision.
Once you find your conversational rhythm, you’ll find that team members begin to understand each other’s roles better. Because the designer now understands why the engineer pushed back on a certain complicated feature, and the engineer understands why users have been wanting a different feature, both roles on the team are now better equipped to advocate for each other and push toward a common goal—whether that’s defusing the bomb on the bus, or building a successful product.
Illustrations by Cassandra Fountaine
We’ve all seen the action movie trope where our hero needs to defeat a ridiculously complicated doomsday device, and the plucky engineer has to explain how to reverse the polarity or engage the spatio-temporal hyperlink. The hero inevitably responds, “In English, please?”


Why You Should Invest in Real Friendships at Work
The benefits go far beyond coffee breaks

Work friends are very important, and different types of work friends can fill different needs. We’ll cover three: the confidante, the inspiration, and the frenemy. Understanding how and why you relate to these people will help you commit appropriate mental resources to developing workplace relationships that can bolster your motivation (and maybe even help get you out of bed on that Friday morning).
1. The confidante
This is the work friend who will commiserate when you’ve had a rough conversation with your boss, rush you to the bathroom when you’re about to cry, and give you honest feedback when you need it most. Confidantes make us feel like we can conquer the world—or at least ace a presentation and finally ask for that raise.
But these days, it can be tough to find a confidante at work. Because we tend to switch jobs more frequently, it can be hard to invest as heavily in workplace relationships. To counter that and find your confidente, start by building trust and sharing stories with a coworker you gravitate toward. Or initiate a get-together: People who provide social support to others—by organizing an office event or inviting colleagues to lunch—are ten times as likely to feel engaged at work than people who keep to themselves, says Shawn Achor, author of Before Happiness.

2. The inspiration
The inspiration is your platonic work crush: you don’t want to be with them, you simply want to be them.
This person can either be a colleague you deeply admire or a formal mentor. You probably could've guessed this, but mentors can help improve job satisfaction, teach us how to be effective leaders, and steer us towards the right career moves.
“They’ll bring a field to life for you. They’ll teach you how to find quality material in that field,” advises economist and author Tyler Cowen.
Pro tip: The best way to find a mentor isn't to ask, “Will you be my mentor?” but to start by asking someone for specific advice, then slowly work toward building a relationship.
3. The frenemy
We tend to choose friends who are similar to us, especially at work. But the more we have in common with someone, the more likely we are to compare ourselves to them. The frenemy is both our friend and our benchmark within the organization.
Another pro tip: Don’t feel guilty about experiencing the occasional twinge of envy! Frenemies account for almost half of all important members of our networks.

While frenemy relationships are linked to greater stress, they also motivate us to work harder. In a survey of consultants, those who had a frenemy made more of an effort to succeed and network. Leverage the positives of a tricky relationship by partnering on an important project; you’ll try harder to prove yourself and might end up with a real friendship.
But even the best work friendships have a dark side. Sometimes being close with our colleagues can leave us emotionally exhausted. Managing relationships we care deeply about while giving critical feedback or rushing to meet deadlines takes effort. Talk to anyone who has worked at a startup where coworkers describe themselves as a family, and you’ll inevitably hear how tiring it can be.
And for every friendship, there is also someone outside the friendship. The closer the relationship between two colleagues, the more others might feel left out, even if the friends aren’t actively excluding anyone.
Here are some concrete ways that you can engage with people at work to reap the rewards of having solid work-friends:
- Go for quality instead of quantity. High-quality connections don’t necessarily require deep or vulnerable relationships. Small moments of connection full of trust and engagement can be the beginning of something larger.
- Prevent silos from forming. IDEO structures all of its teams to include designers from different disciplines so each team is cross-functional. Our San Francisco office also has a ritual called tea time, in which people are invited to take a break from their work and mingle with people they don’t work with directly.
- Don’t rely on social events. Studies show that work parties aren’t always effective at helping people make friends. “People don’t mix much at mixers, and at company parties, they mostly bond with similar colleagues,” says Adam Grant.
- Spend casual time together. Google and Facebook plan times for employees to play games and eat meals together. At LinkedIn, the whole family can get in on the fun during Bring Your Parents to work day.
This post was adapted from Mollie and Liz's book No Hard Feelings: The Secret Power of Embracing Emotions at Work.
Choice, meaning, and opportunities for learning all make work more enjoyable. But on rainy Friday mornings when we’re low on sleep and irritated with our managers, research suggests our real motivation isn’t a what—it’s a who. People with friends at work find their jobs more satisfying, and are less affected by stress.


Thoughtless Acts: Monsoon Season
Thoughtless Acts: Monsoon Season. The intuitive ways we adapt and react to things in our environments

It's my first few hours in Bangkok, and by looking around the train, I can tell it's rainy season. Thin raincoats cover suits, and young mothers juggle both sunglasses and umbrellas.
As I exit the train, I look up, count to three and speed through a very thick rainstorm toward my Airbnb. After a much-needed nap, I open my eyes to a completely different climate. I peek through the shutters of my room and see an indigo sky, birds flying, and I am feeling the heat.
I pick up my fanny pack and leave the Airbnb immediately to explore the neighborhood. On a quiet side road, beside the fence of a wood craftsman shop, a thick black piece of tarp covers a corrugated fence. It’s held in place by a clever set of weights—filled plastic water bottles.
It strikes me that such an old trick can be found everywhere across the world. I start to wonder how can these four small bottles make it through such heavy, rainy days.
I stop to stare at a man approaching me. The woodchips on his shirt make it seem like he must be heading out from the shop nearby. He whispers something, unties a couple of bottles, and brings them to the shop's outdoor sink. These short bursts of sunlight heat must dry the water in them pretty quickly, I thought to myself. Regardless of the one million square meters of water falling over Bangkok each September, nothing beats the strength of a tropical sun, and the dedication of an old craftsman to keep his work tools dry.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


This Woodworker Puts a Modern Twist on an Age-Old Trade
Katie Gong's art is full of loops, curves, and elegant bends
After steaming smooth, straight pieces of wood, Katie sculpts them into loose knots, braids, and squiggles, inherently fluid shapes that defy the medium’s natural rigidity.
To me, Katie’s work represents open-mindedness, possibility, and the means to evolve beyond appearance, expectation, or past. Her sculpture that sits in our living room—a wooden braid that bends upwards in an elegant arc, like a ballerina’s arm extending over the bar—reminds me to be unafraid to challenge the seemingly accepted, even when it comes to myself.
Katie sat down with me to share more about her craft, plus her fondness for classic 80s movies and finding freedom in chaos.

In one sentence, who are you?
I am many things: an artist, mother, wife, designer, and powerhouse.
What do you do? How did you learn it?
I’m an artist specializing in wood. I bend wood by steaming it, which is a unique and pioneering technique that challenges classic woodworking practices. I learned the craft from a young age. Growing up, my grandfather and father were both carpenters and taught me how to work with wood.

3 favorite possessions?
1. My father's Old Timer pocket knife. 2. My wedding rings and grandmother’s jewelry. 3. My adventure hat.
What does a typical work session look like?
I like to have a lot of projects going at once, so there are typically a couple things in the works at any one time. I tend to work a bit on each project all at once. Sometimes it can be a bit hectic, but there’s something in this chaos that allows me to move freely from project to project.
How do you get over creative block?
I try to take a step back. I change my surroundings and not think about the project. I find that once I zoom out, I find the solution I was searching for.
What was the last item on your to do list?
Getting a pedicure. Sometimes making time for myself can be tricky.

How do you see the world in 2078?
Hopefully I'll still be around then. Let’s see... I hope to be telling my grandchildren about growing up in the 80s, and blowing their minds by showing them ET and The Goonies. I hope that the world still holds on to the classics, like going for road trips, camping in cars, or reading books snuggled under a blanket while its raining outside. I hope that the world is similar to today and yesterday. Mostly, I just hope it’s not uninhabitable because of global warming or something crazy like a nuclear explosion.
What’s your number one bucket list item?
I’d like to have a solo exhibition in Japan.
Who are you creative crushin’ on lately?
My number one creative crush is always Aleksandra Zee. She's my creative sister. Windy Chein’s ombre knots are killing me, and Meryl Pataky is truly pushing the boundaries of neon art.
With a dose of hot moisture and a little imagination, San Francisco-based woodworker Katie Gong makes the seemingly stiff become supple. Kind of like my attitude after a bath.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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