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Transforming a historic music college into a collaborative learning platform

A new campus concept and student experience for Tokyo College of Music.

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Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.

The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.

To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.

The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.

IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

Between two campus buildings is Music Lane, a path playfully designed to look like piano keys. It connects Daikanyama and Nakameguro, two neighborhoods known as sources of culture and fashion.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.

New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

The common spaces, used by students and faculty members, help develop cross-disciplinary communities.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.

Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.

A new campus concept and student experience for Tokyo College of Music positions the college as a platform that would encourage the spontaneous creation of communities within and outside the school.
A new campus concept and student experience for Tokyo College of Music.
Tokyo College of Music
Tokyo College of Music
Transforming a historic music college into a collaborative learning platform, music education, campus experience, school cafeteria, school food system, Tokyo College of Music, education innovation, learning experience, future of work, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, student experience, future of education, understanding user needs, how to design a digital product, innovation, product design, research, transformation, education, learning

Designing a modern digital platform for the constituents of Georgia

Building a more efficient, trustworthy service for Georgia's residents.

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Technology
Public Sector

Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

The DSGA looked to IDEO to create a brand and design strategy integrating the collaborative, optimistic spirit of the state’s diverse population with a cohesive user experience and a charming, uniquely Georgian voice.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.

IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.

The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:

Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.

Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

With a color palette inspired by the landscape of Georgia, all of the state's individual agencies now exist under a unified state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

The state's logo appears boldly across Georgia's 80+ state agency websites, building trust amongst residents. The logo and branding can also be used on everything from tote bags to signage to business cards.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.

Digital Services Georgia
Digital Services Georgia
Designing a modern digital platform for the constituents of Georgia, Digital Services Georgia, technology innovation, digital products, public sector innovation, government services, civic innovation, digital transformation, digital experience, digital product design, UX design, how to design a digital product, innovation, strategy, design strategy, user experience, product design, research, transformation, leadership

A holistic, human-centered approach to managing diabetes care

A digital-first diabetes management system that helped patients get the support they needed when they needed it.

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According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.

Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.

Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

Personalized plans including exercise and nutrition were tailored to the users with the support of one-on-one guidance from a certified diabetes educator.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.

The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service gave those with diabetes access to the right information at the right time and could get their questions answered anytime through chat with their own certified diabetes educator.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.

The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.

A comprehensive kit that introduced users to new, healthy habits in sleep, mood, and more was delivered directly to their door.
Ascensia Diabetes Care
Ascensia Diabetes Care
A holistic, human-centered approach to managing diabetes care, diabetes care, diabetes management, sleep health, sleep analytics, mental health, family mental health, Ascensia Diabetes Care, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, human centered design, design thinking, customer centricity, systems thinking, systems design, service ecosystem, healthcare design, digital health, patient-centered care, how to design a digital product, innovation, product design, transformation, education, how do we innovate

Creating an out-of-this-world STEM learning experience

Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.

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Public Sector

When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.

“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.

Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.

In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.

As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.

The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.

A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

The Verizon Explorer Lab is equipped with dozens of screens and tablets displaying Hollywood-quality video and special effects, and the educational content is both scientist and teacher-approved.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.

After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.

Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

Using their own tablet, students iterate on their rover design to help it collect as many samples from Mars’ surface as possible. The team consulted a Martian scientist to ensure every game element—from the rover wheels to the types of sediment on Mars—was accurate.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

Iterating on their rover’s features teaches students the engineering design loop. With over 200 possible rover designs, students can learn from each other’s creations and collaborate to collectively gather as much data as possible.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.

Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.

Verizon
Verizon
Creating an out-of-this-world STEM learning experience, Verizon, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, student experience, future of education, innovation, research, prototyping, transformation, education, learning, government

The Jam Session That Spanned Three Continents

Eight designers, five cities, three countries, one song

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Since 2008, when I officially started making music under the name Crunchybird, I’ve learned a fair amount about recording and playing. One of the biggest lessons has been how awfully lonely being a one-man band can be—not just socially, but creatively. There's no pushing and pulling, no building on each other's ideas.

So I asked myself: How could I pull in some of my friends from around the globe to make music with me?

I’ve always loved the concept of Exquisite Corpse, the Surrealist parlor game where someone starts a drawing and passes it on to others to continue. The final artwork is always unexpected, occasionally horrifying, and unavoidably original. Could we pull off a musical version? I was curious to see where it could go, so I threw the challenge to a motley crew of musically-minded colleagues around the world.

The rules were simple: Start something and pass it to someone else, somewhere else. That person spends a day adding to it, then sends the track to the next collaborator. And so on. We called the project "Exquisite Chords."

I learned a lot from the process. Before I walk you through the track my friends and I built together, here are some design principles to get you going.

3 tips for creative collaboration

  1. Start small and let go. When you collaborate with others, it’s tempting to set up a very detailed structure with a lot of constraints. For this project, it was fun to start with something more basic and give people the room to interpret it and shape it their own way. Don’t overthink it. Just let everyone throw something into the mix.
  2. Make each other successful. It can be really cool to see how participants take each other's work and improve on it. It's the musical version of the classic improv response "Yes, And…" Take what’s awesome and make it more awesome.
  3. Guide the vision. Creative collaboration can be terrifying. You have no clue how something will turn out, and it can be a disaster—the phrase "too many creatives in the kitchen” comes to mind. But as the leader, you have the opportunity to influence the end result. It’s important to respect people’s contributions, but to also know when to take the wheel and shape the outcome.

Exquisite Chords, step by step

Here's how our musical experiment started: One night, while sitting on the couch on our tiny apartment in Tokyo, with my wife and kid sleeping in the next room, I recorded a one-bar bass line over a simple beat on my Mac. What you’ll hear is an insomniac trying to make some sound very quietly:

I tossed the track over to my friend George Joseph, a communications designer at IDEO San Francisco, and an actual musician. He laid down some sweet, dynamic goodness atop my track in just a couple of minutes because he is, as noted above, an actual bassist. He also recorded an awesome vocal take. The lyrics are still a mystery to me:

George then shared the track with our friend Simon Heather, a business designer at IDEO New York, who we had heard has some shreddy chops on the electric guitar. It was true:

Simon passed the ball to Nick Dupey, a design director at IDEO Cambridge. Nick has a toddler named Julian Rose, who he recorded making toddler sounds:

Nick punted it to merry Munich, where design directors Franz Blach and Trent Huon took the whole affair to another level. Franz busted out a cornucopia of manipulated acoustic guitar sounds. He then arranged the pieces into a more dramatic song structure—verse, chorus, bridge, and outro included:

Trent added a touch of madness, crooning about the changing of the seasons on top of the new arrangement, improving the melody George had created:

And then it went back to San Francisco, where interaction designer Zubin Pastakia tacked on some angelic synths to round out the crescendoing finale:

Once the track was back in my hands in Japan, I realized the bass line that started it all would work better on the piano, so I re-recorded the melody and added a few parts to fill in the new arrangement. The piano complemented Franz’s acoustic guitar, which unfurled into a nice little wandering outro that could probably go on to be another song.

Finally, I worked with my producer friend Hamacide (a.k.a. Yusuke Hama) here in Tokyo to help tuck everything in, smooth it out, and make some final mixing and mastering adjustments to bring it all up to the next level.

Here's the final track, “Leaving Light”:

Our first collaboration as Exquisite Chords was indeed unexpected (and not too horrifying, I hope). What started as quiet plucking on a sleepless Tokyo night had blossomed into a trip-hop adventure for eight people from five cities in three countries. We never spoke to one another—it all happened over email and Dropbox.

It may not be perfect, or even be for everyone, but it's ours.

Want to join our digital jam sesh? Download the tracks above, add your own layer of sound, and tag your new mix with #ExquisiteChords.

I’m not a trained musician. But music is my favorite way to carve things out creatively. That is to say, I tinker with instruments to make noises that sound good together until I am smiling a lot. I'm not spitting out perfect tracks, but I'm having fun.

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the jam session that spanned three continents, music, urban design, public spaces, community engagement

7 Tips for Seamless, Sexy Typography

For more friends and fewer misunderstandings

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1. Keep a steady rhythm with ideal line lengths

The length of a line determines how much distance the reader’s eyes must cover to read it from left to right. Long line lengths make the text seem never-ending. Short line lengths make the reading experience erratic, and can cause the reader to miss important words. An ideal line length is 66 characters (including letters and spaces). For one column of text, aim for 45–75 characters per line; for two columns of text, 40–50 characters per line.

2. Use the right kind of dash

Dashes, such as hyphens, vary in length depending on the typeface.

The em dash (—) is a long dash, the length of the uppercase “M.” It can be used as an alternate for commas, parentheses, or colons, and is an incredibly versatile way to create emphasis in your writing. When used in multiples, the em dash also indicates missing portions of a word (s——t).

The en dash (–) is half the length of the upper case “M”—shorter than the em dash, but longer than the hyphen. It is used to separate a range or span of numbers, and is sometimes used to connect a prefix to a proper noun.

Keyboard Shortcuts
Em dash (—): shift + option + hyphen
En dash (–): option + hyphen

3. Don't put hyphenation in auto-drive

In the digital age, we often take hyphenation for granted, opting to use the “auto-hyphenate” setting, but there are some best practices to keep in mind when typesetting with hyphens.

If you are breaking a word between two lines, keep at least two characters in the first line and at least three characters on the second line. Try not to hyphenate consecutive lines. To “un-break” a word between lines, use a soft return (shift + return) at the beginning of the word to force it onto the second line.

4. Know the difference between smart quotes and prime marks

Prime marks ( ' ), also known as straight quotes or dumb quotes, are often accidentally used in place of smart quotes ( ‘ ), also known as curly quotes. Prime marks are a remnant of the typewriter, which only had prime marks to save space on the keyboard. So what’s the difference? Prime marks are used for units of measure (feet, inches, seconds, and minutes); smart quotes are used to indicate something someone has said.

Keyboard shortcuts
Left single quote ( ‘ ): option + ]
Right single quote ( ’ ): shift + option + ]
Left double quote ( “ ): option + [
Right double quote ( ” ): shift + option + [

5. Maintain a strong vertical axis

Hanging text, or outdenting, means moving typographic elements into the left margin. You do this to create a consistent vertical axis along the left end of the text. Quotes, bullets, and dashes do not take up as much visual space as a letter, so a list or quote that has not been hung, or outdented, can sometimes be mistaken for a new paragraph and cause unintended breaks in the reading rhythm.

6. Be on the lookout for widows and orphans

Try to avoid widows and orphans in your text. Widows and orphans are one or two words at the end of a sentence that are pushed to a new column or page; widows are at the end of a column, orphans are at the top of a page. They create very short lines and gaping holes of white space that can be visually disruptive for the reader. Maintain the flow of each sentence by using a soft return to eliminate stray words.

7. Track out all-caps text and use all-caps sparingly

When designing fonts, typographers must determine the amount of space around each letter so that letters of different sizes appear evenly spaced. The spacing around uppercase letters is often a little tighter, so that they can sit closer to the lowercase letters in a mixed-case word. When you typeset a word in all-caps, the letters will appear very close together. Remedy this by tracking out, or letter-spacing, all-caps words by about 10% of the point size height. For more details and examples on tracking (and how it’s different from kerning), take a look at Ellen Lupton’s book Thinking with Type, also available digitally here.

If your writing uses a lot of acronyms, consider selecting a typeface with a small caps font. Small caps are all-caps fonts designed within a typeface so that each letterform is only slightly taller than a lowercase letter. Small caps are automatically letter-spaced, and should not need any additional tracking.

Hungry for more on typesetting? Below are a couple of my favorite tried-and-true typesetting references:

A Type Primer by John Kane

The Elements of Typographic Style by Robert Bringhurst

Practical Typography by Matthew Butterick

Typography can be expressive, informational, or abstract. But sometimes it just wants to be invisible, allowing the content to take center stage. In this first installment of our Type Talks series—where IDEO designers nerd out about all things typographical—we offer tips for seamless, sexy typesetting (that you hardly notice).

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7 tips for seamless sexy typography, typography, font design, type design, graphic design

These Eye-Popping Videos Capture the Madness of Cities

An interview with nomadic filmmaker Brandon Li

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Brandon Li during a tour through India in 2015.

In one sentence, who are you?

I'm a nomadic filmmaker.

How did you learn to do it?

I travel the world and make short films about the places I visit. While I did go to film school, I'd say I learned most of my skills on the road, by trial and error.

WATCH: Hong Kong Strong. A film about the madness and beauty of this seemingly impossible city in the days leading up to Chinese New Year.

What are your three favorite possessions?

1. Good boots

2. My phone with Google Maps

3. My camera gimbal

What does a typical work session look like for you?

Shooting for about 12 hours a day, in the thick of a crazy festival in a foreign country. Then spending another 12 hours editing the footage and hiding from society.

WATCH: Nomads of Mongolia. Training eagles to hunt, herding yaks, and racing camels are just a few of the daily activities of the nomadic Kazakh people.

How do you get over creative block?

Travel to a new place.

WATCH: Tokyo Roar. Tokyo saturates the senses. This is my impression of the city's many personalities.

How do you see the world in 2078?

I see a mix of environmental catastrophe and remarkable human innovation. As the seas rise, we'll meet the challenge with ingenuity and eventually become fully sustainable, because it's the only way to survive.

Who are you (creative) crushing on lately?

Tokyo-born filmmaker Hiro Murai.


Getting the energy of a place on film is not an easy thing to do. Especially a transient place like Hong Kong. The city is both familiar and foreign to me. I was born there, and though I moved away at age 12, work has brought back many times over the years. On one of these trips, I was introduced to Brandon Li’s short film Hong Kong Strong (chosen by Vimeo as one of the best of staff picks in May 2016). In swooping, panoramic shots, it puts the beautiful madness of urban life and ordinary people on display. As a designer, I was instantly taken by Li's approach, as we, too, set about taking snapshots of daily life for inspiration. In this installment of Creative Crushes, I caught up with Brandon to find out more about his work.

Public Sector
these eye-popping videos capture the madness of cities, energy, urban design, public spaces, community engagement, creative careers, creativity, creative confidence

8 Ways to Fail Your Way to Success

One designer's take on how to fail to succeed

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At some point, though, we come to accept that screwing up is a key part of the creative process. Think about how kids play: They don’t think, they just do. And if the whole contraption comes crashing to the floor, they laugh at the mess and start over. (Or throw a fit, but hey, they’re learning about emotion, too!) Point is, when you embrace setbacks and don’t let them cripple you, you’re more likely to get across the finish line.

Maybe we should stop talking about failure and call our botched projects “experiments." And let’s take a cue from Edison and crowd as many experiments into 24 hours as we can. Here are eight ways to fail your way forward.

1. Keep it basic

Don’t start by trying to find a fully developed solution to a problem. Keep fidelity low at first to allow others to see the possibility in the idea, not the flaws. The higher the polish, the more likely you’ll get the wrong kind of feedback.

2. Design impossible tasks

Such as: How might we create a new color? How might we live forever? Moonshoot thinking frees us from limiting ourselves, helping us produce a bunch of wild ideas. None of them will be right, but they’ll rev the engine of our imagination.

3. Don’t assume your final format

What are you making? Will you be hand sketching? Wireframing? Sculpting out of modeling clay? Drafting a written piece? Even when our end goal is to end up on screen, it is often helpful to start in a different medium—and maybe a tactile one.

4. Set a goal for failure

Follow this advice from 100 Days of Rejection by Jian Jiang: “We will fail at least 30 times before we figure out the right solution.” Lowering the stakes and making a solution less precious makes it easier to generate a bounty of ideas to build from.

5. "This is a bad idea, but…"

Every time you throw out an idea, start with, “This is a bad idea, but what if…” That helps you practice non-attachment and prepare for the reality that most of your ideas won’t stick.

6. The Shame Gong

Every time someone makes a mistake or fails, hit the gong and have the team whisper "shame" in unison. It actually lowers the barrier for admitting to failure and makes for more honest, less bullshitty brainstorms. It also lightens the mood when you’re struggling with a particularly tough challenge or client. Plus: Ringing a gong is just fun. Missed a line item from the plan? Shame. Couldn't guess the grape of the wine at happy hour? Shame!

7. The mis-name game

Walk around the room and loudly, courageously, and boldly point at objects and yell out the wrong name for them. Do this for three to four minutes. Then pause and debrief. What was that like? Why was it difficult? There is a stubborn voice in your head telling you what is wrong, infeasible, impractical, too risky. The exercise reminds us that there’s a voice enforcing our fear of failure that can overpower our ability to take creative risks. Our job is to learn how to quiet that voice at the right moments to break out of the expected.

8. Worst experience ever

Design the WORST _blank_ experience ever (airplane/shopping/dining/laundry) and really encourage people to visualize it. Then use that to design the best version using an insight you learned from the worst. So, if the worst dining experience involved a waiter who would not leave you alone on a romantic date, what does that say about the key elements that make or break a date?

One final note for aspiring leaders: Don’t be afraid to talk about past failures and what you learned from them. Admitting failure will help your team gracefully shut down initiatives that aren’t working and move on to the next thing. Now get out there and gong.

Thanks to Tom Kelley, Kenneth Robertsen, Neil Stevenson, Olivia Vagelos, Eri Sugiura, and Sally Madsen for contributing to the piece.

“The real measure of success is the number of experiments that can be crowded into 24 hours.” —Thomas Edison

Most projects start with confidence. We’re going to crush this! Then come the mistakes. We squirm. We become riddled with self-doubt. Suddenly the prospect of success seems like a dim light bulb.

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8 ways to fail your way to success, experimentation, testing new ideas, creativity, innovation

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
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Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Podcast
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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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