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Transforming a historic music college into a collaborative learning platform

A new campus concept and student experience for Tokyo College of Music.

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Since its founding over a century ago, Tokyo College of Music (TCM) has trained countless world-class musicians. Despite its well-established reputation, however, the school was feeling a pressing need to reconsider its role in order to remain relevant in a changing world.

The college had plans to build a second campus in Daikanyama, a prominent area of Tokyo known for being a hotbed for new global trends. Taking advantage of this opportunity, TCM leaders asked IDEO to help them develop a new concept for the school, and to redesign the learning experience while preserving a focus on classical music.

To kick off the research phases of the project, IDEO designers interviewed TCM students, and traveled to London, New York, and Boston visiting educational institutions, music schools, and arts facilities.

The team observed that students at music colleges outside of Japan were giving serious consideration to their career plans at an early stage in their studies, acquiring a variety of skills and mindsets through a well-rounded education. By contrast, TCM students were focused on learning and performing classical music, but tended not to have a clear image of future career opportunities.

IDEO proposed four specific directions for TCM’s new campus, based on an overarching theme of “culture, fields, and people collaborating across boundaries.” The first aim was to foster a business mindset and entrepreneurial spirit among the students that surpassed their classical music training. Next was to increase opportunities for actual performances, collaborations with professionals outside the school, and joint projects. The third aim was to position the college as a platform that would encourage the spontaneous creation of communities within and outside the school. The final aim was to develop students who were digitally savvy and fluent in new technologies, enabling them to continue evolving in response to developments in the real world. These goals are reflected in the various spaces of the school, as well as in the design of the experiences that occur in those spaces.

Between two campus buildings is Music Lane, a path playfully designed to look like piano keys. It connects Daikanyama and Nakameguro, two neighborhoods known as sources of culture and fashion.

The most symbolic of these spaces is the Creative Lab. Originally intended as a library, the space now functions as a platform where people from within and outside the school community can collaborate and generate innovative ideas. The open layout, which encloses a cafeteria for students and faculty, can be altered depending on programming needs. The Creative Lab provides a venue not only for live performances in which the students can polish their improvisational skills, but for holding workshops and other events on topics such as cultural exchange, business, and new technologies.

New furniture and objects were carefully selected to inspire spontaneous encounters and conversation between students from different departments and staff, creating a flow of activity.

The common spaces, used by students and faculty members, help develop cross-disciplinary communities.

Even the landings on the staircases, which tend to be dead space, were designed with this concept in mind. One student commented that the space facilitates meeting new people and creates “opportunities for deeper interaction with students from other departments.” This intentional, open design has transformed the space into a hub within the school and the local community.

Through the new environment and educational opportunities at TCM's Daikanyama campus, students now have stronger opportunities to apply their creative talents in numerous fields worldwide, creating impact informed by the various perspectives, skills, and relationships they have developed at TCM.

A new campus concept and student experience for Tokyo College of Music positions the college as a platform that would encourage the spontaneous creation of communities within and outside the school.
A new campus concept and student experience for Tokyo College of Music.
Tokyo College of Music
Tokyo College of Music
Transforming a historic music college into a collaborative learning platform, music education, campus experience, school cafeteria, school food system, Tokyo College of Music, education innovation, learning experience, future of work, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, student experience, future of education, understanding user needs, how to design a digital product, innovation, product design, research, transformation, education, learning

Designing a modern digital platform for the constituents of Georgia

Building a more efficient, trustworthy service for Georgia's residents.

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Technology
Public Sector

Georgia is among the most populous states in the American South. It’s a place with a storied past and promising future—on the rise economically, and continuing its powerful cultural impact on music, TV, cuisine, and tourism. Over 10.4 million people call Georgia home, and nearly all of these people will at some point navigate the state’s websites for securing everyday services. Ideally, this online platform would provide unifying and accessible government resources for everyone, whether they’re renewing their vehicle registration, seeking a fishing license, or looking up tax law updates.

The DSGA looked to IDEO to create a brand and design strategy integrating the collaborative, optimistic spirit of the state’s diverse population with a cohesive user experience and a charming, uniquely Georgian voice.

Georgia’s Office of Digital Services (DSGA), part of the Georgia Technology Authority, was challenged with designing a platform to modernize the collective and individual online presence of 80+ state agencies, many of which used visually disconnected formats and color palettes that could leave the public feeling confused. DSGA recognized that they could provide more efficient and higher quality service to the public if they simplified the language, designed the site from the user's point of view, and created a more cohesive look and feel across agencies.

IDEO worked with the DSGA to identify the priorities of Georgia residents who use the various agency websites. On a road trip from Savannah to Atlanta, with stops in Macon and Dublin, the IDEO team immersed themselves in the rich culture of Georgia, connecting with social workers, low-income residents, state agency leadership and civic organizations to learn how Georgia’s digital properties could better address their disparate needs.

The design research underscored that there isn’t just one Georgia—it’s a tapestry of people, geographies and political orientations. Yet several common themes emerged, including:

Georgians want their government to “give it to them straight.” On the redesigned Georgia.gov platform, the people of Georgia can easily search popular topics to get the information they need. This includes learning how to apply for food stamps, renewing a business license, or simply finding out the location of a local office in their area. If a user has remaining questions, they can connect directly with a real human for further assistance, balancing direct information with warmth and a personal touch. User feedback on the site provides the opportunity for continuous design improvement.

Georgians want to take pride in the legacy and the future of their state. IDEO developed an entirely new design system with new navigational elements, fonts, and a color palette inspired by Georgia’s landscapes, all of which can be modified for individual agencies while remaining consistent with the state brand.

With a color palette inspired by the landscape of Georgia, all of the state's individual agencies now exist under a unified state brand.

A distillation of the original Georgia seal adds authority, and new icons anchor the site’s menus and bring more clarity to the search function. The platform was designed to be Section 508 and WCAG 2.0 AA compliant, providing clear and accessible page content that adheres to federal laws and international web standards. To instill trust in Georgia’s online presence, each page also has a header that indicates it’s an official Georgia State website and outlines the uniform features constituents can use to identify this.

The state's logo appears boldly across Georgia's 80+ state agency websites, building trust amongst residents. The logo and branding can also be used on everything from tote bags to signage to business cards.

With improved navigation and easy-to-access prioritized content, Georgia.gov is a much more efficient platform for addressing requests from citizens. The site projects a happy-to-help, citizen-centered approach that aims to empower all Georgians so that they feel confident, informed, and prepared.

Digital Services Georgia
Digital Services Georgia
Designing a modern digital platform for the constituents of Georgia, Digital Services Georgia, technology innovation, digital products, public sector innovation, government services, civic innovation, digital transformation, digital experience, digital product design, UX design, how to design a digital product, innovation, strategy, design strategy, user experience, product design, research, transformation, leadership

A holistic, human-centered approach to managing diabetes care

A digital-first diabetes management system that helped patients get the support they needed when they needed it.

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Health
Technology

According to the Centers for Disease Control and Prevention, nearly 30 million Americans have diabetes, almost 10% of the population. The vast majority of these diagnoses are type 2, which is commonly treated through a combination of medicine, diet, and exercise. Today, one of the major barriers to better outcomes is access to trusted information. As little as 15 percent of people with diabetes receive adequate education from their healthcare providers on managing their disease and making recommended lifestyle changes.

Ascensia Diabetes Care, a global healthcare company, has been a leader in diabetes treatment for over 70 years, known primarily for producing blood glucose meters. IDEO has worked with Ascensia for more than a decade, helping develop and design their CONTOUR NEXT ONE meter in 2016. In 2017, Ascensia engaged IDEO with a new goal of moving the company beyond physical devices. Ascensia envisioned a first-of-its-kind approach to educating and monitoring diabetes patients. In partnership with IDEO, they wanted to build a comprehensive solution—one that would not simply take glucose readings and document food intake, but would consider all factors that impact a person's health.

Through deep collaboration, Ascensia and IDEO built a powerful app-based service. The project began with a strategic vision for the experience and ended with the delivery of an all-encompassing health offering, including training of providers, packaging, app design, content creation, and visual design.

Personalized plans including exercise and nutrition were tailored to the users with the support of one-on-one guidance from a certified diabetes educator.

The patient experience married data and tracking, real-life mentorship, and personalized content. When a patient signed up, they were paired with a Certified Diabetes Educator (CDE) who created a tailored program based on their needs and linked them to relevant articles on topics like cooking, mental wellbeing, and sexual health. The IDEO team led the charge in hiring and training guides, crafting the educational content, and even designing the content management hub.

The data engine behind the app is another one of the program's stand-out qualities. The app pulled data from multiple data sources—exercise bands and glucose meters—to provide constant feedback, track progress, and continually refine the experience. To generate empathy, as well as build the app's initial data set, IDEO's data scientists tested the product on themselves. One designer wore a wrist full of exercise monitors around the office and tracked her blood sugar after every meal.

The app-based service gave those with diabetes access to the right information at the right time and could get their questions answered anytime through chat with their own certified diabetes educator.

The app-based service was tested with 60 people and demonstrated remarkable early results. Only two participants failed to complete the study—a stunning success rate when adherence to therapy for chronic illnesses in developed countries averages around 50%. Additionally, participants reported drastic improvements in both physical and mental health. One recently widowed 70-year-old woman emerged from depression, returned to swimming, and started having regular blood sugar readings.

The project required Ascensia to embrace new ways of working internally, adopt a broader view of their offering, and ultimately expand the way they serve people with diabetes.

A comprehensive kit that introduced users to new, healthy habits in sleep, mood, and more was delivered directly to their door.
Ascensia Diabetes Care
Ascensia Diabetes Care
A holistic, human-centered approach to managing diabetes care, diabetes care, diabetes management, sleep health, sleep analytics, mental health, family mental health, Ascensia Diabetes Care, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, human centered design, design thinking, customer centricity, systems thinking, systems design, service ecosystem, healthcare design, digital health, patient-centered care, how to design a digital product, innovation, product design, transformation, education, how do we innovate

Creating an out-of-this-world STEM learning experience

Aboard the Verizon Explorer Lab, students can travel to Mars and learn engineering basics along the way.

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When Mr. Gordon told his fifth grade students they were taking a field trip on a bus, many of them envisioned the city bus that they ride each day to school. But when they saw the Verizon Explorer Lab pull into the school parking lot, they realized a unique experience awaited them. Painted in bright colors, this bus promised something very different from their daily commute.

“Climb aboard, explorers!” says the Lead Explorer. The students walk through the bus’ sliding doors and inside, where instead of rows of seats, they find a sleek research lab. Suddenly, the lights dim. The bus makes a rumbling noise as though it’s about to lift off. And on a large screen, a vision of Earth from space appears. The students listen and point as the video narrator briefs them on NASA’s ongoing search for life in space.

Science education isn’t always this fun. Some kids have a chance to learn through interactive games, immersive experiences, or engaging field trips; but many lack access to rich educational experiences in science, technology, engineering, and math (STEM). As a result, they can be less likely to pursue careers in STEM, though many future jobs will demand mastery of these subjects. This not only impacts a student’s potential and future, but reduces the diversity and number of qualified STEM job applicants.

In under-resourced schools, students are often limited to the scarce tools available for STEM learning in their classrooms. Many kids rarely have a chance to leave their neighborhoods. For these kids, mobile learning experiences that come to their school offer unparalleled exposure to cutting-edge, technologically advanced, and—most importantly—inspiring gateways into these critical academic subjects.

As part of its focus on digital inclusion, Verizon partnered with IDEO to share the excitement of STEM learning with middle schoolers. To facilitate access and discovery of STEM, the team designed a learning experience that takes place on a coach bus and can be scaled to reach kids across the nation.

The team set out to transform the bus into the Verizon Explorer Lab: a futuristic research lab that transports kids to new environments, from outer space to under the sea. As part of the larger Verizon Innovative Learning program, the Verizon Explorer Lab offers delightful and rigorous content that meets national science standards.

A multidisciplinary team comprised of designers across interaction, communication, environments, games, and software partnered with Verizon to bring the Verizon Explorer Lab to life.

The Verizon Explorer Lab is equipped with dozens of screens and tablets displaying Hollywood-quality video and special effects, and the educational content is both scientist and teacher-approved.

To keep the student at the center of the experience, the team designed alongside kids. Their gravitation toward play, interaction, and technology inspired the digital game that students play onboard the bus. When developing the game’s narrative, the designers turned to popular kids’ books and movies. What began as a card game prototype eventually became a 360-degree video and virtual reality expedition to Mars—complete with a custom musical score—that introduces middle schoolers to engineering basics.

After stepping through the bus doors and taking a tour of the solar system, Mr. Gordon’s students receive an emergency call from NASA: They must rescue the missing Curiosity rover, which is dedicated to collecting evidence of life on Mars. Eager to save Curiosity, the students become immersed in the adventure at hand. And through the adventure, they become immersed in science.

Students use tablets to design their own Mars rover. Each rover appears on a large screen and traverses the planet’s extreme terrain. The goal is to collect data that suggests life on Mars, including ice deposits, photos, and more. Students iterate on their rover’s design—wheels, power sources, and sensors—to test if it can stand up against dust storms and craters. The team consulted a NASA planetary scientist to ensure accuracy, as well as educators to establish cohesion with classroom curricula.

Using their own tablet, students iterate on their rover design to help it collect as many samples from Mars’ surface as possible. The team consulted a Martian scientist to ensure every game element—from the rover wheels to the types of sediment on Mars—was accurate.

During the game, students are encouraged to compare designs and learn from each other: One rover may be able to travel long distances and take various photos, while another can carry large quantities of ice and sediment samples but can’t go far because of its size. At the end of the mission, the group finds Curiosity and sends all of the evidence they’ve collectively gathered back to NASA to aid the search for life beyond Earth. Before departing the bus, students watch an animated video that explains various jobs in STEM and encourages kids to pursue one of these careers.

Iterating on their rover’s features teaches students the engineering design loop. With over 200 possible rover designs, students can learn from each other’s creations and collaborate to collectively gather as much data as possible.

The Verizon Explorer Lab teaches students the engineering design loop, the value of collaboration and teamwork, and what a career in STEM might look like. The mission to Mars game is just one of many potential STEM learning opportunities for students and integrated, customizable learning modules for teachers.

Since launch, the Verizon Explorer Lab has traveled to various parts of the United States and reached thousands of kids. It continues to be managed by Learning Undefeated, Verizon’s nonprofit partner. By designing for and with students, it’s possible to create educational experiences that facilitate meaningful learning and genuine fun. The Verizon Explorer Lab represents progress towards a more inclusive future for employers and the STEM field.

Verizon
Verizon
Creating an out-of-this-world STEM learning experience, Verizon, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, student experience, future of education, innovation, research, prototyping, transformation, education, learning, government

How to Make Friends—Literally

How one designer creates collage portraits to celebrate friends

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I wanted to correct this discrepancy—to honor my friendships with the same sense of ceremony as a graduation. So, a few weeks before the big robes-and-tassels day, I created handmade portraits for each of them using my favorite art form: collage. Collage is more visceral than other traditional forms of art-making. Rather than relying on a pencil or paintbrush as an intermediary between hand and paper, it is 100 percent hands on.

Each collage I made was roughly 4x4 inches and took about 45 minutes.

My collage portrait process:

  1. Gather materials. Pull old magazines from the recycling bin. Grab any scraps of paper you've collected. (A friend who also loves collaging brought a vintage Playboy for me to use. As she said, “It’s great for finding skin tones, obviously.”)
  2. Comb through all the materials and rip out pieces until you have a few piles of various skin and hair tones and interesting textures.
  3. Use a photo of your subject as a reference, draw a light sketch of their basic features onto paper.
  4. Trim your pieces to size, use your favorite glue, and assemble the collage on top of your sketch.

In one instance, the portrait-making session blossomed into a full music-and-snacks event, where friends and I gathered to make collages of each other and exchange them. The party itself brought an unexpected moment of closure to our time in design school—to see everyone’s visual style, matured over four years together, coalesce in a scrappy portrait.

Try having a collage art party. It's sober, take me back to kindergarten fun.

Giving—and receiving!—these portraits filled in a missing piece of what a graduation is supposed to feel like. And now, with college fresh behind me, I wondered how I could build the practice into a habit: How might I continue to use my favorite art form to show thanks to people who have been pivotal in my life?

After graduation, I moved from North Carolina to California to return to work at IDEO, where I'd been an intern the year before. And, in celebration of mentors and friends at IDEO whose support helped make all of this possible, I collaged a few portraits of coworkers:

Can you tell that I have a lot of exceptional female role models in my life?

I continue to search for more people and moments to memorialize in collage. It might be my new strategy for repurposing ticket stubs and brochures from travel adventures. Or a new, budget-friendly holiday gift tradition. Or a way for me to simply mark another year lived, making a self-portrait with materials collected over the past year. Collage has a poetic, “circle of life” quality to it, transforming human-made ephemera into a recycled treasure worthy of display.

As my college graduation approached this past May, I realized something about the commencement ceremony. While it celebrates all things you—your hard-won GPA, your winding list of extracurriculars, that new foil-stamped degree—what gets lost is a celebration of the relationships that helped get you there. Where was the homage to friends and mentors who, honestly, probably shaped my success more than any test score or honor club?

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how to make friends-literally, photography, visual design

Building Superhumans and Supermachines—a Normal Day for Riccardo Giraldi

Riccardo Giraldi and his team can see things we can't

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The work was done in collaboration with NASA's Jet Propulsion Laboratory. Jeff Norris, one of the NASA crew, described how people react when they experience OnSight:

"When they first encounter this project," Norris says, people "have a feeling of, 'Wow, I've lived to see this.'"

That's precisely how I felt. Mic. Dropped. It left me wanting to know a lot more about Riccardo and his work. I'll let him take it from here:

In one sentence, who are you?

An Italian, beardy guy who likes to travel and observe people, learn about the world, and wonder how to make it a better place. (It turns out you can get paid to do that.)

What do you do? How did you learn it?

I’m leading the NEXT’s (New Experiences and Technologies) incubation team at Microsoft. We work on a number of new secret devices and experiences that have not been announced yet. Most recently, the Microsoft Hololens and Windows Mixed Reality. I learn by doing. In fact, I’m still learning how to do my job, and I expect to never stop.

I grew up in a small town in Italy, which was a great place to live, but there were not many opportunities. So I moved to London and started working as a developer there at Unit9 before moving back to design. I have a mixed background that reflects my many passions: I studied electronics and design and learned how to program on the side.

Since then, I have lived in Stockholm, New York, and now Seattle, always looking for new opportunities to learn and grow.

Chrome WebLab by Google

What are your three favorite possessions?

  1. Old family photo albums.
  2. All my books, now spread across two continents, which I dream of reuniting as one big library.
  3. And of course BMO [a stuffed, plush video game console from Adventure Time] because it makes my niece laugh out loud when we play together.

What does a typical work session look like for you?

You could argue that what I really do daily is to press a lot of buttons, scribble on a whiteboard, and discuss with people. Sometimes I travel.

As a creative leader, I strive to build inclusive environments that foster creativity and enable every individual to learn, grow, and express their full potential. Every day is different. We research, brainstorm, sketch, build, discuss, and learn as much as we can to iterate and constantly improve.

What I personally do daily evolves pretty much every year, and I believe the role of designers and creative leaders will keep evolving with the rise of artificial intelligence. I would be surprised if my current job still exists in ten years.

How do you get over creative block?

Sometimes all it takes me is a shower, a nap, a walk, or a good dinner with friends. It helps me to read a lot of books, travel, meet new people, and be immersed in new realities that are far from my daily bubble. And it’s good to have a creative process, both as a reference to give you confidence when you feel lost, and as a framework to break away from when you are inspired.

Introducing Microsoft HoloLens: Transform your world with holograms

How do you see the world in 2078?

Um...let’s see. In 2078 I’ll be 94, maybe somewhere in the countryside in Tuscany surrounded by my grand kids, and hopefully I'll still be curious to travel, learn, and give back to the next generation. It might be a good idea to plan to be somewhere in the hills, just in case global warming makes my hometown a beach town.

It’s hard to make predictions, and too easy to fall into the trap of describing a dystopian future.

As designers, we have the opportunity and the responsibility to influence what future we want to live in. It doesn’t matter how small our contribution will be, it’s worth trying to push for a desirable future scenario.

My desirable future scenario looks like this:

  • New generations will learn to live together, respecting our differences, understanding each other, fighting inequalities, and respecting nature and our planet in a deeper way.
  • We will fulfill the UN Sustainable Development Goals.
  • Education will be highly respected as one of the most important values.
  • Religion as we know it will transform or disappear in favor of a shared philosophy and values.
  • Democracy will change, evolving to a better system (probably with a different name), immune to populism and propaganda.
  • There will be no more borders that divide us, centralized governments will disappear, and so will human-vs-human military conflicts.
  • Communities will be as small as a town, but globally represented and connected beyond their geographical position.
  • Money as we know it will disappear, replaced by other ways to measure our impact and value to society.
  • We will work much less (thank you, technology), spending most of our time studying, exploring, and enjoying life. We will look back at our generation wondering why we spent our lives working eight hours a day, five days a week. We will use that time to re-discover the pleasures of the simple things that nature gives us every day.
  • Autonomous robots will take care of most activities (and jobs), freeing humankind from committing their lives to repetitive tasks.

We might have learned how to control our planet's energy, gravity, climate, and resources. Some of us will live (probably with machines) on other planets, in the ocean, or the thermosphere, working hard to give us all an alternative to extinction and overpopulation. We will find new ways to help animals stay alive. We will learn how to balance ecosystems, maybe even to re-introduce extinct species, or introduce new human-made species that will help us fight illnesses and colonize new planets, making them habitable.

The meaning of being human might change in our lifetime. We might be super humans by then, and we will have to be very careful, as there is a huge risk of creating new inequalities based on who can afford what extension. There might be incredible innovations in brain-computer interactions, connecting us to technology and each other via a collective mind.

There might also be supermachines, hopefully like R2-D2 and C-3PO, to assist us and help us be better humans.

Who are you crushing on lately?

I really like Bret Victor’s way of thinking.

Ivan Poupyrev's work is excellent and always surprising. Ishac Bertran and Claudio Guglieri are good friends, great designers, and some of my favorite people.

I feel very lucky to work with some incredibly interesting people from all over the world to help imagine the future. We are always facing new challenges—sometime solving problems for the very first time and defining experiences that have never existed before.

Riccardo in a card.

A lifelong space nerd, I was blown away when I heard about OnSight, a Microsoft HoloLens experience that allows NASA scientists to navigate the surface of Mars using imagery captured from the Curiosity Rover. I met a creative leader of HoloLens, Riccardo Giraldi, at a conference in Milan, and was so impressed by the work he and his team at Microsoft presented.

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building superhumans and supermachines, leadership

4 Ideas to Steal From IDEO’s Test Kitchen

Here's what it looks like when design thinking enters the kitchen

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We decided to transform our drab and sterile office kitchenette (not the main one where the rest of the office eats) into a space that could be both a chef’s and a designer’s paradise—a space that actually asks you to play with your food.

The food industry is evolving like never before, and even at-home chefs are becoming more experimental. So, if you work in food or are outgrowing your home kitchen, here are a few ideas you might want to take to-go.

Custom "pegboard" walls allow for easily moveable shelves.

Our Top 4 Kitchen Design Rules:

1. Keep it versatile

A kitchen should be beautiful, but it should also feel like a blank canvas upon which wild ideas can be cooked up.

Our first priority was to create a clean, open space where different project teams could come in and set up how they see fit.

Since we only had a small space to work with, keeping the floor plan bright, open, and versatile was crucial to avoid feeling like we're cooking in a dark closet.

The main wall above the sink is made from plywood panels cut with a CNC machine to look more like pegboard. The design, which uses movable dowels, makes it easy to add or adjust shelves to meet the needs of the cooks.

The counter doubles as an island with stools so the chef can face out and chat while prepping ingredients.

2. Design for conversation and collaboration

Making the IDEO community feel connected to what we’re doing is just as important as being able to showcase our work.

While much of what we do is prototyping food on a near-scientific scale, we wanted our space to feel less like a lab and more like a home, with a warm, inviting color palette and wooden stools at the counter to sit and have a chat.

Even though it’s not technically a kitchen island, that counter was added with the same intent: to create smaller, more intimate spaces for the chef, but also allow them to face out to the space and chat with people sitting on stools on the other side. This always seems to be the gathering place in everyone’s kitchen.

3. Don’t try to do it all

The problem with redesigning a kitchen is that you never know how you’re going to use the space until you start using it.

We could have spent months iterating and reiterating on the floor plan, making sure every last knob was perfectly placed. Instead, we kept it simple, moved fast, and left room for modifications that we’ll inevitably need as the food industry continues to evolve.

This helped us save on upfront costs, and allowed us to finish the renovation much sooner.

4. Let the food speak for itself

Above all, we wanted the space to reflect how we feel about food, rather than distract from it. Sleek, minimalist design and large, neutral counter tops allow the inherent beauty of food to shine through.

I intentionally kept as many of the built elements—like the bookshelves—as low as possible. This makes the space feel more open and larger than it is. This is key when dealing with small spaces. Your eye goes to the long horizontal surfaces, elongating the space, as opposed to being confronted with tall cabinets or shelves that break your line of sight.

Everything we do revolves around food, so why not build a kitchen that allows food to be the star of the show?

Next time you remodel, keep these ideas in mind and apply some design thinking to your dinner.

Build to think. That mantra is imprinted on our brains from the moment we walk through the doors at IDEO. In our Design for Food Studio, we build by cooking. And just as our shop guys need to be able to make noise and be surrounded by their tools, we need a kitchen that inspires us creatively, adapts to our needs, and demonstrates to clients how we prototype in a tangible way.

Food
4 ideas to steal from ideo's test kitchen, food innovation, design thinking, prototyping, rapid prototyping, testing new ideas, experimentation

Thoughtless Acts: Space to Socialize

Thoughtless Acts: Space to Socialize. The intuitive ways we adapt and react to things in our environments

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I took this picture in the neighborhood where I grew up in Istanbul. The streets of Istanbul are very dynamic places, full of commerce, conversations, fights, love, drama. But they’re not always designed to facilitate all the different activities that take place there. So people regularly find ways to design the interventions they need.

In this picture you can see a table built around a tree to create more space for people to hang outside. An awesome way of working around nature and creating space for social encounters—tactical urbanism perhaps?

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

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thoughtless acts space to socialize, thoughtless acts, space to socialize, human centered design, design thinking, photography, visual design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Podcasts

Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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