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A helping hand

Massachusetts puts families at the heart of mental health.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Health
Technology

The urgency of attending to our children’s mental health cannot be overstated.

Concern about their well-being was already on the rise in the decade prior to the pandemic. Alongside social inequity, the COVID era has seen soaring rates of depression, anxiety, trauma, loneliness, and suicidal thoughts. Knowing that mental health is influenced by numerous systemic factors, we met with families of all income levels and heard from practitioners throughout Massachusetts. In some communities, mental health is candidly discussed, in others it remains a taboo subject. Through these conversations, we learned that mental health requires both individuals and their families to be educated, supported, and empowered.

HandholdMA.org helps families find services that work for them and gives them easy access to information on a range of mental health topics. It allows parents to learn from and support one another as they navigate the landscape of mental health together. We took special care to make resources feel approachable for those in communities of color, and curated new resources for everyone from preschoolers to teens—because mental health challenges do not discriminate.

In 2020, a coalition of the nation’s leading experts in pediatric health issued an urgent warning that the mental health crisis among children had become a national emergency.

The percentage of emergency department visits for mental health crises rose by 24% for children between the ages of 5 and 11, and 31% for those 12 to 17, compared with 2019.

87,000

site visits to to HandholdMA.org since launch

223,000

people reached in bilingual social media campaign
The world and its woes are putting incredible pressure on families, including our kids. Children’s mental health is being tested in ways we could never have expected. While many parents and caregivers are worried, they aren’t sure where to turn for information or help. IDEO partnered with the Massachusetts Department of Mental Health, the Office of the Child Advocate, and the Executive Office of Health and Human Services to create HandholdMA.org, a family-friendly digital resource designed for parents of school-age children. Parenting when all is well is hard enough. When it’s not, everyone can use a helping hand.
Raising awareness and curating resources so parents feel better enabled to help their kids.
Raising awareness and creating resources to enable parents to help their kids.
Massachusetts Department of Mental Health
North America
Massachusetts Department of Mental Health
A helping hand, mental health, family mental health, pediatric care, children’s healthcare, Massachusetts Department of Mental Health, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, co-design, participatory design, community engagement, healthcare design, digital health, patient-centered care, education innovation, student experience, future of education, employee experience, workplace design, team collaboration, design for children, family experience, youth experience, how to design a digital product, innovation, product design, transformation, education

Evolving to meet young consumers

Accelerating vivo’s transformation journey to connect with China’s young consumer.

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Case study
Case Studies
Strategic Futures
Technology

To help shift vivo’s thinking from a focus on products to a focus on brand-building, IDEO set out to help the company understand how young consumers experience fun—a core tenet of the vivo brand. The new concept store needed to convey joy and fun in a meaningful and memorable way. The project was about more than just designing the space; it was also about piloting into vivo’s future brand systems.

To kick off the project, the IDEO team conducted user research in four different cities in China, then shared the stories of young Chinese consumers with the vivo team. Their interviews revealed that young people value experiences that enrich their lives and create a feeling of positive personal transformation. They seek opportunities to discover new experiences, express themselves in different ways, expand and deepen their social connections, and build knowledge and skills. By leaning on this definition of “enjoyment,” IDEO helped vivo identify the value proposition of the concept store, helping consumers express themselves in new and different ways. The store would allow every visitor to see something unique and find a fresh perspective.

The vivo team took that value proposition into a design brief and later built out the space and interactive experiences. The second floor of the store is dedicated entirely to interactive experiences using photo booths, sound recording, and lighting technology, designed to provide consumers with the kind of enjoyment they seek. vivo launched the concept store in Shenzhen on March 22, 2019, marking an important milestone in vivo’s transformation from a smartphone maker to a consumer brand.

China consumes roughly 30% of the world’s smartphones—which presents a tremendous market opportunity for brands looking to capture young consumers’ loyalty.

Top 1

in China's smartphone market, topping both shipments (sale-in) and retail sales (sale-out), in the first half of 2024

260M active users

within two years of vivo Lab's official opening, with 70% of them young users
As one of the world’s leading smartphone manufacturers, the Chinese brand vivo is widely known for its exceptional technological innovation, and a reputation as a leader in photography and gaming hardware. But in an increasingly-saturated phone market, vivo understood that it wasn’t enough to lead the pack by relying solely on technological excellence. To win the hearts of young Chinese consumers, the company needed to become a beloved consumer technology brand. To get there, vivo wanted to design a complete brand experience beyond the devices themselves—one that would express its joyful spirit through services and retail. vivo came to IDEO for help creating a concept store and new experience that expresses the vivo brand, and resonates with China’s young people.
vivo and IDEO accelerate its journey from a smartphone manufacturer to a beloved tech brand.
vivo's transforms from a smartphone manufacturer to a beloved tech brand
vivo
China
vivo
Evolving to meet young consumers, vivo, technology innovation, digital products, brand strategy, brand design, brand identity, brand experience, product design, industrial design, new product development, business transformation, organizational transformation, culture change, creative leadership, leadership development, retail experience, store of the future, consumer experience, innovation strategy, business innovation, design innovation, how to innovate, understanding user needs, how to build a brand, innovation, strategy, research, user research, product development, transformation, leadership, creativity

Transformation through creative leadership

Tsinghua University launches China’s first leadership course focused on design thinking.

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Case study
Case Studies
Creative Capabilities
Learning & Work

The program Tsinghua and IDEO created together consisted of six modules focused on creative leadership: Rediscover Design, Build Design as a Core Competency, Creating the Conditions for Creativity, The Financial Levers for Innovation, Designing for the Fourth Industrial Revolution, and Leading for Tomorrow. 73 Chinese and foreign experts helped teach the modules, including former Forbidden City Palace Museum director Shan Jixiang, the father of Japanese industrial design, Masayuki Kurokawa, and Jake Knapp, author of the book Sprint.

The program’s first cohort included more than 30 entrepreneurs from 20 different industries across nine cities. Participants completed the courses throughout the year, taking full advantage of holistic, interactive teaching and the opportunity to share their own practical experiences. Their feedback consistently demonstrated how the course had given them fresh approaches to problems their companies faced, whether improving internal communication or helping them see the clients they serve from a new perspective.

Liu Feng, the founder of a fast growing tourism development company, was particularly inspired by the Creating the Conditions for Creativity module’s six pillars of corporate transformation concept. Using these pillars, he not only refined the mission and value of his company, but also launched a series of measures to improve all aspects of its operations, from customer service to annual company gatherings. With a newly empowered team, he significantly increased the agility of the organization.

Ting Zhihong, the chairwoman of China’s leading logistics technology company, managed to double its profit during the course. She said her biggest takeaway from the course was how important it is to empower the team. Her company has now set up several platforms that give employees more room to experiment, create, and take part in frontline decision-making, bringing them closer to the company’s management.

Hu Chao, founder and CEO of China’s largest e-commerce platform for childcare goods, found that while other executive courses simply teach knowledge, Lead a Creative China taught him the importance of placing people at the center of what his company is doing.

The first cohort of the program graduated in December 2018. On April 8th, 2019, the Lead a Creative China program received an honorable mention in the education category as part of Fast Company’s 2019 World Changing Ideas Awards, becoming the only award-winning Chinese project in the category.

After 40 years of rapid change, China has reached a pivotal point in its growth trajectory. Across the globe, traditional drivers of economic growth have slowed down, creating opportunity define the new economy.

The Chinese government has laid out a wide range of ambitious policy plans to ensure that China successfully manages this transition, and that the country continues to grow and lead.

Honorable Mention

education category, Fast Company’s 2019 World Changing Ideas Awards
After 40 years of rapid change, China has reached a pivotal point in its growth trajectory, leaving space for innovation and exciting new approaches to define the new economy. This opportunity will require a new generation of business leaders equipped with the collaborative, creative mindset necessary to spearhead path-breaking change. Tsinghua University, one of China’s top higher education institutions, has always prioritized the cultivation of innovative Chinese talent. As the school looked to support a new generation of creative leadership, it approached IDEO for help understanding how to use the principles of design and creativity to tackle some of the world’s most complex challenges. In 2018, Tsinghua and IDEO created the Lead a Creative China program, a year-long leadership course aimed at nurturing Chinese C-level executives in the fresh approaches that will lead to solutions for systemic change in China.
Tsinghua University and IDEO create a course focused on design thinking to support the next generation of Chinese leaders.
Tsinghua University creates a leadership course focused on design thinking.
Tsinghua
China
Tsinghua
Transformation through creative leadership, Tsinghua, education innovation, learning experience, future of work, growth strategy, business growth, scaling innovation, business transformation, organizational transformation, culture change, creative leadership, leadership development, human centered design, design thinking, customer centricity, student experience, future of education, civic design, government innovation, citizen experience, future strategy, strategic futures, designing for the future, innovation strategy, business innovation, design innovation, how to innovate, innovation, strategy, entrepreneurship, transformation, leadership, creativity, decision making, education

Human-centered hospitality via a tech-forward app

Huazhu Hotels Group translates its renowned hospitality brand into a seamless digital ecosystem for guests.

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Case study
Case Studies
Breakthrough Products
Hospitality
Technology
AI & Emerging Tech

China’s digital landscape is dominated by highly integrated mobile apps like WeChat and Alipay that seamlessly combine messaging, shopping, bill payment, and finance management. This shift toward digital-first interactions that are hyper-convenient, personalized, and intuitive has significantly shaped consumer expectations for experiences like finding, booking, and staying in a hotel. To stay competitive and meet—or exceed—young guests’ expectations, Huazhu needed to redesign its Membership App 3.0 to prioritize guest needs across all touchpoints of the hotel journey.

Through in-depth research and member feedback, IDEO discovered the true pain point the Huazhu membership app needed to address: seamlessly integrating the hotel brand’s online and offline experiences. The Huazhu Membership App 3.0 adopted “simple, stable, and real” design principles, simplifying user operations, optimizing the interface, fixing lingering experience issues, maximizing page load speed, and reducing crash rates.

The IDEO team discovered users have different functional needs. Sometimes, users want to search for hotel information quickly. Other times, they prefer to explore and browse content slowly. To meet both needs, the app needed to be optimized for efficiency and exploration. So, the IDEO team upgraded the interface of the Huazhu Membership App, adding quick operation modules and information blocks on the main page, as well as a downward scrolling interface that gradually slows the experience, offering channels for detailed exploration.

Customers also had different needs at different points in their travel journey: before, during, and after their stays. IDEO designed the language and user interface to provide personalized service information for each stage, from booking to post-stay. The app’s content adapts to the user’s travel phase, showing the most relevant service experiences at each point. The content displayed on the app also changes based on user habits, helping the app flex to meet their needs. The design aligns with the Huazhu Hotels Group’s mission to provide personalized service to a diverse clientele.

The team also worked to inject Huazhu’s brand characteristics by offering an upgraded experience in booking, stay, dining, and member benefits and adding features like a 30-second, automatic check-in experience. These thoughtful, personalized updates integrate Huazhu Hotels Group’s meticulous service philosophy, providing customers with a welcoming, human-centered hospitality experience. The updated Huazhu Membership App 3.0 is now available in major app stores, shaping a new generation of user experiences for Huazhu Hotels Group.  

Young travelers in China expect the first touchpoint with a hotel brand to be digital.

5% increase

in monthly active users after the launch of the App's 2.0 version in 2021
Huazhu Hotels Group is one of China’s largest and most influential hotel groups, leading the industry in revenue. The chain has 4,000 hotels in more than 400 cities nationwide and a portfolio of more than 10,000 hotels across 18 countries globally. But it still faces intense competition in China, where savvy digital-first consumers—and millennials in particular—expect hotels to provide seamless, comprehensive, and intuitive “super app” experiences that bring together loyalty programs, mobile check-in, digital room keys, concierge services, and personalized offers in one convenient place—at their fingertips. Recognizing the need to fully upgrade and revamp its app to bridge the digital/physical hotel experience and better serve young travelers’ needs, Huazhu Hotels Group partnered with IDEO to redesign its digital ecosystem. Leveraging human-centered design practices and user insights, the Huazhu Membership App 3.0 is a more personalized, welcoming, intuitive, and engaging extension of the acclaimed hospitality brand.
Huazhu Hotels Group creates a seamless, user-centered hospitality “super app” to meet savvy young travelers’ needs.
Huazhu Hotels Group builds a human-centered digital ecosystem that syncs with guest needs.
Huazhu Hotels Group
China
Huazhu Hotels Group
Human-centered hospitality via a tech-forward app, hotel design, hotel experience, Huazhu Hotels Group, hospitality innovation, guest experience, travel experience, technology innovation, digital products, AI, artificial intelligence, emerging technology, brand strategy, brand design, brand identity, brand experience, digital transformation, digital experience, digital product design, UX design, growth strategy, business growth, scaling innovation, human centered design, design thinking, customer centricity, user research, customer research, consumer insights, systems thinking, systems design, service ecosystem, innovation, strategy, product design, research, transformation, what do customers want, how do we innovate

What Does a Data Scientist Do at a Design Company?

At IDEO, data scientists don't just code up solutions—they design them

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For my latest project I worked with a healthcare company to improve doctor decision-making during a medical procedure. In addition to usual data scientist tasks, I spent a lot of time with the team trying to understand the way physicians currently work. Here’s a peek behind the scenes:

7:30 AM: Podcast time

This morning I’m off to meet my team at a hospital for field research. On my way, I’m listening to a podcast called “The Impact” that explains the consequences that laws and regulations have on people’s lives. There are a few episodes that relate to data and medical outcomes, so it’s serving as inspiration for my current project.

8:00 AM: Field research

At the hospital, we talk to doctors, nurses, and medical techs and observe them in action. Listening and observing helps us understand the needs of the people we’re designing for. We’re thinking about optimizing decision-making for doctors, which could involve a lot of things, ranging from information and data display to AI assistance. I watch for clues about how this works, and how potential data sources might get recorded.

11:00 AM: Data science group meeting

My home base is Chicago, but I’m stationed in Palo Alto for my current project. Luckily, I can still keep up with what the rest of the data scientists at IDEO are doing through a weekly video call that we can all dial into. We help each other troubleshoot problems we’ve encountered in our projects, share new methods we’ve learned, and talk about personal projects we’re pursuing. This week, one of the other data scientists is telling us about a website he’s making that allows his parents to see where he is (but not his exact location). We have a separate meeting on Friday mornings for those of us in Palo Alto specifically. I like both meetings because they help me keep up to date with how our data science practice is evolving, since it’s the newest design discipline at IDEO

12:00 PM: Lunch break

After a morning of research, I grab lunch at the studio. Today is a special treat—lunch has been provided for us. Everyone sits in the kitchen or our outside patio to eat, so it’s a great opportunity to meet other coworkers and hear about the interesting design challenges they’re working on. I like to sit with designers from IDEO’s PlayLab. They’re usually working on designing cool new toys, and have lots of interesting side projects. Many of them (and others in the PA studio) worked on this Burning Man installation, for example.

1:30 PM: Synthesis with the team

The team comes together to download and synthesize what we learned through our research observations. We transcribe things we saw and heard on Post-it notes, and cluster them so we can spot patterns. We’re seeing themes about the consequences of delays in decision-making during the procedure, and the effects of training on team efficiency. As we start to develop concepts based on the pain points we’ve discovered, I suggest that something like a personalized training program could increase team efficiency by helping people skill up faster.

3:30 PM: Digging into some data

Our client has provided us with some data from a clinical trial related to the medical procedure we’re studying. Today I’m combing through the dataset to find insights that will inform our design process. I use the knowledge I’ve gained from interviews and field research to inform what would be useful or desirable from a human point of view. Later in the project, I’ll use this data to create a prototype that demonstrates how we can help doctors assess risk during the procedure.

6:00 PM: Hosting a women in Machine Learning and Data Science meetup

Tonight I’m hosting a meetup for the Women in Machine Learning and Data Science group about the basics of deep learning with my coworker and fellow data scientist Jane Zanzig. More than 40 women have come to learn and do a hands-on demo. I love working at a company that supports building the women in data science community because one of my personal passions is working to increase the number of women and other underrepresented groups in STEM and design.

9:00 PM: Good night, Jackie

Every night before I go to bed, I make sure I hang out with my pet rabbit Jackie. I brought her from Chicago to Palo Alto with me, so we wouldn’t be apart while I worked on this project. I think she’s been enjoying living in California, and I’ve even taken her to visit the IDEO Palo Alto studio.

When people ask me what I do for a living, I say, “I use data to design products and services to improve people’s lives.” Working as a designer and data scientist involves not only coding up solutions, but understanding what people need in the first place.

Technology
AI & Emerging Tech
what does a data scientist do at a design company, technology, digital innovation, ai, emerging technology, coding, improv, creativity, team collaboration, facilitation, customer needs, unmet needs, understanding customers

Build Your Creative Confidence: I Like, I Wish

To practice creative confidence on a team, members need to feel free to experiment, even during early efforts when results will be far from perfect. For that experimentation to translate into learning, however, at some point you need feedback in order to identify weaknesses and make adjustments the next time.

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Article
Articles

Creativity Challenge #5: Encourage and accept constructive feedback

To practice creative confidence on a team, members need to feel free to experiment, even during early efforts when results will be far from perfect. For that experimentation to translate into learning, however, at some point you need feedback in order to identify weaknesses and make adjustments the next time. We all instinctively know that constructive critique is essential. And yet it can be hard to listen to and absorb feedback without letting our egos and defensiveness distract us from what may be a valuable message.

We have found the tool “I like, I wish” immensely useful in introducing constructive critique into the innovation process. This framework can be used in a small group to review concepts or in a large group to receive feedback about a class or workshop experience. Feedback starts with honest praise, in the form of positive sentences that begin with the phrase, “I like...” Suggestions for improvement then begin with “I wish...”

Tool: I Like, I Wish
Participants: Groups of any size
Time: 10 to 30 minutes
Supplies: A means of recording feedback. For example, in a large group we frequently keep an open Word document and type up notes in real time. In a smaller setting, Post-its or index cards will work.

Instructions

Step 1: Set the tone for a constructive conversation and explain the I like, I wish method. For example, “I am interested in hearing about how this workshop experience has been for you. Please express feedback in the form of I like, I wish. You might say, ‘I like that we have started on time every morning. I wish we had 30 minutes to every afternoon to stretch our legs.’” We have found it helpful to model good feedback by demonstrating “I like, I wish” in action.

Step 2: The participants take turns expressing I like/I wish statements, while the facilitator records their statements. For example, if you are reviewing a work-in-progress for a new personal finance software tool, you might offer support such as “I like that you have incorporated five different ways for customers to view their current financial status.” After describing other pluses, you might then say something like “I wish we could make the website easier for first-time users to navigate” or “I wish we could help people examine their financial situation from the long-term perspective of years, not the short-term perspective of months.”

Make sure people receiving feedback just listen. This is not a time to defend decisions or challenge the critique. Ask everyone to listen and accept it as a well-meaning offer of help. You can ask for clarification and engage in further discussion at a later time.

Step 3: Stop when participants run out of things to say in both the “I like” and “I wish” categories.

Tips from the field

You may want to gather just the “I like” comments first, and then ask for the “I wish” statements. In other groups, it may make sense to let the give-and-take of statements flow organically. Feel free to play with the format.

“I like, I wish” signals that what you are stating is your opinion—it’s not an absolute. Instead of pointing fingers, you are offering your view or perspective. The goal is to move the listener away from a defensive posture so that they can more objectively consider alternative ideas and take them to heart, when appropriate. We all naturally tend to become invested in our own ideas, and seek to defend them. But in a creative culture, candid feedback that is sensitively conveyed is a sign that colleagues care enough to speak up. The message can be delivered quite clearly, without resorting to the negative language of “That will never work” or “We tried that before and it failed.”

This post was taken from Chapter 7 of Creative Confidence. Purchase the book for more on how to use creativity to solve problems.

Everyone is creative. This belief runs through everything we do at IDEO, and in 2013, it led my brother David and me to write a book that would help others—even those who don’t think of themselves as “creative types”—to unleash their creative potential. Creative Confidence has inspired thousands of people to adopt a creative mindset and apply it to the diverse real-world challenges they face. In this series, we’ll share some exercises from the book that can help you approach your challenges from a new perspective.

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build your creative confidence i like i wish, build your creative confidence, i like i wish, experimentation, testing new ideas, creativity, creative confidence, learning, feedback, creative feedback, team collaboration

This Artist Paints Women Supporting Women—Literally and Figuratively

Laura Berger's dreamy, ethereal work shows women of all colors, shapes, and sizes

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Articles

In one sentence, who are you?

I'm living in Chicago, trying to be a good person, trying to keep growing, currently working as an artist.

What do you do? How did you learn it?

I'm a visual artist. I mostly paint right now, but I do some freelance design work as well. I did some scene painting in college, but other than that I'm self-taught. I've been learning about painting through trying things and making a lot of work and also a lot of mistakes.

Laura's mural at the Ace Hotel in Palm Springs, CA

3 favorite possessions?

Art from my travels, a sculpture that was my dad's, and my bathtub.

What does a typical work session look like?

Honestly, most days it looks like sitting in a chair in a room by myself and painting for 12-plus hours while listening to various things—too much NPR, podcasts, music, silence. I usually take a couple of breaks. Lunch, maybe a beverage run or a walk. One yoga break around 8pm—that's become essential for me. Sometimes I draw, or I have to package things in boxes or order boxes or answer emails—stuff like that.

How do you get over creative block?

If I can, I walk away from life and travel. If I can't, a break from all creative work is a good step. Time in nature helps, or I often get new ideas that pop up during times when I'm able to turn off my thinking brain—like driving long distances, meditating, walking, taking a shower, dreaming, etc.

What was the last item on your to do list?

Answer interviews! And before that: vote. And before that: Finish design for laser cut wall hanging.

Day Becomes Night

How do you see the world in 2078?

We are all so many beautiful colors and we have free healthcare and college and the old white men running the show are gone so all of the guns are also gone, and we've collectively gotten over being addicted to the internet and our devices and working way too much, plus marijuana is legal everywhere and we're all smoking it so we're all way more laid back and calm and hugging each other a lot. We have four-day work weeks and use land-line phones and record players, but we also can fly to Japan in 2 hours. It's going to be great.

What’s your number one bucket list item?

Own a tiny beach hut somewhere warm and abroad where I can escape the winters, be in nature, and paint and volunteer and meet people.

No matter where you run into her work—whether it's a larger-than-life painting on the side of the Ace Hotel or an animated GIF popping up in your Instagram feed—Laura Berger's art immediately transports you to another world. A world of soft curves, clean lines, and warm colors. A world where women of all shapes, sizes, colors, and hairstyles, literally and figuratively lift each other up. This world of abstract dreamscapes and female camaraderie has been like a salve for me in recent years. Laura shared a peek into her life as a self-taught artist, and reminded me (as she always does) that we are all so many beautiful colors.

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this artist paints women supporting women-literally and figuratively, hospitality, sports, social media, digital experience, storytelling

Meet the Inventor Who Helps Bring Kids’ Wildest Ideas to Life

Ladybug umbrella? Sure! A hat that shoots bubbles? Check!

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Article
Articles

Then one day, a tutor showed us Dominic’s piggyback seat. After class I jumped onto his blog and found his sick bag beard. Amongst my fits of laughter, I knew that everything would be okay. Here was someone using the full extent of their imagination and in doing so giving the rest of us permission to do the same.

Since then, Dominic has used his unique perspective to create a whole bunch of wonderful things—from a gallery made for dogs to Little Inventors, a global program designed to encourage creative thinking in children. It’s reached more than 15,000 kids in China alone.

And this is what I love most about Dominic’s work: It’s accessible to anyone. Thinkers like Dominic remind us how important it is to use our imaginations, to be weird, to take ourselves less seriously—and that everyone is capable of having ingenious ideas. You can imagine how excited I was to actually get to talk to the guy.

In one sentence, who are you?

I’m Dominic, born in Sunderland, living in London.

What do you do? How did you learn it?

I think up ideas I find interesting, then make them real—or just draw them and show them to people. I did lots of education in design BA, Pgrad, MA then when I ran out I just kept doing the same thing but by myself.

What have you poured your heart and soul into lately?

I made something called Little Inventors, which encourages children to gain a lifelong passion for creative and inventive thinking. It's also is a project that inspires adults to think more creatively. We ask children to think up and draw their invention ideas, bonkers or practical, then ask local makers and manufacturers to make them into a real thing for exhibition.

I won a commission in Sunderland to do a project that used creativity that engaged the local community. I proposed this idea and the results went viral. I started receiving emails from around the world asking me to do the same project in their country, so I decided to start it as an ongoing project called Little Inventors. The V&A Museum in London took 5 objects from the first project into their permanent collection—and next year, the best invention idea for life in space will be shown on the International Space Station.

What does a typical work session look like?

In general, I have no set day. My day looks like my desk, a bit messy and random. We do design the idea generating sessions for Little Inventors, though, and for those, we aim to create an atmosphere where creative thoughts come easier. Usually we will create a fun atmosphere and show surprising and inventive examples of creativity to start the thinking process.

We then present some knowledge and understanding on the particular subject the challenge is focussing on. We have different methods of focussing the children's minds on the task at hand and getting the children to discuss their thoughts and ideas as a group. Then we ask the children to draw their own ideas and answer questions onto a sheet we have designed to create a sketched design of their idea. We now have over 7000 children's ideas on the website from around the world. It is interesting to see how creative children in different countries are. The makers tell us that they feel more inspired and are pushed into areas that stretch their skills.

How do you get over a creative block?

I try to get my head out of the track it is stuck on. Change the music, change the mood, do something else. Then I push myself to keep writing or doodling thoughts on the subject. It can be hard mental work sometimes. Eventually I break through to the other side where the nice ideas have been hiding.

What was the last item on your to do list?

I don't have an order of doing things. I should make more lists, as they can help you get a bit of satisfaction at the end of the day rather than thinking, What did I actually do today? I'm jealous of bricklayers: At the end of each day, they can look back and see what they have achieved.

What are your 3 favorite possessions?

A pen, paper, and a Branston pickle.

How do you see the world in 2078?

China and India will be a lot more influential on world culture, technology, and politics. We still won't have hoverboards. People will still want to be happier, make more friends, be more attractive. Some will do that in a computer-generated virtual world. The more technology becomes part of our lives, the more we will desire real world experiences.

What's your number one bucket list item?

Contribute something positive to the pile.

Who are you creative crushin' on lately?

I'm thinking musicians are the one's I admire most. Write your song, play the instrument and sing it. I'm jealous of them. Currently, it’s Neil Young

I still remember the first time I saw Dominic Wilcox’s work, the collection of really weird and clever creations on his blog, Variations on Normal. I was a few years into university, so my body was still 95% hope and ambition. At the same time, I was slowly realizing that I wasn’t, in fact, the center of the universe. It was a confusing time.

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meet the inventor who helps bring kids' wildest ideas to life

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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