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Latest work

Peripheral vision

A consumer electronics giant becomes a climate-era leader.

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Case study
Case Studies
Breakthrough Products
Technology

IDEO’s partnership with Logitech is a case study in bringing together the power of imagination and the rigor of business.

As much as we love to lead with creativity, it’s difficult to develop a business plan off ideas alone. So when Logitech asked the IDEO team to investigate a broad array of possible futures and report back, we brought our findings to life by inventing a board game. Instead of a dry presentation on circular solutions, our designers created a story about a mouse that turned into a webcam.

That imagination mattered. It fueled an exploration into expertise we collected from researching with people already living in futures destined to expand. And our rigor helped us hold more possibilities, and identify intersectionalities. Combined, they redefined what it means for ideas to be viable in business; they focused us on long-term sustainability; and they pushed us past immediate technical feasibility to ask if new ideas would be feasible for entire systems.

Our partnership with Logitech revealed that imaginative dreaming and business rigor aren’t opposing forces, but rather complementary tools in opening up new directions into a future demanding bold decisions.

As of 2019, e-waste was the fastest-growing waste stream globally, and only 20% of the 48.5+ million tonnes is disposed of properly.

Global emissions must be cut in half by 2030 to avert the worst impacts of climate change.

By 2030

Logitech has committed to becoming climate positive and removing more carbon than they create
Logitech is famous for designing and making great things: digital peripherals such as mice and webcams, software, gaming, and more. To look to the future in more expansive ways, Logitech’s leadership reached out to IDEO to surface emergent trends and systems that could shape the company’s path forward. The work resulted in a bold set of strategic choices that will benefit people, the business, and the planet—a triple win.
To shape its strategy and climate commitments, Logitech started with an imaginative leap into the future.
How consumer electronics gets climate positive.
Logitech
Logitech
Peripheral vision, computer mouse, ergonomic design, Logitech, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, creative leadership, leadership development, systems thinking, systems design, service ecosystem, climate strategy, sustainable design, circular economy, future strategy, strategic futures, designing for the future, understanding user needs, how to design a digital product, how to make business more sustainable, innovation, strategy, product design, transformation, leadership, creativity, sustainability, climate change, future of business

The whole package

A global fashion brand pairs sustainability and growth.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Climate
Consumer Products & Retail

Fast fashion keeps getting faster. But if the industry is to meet its climate commitments, its use of plastics has to slow down.

H&M chief executive Helena Helmersson set ambitious sustainability goals when she stepped into her role. She wanted to reduce the fashion giant’s impact on the environment and enable meaningful growth. But change is tough for any company, let alone one with eight brands operating across 74 markets. Together IDEO and the H&M Group created new plastic-free packaging, rallying around a more sustainable packaging solution that’s easily customizable.

By applying a design-led approach that went far beyond hiring a sustainability consultant, the H&M Group managed to reduce its use of plastic. But it didn’t stop there. A small team called Design Studio took what it learned and grew into an established strategic capability that pioneers new ways of working in the organization, tackling complex challenges in circularity, inclusion, supply chain, and customer experience. Sustainability isn’t a passing trend for H&M. It’s moving fashion forward.

Packaging accounts for 26% of plastics produced globally every year.

Fashion e-commerce is estimated to grow by 10% annually through 2024, requiring even more packaging.

100M

plastic-free packages shipped in 2022

2,000 tons

of plastic eliminated from H&M operations
The fashion industry exploded over the past two decades. Garment production has doubled since 2000, and plastics use has multiplied along with it. H&M, one of the largest apparel manufacturers in the world, wanted to grow more sustainably. One of its goals: eliminate plastic from its packaging. Together we developed a new paper packaging system that’s cutting thousands of tons of plastic from H&M’s operations, helping the company and its customers meet their sustainability goals.
How tangible designs weave together sustainability and growth.
How tangible designs weave together sustainability and growth.
H&M
H&M
The whole package, H&M, climate innovation, sustainability, consumer products, retail, consumer experience, retail innovation, brand strategy, brand design, brand identity, brand experience, packaging design, product packaging, packaging innovation, growth strategy, business growth, scaling innovation, systems thinking, systems design, service ecosystem, climate strategy, sustainable design, circular economy, retail experience, store of the future, how to build a brand, how to make business more sustainable, innovation, strategy, customer experience

The everywhere chair

In Japan, a mother works to build an inclusive child seat that closes the gap between children with and without disabilities.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Consumer Products & Retail
Health

For children with physical disabilities and their families, mobility is freedom. But in Japan, there are barriers to that freedom of movement.

In raising a child with cerebral palsy, Yuri Matsumoto found that her son was separated from other kids during everyday activities. In Japan, children’s products are divided into two categories: those for children with disabilities and those for children without. Matsumoto aspired to close this gap with a product that would allow children of all abilities to use the same chair and be included in the same activities. To realize her idea, Matsumoto needed a strategic design company to refine the chair design, create a compelling visual identity, and arrive at a product road map to help set the business up for long-term success.

Designers working on a prototype of the IKOU chair

The result: a breakthrough product and supporting business that provides access for all kids, both for at-home activities like studying and eating, and also for family outings to restaurants, to the park, and to play with friends. Around the world, there are people like Matsumoto who see the need for better products in a very personal way. IDEO’s role is to help them realize their vision for a more inclusive future.

The Japanese health ministry categorizes 9.6 million people as disabled.

In Japan, children with disabilities are largely excluded from mainstream classrooms. Government subsidized support chairs are designed for posture and stability. Their bulk and rigidity make venturing out with them challenging.

Japanese children have fewer opportunities to learn about what it’s like to live with a disability than in the US.

Launched

officially in April 2022

5

restaurants and cafés in Tokyo are currently piloting the chair
Globally, some 240 million children live with a disability. Yet it’s a cohort that doesn’t always get the design attention it deserves. Yuri Matsumoto, a Japanese mother of a young boy with cerebral palsy, wanted to design a supportive child seat for children with physical challenges, one that would allow them access and ease in everyday activities at school, on the playground, and during family outings. IDEO worked on the development of an innovative chair design, a bold visual identity, and business strategies that propelled Matsumoto to start her own business.
A design process focuses on children with physical disabilities to produce a portable chair that works better for all families.
Focusing on kids with disabilities to make a chair that works for all families.
IKOU
North America
IKOU
The everywhere chair, IKOU, consumer products, retail, consumer experience, retail innovation, healthcare, health innovation, patient experience, brand strategy, brand design, brand identity, brand experience, inclusive design, accessible design, equitable design, healthcare design, digital health, patient-centered care, education innovation, student experience, future of education, civic design, government innovation, citizen experience, design for children, family experience, youth experience, how to build a brand, innovation, strategy, design strategy, prototyping, mobility, education, government

Serving families first

One organization transforms health care, education, finance, retail, and itself to meet the expectations of the people it serves.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Consumer Products & Retail
Learning & Work

There can be no growth for business if peoples’ basic needs aren’t met.

Carlos Rodríguez-Pastor, CEO of Intercorp, came to IDEO with an audacious goal: to address the most fundamental needs of his country’s people and grow his business at the same time. He’d been introduced to IDEO while attending business school in the U.S. and explained that he waited until he had a challenge that felt big enough to knock on our door. Together we built a high-quality school system that would cost just $100 per month—affordable for the middle class. That project convinced Rodríguez-Pastor and his colleagues of the power of human-centered design. Our blended teams launched an innovation hub to introduce new ways of working with the conglomerate’s 90,000 employees. And as we collaborated with Intercorp’s businesses in finance, retail, health care, and education, we learned more about how to serve the everyday needs of Peruvian families. Somewhere along the way, the ultimate design project became the organization itself.

And while Rodríguez-Pastor’s company has grown dramatically, he’s not one to rest on laurels. Instead, the company is becoming more ambitious: upskilling the country’s workforce through an online platform, and fulfilling its climate strategy by investing in Peru’s green economy. (The coastal nation is the world’s third most vulnerable to the effects of climate change.) While the pandemic dealt a blow to Peru’s economy, Intercorp remains steadfast in its commitment to supporting businesses that help the middle class thrive.

Peru’s PISA score of educational quality has grown by 10% in the past decade but still ranks in the bottom 10 worldwide.

In 2020, approximately 68% of the total employed population was in some form of informal employment—jobs that offered no protection and in which workers paid no taxes. Although that percentage decreased over the previous decade, Peru has one of the highest levels of informal employment in Latin America.

55,000

students enrolled across 68 locations in Peru, Mexico, and Colombia

2.5x

increase in revenue from $2.9 billion in 2011 to $8.5 billion in revenue in 2021
Helping to uplift a country’s middle class may not seem like an immediate business priority. But for one Latin American CEO, it became clear that if families couldn’t thrive, there would be no future for business. That insight kicked off a decade of partnership with Intercorp, one of Peru’s largest conglomerates. Together, Intercorp and IDEO launched a new school system, a family-focused health care clinic, and digital-first financial services and retail experiences. These efforts required the formation of a new innovation team, adopting a customer-centered mindset across the organization's businesses and a deep digital transformation to better serve families as the pandemic forced remote transactions. Our sights are now set on the future of Latin America: online upskilling for 21st-century jobs, becoming a more diverse and equitable organization and society, and seizing opportunities to lead in an era of climate change. All with one purpose, to make Peru the best place in Latin America to raise a family.
A ten-year commitment to human-centered design reveals the ripple effects of pursuing growth where people need it most.
One organization transforms health care, education, finance, retail, and itself.
Intercorp
North America
Intercorp
Serving families first, Intercorp, consumer products, retail, consumer experience, retail innovation, education innovation, learning experience, future of work, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, user research, customer research, consumer insights, systems thinking, systems design, service ecosystem, climate strategy, sustainable design, circular economy, healthcare design, digital health, patient-centered care, student experience, future of education, retail experience, store of the future, innovation, strategy, product design, human centered design, research, transformation, sustainability, climate change

How to Use Your iPhone to Create Frameable Art

How a design constraint helped me make art

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Article
Articles

Fast forward to fall of last year. Adobe announces an update to its Lightroom iOS app that allows users to capture RAW photos using their smartphone camera. Slowly, I began experimenting with on-the-go editing techniques similar to those I’ve developed over time using Lightroom on desktop. Could the iPhone, with its tiny image sensor, actually be the magic gadget I craved?

24 April 2016 / Developing my desktop editing technique / Canon 5D Mark II and Lightroom CC

I’ve long wanted to do a project that celebrates the diverse architecture of my adoptive city, and my newly augmented smartphone camera provided just the opportunity. So, I set out to answer my own question with a specific aesthetic in mind and a simple design constraint in place: I would use my iPhone, alone, for both photos and edits.

#ShapesOfSF № 1 / 1 April 2016 / iPhone 6s and Lightroom Mobile

I have now captured and shared more than 40 photos—one each day since April 1st—and will continue to do so until the series tops out at 100 images. The constraints I held myself to and the consistency of daily publishing have allowed me to quickly refine and iterate the technique—an accidental outcome as happy as it was unforeseen.

#ShapesOfSF № 25 + № 33 / May 2016 / iPhone 6s and Lightroom Mobile

As designers, we often yearn for carte blanche freedom to explore and create as we see fit. What we forget is that our best solutions often come from imposing limits on that freedom, and seeing what comes of it.

How I did it: all photos in the series are captured using an iPhone 6S, and all edits were performed in roughly 60 seconds using some black and white alchemy in the Color tab of Adobe’s Lightroom Mobile app for iOS.

#ShapesOfSF № 34 / 4 May 2016/ iPhone 6s and Lightroom Mobile

Want to see more of Burton’s work? Check out this, a NATO & G8 protest he attended in Chicago in May of 2012. And this, the stations of the Moscow Metro he captured during a visit in the fall of 2015.

When I first moved to San Francisco, I spent every free moment exploring my new locale, camera in hand, with a backpack full of lenses and a tripod. With time, however, the weight of my DSLR and pack felt more like an albatross than an accessory, and I adopted the usual photographer’s lament, yearning for a magical gadget that could output images of a quality inversely proportional to its bulk.

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how to use your iphone to create frameable art, photography, visual design, mobile design, digital product design

What’s in my Moleskine: Adam Cristobal

Take a peek into an interaction designer's sketchbook

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Article
Articles

These days, I frame my life less as a sensible narrative with a rise and fall, and more as a series of small, densely packed moments that leave sweet and sour aftertastes. These moments are the ones I choose to draw in my sketchbooks, usually several months after they’ve actually occurred. The unimportant things, I forget. What’s left for me to draw is what matters: moments of wisdom, aged by feelings that have grown more complex and multi-dimensional over time.

Here are a few moments that have stuck with me:

Blame it on the Boba

When I first moved to San Francisco, I started dating someone—less because it made sense to date him in particular, and more because I was enamored with the idea of christening my new city with a new relationship: new city, new boy, new me! Predictably, things didn’t work out, because that’s what happens when you rush into things for the wrong reasons.

Over a year after dumping me, however, he asked me out to boba. Somehow, we ended up seeing each other again. And again, predictably, things didn’t work out. Apparently, I saw things differently the second time around. I rarely drink alcohol, but that doesn’t stop me from attributing my poor life decisions to boys touting sweet beverages.

Most People are Terrible

I met one of my best friends, Cory, over two years ago. Since meeting him, I’ve probably drawn him about ten times. A savvy reporter with a sharp tongue but a heart of gold, Cory has provided me with many invaluable nuggets of wisdom. One of the most memorable nuggets was a sobering reminder that I tend to assume the best in people too quickly.

In some cases, this just means that someone who I thought had excellent taste in clothes, music, books, or food actually doesn’t. In more serious cases, this means that I have a difficult time distinguishing charm from crazy. In any case, and particularly the latter, I keep this axiom close to my heart.

Not Assholes, Just Shibas

In 8th grade, I met a girl named Mira who is now one of my oldest and closest friends. Mira is much more charismatic and social than I am. During our younger years, I always thought were two sides of one coin: she was the outgoing and social one; I was the quiet and taciturn one.

However, a few years ago, she told me that she’s actually a total introvert. I realized two things: First, that our introversion was probably what brought us together in the first place. Second, that I had completely misunderstood one of my best friends. But that’s water under the bridge at this point. Lately, we’ve started characterizing ourselves as shiba inus, who aren’t exactly the cuddliest of dogs. But they’re not jerks, they’re just independent. Just like me and Mira.

At the end of the day, I use these moments to remind myself that I can always adapt when life doesn’t work out exactly as I expect. And if all else fails, finding humor in turbulent moments is the quickest solution for a bad day.

I’m a huge nerd. I grew up watching a lot of fantastical and post-apocalyptic anime, and I’m a former literary history student with a fondness for medieval poetry. Having spent enough time with Chaucer, Boccaccio, Satoshi Kon, and Hideaki Anno—most of whom tend to leave their audiences hanging or uncomfortable—I learned to appreciate stories with ambiguous endings. I’ve carried this same sentiment into my sketchbooks.

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what's in my moleskine adam cristobal, what's in my moleskine, adam cristobal, user experience, education, learning

Your Body as An Art Project

How one young British artist is pushing the boundaries of bodily design

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Article
Articles

Imagine, for example, using parts from an eel to shock the human heart with current when it’s having a heart attack? In an exhibit called Domestic Futures at Nationalmuseum of design, Stockholm Haines showed exactly such a “product”. Goodbye defibrillating paddles, hello electric eel!

More recently, IDEO’s London studio collaborated with Haines for New Old, an exhibit at the Design Museum London. The result was “Spirit,” an AI assistant for the elderly. After working alongside Haines, we found ourselves intrigued, so we caught up with her to ask a few questions about what it means to be a budding biodesigner.

When did you first think about getting into design, and why?

When I was younger, I had many misconceptions about design that I think are still problematic today. You rarely get to see the messy, exhausting, and all-consuming guts of design work, but I think it is an incredibly engaging discipline. I got my masters in the Design Interactions department at the Royal College of Art, and am now undertaking PhD research at Transtechnology Research at Plymouth University.

Who are the designers, artists, writers, and thinkers that have influenced your work?

Noam Toran, my tutor on my MA course, offered many fascinating and unnerving threads of research, along with Tony Dunne and Fiona Raby, who promoted alternative ways of thinking. I also like Floris Kaayk (a bit of enjoyable grossness there!), who always seems to have something fascinating in progress; my close friend designer Soomi Park, who is highlighting sensitivity to emotion in artificially intelligent objects; and recently, I saw a great talk by Hyphen-labs, which probes some really important questions about design.

Tell us what you produced for the “New Old” Design Museum exhibit

For “Spirit,” I made some sculptures of potential body modifications—visualizing how a fictional company might improve sociability in the elderly. The IDEO team, including Ed White, Daniel Tauber, and Javier Soto Morras, had researched alterations that could be made to the body to send biological notifications. The work made me aware of the pressures and expectations on the elderly.

Tell us about three of your favorite projects

In 2013, I produced “Transfigurations”, which depicted babies with structural modifications. The work encouraged people to consider whether surgical procedures might offer solutions to future social and environmental problems. I think the cuteness of these sculptures made the work both disturbing and delightful. Another project, involved dissecting sculptures of anatomical parts, suggesting potential future procedures such as the removal of a cyst from a bionic eye implant. The tactile element helped this work to become a lightning rod for discussion regarding scientific research. Currently, I am developing “if you prick us do we not bleed?” about how we interact with humanoid robots by including bodily fluids. I was, of course, inspired by the famous Shylock monologue in the Merchant of Venice. “If you prick us, do we not bleed? If you tickle us, do we not laugh? If you poison us, do we not die? And if you wrong us, shall we not revenge?” .It's still a very powerful message about the mistreatment of those perceived as different.

What does it mean to use the body as a design medium?

All of my work is, of course, speculative. I don’t spend much time actually moving human material around, although I did once spend a very interesting day at a cadaver research laboratory! Instead I research the tools and materials that may have an impact on the body, or how we perceive the body. There are already disciplines that have to view the body as editable, and moving this way of thinking from a surgical or dental domain to a design or engineering one is where there is space for interesting interventions. There seems to be lots of interest in nanotechnology, and like many biotechnologies, this means there will be interactions with designs we can not see, but can perhaps feel, and maybe also artificial intelligence that may make design decisions for us.

Want to see more of Haines’ work? Find her current exhibits and talks here.

Agi Haines’ artwork isn’t easy on the eyes. But to her, it looks just like home. As the daughter of two South East London artists who met while working at Madame Tussauds wax museum, her childhood home was populated with wax heads, antique surgical tools, and sculpture scaffolds. Viewing the human body as raw material for design interventions wasn’t the stuff of some sci-fi future—it started as a family affair (her sister, Beatrice Haines caught the bug, too) and Haines has been working and speaking about it ever since.

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your body as an art project, children, design for kids, museums, arts and culture, experience design, storytelling, communication design

Thoughtless Acts: Bespoke Belt Loop

Thoughtless Acts: Bespoke Belt Loop. The intuitive ways we adapt and react to things in our environments

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Article
Articles

A few days ago, in the middle of an impromptu content brainstorm, I noticed that my colleague had her hair tie cleverly wrapped around her belt to keep the excess tail neatly in place.

Hair ties are something many of us wear on our wrists all the time. They’re inexpensive and, while essential for those of us with long hair, they're often under valued and under utilized. My colleague's back-up belt loop is by far the smartest and most delightful use of a hair tie I’ve ever seen.

I’m particularly inspired by this because I like to repurpose unloved objects in ways that exercise creativity and expand appreciation for junk. Recently, I took an old wine-stained summer dress and coiled it around my neck as a scarf. It now lives in the scarf section of my wardrobe.

Now, I'm thinking about ways I can repurpose all the brightly colored hair ties that I don’t like to wear against my black hair. Besides belt loop reinforcement, they might just be a new way to introduce a pop of color into an outfit.

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions thoughtless acts, and IDEO designers collect photos of them to inspire their work.

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thoughtless acts bespoke belt loop, thoughtless acts, bespoke belt loop, human centered design, design thinking, photography, visual design

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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