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Latest work

A hand-friendly, precisely controlled mouse

Ergonomic mouse design for better control and performance.

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Case study
Case Studies
Strategic Futures
Consumer Products & Retail
Technology

In 1987, the three companies that would later form IDEO worked together with Microsoft to create the world’s first ergonomically designed mouse. IDEO’s human factors research suggested a small but significant change: Moving the location of the mouse ball forward, from under the palm to under the fingertips, enabled more precise control and resulted in measurable performance differences compared with earlier models.

The industrial design effort examined and tested dozens of shapes in comfort and aesthetic studies that led to the famous “Dove Bar” form, a significant advance over the boxy mouses prevalent at the time. The resulting clean appearance, enhanced control, and improved reliability created enormous consumer appeal that replaced all earlier versions, and Microsoft sold more than 2 million units in its first two years.

Microsoft
Microsoft
A hand-friendly, precisely controlled mouse, computer mouse, ergonomic design, Microsoft, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, product design, industrial design, new product development, innovation, research, product development

A high-tech kidney delivery system

A new standard in organ transport systems delivers kidneys in improved condition.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Health
Technology

With approximately 55,000 Americans waiting to receive kidneys and a list that could double in the next 10 years, there is an acute and urgent need for new technology to increase the quality and number of organs available for transplant. Using the conventional method of organ storage and transportation—a cooler filled with ice—doctors and nurses needed to accompany the organ to ensure proper handling.

IDEO and Organ Recovery Systems created the LifePort Kidney Transporter to provide a new high-tech alternative. The LifePort gently perfuses, or pumps, the kidney with a cold liquid solution to improve its condition before transplantation, which can nearly double storage time and may increase the number of usable kidneys and improve patient outcomes. The device also provides critical data to monitor and evaluate kidneys during transport.

Organ Recovery Systems believes that perfusion has the potential to remove tens of thousands of patients from the waiting list and dialysis, and save the healthcare system more than $1 billion annually. In 2006, the LifePort Kidney Transporter was used to transport 350 kidneys per month in 12 countries, and was included in the permanent architecture and design collection at the Museum of Modern Art in New York City.

Organ Recovery Systems
Organ Recovery Systems
A high-tech kidney delivery system, organ transport, kidney transport, Organ Recovery Systems, healthcare, health innovation, patient experience, technology innovation, digital products, systems thinking, systems design, service ecosystem, innovation, transportation

A hospital centered on the patient experience

Designing a pediatric hospital for children and parents.

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Breakthrough Products
Health
Hospitality

Pediatric healthcare system Nemours provides primary, hospital, and clinic-based specialty care, prevention and health information services, and medical education programs in Delaware, Florida, New Jersey, and Pennsylvania. When Nemours wanted to strengthen its brand, it faced two challenges: Empowered patients had more access to information and choice than ever before, and new players—alternative-care centers, retail-based care clinics, and urgent-care centers—were entering the marketplace, diverting market share.

Nemours approached IDEO for help in creating an innovative, differentiated, and patient-centric experience for a new hospital in Orlando, with the goal of establishing Nemours as a destination care provider and industry leader. Together, they identified and clarified both family needs and key experience touchpoints in the patient journey, resulting in the state-of-the-art-designed, 60-acre, $400 million Nemours Children’s Hospital in Lake Nona Medical City, Florida. “The design team’s approach to defining key moments in the patient journey was highly instructive,” said Dr. David Milov, chief of clinical informatics at Nemours. “They captured insights otherwise unavailable to us.”

A full-scale waiting lounge prototype helped test look and feel.

Concepts that were realized in the hospital’s final design include:

  • Care Team Room ID: Patients and families are introduced to each member of their care team to ensure continuity of care.
  • Floor Greeters: Concierge-like greeters welcome and orient families and answer questions.
  • Family Lounges: Private dining rooms have kitchenettes, so families can cook and eat together.
  • Emergency Department: Patients are greeted, sorted by medical condition, and immediately checked into rooms.
  • Patient Information Screens: Doctors and nurses can access patient information prior to entering an exam room to enable informed conversations and build trust.
  • Smart Bracelets: Personalized RFID-enabled bracelets keep track of the care team.
  • Smart Rooms: Triggered by the Smart Bracelet, Smart Rooms “welcome” the patient upon entry.

To arrive at these designs, IDEO sought inspiration via analogous kid-friendly environments, such as museums, schools, toy stores, and zoos. Designers also conducted in-context interviews with patients, parents, families, doctors, nurses, support staff, and outside physicians. One key insight that led to the final design: Patients and families came to Nemours with varied levels of experience—first-timers, occasional visitors, and those who were chronically ill—but the hospital treated them all the same.

To address these needs, the team created an experience blueprint focused on welcoming, guiding, and supporting patients and families through unique environments, integrated service moments, and market-differentiating spaces and tools. To test the look, feel, and value of the designs, designers built full-scale foam core prototypes of welcome stations, waiting lounges, and exam rooms.

Children can control the color of the lights in their hospital rooms.

The results appeal to patients, families, and caregivers. According to Dr. Lane Donnelly, Nemours chief medical officer, “all the amenities at Nemours focus not only on the child but their parents and families as well.”

The hospital won two awards at the International Interior Design Association’s 2013 Best of the Best Gala (Georgia Chapter), one for the Healthcare Design category and one for best overall out of all 11 categories. Parenting.com writer Shawn Bean noted, “Set amidst a wooded expanse of central Florida, with theme park roller coasters peppering the horizon, Nemours Children’s Hospital is arguably the new high water mark for pediatric care in the United States.”

Nemours Children's Hospital
Nemours Children's Hospital
A hospital centered on the patient experience, pediatric care, children’s healthcare, Nemours Children's Hospital, healthcare, health innovation, patient experience, hospitality innovation, guest experience, travel experience, customer experience, user experience, experience design, service design, healthcare design, digital health, patient-centered care, design for children, family experience, youth experience, understanding user needs, innovation, prototyping, retail, education

A global design movement led by children

A contest that teaches design-thinking skills to millions of kids across the globe.

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Learning & Work
Public Sector

Designer turned educator Kiran Bir Sethi wanted to blur the boundaries between school and life to help young students become aware, enabled, and empowered to effect change in the world. In aiming to spread her message to millions of children across India , Sethi tapped IDEO and the d.school at Stanford to help create a design contest for youth that would show them that they could make a difference in their community.

Together with the d.school, IDEO designed a competition for middle school students called the Design for Change Contest. Adapting the human-centered design approach into a simple process that 10- to 13-year-old kids could follow on their own, the contest included rules, tools, and platforms that would be accessible to children and teachers throughout India regardless of their previous exposure to design.

The team shaped the rules so that students could learn core design-thinking skills such as empathy, brainstorming, collaboration, and reflection through the process of participating in the contest. And together, the group developed a toolkit to walk students through the simple four-step process.

The biggest challenges to the contest were overcoming the lack of infrastructure, language barriers, and a discrepancy in school resources. There was no national database of schools for easy outreach, so Riverside built relationships with NGOs across India to distribute the contest toolkit to more than 30,000 schools.

The contest receives about 2,000 entries from groups of youth in India each year. They have been addressing challenges such as illiteracy, pollution, traffic safety, care for the elderly, alcoholism, and the environment.

As of 2015, the Design for Change Contest has scaled far beyond India, and is being run in 30-plus countries, with millions of children participating. Each contest entry shows that kids really can make a big difference in the world.

Riverside School
Riverside School
A global design movement led by children, Riverside School, education innovation, learning experience, future of work, public sector innovation, government services, civic innovation, design for children, family experience, youth experience, innovation, human centered design, education, learning, government

What wandering can teach us about designing new spaces

5 design lessons from studying the intentional unpredictability of wandering.

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Article
Articles

The winding streets in the medieval city fabric, the long lunches with wine followed by a nap, and all the built-in transitional time and spaces choreograph a unique quality and pace of life that defy our usual sense of urgency. The city forces its inhabitants to slow down, creating opportunities for the unplanned to unfold.

It’s this intangible quality that has drawn and inspired generations of artists and scholars, and what motivated my partner and I to apply for fellowships to study the act of wandering in Rome early in 2020. Curious about the truth behind the city’s lore, and believing it’s only possible to study wandering by wandering ourselves, we spent three months thinking not too hard about the things that make a place great for wandering and conducive to moments of serendipity.

Our days of wandering concluded when Rome locked down for the pandemic, and our lives shifted from the physical city to virtual space. Most of us have discovered benefits to this new way of working and living, and many elements are likely to remain. But in the rush to replicate the functional aspect of daily life online, we’ve also lost a bit of the spontaneity and chances of encountering the unexpected. Through this project, we want to champion the irreplaceability of physical spaces, and articulate a few design principles that take us beyond the typical pursuit of productivity and efficiency, and toward making environments that encourage and reward wandering.

1. Meta orientation

Rome is built on seven hills. Each day, we would wander from our apartment at the British School on the eastern edge of the city, up and down a hill, across a river, and up another hill to our studio at the American Academy on the west side. Setting out in the morning, we would often arrive just in time for lunch, and take the whole afternoon getting back just in time for dinner.

Curiously, after only a cursory glance at the map upon arrival, we were able to make the trip every day via constantly evolving routes. In the medieval city, the slight inclination of streets offered a meta sense of direction, allowing us to know roughly which way to go even when venturing into previously unexplored areas. In fact, many streets follow old streams; a local rule-of-thumb for when you’re lost is to pour water on the street and follow it down to the banks of the River Tiber.

A street in Trastevere slopes down toward the River Tiber.

The joy of wandering comes from its unpredictability, which is always delicately balanced against the fear of being completely lost. Subtle spatial cues such as the street sloping up or down, or glimpses of a monument when you’re crossing an axial boulevard, can offer a meta sense of orientation while preserving the excitement of choosing different paths to explore.

2. Built-in intermissions

At the risk of perpetuating stereotypes (both about Rome and about designers), our days were often strung together by coffee breaks, whether a quick pick-me-up before an appointment or to while away an afternoon. To our surprise, the same cup of coffee in a Roman cafe has two different prices depending on whether you are drinking it standing at the bar (about one Euro), or sitting down at a table (about six Euros). It’s perhaps the clearest evidence that coffee is not only a drink, but also a duration of time—the cheaper option gets you a short respite standing at the counter, while the more expensive option gets you an afternoon watching passers-by sitting at a street-side table.

The caffeinated intermissions provide in-between time to remember what we have just seen, and anticipate what we are about to see. It shifts our experience from distinctive blocks of activity to a gradated spectrum that fades in and out, creating opportunities for different ideas to overlap. The bitterness and heat of the coffee, pleasurable to sip but difficult to gulp, establishes a minimum amount of time between things, allowing our thoughts to wander without the need to be somewhere.

The same cup of coffee is sold at two different prices depending on whether you are drinking it standing or sitting.

Perhaps what the physical environment can better offer and should be designed for is the gentle spacing between things: a short walk to lunch, a stroll from home to work, or some distance between the desk and fridge. That’s often when inspiration strikes.

3. Anchoring ambiance

Visitors to Rome often note the distinctive quality of the city’s light. With its dry and arid Mediterranean climate, the bright and sharp light plays off the solid architecture of stone and concrete to create deep contrasts and shadows. It dictates and changes what we can and cannot see at different times, often revealing only a small fragment of the overall picture.

A quirk of the human mind is its tendency to sprawl. We are overwhelmed when exposed to too much information and bored with too little. What holds our attention best is a partially-revealed picture that anchors parts of our imagination while allowing the rest to hover freely to fill in the voids. The ambiance of a place is often defined by what is concealed—a noisy cafe shifts our focus to the sight and smell, while a dimly lit street might foreground the sound and chill.

The physical space can offer an anchoring ambiance. Instead of the floor-to-ceiling glass walls favored by luxury developments, perhaps a few well-placed windows may allow us to see the outside more closely. By editing what our mind can see and perceive, we leave space for our imagination to roam and wander.

The distinctively high contrast and deep shadows in the Mediterranean climate reveal and conceal what can be seen.

4. Loosely-defined uses

For a city famous for its walkability and public spaces, Rome has an unusual lack of public benches. But there’s always a place to rest, whether you’re sharing a podium with a Roman God, or leaning against the inclination of a once-impenetrable fortress. People intuitively adapt, exploit, and react to the spaces around them as they navigate and occupy the city.

Most modern buildings and spaces are designed for specific functions—a meeting room for meetings and a classroom for classes. Some are even designed to discourage unintended uses, such as segmented benches that prevent people from lying down. In a historical city like Rome, with its accumulated layers of architecture, landscapes, and urban form, few things are used for their original functions, and nothing fits precisely.

While the dictum of form follows function has an alluring logical clarity, it’s also a self-fulfilling prophecy, with the function constrained by the tight-fitting form. When we design our spaces to loosely fit their intended uses, we naturally invite exploration and appropriation. As any parent knows, a snowy slope entertains a child for longer and in more ways than a purpose-designed playground slide.

People using Tiber Island’s embankment as a place to lounge.

5. Intentional collage

A Roman walks into a bar, holds up two fingers, and says “Five beers please!” The joke works by connecting two previously separate frames of reference: two fingers for two, and V for the Roman numeral five. Inspiration works in a similar way, by revealing a previously unnoticed relationship. We never quite know which two things will resonate, so one of the best ways to generate inspiration is to be constantly exposed to new collages of things and ideas.

Rome is in many ways the perfect collage-generating machine, where the ancient coexists nonchalantly inside, around, above, under, and next to the cutting-edge. Walk past a classical facade marked by graffiti, and you might notice the original Latin inscriptions under the latest tag, both created by the same human impulses. Experiences like these recalibrate our sense of perspective in the vastness of history, while at the same time affirms the universality of our human instincts.

Despite the urge to categorize and organize, we could allow some messiness of life to spill through. In our spaces, instead of insisting on a uniformed look where all the furniture must conform to a color or style, a diverse collection accumulated over time often inspires more stories.

My partner and I have always been drawn to certain spaces with a special spark—places where we feel relaxed, inspired, and curious, and can wander freely. While an anecdote from Rome or other exotic locations often serves as a shorthand for this spark, this project is our attempt to pin down this elusive and intangible quality, so that we may discuss and design for it more intentionally and precisely.

Now, as we emerge from the pandemic, we are presented with the rare opportunity to re-examine the value of our physical spaces. Perhaps we can draw on some of these principles to design future environments, not only as something to be optimized for productivity and efficiency, but as pleasant and inspiring spaces to be in, wander around, and maybe encounter the unexpected.

As a city, Rome is measurably inefficient; the concept of finding the quickest route between points A and B is almost non-existent.

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what wandering can teach us about designing new spaces, urban design, public spaces, community engagement

How workplace rituals can strengthen connection in a virtual community

Embracing constraints and designing for serendipity can create the conditions for innovation, trust, and collaboration.

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Article
Articles

At their core, rituals are intentional actions that follow a particular repeatable pattern. Certain words or phrases, symbolic props, and patterned movements are used to elevate everyday moments into meaningful and memorable experiences. Rituals have a unique ability to make intangible values and beliefs concrete because they bridge the mind and the body, the two ways humans process and make sense of the world. We use them all the time in religion, politics, and sports to help groups navigate change, form a shared sense of identity and purpose, and enhance performance—but we forget they can also be incredibly powerful at work.

In the past year, we’ve had a lot of time to learn about rituals for the virtual world. Some of IDEO Chicago’s favorites are featured in a new book by Stanford’s Ritual Design Lab called “Rituals for Virtual Meetings: Creative Ways to Engage People and Strengthen Relationships.” The book highlights remote rituals from companies around the world that help with focus, connection, flow, and more. Here are some of our favorites.

In uncertain times, at least we had Monday Lunch Meetings to ground us...

Embrace the cacophony

For years, all-hands Monday Lunch Meetings (MLMs) have been an important weekly ritual for sharing inspiration, information, and project work over a meal at IDEO studios across the globe. When we first entered round-the-clock remote life, presenters were faced with an intimidating, feedback-free void. It felt cold and awkward, and nothing at all like the MLMs we knew and loved.

To fix that, we identified that the MLM routine itself wasn’t enough—we needed to design moments of consistent virtual connection to revive the feeling of the shared experience. So we sped up the pace of shares, encouraged side conversations in chat, added sound effects like air horns through a creative hack using DJ software, and fully leaned into the awkward audio latency tendencies of video calls with our monthly singing of “Happy Birthday.” By embracing the cacophony, we subverted the silence and saved each other from being isolated in the void, retaining some semblance of consistency and communal spirit during an otherwise unpredictable and lonely time.

Find serendipity through structure

When we were together in our studio, we could rely on the walls and furniture to create safe boundaries and immersive experiences. But in a video room, space can feel infinite and spontaneous conversation challenging. We realized we needed to design specifically for serendipitous encounters.

One of the first events we created was the ChIDEO Variety Hour. An event inspired by improvisational, slapstick variety shows (think The Muppet Show and old telethons), it’s meant to showcase the range of talent and work being done in the studio. It feels spontaneous and whimsical thanks to two constraining factors: First, presenters sign up in advance for “on-screen time”—from as little as one minute to as long as 30. Second, two hosts write a script for the show and get robust “back of house” support from a team that monitors live technical aspects like time keeping or moderating chat.

At the first Variety Hour we had a research share from recent project work, an intermission dance party, and one minute of screaming, to name a few examples. It was the most participatory virtual event we had ever had, and Variety Hour has since become a beloved monthly ritual in our digital studio.

The roles of a virtual experience team are defined on a matrix of “on camera” and “tech confidence.” Best practice has a Host with high on-screen presence but low technology responsibility who is supported by a Stage Manager behind the scenes.

Make the most of digital tools

When everyone works remotely, the physical distance becomes compounded with digital invisibility. The right ritual can manufacture proximity, rebuild trust and connection, and mimic the ebb and flow of a good house party. This is where digital tools can shine.

The Breakout Room function is meant for subdividing large webinar audiences, but we asked, what if it was used for something like speed dating? Breakout Rooms can be randomized, sized in different ways, and attendees can even move between them on their own. We harness these features for an icebreaker game called “Chance Encounters of the Zoom Kind.” By randomly placing participants in different breakout rooms together, keeping the duration a surprise, and providing thought-provoking conversation prompts to break the ice, we recreated casual collisions for the digital office. In some cases, it was the first time people had seen each other since the lockdown began, and it provided much needed reconnection, randomness, and joy.

Chance Encounters of the Zoom Kind takes Breakout Rooms to the next social level

Developing your own rituals

If you’re looking to decrease the stress that accompanies change, create conditions that kickstart innovation, inspire greater trust and collaboration among coworkers, or turn the mundane into the memorable, consider creating your own workplace rituals from scratch—or turn to the dozens outlined in Rituals from Virtual Meetings for inspiration.

When COVID first sent office workers remote, many companies struggled with the decentralization and loneliness of virtual work. Thankfully, at the IDEO Chicago studio we had a secret weapon we knew would help us bring serendipity, joy, and creativity into the uncharted landscape of perpetual videoland: rituals.

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how workplace rituals can strengthen connection in a virtual community, innovation, team collaboration, creativity, workplace design, employee experience, future of work, community engagement

Creative visions from Asian and Pacific Islander Americans we admire

In celebration of Asian Pacific American Heritage Month in the U.S., we're sharing reflections from some of the incredible creatives who continue to inspire us.

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Articles

Our personalities and outlooks, where we grew up, and all of the experiences we’ve ever gone through in life get filtered and expressed through the things we create. And—perhaps even more importantly—our identities impact why we create, helping us find meaning and purpose in our creative work.

In celebration of Asian Pacific American Heritage Month (APAHM), we're sharing reflections from some of the incredible creatives who continue to inspire us. Here, they share insight on what drives them and their goals for the future—bound to, centered in, and empowered by their unique identities.

Adamu Chan, Writer, Filmmaker, and Community Organizer

Adamu Chan is a formerly incarcerated writer and filmmaker whose work is shaped by his connections to community. He’s written for Slate about the impact of COVID-19 on prisons, and has published a short film from within San Quentin. He sees his role as a catalyst to drive change in society.

“Culture and history are our collective memory, and history is usually shaped by dominant groups. Art has historically been one of the only avenues for marginalized peoples to participate in dominant discourses, and so I believe it is the job of artists to produce cultural projects that propel political and social transformation. I would like to be remembered as someone who helped move our world towards being more equitable, just, and inclusive.

If we are committed to transforming ourselves and our society, it is important to hear the stories of those who have always lived at the margins, because they hold the answers to what is broken, and in their stories of survival are the solutions we are seeking.”

Kimberly Ang, CEO and founder of of KAYA

Kimberly Ang is the founder and CEO of KAYA, an app that connects climbers and helps them track and get insights from their workouts. Prior to that, she led IDEO’s Design for Health portfolio. Today, Kimberly is focused on forging a path so that others like her feel welcome within the climbing community.

“Looking ahead, there are three changes we’re focused on: 1) Democratize access to the insights and coaching people need to learn how to climb and climb well 2) Celebrate a much more diverse range of climbers to show everyone they can be included in this community and 3) Take care of our public lands and ensure we grow sustainably.

I hope to be remembered as leading with heart and being myself, and creating space for others to do the same.”

Anupama Rao, Communications Designer and Behavioral Science Practitioner

Anupama Rao is the creator behind BrainGoo, a library of visual storytelling sequences (often in the form of Instagram posts and stories) that explain complex words and make observations about the world. In her day job, she’s a Design Researcher at Qure.ai. Her work is fueled by a desire to make healthcare access more equitable and compassionate.

“I work in the intersection between the future of design and behavioral science so that I get the chance to tackle wicked problems, especially those focused on women’s rights and healthcare, via small incremental changes. I’m fueled by my experience as my mother’s primary caregiver from a young age. The idea is to work towards inclusive design by consciously accounting for representation, systemic inequalities, social biases, and lack of access.

Currently, as a designer at Qure.ai, I work with experts to create AI products that make healthcare affordable and accessible, which is equal parts challenging, overwhelming, and rewarding. I love seeing how design can play a role. For example, can designing this report differently save a healthcare professional 10 seconds? What factors influence a crowded ER when a patient is having a stroke? How can I make this relevant to a low-resource, sparsely populated village?

I want the legacy of my work to be its empathy for the context it lives in, and its ability to create sustainable and positive behavior change.”

Michelle Lee, Managing Director, Design For Play at IDEO

Michelle Lee leads the Design for Play studio at IDEO, where she designs actual toys—but also finds ways to bring games and play into other unexpected industries, like education and health.

“My initial career in toy design taught me that play has potential far beyond the world of kids and toys. Through play, we stretch our imaginations, conquer our fears, realize new possibilities and take on challenges with optimism and confidence. It enables us to find meaning and happiness in the world. At IDEO, I lead a team that harnesses this power of play to ensure that aging is joyful, education is engaging and environmental action is inspiring.

I see the future in bringing play to tackle some of society’s biggest challenges—helping people thrive mentally and physically, building inclusive communities and helping to elevate voices that are often unheard. Driving lasting change by aligning these important issues with what brings people joy.”

Want to learn more, and get inspired by other Asian and Pacific Islander creatives? Follow the #AsianCreativeNetwork tag on social media, and check out our Asian Pacific American Heritage Month series on Instagram.

What you make is who you are. For many designers, creativity is rooted in identity.

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creative visions from asian and pacific islander americans we admire, creativity

The future is already here

Is your organization prepared for it?

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Articles

From flexible working conditions to the coexistence of both physical and digital experiences, COVID-19 has accelerated the trends and behaviors that have been rearing their heads for some time, and pushed them to the forefront of our everyday lives.

Indeed, the future is already here. How might we fully step into it with creativity and resilience?

Recently, a group of IDEO designers in Tokyo convened a creative project to brainstorm and design for the implications of the pandemic on the future of Japan. Called “Emergent Futures,” the goal of the work—accessible below—was not to predict the future, but to prepare for the possibilities it may bring.

To envision these “emergent futures,” we started where we always do: with people, and by observing ourselves, our families, and communities. For each future, we describe what it looks like and what behaviors prevail, the evidence we see for this future already emerging, and what design opportunities exist for Japan-focused businesses.

For example, the first emergent future we explore is Leftover Spaces—the idea that physical spaces will become more dynamic due to public health concerns around occupancy. With this, business opportunities related to rent, consumer preferences, space design, and co-ownership emerge. We explore and ground this emergent future through Kei, an IDEO designer and blossoming curry chef, whose needs inspired us to prototype a pop-up system concept—the Kei Truck. Our research reveals how some businesses are already prototyping this future, including restaurants operating as corner stores and Hoshino Resorts, who is leveraging data tracking to keep guests safe. These examples provoke key takeaways for leaders, from the need to develop a more entrepreneurial, adaptable workforce to using data in a human-centered way.

Though Emergent Futures is a collection of provocations about the state of Japan post-pandemic, the value of this futuring exercise and framework is universal, especially now. For Japan and other parts of the world to meet the challenges and opportunities we face post-COVID—from how to safely utilize physical spaces to how to remain competitive in a changing job market—our response must be human-centered, innovative, and imaginative.

Please share the work far and wide. We hope to spark the global collaboration required to ensure the future is evenly distributed, so we can step into it with confidence and creativity, together.

Download and share Emergent Futures here.

“The future is already here—it’s just not very evenly distributed.” Though attributed to essayist William Gibson nearly 20 years ago, the quote could not be more relevant today.

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the future is already here, futures thinking, strategic foresight, innovation strategy

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
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Industrial & Manufacturing
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How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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