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Latest work

Designing new products based on cultural beliefs

Helping a Chinese manufacturer become a part of healthy living.

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Creative Capabilities
Breakthrough Products
Consumer Products & Retail
Health

Midea, one of China’s largest appliance manufacturers, wanted to identify growth opportunities in the domestic consumer market, while focusing on people’s cultural beliefs around health and well-being. During the course of the project, IDEO found that Midea could play a key role in building a healthier nation.

The team set out to design potential future products for Tong (“through, whole, and to understand”) that are built around the basic themes of eating, breathing, and being: an easy-to-use, hassle-free herbal tea dispenser, an air balancer that improves and balances the quality of air in the home, and a body-balancing mobile phone app that encourages users to rebalance their body condition where needed, through movements created with the Chinese philosophies of well-being in mind.

The Tong project was featured extensively in the press, and opened further conversations with Midea about creating new value and extending into new markets.

Midea
Midea
Designing new products based on cultural beliefs, tea, tea packaging, tea brand, Midea, consumer products, retail, consumer experience, retail innovation, healthcare, health innovation, patient experience, innovation

Customer-friendly utility bills

Improving how low-income customers manage their bills.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Public Sector

Put food on the table or keep the furnace running on a frigid day? It’s an unfortunate choice many low-income families in Flint, Michigan, face.

To help customers in Flint and other Michigan towns stay on top of their utility bills and better understand the relationship between their energy consumption and the resulting costs, Consumers Energy partnered with IDEO and utility assistance provider The Heat and Warmth Fund (THAW) to create an innovative pilot billing program called Clear Control in late 2013.

The pilot was designed with three major human-centered changes to the traditional utility experience:

  • Instead of monthly bills, participants received two bills per month. Shorter billing periods allowed for smaller, more frequent payments, helping customers match available funds with their ability to pay.
  • Daily text updates on energy usage and bill amounts kept consumption top of mind.
  • Consumers Energy offered personalized, in-home audits to help customers make low-cost, high-impact changes to their energy bills.

A year later, the results of the pilot are energizing. Clear Control participants accumulated no new debt, while the control group owed $300; pilot customers used 20 percent less electricity, reducing their bills by $200 per year; and 95 percent of participants paid their bills in full and on time, compared with 35 percent in the control group. The utility company simultaneously benefited by avoiding arrearages, late-payment fees, and shutoffs. Consumers plans to incorporate Clear Control lessons into its overall energy assistance program design and development moving forward.

"It’s no longer ‘me’ against ‘them’—now it’s ‘us,’" said one Clear Control participant.

Consumers Energy
Consumers Energy
Customer-friendly utility bills, Consumers Energy, public sector innovation, government services, civic innovation, understanding user needs, innovation, government

Creating the first usable mouse

IDEO designs the original mouse for Apple.

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Case Studies
Strategic Futures
Technology
AI & Emerging Tech

In 1980, Apple asked IDEO to develop a mouse for their radical new computer, the Lisa. Previous attempts at mouse design, by Douglas Englebart and Xerox PARC, yielded results that were too expensive and hard to make. The Apple mouse needed to be more reliable and less than 10 percent of the cost of the earlier versions.

To start, the design team created a cheaper, much-improved mechanism that would operate the mouse, and found that a complex, plastic "ribcage" would hold the pieces together. The team similarly tested and refined the mouse’s other key components, from the audible and tactile click of the button to the rubberized coating on the ball. A record turntable spun for days, logging “mouse miles” to check the reliability of the electromechanical assembly.

The resulting mouse proved mechanically and economically sound and was changed only slightly when adapted for use with the first Macintosh computer. The basic mechanism design is used in virtually all mechanical mouses produced to date.

Apple
Apple
Creating the first usable mouse, computer mouse, ergonomic design, Apple, technology innovation, digital products, AI, artificial intelligence, emerging technology, product design, industrial design, new product development, innovation, product development

Building a new venture to restore trust in China’s food system

Launching a new restaurant and retail venture that connects food from seed to table.

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Breakthrough Products
Food

Food is the heart of most cultures. In China, one of the oldest cultures in the world, food is central to family gatherings and celebrations. It’s what binds people, a tangible way of showing love and respect. But in recent years, the Chinese food industry has suffered from concerns around safety.

Two siblings, Harn and Anmao Sun, set out on an ambitious venture: to create a trusted source of food in China and, by setting an example, to instigate a movement around conscious farming practices. The American-born entrepreneurs launched Hunter Gatherer, a restaurant and retail food space built around a transparent supply chain, from farm to table to grocery shelves. The venture is based on growing and serving what they call real food: The ingredients are chemical-free and come from known and trusted sources—food they’d eat themselves. The purpose of the venture is simple: to serve people real food that is their right.

Having studied and worked in the US, Harn and Anmao grew accustomed to browsing farmers markets on Saturday mornings or picking up a burrito at Chipotle. But when they returned to China, they were unsure about the safety of the food they were eating.

“In China, you wouldn’t go to a food stand, because you’d be concerned about the ingredients,” Anmao said. “You can’t take the safety for granted.”

Hunter Gatherer’s very existence challenges bedrock assumptions about how food is produced in China. A long and depressing list of scandals—milk contaminated with melamine, pork produced from diseased pigs, used cooking oil repackaged and sold as new—has rocked the public trust.

“In China, agriculture is going through a huge change,” Anmao said. “In the US, agriculture operations are regulated. Farmers’ practices are regulated. If they use pesticides, there are limits because these farmers understand that once a certain threshold is hit, additional pesticides will not yield more crops. But in China, pesticide use came about 30 years after the US and Europe, and because of a lack of full understanding, farmers in China incorrectly operate under the assumption that more pesticides means more crop yields. Also, with over 250 million farmers in China, it becomes immensely difficult to properly regulate everyone.”

Bell pepper salad in chili-lime dressing is one of Hunter Gatherer’s most popular dishes.

New Ventures

Harn and Anmao wanted to restore trust in the simple act of eating in China, and they came to IDEO to build a scalable business based on that vision. This was essentially a startup, a shared commitment between IDEO and Hunter Gatherer.

“I’ve lived in Shanghai for the past seven years, and as a relatively active and health-conscious person, I’ve had to invest quite a bit of time in finding food that I trust,” said Charles Hayes, managing director of IDEO Shanghai. “That investment has been both in the time it takes to research the sources of ingredients but also a literal investment in paying a high price for imported food just for that extra peace of mind.”

Anmao and Harn took up residence in the IDEO Shanghai offices to incubate their business. Together with IDEO designers, they tested packaging, cooked countless meals, and found ways to introduce unfamiliar ingredients to Chinese consumers. They discussed different concepts of lunch and dinner, and how notions of freshness in Chinese culture might affect cold-storage systems. In IDEO’s prototyping kitchen, the teams tested all manner of different foods, flavors, colors, mixes, and price points, and they brought consumers in to try them out. IDEO designers, along with the founding team, also worked on the brand and positioning of what would eventually become the Hunter Gatherer enterprise—its location, human resources, and marketing strategies.

As the restaurant concept came together, finding the right food sources had to be addressed. Traditional agriculture couldn’t be trusted; organic certifications were available on the black market, and safety protocols around chemical use were nonexistent. Anmao and Harn decided to invest in their own farms. They met with farmers, asked questions about their methods, and walked in the fields to see for themselves. Eventually they settled on two plots of land outside Shanghai and began developing more than 80 different crops to be used in the restaurant.

From Seed to Table

When it came time to find the right space for the first location, Anmao and Harn discovered an open, airy storefront on Anfu Road in Shanghai’s tree-lined former French Concession area. They designed and built a retail space and kitchen, and along with IDEO designers, they trained the staff and organized workflows. The staff set the tables with Mason jars filled with flowers, hung photographs of the farmers who grew the food, and put up a sign that showcases the percentage of vegetables coming directly from the Hunter Gatherer farms, already more than 70 percent in less than a year after opening.

Customers can shop for fresh vegetables, locally sourced and imported canned and jarred goods, bins of cereal, freshly made smoothies, artisan sauces, and exotic chocolates. Upstairs, they can feast on delicious dishes in the homey restaurant.

Reviews have been glowing. One customer raved about the machine that grinds fresh nuts. Another loved the open space, the “good vibes,” and the refreshing cucumber water. Young people go there on dates, and families return for the delicious menu variety.

The convivial space has blossomed into more than just a restaurant and grocery store. It’s become a gathering place of sorts, both for the community and for partners who share the same vision. Farmers and food purveyors are invited to showcase their products at seasonal events and to mingle with customers and share recipes and stories.

“Hunter Gatherer has come to symbolize a kind of lifestyle the Chinese people have been looking for,” said Eugene Lin, an IDEO business designer. “A place they can enjoy hanging out with friends, as well as a movement and mission they can stand behind.”

A Digital Future

This is just the beginning of the venture. The plan is to open 40 more locations throughout China. But the vision for Hunter Gatherer’s growth is bigger than brick-and-mortar restaurants—where the business will truly scale is in the digital space. Eventually, the plan is to launch a Hunter Gatherer online grocery store from which anyone can buy food grown from trusted sources.

“We have to create trust with the consumer. It’s the most difficult and most valuable thing to do in China, especially with food,” Anmao said. “Our brick-and-mortar locations will establish that increased trust. Then we can go online and grow the idea to the rest of the country.”

Will Hunter Gatherer have a hand in changing the way that the world’s most populous nation thinks about food? Its principles are already spreading, from neighboring farmers adopting more sustainable planting methods, to a growing market for products like wine.

But the true sign of success will be almost invisible—the moment when an increase in demand will result in safe food for everyone and when real food becomes commonplace.

Hunter Gatherer sells its own branded jarred foods.
Designers prototype serving format and recipes for the restaurant.
Breakfast is served at Hunter Gatherer's pop-up truck.
Hunter Gatherer
Hunter Gatherer
Building a new venture to restore trust in China’s food system, wine preservation, wine accessories, restaurant experience, restaurant innovation, food systems, food system innovation, Hunter Gatherer, food innovation, food and beverage, venture design, new business creation, business model innovation, systems thinking, systems design, service ecosystem, retail experience, store of the future, consumer experience, food experience, future of food, how to launch a new business, innovation, research, prototyping, startup, entrepreneurship, sustainability, retail, new business ideas, building a new business

Taste Without Waste

People used to talk about what restaurants produce. Now, it’s what they don’t.

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But dig a little deeper, and McMaster’s restaurant is a modest poster child for a grand ambition: to create a pre-industrial food system. We’re filming Doug as inspiration for a project for IKEA about future solutions for home food waste. His ultimate vision is a tight-knit network of conscientious producers, shops, restaurants and consumers working together to create a healthier, more sustainable, transparent, and financially viable alternative to the industrial food system.

At the heart of that is a principle of zero waste, explains McMaster, who trained at top restaurants like Copenhagen’s Michelin-starred Noma and nose-to-tail stalwart St John, in East London. Zero waste proponents argue that people, and businesses, should aim—as the name suggests—to generate no waste, through refusing, reducing, reusing and recovering the products they use every day. Over a sandwich, McMaster proudly tells us the story of his pop-up precursor to Silo in Australia, Joost, where, over two careful years, his team reduced the entire restaurant’s waste to just one, one litre jam jar.

Doug McMaster (seated) and the staff at Silo Brighton.

He’s similarly conscientious at Silo. All the food and drink served, he explains, comes from local producers with whom he has a strict no packaging policy. Ingenious recipes make creative use of ingredients to minimise waste—a whey ice cream, and pickled rose petals (the byproduct of cheese production and a florist, respectively) are clever examples. Organic waste, from coffee grounds to leftover cake, is fed to ‘Bertha’, the affectionately-named anaerobic composter which takes pride of place on site. The compost it produces goes back to his producers to fertilise their fields. Silo's fittings are all upcycled—from old floor tiles that have become tables, to former school chairs, to the carrier bags that have found new life as colourful, swirl-covered plates.

Silo’s part of a wider movement, though, looking at smart ways to make the food system more sustainable, from farm to table. It’s a pressing problem: by some measures we’ll be 9 billion people by 2050, requiring a 70 percent increase in global food production. We currently waste a third of food produced, consuming land, water, and using pesticides in our insatiable appetite for juicy prawns and plentiful pork chops.

'Bertha', Silo Brighton's anaerobic composter.

Squint hard enough and you can spot a view of the future: one where we use fewer raw resources, waste less, and build new businesses mopping up what’s left from the supply chain. One underpinned by digital, where we care more where things come from, grow things more economically, closer to where they’re eaten. Where we connect with a network of fellow foodies, making a little extra money on the side, and talk to our neighbours more. Where we’ll be more conscientious about where our food comes from, and how we dispose of it, too.

What’s shaping this? First, people’s attitudes are shifting. Alongside a longstanding, and growing segment of society choosing sustainable products, a more radical, quiet zero waste movement is emerging. Influential bloggers like 42-year-old Californian Bea Johnson and her book Zero Waste Home: The Ultimate Guide To Reducing Your Waste are championing a very different approach to consumption, and inspiring followers worldwide. Expect their expectations to move sustainability from a nice-to-have to a central part of their buying decisions, and shaping brands accordingly.

Bea Johnson's family’s trash for the year 2015

The first signs are perceptible at every turn. Take packaging: long a problem, the EU produces 15 million tons of plastic a year, or 156.9kg per person. We’ve been geeking out about Ooho, from Skipping Rock Labs, which is pioneering a seaweed-based spherical container that’s hygienic, biodegradable, and even edible. Going one step further, Berlin supermarket Original Unverpackt, has done away with food packaging entirely.

One big source of food waste, meanwhile is supermarkets’ drive for ‘perfect’ produce. According to the Soil Association, a whopping 20-40 percent of fruit and veg is thrown away for not looking right, despite one survey finding 65 percent of people would buy it, for a discount. Supermarkets like Asda, Intermarche and Tesco have capitalised: you can now buy ‘Ugly’, Inglorious’, or ‘Perfectly Imperfect’ parsnips, potatoes, apples and strawberries that once would have been discarded, for 30 percent cheaper.

Original Unverpackt, a Berlin supermarket that sells food without packaging.

But one man’s trash is another’s treasure. There are also smart opportunities for businesses to capitalise at every stage of the farming, distribution, and disposal chain. As part of the IKEA project we also met Londoner Tom, who runs a small company called Rejuce. We joined him as he collected surplus fruit and veg heading for the rubbish from the vast New Spitalfields market, to turn into juices and soups to sell at festivals like Green Man, Bestival and Field Day. Companies like Regrained, and BTTR, meanwhile, take used wheat and coffee grounds, respectively, and turn them into cereal bars or compost.

Closer to home, we’ve seen a raft of companies exploring urban farming and in-house hydroponics at a consumer level, as a way to dramatically cut down food miles and water, and make use of underutilised urban plots. Those include INFARM, which is building digitally-controlled microfarm units, and Growing Underground, a startup in London growing microgreens in the old World War 2 tunnels under Clapham, in South London. Further out, efforts by biofabrication companies like Memphis Meats and Modern Meadow to grow meat in labs might end up as machines on our kitchen countertops, eventually.

Growing Underground, a startup growing micro greens in the old World War 2 tunnels under Clapham, in South London.

Technology isn’t just providing the hardware, though, but a platform to connect. Startups like Farm Drop and Farm Direct are using digital as a way to build more peer-to-peer systems, exploring ways to connect farmers to foodies more directly. The likes of Cassoulet, AmpleHarvest.org, Leftover Swap and Olio are cutting food waste by sharing or selling surplus produce, or leftovers person to person in cities. The Pare Up app, meanwhile, allows New Yorkers to find bargains from local stores on about-to-expire food. For the laziest among us, perhaps we’ll be sending our leftovers off via autonomous delivery robots like Starship Technologies.

Grass roots as these efforts are, zoom up to 30,000ft, and organisations like the Ellen Macarthur Foundation are taking a system’s level view, specifically the radical shift to a more Circular Economy. Partnering with huge multinationals like Unilever, Nike, IKEA, and many others, they’re arguing for eliminating waste from the supply chain, and every byproduct fuelling another part of the ecosystem within in which it exists, mimicking nature. Companies like Patagonia are successfully pioneering how these new businesses might put sustainability at the heart of their company, and be wildly profitable in doing so. Take their new bison jerky, sourced to foster better grasslands, as well as provide delicious food.

Back in Brighton, looking around at the ingenious zero-waste solutions in the restaurant, McMaster muses on what has made Silo a microcosm of a sustainable business, and a glimpse of a more circular future. It’s creativity. “Waste,” he says, “is a failure of the imagination.”


Tucked in the quiet backstreets off Brighton’s lanes, Doug McMaster’s restaurant Silo is a typical modern eatery in many ways: industrial-chic fittings, chalkboard menu of vegetarian fare, white brick walls, chipboard tables and world music soundtrack.

Food
taste without waste, food innovation, music

The Big Green Button

Real life celebration in a digital world

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Fast forward a few years and the big whiteboard has been replaced by a nimble digital tool that allows us to track and collect data about our projects, leads, and teams. Fantastic—except we lost the communal hoopla of physically erasing the board in front of our friends. Somehow clicking to archive didn’t have as much pizzazz.

What could we create that would provide that same, satisfying sequence of tangible action and group celebration in our now purely digital reality? Enter the Big Green Button.

The mystery of the Big Green Button garners attention from Swiss Miss (a.k.a. Tina Roth Eisenberg) on Instagram.

It’s exactly what it sounds like—a massive green button that says “Push to Celebrate,” affixed to the wall next to the large monitors that track our projects. When a project is complete, a team member hits the button and a ridiculous animated gif overtakes the displays while music from "The Price is Right" plays over the speakers. It’s not confetti cannons, but it's fun and triggers the same enthusiastic cheering we enjoyed at the whiteboard.

So how did we do it? Here's the step by step.

The button itself is from Adafruit, and it’s huge. (Think the size of a grapefruit). The housing for the button is a 3D printed cowling that encases the button and the wiring and connects via an aesthetically pleasing audio cable. The audio cable allows us to unplug the button easily—no complex wiring to worry about.

Renderings for the 3D printed housing that encases the button and wiring.

At the other end of the cable is the brains—an Arduino with Adafruit’s ethernet shield. It receives the signal from the button, then sends out a POST request to the website’s server, which runs on IDEO’s network. Because multiple people can view the website at any given time, the user must locally “arm” the button on the AngularJS website with an option box. The option box tells the website that this website will respond to button presses. The go server running the server can then route the incoming request to the large screen’s website only.

This whole setup uses only a few lines of code to add a physical layer and a heightened level of excitement to our project completion ceremony—and everyone loves it.

An Arduino with a special plate allows both power and ethernet to be run from an ethernet cable. It’s very efficient when you’re making a standalone electronics box.

A button like this is just asking to be pushed, but we added the sign to give people an extra nudge, and a hint as to what it actually does.

The complete setup: The button and cable connect to the controller, which also connects the whole setup to the internal network.

Few things are more satisfying than wrapping a months-long project. Back when the New York office tracked its active projects on a whiteboard in our kitchen, we’d celebrate these completed projects at our weekly meetings. Each team would walk up to the front of the room and—as the rest of the studio clapped and cheered—triumphantly erase their project from the board. It was a small thing, but it was ours, and it was pretty satisfying.

Technology
the big green button, technology, digital innovation, urban design, cities

Great Balls of Fun

IDEO's Beach Ball Synth goes to Moogfest

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What was IDEO’s contribution? Giant beach balls. But not for the beach. More like magical floating orbs that made music when you touched them.

“We wanted to build an instrument with play as an interface,” said creative director Peter Hyer. “An interactive environment in which anyone can play music without giving it a thought.”

Great balls of fun

How do they work? Here's the layperson’s version: The team fitted the balls with sensors that mapped the force of the impact to notes. Those notes were then matched to an algorithmically-generated backing track.

For the more technical version, keep on reading.

The process

Ideation

We knew that we wanted to channel the spirit of Bob Moog in our installation, so we began with a brainstorming and prototyping phase where we focused on bridging music and technology with creativity. We really wanted to break the barrier that prevents people from expressing themselves musically, and we also wanted to capture something of the Moogfest zeitgeist. Two ideas emerged—one around music, and one around narrative and synthesis based on the statements of the people at the festival. We loved both and wanted them to coalesce, but we were concerned they might be oil and water.

Sketches from an early group brainstorming session.

To find out, we began prototyping. We made a quadraphonic phase-music vocoder sampler in hopes of making spoken phrases musical; a computer-vision Post-it® Note step sequencer to bring musical life to an unintimidating object; and generative word games to try to tease out a crowd-sourced narrative arc of the festival. But nothing felt quite right, so we went back to the drawing board and asked ourselves, what is it that we want people to feel?

A Step Back

To get more perspective, we looked for reference points. We found inspiration in large scale installations from artists like Zimoun, where a simple idea like the sound of a cotton ball hitting a cardboard box took on new effect and meaning when scaled. It prompted us to wonder, what if we scaled the acoustic sound of balloons? What are the sounds the balloons should make, where should the sound come from, and how might that capture or express the narrative of the festival?

Iteration

Quickly and tragically, we discovered that combining a bunch of large balloons with an industrial fan was not quite as mind-blowing as we had expected. But, still, their innocuous beauty made balloons seem like a magical invitation to play.

We sought out people who had worked on similar projects, and who were not steeped in our brainstorming assumptions. We talked to Jack Gale from CCA, who had created an interactive balloon project, invited a group from San Francisco's Exploratorium to brainstorm and test out a rough prototype of balloon word games, and worked to find balloons that were big enough and robust enough for us to embed light elements and sensors in them.

Flexibility

Originally, we had based our design around an 8-foot by 16-foot box. Instead, we chose a covered outdoor basketball court. Huge! Central! Beautiful!

But the scale was drastically larger and the lights we had planned to embed couldn’t compete with daylight. To make it work, we scaled the beach ball diameter from 2.5 feet to 8 feet to better fit the space (we had already swapped the balloons for beach balls, since the materials are more robust), eliminated light elements, and put the emphasis on sound derived from beach ball interaction. Since we were at a music festival, it was poetic for sound to be the primary feedback mechanism.

Our friends at the Exploratorium invited us to do a trial install at their museum, which quickly brought the interaction questions to the forefront. You learn a lot quickly when the public kicks the tires. When people walked up to the beach balls, their first instinct was to hit them. But we didn’t want the beach balls to just work like a button—we wanted the installation to be more nuanced, and produce different sounds based on where and how each ball was hit. To do it, we used the nine degree of freedom inertial motion unit to map directional acceleration to pitch, which worked as though there was a keyboard wrapped around each beach ball.

How it works

The Beach Ball Sensor

Each beach ball has a sensor package in a custom made mechanical holder that is held captive by a carabiner. For sensing and communication, we used an Arduino with WiFi, a nine degree of freedom inertial motion sensor that detects acceleration in X, Y, and Z directions, rotation about X, Y, and Z directions, and magnetic field in X, Y, and Z directions. We also opted for an external antenna for added WiFi robustness.

Left: The custom mechanical cover is vacuum formed in our shop. Right: The electronic systems that go on top of the beachballs. Each has an Arduino ESP8266 (red), a nine degree of freedom inertial motion sensor (blue), and a WiFi antenna (green), connected by a curved white plastic board.

This package communicates raw sensor data via OSC messages over WiFi to a computer that processes the sensor data. A USB battery designed to recharge your smartphone on-the-go powers the hardware and provides enough energy to run each system for about 14 hours—more than enough for an entire day of uninterrupted play.

Signal Processing and Gesture Recognition

On the computer, Max processes the streaming sensor data, recognizes gestures, and outputs a MIDI note with velocity whenever it detects a beach ball impact gesture. Ableton Live takes the MIDI data from all the beach balls, filters the notes to work with the current harmony, and triggers instrument sound.

A Moog Mother-32 synthesizer (left) and sensor processing software on the (right). One of the beach balls actually plays the Moog.

Feedback

We wanted to be certain that participants could hear how they were changing the music, so while the background music played evenly throughout the installation, each individual beach ball generated a sound in the speaker closest to it—kind of like stage monitors that bands use playing live. That feedback encouraged everyone to play more.

Collaborative Music Design

To set the stage for musical confidence, we wrote algorithmic music that acted as a backing track, so no one felt the pressure to play the first note. Depending on where a beach ball was hit, one of 15 possible chromatic notes was generated. So, we filtered the beach ball notes so that they always fit consonantly with the backing track—you couldn’t play a “wrong” note. Even still, six different instruments playing over background texture can be too dense. So we opted for a section approach—three sets of two instruments. A trio with backing felt like the right balance of individual voice without cacophony.

Our hierarchical rigging system: The ratchets control many beach balls, while the ropes control them individually.

Rigging

When we got to the venue, we had to invent a rigging system to get the beach balls to hang at the right place and height. In a divine moment of MacGyver-like inspiration, Diem Ho devised a hierarchical beach ball wiring system that could be lowered and raised quickly with precise control. When we were swarmed with little kids, this system allowed us to raise the beach balls just enough so people could see little kids behind a beach ball and avoid hitting them; things became a lot safer.

Improvisation

The most important design practice throughout the entire process was to stay nimble and improvise. We repurposed problems into constraints that catalyzed our evolving platform. In a sea of unknowns, improvisation allows you to find generative ways to translate even the simplest knowns into a compass toward meaning, and have fun doing it.

Lead engineer and composer Aaron Soloway couldn’t help but smile as he watched festival attendees interact with the balls. “Whether it was a huge bearded dude into modular synths, or a 5-year-old who just wanted to hit things, everyone was into it.”

For Hyer, that universal spirit of play was key. “It created an opportunity for people to connect with music that was unexpected and in the spirit of the festival,” he said. “Ultimately, it’s about celebrating the convergence of art and engineering. That’s what that Bob Moog was all about.”

Moog hit the big-time when his company started producing portable versions of his giant synthesizers (aka the Minimoog). For now however, the beach ball synth will remain enormous.

The name Moog conjures up images of retro-future machines and space-age sounds. In the mid-60s, Bob Moog created the synthesizers that unleashed an era of electronic experimental music. Today, as a tribute to Bob, we have Moogfest, a gathering of musicians, DJs, performance artists, and technologists. This year’s performers ranged from Gary Numan and Grimes to a classical guitarist having his toenails painted by a cybernetically-augmented accomplice, and an 8-hour DJ set during which the audience slept in provided beds.

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great balls of fun, experimentation, testing new ideas, music

Designing Kid-Centered Medicine

Recasting painful, awkward and embarrassing childhood experiences as rights of passage, spirit journeys and superpowers

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Each mythic tool/medicine could be used to combat common childhood ailments and illnesses in a way that celebrates each malady from beginning to end.

We are big fans of design fiction as a means to push our thinking and to explore what the future could look and feel like. For this design fiction exercise, we challenged ourselves with finding ways of turning kids into the heroes of their own young lives. We set out to create empathetic tools for childhood ailments and illnesses that recast painful, awkward and embarrassing experiences as rites of passage, spirit journeys and superpowers. To that end we asked ourselves a few questions to get started:

How might we turn embarrassing childhood moments into badges of honor?

How might we empower kids to celebrate the sometimes awkward illnesses of childhood?

How might we design for rites of passage, or inspire rituals that spark a contagious creativity?

So, we let our imagination go into a world with monsters in the closet, serpents under the bed, and yellow eyes peering out of the darkness. And we asked ourselves how to take the trauma and the terror out of routine childhood experiences. One thing we knew for certain: solving problems technically and explaining them rationally wouldn’t get us very far. First, we had to address them on an emotional, even mystical plane.

Childhood can be full of play and promise, but also pain. What might seem like a temporary annoyance to grownups can be felt as an unending bout of humiliation and suffering for young hearts and minds. Pink eye, lice, ear infections, zits—the barrage of indignities can wreak havoc on even the most self-confident kid.

But what if these childhood ailments were recast as rites of passage and superpowers? What if the telltale itchy scalp or bloodshot eyes could be framed as something to embrace, even be proud of? That’s what Phantasy Pharmacy seeks to capture in its design fiction collection of mythic tools that could be used to combat common childhood ailments and illnesses in a way that celebrates each malady from beginning to end.

To get the full, unadulterated experience, check out phph.ideo.com.

Did you ever have lice as a kid? A bunch of us here at IDEO Cambridge did and we haven't forgotten how awful and embarrassing it felt. And when designers are faced with never-ending, wish-I-could-forget-you experiences, they start looking for ways to fix them. Recently, the studio banded together to create Phantasy Pharmacy, a bit of design fiction to help us stretch our imaginative limits and wrestle down unhappy childhood memories.

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designing kid-centered medicine, children, design for kids

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Podcast
Podcasts

Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
Episode image

Building a personal AI for the messiness of life: Sida Li

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Podcast
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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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