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Reintroducing The Lawrence Hall of Science

A lively new brand reenergizes a STEM learning institution.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Learning & Work

Named after Ernest O. Lawrence, UC Berkeley’s first Nobel Laureate, The Lawrence Hall of Science’s wide-ranging products, services, and tools developed organically over half a century. To begin to make sense of the breadth and depth of its offerings, IDEO asked leadership and staff to surface the myriad activities, audiences, and relationships with external partners, enabling the group to visualize—and make sense of—the totality of The Lawrence brand.

During in-depth research with parents and kids, educators, and experts, IDEO discovered that each of these audiences had distinct mindsets. Parents and kids engaged with The Lawrence to explore, have fun, and dive deeper into a specific topic. Educators utilized it for professional learning opportunities and to discover new, exciting classroom tools. While experts, including UC Berkeley faculty, STEM educators across the US, and funders, viewed the center as a resource for best-in-class STEM education research. The mindsets highlighted The Lawrence’s unique capabilities, but the complexity also created some opportunity areas, including ways to use storytelling to create emotional resonance around The Lawrence’s core values and how to design a unified narrative to connect the dots across audiences and offers.

Building on its strengths as an institution and the identified opportunity areas, IDEO created a modern, vibrant, and flexible brand that strategically and visually unites all of The Lawrence’s offerings, working across digital and physical media. Grounded by a grid system, the updated brand identity is simultaneously rigorous and fun, featuring a bright color palette and signature retro-cool super-nova mark. Different offerings are bundled together based on different audience needs, preventing confusion and easing navigation. Even the name of the science museum, The Lawrence Hall of Science, was updated to a more contemporary and approachable, The Lawrence, inspired by The Met.

The Lawrence unveiled its new brand with much fanfare in late 2018 as part of its year-long 50th anniversary celebrations. Visitors can see the updated identity across all public-facing elements, including The Lawrence’s website, curriculum and educator materials, letterhead, collateral, and exhibition and wayfinding signage. The redesigned brand has been credited with bolstering the popularity of the science center among families and schools and causing ticket sales to return to—and exceed—pre-pandemic levels. Internally, the rebranding effort has helped generate excitement and energy across departments, helping solidify a collective future strategy and vision for its next 50 years.

The Lawrence Hall of Science’s diverse offerings had grown extensively over the decades, creating a confusing and disjointed experience for its various audiences. On the eve of its 50th anniversary, Lawrence leadership sought a brand refresh to better connect with its target audiences and differentiate itself in the STEM education ecosystem.

Over $6M in new funding

raised to transform and modernize The Lawrence, thanks to IDEO's rebranding effort

Positioned high on a Berkeley hillside, The Lawrence Hall of Science has been at the forefront of science education since 1968. In those 57 years, its innovative STEM (Science, Technology, Engineering, and Math) curricula have reached over 200 million K-12 students across America. In the past decade alone, it’s welcomed over one million visitors to its science center on the University of California, Berkeley campus. In addition to inspiring children, The Lawrence also offers professional learning and development opportunities for teachers, informal science educators, and education leaders, and conducts learning sciences research in collaboration with UC Berkeley and other partners. While the institution’s breadth of offerings spoke volumes about its commitment to furthering STEM education across the country, the abundance and variety could be confusing to both visitors and staff. That’s why leadership at The Lawrence asked IDEO to design a holistic brand identity that encompassed its many initiatives and communicated its core values clearly, effectively, and memorably across multiple touchpoints.
The Lawrence updates its brand to galvanize the organization around a future vision and engage the next generation of STEM students and educators.
How a brand refresh helped The Lawrence design a new path forward.
The Lawrence Hall of Science, University of California, Berkeley
The Lawrence Hall of Science, University of California, Berkeley
Reintroducing The Lawrence Hall of Science, The Lawrence Hall of Science, University of California, Berkeley, education innovation, learning experience, future of work, brand strategy, brand design, brand identity, brand experience, creative leadership, leadership development, user research, customer research, consumer insights, systems thinking, systems design, service ecosystem, student experience, future of education, employee experience, workplace design, team collaboration, design for children, family experience, youth experience, how to build a brand, innovation, strategy, research, leadership, creativity, education, learning, rebranding

Reinventing classic British pubs and inns

Greene King’s upscale Everly Hotels Collection combines modern comfort with local impact.

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Case study
Case Studies
Strategic Futures
Hospitality

When Greene King approached IDEO in early 2022, it was (and still is) one of the UK’s leading hospitality brands, with over 2,600 pubs, restaurants, and hotels. At that time, consumers in the UK and other parts of the world were beginning to rediscover the joys of travel after years of pandemic lockdowns. Greene King’s newly formed Venture Hotels Team wanted to understand how guest expectations had shifted during Covid-19 and how a new customer-centric hotel brand and signature service experience might meet—or exceed—their expectations.

To get inspired, the IDEO team interviewed a range of travelers of different ages and backgrounds, met with hospitality and luxury experts, and conducted immersion visits, including visiting high-end hotels. The research revealed modern travelers want unique hotel experiences that cater to their curiosity, support local communities, and are environmentally sustainable. Luxury, which once meant “exclusive,” was now about enabling one-of-a-kind cultural experiences. Today’s travelers value inclusivity, accessibility, and well-being; they want to feel welcome, do things at their own pace and have thoughtfully curated options to choose from. They also expect hospitality practices to be ethical and sustainable, contributing to the welfare of local communities and the planet.  

Building off this research, IDEO crafted a new entry proposition for Greene King’s new Everly Hotels Collection called “The Discover Collection,” which leverages the best parts of a classic British pub and inn—bespoke historic locations full of character, culture, and stories—while offering guests a modern experience from pre-arrival to departure, all grounded in supporting the communities they are in.

Signature moments include a warm welcome during check-in, as well as staff recommendations and local maps highlighting neighborhood gems. During their stay, guests enjoy expansive seasonal food menus, as well as a beverage menu that includes a wide variety of locally brewed, distilled, and crafted drinks by local suppliers. Rooms feature a smuggler's treasure chest with a surprise treat. Art and books from local talent are on display throughout the hotel, and local experts lead activities and events. Guests tangibly experience Greene King’s commitment to sustainability through its use of local materials, produce, talent, and partnerships, all designed to support the surrounding community. Upon departure, guests receive a personalized postcard.

In addition to the hotel experience moments, IDEO delivered branding recommendations for The Everly Hotels Collection, including visual identity and tone of voice that provide a cohesive look and feel for the collection of hotels while simultaneously showcasing each property's unique character. This was all packaged as an experience playbook, with design principles and briefs to help guide implementation decision-making across Greene King’s marketing, digital, interior design, and food and beverage teams.

A few months after the project ended, Greene King launched The Everly Hotels Collection. Its pilot hotel, The White Horses in Rottingdean, East Sussex, opened within the year. The new brand and guest experience strengthened bonds with Greene King’s loyal customers and first-time guests, ensuring the brand's relevance and appeal in a competitive market. More hotels are planned in the future in other scenic UK locations.  

Greene King wanted guests to have a consistent brand experience while maintaining the storied charm that makes each property unique.

2 years

from concept to the launch of Greene King’s boutique Everly Hotels Collection

1 pilot hotel

The White Horses opened in Rottingdean in 2024
Classic British inns, with pubs on the ground floor and travelers’ rooms above, are beloved local establishments known for their cozy atmosphere, friendly banter, and hearty food. But in 2022, a one-two punch—pandemic restrictions and year-over-year declining alcohol sales—hit pubs and hotels across the UK hard. Greene King, a storied British pub, brewing, and hospitality company, was no exception. The challenge: create a new, destination-led hotel brand that met modern standards while staying true to the company’s rich heritage. Together, Greene King and IDEO balanced tradition and innovation to create the new premium Everly Hotels Collection, which launched just two years after the project began.
Greene King and IDEO rediscover the local charm of British pubs and inns with The Everly Hotels Collection brand.
Greene King redefines traditional British hospitality for modern travelers.
Greene King
Greene King
Reinventing classic British pubs and inns, hotel design, hotel experience, Greene King, hospitality innovation, guest experience, travel experience, brand strategy, brand design, brand identity, brand experience, hospitality design, future of hospitality, food experience, food systems, future of food, innovation strategy, business innovation, design innovation, how to innovate, how to build a brand, innovation, strategy, research, decision making, sustainability, how do we innovate

A new paradigm in data storage

Designing the iodyne Pro Data and Pro Mini hard drives.

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Case study
Case Studies
Breakthrough Products
Media & Entertainment
Technology

The hard drive space is full of companies competing over technology and performance. But iodyne wanted to add another layer, focusing on user needs and product aesthetics to better position the company to meet the values of a broader audience and create compelling new entrants into this crowded market.

Together, IDEO and iodyne jumped into in-depth discovery research to learn more about the needs of their end users. The team sat down with photographers, videographers, and digital imaging technicians, asking questions about their file management systems, how they used hard drives in the field, and how they stored them for transport and at home. They also headed to the source, visiting studios and home office set-ups to understand the full range of potential use cases.

A few big discoveries leaped out. No one had a single storage solution to rely on. Users constantly transferred data from different hard drives designed for different purposes (in the field versus at home), accumulating hundreds of old hard drives over time. Traditional hard drives also don’t allow multiple users to work off them simultaneously or come with software systems that help keep projects and tasks organized, protected, and sharable. Meanwhile, the ever-shrinking size and weight of laptops—and people’s willingness to take them everywhere—set a new benchmark for portability, one that iodyne could lean into.

With these and other insights in hand, the team brought unrivaled performance and aesthetics together to create a far superior user experience. IDEO and iodyne developed Pro Data’s engineering architecture, collaborating on thermal performance analysis, material choice, inspection of sample parts, and even packaging design. By combining integrated venting, multiple laptop-quality fans, smart power management, and 20 thermal sensors, the team was able to minimize cooling fan loads and reduce noise and power consumption. A single, centralized, and consolidated storage space makes sharing data among teammates easy, too—up to four computers can connect to the Pro Data at the same time and access the same files. The redesigned Pro Data creates new value for consumers in a highly mobile, secure package that can go from desktop to backpack and back again.

The iodyne Pro Data hard drive launched in 2021 to overwhelmingly positive reviews. Storage Review wrote “Nothing else comes close to this level of performance in a package this size,” while Jemery Boros of StarGate Studios said “I don’t think I could have done the shoot without Pro Data. It was easy to use, fast, and kept all of our data safe on the other side of the world.” The drives have since been used in the making of major motion pictures from F1 to A Complete Unknown.

Spurred by Pro Data’s success, iodyne decided to create a second product with IDEO, a Pro Mini that could provide the same cutting-edge performance and sleek design but scaled down to fit the needs of customers who required less storage capacity in an even more portable package. Pairing Pro phone-quality industrial design with a unique internal solid-state cooling architecture that imposed key constraints on airflow was critical.

IDEO worked with iodyne to create the Pro Mini’s internal layout and collaborated with an emerging engineering company to incorporate novel solid-state cooling technology, positioning the vents to maximize airflow and optimizing how users physically interact with the device. The team also addressed users’ durability concerns, advising iodyne on part selection as samples came in from vendors. The new Pro Mini is set to ship in the second half of 2025.

Hard drives are essential tools of the trade for people with large troves of media to store and transfer, like photographers and videographers. But beyond rolls of masking tape and label makers, there isn’t an easy way to see what’s on each drive without literally going through them one by one.  

Traditional hard drives generate a lot of heat and need fans to cool them, making them bulky, loud, and slowing transfer speeds.  

Many external hard drives are treated like commodities. They’re designed for mass production rather than for durability and aesthetics.

2 cutting-edge hard drives

to market in 3 years
When iodyne first came to IDEO in 2019, it was still a start-up in every sense of the word, composed of a group of creative technologists who knew they could build a higher-end, better-performing solid-state hard drive. But before they committed to making their first product, the team wanted to be sure they were designing the hard drive to fit the needs of the right end users. Together, IDEO and iodyne kicked off a discovery project that focused on uncovering the needs of photographers, videographers, and other data storage professionals, ultimately resulting in a multiphase, multiyear collaboration, with two iodyne hard drives now available on the market.
Iodyne and IDEO redefine what sleek, flexible, high-performing data-storage solutions mean for creative media professionals.
Technology startup iodyne sets a new bar for pro storage hard drives.
iodyne
iodyne
A new paradigm in data storage, data storage, professional storage, iodyne, media innovation, entertainment, digital media, technology innovation, digital products, product design, industrial design, new product development, retail experience, store of the future, consumer experience, employee experience, workplace design, team collaboration, data strategy, data driven design, data visualization, innovation, strategy, user experience, research, product development, startup, retail

Introducing LA’s mental health crisis first responders

Helping a kinder, safer emergency support arrive first on the scene.

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Case study
Case Studies
Breakthrough Products
Health

LACDMH is the nation’s largest public mental health department, serving over 10 million people. The agency provides critical support for the most vulnerable, including staffing a toll-free, 24/7 Help Line. Since late 2024, more than 70 Field Intervention Teams—comprised of mental health clinicians (social workers, psychologists, licensed psychiatric technicians, and registered nurses) and community health workers (trained peers or community members with lived experience)—have been dispatched around the county to help de-escalate mental health crises quickly, compassionately, and without force.

Because those experiencing a crisis are often too disoriented, confused, or otherwise unable to seek help for themselves, IDEO’s communication strategy targeted reaching “trusted messengers”—parents, spouses, siblings, and friends of people who have a mood or personality disorder like schizophrenia or bipolar disorder. The campaign aimed to define mental health crises, help people understand what to expect when they call, build trust in FITs, and divert mental health crisis calls away from 911.

To understand what drives these specially trained mental health professionals to do this type of work—and what sparks trusted messengers to call for help—IDEO met and interviewed former clients and loved ones who had reached out to the county for support during a mental health crisis. The team also interviewed multiple FIT staff to learn more about how they approach clients and families.

The research inspired the communication strategy’s central idea: position FIT members as real-life superheroes and first responders. By associating FITs with that term, the campaign changes the narrative and communicates their compassion and expertise to those in crisis. Custom illustrated portraits feature actual FIT staff in strong, action-figure-style poses, while a bright, eye-catching color palette and clear, direct language convey confidence and inspire trust.

The team explored their initial design directions in a series of focus groups with LA residents, trusted messengers, and county and mental health workers to better understand the impact of the potential messaging and visuals. The research uncovered the importance of clarity, even in an inherently emotional situation. The  IDEO team discovered that transparency—and real personal stories—would be the key to building public trust in ACR.

Between March and June of 2025, the robust awareness campaign will run across LA County in a number of languages on city buses, in Metro stations, on social media, streaming TV,  radio, and more. An updated landing page on LACDMH’s website includes in-depth information and educational videos about mental health crises, as well as heartfelt testimonials from staff and former clients who have been helped by the service.

LA County Department of Mental Health created an innovative new program to provide urgent, compassionate care to Angelenos experiencing a mental health crisis but needed help driving awareness of its service across the region.

Calling 911 is an entrenched behavior in an emergency. However, dispatching police officers who are not trained in mental health can make a bad situation worse. In 2022, 39 percent of people shot by LA police officers were in the midst of a mental health crisis.

172 million impressions

delivered via digital and physical ads across LA

50% increase

in calls to the ACR helpline, year-over-year, attributed to IDEO’s awareness messaging

24%

of Angelenos now name LACDMH as the first to call in a mental health crisis, leapfrogging 911 or the police, which slipped 14.3 points
Just as a medical emergency requires paramedics and a crime requires law enforcement, a mental health crisis requires help from specially trained mental health professionals. That’s because the mere presence of a police officer can escalate the situation, resulting in the use of force, arrest, or incarceration, even when the person’s actions are not criminal. In contrast, a response by mental health experts such as the Los Angeles County Department of Mental Health’s (LACDMH) Alternative Crisis Response (ACR) Field Intervention Teams (FIT) can bring calm, clarity, and appropriate support to a person needing help—as well as assist concerned family and friends. While this specialized type of emergency response is highly effective, it’s relatively new and not as well known as calling 911. LACDMH reached out to IDEO for help raising awareness of this vital public service and encouraging Angelenos to use it instead of calling the police.
LA County Department of Mental Health and IDEO create an eye-catching awareness campaign to divert mental health crisis calls from law enforcement to a specialized team of mental health experts trained to de-escalate with compassion.
Driving awareness for a safer alternative for mental health crisis support.
Los Angeles County Department of Mental Health
Los Angeles County Department of Mental Health
Introducing LA’s mental health crisis first responders, mental health, family mental health, Los Angeles County Department of Mental Health, healthcare, health innovation, patient experience, behavior change, behavioral design, customer engagement, healthcare design, digital health, patient-centered care, civic design, government innovation, citizen experience, mobility design, future of mobility, innovation, strategy, research, mobility, government, public services

“Crafting the last mile of delight”

Anthropic’s Head of Product Design on designing at the speed of AI.

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Article
Articles

What will it mean when an algorithm can handle 90 percent of your job? What will working with dozens of agents be like?  When anyone can build enterprise tools—instantaneously? 

That future has already arrived at the major AI labs—and faster than almost everyone expected, even Anthropic. Founded in 2021 by a group of researchers who set out to build AI that is safe and useful, it’s now used by millions and was valued at $965 billion in its most recent funding round.

The company operates on the assumption that AI capabilities will keep improving quickly—and that its own internal ways of working have to keep pace. That means fomenting and accepting exponential change. Speaking to Joel Lewenstein, Anthropic’s refreshingly honest head of product design, provides a visceral sense of what the future we’re all heading toward feels like—both exhilarating and, occasionally, overwhelming. 

I spoke with Lewenstein about why protecting our thinking matters more than ever, why his team members don’t feel AI is atrophying their craft skills, and why enterprise collaboration is the next frontier for research and product.

Ed White (EW): Do you remember a moment when you first realized AI’s true potential?

Joel Lewenstein (JL):  My wife is an appellate lawyer. It was around 2023, and she was trying to explain this extremely dense legal case to me. After three tries, I still didn’t understand it. So one night, while she was asleep, I pulled out my phone and asked a gen AI to explain the case. It got two-thirds right, but then it started hallucinating, providing incorrect but insistently confident information. I remember having this conspiracy theorist-like out-of-body experience. I felt so alive because I’m learning this deep thing, and I felt so scared and confused because I’m being lied to, but it was insistent. I remember thinking that there’s so much good here, along with confusion and complexity that would be interesting to work on. 

The second moment was hearing Dario [Amodei, CEO of Anthropic] on the Dwarkesh Podcast. This was also in 2023. Dwarkesh asked him: “If we reach AGI [artificial general intelligence] and it cures cancer, should it be governed by a company, the US government, or the international government?” I thought it was a crazy premise. But Dario launched into a deep reflection on governance, ethics, and international order. I realized these people fully believed in the goodness of AI. That made me very excited.  

EW: What’s your role at Anthropic?

JL: I lead the product design, user research, and content design teams. There are about 30 folks, and we basically put a product designer, a user researcher, and a content designer on our platform API business (Claude Code, Cowork), our consumer apps, and our enterprise and growth areas. Our designers are deeply embedded and trying to figure out what the hell this role is in 2026. 

EW: Having come from more classic product design roles at organizations like Airtable and Quora, how is this experience different?

JL: The most interesting dimension here is speed. You hear this constantly, right? But the weird part is the time compression. There’s a measure-twice-cut-once quality to the work. You do a lot more preparation, thinking, and consideration before you build because the time to build is so short. The question is: How do we keep up in an environment where everyone’s shipping all the time?  

We also build a ton of internal tools. Our content design team created a GitHub agent that monitors strings sent to production. It checks for adherence to our content guidelines and opens PRs [pull requests] for any that don’t comply. That’s crazy because this used to be 50 percent of the job. Now it’s just 5 percent, allowing us to focus on other things. All of our designers are writing code.  

EW: Where does the design or craft bit fit in, then?

JL: With design, there are three steps to the process. Step one: determining what we should build, why we’re building it, and what problem we’re solving. Step two: creating user flows and ensuring the basic components are in place. Step three: crafting the last mile of delight, those little details that many people may not notice, but subtly make a difference. Step two is now gone. We just prompt Claude, and it just does it. Step one—deciding whether we should build something, why we should do it, and where it leads—is still a very human and messy process. As for the last step of getting all of those little interactions and visual details right, our designers are still better than the models. Maybe that won’t be the case forever, but for now, it is.  

EW: Tim Brown, IDEO’s former CEO, co-authored an article about this recently titled “The AI dividend.” Now that AI has reduced a task that used to take 50 percent of your time to 5 percent, what do you feel it’s allowing you to do?  

JL: I would love to tell you that all the boring tasks have been automated, allowing the designers to sit at whiteboards thinking bigger, more ambitious thoughts. But our Slack and GitHub are flooded with PRs from dozens of engineers. We’re juggling 17 different Claude Code instances, and each one is pinging, “I’m done! Can you review this?” It’s a cacophony of tiny projects. It’s similar to the attention-economy notification overload we experienced in our personal and social media lives. Now, it feels the same way in our work life. We’re fighting harder than ever for half a day or a day to just think, dream, and explore.  

EW: Do you think the pendulum will eventually swing back? 

JL: It has to because the human condition will require it. I think two things will happen. First, we haven’t invented an interface for managing hundreds or thousands of Claude instances.  There’s still an unsolved UX problem. The best analogy is the American presidency. There are hundreds, thousands, or even millions of staffers running around making big and small decisions, producing piles of status updates. A human chief of staff manages all that. Eventually, we’ll need a digital equivalent who will serve up a concise summary from a few of your SVPs [senior vice presidents] on Monday morning—agents who have dealt with 10,000 individual contributors—so that you don’t have to think about each task.

EW: How else are you seeing designers’ roles change?  

JL: Being close to the code and adopting a code-first, prototype-first mindset is really central. We’re not too precious about our work. If something has a decent UX, we put it out there in a beta and collect feedback. 

As someone who has always worked in the digital space, I think about how creative professionals in the past, like musicians, operated: once an album was finished and the record was pressed, that was it. I could never have worked that way creatively. Back when I started, in the Ruby on Rails era, we could simply deploy again next week and fix any issues. But for AI native folks, if something goes wrong on a Tuesday night, they just submit a PR on Wednesday morning to fix it. Everything is malleable and adaptable all the time.

This lack of preciousness, the idea that “done and shipped” is better than “perfect,” is crucial. Of course, there are challenges. Sometimes the coded output doesn’t look great, but we accept we’re going to learn from this vibe-coded thing and get on with it. We refer to this approach as “intentional craft,” meaning that if we need to make this outstanding, we still have the chops to do it, but we also need the discipline and the judgment to recognize when it’s appropriate to let a rough version go out.

User expectations are changing fast. During the heart of the mobile app era, people had incredibly high bars for their experience. We’re no longer in that era. When we put out these vibe-coded, early experimental things, we get feedback like, “Guys, this broke three times, and this button is called three different things.” But they also say, “I love it. Please make it better, and I'll keep using it.” We’re in a part of the S-curve where users have a lot of tolerance for jank. Eventually, this field will mature.  

EW: How do you maintain your craft in a world where models can perform many design tasks?

JL: Collaboration with these models is not a replacement story. You get better as a writer, editor, and thinker with a creative partner who pushes you, asks questions, and explores alternative theories. There’s a nice sparring partner quality to collaborating with AI that I appreciate.  

The models aren’t doing anything better than a thoughtful designer can with enough time. In a head-to-head competition between Claude and an outstanding designer, the designer still wins most of the time. I don’t hear our designers being concerned about skill atrophy. They’re worried about not having the time and mental space to practice the skills they already have and care about.   

EW: That’s very heartening to hear, to be honest. With so many options of what to build and many more people who can do many more things, how do you find a sense of direction? Do you and Mike [Krieger, co-lead of Anthropic Labs] share an ethos on product development?

JL: We’re letting the model lead the way. For example, in the pre-AI era, a product like Claude Design would have emerged through a TAM [total addressable market] analysis: evaluating our position as market leaders in coding, identifying adjacent spaces, interviewing stakeholders, spinning up a team, and committing to a 6- to 18-month timeline. 

In reality, the complete opposite unfolded. People using Claude Code were organically making UIs [user interfaces]. One of our designers noticed that these URIs [uniform resource identifiers] were pretty good and wrote a skill to coax the models into producing even better front-end designs, specifically using our design system. He realized it was useful and spoke with our researchers, who confirmed it wasn’t a fluke. He then refined the skill into a standalone app. That’s the genesis of Claude Design. We felt comfortable launching it at a research preview because we believe the models will continue to advance. 

EW: That’s interesting because organizations don’t generally use what I’m going to call “academic research” as a way of thinking about how products come about. 

JL: It’s crazy because at any other place that I worked, nothing changes on a product unless you assign an engineering team to change it. If your product engineers all went on vacation, no features would launch. But at Anthropic, if our product team went on vacation, the models would just keep improving.

EW: What’s it like working alongside agents daily, and how does it impact the organization?

JL: Everyone at Anthropic has dozens of Claude Code agents running in the background. We recently worked on a navigation IA [information architecture] refresh. Anyone who’s done a navigation redesign knows there are a million questions in the kickoff meeting: Are people really using this tab? Are the users of this tab and this tab the same, etc. In my old-school, pre-AI brain, I’m like, “We’ll need a week to explore, a follow-up meeting, and then we’ll come back with all these questions.” But in the meeting, the designers are just tap, tap, tapping on their Claude Code agents, asking, “Will you look at our internal documents, Slack, and our data to figure out how many people click on this tab?” And 45 seconds later, someone chimes in, “Hey, it turns out that tab is still used a lot.” It’s like everybody has a team of research assistants behind them, finding answers for them in real time. 

EW: What’s inspiring you right now? 

JL: I’m curious what the next three to five years hold for the unit of computing. We learned how to use websites, then apps, and now chatbots. What will be the next unit, and will it be vibe-coded or developed by individuals, corporations, or models that generate it in real time?

EW: Looking ahead, what’s most exciting to you and your team?

JL: We’re thinking a lot about teams and team productivity. Claude is amazing in single-player mode. But while we’ve become more productive individually, the collaborative aspect of work hasn’t changed dramatically. Right now, we have a World Cup collection of individual superstars producing amazing things, but their collective chemistry remains unmediated by AI. But then again, you and I are speaking right now completely unmediated by AI, and that’s also beautiful.  

EW: What advice would you give designers? What should they be doing and thinking about?  

JL: When users have a problem, our instinct as designers is to create a new feature—design the rectangles and the flows—and let AI build it. We’ve started to invert that approach. If users have a problem, we ask, “Can Claude solve it on its own with prompting?” Then, if it can’t or needs additional structure, we add a feature or product architecture. 

“Design in the Age of AI” is a series of conversations with designers and makers from across industries and disciplines, building the future with AI today.

“Being close to the code and adopting a code-first, prototype-first mindset is really central.”

AI & Emerging Tech
Technology
AI, artificial intelligence, generative AI, future of AI, designing with AI, design in the age of AI, AI product design, AI-powered product design, AI-native design, AI-native products, AI agents, agentic AI, AI collaboration, human AI collaboration, working with AI, working with AI agents, future of work, AI and the future of work, AI productivity, team productivity, AI and teamwork, enterprise AI, enterprise collaboration, AI-powered collaboration, human centered AI, product design, digital product design, user experience, UX design, user research, content design, product development, product strategy, design strategy, design craft, intentional craft, future of design, role of designers, how AI is changing design, how AI is changing product development, AI design tools, designers using AI, designers who code, code-first design, prototype-first design, prototyping, rapid prototyping, experimentation, testing new ideas, shipping fast, continuous iteration, vibe coding, vibe-coded products, AI coding, Claude, Claude Code, Anthropic, AI assistants, AI research assistants, multi-agent workflows, managing AI agents, AI agent interfaces, agent UX, future of interfaces, future of computing, emerging technology, innovation, digital transformation, changing user expectations, product experimentation, research previews, design systems, information architecture, internal tools, workflow automation, creative collaboration with AI, AI as a creative partner, protecting time for creative thinking, cognitive overload at work, notification overload, human judgment, design judgment, craft in the age of AI, maintaining design skills with AI, how designers can use AI, how product teams can use AI, how to design with AI, how to work with AI agents, what is the future of product design, what happens when AI automates design work, how will AI change teamwork, how do we design for AI agents

Preserving the humanity of travel in the agentic AI era

IDEO and Expedia on loyalty, discovery, and how AI can make travel more human.

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Article
Articles

Travel is fundamentally a human experience, and personalization has always been the ideal: the concierge who remembers your name, the host who anticipates your needs, the perfect room tailored to your preferences. 

But true personalization has traditionally been a luxury, reserved for those with wealth and elite status. Even as technology has enabled mass travel and big data and CRM systems have laid the foundation for personalization, brands have struggled to scale hyperpersonalization to everyone. Loyalty programs have become the industry’s best attempt at bridging this gap: Points and tiers quantify who deserves what, with status serving as a proxy for real relationships and customer understanding. 

Until now. With the introduction of AI agents, hyperpersonalization can scale from the segment level to the individual traveler. Done right, it has the potential to democratize what was once a luxury good: the experience of being recognized. 

Of course, serendipity and delight remain a huge part of the travel experience: unsolicited dinner recommendations from local shopkeepers, wrong turns that lead to hidden gems, and conversations with strangers that become core memories. Our research shows that, especially for Gen Z customers, agency and spontaneity play a big part in shaping their tastes and identities. The opportunity is for AI to know travelers well enough to make their experience feel personal—but also to know when to get out of their way.

Capturing this opportunity means redesigning loyalty so that rewards are legible to agents, personalization scales to the individual, and the system delivers an ecosystem of value matched to what each traveler actually cares about. In doing so, brands can finally deliver the kind of personalization that has always been the industry’s ideal.

Illustrations by Gloria Koh with the help of AI

The dual audiences challenge

Every travel brand is now designing for two distinct audiences. The first is the person who is comfortably waking up in their hotel bed, enjoying the aroma of morning coffee from the lobby brunch, or grabbing a beer with their new Scottish best friend by Fenway Park. The other is an AI agent that’s handling the searching, comparing, and booking tasks on that person’s behalf. 

These two audiences have different priorities, attention spans, and methods for evaluating information. Hyper-optimize a webpage for one audience, and you may inadvertently block traffic coming from the other.

It’s tempting to treat these dual audiences as a marketing problem—a matter of making pages readable to agents without alienating people. And that is part of it. Stripe has already built a wallet for agents, and AI coworkers are beginning to handle multi-step bookings. But the consumer trust gap is wider than the technology gap. The travel industry has not gathered enough data to determine whether travelers will allow an agent to optimize their preferences about brand, travel occasion, or loyalty points.

As brands strive to cater to both audiences, agents in the funnel are revealing three outdated assumptions baked into the way most travel and hospitality loyalty programs operate. First: transactions are the best measure of loyalty. Second: personalization doesn’t scale. Third: points are the primary reward. Once these assumptions are challenged, a different kind of reward emerges: the reward of travel itself. In the age of AI, loyalty programs should be designed with enough emotional intelligence to preserve the romance of travel while harnessing the superpowers of machine intelligence. 

False assumption 1: Transactions are the best measure of loyalty

When American Airlines launched its AAdvantage program in 1981, it introduced the first large-scale frequent-flyer program by mining its reservation system for recurring phone numbers. This marked the first time the airline could identify returning customers and begin building direct relationships with them rather than with their travel agents. The airline built the program on the data it had at the time: transactions. Forty-five years later, most loyalty programs still follow a similar structure—offering points for spending, tiers for hotel nights, and miles for distance traveled. 

This transactional dynamic is increasingly ineffective. The average American belongs to 17.4 loyalty programs, but actively engages in fewer than half. Many brands claim loyalty membership sizes that rival the entire adult population of the United States. These transactions may look like loyalty, but are they really?

The next generation of travelers will have an agent doing the work that only the most dedicated points gurus do today: discerning what each traveler finds valuable and surfacing the options that match. Imagine a Gold-tier member with a brutal travel schedule who is looking for a hotel close to tourist attractions. In a regular search, they filter by price, reviews, and location. An agent can do that, plus spot the perks that actually matter at six in the morning after a red-eye: early check-in and a quiet room away from the elevators. 

Now, the measure of loyalty broadens beyond the transactional into the experiential and emotional utility of being seen and cared for. Agents simultaneously reveal which programs offer real value and match them to what each traveler values for each and every trip. 

False assumption 2: Personalization doesn't scale

Top loyalty programs like Amazon Prime offer around 30 distinct benefits. They range from free next-day shipping to cash-back options and streaming media subscriptions. Brands surface long lists of these perks because they can’t possibly know which one will land with a given member. The list is often a coping mechanism for the brand’s inability to fully personalize and the consumer’s inability to remember everything the brand offers.

Marketers often use robust quantitative surveys, such as conjoint analyses, to gain insight into consumer preferences. Run enough permutations with enough travelers, and you can statistically estimate which combination of benefits they value most. Marketing teams still debate granular tactics, like the order of perks to list in an email. But those debates are entirely unnecessary when agents can just choose based on the traveler’s preferences.

Consider the scale this can reach. Expedia Group alone encompasses more than 3.5 million lodging and vacation rental properties. One can imagine that in the near future, by analyzing a traveler’s bookings and reviews across this vast selection, an agent can ensure that a guest’s preferences are prioritized for every booking, regardless of who operates the property.

Personalization scales when agents do the matching. The new design challenge is enabling agents to interpret hundreds of personal preference variations and reward ecosystems, making offerings sufficiently readable for an agent to match and communicate well on the consumer’s behalf.

False assumption 3: The points are the reward

Ask anyone who has been a road warrior what real loyalty feels like, and the answer is rarely the points. It’s often Shirley at the front desk, who remembers you like a higher floor, a firm pillow, and a bigger room rather than a view. The recognition itself was the reward, a relationship rather than a transaction. But for too long, it was too expensive to offer to anyone beyond elite travelers. 

Now, the behaviors that used to earn that recognition are fading just as technology is emerging to recognize customers without them. Today’s consumers are less loyal and less inclined to align themselves with a specific loyalty program or brand because they value choice, flexibility, simplicity, and convenience. The number of people who used to go on mileage status runs in December just to hit status is decreasing. Instead, they’re seeking something more, and brands are increasingly able to provide it, thanks to advancements in AI.

Expedia’s recent partnership with CLEAR offers a glimpse into the future of travel loyalty: It is evolving from individual brand perks to an integrated ecosystem of complementary benefits that enhance each step of the journey (think: Apple ecosystem logic, but applied to travel). For example, CLEAR offers Expedia members discounted memberships to CLEAR+ lanes and access to its Concierge services, providing VIP treatment as they head to their next destination. What stitches the ecosystem together is the underlying agent layer. It reads each traveler’s  preferences across the partner brands and surfaces the right benefit at the right moment, without the traveler having to coordinate it themselves. No longer just a perk for road warriors, recognition becomes an experience any traveler can enjoy at every stage of their journey.

The opportunity to make travel more human

People often talk about compound interest when it comes to money. You invest a small amount, it grows over time—that’s the magic of compound interest. But we believe the memories, stories, and friendships formed through travel compound even harder. Years later, a distinctive smell, a friend, a menu item—whatever—can magically transport you back to that travel moment. 

Loyalty has never really been about earning points. It’s about the memories of being cared for while away from home, discovering something new and unexpected, and feeling seen and recognized. It’s about the desire to return because those memories capture the joy of travel.

Nights, miles, and dollars are the receipts for a trip. They are not what the trip leaves behind, which is more sensorial and more personal than anything a tier structure has ever captured. The next era of travel loyalty will be about making travel more human, powered by the combined strengths of machine intelligence and emotional intelligence.

“In the age of AI, loyalty programs should be designed with enough emotional intelligence to preserve the romance of travel while harnessing the superpowers of machine intelligence."

AI & Emerging Tech
Hospitality
Technology
preserving the humanity of travel in the agentic ai era, ai, emerging technology, hospitality, technology, digital innovation, artificial intelligence, ai strategy, travel experience, customer experience, customer loyalty, service design

The lost art of watching people work

What The Pitt can teach us about learning on the job.

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I’ve never been a big fan of medical dramas, but I couldn’t stop watching The Pitt, the HBO Max show about a fictional Pittsburgh ER at a public teaching hospital. The high-stakes medical cases, relentless pace, and scrappy, sleep-deprived team you can’t help but root for had millions of viewers counting down to Thursday nights earlier this year. But for me, it was about watching the work itself. 

Apparently, I’m not alone. The Washington Post called the Emmy-winning show “perhaps the purest example of ‘competency porn’ on TV”—a term that surged into the cultural vocabulary this year to name the satisfaction of watching people who are really, really good at their jobs. 

But what they’re really good at goes beyond the practice of medicine. They excel at teaching and learning on the job. They think out loud, trust learners with calls that matter, and dissect what just happened before moving on to what’s next. I find it inspiring to watch.

Here are three lessons on teaching and learning in the workplace that we can take from The Pitt, and ways to activate them in your own work. 

Make mastery observable

Every scene on The Pitt has two things going on: someone doing the work, and someone learning to do the work. A recent nursing school grad shadows as the charge nurse guides a survivor through a rape kit exam—every choice a lesson in how to move at the patient’s pace. A resident observes as the attending decides out loud whether a procedure is worth trying if it might cost their patient her sight. A specialist performs an emergency procedure the attending has never seen before, teaching the room as she does it. Watching people at the top of their game work out a problem from beginning to end—including the messy middle, not just the outcome—is a sight to behold.

Most of us don’t work in a teaching hospital, but “see one, do one, teach one”—the century-old learning model attributed to Johns Hopkins co-founder and surgeon William Stewart Halsted—is how most of us pick up a craft, medical or otherwise. But that kind of learning is harder to come by these days. For years, most knowledge work has been evolving to a less readily observable state. Increased remote work makes it challenging to know what other people are working on, receive mentorship, get feedback from peers, or signal when you need help. The explosion of single-player AI tools has increased output, but made the thinking that informed it harder to see and, some research suggests, to trust. 

When my San Francisco colleague Thomas Overthun worked at Philips early in his career, he would pass by hundreds of drawing boards on his way out of the studio, displaying an amazing range of work in progress. Our workplaces look very different now, but it’s entirely possible to design tools, rituals, and ways of working that can help us see and get inspired by one another’s in-process work.

Here are a few practices that are helping us tilt our work toward each other:

  • Use video shares: Kaii Tu in our Shanghai studio records short Loom videos to walk his team through the design choices he made—and why. The format forces him to make his reasoning legible, and makes it possible to share across time zones.
  • Host “Screen Share Fridays”: On Fridays at our Cambridge studio, the studio-wide Slack channel explodes with screenshots of work in progress, sketches, project Post-it Notes, photography from the field, and presentation decks. Questions naturally follow, which then leads to dialogue about the work.
  • Think in public: My Chicago colleague Leah Marcus builds incredible FigJam boards at the start of each project with relevant research, inspiration, and connections she’s making across our digital product portfolio. She uses plain language, bringing others who don’t share her business design discipline into her thinking.

Let the learner try

The best teachers I’ve observed share one hard-earned skill: they show restraint, letting learners grapple and find their feet with just the right amount of support. In The Pitt, when a new patient arrives in critical condition, the attending physician, Dr. Robby, turns to a resident and asks, “What’s your plan?” He doesn’t jump in, even when the clock is ticking. As a viewer, you feel the pressure that the resident is under and wonder, “Is he trusting a beginner with too much?” Turns out, this is an important part of the learning process.

This is the “do one” part of Halsted’s model, and it’s harder than it sounds. We know from decades of research that learning happens when we reach the edges of what we know how to do, and it happens even faster with scaffolding: a gradual release of responsibility from teacher to student. Instead of just telling residents to do the procedure on their own, Dr. Robby asks them questions, nudges them to consider alternatives, and fills in information they miss if it will have consequences for the patient. He lets them try first, then steps in when they get stuck. The scaffolding makes the risk survivable but not invisible. 

As a firstborn, Virgo, recovering perfectionist, I’ll be the first to admit that it is hard to use suggesting mode when you can just use editing mode. But the shortcut has real implications for my colleagues and the work. While I may get a cleaner draft, we both skip the interesting part that could help someone else grow, and probably get the draft to a better place than I could alone.

How might we demonstrate restraint and let learners try?

  • Provide feedback in the margins: Suggest, don’t edit. Offer comments over rewrites. The extra friction is the point—it forces a conversation about the choice you would have made, instead of making it.
  • Design it now: My colleague Bri Patawaran in our San Francisco studio is a huge fan of design-it-now moments to get a team out of swirl and uplift viewpoints that haven’t been heard. She asks, “What would you do if you had to deliver this today?” Everyone goes heads-down and then presents.
  • Ask, don’t answer: When your team is stuck or a direct report brings you a challenge, resist the urge to solve it. Ask, “What's your first take?” and stay in question-asking mode as long as you can to help them explore their own thinking, giving you a chance to see their problem-solving skills in the process. 

Tell the story

The story we tell about what just happened is how we absorb what we’ve learned. On The Pitt, residents present each case to the attending after their patient is discharged. They walk through what the patient came in with, the diagnoses they considered and ruled out, the call they made, and the result. It’s a small ritual with an outsized effect—the resident consolidates what they learned by teaching it, and everyone within earshot learns alongside them. 

Reflection doesn’t have to be formal. Christopher Myers, a researcher at Johns Hopkins, studied medical transport teams—paramedics and nurses who fly in helicopters to accident scenes and rush patients back to the hospital. On any given day, they have no idea what they’ll encounter, and no single person can accumulate enough experience to be ready for all of it. What Myers found is that the crews built shared expertise through vicarious learning: telling each other stories, informally, between calls. These stories—casual, unscheduled, and recounted in whatever time they had—were how the whole team became more prepared together.

There are plenty of ways to build reflection into your work. The harder—and more interesting—work is building it into your culture. 

Here are a few practices we use across IDEO to encourage reflective storytelling.

  • Ask “What are you working on?” The deceptively simple five-word question is a reflective invitation dressed up as small talk. Ask it in hallways, on Slack, at the start of one-on-ones. Half the time people just answer. The other half, they tell you something they didn’t realize they’d learned.
  • Never skip a retro: It’s easy to nix a project post-mortem when you’re running short of time. But “I liked…,” “I learned…,” “I lacked…,” and “I longed for…,” is an easy and effective feedback framework to prompt everyone to share their ah-has and takeaways from the work. 
  • Host a “Wrap Party”: Once a month, we host a virtual IDEO-wide “Wrap Party” where teams share three behind-the-scenes stories about recently completed work, giving everyone an opportunity to learn and get inspired together.

At one point while watching The Pitt, I said to my husband, “Wow, if I’d seen this when I was younger, I might have wanted to become a doctor.” (He gently reminded me that I have to avert my eyes every time I see blood.) Though what we see on screen may seem aspirational, none of the lessons The Pitt shares about teaching and learning on the job is exclusive to an emergency room. Observability, restraint, and storytelling are choices—small ones, mostly—that we can put into practice every day wherever we work. None of them require a shift change.

Curious about how to improve ways of working at your organization? Get in touch.

“The best teachers I’ve observed share one hard-earned skill: they show restraint, letting learners grapple and find their feet with just the right amount of support.”

AI & Emerging Tech
Learning & Work
Technology
the lost art of watching people work, ai, emerging technology, learning, future of work, technology, digital innovation, education, workplace design, employee experience

Play, experimentation, and the rise of the hybrid creative

How a Google Creative Lab designer uses AI to supercharge her work.

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Imagine an engine that generates alternative endings for stories, a 2x2 visual tool for choosing which films to watch,  or a digital game of telephone that transforms a poem into something altogether different, like a location on a map. For Khyati Trehan, a Design Lead at Google Creative Lab, these are the weird, improbable, delightful explorations that AI is catalyzing.

Trehan’s lifelong curiosity for making began at Mirambika, a progressive school in New Delhi, the city where she was born and raised. “When you give children complete freedom, they choose to learn,” she says. That love of learning took her from the National Institute of Design to a globetrotting creative career spanning interning at a type foundry, creating AR experiences for Snapchat Spectacles and Instagram, producing 3D editorial illustrations for
The New Yorker, The New York Times, and WIRED, working as a communication designer at IDEO’s former Munich studio, and “one crazy Oscars’ project the year of Will Smith and Chris Rock.” 

She’s now at Google Creative Lab in New York, working on projects that “humanize complex technology and remind people why they love Google.” She collaborates with a diverse team of designers, writers, and technologists, united by a desire for creative freedom and a novel approach to problem-solving.

I spoke to Trehan recently about how AI enhances her creativity, her evolving mindset as a designer who embraces coding, and the importance of fostering play and experimentation in organizations to promote AI adoption.

Ed White (EW): Do you remember when you first started using AI?

Khyati Trehan (KT): I got early access to DALL-E before it launched in 2021. Ironically, I remember liking the blurry loading states more than the final images. The results never quite stuck because nothing that came from my prompts felt like…me. There wasn’t much control over the output. I was looking for tools that would feed my creative process, and “one-shot AI”  didn’t do it for me.

An interest in using LLMs to turn natural language into software code happened more recently. My friend Pedro Sanches, a brilliant creative technologist, designer, and Creative Lab alumnus, came over for tea and shared some sketches he’d made using what he called “coding sans coding.” (This was before “vibe coding” was a term.) I was much more excited by that approach because it felt like something I could incorporate into my practice by building tools to help me explore new places without them feeling completely unfamiliar.

Those early experiments provided initial insights into my personal philosophy on how and when I use AI. My goal has never been to rely on AI to do all the work; instead, it’s about exploring how AI can help me supercharge and advance existing ideas.

EW: How is AI changing your team and Google as an organization?

KT: As the boundaries around our disciplines blur, the number of hybrid creatives is growing. Writers are making films, graphic designers are building writing tools, animators are engaging in creative coding, and developers are designing interfaces. There’s still a distinct difference between the vision and “flavor” of what I might design and develop as a graphic designer and what a creative technologist might create using the new capabilities that AI unlocks for both of us. Our individual experiences, values, core strengths, skills, and knowledge still define what makes us unique, even when we have the same tools at our disposal. 

EW: What are the things you and your team are learning, as designers, about using this technology?

KT: I think we’re realizing that regardless of how you look at the creative process, the shape of it remains the same. We still start by playing and experimenting to explore the edges of technology. We engineer every aspect of the applications we create, ensuring that we consider people’s needs. In fact, we now spend even more time and energy focusing on what matters to people and asking ourselves: “When we can make anything, what do we choose to make?”

While engineers are trained to focus on efficiency and optimization—and form the backbone of Google—creatives, when given the opportunity to lead research and gain early insights, instinctively seek out emotion and play. We naturally discover the right metaphors and interfaces that make complex systems clear.

EW: What’s worrying you about AI and design, and why?

KT: With every big shift, it’s wise to be cautiously optimistic. I often reflect on how we studied design in school: manually painting a color wheel and using our judgment to create the right shade of orange that would sit between red and yellow, even when the Blend Tool existed in Illustrator. Putting time and effort into these exercises sharpened our skills and helped us develop a strong foundation, which remains useful regardless of the tools we use. We shouldn’t forget that. You can use AI as a crutch, or you can use it to unlock or supercharge your existing skills, expertise, and ideas. To me, that’s the distinction between an effective use of AI and slop.

EW: What are the really concrete ways AI has changed your craft as a designer at Google? 

KT: The tools you use change the way you think. When I was learning 3D modeling and texturing years ago, it quite literally unlocked a new dimension in my graphic design practice. I’d surprise myself with the ideas that came to me and what I was capable of with this new ability.

This holds true for using AI. I’ve added surfaces like Gemini Canvas, AI Studio, and Flow to my toolkit to choreograph Google’s models and APIs. Mindset-wise, it’s made a lot of us hybrids. Now that we can build things, I find that in meetings, designers show more often than they tell.

I still design using traditional tools, except now, once I translate the visual and the flow into a clickable prototype, I can iterate in the same environment, and the work becomes more lived-in. 

EW: How has that changed you as a creative, and why?

KT: It’s definitely a leap. It’s like the difference between learning about qualitative interviews versus being in the room yourself. You can understand both objectively, but with the latter, you feel more connected to the learnings. For example, I’ve designed loading states plenty of times, but now that I’m closer to the front end, I’m bringing so much more of my design flavor and delight to them. I feel more comfortable taking risks and taking departures from what’s deemed standard in the space. 

EW: What’s an example of that?

KT: I’ve been designing digital experiences for very personal, everyday, specific, and idiosyncratic needs. For example, I got my hands on Ted Chiang’s Exhalation, a collection of short stories, and fell in love with them. I’ve been inventing alternate endings for some of them and extending his beautiful worldbuilding.

This led to the creation of Story Arc Engine, a narrative-building tool that allows users to deconstruct stories using a five-part narrative arc. By tweaking one part of the arc, users can see how a change in the plot affects the rest of the story and generate new narratives based on their own plot ideas.

EW: How else does AI change what you’re designing? 

KT: Because I’m now building both the final output and the intermediary tools that help me get there, I share both: the final product and the tool I vibe-coded to create it. This means that others can use the tools I make, often in unexpected ways. For example, someone once used Story Arc Engine to draft their next career move, hiding a sabbatical in the narrative. 

EW: What other examples of these types of projects have you been working on?

KT: I’ve recently made several tools for myself. Around the World in Good News is a digital newspaper that explores uplifting historical events and stories of human achievement from across the globe and throughout time. Another project, 2x2 Anything, emerged from my desire to make more informed decisions for movie night. It's a concept-mapping experiment where you define two conceptual axes, set the context, and click anywhere on the coordinate map to generate a fitting concept or summon an existing result. My most recent sketch, Machine Telephone, is a playful game in which you enter an input, pass it sequentially through different media and models, and observe how context shifts, translates, or gets misunderstood over time. For example, you might see a poem translated to a specific location on the map or a song transformed into a spherical material. Now that mediums feel less siloed, and those that remain siloed are easier to learn about, my first instinct is no longer to dismiss an idea just because it initially seems unfeasible.

EW: What advice would you give leaders who want their orgs to use AI effectively?

KT: An urgent tone from execs and leadership, coupled with a top-down mandate and a lack of concrete guidance, isn’t helpful. It only leads to confusion and stress, and, ironically, slows down the actual work

Instead, explicitly give people permission to play. Play is a powerful tool, especially when you’re faced with ambiguity. Give people access to a variety of tools and functions, and offer learning resources. Let people stumble upon new paths, and figure out which tedious parts of their process AI can take off their plates. 

EW: How do you think AI will transform your industry over the next five years?

KT: AI is already transforming industries by narrowing the gap between different disciplines. When the mechanics of creation are no longer a bottleneck, and the effort it takes to make things decreases, where does our time and attention go? It comes down to the core of why we create: our taste, the sum total of our experiences, our irrationality, our perspective, and our vision. Maybe we’ll just learn more about what makes us uniquely human along the way.

“Design in the Age of AI” is a series of conversations with designers and makers from across industries and disciplines, building the future with AI, today.

“My goal has never been to rely on AI to do all the work; instead, it’s about exploring how AI can help me supercharge and advance existing ideas."

Technology
Play
AI & Emerging Tech
play experimentation and the rise of the hybrid creative, technology, digital innovation, ai, emerging technology, artificial intelligence, ai strategy, experimentation, testing new ideas, play, creativity

Peter Jackson

I build deep relationships with banking, wealth management, fintech, and insurance clients of various scales and help them grow new muscles.

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Leader
Leaders

As a former IDEO client, I saw firsthand the power of design to inspire positive change within the world of finance. Now, I’m a Partner and head of the financial services practice, where my work is stitched together by a common thread: As finance increasingly becomes digital and decentralized, as demographics and attitudes change, and as weighty questions about our climate future and tackling inequity arise, many of the clients I work with are facing tremendous threats to their current ways of doing business—but also tremendous opportunities.

I build deep relationships with banking, wealth management, fintech, and insurance clients of various scales and at various life stages and help them grow new muscles.

Prior to joining IDEO, I served as senior counselor to now-U.S. Senator Elizabeth Warren and as the first Assistant Director for Consumer Engagement at the Consumer Financial Protection Bureau, where I led brand management, digital strategy, and consumer experience.

I’m a former freelance photographer with credits in the New York Times and the Associated Press. I live in Berkeley with my wife, Debra; our daughter, Nora; and our dog, Willett, and cat, Ellie. You can find the four of us backpacking the Sierra or exploring the Sonoma coast most weekends (Ellie stays home).
I build deep relationships
Financial Services
Media & Entertainment
Public Sector
Technology

Remy Jauffret

I focus on cultivating a culture of craft and content excellence, and developing designers into design leaders.

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Leader
Leaders

For more than 10 years, I have focused on cultivating craft and content excellence at IDEO Shanghai, helping creative leaders and courageous clients do career-defining work together. I partner with multinational and Chinese organizations across industries, using human-centered design to drive category growth, develop innovation capabilities, and launch new brands and products. And I am passionate about developing talent that has the ability to deliver culturally-relevant and strategically-impactful work across cultures.

My clients have included companies like Volvo, IKEA, Nike, Shinho Foods, Envision Energy, Ford JMC, Fotile Kitchenware, L’Oréal, CR Land, John Deere in India, and Intercorp in Peru. I have spoken at events hosted by ChinaAccelerator and the Innov8rs Conference in Shanghai.

Prior to joining IDEO, I worked as a Creative Director focused on brand strategy and brand identity systems in France, the UK, and Vietnam. I hold a Master’s Degree in Visual Communication from Olivier de Serres, Paris, and a Master’s Degree in Creative Practice for Narrative Environments from Central St. Martins School of Art and Design, London.

I grew up in South Africa, and speak fluent English and French with some survival-level Chinese. When I am not in the studio, I enjoy trail running and have an unhealthy obsession watching most sports.
Relevant and strategically-impactful work across cultures
Consumer Products & Retail
Mobility
Food

Peter Hyer

I am focused on transformation strategy for platform businesses by pushing the edges of media and technology.

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Leader
Leaders

My portfolio of work is focused on transformation strategy for platform businesses by growing capabilities, developing product strategy, cultivating change, and pushing the edges of media and technology. I have cultivated key relationships and nurtured business partnerships to develop a multimillion dollar, industry-facing consulting portfolio and have designed products, strategy, and experiences that have become category leaders.

I am passionate about developing practices and capabilities that uniquely bridge design strategy and developing new products and services while accelerating transformation to create future-fit organizations.

I bring expertise from previous careers in architectural design and luxury hospitality operations. I hold a Master of Architecture degree from California College of the Arts. In addition to my design and leadership practice, I have taught courses in interaction design, architecture, film, and creative leadership, and have guest lectured at the University of California at Berkeley, California college of the Arts the d.school at Stanford, and The School of the Art Institute of Chicago.

I’ve always had a deep love of learning. I’ve pursued many disciplines from social psychology to computer science, animation, business strategy, and much more. I’m delighted that I don’t have to choose between all my interests, but can actually take advantage of each of them to solve complex client challenges. They help inform different lenses to see the world and help fuel new ways of thinking.
Accelerating transformation
Media & Entertainment
Play
Technology

Michelle Lee

I drive the growth of the Play Lab’s business, the strength of our partnerships, the delivery of our work, and the growth of our people.

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Leader
Leaders

As a Partner and Managing Director for IDEO’s Play Lab, I drive the growth of the Play Lab’s business, the strength of our partnerships, the delivery of our work, and the growth of our people.

As a champion of the power of Play in addressing complex challenges, I have nurtured an integrated research, design, and development team that brings interactive, and playful experiences to market. I have helped clients enhance workplace culture, championed responsible digital design, inspired underrepresented students to pursue careers in STEM, and supported organizations as they adopted circular economy practices.

I have shared my passion for play at SXSW, The Delight Conference, The Culture Summit, and in numerous podcasts and articles. Prior to IDEO, I designed  toys at VTech and University Games, and held lead product roles at thredUP and ShopWell.

A former Aspen Institute First Movers Fellow, I now have the privilege of guiding cohorts of corporate social entrepreneurs through the program as a member of the design team. As an educator, I have taught undergraduate design classes at Stanford University, and served as co-instructor for IDEO U’s “Creative Thinking for Complex Problem Solving” course. I hold a BS in Mechanical Engineering and an MS in the joint program in Design from Stanford University.

Outside of work, I am regularly inspired by my two kids, with whom I find joy in baking elaborate cookies, sketching, exploring, and learning to play new tunes on the guitar. Fun fact: For many years, my brother and I were the kids pictured in the snow globes sold in the gift shop at San Francisco’s largest science museum; we modeled in return for ice cream!
A champion of the power of Play
Climate
Play
Media & Entertainment
Food
Learning & Work
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How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Podcast
Podcasts

Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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