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Helping a startup design video games to build kids’ emotional strength

A one-month sprint to develop new products—and a new way of working.

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For 6-year-old Dave Jr., a long line at Disneyland triggered a massive meltdown. His parents were concerned and a little embarrassed, but not surprised; Dave Jr. struggled to keep his emotions in check.

Hoping to help, Dave Jr.'s uncle, entrepreneur Craig Lund, joined forces with researchers at Harvard Medical School and Boston Children’s Hospital, along with a video game designer who had worked on Quick Hit and NBA 2K. Together, they set out to design something that could teach coping skills to kids like Dave Jr. who need to manage “big emotions,” as well as children suffering from anxiety, ADHD, and other behavior issues, which are on the rise.

Their collaboration resulted in a video game called Mightier and a startup called Neuromotion Labs—a 10-person team of psychologists, game designers, and engineers who embedded at IDEO Cambridge for a one-month sprint to improve the game and get ready for launch.

To play Neuromotion's game, kids are first taught simple, calming breathing exercises. During gameplay, kids wear heart-rate monitors on a wrist or arm that detect spikes caused by stress or anger; as their heart rates go up, the game's difficulty increases. Kids have opportunities to pause and try deep breathing to counter the ramped up challenge. As it turns out, "gamifying" restraint builds strong incentives for kids to take charge of their emotions—they have to if they want to win.

A prototype of the Mightier welcome kit for kids, which shows them how the program works and helps them measure their current emotional state

Already activated around boosting mental and emotional health, IDEO's design team worked side-by-side with Neuromotion to study how parents and children experience Mightier. From home visits to group interviews to a summer camp-style design session with kid players, live feedback fueled the next iteration of the gaming platform and better product-market fit.

IDEO helped Neuromotion hone the visual design and mechanics of Mightier and expand it's suite of games. The team observed that the Mightier program was more successful the more involved parents of players became, which revealed a need for additional resources for adults. So they created new supports, including a more detailed orientation and a personalized coaching service for parents staffed by trained therapists.

The IDEO and Neuromotion teams worked together to map and improve the user journey for Mightier families.

But can a video game actually help kids cope? Early peer-reviewed studies showed that playing Mightier reduced outbursts by 62 percent, oppositional behaviors by 40 percent, and parental stress by 19 percent. After 12 weeks of using Mightier, a survey of kids and parents showed that 96 percent of parents saw positive behavior changes in their children, while 92 percent of kids learned new coping skills.

Shortly after the design sprint, Neuromotion secured its next round of funding and officially launched Mightier’s array of “bioresponsive games.” The games have already been played more than a million times, and Neuromotion has measured more than a 100 million heartbeats. Mightier games are helping kids and families across the country.

What about Dave Jr.? Recently, his sister told Lund she "accidentally" bumped Dave Jr.’s bike off a pier and into the ocean. She was expecting an outburst of anger, but after eight months of playing Mightier, Dave Jr. stayed cool. His uncle couldn’t be prouder.

Neuromotion Labs
Neuromotion Labs
Helping a startup design video games to build kids’ emotional strength, Neuromotion Labs, media innovation, entertainment, digital media, technology innovation, digital products, venture design, new business creation, business model innovation, business transformation, organizational transformation, culture change, design for children, family experience, youth experience, how to launch a new business, innovation, prototyping, startup, entrepreneurship, transformation

Designing waste out of the food system

IDEO partnered with hotels, food banks, foundations, and entrepreneurs to combat food waste.

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Food

Many of us have let vegetables wither in the crisper drawer, or thrown out a child’s half-eaten restaurant meal, but the sheer scale of food waste around the globe is hard to grasp. According to the United Nations, about a third of the food the world produces every year—1.3 billion tons—is lost during production or tossed by consumers, with North Americans throwing out the most food per capita. The average American wastes enough food each month to feed another person for 19 days.

IDEO received a series of grants from The Rockefeller Foundation to find solutions, given the power of IDEO’s human-centered design approach to address systemic challenges. Through a number of projects with The Rockefeller Foundation and other organizations, IDEO designers from across the U.S. devised novel ways to tackle food waste.

For IDEO’s first initiative, designers tapped into the enthusiasm of the broader creative community, in partnership with The Rockefeller Foundation, the City of San Francisco’s Department of Environment, the Closed Loop Foundation, ReFED, and other groups. In the summer of 2016, OpenIDEO—IDEO’s open innovation practice—launched the Food Waste Challenge, asking how people might curtail waste by rethinking our relationship with food. Between June and October, more than 20,000 people from 113 countries took part in the challenge, tracking their personal waste and brainstorming solutions.

Full Cycle Bioplastics, a company that converts organic matter like inedible food waste into a compostable alternative to oil-based plastic, tests its technology. As the top contender in the Food Waste Challenge, the company received $50,000, allowing it to dramatically scale up material production and product development efforts.

Challenge participants submitted more than 450 ideas. A team of food industry experts helped select the 12 top proposals, which included software to help people buy food collectively from wholesalers and a service that delivers extra meals from corporate events to those in need. Ultimately, the Closed Loop Foundation chose to award Full Cycle Bioplastics a $50,000 grant to scale up its idea to convert inedible food and paper waste into a fully compostable alternative to oil-based plastic.

At the conclusion of the Food Waste Challenge, OpenIDEO launched the Food Waste Alliance, a platform for participants and experts to stay engaged with the most promising ideas and innovators. The alliance helped entrepreneurs share resources, prototype new concepts, secure funding, hire staff, and form partnerships. OpenIDEO invited hundreds to join the alliance, and 92 percent of members told IDEO they made progress in their work as a result. One member company, RISE, received funding from another participant who discovered RISE through the alliance. This investment let RISE prototype its concept for milling spent grain from beer brewing into flour for baked goods and ultimately join the prestigious Food-X accelerator.

The OpenIDEO Food Waste Alliance, a curated community helping innovators find support, build partnerships, and use design techniques to reduce food waste.

The Rockefeller Foundation also supported IDEO’s work with City Harvest, a New York organization that collects 160,000 pounds of unused food each day and delivers it to soup kitchens and food pantries. City Harvest wanted to understand the habits of local families who visit food banks in an effort to ensure all the food the group distributes gets eaten. To get a peek into these families’ kitchens, in January 2017, IDEO researchers conducted observations and interviews across New York City’s five boroughs. Pantry customers cooked for the researchers, giving them an inside look at how the families engaged with the food they had available and what food meant to each of them: tradition, stability, even adventure. Based on insights from pantry visitors, IDEO made recommendations for City Harvest, including community-run cooking classes and a way for families to request specific foods or reserve pick-up times by text message. IDEO also created three video vignettes to help build even greater empathy between City Harvest and the people it serves.

City Harvest and IDEO interviewed Gloria, a mother of three who uses food to express her love.

In spring 2017, capping IDEO’s work with The Rockefeller Foundation, the organizations teamed up with World Wildlife Fund and Hyatt hotels in Florida, New York, and New Jersey to rethink all-you-can-eat buffets. IDEO studied diners and staff at Hyatt buffets and found that employees—from event planners to kitchen staff—each add a cushion of extra food to cover their bases, while guests overfill their plates to avoid missing out. In the end, diners eat just half the food organizers serve, while the rest goes to waste. This and other data-driven insights gleaned about diners’ habits led to subtle substitutions, including smaller plates of meats and cheeses that can be ordered from servers and individual pastries rather than whole cakes. These alternatives have not only built on Hyatt’s existing food waste management strategies, but have also helped reduce buffet costs at Hyatt Regency Orlando and continued to receive support from guests.

The problem of food waste is too enormous to ignore. Wasted food means squandered resources, lost money, and ultimately, hungry people—more than 15 million in the United States alone. Designers and innovators from coast to coast have helped find solutions to the crisis that fulfill a variety of needs, from preserving produce sent to food pantries to keeping plastic packaging out of the oceans. The Rockefeller Foundation and other IDEO partners are leveraging powerful design techniques to pave the way for a waste-free future.

The Rockefeller Foundation
The Rockefeller Foundation
Designing waste out of the food system, restaurant experience, restaurant innovation, food systems, food system innovation, The Rockefeller Foundation, climate innovation, sustainability, food innovation, food and beverage, systems thinking, systems design, service ecosystem, climate strategy, sustainable design, circular economy, food experience, future of food, how to make business more sustainable, innovation, strategy, human centered design, prototyping, product development, entrepreneurship

Launching a bootcamp for data scientists

Designing a rigorous program that prepares students for a career in the data-driven economy.

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In 2017, IDEO acquired longtime partner Datascope and integrated the company’s data scientists and engineers. Datascope team members aren’t just passionate data scientists; they’re human-centered designers who happen to work with data, as illustrated by successful collaborations like this one:

In today’s job market, there’s no such thing as being "done" with your education. This is particularly true in the fields of data science, machine learning, and AI, where significant advances are made on a monthly basis. To meet this need for more in-depth training, Metis—part of Kaplan—wanted to create a comprehensive data science program for students from all backgrounds. Metis asked Datascope to design the curriculum from scratch, drawing on the company’s deep expertise in the field.

Datascope spoke with practitioners across industries to identify the key skill sets that make them successful: a grasp of design; fluency with data management, coding, and algorithms; and effective communication with coworkers and the wider world. The team crafted a 12-week bootcamp that develops these specific abilities.

In order to prepare students for the work world, the bootcamp is structured less like a class and more like a company, where students are “hired” as data scientists—with projects to complete—starting on day one.

Students collaborate on group projects and presentations in a way that mirrors real workflows, and practice pair programming to learn from one another. Using techniques drawn from design, students are invited to refine their project briefs and continually reevaluate their approach.

Instead of a final exam, at the end of the course, students tackle five real-world, open-ended data science projects inspired by Datascope’s client work. One project involves using data from subway turnstiles to detect patterns in the volume of street traffic; another asks students to use data they scrape from the web to predict a movie’s box office profits using regression analysis.

After students complete the bootcamp, they receive an additional three months of career support, from mock interviews to site visits with potential employers. In addition to designing the curriculum, Datascope taught the first three student cohorts and helped Metis build its teaching team as it expanded the program from New York to San Francisco, Chicago, and Seattle. Metis now offers online courses, evening classes, and corporate trainings in data science.

If you’re going to take a data science bootcamp, it’s best to take one designed by data scientists.

Kaplan
Kaplan
Launching a bootcamp for data scientists, Kaplan, education innovation, learning experience, future of work, venture design, new business creation, business model innovation, data strategy, data driven design, data visualization, innovation, strategy, education, learning

Designing the Levi’s Commuter Trucker Jacket with Jacquard by Google

When Google teamed up with Levi’s to craft a jacket with technology woven in, the company turned to IDEO to help make the experience of wearing the garment feel seamless, intuitive, and familiar.

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You’re whizzing along on your bike, en route to a new restaurant for a client meeting. You reach an unfamiliar intersection; which way to go now?

Instead of dismounting and digging for a phone, you brush your hand along your jacket sleeve for directions, then double-tap the denim to re-start your music. Without taking your eyes off the road, you’ve taken care of the problem.

This intuitive interface for connected apparel began with Levi's, makers of durable workwear for 140 years, and Google, creators of forward-looking technology, which joined forces to fashion the first item of clothing with touch-sensitive, copper-core threads woven directly into the fabric. Once it was established that the first connected garment from the partnership would be a jacket within Levi’s Commuter line, with interaction on the sleeve, Google worked with IDEO, leaders in designing for human needs, to develop the gesture language of the jacket and industrial design of the technology within.

This is the first connected garment that helps us break free from devices. It seamlessly incorporates Jacquard by Google technology to perform digital tasks, such as navigation, communication, and music playing with a few swipes or taps on the sleeve.

Jacquard by Google—a platform that makes it possible to integrate touch and gesture interactivity into fabrics using conductive yarn and standard, industrial looms—was inspired by a curious twist of history. The Jacquard loom, invented in France in 1804, used punch cards to automate the process of weaving complex patterns into fabric. In the 1940s and ’50s, engineers employed a similar punch-card technique to program the first computers.

The snap tag on the jacket's sleeve.

IDEO spent time on the project early on, collaborating with Google engineers and Levi’s clothiers on the jacket’s development, helping craft an experience that would make the intelligent threads intuitive to wearers.

Working alongside Google and Levi’s, IDEO’s work included:

  • The industrial design of the electronics integrated into the snap tag and connector (the tag snaps onto the jacket’s cuff and connects to your phone via Bluetooth)
  • A vocabulary of gestures on the cuff of the jacket that lets you interact with the jacket’s technology
  • Early exploration of the basic design philosophy and conceptual design for the interaction model of a corresponding smartphone app that ties it all together (works with both iOS and Android phones)
The Levi’s Commuter Trucker Jacket with Jacquard by Google is a stylish garment first and a digital tool second.

The IDEO team’s first task was to validate what commuters of all stripes wanted from the garment, in addition to the work Levi’s did in researching with its consumers. In interviews, group exercises, and wear tests with urban cyclists and other workers on the go, the team learned that cyclists needed a way to stay connected, while still living in the moment. That meant being able to answer calls, hear text messages, get the next direction, and control their music without using a screen.

Levi’s, Google, and IDEO developed a language of movement for Jacquard-enabled fabric that feels familiar and human and builds on the ways people would naturally interact with a garment (a whole-hand brush along the sleeve, as opposed to a one-finger tap on a touch screen, for instance).

A connected app lets you customize gestures and interactions.

Then came the design and engineering of the snap tag on the jacket’s cuff, which gently notifies you of calls, texts, and other jacket interactions with light and vibration feedback. The flexible, lightweight strap incorporates the look and feel of a Levi’s jean button, while housing advanced electronics that capture touch data. The tag is removable, charges via USB connection, and works in conjunction with a mobile app that lets you configure settings for the garment, set notifications, and customize gestures and interactions.

The Levi’s Commuter Jacket with Jacquard by Google changes the game because it’s simply that—a jacket—with technology that adds new utility and value, allowing us to wear our everyday interactions on our sleeves.

The Levi’s Commuter Trucker Jacket with Jacquard by Google hit stores in October 2017.

IDEO and Google have a long history of collaboration. Learn more about our work on Google Bloks here.

IDEO and Google's hardware prototypes for the jacket's snap tag
Google ATAP, Levi's
Google ATAP, Levi's
Designing the Levi’s Commuter Trucker Jacket with Jacquard by Google, restaurant experience, restaurant innovation, Google ATAP, Levi's, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, AI, artificial intelligence, emerging technology, innovation, prototyping

Love Notes to Our Design Heroes

In which we give our hearts away to Maira, Bucky, Syd, Marcel, and more

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Dear Maira Kalman,

I have to admit, it was Tibor who brought us together. Him and his flair, and boldness, passion and humor. But you—YOU! You were the words and the drawings and the insights. A creative mess of things I found in contrast to my young orderly graphic design mind, yet loved and admired and wanted every bit of.

In 1999, I saw you at the SFMoMA talking about your beloved husband when Tiborcity was on exhibit. I was sitting next to the person I didn't know would become my own beloved husband. You became part of our lives together—extending to our children. When our 3-year-old daughter recited the full story of Sayonara, Mrs. Kackleman from memory as we flipped through each page, we knew we had done something right.

Yours in missing our beloveds,
Jen Panasik

Portraits in Creativity: Maira Kalman

Dear Buckminster Fuller,

From the moment I first read you, I fell under the spell of a man who couldn’t be contained by a dictionary. Livingry. Tensegrity. Dymaxion. Big ideas packed into beautiful words. Then again, you said to never think about beauty whilst working on a problem. I'd simply know the solution is wrong if its not beautiful in some way.

Oh Bucky, Spaceship Earth needs you now more than ever.

P.S. Can I leave my toothbrush at your geodesic dome?

—Chris Nyffeler

Dear Janet Champ,

I was just a few years out of college when your "If You Let Me Play" Nike campaign came out, and it rocked my world. Here was this gorgeous feminist rallying cry: It wasn't on a flyer at the natural foods store, and it wasn't on a poster at a protest march. It was on national TV, with a big ol' Nike swoosh at the end. I remember thinking, "Whoa. You can have a paying job AND change the world. That's badass." And I promptly became a writer.

With great affection and respect,
Jenn Maer

Dear Syd Mead,

I'm writing to thank your for the countless hours I spent in my youth immersed in the details and possibilities of your future visions. Your inspirational and sometimes cautionary depiction of future artifacts, cities, and cultures inspired me to design optimistically towards a better tomorrow. Thank you for helping enrich and enlarge our dreams of what lies beyond the horizon and for pulling humanity forward.

Best,
Danny Stillion

Visual Futurist: Syd Mead

Dear David Kelley,

You taught me that even the most simple acts can communicate thought, intention, and creativity. Who knew gift wrapping could be an act of self-expression and creativity, or that you could say "no" to someone and still leave them feeling good about the exchange?

You taught me it's all about the nuance, and the details. That with as much care and thought applied to the moments in between, that you can have a lasting impact on someone's day.

In an world of design full of black and grey, you encouraged me to bring the color.

Sally Sosa

Dear Vaughan Oliver,

I first met you through the Pixies. I don’t know if it was the big hairy back, geometrically augmented monkey, or the bowl of sheep eyes, but you had me hooked. And who uses script type like that!?!! When I first met you, I expected a severe, dark personality in an equally severe, dark dress. But who I met was a clever, happy, normal guy with an incredible eye for the unusual and a penchant for good stories. Because of you, I still own an unusual number of 4AD CDs, whether I like the music or not. And I usually do.

—Michael Hendrix

Pixies Covers by Vaughan Oliver

Dear Aleksandr Rodchenko,

Thank you for teaching me that typography matters. That, with the right size and placement, words on a page can punch you in the face. That might be the most powerful design lesson I ever learned, and something I’ll never be done learning.

Still stunned,
Joe Brown

Dear Jackie and Lloyd,

It was summer of 2007, London Design Week, and my feet were pounding from covering miles and miles of "best of the best design."
Everything is starting to look the same. My eyes glazed over. "Get me out of here!"

On my way to exiting this hell I stumble across a sanctuary. "Take a deep breath..."

Actually, it took my breath away.

Organic sinuous lines, the color so elegant, I still remember that egg-shell blue on the Malvern sofa. But what made the most lasting impression was the two women designers standing before me—as if I was looking at a future self.

Flash forward 11 years, you two continue to inspire me by pushing the craft in furniture design, to bridge the gap between design cultures at We Present, and to help others be successful.

Thank you for showing me the way.

I still dream of an internship, maybe one day...

Yuni Lee

Eye Chair by Jackie Choi

Dear Marcel Wanders,

You were the designer that I literally wanted to be when I was in school. From your early work with Droog to your radical experiments with materials, to the fantastic stories you create through spaces and objects today. Your work couldn't be more different from what I do as a designer—and I relish that you live way out there on the edge of art and design to remind me of the limits of sound strategy and argued rationales, and to remind us all of the importance of beauty and love and intuition. More recently, we've had the chance to meet, work together, and become friends. I am better at what I do by being challenged by what you do.

Clark Scheffy

Andaz Amsterdam Prinsengracht by Marcel Wanders

Do you remember when you first fell for design? The moment you discovered someone whose work sang to you, moved you, sent you skipping down a creative path? In these love notes, the bleeding-hearts of IDEO declare their love for the artists, writers, and designers who showed them the way.

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love notes to our design heroes

The 4 Books Tim Brown Can’t Put Down

The top four books IDEO CEO Tim Brown read last year

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Here are four titles on Tim’s list of highly recommended reading:

1. Leonardo da Vinci by Walter Isaacson

Walter Isaacson, the biographer behind Kissinger and Steve Jobs, turns his attention to the original Renaissance man, whom Brown describes as “perhaps the most curious person who ever lived.” Isaacson draws from 7,200 pages of the artist’s notebooks to trace his journey as inventor, painter, doctor, sculptor, and scientist. Da Vinci was both a procrastinator and a perfectionist, both exuberant and introspective—and his life holds valuable lessons for creatives today. Read the book.

2. Scale: The Universal Laws of Growth, Innovation, Sustainability and the Pace of Life in Organisms, Cities, Economies and Companies by Geoffrey West

Presenting something of a “theory of everything,” West says we can apply the same mathematical principles that govern growth in nature to complex political, corporate, and civic systems. What they all have in common is their response to a rapid increase in size. As cities, companies or human beings grow, they require more resources, which leads to innovations like higher wages and new products, but also negative consequences like waste and overcrowding. As he unpacks the physics of modern systems design, West cautions that growth must be matched by greater sustainability.

3. Heroic Leadership: Best Practices from a 450-Year-Old Company That Changed the World by Chris Lowney

Before he became an investment banker at JP Morgan, Chris Lowney spent seven years as a Jesuit priest. That background in the cloth helped him realize that the issues he faced in nurturing new leaders at JP Morgan were the same ones the Jesuit order had faced over its 450-year history. The Jesuits focus not on what leaders should do, but on who they are. They contend that leadership springs from within and involves a never-ending process of self-examination and learning. The four pillars of leadership that inform the Jesuits’ “corporate culture” are: self-awareness (understanding your strengths, weaknesses, and values), ingenuity (innovating and adapting to a changing world), love (engaging others with a loving attitude), and heroism (energizing yourself and others with heroic ambitions). Can you imagine if every corporate leader embraced these principles? Read the book.

4. Doughnut Economics: Seven Ways to Think Like a 21st-Century Economist by Kate Raworth

Doughnut analogies do a lot to sweeten economics. What, Raworth suggests, if we positioned society within a “doughnut” made of two rings: an inner ring that represents the minimum amount of food, shelter, and other necessities a person needs, and an outer ring that represents the point at which greater consumption begins to damage the Earth beyond repair? That question, along with the author’s case for a more compassionate, sustainable economic model, dovetails with our interest in advancing the circular economy. Tim calls it “a book about economics that makes sense to designers.” Read the book.

Want more? Here are 10 graphic novels we give a thumbs up. And here’s a list of more than 75 books we love, from East of Eden to Exit West.

When he’s not on the road, teaching, or tinkering in his garage, our CEO Tim Brown can often be found immersed in a good book. Histories, biographies, creative nonfiction—for someone who leads a company that approaches problems from multiple angles, it’s often books that have nothing to do with design that offer the most useful insights.

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the 4 books tim brown can't put down

How to Do Design Research When Your User Lives Underwater

4 lessons on designing for large, underwater mammals

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The exercise wrapped up a three-day workshop with The Nature Conservancy, focused on finding new ways to track entangled whales. Whales often get caught in fishing lines, and responders can’t always free them on the first try. The Conservancy was looking for an easier way to find the whales after they swam away, so that they could complete their rescues.

When designers take on a new challenge, we start by talking to people to gain empathy for their needs. But how do you do that when the user is a whale? Along the way, we found a few workarounds.

Here are our top four lessons on designing for non-humans:

1. Understand the entire ecosystem

We were designing for an unusual ecosystem—an underwater one—and we needed to understand it from all angles. So, we took a day-long field trip to Monterey Bay and Moss Landing, where we really focused on getting a sense of the marine environment. We went kayaking among wildlife, visited a whale disentanglement boat and checked out all of its knives, buoys, and equipment, and talked to several locals. We wanted to understand everything we could about a whale’s journey and behaviors—even if we couldn’t talk to the whales themselves.

Tip: When you can’t physically ask users about their environment, you have to get creative to put yourself in their shoes (or fins). Getting a first-hand look at the users’ surroundings helps you gain empathy for them and gets you into the right mindset.

During our first research trip, we went kayaking in Elkhorn Slough. Being surrounded by all the local wildlife was inspiring.

2. Get visual

Knowing that we’d never be able to experience entanglement from a whale’s perspective, we had to find our own scrappy ways to understand how it happens. We watched whale rescue videos, got a collection of whale posters (illustrated by the man who did the special effects for Free Willy), and asked a rescuer to tie string around miniature whale models to help us visualize the entanglement process. We also bought crab fishing gear, rope, buoys, flippers, and lifejackets to decorate our project space. When our clients arrived for the workshop, we set up kiddie pools and inflatable orcas on our patio. This may sound excessive, but it was a really important part of the project; not only did the equipment set the right scene and mood for the workshop, but it also allowed us to quickly and easily test our ideas.

Tip: Keep your designers and clients immersed in the project with visual cues that represent the subject matter. It keeps morale high, and can even help you quickly iterate and test concepts—the kiddie pools at the workshop came in handy when it was time to try out prototypes.

We met with Pieter Folkens, a wildlife illustrator who has created special effects for films like Free Willy. His experience rescuing whales helped us understand the entire disentangling process.

3. Bring all the players to the table from day one

Since we couldn’t talk to any whales during the project, we conducted our design research with the people who knew them best—marine biologists, researchers, fishermen, and rescuers. We also brought in people with backgrounds in design, technology, government, and academia, and collectively discussed the problem and potential solutions. With the help of so many experts, we were able to fill in all of our gaps in knowledge, whether it was about whale anatomy or government funding.

Tip: When you’re designing for animals, you’re also designing for the people that work with those animals (similarly, if you’re designing for kids, you’re also designing for their parents). To make sure your solutions work for them, too, bring a wide range of voices into the room—even if they have to dial in.

At the workshop, we brainstormed with a wide variety of people, from designers to researchers to marine biologists.

4. Test prototypes in context

After brainstorming and sketching out early concepts, we headed to the IDEO Shop to create prototypes for the whale trackers. We couldn’t test the devices in the shallows of the kiddie pool, so we set up a rig in a neighbor’s swimming pool to see how they’d perform above and below water. This context helped us immensely in understanding what improvements could be made and how much each tracking device would burden the whale. We were able to measure how smoothly the devices moved through water (to minimize drag), and how well they stayed afloat. After each trial run, we were able to refine the prototypes on the spot, and continue testing.

Tip: Before you finalize any concepts, create a test environment that’s as close as possible to the user’s environment. This helps you understand how the concepts will work in context, and gives you the ability to record and measure what you've learned.

We tested our prototypes in a neighbor's swimming pool to get a sense of how they would move through water.

Next time we have to design for whales, though, we'll probably just channel our inner Dory.

Special thanks to Dali Yu for being a thought partner for this article, Rachel Tobias, Joerg Student, and Brooke Thyng for taking these photos, and the rest of the team for hosting an amazing workshop!

On a Thursday afternoon, I found myself with a team of whale biologists, product designers, mechanical engineers, and public policy directors, all standing by a gigantic pool, throwing handmade contraptions into the water. Above us, aerial drones were flying around capturing the scene. Below us, GoPros on selfie sticks moved back and forth under the water. Typical day in the office.

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how to do design research when your user lives underwater, product design, user research, research, water, sanitation, craft, creativity, prototyping

Meet the Woman Who Spots Great Design for a Living

SF MOMA curator Jennifer Dunlop Fletcher puts the world of design on display

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In one sentence, who are you?

A hard-headed idealist, who revels in the start and finish of every project, but curses throughout the process.

What do you do? How did you learn it?

I am a curator of architecture and design. I always wanted to work in a museum, and so I studied art, architecture and curatorial history, and then worked in several galleries and museums.

3 favorite possessions?

  1. A pour over coffee maker
  2. A pair of small ink drawings of imaginary landscapes
  3. Handwritten notes tucked into my suitcase from my sons and husband

What does a typical work session look like?

A typical work session includes too many people and little is accomplished, but a productive work session includes 1-2 colleagues, an inspiring setting, and a knotty idea.

Model photo from the Bureau Spectacular Exhibit

How do you get over creative block?

Deadlines. My father always said to think of a deadline as an opportunity to submit a draft. If you are truly interested in going further you will or you may never return to a subject, but one shouldn’t think that you need to know everything at the time of a deadline. It is a moment that reflects what you do understand at that time.

How do you see the world in 2078?

More tax money is spent on public education and the arts than on the military. Society needs to value education and the arts. SFMOMA understands the value of arts in culture, in making sense of issues, as well as complicated issues. I am hopeful humanity will come to its senses on what to prioritize.

Photo from the Noguchi Playscapes Exhibit

What is the biggest challenge in curating "design"?

I’m not sure there is a singular big challenge to curating design. There are smaller challenges, such as how to exhibit interactive software or ubiquitous commercial products or representations of buildings meant to be experienced in person, etc, but no one specific challenge. Challenges make work interesting, no?!

What’s your number one bucket list item?

I don’t have a bucket list, but I understand the concept and my interests are always shifting, but this week, I’d like to be sure to experience:

  • Space travel
  • De Maria’s Lightning Fields with my family, New Mexico
  • Piamio Sanatorium, Finland
  • I am too late since it is destroyed, but would have loved to have visited the Operations Room for Project Cybersyn, Chile
Feature photo from the Designed in California Exhibit

Who are you creative crushin’ on lately?

The ladies of today—Neri Oxman, Tatiana Bilbao, Nathalie du Pasquier, but especially ladies who paved the way, Esther McCoy, Lina Bo Bardi, Barbara Stauffacher Solomon, Susan Kare, Ruth Asawa, Anna Halprin, Clara Porset, and the list continues

Capturing the world of design is a tall order. It means constantly considering the now, questioning the promise of future technology, and looking across the historical register for patterns and mishaps. Jennifer Dunlop Fletcher does just that, and as the curator of Architecture and Design at SFMOMA, she goes one step further and puts it all on view. Her work asks tough questions for us and, in turn, to us. I took a moment to catch up, get a bit of background, and figure out what motivates her day to day.

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meet the woman who spots great design for a living, creative careers

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

How to use AI as an editor, not a writer

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

AI & Emerging Tech
Media & Entertainment
Technology
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Building a personal AI for the messiness of life: Sida Li

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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