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Latest work

Climate action for SMBs

Leveraging data to help SMBs reach net zero.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Climate
Financial Services

For more than 40 years, Sage has helped businesses of all sizes navigate complex business environments. While many of its larger customers have the means and the structure to support climate initiatives, many of its smaller customers do not.

Sage wanted to help its SMB customers get ahead of future climate regulations and meet consumer expectations. And building carbon-footprint evaluation and mitigation tools would also dovetail nicely with Sage’s own climate aspirations: cutting its own emissions in half by 2030. Together, Sage and IDEO investigated how the company could leverage the data in its platform to calculate its customers’ emissions, both direct and indirect, and how that information could spur action as they aim to hit net zero.

To get started, the design team went deep with customers running all kinds of businesses—from a taxi company to a champagne bar to a falconry center. Business owners shared that their focus often has to be on the day-to-day, a series of small decisions that, when added together, lead to business success. For many, tackling a problem as complex as climate change felt overwhelming. IDEO and Sage synthesized those insights and began working across verticals and products, bringing together experts from marketing, technology, sustainability, and operations to build out new concepts. With the help of two carbon accountants, the team worked to figure out how existing data could inform customers about both their direct and indirect emissions, which can be harder to track. Given how tight SMBs’ margins are, they focused on how that knowledge could fuel emissions-cutting changes that also save money, giving businesses extra incentive to take action. Together, the team created a roadmap of customer outcomes and experience guidelines to help shape future products.

Sage has taken that work forward, launching Sage Earth, a platform that aims to help businesses measure, manage, and mitigate emissions—even across supply chains. With carbon accounting now built directly into all Sage Accounting and Sage for Accountants products in the UK, Sage has made climate action practical and accessible for millions of SMBs. By automating emissions measurement and reporting, Sage Earth removes barriers of cost and complexity, empowering business owners and their accountants to stay competitive in supply chains where up to 95 percent of emissions occur. 

From co-developing the UK Voluntary SME Carbon Reporting Standard to launching a Carbon Accounting API, which gives banks, fintechs, and other platforms access to Sage’s Carbon Engine, Sage is embedding sustainability into the systems people already trust—helping hundreds of thousands (and rapidly increasing) small businesses turn climate ambition into everyday action.

Small- and medium-sized businesses—companies with fewer than 500 employees—make up about 90% of the world’s businesses, according to U.N.-backed SME Climate Hub.


Two thirds of small businesses don’t know how they’re going to reach net zero, and lack the resources to do so, according to a recent survey by SME Climate Hub. Still, the majority reported they want to act on climate, recognizing it can help them become a more resilient business.


Large companies may be the biggest emitters of greenhouse gasses, but an estimated 80% of those emissions come from supply chains—often made up of smaller enterprises.

Scaling rapidly

in the three years since the launch of Sage Earth, which is now being used by hundreds of thousands of businesses

World's 1st

open-source hybrid emissions factors dataset, Carbon Commons, led by Sage, helps SMBs calculate carbon footprints using existing data
When it comes to climate action, it's easy to just point fingers at big business. But in the UK alone, small- and medium-sized businesses (SMBs) account for some 50 percent of business emissions. And with more regulation rippling through supply chains, and more and more consumers, employees, and investors becoming increasingly environmentally conscious, taking climate action is more important than ever. At the same time, for many organizations of this size, resources are tight, and there are many other urgent priorities. It’s hard to make changes for the benefit of the environment when your primary focus is on the survival of your business. Recognizing those pressures, Sage, a multinational accounting and business software company, partnered with IDEO to investigate how it could support its customers on their journey to becoming net-zero businesses.
Sage leveraged its existing data to create Sage Earth, a platform that allows small- and medium-sized businesses to manage their journey toward net zero.
Sage creates new tools to help small businesses be more sustainable.
Sage
North America
Sage
Climate action for SMBs, net zero, SMB sustainability, Sage, climate innovation, sustainability, financial services, fintech, financial innovation, digital transformation, digital experience, digital product design, UX design, human centered design, design thinking, customer centricity, climate strategy, sustainable design, circular economy, data strategy, data driven design, data visualization, how to design a digital product, how to make business more sustainable, innovation, strategy, product design, transformation, climate change, how do we innovate

Reframing menopause

QVC works to change the narrative, while meeting customer needs.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Consumer Products & Retail
Health

Menopause is much more than a biological transition—it is a profound shift that often arrives just when people experiencing it start to feel invisible. Because it has long been shrouded in darkness as an unmentionable female affliction, those going through menopause often feel unprepared and alone.

Recognizing that its customer demographic makes QVC uniquely positioned to surface conversations and provide support to those dealing with menopause, the video commerce retailer partnered with IDEO to figure out how it could not only meet customer needs, but also flip the conversation on midlife. To learn more, a team of female design researchers held in-depth interviews with folks experiencing it firsthand. The people they spoke to had limited information about what was going on with their bodies, and in some cases, it took years before they understood that symptoms they were experiencing were related to menopause. Respondents also reported that midlife brought a change in social status and the feeling of being boxed in by stereotypes.

QVC and IDEO worked together to design an integrated suite of offerings that could give customers a safe space to discover and share more about menopause. That included an on-air programming series called “Menopause Your Way,” where QVC could support those going through menopause in the privacy of their own homes, a digital landing page with useful solutions, and social media campaigns to help women share and learn more about each others’ experiences. Because people experience menopause and choose to manage it in many different ways, the team wanted to create an integrated ecosystem of content that women could access according to their unique journeys. The new offering helped QVC  reach its core audience with solutions and relevant products, and created a space where menopause is out in the open and part of an ongoing conversation. And in the process, QVC evolved to become a more customer-centric company, putting its audience and their needs at the heart of its offerings.

9/10 of British menopausal women say society and brands overlook them.

1 in 2 women in the UK admitted they didn’t know what was happening to them during perimenopause.

Nearly 40% of menopausal women are being prescribed antidepressants to help manage their symptoms, despite 4 out of 5 describing the treatment as “inappropriate.”

Season 2

a series focused on menopause is now in its second season

About half of the world’s population goes through menopause, and yet, until recent years, it didn’t get much attention in public and cultural spheres. For too long, people ended up navigating profound physical, emotional, and social changes with little support—sometimes even among friends. It’s an unpredictable and highly individual journey that many have felt unprepared for, even ambushed by. As a brand that reaches millions of people in their homes during times of transition, QVC, the video commerce retailer, is uniquely positioned to meet the needs of those dealing with the effects of menopause. Together with IDEO, QVC recognized and responded to the growing discussion around menopause, working to find ways to support their customers by surfacing conversations, strengthening the brand’s relationships with its customers, and curating useful products for this time of life. The ultimate goal: to reframe midlife as a time of vibrancy and exploration.
QVC and IDEO are flipping the conversation on midlife with an integrated ecosystem of content designed to give people experiencing menopause a safe space to share and find useful products, with on-air programming, digital resources, and social media campaigns.
How QVC is reframing midlife as a time for women to thrive.
QVC
North America
QVC
Reframing menopause, menopause, women’s health, QVC, consumer products, retail, consumer experience, retail innovation, healthcare, health innovation, patient experience, brand strategy, brand design, brand identity, brand experience, understanding user needs, how to build a brand, innovation, strategy, customer needs

Healthy youth

Improving digital tools to help practitioners deliver critical mental health support to children and young people.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Health
Public Sector

Healthcare is a complex web of institutions, interaction, relationships, and services. In England, the National Health Service consists of thousands of separate organizations spread across the country. This fragmented structure means that rolling out digital tools and using them to their full potential can be difficult.

NHSX approached IDEO and Public Digital, IDEO’s sister company, for help designing user-centered resources that would empower Children and Young People’s Mental Health (CYPMH) practitioners to use digital tools more effectively, shifting service design from a reactive to a proactive process, and allowing each regional organization to create the best digital services for their children and young people.

The team took a human-centered approach, tapping into the perspectives, challenges and needs of NHS practitioners and leaders across the system over months of research. They then designed a set of accessible, straightforward online resources, courses, and templates that would enable a practitioner to start their own local service transformations. These included everything from practical advice on improving users’ experiences of CYPMH, to teaching methods for service design, to content focused on achieving digital transformation at scale.

The resources were easy to implement and replicate, allowing mental health practitioners across the country to seamlessly integrate physical and digital, create firebreaks in the system, and better bridge the gap between seeking care and receiving it. They were designed to evolve over time, and the work is replicable across the NHS, with the potential to touch millions of lives.

By empowering practitioners to utilize these digital tools to ease the burden of care, NHSX plans to create a positive ripple effect across the entire NHS, its partner organizations, and the country at large.

In a study undertaken in July 2020, the first summer of the COVID pandemic, the NHS found that clinically significant mental health conditions amongst children had risen by 50% compared to three years earlier.

More options, more access

digital resources are helping children and young people access more options for their mental health care
When the pandemic hit, mental health workers and practitioners supporting children and youth were under unprecedented pressure, and needed support, fast. In the United Kingdom, one in six children aged 5-19 were reported to have a probable mental health disorder in 2020; three years earlier, it was just one in nine. These vulnerable young people and their families needed access to quality mental health services, no matter where in the country they lived. Together, NHSX—England’s National Health Services health tech unit—IDEO, and Public Digital, IDEO’s sister company, collaborated to create a suite of digital resources that enabled organizations across the NHS to transform their services, allowing them to provide mental health support for more vulnerable children and young people.
How bringing human-centered design to digital tools empowered practitioners on the front lines of children’s mental health.
Transforming digital services to support kids' mental health.
NHSX
NHSX
Healthy youth, mental health, family mental health, NHSX, healthcare, health innovation, patient experience, public sector innovation, government services, civic innovation, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, healthcare design, digital health, patient-centered care, design for children, family experience, youth experience, how to design a digital product, innovation, service design, product design, human centered design, research, transformation, government

The future of air travel

Reinventing supersonic flight with Boom.

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Case study
Case Studies
Strategic Futures
Mobility

It’s not easy to shift the paradigm for an entire industry. But when a company comes along that promises to reinvent air travel, it opens up a blue sky of opportunities. That’s the flight path for Boom Supersonic, which is thinking big about how passengers arrive at their destination not only faster, but also with a greater sense of wellbeing.

To really comprehend the experience of flying in the unique contoured profile of this ultrafast jet, and to help Boom make key decisions about the design of the plane, the IDEO team believed that you had to go beyond algorithms and schematics—you needed to actually board it.

Using a “build-first” approach, the team quickly constructed a full-scale mockup of the fuselage from plywood and foam core. That became a prototyping platform to test multiple seating configurations, galley and lavatory size and placement, luggage storage solutions, and other concepts that would differentiate and add value to the passenger experience. For the first time, the Boom team was able to set foot in its own aircraft and truly understand the experience from the perspective of its clientele. The exercise allowed the Boom team to confidently make decisions by comparing multiple cabin configurations and options in full-scale.

Throughout the project, Boom and IDEO invited future travelers aboard to interact with the prototype and offer feedback. That input culminated in a more refined model, with augmented windows, moonroof, in-flight entertainment screens, and sound design—all further augmented by a Virtual Reality component to allow our future travelers to fully immerse in this new experience.

Together, Boom and IDEO brought a sneak peak to the Farnborough International Airshow, a biannual exhibition for the aerospace, aviation, and defense industries. The event was an opportunity to give the industry and potential customers a preview of Boom’s innovative new jet. In collaboration with the client, an exhibition architect, and a digital production agency, the team created an immersive environment designed to make the Overture experience feel tangible, eliciting the wonder of this revolutionary plane.

Boom’s presence at Farnborough not only underscored the Overture’s progress but provided an inspiring glimpse into the future of air travel. During the air show the company announced the production Overture design, a market-expanding alliance with Northrop Grumman, and agreements with tier one suppliers Collins Aerospace, Safran, and Eaton. Not long after, Boom received its largest order to date, this one from American Airlines. 

The prospect of getting to London in time for dinner just got a little closer.

Boom plans for Overture to get from New York to Frankfurt in just over four hours instead of the eight hours spent on a commercial jet today.

The Overture supersonic jet has a cruising speed of Mach 1.7, about twice as fast as today’s commercial planes. Overture is built to fly on 100% sustainable aviation fuels (SAF).

20 Overture deposits

made by American Airlines, joining current customers United Airlines and Japan Airlines
Need to get to London, and fast? After a more than two-decade hiatus of supersonic flight, passengers will soon have the option of ultrafast, sustainable fuel-powered air travel thanks to Boom Supersonic. Since 2014, the company has been working to redefine air travel, creating an experience that is fast, safe, and net zero carbon in its operation. The company is rethinking everything from the plane itself to the passenger experience inside the aircraft to the company’s business model, and even the kind of fuel it will use. Boom plans to have passengers on board Overture by 2029. To get there, the manufacturer needs to not only build out the new aircraft, but also to create an all-new passenger experience. IDEO partnered with Boom to define and prototype what supersonic travel might look and feel like, influencing decisions about Overture’s interior design and bringing the experience to life for future customers at a major industry trade show.
For sustainable supersonic flight to become a reality, Boom Supersonic needed a design partner to bring the experience to life for potential buyers.
Ultrafast air travel is coming back, with an all-new passenger experience.
Boom Supersonic
Boom Supersonic
The future of air travel, supersonic travel, air travel, aviation innovation, net zero, SMB sustainability, Boom Supersonic, mobility, transportation innovation, prototyping, rapid prototyping, design sprint, venture design, new business creation, business model innovation, climate strategy, sustainable design, circular economy, mobility design, future of mobility, future strategy, strategic futures, designing for the future, innovation strategy, business innovation, design innovation, how to innovate, how to make business more sustainable, innovation, strategy, sustainability, transportation, how do we innovate, experience strategy

Why workplace culture matters (and how to build a good one)

5 ways to create an environment that inspires innovative work

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Article
Articles

I didn’t start out working at an enlightened company—I started out working in the art world, in upscale art galleries, private art clubs, and various museums. My surroundings were beautiful, but I was miserable. The politics and sexism were intense. I never felt like I could speak my mind.

Luckily, I eventually landed at IDEO. For the past 10-plus years, I’ve helped create events, experiences, and rituals that keep our studio culture healthy and our designers happy. Now, I’m Co-Director of the experience team in Chicago. Our mission: Design for belonging.

My team and I use tools like our studio space, food, events, experiences, and rituals to help make everyone who comes through our doors feel welcome, supported, and empowered to do the best work of their lives. We do things like throw spur-of-the moment pop-ups that break up the afternoon, and plan group lunches so people will eat together—like a family—instead of having sad lunches alone at their desks. We even plan crafting sessions and inspirational field trips.

Colleagues who play together, stay together. Here I am pretending I'm part of a roving news team at an IDEO event.

Not convinced that thoughtful extras like spa water and storytelling events can actually help fuel the ideas that drive revenue? Consider the case of Uber.

Remember Travis Kalanick, the former CEO?

The deposed chief executive set the tone for the company’s culture. Under him, Uber flouted local laws and criticized competitors in its quest for success. Thanks to the company’s pervasive “bro” culture, sexual harassment and discrimination were rampant. Employees were pitted against one another, and management turned a blind eye to infractions from top performers.

Contrast Kalanick’s approach to leadership and culture to Microsoft CEO Satya Nadella, who took the company’s reins in 2014. He inherited a company lacking innovation—and relevance. Microsoft’s stock performance was flat. His goal was to shift the culture from “know-it-all” to “learn-it-all.” “Microsoft’s culture had been rigid,” he wrote in his book, Hit Refresh. “Each employee had to prove that he or she was the smartest person in the room. The culture change I wanted was centered on exercising a growth mindset every day.”

Three years later, not only are employees happier, more innovative, and empathic, but the company has generated more than $250 billion in market value—more than Uber, Airbnb, Netflix, Spotify, Snapchat, and WeWork—combined.

As an experience director, I’m laser-focused on making sure employees feel safe to fail and explore, that they feel connected to others, and that they have what they need to solve problems and come up with innovative solutions. My job is to set the conditions for great work.

When a workplace culture is thriving, people feel safe to explore and experiment with new ideas.

So how do you actually do that? Here are five ways to jump-start your company culture.

1. Define and build on your company’s cultural values

Values are the compass that an organization uses to select staff members, reward current employees, and make business decisions. If you’re just starting a company and need to define your values from scratch, Greenhouse, the company that designed the recruiting software IDEO uses, has a helpful culture mapping exercise to help get you started. Need further inspiration? Check out Google’s values: “Focus on the user and all else will follow.” “It’s best to do one thing really, really well.” “Fast is better than slow.” “Great just isn’t good enough.”

Don’t just put your company values on a wall. Bring them to life everyday through thoughtfully designed spaces and activities.

2. Leverage naturally-occurring behaviors

Put on your anthropologist hat. What interesting or unusual things are people already doing around the office that you could build on? (It’s faster and easier to build on existing behaviors than to encourage new ones.) At one company, I noticed people were wary of talking to strangers. Unfortunately, since it was a co-working space, almost everyone was a stranger. I also observed that people would use the kitchen as a shortcut to the bathroom, and that it was a neutral zone—no one group owned it. High foot traffic + no ownership = opportunity to spark casual conversation and community! You can do what I did—look for unused spaces in your own workplace and use questions on Post-it Notes to spur random conversations—or move shared resources like printers or snacks to the middle of the space instead of tucking them away in a corner.

Leverage shared spaces in new and unexpected ways to inspire connection.

3. Identify and empower cultural mavens

As an experience director, I’m always look for new collaborators. Though some cultural experiences can come from the top down, others work better when they come from the bottom up. They feel more authentic. I’m always trying to identify new cultural mavens within our organization, and I empower them by giving them some time, money, or resources to bring their ideas to life. For example, at IDEO, we noticed a few of our designers were natural teachers and always went out of their way to show others how to learn a new skill. This aligned perfectly with two of our company values—“Learn from Failure” and “Make Others Successful”—so we gave those designers a budget and set them free to build on their ideas. Now we regularly have Nerd Nights where people learn to code, and Shop Class where we make things like concrete planters and leather wallets.

Our annual ValenTINY Elevator Concert, inspired by NPR’s Tiny Desk Concerts, showcases the musical talents of a few of our studio’s cultural mavens.

4. Prioritize face-to-face interactions

Digital tools are efficient, sure, but the only way to build authentic, human relationships is face-to-face. Period. When you find yourself using a digital tool to communicate with an individual or a group, think: Could this be done in person instead? Am I hiding behind this tool, this emoji? Encourage others to get out from behind their screens, too. One easy way? Get people to eat their meals together.

Chatting in person strengthens personal connections. We call it ‘FaceSlacking (TM).’

5. Design meaningful rituals

We participate in rituals in institutions, politics, and religion all the time. But they’re not commonly talked about in the world of business, even though they’re a simple way to make cultural values tangible. At IDEO, I was part of a team that started IDEO Stories, a Moth-like live storytelling event designed to help teach our designers how to tell better project stories. After the first event, it became clear it wasn’t just a good way to learn a new skill—it was a way to celebrate an individual’s unique backstory and unite the community.

For the last seven years in Chicago, we’ve also held an Annual Studio Awards party, an Oscars-inspired evening where the community votes on award-worthy project work from the past year. Categories are tweaked each year to incentivize emerging behaviors that are beneficial to our business.

Have ideas for rituals of your own? Share them with us on Twitter, so we can inspire each other.

Community rituals create shared stories and memories that lay the foundation for a group’s identity.

Often, people want to write culture off as a slew of perks you might find at tech companies. But really, culture is about creating an environment that makes it possible for people to work together to come up with innovative products and ideas—the same products and ideas that drive revenue.

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why workplace culture matters and how to build a good one, workplace design, employee experience, future of work

Thoughtless Acts: Mobile hat rack

Thoughtless Acts: Mobile Hat Rack. The intuitive ways we adapt and react to things in our environments

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We met a beer and sausage vendor in Germany who keeps an array of hats stored on his gearshift, a humorous-looking makeshift hat hook. When we asked him more about it he explained that he often sells his wares at football games, so it’s important that he wear the right football club’s hat. “One time, when I wore the wrong one by accident, they called me an ass and tipped the van over,” he said. “You always have to howl with the wolves.”

Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.

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thoughtless acts mobile hat rack, thoughtless acts, mobile hat rack, human centered design, design thinking, photography, visual design

11 magazines that keep us inspired

Learn which glossies inspire IDEO designers all month, every month

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You can’t beat the smell of fresh ink, the texture and weight of high-quality paper, and the sound as you flip through the pages. When holding a magazine, I’m not simply reading it—I’m immersed in it.

I asked my fellow designers which publications they find the most exciting, and I’ve included a few of my favorites, too:

1. Apartamento

Yes, I suppose it’s an interior design magazine, but instead of focusing on beautiful, minimalist, multi-million-dollar houses (not that there's anything wrong with that), Apartamento covers real, lived-in homes and the creative people who occupy them. Raw portrait photography, cluttered spaces, and intimate interviews show how people really choose to live. Based in Barcelona, Spain, it’s survived through subscription revenue and a higher newsstand price, and has bucked the trend of featuring numerous ads or sponsored content. Plus, its perfect novel size, centered layout, patterned spine, and chunky typography are delightfully raw and unfussy. —Lindsey Turner, IDEO Cambridge

2. B

B magazine is published in South Korea. Every issue, it takes an advertisement-free, documentary approach to a single iconic brand. It’s covered many amazing brands, from the luxury to the mundane, including LEGO, Ray-Ban, and Bic. Each issue goes deep into the people, history, evolution, products, experiences, and philosophies of the brand it covers. Fans and collectors are also often included. I recommend it to anyone who likes branding and brand strategy, or just loves products and design. The many ways it looks at a brand and all its expressions goes far beyond simple identity and logo. —Clark Scheffy, IDEO San Francisco

3. Banana

In 2014, first generation Asian-Americans Vicky Ho and Kathleen Tso launched Banana magazine, a lifestyle magazine dedicated to exploring the intersection of Eastern and Western cultures. Ho and Tso are not claiming to be experts in Asian culture, but rather are discovering it right alongside their readers. Their goal is to understand what this third identity—neither Asian nor American, but Asian-American—means. As a designer, I think it’s fascinating to understand how cultures can blend together. With the growing influence of Asian countries on design trends, this magazine is relevant, vibrant, and bold, and offers great graphic design inspiration. —Coline Prevost, IDEO Palo Alto

4. [BranD]

[BranD] is a Hong Kong-based magazine that explores communication design in visual art, advertising, products, graphic design, and architecture. It brings together designers, artists, art directors, marketing specialists, and business-minded people of all stripes to share new ways to express ideas and brands visually. I'm an avid reader of [BranD] for inspiration in my craft; it's a great vehicle to stay connected to the ways other designers are stretching their own skills and building their crafts in a discipline—comms design—that is always evolving. —Joshua Lavra, IDEO San Francisco

5. Cat People

Cat People is an English-Japanese bilingual magazine featuring interviews and works by cat-obsessed artists, designers, photographers, and writers. It’s only in its first issue, but it’s already sold out. I’m very excited for future editions because this magazine promises magnificent inspiration for design and feline die-hards (like me). —Camden Foley, IDEO Palo Alto

6. Cereal

Cereal is a biannual travel and style magazine based in the United Kingdom. Each issue highlights engaging interviews and stories about unique design, art, and fashion on a specific theme, such as sustainability or desire. I’ve followed this magazine since its inception in 2016 and have every issue to date. Cereal’s publisher offers beautiful magazines, city guides, art prints, and even a children’s book—all with some of the best photography and design I’ve ever seen. —Camden Foley, IDEO Palo Alto

7. The Collective Quarterly

The Collective Quarterly is a magazine about travel and creativity across the U.S. The magazine staff—a rotating team of writers, photographers, illustrators, and other creatives—visits small towns or regions around the country to interview artists, creators, and other cornerstones of local life. As a photographer, the exceptional photography caught my eye, particularly that of one of the co-founders, who still shoots film photos like I do. It’s inspired me to get out with my camera more often. I recommend the magazine to anyone who seeks a deeper appreciation of creativity in intimate communities, hopes to explore non-urban corners of the country, or wants to bask in the magic of film photos. —Tara Safaie, IDEO San Francisco

8. Drift

Back when I was a barista, my mornings were spent adjusting the espresso machine's grind and my tamp to each bean's age and provenance. I learned that coffee is ubiquitous, yet highly circumstantial; you can find it in virtually any city, and yet each urban environment and its inhabitants have radically different rituals, cultures, and methods of consumption for this most essential drink. Drift transports its readers to different cities and their respective coffee cultures, allowing readers to intimately engage with new adventures in new places through a common cup of joe. —Adam Cristobal, IDEO Palo Alto

9. The Gourmand

As we reach the peak of our food media zeitgeist, The Gourmand has emerged as one of the leading alternative voices in the space, covering everything from new ways of visualizing food emoji to Georgia O'Keeffe's strict diet. Boasting both witty writing and distinct art direction, the magazine offers a unique perspective and inspirational fodder to foodies, designers, and creatives of all stripes as we look for more visually appetizing ways to engage with the world. —Adam Cristobal, IDEO Palo Alto

10. Offscreen

Offscreen is a print magazine published three times a year, as well as a weekly newsletter, that takes a thoughtful, human-centred approach to technology. It’s is a slow counterbalance to the fast pace of popular media, exploring creativity and design through introspective writing and thoughtful human stories. Offscreen is a proponent of the “slow web,” celebrating the idea that not all that is instant and convenient is necessarily good for us. —Nathan Paterson, IDEO Tokyo

11. Surface

Surface is a New York magazine that covers a little of everything—design, architecture, fashion, culture, and travel. I picked it up because I judge magazines by their covers. Each cover features a great close-up portrait of a creative person—an architect, musician, industrial designer, etc. The portrait is paired with restrained, Swiss-style black typography and a grid well versed in white space. The magazine examines culture through the lens of design and has a whiff of one of my favorite blogs, Sight Unseen. It's conspicuous consumption for sure, but sometimes that's what magazines are for. —Lindsey Turner, IDEO Cambridge

Next time you want to explore cutting-edge design—or just enjoy a little eye candy—crack the cover of one of these magazines for an inspiring read.

Thanks to the digital revolution, fewer and fewer of us are getting our hands on paper copies of books, magazines, or newspapers these days. Online subscriptions and digital versions can fill the void, but sometimes, picking up a glossy magazine is simply the best way to absorb inspiration.

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11 magazines that keep us inspired, media, visual design, inspiration, creativity, creative confidence

Why your office needs a laugh detector

How one data scientist set out to track the volume of laughter as a measure of success

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As a data scientist, this idea got my gears turning: What if I could use machine learning to build a laugh-detecting algorithm?

Prototyping is a great way to explore how emerging technologies will play a role in our connected future. But instead of focusing on how we will teach our machines to sense human behavior, I’m interested in designing what we will do with the information our devices are learning. In a world filled with machines that learn and interact with us, it’s important that they are able to respond to all parts of our humanity—including the things that make us laugh.

I wanted to see what kind of laugh detection prototype I could build in a few weeks. Here’s how I did it:

1. Building the algorithm

To build the laugh-detecting algorithm, I knew that I wanted to use deep learning, so I turned to Keras, a programming library which makes creating neural networks fast and simple. To train the laugh detector, I needed to use sequences of audio as the input and predict whether or not laughter would result as the output. Fortunately, I found Audioset, a collection of over two million 10-second audio clips with labels from over 6,000 categories. Using a subset of the Audioset collection that is half laughter and half speech, I was able to get a laughter detection model running with 87 percent accuracy within a few days.

After creating a training dataset, I got started on the machine learning challenge. The Audioset data does not contain the extracted raw audio, only a 128-length feature vector for each second of input, which is created using a convolutional network operating on the raw audio spectrogram. These feature vectors will be the input for the machine learning algorithm, and the output will be a binary label of whether the input contained laughter. Since I am working with a relatively large dataset, I wanted to use some deep learning methods, so I turned to keras, an API that makes creating and training neural networks extremely simple, while still leveraging the computational efficiency of optimized tensor computation libraries like TensorFlow and Theano.

This is all you need with keras to build a model

Since the model input is sequential, I wanted to try a recurrent neural network first. I started with a single layer LSTM model that quickly converged to 87% accuracy. Learning from the code in a very similar project, I found that applying batch normalization to the LSTM input was very important for getting the model to converge. One of the headaches of deep learning is that seemingly trivial details like this can have a large impact on convergence. I was happy with the performance of my first LSTM model, but I decided to try out a couple more options before moving on. I tried a 3-layer LSTM (because if one layer is good, three must be better), then I tried a simple logistic regression model to see if the fancy RNN architecture made a difference. The models performed with 88% and 86% accuracy, respectively, which showed me that, in this case, more layers did not equate to more power.

Ultimately, I ended up choosing the single layer LSTM, even though it was larger than the logistic regression model, because it was able to handle variable length input. The training data was all sequences that were 10 seconds long, but I wanted the laughter detector to be able to respond quicker than that. While the logistic regression could only operate on input that was the same length as the training data, the LSTM model can still operate on any input length, as long as it is split into one-second chunks.

To take the trained model and run it as a live laugh detector, I put together a python script that pulled together a few different steps. First, the audio is captured from the microphone using pyaudio and chunked into three-second clips. (The length of these clips is an adjustable parameter.) The raw audio is then fed into the pre-trained vggish network and converted to a sequence of feature vectors with the same parameters I used for creating the Audioset training data. The sequence is then fed into the trained LSTM model, and the laughter prediction score is returned and written to a timestamped .csv file. By default, the raw audio is then discarded, and only the score is saved. That way, there are no concerns about storing or transmitting anyone’s private conversations. By running the audio capture and processing in separate threads, I was able to run this continuously without any lag on my laptop.

2. Designing the experience

Once I had the ability to measure laughter, I had to tackle the real design challenge: How do we implement the laugh detector in project spaces without making it seem obnoxious or creepy?

I enlisted the help of a few smart colleagues to approach the challenge from multiple angles: a software designer experienced in designing for play, an environments designer to explore how the detector would show up in a project space, and a communication designer who’s written on the science of laughter.

We had a brainstorm around what we might be able to do with a laughter detector, and the ideas poured in. Perhaps we could use laughter as a weekly indicator of morale (similar to Bhutan’s gross national happiness), or host a competition between project teams for who laughed the most? If we could determine when people are laughing, maybe we could figure out why they are laughing, too. We could determine when laughter is genuine or just polite, which jokes are the funniest, or even measure who is laughed at the most.

Some of the more wild ideas included a gif of an IDEO Chicago director Jon Wettersten (below) who laughs along with us, or an alert that would play videos of clowns if we went too long without laughing.

Ultimately, we wanted to select ideas that would give teams insight into their laughter, but not be too intrusive or prescriptive.

Information systems shouldn’t overwhelm users—particularly when that information concerns people’s moods. There are times when it’s appropriate to not be laughing; you don’t want your smartwatch telling you to laugh more during your grandma’s funeral. And if we were to build a device that listens for laughter, we'd need to make sure that we communicate and maintain people’s expectations of privacy.

With all this in mind, we narrowed it down to two concepts that we would take forward into the prototyping phase.

3. Hatching prototypes

The first thing we made was a simple information dashboard built in Dash. We referred to this design as a “FitBit for laughter,” as it was meant to help teams set goals and measure their progress towards those goals.

This raised the the question, what if you could track your emotional health in the same way that you tracked your physical health? What kind of goals would you set? What would your “laughter workout” look like?

To start, we measured laughs by time of day over a period of 24 hours, laughs per day over the past week, and how close teams are to achieving a daily “laugh quota.”

The second prototype used the output of the laugh detector to control the color and intensity of a Hue lightbulb. When there is a lot of laughter in a room, the light glows a bright yellow to mirror the warmth that laughter brings to a space. When there is less laughter, it transitions to a dim blue to help teams stay calm and focused. In this way, the environment responds to the activities and emotion of its inhabitants.

What if the smart systems we create could react not only to a user’s presence or interaction, but adapt to the user’s mood? How might we design smart systems or spaces that are emotionally responsive?

What if you could track your emotional health in the same way that you tracked your physical health?

4. User testing

We wanted to see how people would react to the laugh-bulb, so we got a few colleagues to sit down and test it out. The original plan was to play funny videos to stimulate laughter, but as soon as people sat down, they started joking so much, the videos were unnecessary.

Laughter is a reinforcing behavior; when you laugh, the people around you laugh too, creating a virtuous cycle that can leave you laughing until you’re sore. Seeing the light grow brighter as the room fills with laughter adds energy to that cycle. The group that came in to test the laugh-bulb ended up laughing so much that you could hear them throughout the studio.

WATCH: Testing the laugh-bulb prototype.

Next up, I’d love to put these prototypes in front of more people to see whether quantifying laughter can affect their mood. And I'm left wondering, which emotional or mental health signals could be measured and recorded next?

As more aspects of our lives are recorded, we are going to be able to quantify and improve our lives in ways we can’t yet imagine. Let’s design these systems not just to make us smarter, but to make us more joyful, too.

Play goes hand in hand with innovation. I learned this from Brendan Boyle, director of IDEO's Play Lab, who says that if you measure the amount of laughter in a project space, the teams who chuckle most are also the most successful.

Technology
why your office needs a laugh detector, technology, digital innovation, innovation, play, creativity

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
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I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
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Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
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Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
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How to use AI as an editor, not a writer

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Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.

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Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.

In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.

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Building a personal AI for the messiness of life: Sida Li

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Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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Designing GenAI for the emotional side of money: Johannes Seemann

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Designing financial tools around the feelings that shape money decisions.

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

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The curious leader's edge in uncertainty: Scott Shigeoka

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How genuine curiosity helps leaders navigate uncertainty with greater confidence.

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

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