

Climate action for SMBs
Leveraging data to help SMBs reach net zero.
For more than 40 years, Sage has helped businesses of all sizes navigate complex business environments. While many of its larger customers have the means and the structure to support climate initiatives, many of its smaller customers do not.
Sage wanted to help its SMB customers get ahead of future climate regulations and meet consumer expectations. And building carbon-footprint evaluation and mitigation tools would also dovetail nicely with Sage’s own climate aspirations: cutting its own emissions in half by 2030. Together, Sage and IDEO investigated how the company could leverage the data in its platform to calculate its customers’ emissions, both direct and indirect, and how that information could spur action as they aim to hit net zero.
To get started, the design team went deep with customers running all kinds of businesses—from a taxi company to a champagne bar to a falconry center. Business owners shared that their focus often has to be on the day-to-day, a series of small decisions that, when added together, lead to business success. For many, tackling a problem as complex as climate change felt overwhelming. IDEO and Sage synthesized those insights and began working across verticals and products, bringing together experts from marketing, technology, sustainability, and operations to build out new concepts. With the help of two carbon accountants, the team worked to figure out how existing data could inform customers about both their direct and indirect emissions, which can be harder to track. Given how tight SMBs’ margins are, they focused on how that knowledge could fuel emissions-cutting changes that also save money, giving businesses extra incentive to take action. Together, the team created a roadmap of customer outcomes and experience guidelines to help shape future products.
Sage has taken that work forward, launching Sage Earth, a platform that aims to help businesses measure, manage, and mitigate emissions—even across supply chains. With carbon accounting now built directly into all Sage Accounting and Sage for Accountants products in the UK, Sage has made climate action practical and accessible for millions of SMBs. By automating emissions measurement and reporting, Sage Earth removes barriers of cost and complexity, empowering business owners and their accountants to stay competitive in supply chains where up to 95 percent of emissions occur.
From co-developing the UK Voluntary SME Carbon Reporting Standard to launching a Carbon Accounting API, which gives banks, fintechs, and other platforms access to Sage’s Carbon Engine, Sage is embedding sustainability into the systems people already trust—helping hundreds of thousands (and rapidly increasing) small businesses turn climate ambition into everyday action.
Small- and medium-sized businesses—companies with fewer than 500 employees—make up about 90% of the world’s businesses, according to U.N.-backed SME Climate Hub.
Two thirds of small businesses don’t know how they’re going to reach net zero, and lack the resources to do so, according to a recent survey by SME Climate Hub. Still, the majority reported they want to act on climate, recognizing it can help them become a more resilient business.
Large companies may be the biggest emitters of greenhouse gasses, but an estimated 80% of those emissions come from supply chains—often made up of smaller enterprises.
Scaling rapidly
in the three years since the launch of Sage Earth, which is now being used by hundreds of thousands of businesses
World's 1st
open-source hybrid emissions factors dataset, Carbon Commons, led by Sage, helps SMBs calculate carbon footprints using existing data


Reframing menopause
QVC works to change the narrative, while meeting customer needs.
Menopause is much more than a biological transition—it is a profound shift that often arrives just when people experiencing it start to feel invisible. Because it has long been shrouded in darkness as an unmentionable female affliction, those going through menopause often feel unprepared and alone.
Recognizing that its customer demographic makes QVC uniquely positioned to surface conversations and provide support to those dealing with menopause, the video commerce retailer partnered with IDEO to figure out how it could not only meet customer needs, but also flip the conversation on midlife. To learn more, a team of female design researchers held in-depth interviews with folks experiencing it firsthand. The people they spoke to had limited information about what was going on with their bodies, and in some cases, it took years before they understood that symptoms they were experiencing were related to menopause. Respondents also reported that midlife brought a change in social status and the feeling of being boxed in by stereotypes.
QVC and IDEO worked together to design an integrated suite of offerings that could give customers a safe space to discover and share more about menopause. That included an on-air programming series called “Menopause Your Way,” where QVC could support those going through menopause in the privacy of their own homes, a digital landing page with useful solutions, and social media campaigns to help women share and learn more about each others’ experiences. Because people experience menopause and choose to manage it in many different ways, the team wanted to create an integrated ecosystem of content that women could access according to their unique journeys. The new offering helped QVC reach its core audience with solutions and relevant products, and created a space where menopause is out in the open and part of an ongoing conversation. And in the process, QVC evolved to become a more customer-centric company, putting its audience and their needs at the heart of its offerings.
9/10 of British menopausal women say society and brands overlook them.
1 in 2 women in the UK admitted they didn’t know what was happening to them during perimenopause.
Nearly 40% of menopausal women are being prescribed antidepressants to help manage their symptoms, despite 4 out of 5 describing the treatment as “inappropriate.”
Season 2
a series focused on menopause is now in its second season


Healthy youth
Improving digital tools to help practitioners deliver critical mental health support to children and young people.
Healthcare is a complex web of institutions, interaction, relationships, and services. In England, the National Health Service consists of thousands of separate organizations spread across the country. This fragmented structure means that rolling out digital tools and using them to their full potential can be difficult.
NHSX approached IDEO and Public Digital, IDEO’s sister company, for help designing user-centered resources that would empower Children and Young People’s Mental Health (CYPMH) practitioners to use digital tools more effectively, shifting service design from a reactive to a proactive process, and allowing each regional organization to create the best digital services for their children and young people.

The team took a human-centered approach, tapping into the perspectives, challenges and needs of NHS practitioners and leaders across the system over months of research. They then designed a set of accessible, straightforward online resources, courses, and templates that would enable a practitioner to start their own local service transformations. These included everything from practical advice on improving users’ experiences of CYPMH, to teaching methods for service design, to content focused on achieving digital transformation at scale.
The resources were easy to implement and replicate, allowing mental health practitioners across the country to seamlessly integrate physical and digital, create firebreaks in the system, and better bridge the gap between seeking care and receiving it. They were designed to evolve over time, and the work is replicable across the NHS, with the potential to touch millions of lives.
By empowering practitioners to utilize these digital tools to ease the burden of care, NHSX plans to create a positive ripple effect across the entire NHS, its partner organizations, and the country at large.
In a study undertaken in July 2020, the first summer of the COVID pandemic, the NHS found that clinically significant mental health conditions amongst children had risen by 50% compared to three years earlier.
More options, more access
digital resources are helping children and young people access more options for their mental health care


The future of air travel
Reinventing supersonic flight with Boom.
It’s not easy to shift the paradigm for an entire industry. But when a company comes along that promises to reinvent air travel, it opens up a blue sky of opportunities. That’s the flight path for Boom Supersonic, which is thinking big about how passengers arrive at their destination not only faster, but also with a greater sense of wellbeing.
To really comprehend the experience of flying in the unique contoured profile of this ultrafast jet, and to help Boom make key decisions about the design of the plane, the IDEO team believed that you had to go beyond algorithms and schematics—you needed to actually board it.
Using a “build-first” approach, the team quickly constructed a full-scale mockup of the fuselage from plywood and foam core. That became a prototyping platform to test multiple seating configurations, galley and lavatory size and placement, luggage storage solutions, and other concepts that would differentiate and add value to the passenger experience. For the first time, the Boom team was able to set foot in its own aircraft and truly understand the experience from the perspective of its clientele. The exercise allowed the Boom team to confidently make decisions by comparing multiple cabin configurations and options in full-scale.

Throughout the project, Boom and IDEO invited future travelers aboard to interact with the prototype and offer feedback. That input culminated in a more refined model, with augmented windows, moonroof, in-flight entertainment screens, and sound design—all further augmented by a Virtual Reality component to allow our future travelers to fully immerse in this new experience.
Together, Boom and IDEO brought a sneak peak to the Farnborough International Airshow, a biannual exhibition for the aerospace, aviation, and defense industries. The event was an opportunity to give the industry and potential customers a preview of Boom’s innovative new jet. In collaboration with the client, an exhibition architect, and a digital production agency, the team created an immersive environment designed to make the Overture experience feel tangible, eliciting the wonder of this revolutionary plane.
Boom’s presence at Farnborough not only underscored the Overture’s progress but provided an inspiring glimpse into the future of air travel. During the air show the company announced the production Overture design, a market-expanding alliance with Northrop Grumman, and agreements with tier one suppliers Collins Aerospace, Safran, and Eaton. Not long after, Boom received its largest order to date, this one from American Airlines.
The prospect of getting to London in time for dinner just got a little closer.
Boom plans for Overture to get from New York to Frankfurt in just over four hours instead of the eight hours spent on a commercial jet today.
The Overture supersonic jet has a cruising speed of Mach 1.7, about twice as fast as today’s commercial planes. Overture is built to fly on 100% sustainable aviation fuels (SAF).
20 Overture deposits
made by American Airlines, joining current customers United Airlines and Japan Airlines


Why This Cartoonist Keeps Pitching the New Yorker—Even After 100 Rejections
One IDEOer is on a quest to land on the pages of The New Yorker. It isn’t going very well.
I first began creating cartoons as a way of communicating with Marta, my wife, when we started dating. I hate texts, so instead, I would draw a cartoon, take a picture, and send it to her. We are both New Yorker readers, and at some point she said that mine were better than most of the the magazine’s. She is not biased. Neither is my mom, also a fan of mine, so I thought it was worth the shot.

I submitted for the first time in the summer of 2016. A former coworker is married to David Sipress, a classic New Yorker cartoonist, and one of my favorites. David kindly offered to take a look at my cartoons. He said that they were totally publishable, and encouraged me to submit to the magazine. He also shared a few pro tips, like that The New Yorker very rarely publishes puns, and when it does, it’s almost always ironically (almost a quarter of the cartoons I sent him were puns).
Almost every week, the New Yorker cartoon editor meets with artists and reviews their work. This meeting is open to anybody. You just show up, sign up, and present your cartoons. So, one hot day in June, I printed my cartoons and showed up at the offices at One World Trade Center, ready to make an impression (good or bad).

The great thing about the cartoon meeting is that you sit with the editor and he gives you feedback, right there. Back then, Bob Mankoff was still the cartoon editor. The opportunity to have a private critique session with somebody like Bob was fantastic. On our first meeting he said that he liked my cartoons, that the drawings were very good, and the jokes were “not bad,” which is quite a compliment coming from him. He picked four of my cartoons and I was thrilled. I thought that I had it made and I was going to start selling cartoons right away.
Not quite. It turns out, the meeting is just the first filter. The editor has a subsequent meeting with David Remnick, The New Yorker’s editor, where he shows him his selection of cartoons for the week. David decides which to keep, but before the magazine buys anything, they will peruse their archives—and cartoons from other major publications—and check that they have not published anything similar first. It’s quite the process. They didn’t buy a cartoon that time. Nor the following week. Nor the next one.
In my meetings with Bob, he was quite blunt, but always funny, and he often built on my cartoons, coming up with new iterations or different ideas for the same joke. The main criticism I received was that my captions were not sharp or punchy enough. That makes sense because English is my second language. In Spanish, I am hilarious.


After many rejections, you might think I’d have gotten discouraged and stopped trying, but I have fun making cartoons. Rejection is just a part of the process that every cartoonist has to endure. It took David Sipress 25 years of submissions until The New Yorker published his work. Bob Mankoff himself sent more than 2,000 cartoons before he sold his first one. However, there are geniuses like Ed Steed who sell after their first submission. He is my favorite. I hate him with every fiber of my soul.

I’m also a bit of a masochist, perhaps as a side effect from attending a Catholic school for 13 years. I am an atheist now, but I still think that the only way to reach salvation is through suffering. I come up with projects that require a high level of commitment, take a painstaking amount of work, and provide low returns. I am very smart.


You can say that there is some sense of pride in a perfect record of 100% cartoon failure—otherwise I wouldn’t put them up with a big red REJECTED stamp on them. But the thing that I am most proud of is that Bob Mankoff said of one of my cartoons that it was the worst he had seen in his entire life. Hell, that’s something to brag about. I said, “Don’t worry, I can do worse,” and he burst out laughing.

However, I am not going to lie. Sometimes it hurts, especially after a few rounds of rejections. But that’s just my ego itching. Who wants to be published in The New Yorker after all? What a bunch of snobs.
That being said, I plan to go back to The New Yorker very soon to meet the new cartoon editor. I might get luckier with her. Getting into the rhythm of drawing ten cartoons every couple of weeks helped me hone my drawing skills, and I’ve missed it since I stopped. The style of the drawings I make for our projects, which often end up in front of clients, is the direct result of those dozens of hours of making cartoons. It’s like illustration gym.

And it’s interesting, the more cartoons you create, the more ideas you generate. At first I was afraid of running dry, but I was surprised when the opposite happened. I have a little red book where I write down ideas for cartoons, and the list keeps growing.
But, most importantly, I just enjoy making cartoons. Sometimes you can see me sitting by myself in a cafe, laughing out loud at my own drawings, which is quite a pitiful scene if you think about it. We are all going to end up as human compost, so we might as well laugh a little on the way to our graves.
Thanks to Lawrence Abrahamson, Michael Hendrix, and Lindsey Rodabaugh for encouragement and help with the exhibit.
IDEO communication designer Juan Astasio knows a thing or two about rejection. His great ambition is to publish a cartoon in The New Yorker. In the last three years, he’s submitted more than 100 cartoons and met with an editor to discuss his work ten times. Still, nada. But instead of being discouraged, Juan has embraced his failure, sharing his jokes with the New York studio on the walls of one of its phone booths. Here’s what he’s picked up in the process, why it’s worth it for him to keep going, and what, exactly, he’s learned from failure.


This Menswear Maker Works out of a 19th-Century London Workshop
A hidden, rain-damp shop houses S.E.H Kelly’s obsessively detailed clothing line
In one sentence, who are you?
I am Paul, and I run S.E.H Kelly, which is a menswear company based in London.

What do you do? How did you learn it?
We make clothes for men, every aspect of which—the cloth, the buttons, the buckles—is made by suppliers from around the British Isles. There are two of us at the company, and the other one, Sara, learned the trade in a tailoring house on London's Savile Row. I have a background in retail and design and other things, and together we cover most bases.
3 favorite possessions?
I don't really cherish possessions. I like my watch, which was a Christmas present, and—well, my bag is very much appreciated, being as it carries half my life without much complaint. My third favourite possession eludes me, sorry.

What does a typical work session look like?
Wake up, reply to emails, get train to workshop, pick up things, get train to a factory, drop off things, reply to emails, run around chasing up problems with cloth or patterns or making, eat, reply to emails, wrap and pack orders, print order documentation, walk to post office to send orders, walk back to factory, tie up loose ends, tidy up, get train home, eat, update or fix website, reply to emails, bed. Oh—and fit in some design if chance permits.
The workshop is our headquarters, and is first in a row of very small workers' units built at the end of the 1800s. It has a downstairs where we hang a selection of our garments and store various components such as buckles and horn buttons; and an upstairs, where we use a makeshift office and undertake the various more moribund duties of running a business.
It is a good little space—although rather dark—and is difficult to locate even when you're standing nearby. Visitors often remark, "Not easy to find, are you?" which I take as a compliment, since I've always enjoyed visiting places which are off the beaten track, or require some effort to discover. Always more fun, I think, and exciting, and hopefully brings a tinge more interest and character than a typical shopfront.

How do you get over creative block?
I don't force anything. If I struggle for a solution—be it a design solution or some written words—I leave it alone and do something else. I find the best ideas are those that at least appear to come naturally, even if they're the result of days or weeks of subconscious thinking.
What was the last item on your to do list?
"Remove collar from shirt for man in Norway."

How do you see the world in 2078?
Much more convergence of culture facilitated with cheaper travel, cheaper and more widely available communication technology, and hopefully much more mutual appreciation of one another rather than squabbling.
What’s your number one bucket list item?
Be absolutely, fully, and entirely satisfied, without caveat or "to-do," with every piece of our collection.

Who are you creative crushin’ on lately?
The game developer Ojiro Fumoto.
Shopping online often feels like work. To find one shirt, you have to slog through dozens of pages of boring photos of boring people wearing boring clothes. This isn't true of S.E.H Kelly. A visit online feels like a tour through their hidden, rain-damp workshop—from photos of button jars and bolts of cloth to the quirky ways that they describe their proper attire. I absolutely adore it. For this installment of Creative Crushes, S.E.H Kelly founder Paul Vincent shared some details about his label and design process.


5 Ways Mindfulness Can Make You a Better Designer
Incorporating mindfulness into the design process can help you feel more grounded and be more creative
I’m not alone in turning to mindfulness during the design process. Here’s how my colleagues and I use mindfulness to move from overwhelmed to optimistic, even during the toughest projects.
1. Adopt a beginner's mindset
When you're approaching a new design challenge, it’s easy to bring your biases and baggage to the table. But this is the moment to stay open: The root of creativity is embracing the millions of possibilities at your fingertips.
The “beginner's mindset” is a Buddhist principle we practice at IDEO. It means starting fresh, assuming nothing, and living the question. We see a lack of deep expertise in a new topic as an opportunity to get creative. Anyone can adopt a beginner’s mindset—all that’s required is openness and receptivity.

2. Practice radical acceptance
When I first learned about acceptance, it seemed to me it was just another word for complacency. As if to say, “That’s the way things are! Why bother trying to change them?” But on closer reflection, I realized that accepting the world as it is today requires a willingness to sit with uncomfortable truths and to see problems from all angles before jumping in to solve them.
By accepting a situation, you’re able to design a better approach from a place of non-resistance. At IDEO, we have a bias toward action: We make lots of tangible designs as a way of imagining the future. But action can be so much more impactful when it’s grounded in reality and driven by clear intentions.
3. Drop your ego
Mindfulness teaches us that the ego—the part of us that demands to be “right”—is not our true self. Our true self is found in the in-between moments when we’re able to just be—the times when we take in what’s around us, quiet our minds, and open ourselves up to feedback from the people we’re designing for.
One way we try to drop our egos at IDEO is by creating “sacrificial concepts”— prototypes that we design but ultimately cast aside in service of learning. Critiquing a sacrificial concept is an invitation for people to share their reactions without hurting anyone else’s feelings.
I sometimes suffer from the “disease to please,” wanting people to like everything I’ve made. But as I’ve leaned into mindfulness, I’ve realized that my ego can slow me down, and I've learned how to set it aside.
4. Listen deeply
Have you ever noticed during a conversation that the person you’re talking to is mimicking your posture? If you put your hands on the table, so do they; if you sit up straight, they follow suit. In conversation, people are often looking for an opening to make their next point, rather than paying attention to what’s being said. But if you focus on your own replies, you miss out on the words, tone, and body language of the people around you.
In The Power of Now, Eckhart Tolle says that when you practice judgement-free listening, you’re giving another person the power of your presence. At IDEO, every project starts with listening. Our human-centered, interdisciplinary design approach means that the whole team learns empathy skills and joins in the design research process. Listening elevates the voices of the people we’re designing for and ensures that their dreams and worries are our starting point.

5. Meditate in order to create
One of the biggest misconceptions about creativity is that creative people always wake up feeling compelled to create. The truth is that this compulsion is often blocked by insecurities or external pressures. In The Untethered Soul, Michael Singer describes these as “samskaras,” or energy blockages, which can be cleared by acknowledging them and focusing on your breathing. Tolle suggests that when you want to be creative, you should go back and forth between breathing and the task at hand every few minutes. Only when you’re clear-headed can you make.
At IDEO, we have a meditation group that meets every day, and any designer is welcome to be in the presence of others and connect inward. This ritual, and the support of the wider IDEO community, are wonderful reminders that everyone still has room to learn and improve.
By making mindfulness a regular part of my design practice, I’ve not only become a better designer, but hopefully a kinder, more patient, and more empathetic person. It’s been a journey well worth taking.
Illustrations by Cassandra Fountaine
When I start to feel overwhelmed at work, with too much information to take in and too little time to process it all, I rely on mindfulness. Dr. Jon Kabat-Zinn, one of the fathers of modern mindfulness, describes the practice as “paying attention on purpose, in the present moment, and non-judgmentally.” It’s all about tuning into your sense of inner calm so you can be a better conduit for new insights and solutions.


Design your very own non-partisan voting guide
One IDEO alum’s plan to to increase voter engagement
A San Franciscan, Jimmy worried that California’s blue state status might make residents apathetic about voting, even though there were important state and local issues on the ballot that were hardly being covered. “Luckily, there was a proposition requiring porn stars to wear condoms,” he says. “I felt I could help make the local ballot a little more interesting.”
Jimmy created a site called ballot.fyi, an online voter guide dedicated to explaining the issues in a nonpartisan way. To his surprise, it reached 125,000 people in 24 hours, and a million over the course of the election.
For the last year, he and his cofounder Yvonne Leow have been working on the next iteration, By The Bay. Thanks to a grant from the Knight Foundation, they’re helping inform younger voters. “We’re committed to turning residents into citizens by educating them on local issues and elections,” he says.
We chatted with Jimmy about how he and Yvonne designed the guide, what he’s working on for November, and how you can replicate the process.
1. Your guide looks a lot different from the boring, I mean, um, more basic, civic materials we’re used to seeing. What can design bring to a voter guide?
By putting design first, and pairing it with a casual voice, we’re hoping we can make topics like legislation engaging. As consumers, we expect a user experience to have thought behind it, but that’s not something we’re used to seeing in voter guides. We want to make this information digestible, first by making the guide as beautiful and usable as possible, and second by using approachable language.
We assume the reader is smart, but isn’t yet familiar with all the wonky terms in politics, like general obligation bond. Other guides tell you how to vote. We want people to understand what they’re voting on and make their own decision.

Proposition 7: Makes permanent daylight savings, meaning we don't change the clock twice a year.
2. What was your process, and how did you avoid partisanship?
Like any good journalist, we’re first focused on understanding as much as possible, from as many sides as possible. This means reading all relevant materials and talking to people in the orbit of each issue.
Local issues are less polarizing and ideological than national politics, so avoiding bias is easier than you might think. After we’ve done all the research, my cofounder and I are often more conflicted on where we stand on the issues personally.
We design the information to make it easy to process. If it makes sense to visualize something, we’ll create a graphic rather than explaining it with words. After I published ballot.fyi and it blew up, I received many emails suggesting corrections. As stressful as it was, I took it as an opportunity to debate the sender and absorb their knowledge and perspective.
3. What did you want to give voters in your community that wasn't already out there?
In the past, I’ve left a voting booth feeling ashamed that I was sometimes guessing on how to vote. I consider myself well-educated, but I needed to be a better educated citizen. I suspect a lot of people feel that way.

Proposition 10: Perhaps one of the most consequential initiatives, it would allow cities to enact rent control laws again. There's a huge fight from all sides about whether this is a good idea.
4. What design constraints did you need to think about?
Brevity is our primary constraint, but we also do our best to make everything mobile-friendly, because 60 percent of people will visit our site on their phone. Even if they don’t read through an entire explainer, we write our content so that people can understand both sides within a few sentences.
Above all else, we design for the busy professional, who is educated and well-intentioned, but may not have time to fully research everything themselves. We try to get to the point as quickly as possible, make navigation as easy as possible, and have fun with the content.
We picture our users as three personas: One is the diligent voter who spends hours on their absentee ballot well before election day rolls around. Another is the voter who knows they have to vote on Tuesday, so they’re going to spend some time looking into it the weekend before. Then there’s the oh-shit voter who, on election day, doesn’t want to feel stupid and researches as much as they can at work, then runs to the polls right before they close.
We actually see the most traffic the day before the election and the day of the election.
5. What was the hardest part about building it, and how long did it take? (San Francisco is a wacky place with a lot to vote on, so I would imagine a while?)
The hardest part of ballot.fyi was maintaining accurate and up-to-date information. It was just me, and it’s all manual, so I was debating people via email, researching as much as I could, and trying to wordsmith it all to be as succinct and understandable as possible.
Ballot.fyi took about three months, from concept to election day—roughly a month of design, a month of coding and design, and a month of maintenance and advertising. Knowing 20,000-30,000 people were seeing my site every day made October 2016 the most stressful and exhilarating month of my life.

Proposition 12: Mandates a minimum square footage for animals sold for meat, but there's a clause in there that makes all eggs in California cage-free (like literally, not just in minimum size) by 2022.
6. What advice would you give people in other communities about creating their own voter guide?
I’d recommend using whatever tool/medium you’re most comfortable using. You don’t have to build a whole website.
We've seen people create voter guides with Google Slides or Sheets, or simply put together a blog on Squarespace. I've also seen long FB posts, or PDFs shared around social media. The week before the election, people will be looking for the information, and different formats find different audiences. I have yet to see someone make a comprehensive and compelling YouTube series—I’d love to see that.
My best advice: Focus on a specific part of the ballot, and do it well. Don’t worry about reaching a wide audience. Write it for the people you know: your close friends, coworkers, or club soccer team. Research your way to nonpartisanship. In terms of resources, Ballotpedia is dense but can be a good starting place. When in doubt, you can also call your city hall or state government and request information. Having friends that can translate legalese is also useful.
7. What kind of feedback have you received, and what are you planning for the general election in November?
Most of our feedback is positive. I think most people want to get more involved in local politics and understand more, but people are busy and other things take priority.
For November, we’re interviewing the Supervisor candidates in San Francisco and posting the videos. We’re hoping it’s an easy way for residents to quickly get a sense of who’s running and what they stand for. We’re also beefing up a feature we released in June—the ability to take notes on our webpages and then share that with your friends via a private link. We’ve noticed that people rely on their friends to vote, and friends typically have one or two people who are their go-to political person. We want to empower those individuals and compile the research and summarize for them, so they can simply add their commentary and recommendations. By The Bay does not give recommendations, but we encourage individuals to—it helps get the vote out.
As the 2016 election approached, and the vitriol around the presidential race grew, IDEO alum and engineer Jimmy Chion wanted to do something to keep voters engaged.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
Looks like you might be in search of something very specific?
Or reset the filters above and try another angle.
Here’s some random inspiration

Podcasts about creative leadership

Articles about the power of prototyping
