

Teaching robots to dance
What if technology were designed to make our lives more poetic?
As the curtain parted on moooi’s 2022 exhibit, the audience was treated to a multi-sensory performance unlike any other: four synchronized robot scent diffusers telling a story through dance. As the robots—called Piro—swayed and dipped to the beats of a custom-designed soundscape, it was easy to forget the performers were made by a team of industrial designers and engineers in San Francisco.
The work expressed a future vision for what it means to humanize technology. Rather than design technology to make our lives more efficient, what if instead we designed technology to make life more beautiful?
For twenty years, moooi has seduced the world with bold, imaginative design. The firm, named after the Dutch word for beautiful, made its name by designing furniture and home goods that appeal to an interest in pushing the edges of form as much as function. Moooi came to IDEO looking to create an exhibit for the largest furniture fair in the world that might provoke the audience to imagine a world where design’s primary function was to inspire joy.

“Defy Gravity”: one of several experiential “worlds” moooi created for the 2022 Salone del Mobile. Each room had its own scent, soundscape, color, and digital experience.
Our process started by going wide. We presented 20 potential conceptual designs to the team, one of which moooi founder Marcel Wanders lovingly referred to as the “farting pet,” a robot scent diffuser that could walk around the home.
A scented smoke ring lingers in the air after Piro’s final crescendo.
From there, a team of IDEO designers enlisted the support of Catie Cuan, a choreographer who specializes in human-robot interaction, and Dutch sound design firm KLOAQ, to refine the concept into a four-minute performance piece.
Piro learned to mimic balletic human gestures.
The final result was technically involved: four robots moved independently, controlled by custom electronics and software designed to mimic the movements and grace of ballerinas. But in the performance itself, the complex mechanics disappeared, allowing the audience to experience not just what technology can do, but how it can make us feel.

What happens when a designer and a classically-trained choreographer collaborate? Attendees of Salone del Mobile.Milano, the largest furniture fair in the world, got to see for themselves.


Empowering frontline communities
CSAA Insurance Group leads a global call for climate resiliency solutions.
To build a climate-resilient future, we need an all-hands-on-deck approach across industries and organizations, as well as the leadership and collaboration of frontline communities themselves.
To that end, IDEO and CSAA Insurance Group worked together to unite nine partner organizations, including Aon and the Environmental Defense Fund, to launch an open call for solutions to help communities prevent, prepare for, and recover from climate-related disasters. The goal of the Challenge was to surface actionable and scalable ideas that experiment with new technologies, models, and partnerships, then provide innovators with the support and funding they need to get their ideas off the ground and into the hands of frontline communities.
IDEO set these entrepreneurs up for success throughout the submission process, holding one-on-one conversations with participants, sharing constructive feedback on potential solutions, and developing their ideas and skill sets. The team also hosted workshop and panel sessions to grow community bonds and provide expertise on critical topics, including assessing climate risk and storytelling for impact. Hundreds of ideas came in from around the world, ranging from harnessing the power of AI, to building resilient infrastructures, to democratizing access to climate data, and more.
Once all of the ideas were in, a cohort of judges with a wide diversity of work and lived experience screened for concepts that were relevant, impactful, novel, community-informed, and equitable. At the end of the Challenge, the team chose 13 winning concepts with high potential for impact and partnerships, including Reef Rocket, which seeks to fabricate natural biocement reefs that reduce coastal flooding and erosion, and BurnBot, which is working to prevent wildfires by conducting controlled burns at scale.
For these winning entrepreneurs, the end of the Challenge is just the beginning. Now, they are equipped with critical early funding, as well as a cohort of climate entrepreneurs, along with mentorship from IDEO, CSAA, and the other organizations. It’s a big step forward as they introduce new forms of equitable and transparent data, promote the voices of BIPOC communities, and bring to market new technologies that will protect and support frontline communities through this ongoing crisis.
In the US alone, climate-related disasters cause $120 billion in damages annually. That figure is five times greater than 50 years ago, and projections are $2 trillion by the end of the century.
Nearly 90% of counties in the US declared a natural disaster over the last decade.
418
submissions
13
winners
$1M
in prizes


Faster science
How the NSF leveraged design to unite multidisciplinary teams.
Every year, the NSF provides around 30 teams with up to $750,000 and a year’s worth of coaching, training, and collaboration to develop solutions for research areas like sustainable ocean use or combating fake news. Over the course of nine months, the teams learn how to uncover insights about human needs and design durable solutions for end users. But many of the scientists and experts in the program felt stretched by the idea of putting the needs of end users in the mix with their scientific testing—something few of them have been trained to do in their previous work.
To make that process feel more achievable, the teams built out prototypes and received guidance on refining and pitching their ideas along the way. IDEO joined the project as an innovation partner, facilitating hands-on workshops and creating “Science TV” episodes that could help the program reach a broader audience, deepening its impact now and in the future.

To help grantees get vulnerable, and evolve their ways of working, IDEO sent grantees to improv training so that they could learn to build off each other. The team also took them to magic shows and on ghost tours in downtown San Francisco to learn the value of compelling storytelling in their work. The fun was part of the plan—gelling as a team and building relationships meant participants could make mistakes in front of one another. Being wrong doesn’t come naturally to academics, but it’s a key part of the design process, and a crucial part of solving complex problems .
Each year, a select group of teams move onto the next phase of the “coop-etition,” receiving up to $5 million in additional funding. And all of the participants leave with valuable new skills they can use to break out of their own silos and create human-centered, ground-breaking solutions for the rest of their careers.
When the NSF launched the Convergence Accelerator and made the radical move of bringing together teams from different disciplines, these academics, scientists, and industry partners didn’t have a shared language to move their ideas forward, and needed a structured approach to coming up with new solutions.
164
trained research teams
$200M
in federal support granted to AI-driven innovation, quantum technology, food security, sustainable materials, opportunities for people with disabilities, and more


Climate captains
An innovation accelerator bolsters the impact of climate startups.
IDEO and The Earthshot Prize built a nine-month Fellowship program and a five-day, in-person retreat to give Finalists the best shot at reaching the Prize’s ultimate goal: to scale the solutions that will repair our planet this decade.
To build out the new Fellowship, IDEO took a deep dive with the previous year’s Finalists to uncover where they needed critical support. This research revealed that the Finalists needed more ways to leverage the Earthshot platform, connect with potential partners to help scale their ideas, and build community with each other. The IDEO team then used those insights to create a set of recommendations The Earthshot Prize team could implement to create a more supportive and structured experience. Ideas they took forward included assigning a designated “Leap Advisor” who could provide guidance and assistance for each Finalist, as well as an advisor from the Prize’s Global Alliance Network who could partner on specific growth initiatives, like scaling product design, or policy change.
Next up: the design of the retreat itself. Together, IDEO and the Earthshot team had three goals for the cohort’s week together in Windsor: focus on new forms of leadership and movement building, spur action through storytelling, and foster community.

The team developed the curriculum with leaders from Google X and Speed & Scale, alongside startups like UPSIDE Foods. They designed moments to build community, like paired walks and a chocolate-making workshop where Finalists could get to know each other away from the noise of meetings.
Photographers captured the event to create assets for Finalists to use when pitching their ideas, and Finalists honed their storytelling skills. But what most remember is the magical moments of coming together as a cohort of next generation climate leaders who will help each other make an impact on the problems facing our planet, long after The Earthshot Prize has concluded.
The problems facing our planet are enormous, spanning industries, borders, currencies, and regulatory environments. Meaningful solutions will require leaders who can work across those lines.
30
climate solutions accelerated in first two years


Why Getting Mortified Can Make You a Better Designer
What our designers do after hours
What was the spark?
I’m the type of person who always has a plan B. For my entire working life, I’ve had a side hustle. It made perfect sense to me, then, that in 2006, while I was working as the Chicago editor of Flavorpill, I’d accept the challenge to be a local producer for Mortified, a grassroots comedy show started by Dave Nadelberg in Los Angeles five years earlier. Even though, at that time, I was more comfortable behind a laptop than on stage, the show’s premise — everyday people reading their childhood diaries in front of a live audience — had everything I liked in comedy and storytelling: It was awkward, cathartic, redemptive, and totally relatable to anyone who was once a kid. It turned regular people into comedy stars. I jumped at the chance.

Most memorable Mortified moment? (Say that five times fast...)
For this year's Valentine Schmalentine show, we surprised one of our favorite performers, Kerstyne Kromer, by inviting her childhood celebrity crush Eden Riegel to Skype in and read the part Kerstyne had created for her in one of her childhood soap operas. In the early 2000s, Eden played Bianca Montgomery, the first openly lesbian character on All My Children. Watching Bianca's struggles on daytime TV helped Kerstyne eventually come out to her family and friends. Kerstyne almost passed out from happiness.

For a decade, my friends and I have been "sharing the shame" in Chicago.
What keeps you going?
We just celebrated Mortified Chicago’s 10th anniversary, which is astounding to me. I never thought we’d be around this long, or that I’d still be co-producing six Mortified shows a year at big venues like Lincoln Hall and The Promontory while working at IDEO. (Or that Mortified, which is now 15, would expand into books, a podcast, a TV series, a film, etc.) What energizes and inspires me is meeting new people and helping them unearth long-lost stories from their childhood. It’s an incredible privilege to have total strangers open up to you and tell you amazing and sometimes painful stories from their past. The night of the show, I love to sit in the A/V booth, hear the waves of laughter, and watch as the audience falls in love with our performers. It’s immensely gratifying to know I had a hand in making that moment possible.

What lessons from your after-hours project do you bring into your day job?
Three things immediately come to mind: I’m a better listener, I’m more empathic, and I’m a stronger storyteller. Human-centered design is all about having empathy for the end user in order to design a more desirable product, service, or fill in the blank. I also draw on many of the same techniques I use on our performers to help our designers prep for big client meetings and public speaking opportunities. Although, in the case of IDEOers, I hope nothing about their experience will be mortifying.
Annette Ferrara has been publicly embarrassing people for a decade. As a producer of Mortified, a live comedy show, she spends nights and weekends coaching people on how to get up on stage and read from their deeply personal, purple-prosed, and yes, mortifying childhood diaries. We asked her about the side project, and how it has influenced her work.


The Importance of Public Weirdness
Why we all need some Improv Everywhere in our lives
For a decade and a half, the group has built a global reputation for pulling stunts like the Grand Central Terminal freeze. If design is about the capture and channeling of attention, Improv Everywhere has a lesson for us in how to achieve that. We spoke to founder Charlie Todd to get some backstory on his benevolent guerrilla art troupe.

How did Improv Everywhere start?
Charlie Todd: I totally blundered into it. I was 22-years-old, and moved to New York to be an actor in improv comedy. I said to some friends, let’s go play a prank in a bar tonight. We did it for five years, and then when YouTube was created, I already had a library of content. A thing we did in Grand Central Station got 10 million views in the first week alone. I’ve spent the last eight years following that viral breakout.

What’s the audience meant to take away from such stunts?
When a load of people turn up at Coney Island in eveningwear and jump in the ocean, and people ask why, the answer is that there is no why. We’re all conditioned to assess for some extrinsic motivation, like the thing was for charity or a comment on global warming. It’s okay to just do a thing because it’s silly.

So, it’s simple whimsy with no purpose?
Well, I’d like to think that having that experience maybe alters people’s perception in some small way. We’re encouraging people to express themselves in a public space, in an unauthorized manner. In this post-9/11 security world we live in, we’re trying to make people realize that they don’t have to ask permission to express themselves creatively.
Is it also important to be connecting people?
I grew up in South Carolina, in a small city. I was used to people making eye contact and smiling. Moving to New York, everyone is busy and has a smartphone. It was like the only time you made eye contact was if something bad was going on: a train being delayed, or a crazy person shouting. People would unify around shiftiness. So we thought: can we create something that is positive in nature, something so unusual and joyful that you have a positive connection with someone?
Do you always get a positive reaction?
During one of the No-Pants pranks we had some police trouble. An officer stumbled across the event, and didn’t like it. Our people stayed in character and said they had forgotten their pants. The officer took the train out of service. But everything was eventually dismissed. It turns out that there’s no law against being in your underwear. When we did the event the next year, the police were there, to help escort us and make sure people had a good time.

What do you do when you’re not freaking people out on the streets of New York?
I get hired by brands to create surprise moments or spectacles, or brainstorm ideas for a brand campaign. I get to direct and produce TV. Last year I was the show-runner for a show on MTV. I’ve also been at the Upright Citizens Brigade for 15 years, as a performer and teacher.
Tell us about the teaching. Can you teach someone to be funny?
All you can teach is for people to learn how to be themselves—to be honest, and react in a truthful way. Everyone’s unique personality and viewpoint is funny. It’s counter-intuitive: when trying to be funny, people often try to be something that they’re not, by imitating stuff they’ve seen on television and so on. Instead of trying to be something you’re not, you need to be more authentically connected to what you are. That applies to creativity too: instead of reaching outside and trying too hard, focus in on what truly inspires you.
Photos courtesy of Improv Everywhere.
In the dead of winter, 2001, a woman riding the New York subway looked up from her book and saw a passenger wearing no pants. She was puzzled, but ignored him. At the next stop, another pantsless passenger joined him. And then more. By this time, she had put her book away. A hidden camera captured her reaction as it evolved from confusion to delight. She traded looks of amazement with the other passengers—a group called Improv Everywhere was responsible for breaking their routine.


What Designers Can Learn From Wooden Block Puzzles
Lessons in problem solving
1. A deeper understanding of 3D relationships
These puzzles teach how different shapes fit together in three-dimensional space. M. C. Escher would have no advantage: there is no cheating the puzzle, and all the rules of physics and gravity apply. In order to solve the puzzle, you have to understand how the shapes fit together. This is important for designers, especially when so much is being designed on a computer. If a product is being designed for the physical world, it needs to play nice with the rules of physics.
2. Forward and backward problem solving
Once you understand how the pieces are supposed to fit together, you actually have to make it happen. Often this involves both forward and backward problem solving. The internal monologue might go something like this: “So I am going to start with this piece because it is the biggest and is easiest to deal with, if I work around it. This smaller piece is probably the second half of the left side. And this piece has to be the last piece."
Sometimes you know the last step first. Sometimes you know step 1, 2, and 5 but then have to solve for steps 3 and 4. That can be scary in a linear world, but as designers that is sometimes the reality we face. It’s helpful to have the confidence that steps 3 and 4 will become clear, even if initially they are hard to see.
3. Hand-eye/Hand-brain problem solving
There is something very rich about holding a problem in your hand as you work with it. By holding the puzzle, you have a deeper understanding of the spatial relationships that must be solved. While it is possible to understand these things on a computer or on paper, being able to physically handle an object allows you to reach conclusions and iterate solutions in different ways. Fluency across mediums can only help us arrive at these solutions faster.

Others lessons might include balancing the details with the big picture, and reading context clues. But I found that I had an even deeper appreciation for these puzzles when I learned how to make some. I would encourage any interested designer with access to materials and tools to try making one for themselves.
For most of the puzzles, the pieces seem very simple. The simplicity is deceptive, however. Take the star puzzle: a configuration of six roughly rectangular identical pieces with two “triangular” notches cut out of each that slide together nicely (when you know how to do it.) But the pieces aren’t exactly rectangular. The notches are not simple triangles. In fact there are 12 faces, and only a handful of right angles. Plus, most commonly these pieces are only a few inches long—not safe to cut on most power tools without jigs—but which jigs? And to add to all that, they have to be precisely made in order to actually work, especially if you want them to look good. Again, there are simple solutions to all of these problems, but it takes some figuring to make it work. But that’s the point of a puzzle, right?
Maybe it’s their old school charm or the fond memories I have of solving them at Cracker Barrel, but I am a fan of wooden block puzzles. And after learning how to make them, from my wizard-like teacher at North Bennet Street School, I have come to appreciate the true elegance of these puzzles, and the lessons they have for designers.


Moving Pictures
Benjamin Dix's comics draw out the plight of refugees, child soldiers, and others on the brink
Dix, a photojournalist, got on a plane for what he thought would be a 10-day trip. He ended up staying for four years, working at the United Nations to help find food and shelter for 300,000 displaced locals. It was during that time that Dix first came across Art Spiegelman’s Maus, the Pulitzer Prize-winning graphic novel charting Spiegelman’s father’s experience in the Holocaust as a Polish Jew.
Before Maus, Dix’s only exposure to comics came from reading Calvin and Hobbes and Asterix. But as he huddled in bunkers during air raids and artillery fire, Dix was struck by how simply and powerfully Spiegelman was able to render the complexities of identity, memory, and trauma in graphic form.
With violence between government and Tamil forces intensifying, the Sri Lankan government ordered the UN to evacuate the region in September 2008. Dix returned to London with post-traumatic stress disorder and a fierce determination to tell the stories of those he’d left behind.
He travelled to meet refugee families and record their experiences, and worked with illustrator Lindsay Pollock to conceptualize them into a graphic storyline. Dix also embarked on a Ph.D. in anthropology to systematically research the production of the comic. The result of all his work? The Vanni, a 200-page graphic novel about the conflict, told through one Sri Lankan family’s eyes, and an accompanying thesis on the methodology and ethics of producing such a complex piece of graphic literature.

Dix has since brought to life stories about crack-cocaine addicts in Guinea Bissau, a Nigerian woman trafficked to London (Abike's story, below), and the plight of African and Asian migrants in the Persian Gulf. At every stage, Dix works alongside his subjects to ensure he’s best reflecting their experiences, and their stories have become a powerful educational tool, illustrating complex, often abstract issues including migration, human trafficking, and drug addiction at the most human level.



A chance meeting with an IDEO designer led Dix to our London studio, where we collaborated on a three-day long pro bono sprint to develop his stories into scalable, interactive teaching tools for classrooms. We designed and prototyped a WhatsApp-based multimedia story about Merha, an Eritrean refugee fleeing to London to escape persecution, as well as an app-based version of Merha’s story, including buttons and swipes on each frame of the story, so readers could learn more.

Dix’s next step is to secure funding to build out the app and develop lesson plans to roll out across schools internationally. But in the meantime, he’s not standing still. Dix is already testing a lo-fi version of the educational tool—an interactive PDF—in 300 schools across 26 countries including Brazil, Sri Lanka, Democratic Republic Of Congo, the UAE, and many others. His next comic? Capturing the story of the Yazidi community fleeing ISIS in Syria.
It was Boxing Day 2004 when Ben Dix, founder of British literary comic publisher PositiveNegatives, got the call. A university friend, stationed in the Tamil Tiger-held region of Vanni in northern Sri Lanka, was asking if he'd come and help. It was the day of the tsunami that killed 230,000 people, one of the deadliest natural disasters ever recorded.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
How to use AI as an editor, not a writer
Ed White shares how he uses AI as an editor—not a writer—to sharpen storytelling, rehearse ideas, and preserve the productive friction that makes creative work better.
Ed White has a rule he's tested on his own writing: hold yourself as the writer, and let AI be your editor. Ed is a Senior Design Director at IDEO's London studio, where he co-leads the firm's AI portfolio across Europe. Before IDEO, he spent 12 years as a writer and editor at the Financial Times, Wired, and Contagious. So when he talks about when to use AI for storytelling and when not to, it comes from two decades of crafting his storytelling skills.
In this episode, Mina Seetharaman talks with Ed about two specific tools he uses to keep AI in an editor's seat: a "roasting agent" prompted to critique his drafts without any sugarcoating, and a simulated audience he rehearses pitches on before the real thing. They also get into what Ed is hearing from design leaders at Anthropic, Lovable, Shopify, and Google Creative Lab about how creative work is changing, and why he thinks the friction of writing something yourself is worth protecting rather than automating away.
Building a personal AI for the messiness of life: Sida Li
Becca Carroll talks with Cue co-founder Sida Li about designing a personal AI for the messiness of everyday life—not just work. They explore how Sida stays anchored to human needs while navigating fast-changing technology, product tradeoffs, business-model experimentation, and the realities of building an AI company today.
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Designing financial tools around the feelings that shape money decisions.
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
How genuine curiosity helps leaders navigate uncertainty with greater confidence.
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
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