

Nourishing the future
Eat Real helps redefine school lunch by advocating for nutritious, sustainable foods.
Before Eat Real can advocate for better school meals, it has to connect with school leaders—and donors. As the organization expanded its work beyond school certification, it needed an updated soup-to-nuts branding redesign that represents its purpose.
To get started on the five-week sprint, the IDEO team conducted a brand audit and interviews with Eat Real staff, board members, and donors. The team learned that Eat Real’s brand messaging and voice showed up inconsistently, and that board members wanted greater clarity around communication to prospective donors. Several people expressed a desire to change the original logo centered on a fork to a more culturally-inclusive symbol, and for the logo to be separated from the Eat Real Certified stamp, since the organization had evolved to do much more than just certification.
The IDEO team worked in close collaboration with Eat Real to deliver comprehensive brand guidelines, including Eat Real’s brand purpose and core values, positioning and personality, logo and wordmark, visual expression, verbal expression, and brand showcase. The brand’s new tagline, Nourish the Future, speaks directly to how real food access unleashes the possibility for a healthier society and a healthier planet. A new mark combines three elements that signify much more: a welcoming bowl (joy and ritual), the serving spoon (generosity and nourishment), and a sprouting leaf (a future where children and the planet flourish). The team also landed on an unapologetically vibrant color palette, to bring surprise and energy to the brand. From this foundation, Eat Real created a new website, completed a photo shoot with IDEO's art direction, and launched the brand with new messaging and collateral within a year. Now, Eat Real has the tools it needs to scale its operations and affect real change.
To scale its program and be at the center of sustainable food systems change, Eat Real needed branding and messaging to reach a new set of philanthropists.
Almost 30 million US kids depend on public school lunches for more than 50% of their daily calories. These meals are frequently made up of ultra-processed, unsustainable foods that contribute to type 2 diabetes and obesity.
2023 funding goals reached
with its new branding, beating its end-of-year fundraising goals, and putting the nonprofit on track to serve more schools in 2024
129M
meals served to 360,000 students every year at schools that have gone through the certification program


Preparing students to innovate
How Yungu School is building the next generation of changemakers.
Most end-of-high-school experiences, like the Chinese gaokao exam, the global IB Extended Essay, or the US-based AP Capstone program, are focused on testing and academic, classroom-based activities. Yungu School, a private K–12 school in Hangzhou, China, founded in 2017 by Jack Ma of Alibaba and funded by Alibaba partners, wanted to take a different approach. Yungu’s vision: combine the renowned Chinese National Curriculum with an international, competency-based learning mindset.
Designing a new capstone course that brought together the perspectives of Yungu School’s many stakeholders was a complex challenge. The solution? IDEO formed a “co-creation council” composed of eight Yungu School middle- and high-school educators who held different positions within the school, spanned tenures, and came from diverse educational and cultural backgrounds, including Chinese, European, and American. Bringing together educators from a range of backgrounds and points of view fostered alignment and sparked new ideas. In addition to the council, IDEO and Yungu educators gathered additional input from students and parents and crafted the objectives, design principles, and blueprint for the change-making 18-month capstone program.

The collaboration resulted in a tailored, insight-driven capstone course that progressively builds learners’ confidence and agency via five modules: “Get Inspired,” “Find Yourself,” “Dive Deep,” “Go Big,” and “Give Back.” The learning cycles, which range from one week to half a year in length, teach students how to move from ideas to impact in topic areas they are passionate about and which have a bearing on pressing issues like climate change, digital privacy, and reducing food waste, among other global challenges. The goal of this iterative approach is twofold. Equip students for “global citizenship” by identifying personal ways to make a positive impact. And foster “entrepreneurship” by learning to be critical, creative, and optimistic systems thinkers who embrace a growth mindset.
To ensure a solid foundation for the new course, IDEO also created a week-long design-thinking training program for Yungu’s teachers. The professional development experience boosted their creative problem-solving and taught them how to move from being “expert instructors of curricula” to “encouraging guides” of capstone students who would need to demonstrate their proficiency through a final product, presentation, or performance rather than a final exam. The collaboration concluded with an immersive exhibition that allowed all stakeholders—educators, students, and parents—to experience the content modules and transformative course for themselves. Since launching its capstone program in 2022, Yungu High School has added lectures from social entrepreneurs and workshops that teach communication skills to the innovative course, garnering awards from media outlets like Fast Company. Most importantly, the signature program has enabled The Yungu School to embody its noble and audacious mission—empowering students to become future innovators for social good.

Today’s high-school seniors learn how to memorize academic content and pass tests but aren’t prepared to make a real-world impact after graduation.
196 college offers
and $1.442 million in scholarships received by over 40 graduates from Yungu High School’s class of 2023
2023 Finalist
Fast Company Innovation by Design Awards, Learning category


Lifelong health by design
Omada Health grows from an IDEO research project to a $1 billion company fighting chronic disease.
Design thinking was embedded in the creation of Omada Health from the earliest phases, and Omada has taken that forward as a strategy for success.
Over the past decade, the digital health company has grown from a couple of early career IDEOers testing concepts at the very frontier of digital health, to a company with nearly 2000 employers on its customer roster and more than one million users of its healthcare products.
Omada’s origin story began at IDEO in 2011, when its now CEO, Sean Duffy, an MD/MBA student at Harvard, joined IDEO as an intern, after a partner found his resume on the copy room floor. What was supposed to be a summer internship led to an exploration of the potential impact of digital tools on chronic health problems. IDEO partner Dennis Boyle gave Duffy and his co-founder and fellow IDEOer, Adrian James, the time and funding to do human factors research, meeting with people with prediabetes and metabolic disease in their homes to learn more about the care they were getting. What they heard was that no product or service was meeting the realities of their daily lives.

Five months after he landed his internship, and with the company’s blessing, Duffy and James spun Omada Health out of IDEO. Together, they raised a seed round, and continued to lean on design thinking methods, prototyping early versions of their product, then testing it with real patients. Duffy himself even served as the company’s first health coach. By sticking with the mindsets they had learned at IDEO, they avoided the pitfall of falling in love with the popular approaches to digital health of the era—like detailed food tracking or bluetooth enabled pill bottle tops. Instead, they stayed focused on creating what patients were asking for: a digital product that provided support, accountability, and evidence-based solutions.
Today, Omada Health is a virtual-first, integrated care solution that provides patients with clinical care plans using digital tools and one-on-one, personalized coaching. It helps users manage chronic conditions including pre-diabetes, diabetes, hypertension, joint and muscle health, and behavioral health. More than a decade after its founding, it counts nearly 2000 employers as customers, has more than one million users of its products, and has published 24 peer-reviewed studies on its outcomes. Not to mention a $1.3 billion IPO in June of 2025. But it’s still going after its North Star: to bend the curve on preventable chronic diseases nationwide.
About 60% of adults in the US live with a chronic disease. According to the CDC, 90% of the nation’s $4.1 trillion annual healthcare expenditures are for people with chronic and mental health conditions.
Diabetes is the country’s seventh leading cause of death—and the most expensive. Diabetes accounts for $1 out of every $4 in US healthcare costs. In addition to the cost of care, diabetes costs employers $90 billion annually in lost productivity.
Nearly 2,000
employers now partner with Omada
1 in 10
commercially-insured Americans have access to Omada through their health plan or employer coverage
$1.3 billion
valuation at Omada's IPO

Store of the future
Sephora reinvents the in-store experience for digital-first shoppers.
Finding the right beauty product online isn’t easy, as shoppers are deluged with choices.
On top of information overload, our research unearthed varying emotional and functional needs when exploring beauty products. When looking for makeup, for example, shoppers are interested in self-expression and open to exploration. But when buying skincare products to fix an acne problem, say, people feel a bit more vulnerable. That insight led to rethinking the retail environment as a space that offers both free range exploration and trial spaces along with engagements that address the individualized needs of customers at different life stages.
Acknowledging that entering a new phase of life can make people feel insecure about their looks, we asked research participants, What does “beauty power” mean to you? Responses suggested a lack of trust in unbiased voices online about how to look and feel powerful. Digital shoppers are continuously bombarded by ads and influencers who are incentivized to push brands who hire them. Shoppers love Sephora for being a neutral space that showcases multiple brands, so we leaned into that strength, designing displays that offer product reviews and details that enable consumers to make informed decisions.
Those displays started as prototypes in a Sephora concept store that filled an entire floor of IDEO’s Shanghai office. In our bright, modern space, consumers of all demographics explored a self-led experience designed to delight. A “Play Table” allowed visitors to freely explore products, using digital platforms to access product details and reviews. Beauty consultants were close at hand to offer assistance. At another pitstop, the “Sephora Beauty School,” offered a spectrum of classes and community activities, providing hands-on guidance and enabling participants to test out beauty bloggers’ techniques. The “Care Table” addressed more personal skincare needs, providing a semi-private setting for individuals to remove makeup, try out products, and consult with experts. Here, digital tools helped consumers understand their skin type, facilitating personalized consultations akin to professional medical care. These innovative features aimed to create a unique, exploratory experience, blending digital convenience with concierge in-store service.
The feedback garnered from that prototype helped the team iterate quickly and gave Sephora the confidence to launch its first “Asia Store of the Future” in Singapore in 2022, followed by a second store in Shanghai in 2023. The Singapore store, situated in Raffles City, offered consumers a free-flowing, interactive beauty playground with a blend of digital and personal services, much like our early prototype.
The success of these two shops validated Sephora’s “Store of the Future” strategy. But experiences must evolve to stay fresh, so the team set up an “engagement indicator” tracking customers’ interaction with digital touchpoints to provide Sephora with valuable insights. Based on those insights, Sephora can continue to iterate its in-store experience and foster loyalty as its customers’ preferences shift.
As hoped, Sephora’s revitalized storefront blends digital and physical experiences in a way that gives every person who enters the store the feeling that they are stepping into their own “beauty power”. By getting close to its customers, building early prototypes, and learning as it goes, Sephora has redefined the in-store experience, ensuring its relevance and appeal in a rapidly transforming retail landscape.
E-commerce has created tremendous challenges to companies whose core business revolves around retail stores.
Online consumers struggle to make informed decisions with the deluge of choices online.
2
“Stores of the Future” launched
107%
traffic increase within four months of Shanghai store launch


The bright side of design constraints: 3 tips for leveraging limitations
Three insights for turning design constraints into better client relationships and more effective prototypes
Some of the best lessons I learned on the topic come from my time working at IDEO.org, our non-profit arm, which focuses on improving the lives of people living in poverty.
Here are some key lessons that can strengthen your approach, no matter where you’re designing.

1. Lead with empathy
While at IDEO.org, I worked on Health XO–a team focused on designing better access to birth control. Translation? We went into urban and rural communities throughout East Africa and talked to teens about their sex lives. These conversations are very personal for anyone, but for many of the teens we spoke to, having a sex life before marriage is stigmatized and risky. In this situation, having empathy meant considering all aspects of the topic: the individual experience, cultural taboos, and the larger community.
Because the stakes were high, I found myself paying particular attention to how I conducted research. Was the setting private enough for the young women to feel safe? Was a group interview among friends a better way to structure it? Would the girl feel more comfortable if we met a few times before launching into the more personal topics?
This experience made me realize how important it is to take a moment before every interview to make sure my attitude is collaborative, not extractive—even in for-profit design work. This makes all the difference in protecting and honoring the people you’re researching.
Ask yourself: What can I do to make this experience beneficial for my research subject? How might I approach their situation with empathy, and without the end-game in mind?

2. Find out what happens when no one is watching
Maybe you’re designing something you know a bit about. Or maybe you just have an idea about what would be cool to make, and prototyping seems like a waste of time. When we’re designing in our own backyards, it’s easy to ignore prototyping. But as I began designing in less and less familiar contexts, I found the value of prototyping increased significantly. The prototypes had to speak for themselves.
When our team worked with a local organization in the Kibera neighborhood of Nairobi, we were tasked with finding more effective ways to engage men and boys in reporting instances of gender-based violence. In order to understand the contexts where people felt most comfortable making reports, we worked with local metalworkers to build boxes where anyone could anonymously drop a written report about incidents. We installed them throughout the neighborhood: in bars, public toilets, on the street, and in barbershops. Within a few days, we began to see patterns in where reports were—or weren’t—submitted. This informed our strategy going forward.
Prototyping is especially important if you want to observe behaviors that can be difficult to suss out through interviews alone.
Ask yourself: How might we build a stand-alone prototype that more effectively gauges how people might behave when nobody’s watching?

3. Help your clients build their own design skills
Deliverables matter. But without client ownership, even the most thoughtful design can gather dust. This is true no matter who your client is. But when you factor in a separation of 9,586 miles between you and your client, skill-building suddenly feels much more important.
One of the largest scale projects I worked on with IDEO.org was with Marie Stopes International. Our goal was to design avenues for teen access to birth control information and services, across all of Kenya. We worked side-by-side with the health workers who go from town to town as traveling medics. Not only were we learning from them, but we were also able to share how they could use design thinking methods to improve their current model.
Making sure that all team members have the tools they need starts with understanding the value that you—and your clients—bring. Our partners on the ground offered incredible expertise in the local landscape, regulations, and healthcare needs. We offered tools and a way of thinking that enabled these healthcare providers to try new ways of working, based on human-centered insights and a shared vision.
Ask yourself: What are the superpowers that my client has? How can I harness this knowledge in our designs, and include them in the creative process?
See what I mean about constraints? The next time you’re approaching a design project, take a moment to consider how you approach your work. Chances are, a step back from your day-to-day perspective will help improve your process, and your output.
Constraints are a designer’s best friend. When you have a small budget or a tight timeframe, constraints help you focus, force tough decisions, and require you to take a very exact approach. The more I design, the more I have come to value constraints. When you’re working on low budgets in emerging economies, with a language barrier, or in rural conditions, embracing the design process is key.

Why I made a GIF every day (and you should, too!)
How tiny projects can make you a better designer
So last summer, in search of some sort of spark, I decided to take on a personal project: I would make one animated GIF per day, every day, until I felt like stopping.
It may sound silly. GIFs often are. But it turns out, making GIFs is a great design exercise.
For one thing, they’re extraordinarily simple by design. Steve Wilhite, a computer scientist working at Compuserve, the first big online service company in the U.S., created the GIF in 1987. He had been asked to make a simple graphics format that works on all kinds of computers and could display sharp images even over slow internet connections. (Yes, in the late 80s the image quality of a GIF was considered “sharp.”) One of the first animated GIFs is this famous airplane.
What he wasn't asked to do was create a platform for animation. In fact, the spec sheet for the then-new file format clearly states that though GIFs could be used for very limited animation, that isn’t what they were made for.
But that’s largely what we use them for these days, which means we end up working under a lot of constraints. And creativity thrives under constraints! You have to experiment to leverage limitations and quirks and make them work to your advantage. When you make a GIF, you’re working with a limited color palette (less than 256 colors). Your animation has to be very short and simple or else your file size will be so big that the GIF is no longer easy to share / quick to load. The small file size might frustrate you, but it also might force you to think more abstractly about the most concise way to communicate something complicated.
Another defining constraint: GIFs generally loop. And since those loops are short, you’ll usually see this a GIF in its entirety a couple of times. The best GIFs take advantage of this constraint and make it a central component of their design.
One last incredible thing about animated GIFs: They’re not precious. People aren’t afraid to mess with them. So many animated GIFs are the result of people adding to or altering or juxtaposing existing media, which is sort of like a weird form of collaboration if you look at it from the right angle.
With all those things in mind, I started the challenge.
Since each of these were so small and self-contained (I worked on them once for a limited amount of time and then never returned to them), I felt free to make some that were purely formal or technological explorations, which is not typically my jam. I played around with the tools and applications to see the unexpected things I could do with them. Stakes were low, possibilities endless.
This project revived my passion for making things. Because of the medium’s limitations and my self-imposed one-GIF-per-day requirement, I couldn’t let what I made get too complex. The GIFs were quick, self-contained, and ultimately really joyful to create. I had to to embrace experimentation and overcome the fear of sharing "bad" design that plagues so many designers. If you force yourself to make and share something new every single day, guess what? Some of that stuff probably isn't going to be your best work, and that's all right. This is an attitude and approach that I've carried with me since starting my GIF project, and I think it's made me a much bolder and better designer.
Eventually, a cross-country move and a new job meant I was both more regularly inspired through my work and a whole lot busier, so I stopped making daily GIFs. But I have decided to keep up with weekly GIFs—and a lot of my colleagues in Chicago are now doing it with me. It sounds like a small project, but for us, it has made it easier to share half-baked ideas, inspire each other, and keep on making.
Need a little help getting started? I learned by converting from video to GIF with Photoshop, and this guide can explain how. And for those who are less technologically inclined or don’t have access to Photoshop, Giphy’s GIF Maker is a great tool.
In a previous job, I was really struggling to feel inspired or challenged. That’s not ideal when your job is to be creative and make things, so I was a bit desperate to find something that could help me rediscover the joy in making—after all, that was what had drawn me to becoming a designer in the first place.


Learn the basics of coding with a needle and thread
How a hands-on craft project builds digital know-how
I kept going over books, blogs, and videos, hoping for a moment where it all clicked and suddenly I became a chip whisperer. But it just wasn’t happening.
Then things changed. I bashed my fingers into my keyboard for days, failing over and over again until finally—it worked. I had a project idea that tickled my brain in just the right way. It was weird, and it was mine. I made something work, something I liked and that was just for me. I’ve been chasing that high ever since.
Looking back, I can see now that what really changed my relationship to code was letting my creative process lead. I was trying to make “useful” stuff, and that's not always necessary when you’re learning. Let the weird in! We worry about how the computer thinks when we’re learning to code, assuming that it’s smarter. It’s not. It’s a dumb box with lots of opinions. When I started worrying less about how it thought and more about what I was trying to achieve, I was able to find little toeholds in the translation process. I was able to work backwards from an idea, and break it down into tiny little steps. These steps are what every code project is made of.
I wanted to help my colleagues glimpse this feeling of creativity and control over programming—without having them touch a computer. I’m a lover of generative art and have long been inspired by the work of Sol LeWitt. His works are sets of instructions that can be interpreted and performed by anyone. This is also how a computer works. You give it instructions and it interprets them to perform some kind of function. (Literally, the part of the computer that reads code is called an “interpreter.”)
Our studio has a bi-weekly tradition called Make(Believe)Time. At each session, a member of the studio comes up with a creative activity to get us out of our heads and thinking more playfully. It might be to invent a new game, design advertisements for a future Earth invaded by aliens, or exploring our senses through making something strange. Ben Swire runs Make(Believe)Time and helped me craft a session that made this translation of code come to life with needle and thread. Each person received sewing supplies and a blank manila card (made to look like an old Fortran punch card). Everyone was asked to write simple instructions for a stitch on the card. Here are a few:

Ben and I shuffled and distributed the cards into groups. We explained that each card is a statement, a simple bit of instructions to be interpreted by the individual sewer. When each person was done with their statement card, they were to pass it to their neighbor until the group had shuffled through all of the statements. Each group of sewers would be acting like a programming function, performing a collection of simple directives.
When a group was done performing their “function,” their data (aka, the cards) was passed to another group. Much like in a computer, data was passed from one function (output) to another where it was added to (input). We were a human computer!

We were delighted to see the wild differences between each group's interpretation. That balance between constrained instruction and broad interpretation touched an interesting space between active and passive creativity. It was fun and inspiring to see the wide range of outputs that came from such simple instructions.

We’d love to hear how you explain complex processes through tangible experience. Send us your story!
Despite what I was led to believe, learning to code was excruciating. Throughout the process, I was convinced that I was dumb and should just get really, really good at Excel because that’s as close as I’d ever get to making a computer do anything by typing at it.


Using data science to design human connection
How we built Meaty the Meetbot, a humanoid meetball on a quest to bring people together
In the beginning, we hadn’t been assigned to client projects yet, so we found ourselves on what IDEO designers call “whitespace,” meaning we had some time on our hands while we waited for placements.
With so many newbies wandering the studio, and more joining the ranks every week, it was becoming hard to keep all the new faces straight. Our colleague Annette, one of our co-experience directors, saw an opportunity for us to revive a studio-wide program that set up any two IDEOers to go out to lunch on the studio’s dime once a month. The idea was to help establish new connections, but busy colleagues would often cancel lunch plans and the task of scheduling (and rescheduling) soon fell to one of our beloved leadership coordinators, Biz. As a result, this benefit had become severely underutilized.
Our mission: to use data science to (mostly) automate the scheduling process so that newbies and veterans alike could easily participate in the program. The tool would need to assign “optimal” groups of Chicago IDEOers, search their calendars for a mutually agreeable time, and send them an invitation to go to lunch together. Here’s how we did it:
1. Designing the perfect group
We started by asking a seemingly simple question: What makes a good group? To find out, we practiced our design research skills in some working sessions with Annette and Biz.

Annette suggested that we create groups of three, rather than two, based on social science research that finds triads are more conducive to sparking creative collaborations and community than dyads. That fact inspired us to call the program “Meet ‘n Three,” a play on the traditional Southern combo meal offering of a protein and three sides.
Together, we decided that groups should comprise three people whose paths don’t cross day-to-day, while also striking a balance of design disciplines—not all interaction designers or all data scientists. And an ideal triad would mix people who were new to the studio with those who had been around longer. With these principles ironed out, we got to building the algorithm.
2. Creating custom datasets
To build the groups, we needed some data on our coworkers. We turned to IDEO’s intranet to get a list of everyone who worked at a given IDEO location, their disciplines, and projects they’d worked on. We combined that with manually-created datasets that contained each person’s level of seniority and discipline. Using this data and the earlier criteria, we created an algorithm that randomly samples employees, generating one group at a time. Once a person is in one group, their likelihood of being chosen for another decreases; to spare their calendars, no employee can be in more than two groups.
The group is then assigned a score for its “novelty,” which includes the number of disciplines represented, the variety of seniority, and the number of projects shared between group members. The algorithm optimizes the score for an entire month’s worth of groups using a Monte Carlo approach. (In other words, we create many more groups than we actually need, and throw away all but those with the highest scores.)

3. Addressing the scheduling conflict
Once we have a group, all that’s left is to find a time for them to meet. Through the Google Calendar API, we were able to get a list of available times on people’s calendars. Since these times aren’t uniform, this data structure isn’t easy to work with. After many frustrating attempts to create a functional system, we realized that fellow data scientist (and Datascope co-founder) Mike Stringer had already solved this problem (albeit for a different reason). We used the Python library he created to perform unevenly spaced time series analysis, saved ourselves heaps of wasted time and energy, and learned a lesson: When surrounded by world-class nerds, phone a friend before trying to reinvent the wheel.

4. Putting the Meetbot to work
As designers, we knew that creating the algorithm was only half the battle—we also had to share our work to make it successful. To give the bot some personality, we created a mascot we dubbed Meaty the Meetbot, a friendly humanoid meatball on a mission to bring people together. We introduced Meaty (and his functionality) during an office-wide lunch meeting. The newly-minted Meetbot was better suited to the IDEO Chicago of 2018 than the old program: it scaled to accommodate the 45% increase in employees, and infused a little data science flavor. For the big finale, we sent out the first batch of invites all at once, so everyone received them at the same time.

Since Meaty’s initial rollout in late March, there have been 112 group lunches in Chicago (according to Google calendar), bringing together everyone from support staff to directors to designers. Word spread to other studios, and the Palo Alto and San Francisco offices are on deck to start their own group lunches. Meaty has also virtually connected IDEOers around the world, scheduling calls between design researchers in Cambridge and New York, and handling the time-zone-juggling challenge of scheduling global calls between Munich, Shanghai, and Tokyo.

Although Meaty the Meetbot was born as a silly thing to tinker with until we had “real work” to do, it’s had real impact. For us, it’s been a reminder that even in seemingly inane projects, data and algorithms can be used in service of human interactions. By letting a computer take over the grunt work, we freed up some (way more valuable) human time, making room for people to connect and create. Maybe there is such a thing as a free lunch.
Late last year, IDEO acquired data science firm Datascope, adding 18 data scientists to the Chicago studio’s roster overnight. We’re two of those data scientists.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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