

Mental health, co-designed
Kooth partners with young people to create Soluna, a mental health resource for California youth.
Increasingly, digital spaces are proving detrimental to youth mental health. By co-designing with youth, Kooth and IDEO set out to flip the script, creating a positive digital space for young people to safely explore their mental wellbeing.
When Kooth, IDEO, and Blackbird, IDEO’s longtime development partner, first started working on the project, the window of opportunity was narrow, and the stakes were high. The group was up against a nine-week deadline to create a working proof of concept app. Also on the line: a $188 million contract with the Department of Health Care Services (DHCS)—one that would open an entirely new line of business for Kooth.
The app needed to do more than demonstrate functionality—it needed to prove its value. To ensure that they were creating an asset that truly fit the needs of young people, the team turned to an initial cohort of 13-25 year-old co-designers who explored early features, created video diaries, and shared their questions about and experiences with mental health. These young people often gravitated toward self-service tools that helped them take action based on their feelings. With their feedback, the team created new expressions of clinically-validated behavioral health tools like journaling, breathwork and white noise—and built novel tools, such as Starboard, an expressive drawing tool and a nod to art therapy.
The team took inspiration from content the co-designers liked to consume, such as story-driven video games that enable freedom of exploration, deepened by a unifying mythology. That led them to a constellation theme, which made the experience more intriguing and playful. The co-designers also recommended a dark color palette, because they preferred exploring the app at night.
With these insights, the team refined the proof of concept, and then conducted a one-week pilot with another 50 young people across California. Their positive feedback gave the State the confidence to invest in a $188 million, four-year contract for Kooth to bring the app to a platform at scale.
Over the next year, the team engaged another 150 young people to help design, shape, and test the app. At the same time, Kooth and IDEO created a clinical oversight group, which included a pediatrician, therapists, and other clinical specialists. This group anchored the platform in the practices of Acceptance and Commitment Therapy (ACT), cultivating psychological flexibility—the mindful acceptance of positive and negative emotions. Young people are invited to complete short reflections and surveys throughout their journey with the app, which includes rigorous, science-backed measurements to assess the therapeutic benefits.

Behind the scenes, the team developed a clinical-facing service and digital platform that empowers Kooth’s peer specialists, social workers, community curators, and clinicians to support the youth experience, all while protecting privacy and confidentiality. They also navigated a complex landscape of state requirements and government legislation, ensuring that the platform could cover topics like substance abuse and gender identity, and that users could access coaching within 24 hours, and choose from a diverse set of experts.
The last step was to select a name that worked across multiple languages, trademarks, and competitor branding, and didn’t come off as a mental health service, something the youth co-designers believed was critical. IDEO and Kooth landed on Soluna, a name that alludes to the app’s presence in both the bright (“sol” for sun) and the dark times (“luna” for moon).
Now, Soluna is available for free to all youth in California, and the state has set ambitious targets for reaching all young people at scale. Soluna is a living platform that will continue to receive product and design updates for years to come, all deeply rooted in youth co-design.
The US Surgeon General named mental health “the defining public health crisis of our time,” and cited social media, online bullying, and the isolation exacerbated by the COVID-19 pandemic as major drivers that have significant negative outcomes for youth.
In California alone, more than 284,000 youth cope with major depression. 66% of kids with depression do not receive treatment. Between 2019-2020, the suicide rate for kids ages 10-18 increased by 20%.
In 2022, California Governor Gavin Newsom’s Master Plan for Kids’ Mental Health set aside $4.6 billion to increase access to mental health and substance abuse support, the largest commitment to youth mental health ever made by a state.
94%
of proof-of-concept app users would recommend the Soluna app to a friend, and believe that engaging with the app would be a positive addition to their daily/weekly routine
6 million
young people in California had access to Soluna at launch in January 2024


A more comfortable Pap smear
Teal Health creates a system for at-home cervical cancer screening.
Creating a better cervical cancer screening experience is an important mission, but also a challenging one. Not only would Teal have to address the regulations that face healthcare device companies, it would also need to build a comprehensive telehealth platform and a physical product—a wand that could easily collect an adequate cell sample, even in the hands of an untrained person.
The first challenge was to create the wand. The device would need to do a lot: It’s impossible for a person to see their own cervix, so the user would have to be able to find the cervix blind, collect the sample themselves, and remove the wand from their bodies without contaminating it on other parts of their anatomy. Because this is something users are likely to do in their bathrooms, where there is no space to lie down, they would need to be able to use the device while standing—and with one hand. From the beginning, the IDEO team set out to design functional, testable prototypes to make sure the idea was viable, and incorporate diverse voices into the research process, including trans, minority, and disabled women.

Because the product is meant for people who aren’t medical professionals, the team worked to design something as simple, intuitive, and unintimidating as possible. They used a 3-D printer to create multiples of every prototype, autoclaves to make sure that the designs they were creating were sterile, and leaned into shapes women are already used to, like the cylindrical shape of a tampon. The wand they created has that same basic form, but with a soft sponge that the user can deploy with the turn of a dial to collect the sample, then close to protect it from contamination on the way out of the body.
With working prototypes in hand, Teal set out to test their efficacy. In an initial study with 220 participants varying in age, race, socioeconomic status, and geography, Teal found that not only were participants able to successfully self-collect samples, they also preferred them over the speculum, the device doctors typically use during a screening. Some 92 percent said if they knew the results were equal they would prefer self-collection, while 87 percent reported they would stay current with screening if Teal Wand was an option. Self-collection took the vast majority under two minutes to complete, and 97% of study participants reported it was very easy or easy to use. The Teal Wand recently received a patent for its unique design.

The IDEO team also worked on the packaging and unboxing experience, which plays an important role in supporting the user through the self-screening process. The team built in thoughtful design cues to give users reassurance that they are using the wand correctly, and to provide the same level of confidence they would have in the results of an in-clinic screening.
In January 2023, Teal raised an $8.8 million seed round from Serena Ventures, Emerson Collective, and Metrodora, and later that year, launched a nationwide clinical trial with leading health organizations including Johns Hopkins University, Yale University, the University of Colorado, Washington University, and others. In 2025, The Teal Wand became the first FDA-authorized device for at-home cervical cancer screening, with virtual medical provider support. Today, it's available in all 50 states. i’s an enormous step toward its North Star: catching cervical cancer earlier and saving lives.
Cervical cancer is nearly 100% preventable when it’s caught early, yet one in four women in the US are not up to date on their screenings.
More than 12,000 people in the US are being diagnosed with cervical cancer every year, and more than 4,000 people die of the disease, which disproportionately impacts Black, Asian, and Hispanic women.
More than half of cervical cancer cases are found in women that are not up-to-date on their screenings.
97%
of clinical study participants said the Teal Wand was very easy or easy to use.
87%
of participants said they would be more likely to stay current with screening guidelines if Teal Wand was an option.
94%
of participants said they would choose to collect their own sample from home rather than the current standard of care where a clinician collects it in-office.
2025
The Teal Wand becomes the first FDA authorized device for at-home cervical cancer screening, with virtual medical provider support.


Amplifying a movement
Cities United rebrands to create safe, healthy, hopeful communities for Black men and boys.
Cities United already had a strong foundation with its stated mission, vision, and values. IDEO brought those to life with a new visual and verbal brand identity system that celebrates Cities United’s inclusive approach to building relationships and reimagining public safety.
To help Cities United with its verbal identity, the IDEO team defined the organization's voice, tone, and key messages, making it easier to tell its story more consistently and clearly, a crucial step toward engaging stakeholders.
To define the new visual identity, the team created a new logo, a letter C composed of interwoven shapes that represent the three tenets of their vision—“safe, happy, and hopeful;” a new design language that references city grids; and a typographic system anchored by the typeface VTC DuBois, inspired by W.E.B. DuBois’s own custom lettering and designed by the Black-owned Vocal Type Co. The team also designed a color palette that embodies the textures of city life with hues reminiscent of asphalt, sunrise, and brick.
To amplify the refreshed branding, the team designed a new responsive website, citiesunited.org. The intuitive site shares the organization’s mission, resources, ongoing projects, and partner network, inviting stakeholders to join in their transformative work. IDEO also created a video to humanize Cities United’s mission and showcase its nationwide impact. It underscores the unity, resilience, and hope embodied by the organization through a chorus of voices.
This comprehensive rebranding widens Cities United’s reach and impact, helping the organization share its goal of creating safe, healthy, hopeful communities for young Black men, boys, and their families, and reintroduces the organization to a national audience.
The Cities United work was supported by IDEO’s Racial Justice Impact Fund, part of a commitment IDEO made in 2020 to address systemic racism and advance equity within our own organization, our client work, and beyond.
Cities United is committed to reducing the epidemic of homicides and shootings among young Black men and boys ages 14-to-24 by 50%.
Between 2009 and 2019, the number of Black children who “did not go to school at least one day in the past month because they felt unsafe at school or on their way to or from school” increased by 84%, according to Cities United.
Homicide is the leading cause of death for Black men and boys from birth to age 44, according to the Centers for Disease Control and Prevention.
2023 SF Design Week Award
In recognition of IDEO’s brand work with Citizens United


Balancing work and sleep
Somni’s personalized sleep program helps workers maintain their health.
Sleep is a critical resource for shift workers—and their employers, too. Together, IDEO and Somni worked directly with people with acute and chronic sleep challenges to create concepts that could support their sleep goals, and provide employers with the means to improve employee health.
When IDEO and Somni first partnered, the startup was an early-stage company, so the team started small, with focused sprints and workshops to redesign the core aspects of the company and product offerings. The team interviewed shift workers about their sleep patterns, which can vary quite a bit. Even when people keep to a specific schedule on work days, they often have to change their patterns on days off to spend time with family and friends, leading to a very disruptive sleep cycle. Research revealed that many third shift workers were dealing with sleep and health issues, but also a pervasive “machismo” culture, pressure to “tough it out,” and a reliance on energy drinks to deal with lack of sleep.

To address those issues, the team designed a digital experience for sleep cohorts, support groups where members could share their experiences and sleep strategies, and work with a coach and sponsor who already had been through the program. The platform analyzed workers’ data, and provided AI-enabled recommendations for improving their sleep. The big takeaway? Data by itself wasn’t necessarily helpful, and could be confusing for folks who were less digitally-fluent. Providing context, like a calendar that displayed sleep experiments at a glance, was crucial.
The IDEO team also created a new user experience for a genetic testing program that could uncover factors associated with sleep issues. Somni aims to use a saliva-based genetic test to monitor for DNA damage caused by circadian disruption, then leverage its sleep improvement program to prevent further damage. Because biomarker testing is a differentiating offer for Somni, it was extremely important that the team get it right, both to make sure that users could understand its utility, and for Somni to provide real value. The design challenge was unique—and not just because of data privacy concerns. Presenting data about DNA damage in a non-human-centered way could increase the anxiety workers had around their sleep.
At the end of the project, Somni leveraged the insights the IDEO team surfaced to improve products like its sleep coaching service, and to refine its biomarker testing offering. Based on this work, Somni has also created a pilot with a Fortune 100 company, which is currently in progress, as it works to mitigate the ill effects of disrupted sleep for employees and the companies they work for.
In the short-term, circadian rhythm disruption leads to an array of jet-lag-like symptoms, and in the long-run, it may contribute to weight gain, obesity, metabolic syndrome, type 2 diabetes, and cardiovascular disease.
It also impairs people’s ability to work, affecting productivity, creativity, and the overall work environment. Productivity loss can lead to employer baseline healthcare costs that are 26% higher, and over time, insomnia can result in an average cost of $4,267 more per employee per year.
In June 2019, the International Agency for Research on Cancer classified shift work as a probable carcinogen.
75%
user retention in Somni's sleep program
$2,450
savings per year per employee for users who complete the program
33%
improvement in sleep quality, and 41 more minutes per night


How Design Taught Me to Be a Human-Centered Lawyer
IDEO's general counsel on the importance of empathy in legal processes
During the project shareback, one of the designers held up a piece of paper with this quote:
“Interacting with legal was one of the worst experiences of my life.”
Full stop.
Maybe the commenter was talking about me. Maybe she was talking about another lawyer. Maybe she was commenting on the legal process generally. It didn’t matter. For the first time in my career, I thought about the impact I have on the people I interact with in my role as a lawyer, and how that impact might be quite negative.
We never discussed anything like this in law school. Instead, we focused on “making cases,” “winning arguments,” and “clerking for the right judge.” Later, as Biglaw associates, we talked about “billing hours,” “closing deals,” and “working with the right partner.” But I don’t recall ever being asked, “How did your client feel about how you handled that matter?” or, “How did the lawyer on the other side of that call feel about the interaction?” Or, for that matter, “Are you providing a colleague or client with one of the worst experiences of his life?” We talk about these issues all the time at IDEO when it comes to our clients and their customers, but they aren’t things I ever talked about with fellow attorneys.
In that moment, I made a decision: There was no reason I couldn’t do my job — and do it well — and care about the experience of the people I was affecting.
Fast forward to 2014. I took my mother to see a neurologist at Stanford University. He confirmed our family’s worst fears: My mother had Alzheimer’s, and it was advancing. Rapidly. This was devastating, hard to hear news. And yet, in the car on the way home, I felt strangely positive. Why? Because the doctor took the time to translate the complexity of her disease into language we could understand as non-medical professionals. He walked us through very difficult territory with honesty and compassion. He was respectful of her even as she repeatedly asked him the same questions. And he highlighted the factors we could control. We couldn’t change her disease, but we could approach it proactively and honestly, while giving her as much dignity and comfort as possible.
What if the experience of working with a lawyer felt more like this?
Even though law and legal processes are designed by humans for humans, the reality is that most interactions with legal professionals don’t feel very good.Interactions are often harsh, transactional, and bereft of transparency, emotion, or humanity. Touch points are filled with frustration, confusion, and disempowerment. Lawyers may resort to aggressive tactics as a way to navigate conflict or out of fear they will be taken advantage of in a given situation. Worse, many lawyers I talk to seem to accept this status quo. That’s just the way law is practiced. That’s just the way it is.
But it doesn’t have to be this way.
Instead, we can practice what my colleague, IDEO partner Chris Domina, in 2011 termed “human-centered” lawyering (when he asked me if I knew “any human-centered lawyers outside of IDEO?”). Human-centered lawyers are those who can treat legal problems as human problems, translate legal complexity into relatable frameworks, and navigate tension and conflict with skill, patience, and respect for all stakeholders involved.
In working toward becoming more human-centered, I’ve come to understand the value of making emotional connections with individuals I’m interacting with and not treating legal matters and the people connected to them as purely transactional. Empathy, the key to human-centered design, is the same key that opens the door to human-centered lawyering.
For example, instead of being frustrated that opposing attorneys are “rejecting” my proposals or “not seeing it my way,” I’ve learned to try to put myself in their shoes. If I were representing their client or working for their in-house legal team, what would I be most concerned about? What problems are they trying to head off, and what problems have they had in the past in these types of situations? Are they frustrated because this is just one of too many things they have to deal with today? From this very human place, I can be a collaborative problem solver, rather than someone engaging in an argument to win a point or “push back” because that’s what lawyers are “supposed to do.”
In being human-centered, am I any less firm when it comes to working through difficult legal challenges? No; my colleagues generally refer to me as “strong” and “confident.” Do I “just give” on issues during a challenging negotiation? Not at all. IDEO doesn’t compromise its people or its business, no matter how big the deal or how aggressive the opposition. But neither do we compromise our compassion.
Most legal professionals I know have had interactions with other lawyers who use anger, hostility, power tactics, aggression, and rude or belittling behavior to try to navigate legal situations (and most of us have also been guilty of the same at times). In addition to harming the relationships their clients are trying to build, those behaviors leave their mark on people. They leave people fearful or resentful of lawyers, and of course they tarnish the profession’s reputation. That’s not the kind of impact I want myself or my team to have on the world.
Is the legal team at IDEO perfect? Do we succeed in making every legal interaction with people inside and outside of IDEO positive? Of course not. But as a team, we have a clear purpose: to provide human-centered legal support and solutions to the IDEO community and to the broader legal industry.
Stay tuned—and stay human—lawyers.
This story was originally published on Medium. For more on the subject of human-centered lawyering, read this story by legal designer Sean Hewens and this interview with IDEO's general counsel Rochael Adranly.
Not long after I began working with IDEO, I had the privilege of taking part in a project to design how its new internal legal group would operate. For those unfamiliar with IDEO’s process, each project begins with a “looking in” phase in which the design team interviews project stakeholders and shares their feedback.


Using Code and Wood to Make Data Tangible
How an industrial designer built a digital/physical interface, without knowing how to code
Because usage is tied to a period of time, a digital calendar with interactive feedback seemed like the perfect way to represent a year in the life of the Chicago studio. There would be three elements to it: a milled piece of wood whose undulating shape would represent changes in energy usage over time; an interactive display that would show usage in more detail; and a set of buttons that would let users call up specific data on the display.
The Code
This is a tricky project for someone who doesn’t know anything about coding let alone a programming language. I had to figure out how to manipulate the usage data using tools from my life as an industrial designer. I started with Grasshopper, a visual programming language and a plugin for the 3-D modeling software Rhinoceros that I learned how to use as an undergrad. Instead of writing code, you connect boxes of different abilities to each other. By connecting the boxes with each other, I was able to pull in the data from my Excel spreadsheet and convert it into 3-D shape; then it was ready to work within Rhinoceros. Because Grasshopper is a plugin for Rhinoceros, you can see what you’re doing as you go. After some long nights, I figured out how to display the data in a 3-D shape.


Prototyping

With the code all set, I moved on to creating the touchable surface. I made some quick 3-D prints of the data I created in Rhinoceros, then made a low-fidelity video prototype to display how the installation would look and work. The idea was to let the user feel the changing data via a touchable surface, and give him/her a visual representation of the data on the screen.
Build Phase
Step 1: Milling the wood
The touchable interface was the main piece of my installation, so it was crucial to get it right.

I bought one long piece of walnut and used the table saw to cut it to the length I needed, then glued the resulting pieces together. I created the undulating surface with a CNC table mill, which took roughly 10 hours. It was loud and dusty, but worth it. To get the perfect finish, I had to sand it — a lot. I probably could have stopped earlier, but I wanted to have a perfect piece. Then, I rubbed it with Danish oil to protect the surface and bring out the wood grain.


Step 2: The visual feedback
To create the visual feedback, I used a Raspberry Pi, a capacitive touch board (MPR121), a 7” HDMI screen, wires, and some copper rivets. With no experience with Raspberry Pi or electrical engineering, I had to catch up quickly. To display the data on the screen, I used a handy piece of code I found on the internet called PiPresents. For input, I used capacitive touch buttons, which I linked to specific images that display the data.


Step 3: Panel assembly
This step was one of the harder parts. I had to bring all the different pieces together and create the framed panel. I started with a cheap frame from an art supply store, then created an acrylic, laser-etched back panel, spray painted it black, and sanded it to make it matte. Next, I attached the wooden panel to the screen, and connected the 12 capacitive touch buttons, one for each month, arranged along the long axis of the wooden surface. Once everything was in place, users could feel the wood to get a sense of our changing energy usage, then touch the buttons to see a drilled down explanation of the data by month. About a month and a half after I first came up with the idea, it was finally ready to present to the studio.


A big thank you to the whole studio, especially to Chris Gold for helping me during the milling process, Rob Rehrig for giving me a Raspberry Pi 101, and Sophie Feng for taking awesome final pictures and video. Want to recreate the project? Check out the code on Github.
As an industrial designer, I’m always eager to bring together the digital and the physical. So when I discovered that the Chicago studio was collecting data about their energy usage, I decided to create a project that would make that information feel real, teach me more about other disciplines, and serve as a gift to the studio that had hosted me as an intern for half a year.


Thoughtless Acts: Hot Rod
Thoughtless Acts: Hot Rod. The intuitive ways we adapt and react to things in our environments

"Arrivo!," I shout to the taxi driver as I close the gate of the building with my foot. I speed walk towards his car, parked 50 meters down the road, drag the suitcase on the back seat and ask the driver to take me to the airport. My holiday in Napoli—my hometown—is over. I'm already shivering at the idea of setting foot back in London.
Halfway through the trip, my eyes catch on an unusual detail. A tennis ball cut in half to fit the top of the taxi's gearstick. I can't help but investigate.
"Ascolta (Listen)," he says in the gruff voice of a longtime smoker, "with this heat, my job gets very challenging." Despite air conditioning, he explains, the sun makes the gearstick slippery and hot, which makes for a rather unpleasant driving experience.
To tackle this problem, he decided to carefully slice a tennis ball in half and place over the gearstick's handle. "It's a precise job," he explains. "You need to make sure it won't move once it's placed." The texture of the tennis ball allows for a better grip, and doesn't get hot in the sun—ta-da!
He brakes lightly to come to a stop at the departures terminal. As he rummages for my change, he surprises me with a Steve Jobs-style "And one more thing ..."
"You know, it's not just about the function of the tennis ball, it's also the excitement of getting a new one every year. That bright yellow marks the start of a new season—it's something I look forward to!"
I gently close the cab door, roll my suitcase to the entrance and, out of the corner of my eye, catch him smiling in the dense, departing traffic.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


Meet the Badass Brooklyn Art Collective You've Never Heard Of
If you like rainbows, cats, and textiles, you'll love Cassandra Joy Fountaine
In one sentence, who are you?
A queer, shapeshifting, creative cat mama with a big heart.

What do you do? How did you learn it?
I am currently an illustrator and a textile designer. When I was a kid, I used to draw little doodles on dinner napkins and give one to everyone at the table. I loved sharing my art with everyone.
When I was around six, my mom enrolled me in a summer program at The Baum School of Art in Pennsylvania. There, I learned all the technical aspects of drawing and painting. I went to Baum every summer for 10 years. Then I got an academic scholarship to Pratt Institute.
The next thing I knew, I was living in Brooklyn and working my ass off. During my senior year, I focused my thesis on textile design. I always liked the idea of bringing my designs off the page and applying them to T-shirts, pillows, hats, chairs, bedding, etc.
I graduated in 2015, and a few of my friends from college and I started Fem Foundry. One of the best things about art school is getting your work critiqued by your peers, and the Foundry lets us continue that. Plus, we do a lot of other fun things, like organizing drink and draws, having gallery shows, and tabling at art fairs.
Like many other twenty-somethings, I had to start paying rent after school. I worked a few odd jobs—did branding for local restaurants, taught painting classes, designed event posters, and helped out at an animation studio. There were many times when I had no idea what I was doing, but I’m a big believer in fake it 'til you make it.
About a year after graduation, I landed a job as a textile designer at Deborah Connolly Designs, a small company in Midtown Manhattan. I went into the interview clueless about the industry, and now, two years later, I can tell you everything you could possibly want to know about designing bath towels, beach towels, kitchen towels—really any kind of towel.

3 favorite possessions?
- The first and only quilt I ever made
- A white gold locket my mother gave me with our pictures in it
- My black denim Fem Foundry jacket that I decked out with pins and patches and my eyeglass collection
What does a typical work session look like?
Right now, I’m designing beach towels for next summer. There’s usually some sort of inspiration or color story for the designs, and then it begins! I work primarily on a Wacom drawing tablet with either Photoshop, Illustrator, or Nedgraphics. Most designs go through a few revisions before I send them out for production.
When I’m illustrating at home, I like using traditional mediums like gouache paint and charcoal pencil. I also enjoy playing around on my iPad in Procreate. It’s exciting what technology is bringing to the table for creative people.
I’m a total podcast junkie while working. Some of my favorites are Reply All, Freakonomics Radio, On Being, Revisionist History, Lovett It or Leave It, Nancy, Death, Sex & Money. If I sit in silence, I tend to overthink things; listening to something keeps my momentum going, and it’s a great way to track how long I’ve been working on a project.
How do you get over creative block?
At work, I’ll just start a new design in order to keep the juices flowing, and then when I’m in my groove, the trickier designs come more easily. With painting and illustrating, I try to step away and come back to it later, or sometimes I flip a drawing backwards or upside-down so I can see it from a new perspective.
What was the last item on your to do list?
Buy cat food at the bodega.
How do you see the world in 2078?
Technology is going to change everything. Hopefully, by 2078, old, white, male Republicans won't be calling all the shots in politics, and there will be peace and happiness among all races and religions.
What’s your number one bucket list item?
Scuba diving in the Great Barrier Reef.
Who are you creative crushin’ on lately?
Oooh… Lauren Callaghan is amazing. She’s such a talented illustrator, I’m very into her use of patterns and bright colors. The designer Ramey Masri is mind blowing, he runs the Instagram @space.ram. Everything is rainbows— everything. I bought some silkscreen prints from Natalie Andrewson at MoCCA Fest a few weeks ago and hung them by my desk. It makes me happy to look at them. I also love Oliver Hibert. His graphic, funkadelic paintings are amazing. But honestly, I’m constantly creative crushin’ on all the talented members of Fem Foundry. I’m so thankful to have them as my friends; they are such an inspiration.
Check out their work on Instagram; or on Facebook.

Cassandra and I first met when we were young, poor, and living in Bed Stuy. As I floundered, she settled into what would become her long-term home. Her art connected her to the people around her, first as a student, then as a freelancer painting murals and business logos for neighbors, and, most recently, as a founder of a local women's art collective called Fem Foundry. Cassandra's work is unflinchingly bright, peculiar, and accessible, even when life and Brooklyn are not. I'll let her take it from here:


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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