

In Mexico, redefining retail
FEMSA creates a digital ecosystem to increase customer value at its network of OXXO stores.
The IDEO team quickly discovered that the challenge of designing a Digital@FEMSA super app for tens of millions of customers was matched only by the operational complexity of bringing together different teams that had already created various apps with separate value propositions. Not to mention the 22,000 stores specifically tailored to local communities.
To kick off the project, the IDEO team built on FEMSA’s already deep understanding of its customers by meeting them in their homes and communities. The team discovered that users didn't care about long-term rewards; instead, they wanted everyday help to thrive long-term. Connecting omnichannel rewards to regular spending would allow them to save time and money—something they said was particularly important. Along with market research, insights like these directly informed the app's design, ensuring that it was compatible with users' everyday habits and preferences.

Meanwhile, the project team also worked to ensure the app fit the priorities of the various teams inside Digital@FEMSA, designing a comprehensive process for testing joint value propositions. Together, the team created a new design system, iconography, and set of unifying principles. IDEO also worked closely with the Digital@FEMSA teams to ensure that the app's design was in line with their strategic goals and technical capabilities, and built the app's initial information architecture. They incorporated secure transactions, effortless coupon redemption, personalized offers, and a cohesive loyalty program.

From there, the IDEO and Digital@FEMSA teams quickly transitioned into the design and development phase, producing prototypes of the new app, dubbed Spin Premia. With the help of user testing, they were able to continuously iterate to improve the app's features and functionalities, creating a user experience that was both seamless and intuitive. In just 10 months, they went from a small digital team with an ambitious idea, to a 150+ people product organization and an MVP launched in one region. And thanks to a tight partnership, the teams were able to seamlessly integrate Spin Premia into Digital@FEMSA's existing systems, resulting in a scalable implementation nationwide just a few months later.
The introduction of Spin Premia was a milestone in FEMSA's digital transformation path. Following a true ship and iterate model, just a few months into the project, the company released a smaller, focused version of the app in just one city in Mexico to quickly learn from customer experience before expanding to new regions. Since then, the Spin Premia app has quickly gained popularity, offering a safe and user-friendly platform that millions of Mexican consumers have embraced. It has also allowed FEMSA to broaden its digital portfolio and extend its customer base throughout Mexico, elevating customer satisfaction and fueling business expansion.
13 million Mexicans visit FEMSA’s OXXO convenience stores every day. But the company had ambitions to leverage digital experiences to increase customer engagement.
To get there, Digital@FEMSA needed to deliver exceptional digital products with the agility to serve an entire population.
4.7 stars
Spin Premia’s app store rating
22.8 million
active Spin Premia program users


A hotel brand for new travel paradigms
IHG introduces Garner, a midsize brand elevated by thoughtful design.
Midscale hotel brands are the fastest-growing hotel segment in the US, attractive to both travelers and hotel owners. But often, their messaging feels repetitive, and travelers have a tough time differentiating between them. With a warm, thoughtfully designed midscale brand, IHG had an enormous opportunity to distinguish itself in a crowded market.
IHG’s goal was to deliver a guest experience that felt genuinely unique and resonant—and quickly. With costs on the rise, many owners were motivated to turn toward conversion brands, which allow them to refurbish hotels under a new brand rather than invest in construction, a way to grow their portfolio in a tight financing market. Meanwhile, IHG’s competitors were set to introduce new conversion brands of their own. The company was looking for a partner that could work swiftly and iteratively to deliver a distinct brand.
For the IDEO team, the answer lay in communicating the brand’s value, starting with a custom logo rendered by hand. Inspired by vintage sign painting and modernist typography, the team sketched different versions of the letterforms, reviewing them with IHG until they had a set that brought to life the generosity and sense of invitation associated with the hotel’s spaces. They also worked to ensure the wordmark was visually balanced and would translate well across a variety range of scales. From there, they built an expansive brand world, including bespoke navigation icons, a full interior and exterior signage system, and a video to support the Garner launch.
The result is a hotel brand that stands apart in its category for both travelers and owners: thoughtful and well-designed yet affordable. As competition in the midscale segment continues to increase, Garner has been central to IHG’s growth strategy. Launched in the fall of 2023, Garner opened 100 hotels worldwide in just 16 months, making it the fastest-ever IHG brand to scale globally. The brand’s increasing popularity among owners and developers is driven by the growing demand for conversion properties, which accounted for 52% of IHG’s room openings in 2025. Garner plans to continue its rapid expansion with nearly 80 additional hotels in 12 key markets, including the US, Mexico, Italy, and Japan.
Conversions account for 12% of the global hotel pipeline, enabling hotels to switch brands and refurbish, boosting revenue without expensive construction.
The US midscale hotel segment, valued at $14B, is expected to reach $18B by 2030.
100 new Garner Hotels
in less than 3 years—the fastest-scaling brand in IHG's history
500 Garner Hotels
planned in the next 10 years; 1,000 over the next 20


Moving dementia care forward
Together Senior Health provides digital solutions to combat cognitive decline.
Alzheimer’s and dementia are notoriously difficult to treat—and scientists estimate that some 50 percent of people who have dementia are undiagnosed. Recognition of symptoms and early intervention are key. Together and IDEO set out to conduct user research to inspire new products that would help patients with cognitive decline take charge of their brain health.
The first priority was to expand the reach of the Moving Together program, which combines group movement exercises with mindfulness techniques, led by a trained group instructor. The IDEO team conducted remote and in-person interviews in Florida, where one in five residents is age 65 and older, and rates of Alzheimer’s and dementia are among the highest in the country. One of the key insights the team discovered was that many older adults didn’t understand how behaviors like smoking, exercise, and diet can be risk factors for cognitive decline. Their input inspired a new design principle for the program: “No naked feedback.” Any time participants received health coaching advice about modifying their lifestyle, they would also be given resources on why and how to do it, so they would have a pathway to boosting their brain health.
The IDEO team folded insights like this one into the design for four new product offerings, including personalized brain health education, new online community engagement tools, partnership programs, and health coaching services, as well as a new user interface to illustrate them. Along with Together they also developed an implementation roadmap of next steps to bring the new digital product offerings to market, such as hiring a brain health coach and creating a new course curriculum. Now, Together has enrolled 165 people in the Boost Your Brain Health Clinical Trial, which is looking at outcomes such as reduced risk of Alzheimer's and maintenance of cognitive function for the Brain Health Together program. With trial completion in Q3 2024 and product launch in early 2025, growing numbers of people with MCI will have access to this exciting program. Together incorporated almost all of the elements from the IDEO roadmap into the final curriculum, and the team often refers back to insights the team gathered as guiding design principles.

Fighting barriers to diagnosis
With its online program growing, Together wanted to take on an even bigger problem: dementia underdiagnosis. Co-founder Dr. Deborah Barnes had recently developed an algorithm that uses patients’ health records to calculate their risk of undiagnosed dementia, called the electronic health record Risk of Alzheimer's and Dementia Assessment Rule (eRADAR). Together was looking to find creative ways to equip and empower providers to use risk scores like eRADAR in primary care settings.
One piece of the puzzle? Many primary care doctors are unaware that better management of Alzheimer’s disease and dementia can have a positive impact on other chronic health issues—like diabetes, hypertension, and depression. So by encouraging providers to prioritize dementia care, they can help support the overall health of older adults with cognitive decline. The IDEO team recommended a curriculum for continuing education courses for doctors that make that link clear—another step toward increasing dementia diagnosis and improving overall health.
Better help, sooner
To understand the patient experience, Together and IDEO decided to work directly with patients and caregivers to uncover what was stopping them from asking for dementia screening. The IDEO team quickly learned many patients were afraid of facing a diagnosis that signified a loss of agency and control, especially when they didn’t believe there were good treatment options. Often, they were unaware that there were things they could do to improve their brain health. They needed to know what steps to take after a diagnosis, and who could provide actionable advice. In response, the IDEO team designed a digital activity toolkit and physical booklet to guide patient families through the early stages of a dementia diagnosis, including recognizing the signs and symptoms, having better conversations with their doctor, and getting connected to support groups and programs like Moving Together.
Solving the problem of dementia underdiagnosis involves complex systems-level thinking and designing for the entire health ecosystem of patients, providers, and insurance payers, and solutions for Alzheimer’s and dementia care are still in their infancy. But already, this work is empowering patients and doctors to prioritize brain health and get screened sooner, and Together, which has since been acquired by Linus Health, is still working to move dementia care forward.
Approximately 12-18% of people aged 60 or older live with mild cognitive impairment, while memory loss, Alzheimer's and dementia affect more than 50 million people around the world.
An estimated 50% of people living with dementia are undiagnosed.
165 enrolled
in the Boost Your Brain Health Clinical Trial


Culture as catalyst
Moderna defines its Mindsets to preserve its future.
Many companies view culture-building initiatives as nice-to-haves. At Moderna, Mindsets are a business imperative, crucial to its plans to develop breakthrough products quickly.
For companies working on solutions as vital as a COVID-19 vaccine, delays and mistakes don’t just mean missing a product launch date—they’re life-or-death, and on a large scale. Moderna had to ensure that its employees knew how to make the right decisions, evaluate risk, and move quickly—even if they came from organizations with more bureaucracy and less risk tolerance. In 2021, IDEO sat down with longtime Moderna veterans to hear stories about moments that exemplify the company's culture, like the day a critical piece of equipment arrived but was too big to fit through the door. Taking it apart would have added days to their timeline. So employees took sledgehammers to a wall instead. Stories like this one fed into the crafting of the list of Mindsets, such as “Act with urgency: Action today compounds the lives saved tomorrow” and “We behave like owners: The solutions we’re building go beyond any job description.”

To gather feedback, the team shared the draft Mindsets with a diverse set of employees—new hires, veterans, folks already closely aligned with the culture, folks for whom it wasn’t the most natural fit, and a plethora of employee resource groups. CEO Stéphane Bancel and the leadership team took crafting and iterating on the Mindsets very seriously, wordsmithing and tweaking them with the team until they were ready to share them officially. Now, new hires learn about the company’s Mindsets in Moderna ONE, an onboarding process that IDEO helped revamp, while existing employees attend a workshop to ensure everyone at the company knows not only what to do but also how to do it effectively. In a matter of weeks, IDEO helped Moderna codify its culture for employees and set the company up for continued success. Moderna continues to embed these Mindsets across the entire employee lifecycle to systematically scale its culture.

For employees new and old, the clarity of the Mindsets has made it easier to understand expectations and to understand the company itself. Long-term veterans responded with comments like, "These really help explain why we're working this way,” while one newbie said, "It feels like a homecoming to hear the culture that we’re trying to bring through.” But more than just solving a cultural issue, the new Mindsets have fulfilled a business imperative: Holding on to the secret sauce that made Moderna successful to begin with, setting the stage for its next five years of breakthroughs.
When the World Health Organization (WHO) declared the COVID-19 health crisis a pandemic in March of 2020, Moderna had fewer than 1,000 employees. Four years later, it’s more than five times the size.
Ranked #1
BioSpace Best Place to Work, large company in 2024
Ranked #6
Boston Consulting Group’s 50 Most Innovative Report in 2023
Ranked #4
Deloitte’s Technology Fast 500 List in 2023
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Why Being Obsessively Organized Makes You More Creative
In 2015, I spent a month in an Airbnb that doubled as an art studio. Upstairs, there was an airy drawing room where my host taught scientific watercolor classes. In the garage, a multimedia artist named Diego had built his own 3D printer and spent his time creating furiously—everything from ink paintings to cardboard sculptures to warped digital imagery.

In 2015, I spent a month in an Airbnb that doubled as an art studio. Upstairs, there was an airy drawing room where my host taught scientific watercolor classes. In the garage, a multimedia artist named Diego had built his own 3D printer and spent his time creating furiously—everything from ink paintings to cardboard sculptures to warped digital imagery. I started spending my afternoons in the garage, watching him work and quietly editing travel photos, hoping to soak up some of the creative juices.
One day, after over-contemplating whether the photo of three chairs I had just edited was art, I worked up the courage to ask, “What do you do with all of the stuff you make? When does it become art? What does it even mean to be an artist?”
First, he laughed.

Then, Diego opened up his laptop and plugged in his external hard drive. A few clicks later and we were deep inside his folders, files, and spreadsheets. "This," he said, "is what I do with all of the stuff I make." He showed me how he edited and selected images in Photoshop, created cohesive photo series, added titles and captions, wrote artist statements, meticulously noted the date/medium/size of each piece and how they should be displayed, exported PDFs, and organized the files by theme. He showed me his spreadsheet of deadlines and requirements and contact information for calls for entries, residencies, conferences, and shows.

I felt like I had just pulled back the curtain on the Wizard of Oz. The image I had in my head of the artist as natural born creator was just the front end, hiding the logistics of what it takes to really make it work as an artist. Creativity as an effortless, inherited talent was a myth.
I found comfort and familiarity in Diego’s near-obsessive organization and realized that my love of structure and systems isn’t actually at odds with artistry. In fact, formal processes can unlock new ways of thinking and doing. Structure can reduce the mental and digital clutter that often blocks people from actually making things. If categorizing and list-making and data visualization gives me creative confidence, then so be it. Knowing I have an entry point into the world of creativity has made it much easier to dive in.

Today, as a business development associate at IDEO, I sit at the intersection of creativity and strategy, art and operations, design and business. Though I am in near-constant awe of the making and creating that seems to flow from the fingertips of my deeply talented colleagues, I know that design doesn’t just happen. Behind the curtain of creativity, there are layers and layers of order, process, painstaking detail, and hard work. These days, I find just as much beauty (and madness) in the back end.
Diego de los Campos is a multimedia artist from Uruguay who currently resides in Florianópolis, Brazil. His work can be found at diegodeloscampos.wordpress.com
I’ve never considered myself an artist. My handwriting is too neat, I enjoy coloring between the lines, and I don’t always get poetry. I imagine artists as forces of raw, unbridled creativity—messy, like mad scientists, but with more color, magic flowing out of their fingertips like a scene from Fantasia. I, on the other hand, live and die by my Google Calendar.


Designer’s Playlist #7
A few things IDEO Tokyo's Evin Dempsey can't stop thinking about

Name: Evin Dempsey
Location: Tokyo
Role at IDEO: Communications Design Lead
Joined IDEO: Freelanced from 2010 to 2012 in IDEO Shanghai; joined IDEO Tokyo in 2013
Social Media: I abstain. Better for the heart and soul :)
Titillating Fact: At the age of 10, I had about 46 hamsters in my garage in cages that I made myself from scrap pieces of timber. I used to breed them and sell them back to the petshop for a quid each.

1. Inside
Inside is a puzzle platform game from Playdead, a small, independent game studio in Denmark. It’s an absolute masterpiece of storytelling, art direction, animation, sound design, and even camera work. Each frame of this game is meticulously designed, from the bubbles in the water to the flicker of the torch. It’s the culmination of a very talented team of designers, programmers, and storytellers. The plot follows a young boy as he attempts to escape from a forest. Along the way, he encounters various puzzles and obstacles that help to reveal more details about his predicament. It's quite possibly the best game I've ever played.
2. Nozawa Onsen
Though it’s not very well known outside of Japan, Nozawa Onsen is a mecca for Japanese snowboarders. Located in the northeast of Nagano prefecture in western Japan, it is home to waist-deep powder as well as several onsens, or natural hot springs. It’s a winter sports enthusiast’s dream come true. The hot springs scattered all over town are also free for anyone to enjoy. I try to go at least twice a season. If you like powder, or japow as we foreigners like to call it, then you'll love Nozawa.

3. Don't Sleep, There Are Snakes by Daniel Everett
A man moves to a country he knows absolutely nothing about, learns a language, changes his outlook on life, and loses his faith. Having spent my life split between eight different countries, and having a special affection for nearly all of them, this tale rings true to me. It’s an amazing account of one man's evolution as he makes his home in the Amazon rainforest. The story is universal, but the book is of special interest to people who are intrigued by linguistics and language. I couldn't put it down.
Header image by Mark Solarski.
In this series, we ask IDEO designers to share the stuff they're digging right now—tools, books, music, sites, people, places—so you, too, can drink from the fount of inspiration bubbling up here. This week's guest star: Evin Dempsey.


What the Photos You Take Say About You
Ivan Cash got his first job in advertising by getting arrested. No joke.

In one sentence, who are you?
I am a human being who creates art, films, and cultural movements that inspire curiosity and connection.
What do you do? How did you learn it?
I do a lot of things, all of which are self-taught. First, I was an art director at Venables Bell and Wieden+Kennedy Amsterdam. Then I became an interactive artist making large-scale community driven projects, like Selfless Portraits, Last Photo, and Snail Mail My Email, and I published a book. And more recently, I’ve become a film director.
A lot of my work explores human connection and connecting with strangers, which comes from getting bullied as a kid and becoming fascinated with how people interact and treat each other. My biggest piece of advice in learning a creative skill is to stay curious, keep experimenting, and try reaching out to those who inspire you. That’s basically what I’ve done over and over again to get to where I am today.
Snail Mail My Email is a community art project where volunteers transform strangers’ emails into handwritten letters, free of charge.
What are your three favorite possessions?
- My stuffed animal Snuffleupagus, which I’ve had since I was born.
- Handwritten letters from over the years.
- My data.
I had a house fire five years ago and lost nearly everything. It showed me that most possessions are replaceable. It’s my creative ideas and material that are most prized.
What does a typical work session look like for you?
I don’t really have a typical work session; my days are split between working in the studio, traveling to give a talk, going out to make a film, or working on-site with a client. I really like this balance of working with a team and working in solitude. I need this constant mix of circumstances to keep me both energized and recharged.
Signs of the Times explores the personal, human stories behind protest signs, without ever showing the sign holders’ faces.
How do you get over creative block?
I can’t really work if I’m in a messy or loud environment. So my studio needs to be immaculately tidy and quiet. That’s the first thing.
Secondly, I’m very sensitive, and so often a creative block means an unresolved emotional conflict. Taking the time to journal, find closure in a relationship, or talk to my therapist are all good things.
Finally, I get over creative blocks by making new work (that may not be great) and not judging myself for it. Creative block happens when my standards get so high that I become fearful of not meeting some expectation and get paralyzed. The important thing I have to keep reminding myself is to have fun and to not take everything so seriously, because nothing really matters and we’re all going to die!
The ‘Last Photo’ Project is an ongoing video series where Ivan asks strangers in different cities to share the last photo on their phones.
How do you see the world in 2078?
Optimistic version: We’ll live in a post-digital age where we've gone back to appreciate the simpler things like nature and meditation. Our lives will still be digitally integrated, but it'll be much more seamless and we’ll place greater value on taking breaks from tech.
Dystopic version: Life will be lived within a virtual reality headset and/or brands will be more invasive than they are now. On cars. On skin. In our homes. We will make money by consuming ads.

Who are you (creative) crushing on lately?
My dancer/choreographer friend Jacob Jonas who is killing it right now.
Moonlight director Barry Jenkins.
Valerie Luu and Andria Lo’s photography project Chinatown Pretty.
American Honey director Andrea Arnold.
Ivan Cash got his first job in advertising by getting arrested—for selling t-shirts advocating for the firing of Knicks coach Isaiah Thomas. No joke. After a stint in that world working for Venables Bell & Partners and Wieden+Kennedy, he set out on his own to explore a different kind of client—everyday people. His projects, whether about protest signs or the last photo someone took on their phone, are a deep dive into how the images we create help tell our stories. In this first installment of Creative Crushes, I caught up with him over coffee to find out what he's been up to.


Borrow Principles of Theater for Better Design
It starts with suspension of disbelief.
The next time you enter a theater, take special note of the black curtains hanging onstage. I can almost promise they’ll be there. Short ones above the stage (called “trim”) obscure the overhead lights, while long ones on the side (called “legs”) hide the backstage performers. Black curtains are a set designer’s secret weapon.
Theater strives for suspension of disbelief. It’s the reason we cry when Romeo and Juliet kill themselves… even though we know the actors aren’t really dead. (They’re not even Romeo and Juliet, for that matter.) It allows an audience to imagine the world of the play far beyond the elements we see in front of us. In our heads, the vivid and colorful streets of Verona extend well behind the black curtains that frame the stage. And all the set designer had to do to create that illusion was hang some fabric.
Designers need to stop making slide decks and start hanging black curtains. As projects become more complex, it becomes impossible to represent an entire concept through words, images, and prototypes alone. Truly innovative designs can’t exist in our present world—they change it into something new. Taking cues from theater is one way to help people suspend their disbelief and bring them inside these new ideas. Here are three ways in:

Embrace Set Design
“Space creates behavior” is a mantra used by interior designers. But there’s a step missing in that equation: Space creates new mindsets, and new mindsets create new behaviors.
When we go to the theater, the curtain rises and we get our first glimpse into the world of the play. It’s the moment when an audience is asked to leave the reality of the theater (velvet seats, half-finished wine, smartphones, etc.) and enter an alternative reality crafted by the show.
Boardrooms are not a good place for achieving that effect. If we want people to engage with unprecedented ideas, we need to transport them out of their current reality. It’s absurd to assume that people will think differently when they are sitting in the same chair, at the same table, staring at the same drop-down projection screen they see everyday.
Even simple changes to a physical environment can drastically shift the way an audience (in this case, clients, investors, etc.) will approach a meeting.
Consider:
Lighting—a darkened room creates a sense of possibility and wonder.
The unexpected reveal—bring out a hidden element part-way through the meeting.
Sound—background noise or music helps guide people to an emotional state before, during, and after the show.

Play the Role of Director
Another way to shift a viewer’s mindset is to go at it directly. Direct them, as if they were an actor, and give them a new role to play and a new way to think.
At IDEO, mid-project meetings are often the most crucial point of contact with our clients. In those meetings, they must assess the opportunities we’ve uncovered through research, and decide which ones to pursue. If the audience defaults to their standard decision-making metrics, engineers will choose the most technically-feasible option, while the CFO might choose the most cost-effective path forward. Innovative ideas are difficult to judge in this way, so they can easily be left behind.
But asking these same people to make decisions from a different perspective can open up the room to new possibilities, and create excitement around the more difficult to imagine, yet more innovative ideas.
Here, you accomplish two things. First, by having them embody a new viewpoint, they are forced to drop their default mode of interaction and pick up a new way of thinking. Second, because the exercise feels inherently contrived, it offers participants a mental safety net. It’s not real—it’s make believe. When people let their guard down, that’s often when the real insights emerge.
Think about:
Directed actions—as soon as people are required to do something, they leave the passive audience state.
Physical movement—if people are required to stand up and move around, they automatically engage in a more meaningful way.
Assigning new roles—if people are required to observe and respond as someone other than themselves, they will come at the experience from a position of empathy.

Be a Reviewer
Anytime you engage with an unprecedented experience, the take-aways are not always clear. In the world of theater, new audience members might walk out of a show thinking, “I loved it!” or “I was bored!” or “I was bawling, but I’m not totally sure why.” A good theatrical experience should elicit some type of emotional reaction from the audience, but people may not have the necessary vocabulary to analyze it. Good reviewers can help translate the experience for the rest of the world and direct attention to what is important or meaningful.
In design, crafting the takeaway message becomes a crucial exercise. It’s important to tell people how ideas and concepts can translate back to their real-world experience. If the most brilliant concepts can’t be understood beyond the context of a highly theatricalized presentation, there’s no way it will ever have impact in the world.
Consider:
A summary—what's the essence of what they just experienced?
Analysis—what's the deeper meaning or purpose this connects to?
Drafting a plan—what actions should take place as a result of the experience?
Innovation is a tricky business. As designers, we are tasked with creating unprecedented experiences that help shift the world into the future, yet we are stuck discussing them in the present. Creating innovative work is not enough. We must create innovative ways of sharing that work to help audiences suspend their disbelief and imagine the future that might exist.
Illustrations by Megan Crabtree.
Two things are required for design success: the right idea, and the ability to convince people of its value. In recent years, designers have become more interested in storytelling to make the case for their solutions. I'd like to take that method a step further, by embracing theater.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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