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Latest work

Designing new products based on cultural beliefs

Helping a Chinese manufacturer become a part of healthy living.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Consumer Products & Retail
Health

Midea, one of China’s largest appliance manufacturers, wanted to identify growth opportunities in the domestic consumer market, while focusing on people’s cultural beliefs around health and well-being. During the course of the project, IDEO found that Midea could play a key role in building a healthier nation.

The team set out to design potential future products for Tong (“through, whole, and to understand”) that are built around the basic themes of eating, breathing, and being: an easy-to-use, hassle-free herbal tea dispenser, an air balancer that improves and balances the quality of air in the home, and a body-balancing mobile phone app that encourages users to rebalance their body condition where needed, through movements created with the Chinese philosophies of well-being in mind.

The Tong project was featured extensively in the press, and opened further conversations with Midea about creating new value and extending into new markets.

Midea
Midea
Designing new products based on cultural beliefs, tea, tea packaging, tea brand, Midea, consumer products, retail, consumer experience, retail innovation, healthcare, health innovation, patient experience, innovation

Customer-friendly utility bills

Improving how low-income customers manage their bills.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Public Sector

Put food on the table or keep the furnace running on a frigid day? It’s an unfortunate choice many low-income families in Flint, Michigan, face.

To help customers in Flint and other Michigan towns stay on top of their utility bills and better understand the relationship between their energy consumption and the resulting costs, Consumers Energy partnered with IDEO and utility assistance provider The Heat and Warmth Fund (THAW) to create an innovative pilot billing program called Clear Control in late 2013.

The pilot was designed with three major human-centered changes to the traditional utility experience:

  • Instead of monthly bills, participants received two bills per month. Shorter billing periods allowed for smaller, more frequent payments, helping customers match available funds with their ability to pay.
  • Daily text updates on energy usage and bill amounts kept consumption top of mind.
  • Consumers Energy offered personalized, in-home audits to help customers make low-cost, high-impact changes to their energy bills.

A year later, the results of the pilot are energizing. Clear Control participants accumulated no new debt, while the control group owed $300; pilot customers used 20 percent less electricity, reducing their bills by $200 per year; and 95 percent of participants paid their bills in full and on time, compared with 35 percent in the control group. The utility company simultaneously benefited by avoiding arrearages, late-payment fees, and shutoffs. Consumers plans to incorporate Clear Control lessons into its overall energy assistance program design and development moving forward.

"It’s no longer ‘me’ against ‘them’—now it’s ‘us,’" said one Clear Control participant.

Consumers Energy
Consumers Energy
Customer-friendly utility bills, Consumers Energy, public sector innovation, government services, civic innovation, understanding user needs, innovation, government

Creating the first usable mouse

IDEO designs the original mouse for Apple.

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Case study
Case Studies
Strategic Futures
Technology
AI & Emerging Tech

In 1980, Apple asked IDEO to develop a mouse for their radical new computer, the Lisa. Previous attempts at mouse design, by Douglas Englebart and Xerox PARC, yielded results that were too expensive and hard to make. The Apple mouse needed to be more reliable and less than 10 percent of the cost of the earlier versions.

To start, the design team created a cheaper, much-improved mechanism that would operate the mouse, and found that a complex, plastic "ribcage" would hold the pieces together. The team similarly tested and refined the mouse’s other key components, from the audible and tactile click of the button to the rubberized coating on the ball. A record turntable spun for days, logging “mouse miles” to check the reliability of the electromechanical assembly.

The resulting mouse proved mechanically and economically sound and was changed only slightly when adapted for use with the first Macintosh computer. The basic mechanism design is used in virtually all mechanical mouses produced to date.

Apple
Apple
Creating the first usable mouse, computer mouse, ergonomic design, Apple, technology innovation, digital products, AI, artificial intelligence, emerging technology, product design, industrial design, new product development, innovation, product development

Building a new venture to restore trust in China’s food system

Launching a new restaurant and retail venture that connects food from seed to table.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Food

Food is the heart of most cultures. In China, one of the oldest cultures in the world, food is central to family gatherings and celebrations. It’s what binds people, a tangible way of showing love and respect. But in recent years, the Chinese food industry has suffered from concerns around safety.

Two siblings, Harn and Anmao Sun, set out on an ambitious venture: to create a trusted source of food in China and, by setting an example, to instigate a movement around conscious farming practices. The American-born entrepreneurs launched Hunter Gatherer, a restaurant and retail food space built around a transparent supply chain, from farm to table to grocery shelves. The venture is based on growing and serving what they call real food: The ingredients are chemical-free and come from known and trusted sources—food they’d eat themselves. The purpose of the venture is simple: to serve people real food that is their right.

Having studied and worked in the US, Harn and Anmao grew accustomed to browsing farmers markets on Saturday mornings or picking up a burrito at Chipotle. But when they returned to China, they were unsure about the safety of the food they were eating.

“In China, you wouldn’t go to a food stand, because you’d be concerned about the ingredients,” Anmao said. “You can’t take the safety for granted.”

Hunter Gatherer’s very existence challenges bedrock assumptions about how food is produced in China. A long and depressing list of scandals—milk contaminated with melamine, pork produced from diseased pigs, used cooking oil repackaged and sold as new—has rocked the public trust.

“In China, agriculture is going through a huge change,” Anmao said. “In the US, agriculture operations are regulated. Farmers’ practices are regulated. If they use pesticides, there are limits because these farmers understand that once a certain threshold is hit, additional pesticides will not yield more crops. But in China, pesticide use came about 30 years after the US and Europe, and because of a lack of full understanding, farmers in China incorrectly operate under the assumption that more pesticides means more crop yields. Also, with over 250 million farmers in China, it becomes immensely difficult to properly regulate everyone.”

Bell pepper salad in chili-lime dressing is one of Hunter Gatherer’s most popular dishes.

New Ventures

Harn and Anmao wanted to restore trust in the simple act of eating in China, and they came to IDEO to build a scalable business based on that vision. This was essentially a startup, a shared commitment between IDEO and Hunter Gatherer.

“I’ve lived in Shanghai for the past seven years, and as a relatively active and health-conscious person, I’ve had to invest quite a bit of time in finding food that I trust,” said Charles Hayes, managing director of IDEO Shanghai. “That investment has been both in the time it takes to research the sources of ingredients but also a literal investment in paying a high price for imported food just for that extra peace of mind.”

Anmao and Harn took up residence in the IDEO Shanghai offices to incubate their business. Together with IDEO designers, they tested packaging, cooked countless meals, and found ways to introduce unfamiliar ingredients to Chinese consumers. They discussed different concepts of lunch and dinner, and how notions of freshness in Chinese culture might affect cold-storage systems. In IDEO’s prototyping kitchen, the teams tested all manner of different foods, flavors, colors, mixes, and price points, and they brought consumers in to try them out. IDEO designers, along with the founding team, also worked on the brand and positioning of what would eventually become the Hunter Gatherer enterprise—its location, human resources, and marketing strategies.

As the restaurant concept came together, finding the right food sources had to be addressed. Traditional agriculture couldn’t be trusted; organic certifications were available on the black market, and safety protocols around chemical use were nonexistent. Anmao and Harn decided to invest in their own farms. They met with farmers, asked questions about their methods, and walked in the fields to see for themselves. Eventually they settled on two plots of land outside Shanghai and began developing more than 80 different crops to be used in the restaurant.

From Seed to Table

When it came time to find the right space for the first location, Anmao and Harn discovered an open, airy storefront on Anfu Road in Shanghai’s tree-lined former French Concession area. They designed and built a retail space and kitchen, and along with IDEO designers, they trained the staff and organized workflows. The staff set the tables with Mason jars filled with flowers, hung photographs of the farmers who grew the food, and put up a sign that showcases the percentage of vegetables coming directly from the Hunter Gatherer farms, already more than 70 percent in less than a year after opening.

Customers can shop for fresh vegetables, locally sourced and imported canned and jarred goods, bins of cereal, freshly made smoothies, artisan sauces, and exotic chocolates. Upstairs, they can feast on delicious dishes in the homey restaurant.

Reviews have been glowing. One customer raved about the machine that grinds fresh nuts. Another loved the open space, the “good vibes,” and the refreshing cucumber water. Young people go there on dates, and families return for the delicious menu variety.

The convivial space has blossomed into more than just a restaurant and grocery store. It’s become a gathering place of sorts, both for the community and for partners who share the same vision. Farmers and food purveyors are invited to showcase their products at seasonal events and to mingle with customers and share recipes and stories.

“Hunter Gatherer has come to symbolize a kind of lifestyle the Chinese people have been looking for,” said Eugene Lin, an IDEO business designer. “A place they can enjoy hanging out with friends, as well as a movement and mission they can stand behind.”

A Digital Future

This is just the beginning of the venture. The plan is to open 40 more locations throughout China. But the vision for Hunter Gatherer’s growth is bigger than brick-and-mortar restaurants—where the business will truly scale is in the digital space. Eventually, the plan is to launch a Hunter Gatherer online grocery store from which anyone can buy food grown from trusted sources.

“We have to create trust with the consumer. It’s the most difficult and most valuable thing to do in China, especially with food,” Anmao said. “Our brick-and-mortar locations will establish that increased trust. Then we can go online and grow the idea to the rest of the country.”

Will Hunter Gatherer have a hand in changing the way that the world’s most populous nation thinks about food? Its principles are already spreading, from neighboring farmers adopting more sustainable planting methods, to a growing market for products like wine.

But the true sign of success will be almost invisible—the moment when an increase in demand will result in safe food for everyone and when real food becomes commonplace.

Hunter Gatherer sells its own branded jarred foods.
Designers prototype serving format and recipes for the restaurant.
Breakfast is served at Hunter Gatherer's pop-up truck.
Hunter Gatherer
Hunter Gatherer
Building a new venture to restore trust in China’s food system, wine preservation, wine accessories, restaurant experience, restaurant innovation, food systems, food system innovation, Hunter Gatherer, food innovation, food and beverage, venture design, new business creation, business model innovation, systems thinking, systems design, service ecosystem, retail experience, store of the future, consumer experience, food experience, future of food, how to launch a new business, innovation, research, prototyping, startup, entrepreneurship, sustainability, retail, new business ideas, building a new business

The bright side of design constraints: 3 tips for leveraging limitations

Three insights for turning design constraints into better client relationships and more effective prototypes

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Some of the best lessons I learned on the topic come from my time working at IDEO.org, our non-profit arm, which focuses on improving the lives of people living in poverty.

Here are some key lessons that can strengthen your approach, no matter where you’re designing.

1. Lead with empathy

While at IDEO.org, I worked on Health XO–a team focused on designing better access to birth control. Translation? We went into urban and rural communities throughout East Africa and talked to teens about their sex lives. These conversations are very personal for anyone, but for many of the teens we spoke to, having a sex life before marriage is stigmatized and risky. In this situation, having empathy meant considering all aspects of the topic: the individual experience, cultural taboos, and the larger community.

Because the stakes were high, I found myself paying particular attention to how I conducted research. Was the setting private enough for the young women to feel safe? Was a group interview among friends a better way to structure it? Would the girl feel more comfortable if we met a few times before launching into the more personal topics?

This experience made me realize how important it is to take a moment before every interview to make sure my attitude is collaborative, not extractive—even in for-profit design work. This makes all the difference in protecting and honoring the people you’re researching.

Ask yourself: What can I do to make this experience beneficial for my research subject? How might I approach their situation with empathy, and without the end-game in mind?

2. Find out what happens when no one is watching

Maybe you’re designing something you know a bit about. Or maybe you just have an idea about what would be cool to make, and prototyping seems like a waste of time. When we’re designing in our own backyards, it’s easy to ignore prototyping. But as I began designing in less and less familiar contexts, I found the value of prototyping increased significantly. The prototypes had to speak for themselves.

When our team worked with a local organization in the Kibera neighborhood of Nairobi, we were tasked with finding more effective ways to engage men and boys in reporting instances of gender-based violence. In order to understand the contexts where people felt most comfortable making reports, we worked with local metalworkers to build boxes where anyone could anonymously drop a written report about incidents. We installed them throughout the neighborhood: in bars, public toilets, on the street, and in barbershops. Within a few days, we began to see patterns in where reports were—or weren’t—submitted. This informed our strategy going forward.

Prototyping is especially important if you want to observe behaviors that can be difficult to suss out through interviews alone.

Ask yourself: How might we build a stand-alone prototype that more effectively gauges how people might behave when nobody’s watching?

3. Help your clients build their own design skills

Deliverables matter. But without client ownership, even the most thoughtful design can gather dust. This is true no matter who your client is. But when you factor in a separation of 9,586 miles between you and your client, skill-building suddenly feels much more important.

One of the largest scale projects I worked on with IDEO.org was with Marie Stopes International. Our goal was to design avenues for teen access to birth control information and services, across all of Kenya. We worked side-by-side with the health workers who go from town to town as traveling medics. Not only were we learning from them, but we were also able to share how they could use design thinking methods to improve their current model.

Making sure that all team members have the tools they need starts with understanding the value that you—and your clients—bring. Our partners on the ground offered incredible expertise in the local landscape, regulations, and healthcare needs. We offered tools and a way of thinking that enabled these healthcare providers to try new ways of working, based on human-centered insights and a shared vision.

Ask yourself: What are the superpowers that my client has? How can I harness this knowledge in our designs, and include them in the creative process?

See what I mean about constraints? The next time you’re approaching a design project, take a moment to consider how you approach your work. Chances are, a step back from your day-to-day perspective will help improve your process, and your output.

Constraints are a designer’s best friend. When you have a small budget or a tight timeframe, constraints help you focus, force tough decisions, and require you to take a very exact approach. The more I design, the more I have come to value constraints. When you’re working on low budgets in emerging economies, with a language barrier, or in rural conditions, embracing the design process is key.

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the bright side of design constraints 3 tips for leveraging limitations, the bright side of design constraints, 3 tips for leveraging limitations, prototyping, rapid prototyping, testing new ideas

Why I made a GIF every day (and you should, too!)

How tiny projects can make you a better designer

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Articles

So last summer, in search of some sort of spark, I decided to take on a personal project: I would make one animated GIF per day, every day, until I felt like stopping.

It may sound silly. GIFs often are. But it turns out, making GIFs is a great design exercise.

For one thing, they’re extraordinarily simple by design. Steve Wilhite, a computer scientist working at Compuserve, the first big online service company in the U.S., created the GIF in 1987. He had been asked to make a simple graphics format that works on all kinds of computers and could display sharp images even over slow internet connections. (Yes, in the late 80s the image quality of a GIF was considered “sharp.”) One of the first animated GIFs is this famous airplane.

What he wasn't asked to do was create a platform for animation. In fact, the spec sheet for the then-new file format clearly states that though GIFs could be used for very limited animation, that isn’t what they were made for.

But that’s largely what we use them for these days, which means we end up working under a lot of constraints. And creativity thrives under constraints! You have to experiment to leverage limitations and quirks and make them work to your advantage. When you make a GIF, you’re working with a limited color palette (less than 256 colors). Your animation has to be very short and simple or else your file size will be so big that the GIF is no longer easy to share / quick to load. The small file size might frustrate you, but it also might force you to think more abstractly about the most concise way to communicate something complicated.

Another defining constraint: GIFs generally loop. And since those loops are short, you’ll usually see this a GIF in its entirety a couple of times. The best GIFs take advantage of this constraint and make it a central component of their design.

One last incredible thing about animated GIFs: They’re not precious. People aren’t afraid to mess with them. So many animated GIFs are the result of people adding to or altering or juxtaposing existing media, which is sort of like a weird form of collaboration if you look at it from the right angle.

With all those things in mind, I started the challenge.

Since each of these were so small and self-contained (I worked on them once for a limited amount of time and then never returned to them), I felt free to make some that were purely formal or technological explorations, which is not typically my jam. I played around with the tools and applications to see the unexpected things I could do with them. Stakes were low, possibilities endless.

This project revived my passion for making things. Because of the medium’s limitations and my self-imposed one-GIF-per-day requirement, I couldn’t let what I made get too complex. The GIFs were quick, self-contained, and ultimately really joyful to create. I had to to embrace experimentation and overcome the fear of sharing "bad" design that plagues so many designers. If you force yourself to make and share something new every single day, guess what? Some of that stuff probably isn't going to be your best work, and that's all right. This is an attitude and approach that I've carried with me since starting my GIF project, and I think it's made me a much bolder and better designer.

Eventually, a cross-country move and a new job meant I was both more regularly inspired through my work and a whole lot busier, so I stopped making daily GIFs. But I have decided to keep up with weekly GIFs—and a lot of my colleagues in Chicago are now doing it with me. It sounds like a small project, but for us, it has made it easier to share half-baked ideas, inspire each other, and keep on making.

Need a little help getting started? I learned by converting from video to GIF with Photoshop, and this guide can explain how. And for those who are less technologically inclined or don’t have access to Photoshop, Giphy’s GIF Maker is a great tool.

In a previous job, I was really struggling to feel inspired or challenged. That’s not ideal when your job is to be creative and make things, so I was a bit desperate to find something that could help me rediscover the joy in making—after all, that was what had drawn me to becoming a designer in the first place.

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why i made a gif every day and you should too, creativity, creative confidence

Learn the basics of coding with a needle and thread

How a hands-on craft project builds digital know-how

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I kept going over books, blogs, and videos, hoping for a moment where it all clicked and suddenly I became a chip whisperer. But it just wasn’t happening.

Then things changed. I bashed my fingers into my keyboard for days, failing over and over again until finally—it worked. I had a project idea that tickled my brain in just the right way. It was weird, and it was mine. I made something work, something I liked and that was just for me. I’ve been chasing that high ever since.

Looking back, I can see now that what really changed my relationship to code was letting my creative process lead. I was trying to make “useful” stuff, and that's not always necessary when you’re learning. Let the weird in! We worry about how the computer thinks when we’re learning to code, assuming that it’s smarter. It’s not. It’s a dumb box with lots of opinions. When I started worrying less about how it thought and more about what I was trying to achieve, I was able to find little toeholds in the translation process. I was able to work backwards from an idea, and break it down into tiny little steps. These steps are what every code project is made of.

I wanted to help my colleagues glimpse this feeling of creativity and control over programming—without having them touch a computer. I’m a lover of generative art and have long been inspired by the work of Sol LeWitt. His works are sets of instructions that can be interpreted and performed by anyone. This is also how a computer works. You give it instructions and it interprets them to perform some kind of function. (Literally, the part of the computer that reads code is called an “interpreter.”)

Our studio has a bi-weekly tradition called Make(Believe)Time. At each session, a member of the studio comes up with a creative activity to get us out of our heads and thinking more playfully. It might be to invent a new game, design advertisements for a future Earth invaded by aliens, or exploring our senses through making something strange. Ben Swire runs Make(Believe)Time and helped me craft a session that made this translation of code come to life with needle and thread. Each person received sewing supplies and a blank manila card (made to look like an old Fortran punch card). Everyone was asked to write simple instructions for a stitch on the card. Here are a few:

Ben and I shuffled and distributed the cards into groups. We explained that each card is a statement, a simple bit of instructions to be interpreted by the individual sewer. When each person was done with their statement card, they were to pass it to their neighbor until the group had shuffled through all of the statements. Each group of sewers would be acting like a programming function, performing a collection of simple directives.

When a group was done performing their “function,” their data (aka, the cards) was passed to another group. Much like in a computer, data was passed from one function (output) to another where it was added to (input). We were a human computer!

We were delighted to see the wild differences between each group's interpretation. That balance between constrained instruction and broad interpretation touched an interesting space between active and passive creativity. It was fun and inspiring to see the wide range of outputs that came from such simple instructions.

We’d love to hear how you explain complex processes through tangible experience. Send us your story!

Despite what I was led to believe, learning to code was excruciating. Throughout the process, I was convinced that I was dumb and should just get really, really good at Excel because that’s as close as I’d ever get to making a computer do anything by typing at it.

Technology
learn the basics of coding with a needle and thread, technology, digital innovation, learning, coding, craft, creativity, prototyping

Using data science to design human connection

How we built Meaty the Meetbot, a humanoid meetball on a quest to bring people together

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In the beginning, we hadn’t been assigned to client projects yet, so we found ourselves on what IDEO designers call “whitespace,” meaning we had some time on our hands while we waited for placements.

With so many newbies wandering the studio, and more joining the ranks every week, it was becoming hard to keep all the new faces straight. Our colleague Annette, one of our co-experience directors, saw an opportunity for us to revive a studio-wide program that set up any two IDEOers to go out to lunch on the studio’s dime once a month. The idea was to help establish new connections, but busy colleagues would often cancel lunch plans and the task of scheduling (and rescheduling) soon fell to one of our beloved leadership coordinators, Biz. As a result, this benefit had become severely underutilized.

Our mission: to use data science to (mostly) automate the scheduling process so that newbies and veterans alike could easily participate in the program. The tool would need to assign “optimal” groups of Chicago IDEOers, search their calendars for a mutually agreeable time, and send them an invitation to go to lunch together. Here’s how we did it:

1. Designing the perfect group

We started by asking a seemingly simple question: What makes a good group? To find out, we practiced our design research skills in some working sessions with Annette and Biz.

We printed out everyone’s photos so we could easily sift through and rearrange potential groups.

Annette suggested that we create groups of three, rather than two, based on social science research that finds triads are more conducive to sparking creative collaborations and community than dyads. That fact inspired us to call the program “Meet ‘n Three,” a play on the traditional Southern combo meal offering of a protein and three sides.

Together, we decided that groups should comprise three people whose paths don’t cross day-to-day, while also striking a balance of design disciplines—not all interaction designers or all data scientists. And an ideal triad would mix people who were new to the studio with those who had been around longer. With these principles ironed out, we got to building the algorithm.

2. Creating custom datasets

To build the groups, we needed some data on our coworkers. We turned to IDEO’s intranet to get a list of everyone who worked at a given IDEO location, their disciplines, and projects they’d worked on. We combined that with manually-created datasets that contained each person’s level of seniority and discipline. Using this data and the earlier criteria, we created an algorithm that randomly samples employees, generating one group at a time. Once a person is in one group, their likelihood of being chosen for another decreases; to spare their calendars, no employee can be in more than two groups.

The group is then assigned a score for its “novelty,” which includes the number of disciplines represented, the variety of seniority, and the number of projects shared between group members. The algorithm optimizes the score for an entire month’s worth of groups using a Monte Carlo approach. (In other words, we create many more groups than we actually need, and throw away all but those with the highest scores.)

Group 2 has the lowest novelty score—all three people are at the director level and have been at IDEO for a while. Groups 1 and 3 score higher on the novelty scale: They include recent hires and have the magic combination of designer/director/support staff.

3. Addressing the scheduling conflict

Once we have a group, all that’s left is to find a time for them to meet. Through the Google Calendar API, we were able to get a list of available times on people’s calendars. Since these times aren’t uniform, this data structure isn’t easy to work with. After many frustrating attempts to create a functional system, we realized that fellow data scientist (and Datascope co-founder) Mike Stringer had already solved this problem (albeit for a different reason). We used the Python library he created to perform unevenly spaced time series analysis, saved ourselves heaps of wasted time and energy, and learned a lesson: When surrounded by world-class nerds, phone a friend before trying to reinvent the wheel.

4. Putting the Meetbot to work

As designers, we knew that creating the algorithm was only half the battle—we also had to share our work to make it successful. To give the bot some personality, we created a mascot we dubbed Meaty the Meetbot, a friendly humanoid meatball on a mission to bring people together. We introduced Meaty (and his functionality) during an office-wide lunch meeting. The newly-minted Meetbot was better suited to the IDEO Chicago of 2018 than the old program: it scaled to accommodate the 45% increase in employees, and infused a little data science flavor. For the big finale, we sent out the first batch of invites all at once, so everyone received them at the same time.

The team spent hours in the workshop creating Meaty’s 3D incarnation, filling up a garbage bag with balloons and painstakingly covering it in plaster of Paris strips. It took longer to dry than we’d anticipated, and we ended up taking 30-minute shifts blow drying the giant orb so that we could pop the balloons and paint it before the event.

Since Meaty’s initial rollout in late March, there have been 112 group lunches in Chicago (according to Google calendar), bringing together everyone from support staff to directors to designers. Word spread to other studios, and the Palo Alto and San Francisco offices are on deck to start their own group lunches. Meaty has also virtually connected IDEOers around the world, scheduling calls between design researchers in Cambridge and New York, and handling the time-zone-juggling challenge of scheduling global calls between Munich, Shanghai, and Tokyo.

In Chicago, taking a selfie of your group and posting it to Slack is a meme now.

Although Meaty the Meetbot was born as a silly thing to tinker with until we had “real work” to do, it’s had real impact. For us, it’s been a reminder that even in seemingly inane projects, data and algorithms can be used in service of human interactions. By letting a computer take over the grunt work, we freed up some (way more valuable) human time, making room for people to connect and create. Maybe there is such a thing as a free lunch.

Late last year, IDEO acquired data science firm Datascope, adding 18 data scientists to the Chicago studio’s roster overnight. We’re two of those data scientists.

Technology
using data science to design human connection, technology, digital innovation

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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