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Latest work

A sleek, seamless Apple Watch camera band

A six-week design sprint for a startup results in a market-ready wearable.

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Strategic Futures
Consumer Products & Retail

Glide, a video communication software startup, came to IDEO to collaborate on the design of its first hardware product. With current Apple Watch models not including cameras, Glide sought to design a compatible band that would empower users to capture and share photos and videos directly from their wrist.

Faced with this challenge, IDEO designers embarked on a six week-long design sprint, involving users in the research to understand how they might use the band for interactions such as taking reminder snapshots and intuitively sharing photo and video messages with friends. The team then brought these ideas to life through a comprehensive industrial design and engineering process, working to meet a range of technical and performance requirements along the way.

Evolving sketches into physical prototypes, IDEO further defined the wave-like shape and structure of the band strap and its many components.

IDEO’s final band design elegantly integrates two cameras—one nestled in a wave-shaped notch above the watch face, and the other on the band’s outward-facing surface. Together, the cameras ensure that, between recording themselves and the vibrant world around them, users never miss capturing a moment worth sharing.

IDEO also designed a compatible, on-the-go charging dock that conveniently refuels both the watch and band with a single plug-in, completing an effortless user experience.

IDEO developed a series of sketches to explore how form could follow function for the watch band.
GLIDE
GLIDE
A sleek, seamless Apple Watch camera band, GLIDE, consumer products, retail, consumer experience, retail innovation, product design, industrial design, new product development, prototyping, rapid prototyping, design sprint, venture design, new business creation, business model innovation, how to launch a new business, innovation, user experience, research, product development, startup

Designing a modern work experience for business travelers

Helping a top hotel brand better support its guests' productivity needs.

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Case study
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Strategic Futures
Breakthrough Products
Hospitality
Learning & Work

Today’s younger workers are more comfortable dressed casually. They prefer an impromptu meeting over coffee, than at the conference table. They’re used to working flexibly, collaboratively and creatively. And, via smartphones, tablets and laptops, they’re accustomed to having everything from hailing a cab, to doing work, to getting groceries, at their fingertips.

Tech-savvy, independent, entrepreneurial, demanding: this new generation of business people and the lingering impact of the financial crisis, are reshaping hospitality.

To that end, Crowne Plaza approached IDEO to understand the needs of this audience, the macro trends impacting them, and to develop a new meeting and work offer that expressed the brand’s values.

Research, sensor data, surveys, interviews with potential customers revealed what modern travelers wanted, but lacked: informal, flexible experiences; energizing and uplifting spaces; peer-style service; curated choices; and integrated technology to control it all.

IDEO translated those customer insights, and Crowne Plaza’s promise—Making Business Travel Work—into an integrated, designed and built-out branded offer. Launched with two pilot schemes in Atlanta, Ignition is a free-to-use, innovative new meeting and working experience, housed in the lobby of Crowne Plaza hotels.

Spanning space, food and beverage, service, and digital, every touchpoint is designed to keep travelers in a state of flow, and heightened productivity. From single-person Pods, to the Nooks and Huddles for four-person impromptu meetings, to the 10-person Apartment (bookable by the hour), Ignition’s spaces cater to every professional’s needs, whether they’re on the road or in their home city.

Food and beverage offerings have been redesigned specifically for work meetings. Delivered to where you’re working, it’s non-drippy, made to be eaten one-handed, and served on square plates to sit neatly alongside laptops. Out of hours, a new self-service marketplace offers 24-hour premium sustenance.

A new role, the Host, provides peer-style support, whether greeting guests’ guests, helping with meetings, or sourcing local restaurants for a client dinner.

Underpinning Ignition is a new tablet-based ordering system (Food To You), and Host chat platform, to easily get everything from photocopies to coffees.

But ultimately, IHG’s ambition for Ignition goes beyond its existing guests. It’s designed to become a local business fixture in its own right, attracting people to meet, and work, irrespective of whether they’re staying. As one guest summed it up: “There is nothing any hotel brand in this range is doing to stand out. This concept, however, could completely change that. It could even live on its own. It’s what you would seek out.”

Intercontinental Hotels Group
Intercontinental Hotels Group
Designing a modern work experience for business travelers, hotel design, hotel experience, Intercontinental Hotels Group, hospitality innovation, guest experience, travel experience, education innovation, learning experience, future of work, brand strategy, brand design, brand identity, brand experience, hospitality design, future of hospitality, how to build a brand, innovation, strategy, research, education, learning

An acoustic amp that steals the show

Balancing high-tech performance with the warm, natural sound of acoustic for an iconic brand.

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Case study
Case Studies
Strategic Futures
Consumer Products & Retail

Fender, a brand that’s been synonymous with rock ’n’ roll since 1946, is best known for its iconic electric guitars—think Stratocaster—played by everyone from Eric Clapton to The Edge, the lead guitarist of U2. Less well known is the imprint Fender has made on the acoustic space. IDEO worked with the company to design a new family of acoustic amplifiers: one professional and one with stereo effects.

After gathering insights from amateurs, professionals, music magazine editors, and producers, the team explored portability, storage, materiality, and form through a series of early prototypes that they tested with users.

While most acoustic amps in the market don’t look all that different from their electric cousins, the new Fender product line reflects the pure, natural sound at the core of acoustic. This new line of amps uses a unique manufacturing technique with bent plywood that’s new to acoustic amp design. Not just a design statement, the innovation also improves sound quality.

The acoustic amps were also designed with simple, intuitive controls, and with illuminated features that balance high-tech performance with a satisfyingly analog experience. The design emphasizes portability and maneuverability, targeting the acoustic artist who often may have to make a tough choice between traveling light and using the often unreliable house PA.

Pi Jacobs, a singer-songwriter who participated in the design research process, said acoustic sound requires its own unique medium. "Acoustic is raw, pure, no bells and whistles. You see someone playing and singing, it’s like looking through a window into someone’s soul," he said.

For Fender, the work proved to be transformative. "Working with IDEO was an eye-opening and refreshing experience," said James Gifford, vice president of design for Fender. "The result of the work that was done with IDEO on the acoustic amp project was a game-changer that challenged the traditional definition of the design and experience received from using acoustic guitar amplifiers."

Fender
Fender
An acoustic amp that steals the show, Fender, consumer products, retail, consumer experience, retail innovation, brand strategy, brand design, brand identity, brand experience, how to build a brand, innovation, strategy, research, prototyping

A better box of tea

Updating Bigelow Tea’s packaging to convey family-owned quality.

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Case Studies
Strategic Futures
Consumer Products & Retail
Food

To better articulate the Bigelow family values—obsessive about ingredients, environmentally conscious, community-oriented—the company asked IDEO to help convey its story to a younger demographic, for whom tea was popular but the Bigelow brand was not. Any changes to the product or its packaging would have to improve the offering without alienating Bigelow Tea’s loyal customers.

IDEO worked with the company to update its positioning statement, brand identity, and packaging. After many interviews with tea drinkers, IDEO and Bigelow executives learned that the brand could differentiate itself by crafting a strong point of view—one that cultivates and celebrates tea enthusiasts with a superior yet accessible product. With a refined positioning statement in hand, a refreshed identity system followed.

The new packaging ties together all of Bigelow’s lines of tea. Each box features bold graphic elements like a larger, easier-to-read logo, instructions for brewing a perfect cup of tea, a caffeine “caff-o-meter,” and the name of the team member who packed the box. Bigelow boxes now stand out when stacked on store shelves, winning over tea drinkers and retailers alike.

After almost 70 years of brewing classic teas, R.C. Bigelow found itself in a new marketplace rife with competition against brands that offer everything from butterscotch to banana flavors. Bigelow has kept up by greatly expanding its own offerings, now selling more than 100 varieties of tea, including kosher and organic products. The problem with all that growth: Amid a marketplace that has exploded with competition, consumers began to mistake Bigelow Tea for a giant, generic corporation selling “value” tea. Many people even confused the brand with its competitors.
Updating Bigelow Tea’s packaging to convey family-owned quality.
Bigelow Tea
Bigelow Tea
A better box of tea, tea, tea packaging, tea brand, Bigelow Tea, consumer products, retail, consumer experience, retail innovation, food innovation, food and beverage, brand strategy, brand design, brand identity, brand experience, packaging design, product packaging, packaging innovation, growth strategy, business growth, scaling innovation, food experience, food systems, future of food, how to build a brand, innovation, strategy

Build Your Creative Confidence: The Wallet Exercise

If you attend a class or an executive program at the d.school, the first day will most likely include a fast-paced, hands-on activity we call Design Project Zero, or DP0 for short. Rather than try to explain our process for innovation, a DP0 is intended to give people an overview by experiencing it in a microcosm.

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Creativity Challenge # 10: Help your group understand innovation thinking

If you attend a class or an executive program at the d.school, the first day will most likely include a fast-paced, hands-on activity we call Design Project Zero, or DP0 for short. Rather than try to explain our process for innovation, a DP0 is intended to give people an overview by experiencing it in a microcosm. Faced with a simple innovation challenge, you have a chance to start with empathy, create new ideas, and then build some rapid prototypes, all within about 90 minutes. DP0 projects focus on everything from the gift-giving experience to the ramen-eating experience. The original DP0, explained very briefly here, is called The Wallet Exercise.

The exercise uses a simple object that most people carry with them as a prop to discover needs, design and prototype solutions, and get user feedback. It gives everyone a chance to cycle quickly through the human-centered design process.

Tool: The Wallet Exercise
Participants: Pairs in groups of any size
Time: 90 minutes, plus preparation
Supplies: The facilitator’s guide (available on the d.school website) includes a complete list of instructions, worksheets, and prototyping materials. The instructions and worksheets can be printed out for each participant or projected on a screen. Provide prototyping materials (essentially basic craft supplies, which may include markers, colored paper, aluminum foil, tape, pipe cleaners, etc.).

Instructions

Step 1: Participants pair off, with one starting as the interviewer/anthropologist, while the other plays the part of the prospective customer. The interviewer spends a few minutes understanding and empathizing with the other person. The interviewee/customer takes out his or her wallet or billfold, and they have a discussion about the items inside and the meaning attached to them. The interviewer asks questions to see how the wallet fits into the customer’s life, looking especially for problems or friction points associated with the wallet. For example: "Have you ever lost your wallet?" "Do you use it differently when traveling internationally?" "Which items do you take out most often?"

After just a few minutes, the facilitator calls time, and the team members reverse roles, with the interviewer in round one becoming the customer in round two.

Step 2: After the participants have had a chance to understand the customers and their wallets, the next step is to develop a point of view about their latent needs and missed opportunities with regard to their wallets. Those need-based points of view can take the form of a sentence like, “My customer needs a way to ... [user needs] ... in a way that makes them feel...[meaning/emotion] ... because ... [insight].”

For example, “My customer needs a way to keep track of the contents of their wallet in a way that makes them feel secure, because if they lose their wallet, the anxiety of not knowing what has gone missing can be worse than losing the cash inside.”

Step 3: In a form of mini-brainstorming, each participant generates a few concepts for new objects—they may not be physical wallets at all—that satisfy the needs highlighted by their point of view developed in step two.

Step 4: In the most kindergarten-like phase of the wallet exercise, participants create the roughest of prototypes to bring their ideas to life. Using an eclectic mix of materials like construction paper, duct tape, pipe cleaners, and binder clips, each person will build a prototype just good enough to make the idea tangible so that they can get feedback from their future customer.

Step 5: Using their storytelling skills, a selection of participants “pitch” their new-to-the world wallet concept to their customer and/or to the room at large.

Tips from the Field

The wallet exercise is all about the journey, not the destination. Reading about the wallet exercise doesn’t deliver experiential learning. The value is in the doing.

Much of what people take away from this experience happens when debriefing the wallet exercise with the whole group. Ask a few pairs to share their prototypes with the larger group. You might ask, “Has anyone’s partner come up with a solution that is so great that you need it right now?” or “Is there an idea so ingenious that it should be backed on Kickstarter?” or “Has someone designed something that is incredibly personal?” Have each pair come up and describe the need they discovered and the prototype they built. Use these shared stories to drive home lessons about empathy, prototyping, getting feedback early and often, and so forth.

This fast-paced format can work for many kinds of challenges. Once you have mastered The Wallet Exercise, think of other innovation challenges to tackle, like redesigning your daily commute or exercise regimen.

Making New Habits

Some psychologists claim that you have to practice a new behavior for twenty-one days before it begins to become a habit. The operative word is “practice.” The weeks, months, or years spent thinking about new behaviors don’t count. So pick your favorites from this chapter or create some new experiments of your own. Start accelerating down the runway now if you want your new skills to take flight.

This post was taken from Chapter 7 of Creative Confidence. Purchase the book for more on how to use creativity to solve problems, or read more from this series of creative exercises on the IDEO blog.

Everyone is creative. This belief runs through everything we do at IDEO, and in 2013, it led my brother David and me to write a book that would help others—even those who don’t think of themselves as “creative types”—to unleash their creative potential. Creative Confidence has inspired thousands of people to adopt a creative mindset and apply it to the diverse real-world challenges they face. In this series, we’ll share some exercises from the book that can help you approach your challenges from a new perspective.

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build your creative confidence the wallet exercise, build your creative confidence, the wallet exercise, innovation, creativity, creative confidence, education, learning, how do we innovate

How to Experiment with 360˚ Video

Learn a new way to tell stories in 360 degrees—without the expensive camera

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In this post, I'll be sharing a method that I've developed to help IDEO designers prototype immersive media experiences for our clients. But first, let's think about the emerging medium we're designing for.

Tools enable, storytellers enthrall

Early filmmakers in the 20th century had a new tool in the motion picture camera, but had yet to fully explore how to use it to maximum effect. The closest frame of reference for film was theater, so in the silent era, many directors placed the camera “fifth-row center,” and filmed movie scenes as if they were sitting in a theatrical audience—no cuts, close-ups, zooms, or pans.

Georges Méliès, "A Trip to the Moon", 1902

Over time, filmmakers experimented with and ultimately developed an established visual language for the new medium. Think of it as the film equivalent of grammar—sentences, paragraphs, and so on.

Early attempts at 360° videos were effectively in the same place as traditional film was 120 years ago. Since the camera can see in all directions—and the user can look in any direction at any time—the classical visual language of film no longer applies. Creators are having to experiment all over again to develop a new visual language that works in this medium.

360˚ video is great for first-person-like views of extreme sports, but it poses a number of challenges for producing narrative content. If the camera can see in all directions, what do we do with the background? How do we direct the viewer's attention?

In response to these challenges, the creators of some first-wave 360˚ videos have chosen to plunk the camera down and orchestrate a performance around it. In other words, if the camera can look everywhere, let’s put the action everywhere.

It’s one way to deal with the format, but I’ve been exploring other ways we might begin to tackle the storytelling challenges of 360˚ video, and also address some of the production hurdles we encounter when we shoot in 360˚.

One of the first instincts creators might have is to buy a 360˚ camera. But that’s a lot of money you really don’t need to spend, and I’d even argue that in some cases, a 360˚ camera may actually limit creative possibilities. Instead, we can repurpose our existing tools.

A partial view of the world

To address this challenge, I’ve created techniques that use traditionally-shot 2D film footage to create composite, immersive 360˚ video worlds. These GIFs showcase a quick overview of the technique, in which four traditional shots are blended into a single 360˚ scene.

So what exactly is happening here?

To start, let’s look at what a spherical 360˚ scene looks like when it’s unwrapped.

This is called an equirectangular grid, and it is one of the standards that Facebook and YouTube have aligned around. As you can see, there is significant distortion at the top and bottom of the image. These are the the poles that, when spherized, represent the top and bottom of the view. The centerline, however, remains relatively distortion-free, and luckily for us, that’s the horizon line in all directions.

When wrapped, this distorted grid becomes a clear shape.

Creating your first 360˚ scene

This workflow uses Adobe Premiere Pro, but if you prefer another video editing suite without native VR export, don’t worry, there’s a workaround at the end.

First, let’s get the tech specs out of the way. You’ll want to set up your project and sequence with these settings:

  • For best results, I recommend editing in a 4K workspace (3840x2160px) at either 30p or 60p.
  • When compositing 2D shots into the scene, I recommend sticking to the equator of the image as it will have the most predictable results.

Once you have that workspace, import your desired 2D footage. In my example above, I used footage composited on a black background that blends seamlessly into the (also black) background of the 360˚ world, resulting in invisible edges around each of the shots. I was also able to luma-key (effectively a form of green screening) the background so I could overlay several shots to create large scenes composed of multiple individual shots. In my real-world shoots, this technique allowed me to composite multiple individual shots, helping a tiny set to punch well above its weight.

The secret sauce: 360˚ metadata

Now you’ve got your 360˚ scene prepared and are ready to export it for upload. Here’s where the magic happens: To get YouTube or Facebook to see your 360˚ video as such, you must include the proper metadata.

This is much easier than it sounds. If you are using Adobe Premiere Pro CC (2015 or above) this feature is built in. Find it in the export settings at the bottom of the “Video” tab here:

If you do not have native VR export in your video editing software, don’t worry, there is a workaround:

  1. Export your 4K video to H.264 as you normally would.
  2. Inject the required metadata using the YouTube Spatial Media Metadata Injector. This is not as scary as it sounds, and it will enable both YouTube and Facebook to detect your video as 360˚ content.
    — First, download the YouTube Injector tool for Mac or Windows.
    — Unzip the file, then use the application to open up your video export.
    — Select “My video is spherical (360)”.
    — Process your file.

That’s it. Just a simple press of a button, and your video will be recognized as 360˚ content on all the major platforms.

Happy uploading!

This story was originally published on IDEO Labs.

Thanks to native support on Facebook and YouTube, virtual reality and immersive 360˚ video have reached a tipping point in which production, distribution, and consumption are now available to almost everyone. There’s one problem, though: Many creators are still struggling to find the best way to tell stories with this medium.

AI & Emerging Tech
how to experiment with 360 video, ai, emerging technology, experimentation, testing new ideas

Designing a custom font from real flowers

How I used my design skills to say thank you and inspire others.

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My childhood journal, where I kept flowers and leaves from the gardens I visited with my family.

As an adult, it's been important to me to use my design skills to recognize how much my father and my time in nature helped shape who I am. In college, my thesis project “FLOA” was a tribute to flowers and my father (FLOA = flower + appa—“dad” in Korean.) It was a small flower garden with different sizes of flower pots filled with lilies, dandelions, and roses. Working on the project created a special moment for me and my dad.

That was the first time I created something to honor the impact my father and our time in nature had on me. Years later, at IDEO, I started working on a project to redesign flowerpot systems and plant care instructions for consumers. Through the design research process, I got to observe how people take care of thousands of plants, how they are nurtured, and how they travel to consumers. I started to feel like a flower doctor, figuring out how to create a flowerpot that would best help them grow. I wanted to communicate that message to others, that caring for flowers isn’t entirely unlike caring for our own human bodies. To share that message, I decided to create a font system that combines the visual styles of botanicals and x-ray imaging. It would be a tribute to my dad and the connection I feel to nature, and hopefully inspire others to feel that same connection.

Instead of relying on existing x-rays of flowers, I decided to use the flowers from my memories to make the font. I went back to the journal of flowers I’d kept for 20 years and scanned them to convert them into a digital format, then applied the x-ray effect and arranged them into an alphabet. I named the font Small Forest.

Here, I am holding a poster sharing the final Small Forest alphabet. This was a very meaningful moment for me.

Small Forest comes to life!

I then connected with my IDEO colleague Todd Vanderlin, who is a genius creative coder. He used the flower scans to create an interactive digital experience that allows people to draw with flowers, stems, and leaves. Lines drawn by the user turn into beautiful botanicals before their eyes.

The program does not use any fancy machine learning algorithms or computer vision techniques. Todd wanted me to choose the direction, orientation, and type of each flower, building my own library of botanicals.

The software starts by analyzing the line stroke, search for long continuous segments based on the change in angles. The segments then source flower parts based on their tags and configurations.

When Todd showed me how he created the coding system, it was mind blowing. I felt like I was on a spaceship traveling to the future. We unveiled the digital experience at an event that IDEO Cambridge and MIT Media Lab hosted earlier this year called Future Fest, an interactive art show that invited guests to explore the interactions of art, technology, and humanity. I loved watching guests interact with the botanicals and create their own nature-inspired art.

My son Ethan interacting with Small Forest during the event. It was amazing to watch Ethan, who picks flowers and leaves wherever he goes, creating beautiful botanical art with only his fingertips.

Small Forest is a project that ties me to my dad and my childhood. But thanks to Todd, it became something much bigger—something that can delight others, and inspire them to take on art projects of their own. As you think about your own journey, don't forget to recognize the people and experiences that got you here, and to use your skills to create something that just might inspire someone else.

Special thanks to Todd Vanderlin for collaborating with me on this project.

My father always told me the most beautiful and creative art in the world can be found in nature. Growing up in Korea, visiting botanical gardens was our family ritual—I even kept a journal where I picked leaves and flowers, and dried them in its pages. These memories and the spirit of nature helped me build my creative world.

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designing a custom font from real flowers, typography, font design, type design, graphic design, flowers, nature-inspired design

How One Designer Learned to Love Constraints

Getting nap-trapped by a newborn will do that to you

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It turns out there’s a strong correlation between social media use and nap entrapment. Personally, I found my Instagram use skyrocketed during the first four months of my then-newborn’s life. And during the entrapment days, two Instagram accounts really stood out from the rest. The first was the actor/rapper Will Smith’s energetic, curious, family-friendly account. His posts are a mix of throwback photos featuring Jeff Goldblum, comparisons of his baby pictures to Rhianna, and vintage videos of wife Jada mouthing off to Eazy-E about feminism.

The second belonged to the musician and artist Patti Smith. Her account is poetic, reflective, and sincere. Its posts range from a meditation on the morning light playing upon her “thinking chair,” to fanning out hard over Law and Order: Criminal Intent.

Perhaps it was the sleep deprivation. Or maybe it was a hankering to fit some synthesis—the IDEO designer's process of creating a cohesive narrative from a sea of nuanced human stories—into my maternity leave. But I grew intrigued by their common last name.

Thus came constraint number two: Could one create a captive, compelling Insta feed, one that guides the viewer on an engaging, winding, whimsical journey, featuring only Smiths? What story would come out of weaving multiple online personalities together? It was synthesis, but with other people’s lives.

To make things really interesting, I added two more Smith feeds. Kevin, one of the masterminds behind films like Clerks and Dogma, balances goofball humor with poignant reflections on life and health. Singer Sam, the fourth and final Smith, is a modern day crooner who keeps his posts pithy and punchy.

Together, the four Smith feeds created balance in a random sort of harmony. Squinting from just the right angle, I was surprised to find common threads in their posts. Stills from Sam’s iconographic performance stages flowed seamlessly into Patti’s gently-lit trip to La Recoleta cemetery. Kevin’s collection of Weebles set up Sam’s visit to a trinket-ridden open air market, before handing off to Will’s portrait of an eclectic man’s fashion in Tybee Island, GA.

With nothing more than a ubiquitous last name and fame connecting these four, gestural themes emerged. Parenthood, childhood, dental hygiene, activism, Rhianna.

These are more than Smith themes. These are modern human themes. But Instagram’s real-time format muddied this story. I wondered if there was a way to create a thematic flow—one long, chaptered story—rather than a chronological one. The solution lied in a third, and final, constraint: a fixed feed. One in service of a single story in time, rather than a constantly evolving one.

And so, Selected_Smiths was born. A static Instagram narrative, comprised of snaps from all four instagram feeds. The final edit was made on July 22, 2018. 59 posts total, culled from the original Smiths’ feeds. Best viewed from bottom to top and with 30 minutes to spare, so as to read all comments and hashtags.

What started as a nap-trapped experiment turned into a lesson on the power of constraint. Selected_Smiths was born of three constraints: one situational, one coincidental, and one editorial. If Selected_Smiths is the steel ball, then these constraints were the bumpers in the pinball machine of my mind. Launched with gusto, frantically bouncing past flashing lights and through sound fields, the bumpers present a barrier, ricocheting the ball to loss or victory. Constraint demands perseverance, triggers ingenuity, and every once in awhile helps you execute on a weird idea.

Like creating one story with four people who share the same last name. Funny, serious, flip, human—the internet really does it all.

Nap-trapped (noun): When an infant falls asleep on a person in such a way that they are rendered immobile. As in: On maternity leave, I often found myself nap-trapped in a position that demanded complete stillness of all extremities… apart from my right arm. This constraint inspired a somewhat esoteric design research experiment that I took on—sometimes literally—with one hand tied behind my back.

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how one designer learned to love constraints, user research, research, experimentation, testing new ideas, creativity, creative confidence

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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