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Transforming sick days with play

Playhouse MD brings comfort, connection, and a little joy to pediatric care.

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Case study
Case Studies
Breakthrough Products
Consumer Products & Retail
Play
Health

Fevers. Boogers. Yucky meds. IDEO Play Lab designers dove deeply into the challenges of sick days and doctors’ appointments through video diaries, online surveys, and in-person interviews with parents, healthcare providers, and small children in homes and pediatric offices across the US. They heard about the struggles of giving medicines, wonky thermometer readings, kids having “stethoscope scaries,” and, worst of all, what happens when kiddos hear the “s-word”—shot.

The research confirmed Sydney and Kaitlin’s initial hunches about playful healthcare products and provided the team with insights on how to move forward. The answer was a formula of sorts. To help reduce kids’ anxiety and keep them calm at the doctor, give them a choice in their care whenever possible. Build familiarity with doctor’s visits and medical devices through playful moments at home. Redirect their attention away from fear. Design for multisensory richness. And provide age-appropriate narratives about healthcare experiences.

Inspired by this kid-centric formula, the IDEO Play Lab team worked closely with Sydney, Kaitlin, and their co-founder, Michael Kamins, to iterate on several designs, winnowing down more than 150 brainstorm ideas into a dozen tangible prototypes (or tinker models) that were shown to doctors, nurses, parents, and young kids for feedback. The designs—a rocket ship medicine dispenser, an elephant-shaped nose aspirator, and a narwhal nasal bulb, among others—were intended to evoke a sense of playfulness, comfort, and familiarity, with features designed for maximum cuteness. Some even lit up and played sounds, like popular toys.

While the designs passed the fun test with kids, they also needed to be functional for parents, trusted by doctors, easily manufactured, and affordable. Eventually, they would need to be approved by the FDA as regulated medical devices. Playhouse MD also requested patentable innovations to help protect their products from imitation.

Image courtesy of Playhouse MD

With these constraints in mind, IDEO Play Lab delivered a collection of nine unique, high-fidelity prototypes that add a dose of fun to caretaking challenges in homes and doctors’ offices. The final designs were durable, medically sanitizable, and safe for testing with real kids, which helped the startup secure multiple rounds of funding and bring its first products to market in 18 months.

Images courtesy of Playhouse MD

Playhouse MD began selling its first four direct-to-consumer products on its website in June 2025: two Medicine Buddies (medicine dispensers shaped like a rocket ship and a butterfly) and two Booger Buddies (a light-up nasal aspirator elephant called Luna and a light-up nasal bulb narwhal named Noa, which was named one of The Best Inventions of 2025 by TIME). The products are available at Target and Babylist stores, and on Amazon through leading medical distributor McKesson Medical-Surgical.

Image courtesy of Playhouse MD

Most companies design child healthcare devices with parents’ or doctors’ tastes in mind; none, however, focus on what will make kids smile, too.

TIME Best Inventions of 2025

in the Parenting Category, Playhouse MD's Light-Up Nasal Bulb

1 ½ years

from initial brainstorms to in-market launch of 4 kid-centric medical products
Every parent knows the struggle of sick days and doctor visits. When kids are feeling icky, even the slightest unpleasant experience can trigger a meltdown, and the cold, sterile design of most pediatric care devices doesn’t help. Playhouse MD co-founders, sisters Sydney and Kaitlin Wiseman, knew there had to be another way. Kaitlin, a family practice doctor specializing in childcare and a mother of two, tried to make office checkups less scary for young patients by attaching toys designed by her sister, Sydney, to her otoscope (a device used to check inside kids' ears). Her lighthearted approach worked, putting both kids and parents at ease. Armed with a solid proof-of-concept idea, Playhouse MD approached IDEO Play Lab with a two-part challenge: create a playful pediatric visit experience for children, parents, and healthcare practitioners through thoughtful accessories, and extend this joyful experience into care moments at home.
Startup Playhouse MD and IDEO Play Lab rethink stressful doctor’s visits and sick day struggles with kid-friendly medical devices that add a dose of play.
Playhouse MD’s doctor-designed, kid-inspired healthcare brand.
Playhouse MD
Playhouse MD
Transforming sick days with play, pediatric care, children’s healthcare, Playhouse MD, consumer products, retail, consumer experience, retail innovation, play, playful experiences, healthcare, health innovation, patient experience, product design, industrial design, new product development, business transformation, organizational transformation, culture change, employee experience, workplace design, team collaboration, design for children, family experience, youth experience, innovation strategy, business innovation, design innovation, how to innovate, innovation, strategy, research, prototyping, product development, startup, transformation, how do we innovate

Designing a next-gen airway visualization system

Improving patient outcomes with the GlideScope ClearFit Video Laryngoscope.

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Case study
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Breakthrough Products
Health

Verathon offers one of the broadest portfolios of video laryngoscopes on the market. While these life-saving devices increase the likelihood of successful first-time intubations, reducing trauma and speeding recovery times, they are more costly and can be more challenging to learn how to use than traditional mechanical ones, which rely on directly looking at the vocal cords. Wanting to make it easier for cost-conscious hospital administrators to transition from traditional laryngoscopes to Verathon’s video systems, the medical device manufacturer asked IDEO to technically and visually unite its next-gen reusable baton and stats, ensuring they worked together seamlessly, flexibly, and intuitively during the most routine and demanding healthcare moments.

The IDEO and Verathon teams used a prototype-led approach to safely gain feedback from anesthesiologists and emergency physicians. Research participants were given various intubation models to simulate surgical use cases and understand ergonomic trade-offs between different design directions. Insights from the field led to design principles such as prioritizing device balance over weight reduction, providing flexibility to accommodate a variety of gripping positions, making connection points between various parts clear, intuitive, and secure, and ensuring the device was easy to clean.

Inspired by physician feedback, the team designed an innovative video baton that felt both familiar and new, supported the ergonomics of diverse holding styles, and fit Verathon’s wide range of stat sizes (one of its competitive advantages). To prevent accidental disconnections, users receive clear tactile, visual, and sound feedback when the monitor and cover are correctly attached to the baton. IDEO chose color, materials, and finishes to help clinicians quickly distinguish between parts of the system and easily identify reusable components from single-use ones.

Verathon’s new GlideScope ClearFit stats-based video laryngoscope hit the market in August 2025. Combining one reusable baton with an industry-leading selection of six single-use stats, it’s compatible with both the GlideScope® Go™ 2 handheld and GlideScope® Core™ cart-based systems. Magnetic QuickConnect™ technology allows doctors to seamlessly switch between platforms, giving hospitals a standardized airway management solution that simplifies workflows, streamlines inventory, enhances medical education and training, and promotes cost-effective care.

Verathon invented video laryngoscopy technology. Twenty years later, the COVID-19 pandemic spurred more competitors to enter the market.

Cutting-edge technologies like video laryngoscopes are critical—and costly—devices. Hospital systems want to invest in the most comprehensive, flexible, adaptable, and affordable tools for quality patient care

6 shapes and sizes

of single-use covers fit one video baton, enabling health workers to quickly access different throat anatomies
When a patient arrives in an ICU or ER struggling to breathe, physicians often reach for a video laryngoscope. The life-saving medical device, which contains a small camera and LED light inserted inside the throat, provides enhanced views of vocal cords and surrounding structures on a video monitor, reducing the risk of trauma and complications during intubations. Verathon®, the company that invented video laryngoscopes, has been a leader in the market for over 20 years. But as demand for these tools surged at the start of the COVID pandemic, the company faced a rush of new competitors. To maintain its advantage in an increasingly crowded market, Verathon reached out to IDEO for help pulling away from the pack by defining the industrial design language and ergonomics for its next-generation GlideScope® ClearFit Video Laryngoscope.
Verathon and IDEO define a design language and ergonomics for the GlideScope ClearFit Video Laryngoscope, an innovative device that offers hospitals a standardized, streamlined, and cost-effective solution for difficult and routine airway management.
Verathon elevates usability with its GlideScope ClearFit Video Laryngoscope.
Verathon
North America
Verathon
Designing a next-gen airway visualization system, Verathon, healthcare, health innovation, patient experience, product design, industrial design, new product development, creative leadership, leadership development, systems thinking, systems design, service ecosystem, healthcare design, digital health, patient-centered care, future strategy, strategic futures, designing for the future, understanding user needs, innovation, strategy, research, prototyping, product development, leadership, creativity, education

Improving STEM education in the Philippines

GBF Class Builder supports teachers to advance learning for students.

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Learning & Work

Since its founding in 1992 by the Gokongwei family, which also operates one of the nation’s largest conglomerates, JG Summit Holdings, GBF has supported Philippine education through student scholarships, teacher training funds, and donations to top universities. Over its 30-plus-year history, GBF has reached more than 200,000 teachers and impacted over 1.5 million learners nationwide. When the foundation approached IDEO in 2021, it wanted to move the needle on STEM education in the country’s struggling public schools.

The IDEO and GBF teams interviewed more than 100 subject-matter experts across various government agencies, leading technology companies, and top national universities and educational institutions to build a comprehensive understanding of the current state of STEM in the Philippines. To experience classroom struggles firsthand, the team also shadowed STEM educators and principals. The research revealed that time-strapped teachers needed help mastering overall STEM content, preparing for their classes, and selecting the most suitable activities for their students. They also didn’t always feel supported in their own career development journeys. But the burden of daily responsibilities didn’t leave them any time for outside learning opportunities, either. 

Recognizing that empowering teachers empowers students, the team created an innovative lesson prep tool, the GBF Class Builder, that's based on these insights. Using existing technology and course materials designed to align with school curricula, IDEO developed a working prototype of the Class Builder in under a week, with minimal investment. The team then systematically improved it over several “build-test-iterate” feedback cycles in real classrooms over the course of four months.

The final GBF Class Builder is a targeted program that helps STEM teachers deliver compelling lessons for their students, learn new teaching strategies, and build content mastery along the way. In addition to helping design the Class Builder, IDEO continues to advise GBF on key aspects of the program's piloting and rollout. This includes advising on how to implement the content development, think through the curriculum development process, support in designing feature iterations, define metrics for success, and decide which additional roles GBF will need to support the ambitious program going forward. 

The foundation launched the GBF Class Builder at its 30th-anniversary celebration in 2023. Feedback from pilot 3,500 public schools and 15,000 teachers has been overwhelmingly positive. “Through the GBF Class Builder, we envision our teachers to be more confident and effective in class, more ready to face the challenges of the future, while enjoying every class—feeling proud to be a teacher, " says Grace Colet, Executive Director of GBF.

The ambitious program continues to scale and is on track to be rolled out in public schools nationwide by 2029.

90% of 10-year-olds in the Philippines can’t read a simple text, according to a Southeast Asia Primary Learning Metrics report. Eighty-three percent of Filipino 10-year-olds lack minimum proficiency in math.

More than 15,000 teachers in 3,500 public schools

are now using the innovative GBF Class Builder program

94%

of teachers report the GBF Class Builder has improved student engagement, while 89% say it saves them 1-2 hours in prep time per lesson
The Philippines is facing a learning crisis that hinders its children from reaching their full potential. In 2022, the archipelago nation ranked 77th out of 81 countries in the Programme for International Student Assessment—an evaluation of international education systems—flagging an urgent need for change. The Gokongwei Brothers Foundation (GBF) is a Philippines-based foundation with a bold mission to improve the quality of Science, Technology, Engineering, and Math (STEM) education in the country’s public schools. Known primarily for its scholarships and endowments, GBF wanted to create a new flagship program to enhance the capabilities of STEM educators and accelerate the development of millions of students across the country’s public schools. To help bring this ambitious program idea to life, GBF turned to IDEO.
GBF and IDEO create a flagship program that enhances the capabilities of STEM educators and accelerates the development of public school students in the Philippines.
GBF empowers Filipino educators through its student- and educator-centered Class Builder.
Gokongwei Brothers Foundation
Gokongwei Brothers Foundation
Improving STEM education in the Philippines, Gokongwei Brothers Foundation, education innovation, learning experience, future of work, systems thinking, systems design, service ecosystem, student experience, future of education, design for children, family experience, youth experience, understanding user needs, innovation, research, prototyping, education, learning, government

Making headroom in a new product category

Renowned cycling brand Fizik expands its offerings with a line of helmets.

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Case study
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Breakthrough Products
Consumer Products & Retail

Fizik came to IDEO with the aim of entering the helmet market with a range of high-end performance options fit for road racing, mountain biking, time trials/triathlons, and everyday cycling. Fizik planned to use its world-class production and engineering capabilities (the company is part of the Selle Royal Group, which has over 1,400 employees and manages five other cycling brands, including Crankbrothers and Brooks England). IDEO’s task was to develop an on-brand design language that would unify its new helmet line and integrate seamlessly with the sleek, modern aesthetics of the company’s other products.

The design sprint began with in-context interviews with avid and professional cyclists to learn what they wanted—and didn’t—in a helmet. Unlike other accessories, such as shoes or shorts, riders viewed helmets as a necessity rather than an exciting or aspirational purchase. They also wanted a helmet that complemented their overall style, rather than standing out, and had a flattering silhouette. Avoiding making a cyclist look like a “mushroom” was key.

Kunee Triathlon

Different cycling styles involve varying riding postures, ranging from a dropped and horizontal position (time trial/triathlete) to an upright and vertical position (mountain biking). IDEO proposed a family of helmet designs that correspond accordingly. On the horizontal extreme, the time trial/triathlete helmet has the most fluid, organic, aerodynamic shape. A statement of refined simplicity and speed, it features minimal venting and a magnetic wrap-around visor to reduce drag that can be exchanged for the rider’s own cycling glasses.

Kassis MTB

On the vertical extreme, the mountain biking helmet features a more rugged, angular form with an adjustable brim, rectangular venting, and boxier, back-of-the-head protection. It also offers affordances for goggles, sunglass storage, a GoPro mount, and an optional integrated rear light.

Kudo Road

In between, a compact helmet for road racing features evolutionary variations on these design extremes, with more venting as well as a front glasses holder and integrated rear light. All four helmets strike a balance between lightness, comfort, safety, and performance, embodying Fizik’s signature modern style.

Kudo Aero

In April 2025, Fizik launched all four helmet models simultaneously: Kassis (mountain biking), Kunee (trial/triathlon), Kudo, and the more aerodynamic Kudo Aero for road and gravel. The helmets were greeted with critical acclaim from the cycling world, while Virginia Tech’s independent helmet-safety research lab gave them five-star performance ratings for their strength and durability.

Legendary cycling company Fizik was known for its high-performance bike seats and shoes, but wanted to be a fierce entrant in a challenging product category—helmets.

4

new helmet designs

1

new product category
Founded in 1996, the acclaimed Italian manufacturer Fizik is on a mission “to make the most sophisticated, inspiring, and beautiful gear for the world’s most discerning cyclists.” Fizik’s quest for aesthetic perfection and uncompromising performance began with a range of bicycle seats, most notably its popular Arione racing saddle, which IDEO helped design in the early aughts. Since then, its product lines have expanded to include cycling shoes, handlebar tape, and other components for the road, off-road, and triathlon markets. In 2021, when Fizik wanted to make a strong entrance into another new category—helmets—the brand reengaged IDEO. The challenge: Develop a distinct design language to help its premier headgear line break away from the competition.
Fizik’s first-ever helmets stand apart from the competition while staying true to their brand.
Fizik and IDEO design an innovative range of high-performance cycling helmets.
Selle Royal Group
Selle Royal Group
Making headroom in a new product category, Selle Royal Group, consumer products, retail, consumer experience, retail innovation, brand strategy, brand design, brand identity, brand experience, product design, industrial design, new product development, mobility design, future of mobility, how to build a brand, innovation, strategy, research, product development, mobility

To make sense of messy research, get visual

“Sketch synthesis” is a way to make sense of research data and share that sense with others

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We’ve brought back thousands of photos and videos and hundreds of Post-its. As we stare at the sea of notes, I feel stuck and a little panicked. Are there answers in this data soup?

This messy moment in the design process is called “synthesis,” when designers start to distill all our research into tangible possibilities. Synthesis can feel ambiguous, stiff, and chaotic all at once; the secret is to keep moving forward any way you can.

My way of conquering the chaos is a method I call “sketch synthesis.”

Here's my sketching process for this project, which you can adapt for your own team.

Step 1: Pare it down

First, I put the notes from each research interview, observation, or experience onto separate poster boards. Then, I took a step back and distilled the information from each of these boards into just four or five sketched post-its.

These sketches are from our interview with an extreme commuter. The express his ideal travel experience: an environment that brings the outside in and serves as an extended coworking space.

Sketches can feature characters, icons, or graphs—anything that provides a helpful cue for you. You don’t need to be a great artist to sketch. The idea is to summarize what you’ve learned visually, even if those visuals are stick figures!

Step 2: Cluster it up

Next, I took another step back and turned my individual sketches from each poster board into a series of sketch clusters, grouped around emerging themes.

This cluster is focused on the theme of "place." It's a mind map of sorts, featuring images that represent a range of experiences, interviews, and secondary research we uncovered related to the theme.

Don’t be afraid to discard the ideas that aren’t standing out. The aim of this step is to sort and refine what you’ve learned, using sketching as a filter.

Step 3: Talk it through

I invited the rest of the team to review the sketch clusters with me. Working together, we turned the clusters into concrete design questions that could help us get tangible, fast.

The goal is to share your sense-making with others to figure out if you’ve captured the essence of the research, or need to go back to your original poster boards and find the missing thread that ties it all together.

These sketch clusters helped the team gather our thoughts and articulate the questions we hoped to explore with our client in the next phase of the project. They captured our research insights and pointed the way to new transportation innovations.

For me, sketch synthesis is a way of bringing clarity and momentum to tough moments in the design process. Plus, drawings are a natural starting point for design, which the team can build on and our clients can easily understand.

Sketching also creates a common language for designers to communicate. At IDEO, people come from all around the world. On this team, I worked alongside designers from Germany, South Korea, France, and the U.S.

While I’m drawn to sketching, you might have a natural inclination to express yourself through role play, writing, film, or data. There are no limits to the creative problem-solving skills that might help your team synthesize.

The secret is to keep moving toward the answers, even when things feel messy—and to have a little fun along the way.

This post was adapted from a talk I presented for Mixed Methods, hosted at Airbnb in San Francisco.

It’s Monday morning and our design team is back after three weeks on the road researching the future of shared vehicles. We've soaked up a ton of inspiration by talking to transport experts and observing commuters.

Technology
to make sense of messy research get visual, technology, digital innovation, creativity, creative confidence

How we can help technology to be good

Our technology should bring out the best in us

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As someone whose profession is to design new experiences with technology, I find this thought-provoking. It’s a current and widely-experienced example of something that has always been true of new technology: It has as much potential to have negative impact as positive. Which way it goes has always been more about the path that we put the technology on than the technology itself.

When I was asked to speak at TEDxGlasgow this year, I took the opportunity to explain how design can help. There are straightforward things that we can do to make sure that our technology brings out the best in us. Watch my talk below.

David Webster speaks at TEDxGlasgow.


We all have love-hate relationships with those buzzing bricks of aluminum in our pockets. On the one hand, they have the incredible power to connect us to people, information, and knowledge. But on the other, that constant access can become constant distraction, detaching us from real moments that matter.

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how we can help technology to be good, responsible technology, technology ethics, emerging technology

What org design actually looks like

Follow an IDEO organization designer through a day of collaboration, synthesis, and making

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As an org designer, my job is to use the tools of design to enhance organizational culture, boost collaboration and teamwork, improve structures and processes, enable learning and development, and create a sense of purpose and belonging. Then, I sleep.

6:30am: Morning run

If I’m going to help inspire other people, I need to start by getting inspired myself. For me, that comes from running in Prospect Park twice a week. Being near trees elevates my mood and restores me. It’s the only time during my day in urban New York City when I can actually smell plants and dirt.

8:30am: The Book-lyn Bridge

I take the subway from Brooklyn, where I live, to our New York City office. I don’t mind the commute because I can read two to three books a week. It’s often a chance for me to dive into new perspectives on culture, leadership, and collaboration. Reading Jake Knapp’s book Sprint sparked so many ideas, I asked him to speak with our clients—and he did!

10:00am: Get the gears turning

Once I’ve settled into our studio in the West Village, I lead a quick morning standup in our project space with my teammates before our clients join us. We often work side-by-side with our org change clients, either by hosting them in our project space or by going to their offices (or both!).

11:00am: Disrupt your wallet

In this project, we’re helping our client organization launch an internal user-centricity team. This team will help train employees to better understand the way their customers feel about and use their products. Today we are kicking off a workshop with a new group of employees. To teach them about human-centered design, we’re doing an exercise where they split up into pairs and redesign each other's wallets. If you want to improve an object that people carry with them all day every day, you’ve got to listen closely to their needs and idiosyncrasies.

12:30pm: Lunchtime making

Every Thursday at lunch, the entire studio comes together for a craft project to engage our senses and inspire us. We call it “Maketime.” Today, our clients are joining us to do blind contour drawings. My colleague Loren is leading the session. We sit at tables facing another person. Loren asks each of us to draw the person across from us without looking down at our paper and without lifting up our pen. Then we share our drawings, laughing at the results. This technique helps build hand/eye communication.

2:30pm: Remote synthesis

So much of org design is about communication. But many companies have teams that work remotely. This client's core team is based in the tri-state area, but the extended team is farther away. So, this afternoon, my teammate Nili and I are leading a session with our extended client team to synthesize the research we’ve done together. We’ve designed a series of concepts and tested them out with employees in the organization. Based on that feedback, we’re positioning the concepts on a 2x2, where one axis shows how desirable the concept was for employees, and one axis shows how feasible the concept was to implement.

3:30pm: Meet them where they are

We head out to the client’s office to meet with the core team. In order to make sure we’re practicing the collaboration that we preach, we make sure to spend part of the week in the client’s offices, instead of always asking them to come to us. We request a reserved workspace so we can all sit together. We’re discussing how we’ll set up this new user-centricity team: who will be on the team, what roles and responsibilities will they have, how will they work together, and whom will they need to hire.

4:30pm: Getting physical

If you haven’t noticed yet, much of my day revolves around communication and inspiration. I love that organizational design involves getting deeply curious about how a company works (informally and formally) both by listening to teams as they collaborate and by watching for the intangible behaviors that come out in meetings and hallway conversations.

One of my favorite activities to do with clients is Creative Tensions. We put a slide on the screen that prompts them to make a choice. For example:

“Purposefulness: When it comes to meaningful change that leadership and employees want to make in the world…”

There’s lack of clarity or disagreement <------------> There is alignment

We ask people to move with their bodies to one side of the room or the other to articulate their answer. All of a sudden you can physically see all the spectrum of ideas and philosophies in the room. Then, we ask a few people to share why they are standing where they are standing.

5:30pm: Write it out

After a full day of collaborating, observing, and facilitating, I’m back at the office to write an article with my colleague Hailey. Since organizational design is a new field and can feel like a black box (even to other designers at IDEO), we are always thinking about ways to share how we work. We're working on an article about using metaphors to uncover organizational dynamics (a colleague snapped this photo for the cover of the emo rock band we’ll start one day).

6:30pm: Signing off

One more check in with the clients over Slack, and I’m headed home. Eat, Sleep, run, org design. Repeat.

When people ask me about what I do for a living, I say that I help people and teams do their best work. But that’s a little vague, so here’s the nitty gritty...

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what org design actually looks like, team collaboration

Why workplace culture matters (and how to build a good one)

5 ways to create an environment that inspires innovative work

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I didn’t start out working at an enlightened company—I started out working in the art world, in upscale art galleries, private art clubs, and various museums. My surroundings were beautiful, but I was miserable. The politics and sexism were intense. I never felt like I could speak my mind.

Luckily, I eventually landed at IDEO. For the past 10-plus years, I’ve helped create events, experiences, and rituals that keep our studio culture healthy and our designers happy. Now, I’m Co-Director of the experience team in Chicago. Our mission: Design for belonging.

My team and I use tools like our studio space, food, events, experiences, and rituals to help make everyone who comes through our doors feel welcome, supported, and empowered to do the best work of their lives. We do things like throw spur-of-the moment pop-ups that break up the afternoon, and plan group lunches so people will eat together—like a family—instead of having sad lunches alone at their desks. We even plan crafting sessions and inspirational field trips.

Colleagues who play together, stay together. Here I am pretending I'm part of a roving news team at an IDEO event.

Not convinced that thoughtful extras like spa water and storytelling events can actually help fuel the ideas that drive revenue? Consider the case of Uber.

Remember Travis Kalanick, the former CEO?

The deposed chief executive set the tone for the company’s culture. Under him, Uber flouted local laws and criticized competitors in its quest for success. Thanks to the company’s pervasive “bro” culture, sexual harassment and discrimination were rampant. Employees were pitted against one another, and management turned a blind eye to infractions from top performers.

Contrast Kalanick’s approach to leadership and culture to Microsoft CEO Satya Nadella, who took the company’s reins in 2014. He inherited a company lacking innovation—and relevance. Microsoft’s stock performance was flat. His goal was to shift the culture from “know-it-all” to “learn-it-all.” “Microsoft’s culture had been rigid,” he wrote in his book, Hit Refresh. “Each employee had to prove that he or she was the smartest person in the room. The culture change I wanted was centered on exercising a growth mindset every day.”

Three years later, not only are employees happier, more innovative, and empathic, but the company has generated more than $250 billion in market value—more than Uber, Airbnb, Netflix, Spotify, Snapchat, and WeWork—combined.

As an experience director, I’m laser-focused on making sure employees feel safe to fail and explore, that they feel connected to others, and that they have what they need to solve problems and come up with innovative solutions. My job is to set the conditions for great work.

When a workplace culture is thriving, people feel safe to explore and experiment with new ideas.

So how do you actually do that? Here are five ways to jump-start your company culture.

1. Define and build on your company’s cultural values

Values are the compass that an organization uses to select staff members, reward current employees, and make business decisions. If you’re just starting a company and need to define your values from scratch, Greenhouse, the company that designed the recruiting software IDEO uses, has a helpful culture mapping exercise to help get you started. Need further inspiration? Check out Google’s values: “Focus on the user and all else will follow.” “It’s best to do one thing really, really well.” “Fast is better than slow.” “Great just isn’t good enough.”

Don’t just put your company values on a wall. Bring them to life everyday through thoughtfully designed spaces and activities.

2. Leverage naturally-occurring behaviors

Put on your anthropologist hat. What interesting or unusual things are people already doing around the office that you could build on? (It’s faster and easier to build on existing behaviors than to encourage new ones.) At one company, I noticed people were wary of talking to strangers. Unfortunately, since it was a co-working space, almost everyone was a stranger. I also observed that people would use the kitchen as a shortcut to the bathroom, and that it was a neutral zone—no one group owned it. High foot traffic + no ownership = opportunity to spark casual conversation and community! You can do what I did—look for unused spaces in your own workplace and use questions on Post-it Notes to spur random conversations—or move shared resources like printers or snacks to the middle of the space instead of tucking them away in a corner.

Leverage shared spaces in new and unexpected ways to inspire connection.

3. Identify and empower cultural mavens

As an experience director, I’m always look for new collaborators. Though some cultural experiences can come from the top down, others work better when they come from the bottom up. They feel more authentic. I’m always trying to identify new cultural mavens within our organization, and I empower them by giving them some time, money, or resources to bring their ideas to life. For example, at IDEO, we noticed a few of our designers were natural teachers and always went out of their way to show others how to learn a new skill. This aligned perfectly with two of our company values—“Learn from Failure” and “Make Others Successful”—so we gave those designers a budget and set them free to build on their ideas. Now we regularly have Nerd Nights where people learn to code, and Shop Class where we make things like concrete planters and leather wallets.

Our annual ValenTINY Elevator Concert, inspired by NPR’s Tiny Desk Concerts, showcases the musical talents of a few of our studio’s cultural mavens.

4. Prioritize face-to-face interactions

Digital tools are efficient, sure, but the only way to build authentic, human relationships is face-to-face. Period. When you find yourself using a digital tool to communicate with an individual or a group, think: Could this be done in person instead? Am I hiding behind this tool, this emoji? Encourage others to get out from behind their screens, too. One easy way? Get people to eat their meals together.

Chatting in person strengthens personal connections. We call it ‘FaceSlacking (TM).’

5. Design meaningful rituals

We participate in rituals in institutions, politics, and religion all the time. But they’re not commonly talked about in the world of business, even though they’re a simple way to make cultural values tangible. At IDEO, I was part of a team that started IDEO Stories, a Moth-like live storytelling event designed to help teach our designers how to tell better project stories. After the first event, it became clear it wasn’t just a good way to learn a new skill—it was a way to celebrate an individual’s unique backstory and unite the community.

For the last seven years in Chicago, we’ve also held an Annual Studio Awards party, an Oscars-inspired evening where the community votes on award-worthy project work from the past year. Categories are tweaked each year to incentivize emerging behaviors that are beneficial to our business.

Have ideas for rituals of your own? Share them with us on Twitter, so we can inspire each other.

Community rituals create shared stories and memories that lay the foundation for a group’s identity.

Often, people want to write culture off as a slew of perks you might find at tech companies. But really, culture is about creating an environment that makes it possible for people to work together to come up with innovative products and ideas—the same products and ideas that drive revenue.

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why workplace culture matters and how to build a good one, workplace design, employee experience, future of work

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
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AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
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Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
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My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
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Episode image

Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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