

Transforming sick days with play
Playhouse MD brings comfort, connection, and a little joy to pediatric care.
Fevers. Boogers. Yucky meds. IDEO Play Lab designers dove deeply into the challenges of sick days and doctors’ appointments through video diaries, online surveys, and in-person interviews with parents, healthcare providers, and small children in homes and pediatric offices across the US. They heard about the struggles of giving medicines, wonky thermometer readings, kids having “stethoscope scaries,” and, worst of all, what happens when kiddos hear the “s-word”—shot.

The research confirmed Sydney and Kaitlin’s initial hunches about playful healthcare products and provided the team with insights on how to move forward. The answer was a formula of sorts. To help reduce kids’ anxiety and keep them calm at the doctor, give them a choice in their care whenever possible. Build familiarity with doctor’s visits and medical devices through playful moments at home. Redirect their attention away from fear. Design for multisensory richness. And provide age-appropriate narratives about healthcare experiences.

Inspired by this kid-centric formula, the IDEO Play Lab team worked closely with Sydney, Kaitlin, and their co-founder, Michael Kamins, to iterate on several designs, winnowing down more than 150 brainstorm ideas into a dozen tangible prototypes (or tinker models) that were shown to doctors, nurses, parents, and young kids for feedback. The designs—a rocket ship medicine dispenser, an elephant-shaped nose aspirator, and a narwhal nasal bulb, among others—were intended to evoke a sense of playfulness, comfort, and familiarity, with features designed for maximum cuteness. Some even lit up and played sounds, like popular toys.

While the designs passed the fun test with kids, they also needed to be functional for parents, trusted by doctors, easily manufactured, and affordable. Eventually, they would need to be approved by the FDA as regulated medical devices. Playhouse MD also requested patentable innovations to help protect their products from imitation.

With these constraints in mind, IDEO Play Lab delivered a collection of nine unique, high-fidelity prototypes that add a dose of fun to caretaking challenges in homes and doctors’ offices. The final designs were durable, medically sanitizable, and safe for testing with real kids, which helped the startup secure multiple rounds of funding and bring its first products to market in 18 months.

Playhouse MD began selling its first four direct-to-consumer products on its website in June 2025: two Medicine Buddies (medicine dispensers shaped like a rocket ship and a butterfly) and two Booger Buddies (a light-up nasal aspirator elephant called Luna and a light-up nasal bulb narwhal named Noa, which was named one of The Best Inventions of 2025 by TIME). The products are available at Target and Babylist stores, and on Amazon through leading medical distributor McKesson Medical-Surgical.

Most companies design child healthcare devices with parents’ or doctors’ tastes in mind; none, however, focus on what will make kids smile, too.
TIME Best Inventions of 2025
in the Parenting Category, Playhouse MD's Light-Up Nasal Bulb
1 ½ years
from initial brainstorms to in-market launch of 4 kid-centric medical products


Designing a next-gen airway visualization system
Improving patient outcomes with the GlideScope ClearFit Video Laryngoscope.
Verathon offers one of the broadest portfolios of video laryngoscopes on the market. While these life-saving devices increase the likelihood of successful first-time intubations, reducing trauma and speeding recovery times, they are more costly and can be more challenging to learn how to use than traditional mechanical ones, which rely on directly looking at the vocal cords. Wanting to make it easier for cost-conscious hospital administrators to transition from traditional laryngoscopes to Verathon’s video systems, the medical device manufacturer asked IDEO to technically and visually unite its next-gen reusable baton and stats, ensuring they worked together seamlessly, flexibly, and intuitively during the most routine and demanding healthcare moments.

The IDEO and Verathon teams used a prototype-led approach to safely gain feedback from anesthesiologists and emergency physicians. Research participants were given various intubation models to simulate surgical use cases and understand ergonomic trade-offs between different design directions. Insights from the field led to design principles such as prioritizing device balance over weight reduction, providing flexibility to accommodate a variety of gripping positions, making connection points between various parts clear, intuitive, and secure, and ensuring the device was easy to clean.

Inspired by physician feedback, the team designed an innovative video baton that felt both familiar and new, supported the ergonomics of diverse holding styles, and fit Verathon’s wide range of stat sizes (one of its competitive advantages). To prevent accidental disconnections, users receive clear tactile, visual, and sound feedback when the monitor and cover are correctly attached to the baton. IDEO chose color, materials, and finishes to help clinicians quickly distinguish between parts of the system and easily identify reusable components from single-use ones.

Verathon’s new GlideScope ClearFit stats-based video laryngoscope hit the market in August 2025. Combining one reusable baton with an industry-leading selection of six single-use stats, it’s compatible with both the GlideScope® Go™ 2 handheld and GlideScope® Core™ cart-based systems. Magnetic QuickConnect™ technology allows doctors to seamlessly switch between platforms, giving hospitals a standardized airway management solution that simplifies workflows, streamlines inventory, enhances medical education and training, and promotes cost-effective care.
Verathon invented video laryngoscopy technology. Twenty years later, the COVID-19 pandemic spurred more competitors to enter the market.
Cutting-edge technologies like video laryngoscopes are critical—and costly—devices. Hospital systems want to invest in the most comprehensive, flexible, adaptable, and affordable tools for quality patient care
6 shapes and sizes
of single-use covers fit one video baton, enabling health workers to quickly access different throat anatomies


Improving STEM education in the Philippines
GBF Class Builder supports teachers to advance learning for students.
Since its founding in 1992 by the Gokongwei family, which also operates one of the nation’s largest conglomerates, JG Summit Holdings, GBF has supported Philippine education through student scholarships, teacher training funds, and donations to top universities. Over its 30-plus-year history, GBF has reached more than 200,000 teachers and impacted over 1.5 million learners nationwide. When the foundation approached IDEO in 2021, it wanted to move the needle on STEM education in the country’s struggling public schools.

The IDEO and GBF teams interviewed more than 100 subject-matter experts across various government agencies, leading technology companies, and top national universities and educational institutions to build a comprehensive understanding of the current state of STEM in the Philippines. To experience classroom struggles firsthand, the team also shadowed STEM educators and principals. The research revealed that time-strapped teachers needed help mastering overall STEM content, preparing for their classes, and selecting the most suitable activities for their students. They also didn’t always feel supported in their own career development journeys. But the burden of daily responsibilities didn’t leave them any time for outside learning opportunities, either.

Recognizing that empowering teachers empowers students, the team created an innovative lesson prep tool, the GBF Class Builder, that's based on these insights. Using existing technology and course materials designed to align with school curricula, IDEO developed a working prototype of the Class Builder in under a week, with minimal investment. The team then systematically improved it over several “build-test-iterate” feedback cycles in real classrooms over the course of four months.

The final GBF Class Builder is a targeted program that helps STEM teachers deliver compelling lessons for their students, learn new teaching strategies, and build content mastery along the way. In addition to helping design the Class Builder, IDEO continues to advise GBF on key aspects of the program's piloting and rollout. This includes advising on how to implement the content development, think through the curriculum development process, support in designing feature iterations, define metrics for success, and decide which additional roles GBF will need to support the ambitious program going forward.

The foundation launched the GBF Class Builder at its 30th-anniversary celebration in 2023. Feedback from pilot 3,500 public schools and 15,000 teachers has been overwhelmingly positive. “Through the GBF Class Builder, we envision our teachers to be more confident and effective in class, more ready to face the challenges of the future, while enjoying every class—feeling proud to be a teacher, " says Grace Colet, Executive Director of GBF.
The ambitious program continues to scale and is on track to be rolled out in public schools nationwide by 2029.
90% of 10-year-olds in the Philippines can’t read a simple text, according to a Southeast Asia Primary Learning Metrics report. Eighty-three percent of Filipino 10-year-olds lack minimum proficiency in math.
More than 15,000 teachers in 3,500 public schools
are now using the innovative GBF Class Builder program
94%
of teachers report the GBF Class Builder has improved student engagement, while 89% say it saves them 1-2 hours in prep time per lesson


Making headroom in a new product category
Renowned cycling brand Fizik expands its offerings with a line of helmets.
Fizik came to IDEO with the aim of entering the helmet market with a range of high-end performance options fit for road racing, mountain biking, time trials/triathlons, and everyday cycling. Fizik planned to use its world-class production and engineering capabilities (the company is part of the Selle Royal Group, which has over 1,400 employees and manages five other cycling brands, including Crankbrothers and Brooks England). IDEO’s task was to develop an on-brand design language that would unify its new helmet line and integrate seamlessly with the sleek, modern aesthetics of the company’s other products.

The design sprint began with in-context interviews with avid and professional cyclists to learn what they wanted—and didn’t—in a helmet. Unlike other accessories, such as shoes or shorts, riders viewed helmets as a necessity rather than an exciting or aspirational purchase. They also wanted a helmet that complemented their overall style, rather than standing out, and had a flattering silhouette. Avoiding making a cyclist look like a “mushroom” was key.

Different cycling styles involve varying riding postures, ranging from a dropped and horizontal position (time trial/triathlete) to an upright and vertical position (mountain biking). IDEO proposed a family of helmet designs that correspond accordingly. On the horizontal extreme, the time trial/triathlete helmet has the most fluid, organic, aerodynamic shape. A statement of refined simplicity and speed, it features minimal venting and a magnetic wrap-around visor to reduce drag that can be exchanged for the rider’s own cycling glasses.

On the vertical extreme, the mountain biking helmet features a more rugged, angular form with an adjustable brim, rectangular venting, and boxier, back-of-the-head protection. It also offers affordances for goggles, sunglass storage, a GoPro mount, and an optional integrated rear light.

In between, a compact helmet for road racing features evolutionary variations on these design extremes, with more venting as well as a front glasses holder and integrated rear light. All four helmets strike a balance between lightness, comfort, safety, and performance, embodying Fizik’s signature modern style.

In April 2025, Fizik launched all four helmet models simultaneously: Kassis (mountain biking), Kunee (trial/triathlon), Kudo, and the more aerodynamic Kudo Aero for road and gravel. The helmets were greeted with critical acclaim from the cycling world, while Virginia Tech’s independent helmet-safety research lab gave them five-star performance ratings for their strength and durability.
Legendary cycling company Fizik was known for its high-performance bike seats and shoes, but wanted to be a fierce entrant in a challenging product category—helmets.
4
new helmet designs
1
new product category


4 Ways Hip-Hop Changed the Way I Work
I wanted to try something new this year. Something that scared me a little bit. So I signed up for a hip-hop class.
1. Get out of your head
When the music comes on, I let go of what’s in my head and let my body take over. Learning the steps mechanically will never get me into the groove—I have to connect to the music to find my flow.
Design work is no different. Exploring the future of the credit card (yes, that’s part of “design” work here at IDEO) probably won’t have you jumping out of bed; you have to find something in the challenge that moves you. In this case, it was understanding that the card could be about access—to that trip you often dream of taking, to the most amazing cup of coffee in a little-known cafe, to that stunning bag that is clearly missing from your collection. This shift, from payment to access, unlocks a whole new way of thinking about the opportunity. When you move beyond executing the mechanics and find a way connect to the opportunity on a deeper, more personal level, you will be able to bring your best creative energy to it.

2. Learn as you go
In class, we don’t see the full routine at the beginning. We learn it in parts and build as we go. This requires trust and patience: trust that the parts will add up to something bigger, and the patience to go through a process of trial, error, and repetition.
This runs counter to how I (and many people) work. Designers like to move fast—to begin with a vision and quickly start building it out. For example, imagine a smart, voice-activated delivery service for an older adult. You can probably already envision a prototype in your mind. But how will the service interact in a way that feels appropriately human? If the user asks the same question again and again, how will it respond to her? How might it share relevant information with her family and caregivers? Designing these details is critical to getting the service right. Even when the vision comes easily, following through requires is an exploratory process that requires patience. Putting in the time and effort to learn something new is sure to pay off when some unexpected revelation emerges.
3. Add your flare
Once I know the mechanics of the dance, the real work starts: a subtle swing of my hips, the way I hold my hands, adding my flare to a key transition. This is where I make what I’ve learned my own.
It can be scary to take something that’s been expertly designed and change it. When working through a new digital ecosystem for a retailer, a visually compelling user interface could stop you from questioning possible disconnects in the customer experience or retailer mechanics. But being part of a design team is about looking for places where your unique perspective adds depth and insight to what you collectively create. So don’t be afraid to put your post-it sketch on top of a beautiful screen. Sharing your point of view gets you to an even better design.

4. Get inspired, not competitive
During class I seek out the people in the room who pick up the moves quickly and execute them perfectly. When I start comparing myself to them, I always lose. But when I shift my perspective and instead draw energy and take pointers from those dancers, it opens up a world of possibilities. My moves improve and so does my confidence.
We all have high expectations for our work. But when you look at other people as reference points for how you’re failing, self-doubt invariably creeps in, preventing you from doing your best work. What if the next time you start to judge yourself, you pair up with a designer who inspires you to explore the challenge side-by-side? Your design jam session may not get you as sweaty as a hip-hop jam session, but you'll likely still find yourself smiling—and doling out a few high-fives along the way.
Illustrations by Yue Yuan.
I wanted to try something new this year. Something that scared me a little bit. (Okay, a lot.) So I signed up for a hip-hop class. On the first day I almost didn’t go, but an hour into class I was covered in sweat, smiling from ear to ear, and high-fiving my fellow classmates. On Monday morning I found that what I learned in class had followed me to work. It was more than just the music in my head—there were other lessons to take from that class. Here’s what I discovered about how hip-hop can make you a better designer:


Smart Things That Will Save the World
Today's products were designed for the industrial era. It's time to rethink that model.
Today’s products were designed for the industrial era of browsing store aisles and making choices based on packaging. But now that we’re largely buying stuff online, it’s time to rethink that model.
So, IDEO’s London and Munich studios teamed up to create an exhibition of six circular design fictions called Never Finished. (We also worked on a design guide with the Ellen MacArthur Foundation, which you can find here.)
Circular products and the materials they’re made of are designed to be kept in use, to be regenerative, and not to be thrown away. Tomorrow’s things will also be smart—with sensors and software built into them—which will allow us to improve their usefulness over time. Circular products promise to save both money and the planet. (You’ve heard about the great Garbage Patch in the Pacific Ocean, right?)
Take a peek at the potential future of product design:

What if your makeup got better with age?
Infinity is a makeup service with packaging that is designed to get more beautiful, more useful, and more valuable as you use it. Housed in luxurious, long-lasting brass, Infinity’s lipstick holder and blusher case are designed to grow old with you. A built-in scanner (sensor) also captures skin health data, and orders (customized) refills when empty.

What if food packaging was redesigned for online shopping?
Food packaging is designed to attract people’s eye on a supermarket shelf, extend the lifespan of the product, and protect what’s inside from damage. But it’s over-engineered for online delivery, and it's hard to recycle. Clean is a new food packaging system designed for online delivery services. It’s refillable and easily decanted, recycled, or composted.

What if sneakers could be made better than new?
Once these sneakers are worn out, the owner simply bags them up in a pre-paid shipping pack and sends them back to the factory, where the sole is scanned and the materials are disassembled and processed for reuse. The factory then uses the scan of the sole to print a new shoe using the reclaimed materials—perfectly tailored to the user.

What if your household gadget sold itself?
Use Me/Lose Me is a usage-monitoring service that aims to get the most out of household appliances—even if that means changing owners. Using a web-connected chip, Use Me/Lose Me sends a text message to a gadget's owner quoting the latest price they could get for selling it. If the user wishes to sell, they can simply reply to the text message, which automatically uploads the item to an online auction site, arranging the entire sale, payment, and shipping.
We had a lot of fun pairing circular design principles with user needs. By exploring “what if” scenarios, we believe we have found more elegant solutions to the traditional linear path of make, use, dispose.
Of course, moving to a Circular Economy won’t be easy. Consumerism is a huge, gnarly, systemic problem, driven by shifting business models. But change will be driven by people who choose to buy products and services not because they’re circular, but because they are better.
We hope Never Finished feels like a gauntlet thrown down to you designers out there. Let’s make things that are better for the user, better for business, and better for the planet.
Already working on something circular? Tell us more!
What do you do with your stinky, worn out sneakers? How about that empty lipstick case? If you answered, “Toss it in the trash, of course!” you’d be completely normal. What other choice do we have?


Designer’s Playlist #8
A few things IDEO SF's Katie Clark is digging right now

Name: Katie Clark
Location: San Francisco
Role at IDEO: Digital Marketing Director
Joined IDEO: 2003
Twitter: @katieclark
Instagram: @katieclark
Titillating Fact: I once ran a marathon on what turned out to be half a functioning heart. I had heart surgery one month later—good as new!

1. NASA Social
I grew up in Central Florida watching more space shuttle and satellite launches from Kennedy Space Center than I can count. We had astronauts and astrophysicists as neighbors, and I had some pretty great show-and-tells in my day. I can still remember watching the Challenger explode and knowing instantly, even at age 6, that something was wrong.
Needless to say, I’ve had a lifelong obsession with NASA and became involved with NASA Social events a few years ago. The event series is NASA’s way of emboldening and educating social media-savvy citizens around events, launches, and the incredible work NASA does. The ripple effect means more and more networks learn about the variety of things happening throughout the space nerd universe.
Here’s how it works: You apply for specific events and, if approved, you receive press-equivalent access—a.k.a. “social media credentials”—to briefings, tours, NASA personnel, etc. I even got to meet Charles Bolden at the last one I attended in Lompoc, California!

2. Angel Island
Growing up in the U.S., kids are steeped in the history of Ellis Island, but Angel Island seems to be its unknown little sister. This is one of my favorite places to visit in the San Francisco Bay Area for a number of reasons, and yet, many Bay Areans have never even heard of it, even though it’s right next to Alcatraz. I recently became an Angel Island Conservancy board member, so I like to evangelize its awesomeness every chance I get.
The history of this island is incredibly fascinating (and at times fraught), from its time as an Immigration Station carved with Chinese poetry to its service as the Cold War-era Nike Missile launch site. Angel Island even has an endemic mole, found nowhere else in the world, aptly named the Angel Island Mole. You can camp there overnight or just come for a day and finish your hike with a beer, a cheese plate, and live music at the Angel Island Cafe. Get on the boat!

3. Dub Nation
If you've heard of the NBA, you’ve heard of the Golden State Warriors. I know that loving the Warriors doesn't make me special, but my husband and I have been fans since long before they were considered a good team. (Read: we could actually afford tickets back then). Here are a few things that make this team inspiring:
- Head Coach Steve Kerr. This man has been through some of the most earth-shattering events anyone can imagine, and is still one of the most inspiring leaders in professional sports. To boot, he and his family are active in several sport-related nonprofits including Peace Players International. As I write this, he’s suffering from major post-surgical complications and his team’s response has been nothing short of tear-jerking.
- Point Guard Stephen Curry. If calm and collected had a name, it would be Steph Curry. His pregame tunnel shots alone are worthy of a few paragraphs, but I’ll just let you watch this (he does this before every game). You can catch a young Steph and his former-NBA dad in these clairvoyant 1990's Burger King commercials.
- Dub Nation. I'm a former college athlete who grew up in the football-crazed American south, so I thought I knew something about intense sports fans. Nope. Warriors fans (we call ourselves “Dub Nation”) are among the coolest humans I’ve ever met. I still love this 2013 article about jumping on the Warriors bandwagon. Some of it is still applicable today, particularly Steph Curry’s mouthpiece chewing, so it's not too late to jump on yourself.
Header image by Clem Onojeghuo.
In this series, we ask IDEO designers to share the stuff they're digging right now—tools, books, music, sites, people, places—so you, too, can drink from the fount of inspiration bubbling up here. This week's guest star: Katie Clark.


Thoughtless Acts: Urban Summer
Thoughtless Acts: Urban Summer. The intuitive ways we adapt and react to things in our environments

I took this picture last summer while I was back home in Istanbul. Summer in Istanbul is very, very hot. Sometimes the mercury in the city gets up to 113F. It’s pretty unbearable.
On toasty afternoon, I took this picture of a bunch of people capitalizing on the shade in a park to avoid the sun. At that time of day and year, the shadows defined the usable space within the park.
From a design researcher’s perspective, this picture says so much about how the sun and shade affect how we interact with cities and spaces. Sometimes design is all about constraints.
It’s a great reminder of all the factors to consider when we design for urban environments. Or a great reminder that nature is a designer, too.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions thoughtless acts, and IDEO designers collect photos of them to inspire the invention of new products, services, and experiences.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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