

Transforming sick days with play
Playhouse MD brings comfort, connection, and a little joy to pediatric care.
Fevers. Boogers. Yucky meds. IDEO Play Lab designers dove deeply into the challenges of sick days and doctors’ appointments through video diaries, online surveys, and in-person interviews with parents, healthcare providers, and small children in homes and pediatric offices across the US. They heard about the struggles of giving medicines, wonky thermometer readings, kids having “stethoscope scaries,” and, worst of all, what happens when kiddos hear the “s-word”—shot.

The research confirmed Sydney and Kaitlin’s initial hunches about playful healthcare products and provided the team with insights on how to move forward. The answer was a formula of sorts. To help reduce kids’ anxiety and keep them calm at the doctor, give them a choice in their care whenever possible. Build familiarity with doctor’s visits and medical devices through playful moments at home. Redirect their attention away from fear. Design for multisensory richness. And provide age-appropriate narratives about healthcare experiences.

Inspired by this kid-centric formula, the IDEO Play Lab team worked closely with Sydney, Kaitlin, and their co-founder, Michael Kamins, to iterate on several designs, winnowing down more than 150 brainstorm ideas into a dozen tangible prototypes (or tinker models) that were shown to doctors, nurses, parents, and young kids for feedback. The designs—a rocket ship medicine dispenser, an elephant-shaped nose aspirator, and a narwhal nasal bulb, among others—were intended to evoke a sense of playfulness, comfort, and familiarity, with features designed for maximum cuteness. Some even lit up and played sounds, like popular toys.

While the designs passed the fun test with kids, they also needed to be functional for parents, trusted by doctors, easily manufactured, and affordable. Eventually, they would need to be approved by the FDA as regulated medical devices. Playhouse MD also requested patentable innovations to help protect their products from imitation.

With these constraints in mind, IDEO Play Lab delivered a collection of nine unique, high-fidelity prototypes that add a dose of fun to caretaking challenges in homes and doctors’ offices. The final designs were durable, medically sanitizable, and safe for testing with real kids, which helped the startup secure multiple rounds of funding and bring its first products to market in 18 months.

Playhouse MD began selling its first four direct-to-consumer products on its website in June 2025: two Medicine Buddies (medicine dispensers shaped like a rocket ship and a butterfly) and two Booger Buddies (a light-up nasal aspirator elephant called Luna and a light-up nasal bulb narwhal named Noa, which was named one of The Best Inventions of 2025 by TIME). The products are available at Target and Babylist stores, and on Amazon through leading medical distributor McKesson Medical-Surgical.

Most companies design child healthcare devices with parents’ or doctors’ tastes in mind; none, however, focus on what will make kids smile, too.
TIME Best Inventions of 2025
in the Parenting Category, Playhouse MD's Light-Up Nasal Bulb
1 ½ years
from initial brainstorms to in-market launch of 4 kid-centric medical products


Designing a next-gen airway visualization system
Improving patient outcomes with the GlideScope ClearFit Video Laryngoscope.
Verathon offers one of the broadest portfolios of video laryngoscopes on the market. While these life-saving devices increase the likelihood of successful first-time intubations, reducing trauma and speeding recovery times, they are more costly and can be more challenging to learn how to use than traditional mechanical ones, which rely on directly looking at the vocal cords. Wanting to make it easier for cost-conscious hospital administrators to transition from traditional laryngoscopes to Verathon’s video systems, the medical device manufacturer asked IDEO to technically and visually unite its next-gen reusable baton and stats, ensuring they worked together seamlessly, flexibly, and intuitively during the most routine and demanding healthcare moments.

The IDEO and Verathon teams used a prototype-led approach to safely gain feedback from anesthesiologists and emergency physicians. Research participants were given various intubation models to simulate surgical use cases and understand ergonomic trade-offs between different design directions. Insights from the field led to design principles such as prioritizing device balance over weight reduction, providing flexibility to accommodate a variety of gripping positions, making connection points between various parts clear, intuitive, and secure, and ensuring the device was easy to clean.

Inspired by physician feedback, the team designed an innovative video baton that felt both familiar and new, supported the ergonomics of diverse holding styles, and fit Verathon’s wide range of stat sizes (one of its competitive advantages). To prevent accidental disconnections, users receive clear tactile, visual, and sound feedback when the monitor and cover are correctly attached to the baton. IDEO chose color, materials, and finishes to help clinicians quickly distinguish between parts of the system and easily identify reusable components from single-use ones.

Verathon’s new GlideScope ClearFit stats-based video laryngoscope hit the market in August 2025. Combining one reusable baton with an industry-leading selection of six single-use stats, it’s compatible with both the GlideScope® Go™ 2 handheld and GlideScope® Core™ cart-based systems. Magnetic QuickConnect™ technology allows doctors to seamlessly switch between platforms, giving hospitals a standardized airway management solution that simplifies workflows, streamlines inventory, enhances medical education and training, and promotes cost-effective care.
Verathon invented video laryngoscopy technology. Twenty years later, the COVID-19 pandemic spurred more competitors to enter the market.
Cutting-edge technologies like video laryngoscopes are critical—and costly—devices. Hospital systems want to invest in the most comprehensive, flexible, adaptable, and affordable tools for quality patient care
6 shapes and sizes
of single-use covers fit one video baton, enabling health workers to quickly access different throat anatomies


Improving STEM education in the Philippines
GBF Class Builder supports teachers to advance learning for students.
Since its founding in 1992 by the Gokongwei family, which also operates one of the nation’s largest conglomerates, JG Summit Holdings, GBF has supported Philippine education through student scholarships, teacher training funds, and donations to top universities. Over its 30-plus-year history, GBF has reached more than 200,000 teachers and impacted over 1.5 million learners nationwide. When the foundation approached IDEO in 2021, it wanted to move the needle on STEM education in the country’s struggling public schools.

The IDEO and GBF teams interviewed more than 100 subject-matter experts across various government agencies, leading technology companies, and top national universities and educational institutions to build a comprehensive understanding of the current state of STEM in the Philippines. To experience classroom struggles firsthand, the team also shadowed STEM educators and principals. The research revealed that time-strapped teachers needed help mastering overall STEM content, preparing for their classes, and selecting the most suitable activities for their students. They also didn’t always feel supported in their own career development journeys. But the burden of daily responsibilities didn’t leave them any time for outside learning opportunities, either.

Recognizing that empowering teachers empowers students, the team created an innovative lesson prep tool, the GBF Class Builder, that's based on these insights. Using existing technology and course materials designed to align with school curricula, IDEO developed a working prototype of the Class Builder in under a week, with minimal investment. The team then systematically improved it over several “build-test-iterate” feedback cycles in real classrooms over the course of four months.

The final GBF Class Builder is a targeted program that helps STEM teachers deliver compelling lessons for their students, learn new teaching strategies, and build content mastery along the way. In addition to helping design the Class Builder, IDEO continues to advise GBF on key aspects of the program's piloting and rollout. This includes advising on how to implement the content development, think through the curriculum development process, support in designing feature iterations, define metrics for success, and decide which additional roles GBF will need to support the ambitious program going forward.

The foundation launched the GBF Class Builder at its 30th-anniversary celebration in 2023. Feedback from pilot 3,500 public schools and 15,000 teachers has been overwhelmingly positive. “Through the GBF Class Builder, we envision our teachers to be more confident and effective in class, more ready to face the challenges of the future, while enjoying every class—feeling proud to be a teacher, " says Grace Colet, Executive Director of GBF.
The ambitious program continues to scale and is on track to be rolled out in public schools nationwide by 2029.
90% of 10-year-olds in the Philippines can’t read a simple text, according to a Southeast Asia Primary Learning Metrics report. Eighty-three percent of Filipino 10-year-olds lack minimum proficiency in math.
More than 15,000 teachers in 3,500 public schools
are now using the innovative GBF Class Builder program
94%
of teachers report the GBF Class Builder has improved student engagement, while 89% say it saves them 1-2 hours in prep time per lesson


Making headroom in a new product category
Renowned cycling brand Fizik expands its offerings with a line of helmets.
Fizik came to IDEO with the aim of entering the helmet market with a range of high-end performance options fit for road racing, mountain biking, time trials/triathlons, and everyday cycling. Fizik planned to use its world-class production and engineering capabilities (the company is part of the Selle Royal Group, which has over 1,400 employees and manages five other cycling brands, including Crankbrothers and Brooks England). IDEO’s task was to develop an on-brand design language that would unify its new helmet line and integrate seamlessly with the sleek, modern aesthetics of the company’s other products.

The design sprint began with in-context interviews with avid and professional cyclists to learn what they wanted—and didn’t—in a helmet. Unlike other accessories, such as shoes or shorts, riders viewed helmets as a necessity rather than an exciting or aspirational purchase. They also wanted a helmet that complemented their overall style, rather than standing out, and had a flattering silhouette. Avoiding making a cyclist look like a “mushroom” was key.

Different cycling styles involve varying riding postures, ranging from a dropped and horizontal position (time trial/triathlete) to an upright and vertical position (mountain biking). IDEO proposed a family of helmet designs that correspond accordingly. On the horizontal extreme, the time trial/triathlete helmet has the most fluid, organic, aerodynamic shape. A statement of refined simplicity and speed, it features minimal venting and a magnetic wrap-around visor to reduce drag that can be exchanged for the rider’s own cycling glasses.

On the vertical extreme, the mountain biking helmet features a more rugged, angular form with an adjustable brim, rectangular venting, and boxier, back-of-the-head protection. It also offers affordances for goggles, sunglass storage, a GoPro mount, and an optional integrated rear light.

In between, a compact helmet for road racing features evolutionary variations on these design extremes, with more venting as well as a front glasses holder and integrated rear light. All four helmets strike a balance between lightness, comfort, safety, and performance, embodying Fizik’s signature modern style.

In April 2025, Fizik launched all four helmet models simultaneously: Kassis (mountain biking), Kunee (trial/triathlon), Kudo, and the more aerodynamic Kudo Aero for road and gravel. The helmets were greeted with critical acclaim from the cycling world, while Virginia Tech’s independent helmet-safety research lab gave them five-star performance ratings for their strength and durability.
Legendary cycling company Fizik was known for its high-performance bike seats and shoes, but wanted to be a fierce entrant in a challenging product category—helmets.
4
new helmet designs
1
new product category


How Design Taught Me to Be a Human-Centered Lawyer
IDEO's general counsel on the importance of empathy in legal processes
During the project shareback, one of the designers held up a piece of paper with this quote:
“Interacting with legal was one of the worst experiences of my life.”
Full stop.
Maybe the commenter was talking about me. Maybe she was talking about another lawyer. Maybe she was commenting on the legal process generally. It didn’t matter. For the first time in my career, I thought about the impact I have on the people I interact with in my role as a lawyer, and how that impact might be quite negative.
We never discussed anything like this in law school. Instead, we focused on “making cases,” “winning arguments,” and “clerking for the right judge.” Later, as Biglaw associates, we talked about “billing hours,” “closing deals,” and “working with the right partner.” But I don’t recall ever being asked, “How did your client feel about how you handled that matter?” or, “How did the lawyer on the other side of that call feel about the interaction?” Or, for that matter, “Are you providing a colleague or client with one of the worst experiences of his life?” We talk about these issues all the time at IDEO when it comes to our clients and their customers, but they aren’t things I ever talked about with fellow attorneys.
In that moment, I made a decision: There was no reason I couldn’t do my job — and do it well — and care about the experience of the people I was affecting.
Fast forward to 2014. I took my mother to see a neurologist at Stanford University. He confirmed our family’s worst fears: My mother had Alzheimer’s, and it was advancing. Rapidly. This was devastating, hard to hear news. And yet, in the car on the way home, I felt strangely positive. Why? Because the doctor took the time to translate the complexity of her disease into language we could understand as non-medical professionals. He walked us through very difficult territory with honesty and compassion. He was respectful of her even as she repeatedly asked him the same questions. And he highlighted the factors we could control. We couldn’t change her disease, but we could approach it proactively and honestly, while giving her as much dignity and comfort as possible.
What if the experience of working with a lawyer felt more like this?
Even though law and legal processes are designed by humans for humans, the reality is that most interactions with legal professionals don’t feel very good.Interactions are often harsh, transactional, and bereft of transparency, emotion, or humanity. Touch points are filled with frustration, confusion, and disempowerment. Lawyers may resort to aggressive tactics as a way to navigate conflict or out of fear they will be taken advantage of in a given situation. Worse, many lawyers I talk to seem to accept this status quo. That’s just the way law is practiced. That’s just the way it is.
But it doesn’t have to be this way.
Instead, we can practice what my colleague, IDEO partner Chris Domina, in 2011 termed “human-centered” lawyering (when he asked me if I knew “any human-centered lawyers outside of IDEO?”). Human-centered lawyers are those who can treat legal problems as human problems, translate legal complexity into relatable frameworks, and navigate tension and conflict with skill, patience, and respect for all stakeholders involved.
In working toward becoming more human-centered, I’ve come to understand the value of making emotional connections with individuals I’m interacting with and not treating legal matters and the people connected to them as purely transactional. Empathy, the key to human-centered design, is the same key that opens the door to human-centered lawyering.
For example, instead of being frustrated that opposing attorneys are “rejecting” my proposals or “not seeing it my way,” I’ve learned to try to put myself in their shoes. If I were representing their client or working for their in-house legal team, what would I be most concerned about? What problems are they trying to head off, and what problems have they had in the past in these types of situations? Are they frustrated because this is just one of too many things they have to deal with today? From this very human place, I can be a collaborative problem solver, rather than someone engaging in an argument to win a point or “push back” because that’s what lawyers are “supposed to do.”
In being human-centered, am I any less firm when it comes to working through difficult legal challenges? No; my colleagues generally refer to me as “strong” and “confident.” Do I “just give” on issues during a challenging negotiation? Not at all. IDEO doesn’t compromise its people or its business, no matter how big the deal or how aggressive the opposition. But neither do we compromise our compassion.
Most legal professionals I know have had interactions with other lawyers who use anger, hostility, power tactics, aggression, and rude or belittling behavior to try to navigate legal situations (and most of us have also been guilty of the same at times). In addition to harming the relationships their clients are trying to build, those behaviors leave their mark on people. They leave people fearful or resentful of lawyers, and of course they tarnish the profession’s reputation. That’s not the kind of impact I want myself or my team to have on the world.
Is the legal team at IDEO perfect? Do we succeed in making every legal interaction with people inside and outside of IDEO positive? Of course not. But as a team, we have a clear purpose: to provide human-centered legal support and solutions to the IDEO community and to the broader legal industry.
Stay tuned—and stay human—lawyers.
This story was originally published on Medium. For more on the subject of human-centered lawyering, read this story by legal designer Sean Hewens and this interview with IDEO's general counsel Rochael Adranly.
Not long after I began working with IDEO, I had the privilege of taking part in a project to design how its new internal legal group would operate. For those unfamiliar with IDEO’s process, each project begins with a “looking in” phase in which the design team interviews project stakeholders and shares their feedback.


Using Code and Wood to Make Data Tangible
How an industrial designer built a digital/physical interface, without knowing how to code
Because usage is tied to a period of time, a digital calendar with interactive feedback seemed like the perfect way to represent a year in the life of the Chicago studio. There would be three elements to it: a milled piece of wood whose undulating shape would represent changes in energy usage over time; an interactive display that would show usage in more detail; and a set of buttons that would let users call up specific data on the display.
The Code
This is a tricky project for someone who doesn’t know anything about coding let alone a programming language. I had to figure out how to manipulate the usage data using tools from my life as an industrial designer. I started with Grasshopper, a visual programming language and a plugin for the 3-D modeling software Rhinoceros that I learned how to use as an undergrad. Instead of writing code, you connect boxes of different abilities to each other. By connecting the boxes with each other, I was able to pull in the data from my Excel spreadsheet and convert it into 3-D shape; then it was ready to work within Rhinoceros. Because Grasshopper is a plugin for Rhinoceros, you can see what you’re doing as you go. After some long nights, I figured out how to display the data in a 3-D shape.


Prototyping

With the code all set, I moved on to creating the touchable surface. I made some quick 3-D prints of the data I created in Rhinoceros, then made a low-fidelity video prototype to display how the installation would look and work. The idea was to let the user feel the changing data via a touchable surface, and give him/her a visual representation of the data on the screen.
Build Phase
Step 1: Milling the wood
The touchable interface was the main piece of my installation, so it was crucial to get it right.

I bought one long piece of walnut and used the table saw to cut it to the length I needed, then glued the resulting pieces together. I created the undulating surface with a CNC table mill, which took roughly 10 hours. It was loud and dusty, but worth it. To get the perfect finish, I had to sand it — a lot. I probably could have stopped earlier, but I wanted to have a perfect piece. Then, I rubbed it with Danish oil to protect the surface and bring out the wood grain.


Step 2: The visual feedback
To create the visual feedback, I used a Raspberry Pi, a capacitive touch board (MPR121), a 7” HDMI screen, wires, and some copper rivets. With no experience with Raspberry Pi or electrical engineering, I had to catch up quickly. To display the data on the screen, I used a handy piece of code I found on the internet called PiPresents. For input, I used capacitive touch buttons, which I linked to specific images that display the data.


Step 3: Panel assembly
This step was one of the harder parts. I had to bring all the different pieces together and create the framed panel. I started with a cheap frame from an art supply store, then created an acrylic, laser-etched back panel, spray painted it black, and sanded it to make it matte. Next, I attached the wooden panel to the screen, and connected the 12 capacitive touch buttons, one for each month, arranged along the long axis of the wooden surface. Once everything was in place, users could feel the wood to get a sense of our changing energy usage, then touch the buttons to see a drilled down explanation of the data by month. About a month and a half after I first came up with the idea, it was finally ready to present to the studio.


A big thank you to the whole studio, especially to Chris Gold for helping me during the milling process, Rob Rehrig for giving me a Raspberry Pi 101, and Sophie Feng for taking awesome final pictures and video. Want to recreate the project? Check out the code on Github.
As an industrial designer, I’m always eager to bring together the digital and the physical. So when I discovered that the Chicago studio was collecting data about their energy usage, I decided to create a project that would make that information feel real, teach me more about other disciplines, and serve as a gift to the studio that had hosted me as an intern for half a year.


Thoughtless Acts: Hot Rod
Thoughtless Acts: Hot Rod. The intuitive ways we adapt and react to things in our environments

"Arrivo!," I shout to the taxi driver as I close the gate of the building with my foot. I speed walk towards his car, parked 50 meters down the road, drag the suitcase on the back seat and ask the driver to take me to the airport. My holiday in Napoli—my hometown—is over. I'm already shivering at the idea of setting foot back in London.
Halfway through the trip, my eyes catch on an unusual detail. A tennis ball cut in half to fit the top of the taxi's gearstick. I can't help but investigate.
"Ascolta (Listen)," he says in the gruff voice of a longtime smoker, "with this heat, my job gets very challenging." Despite air conditioning, he explains, the sun makes the gearstick slippery and hot, which makes for a rather unpleasant driving experience.
To tackle this problem, he decided to carefully slice a tennis ball in half and place over the gearstick's handle. "It's a precise job," he explains. "You need to make sure it won't move once it's placed." The texture of the tennis ball allows for a better grip, and doesn't get hot in the sun—ta-da!
He brakes lightly to come to a stop at the departures terminal. As he rummages for my change, he surprises me with a Steve Jobs-style "And one more thing ..."
"You know, it's not just about the function of the tennis ball, it's also the excitement of getting a new one every year. That bright yellow marks the start of a new season—it's something I look forward to!"
I gently close the cab door, roll my suitcase to the entrance and, out of the corner of my eye, catch him smiling in the dense, departing traffic.
Human-centered design requires us to observe human behavior with beginner's eyes, so that we can spot the innate ways people interact with the world around them. We call these intuitive and unconscious reactions Thoughtless Acts, and IDEO designers collect photos of them to inspire their work.


Meet the Badass Brooklyn Art Collective You've Never Heard Of
If you like rainbows, cats, and textiles, you'll love Cassandra Joy Fountaine
In one sentence, who are you?
A queer, shapeshifting, creative cat mama with a big heart.

What do you do? How did you learn it?
I am currently an illustrator and a textile designer. When I was a kid, I used to draw little doodles on dinner napkins and give one to everyone at the table. I loved sharing my art with everyone.
When I was around six, my mom enrolled me in a summer program at The Baum School of Art in Pennsylvania. There, I learned all the technical aspects of drawing and painting. I went to Baum every summer for 10 years. Then I got an academic scholarship to Pratt Institute.
The next thing I knew, I was living in Brooklyn and working my ass off. During my senior year, I focused my thesis on textile design. I always liked the idea of bringing my designs off the page and applying them to T-shirts, pillows, hats, chairs, bedding, etc.
I graduated in 2015, and a few of my friends from college and I started Fem Foundry. One of the best things about art school is getting your work critiqued by your peers, and the Foundry lets us continue that. Plus, we do a lot of other fun things, like organizing drink and draws, having gallery shows, and tabling at art fairs.
Like many other twenty-somethings, I had to start paying rent after school. I worked a few odd jobs—did branding for local restaurants, taught painting classes, designed event posters, and helped out at an animation studio. There were many times when I had no idea what I was doing, but I’m a big believer in fake it 'til you make it.
About a year after graduation, I landed a job as a textile designer at Deborah Connolly Designs, a small company in Midtown Manhattan. I went into the interview clueless about the industry, and now, two years later, I can tell you everything you could possibly want to know about designing bath towels, beach towels, kitchen towels—really any kind of towel.

3 favorite possessions?
- The first and only quilt I ever made
- A white gold locket my mother gave me with our pictures in it
- My black denim Fem Foundry jacket that I decked out with pins and patches and my eyeglass collection
What does a typical work session look like?
Right now, I’m designing beach towels for next summer. There’s usually some sort of inspiration or color story for the designs, and then it begins! I work primarily on a Wacom drawing tablet with either Photoshop, Illustrator, or Nedgraphics. Most designs go through a few revisions before I send them out for production.
When I’m illustrating at home, I like using traditional mediums like gouache paint and charcoal pencil. I also enjoy playing around on my iPad in Procreate. It’s exciting what technology is bringing to the table for creative people.
I’m a total podcast junkie while working. Some of my favorites are Reply All, Freakonomics Radio, On Being, Revisionist History, Lovett It or Leave It, Nancy, Death, Sex & Money. If I sit in silence, I tend to overthink things; listening to something keeps my momentum going, and it’s a great way to track how long I’ve been working on a project.
How do you get over creative block?
At work, I’ll just start a new design in order to keep the juices flowing, and then when I’m in my groove, the trickier designs come more easily. With painting and illustrating, I try to step away and come back to it later, or sometimes I flip a drawing backwards or upside-down so I can see it from a new perspective.
What was the last item on your to do list?
Buy cat food at the bodega.
How do you see the world in 2078?
Technology is going to change everything. Hopefully, by 2078, old, white, male Republicans won't be calling all the shots in politics, and there will be peace and happiness among all races and religions.
What’s your number one bucket list item?
Scuba diving in the Great Barrier Reef.
Who are you creative crushin’ on lately?
Oooh… Lauren Callaghan is amazing. She’s such a talented illustrator, I’m very into her use of patterns and bright colors. The designer Ramey Masri is mind blowing, he runs the Instagram @space.ram. Everything is rainbows— everything. I bought some silkscreen prints from Natalie Andrewson at MoCCA Fest a few weeks ago and hung them by my desk. It makes me happy to look at them. I also love Oliver Hibert. His graphic, funkadelic paintings are amazing. But honestly, I’m constantly creative crushin’ on all the talented members of Fem Foundry. I’m so thankful to have them as my friends; they are such an inspiration.
Check out their work on Instagram; or on Facebook.

Cassandra and I first met when we were young, poor, and living in Bed Stuy. As I floundered, she settled into what would become her long-term home. Her art connected her to the people around her, first as a student, then as a freelancer painting murals and business logos for neighbors, and, most recently, as a founder of a local women's art collective called Fem Foundry. Cassandra's work is unflinchingly bright, peculiar, and accessible, even when life and Brooklyn are not. I'll let her take it from here:


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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