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Designing the first all-in-one, wearable breast pump

Collaborating with the startup team at Willow that reimagined the breast pumping experience.

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All moms want to give their babies the best start in life, and for many, that means nourishing their babies with breastmilk. However, breast pumping is often inconvenient and uncomfortable. Tethered to the wall, undressed, and surrounded by cords and dangling bottles, most mothers who pump are interacting with technology that hasn’t fundamentally changed in more than 25 years.

Passionate about solving this challenge, the startup Willow set out to completely re-imagine the breast pumping experience. The team at Willow envisioned a “dream pump” that would deliver what moms want most: mobility and discretion.

The Willow team approached IDEO to be a close partner in bringing their product to life. As a cross-disciplinary team of researchers, industrial designers, and mechanical engineers, IDEO, Willow, and Function Engineering worked together seamlessly to identify mothers’ unmet needs and resolve engineering complexities with a simple and elegant design.

The resulting product, Willow, is the first all-in-one, wearable breast pump that cuts the cords, ditches the mess of bottles, and fits easily inside a bra. Mobile, discreet, and hands-free, Willow allows women to achieve their breastfeeding goals without pressing pause on their own lives.

Willow is designed to make pumping breastmilk a comfortable and convenient experience for moms.

The final design of Willow was informed by research and in-person interviews with dozens of mothers, ranging from first-time to experienced pumpers. Insights about their personal routines, challenges, and workarounds guided the design team as they built more than 60 physical prototypes to understand how Willow could best fit into mothers’ lives. Learnings from those prototypes helped the team to define the size, shape, color, and materials of Willow, as well as each step in the pumping process.

One key design element that emerged from this iterative process was the simplicity of Willow’s architecture, which makes the pump easy to use, assemble, and clean. The pump contains just a few basic parts that snap together, and only two parts that need to be cleaned (both are dishwasher-safe).

Considering how personal the breast pumping experience is, the team aimed to help the pump feel less like a stark, mechanical device and more like a considered, modern, and personal accessory—a goal ultimately achieved through the pump’s colors, texture, and finish.

Because of Willow, mothers no longer need to plan their lives around pumping—it can happen anywhere, at anytime. Willow gives moms back their time and freedom and gives them choice; now moms can play with an older child, work, or enjoy precious relaxation time at home. With Willow, pumping breastmilk finally fits seamlessly into women’s active everyday lives.

The Willow pump contains just a few basic parts that snap together, including a spill-proof milk bag.
Willow
Willow
Designing the first all-in-one, wearable breast pump, Willow, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, product design, industrial design, new product development, venture design, new business creation, business model innovation, employee experience, workplace design, team collaboration, innovation strategy, business innovation, design innovation, how to innovate, how to launch a new business, innovation, strategy, research, unmet needs, prototyping, product development, startup, mobility

Improving quality of life for young adults with schizophrenia

Designing a digital platform that continually motivates and engages patients.

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More than 50 million people worldwide suffer from schizophrenia, yet only half receive psychiatric treatment. When they do, it usually involves medication and one-on-one therapy to treat the most visible symptoms, including hallucinations and paranoia. But the disease can also cause debilitating symptoms that medication can’t easily treat, such as social anxiety and isolation, lack of motivation, and memory deficits.

For people living with these symptoms, what might seem like simple activities—socializing, spending time outdoors, exercising—can sometimes feel overwhelming. And if patients aren’t given effective care, they can become even more isolated, and their physical health and quality of life suffer. They’re far more likely to let the rest of their treatment regimen slip, skipping medication or therapy sessions.

To help address these challenges, a digital health research group at the University of California, San Francisco (UCSF) approached IDEO with an idea to supplement the longstanding medication-and-therapy model with a tool to alleviate hard-to-treat symptoms, and more importantly, improve patients’ quality of life. It would require identifying unmet needs among patients and determining which kinds of interactions could have the greatest impact on young people with mental illness.

The outcome of that collaboration is PRIME, or Personalized Real-time Intervention for Motivational Enhancement, a digital platform that empowers young people with schizophrenia with the tools, motivation, and community of support they need to achieve their goals.

The simplicity of PRIME belies its deep functionality. The easy-to-use mobile app helps patients stay motivated to stick with behaviors that boost their health, social skills, and productivity, and it provides motivational coaching from trusted professionals and social connections with other patients.

How It Works

The PRIME app lets users set daily goals based on their particular needs. There are more than 500 small challenges to try—from inviting a friend to play basketball to spending time with a family member—and users can see their progress tracked through incremental successes over time.

Whenever users need help, trained motivational coaches are on hand to provide cognitive behavioral therapy coaching, encourage patients to achieve their goals (and to push beyond their comfort zones), and support their interactions with other users.

Tapping into its vibrant social network to help patients feel less isolated, PRIME prompts users to snap photos of happy moments, highlight important events in their lives, and share challenges they’re proud to have accomplished. Unlike Facebook, which can be overwhelming for some patients with schizophrenia, PRIME is a closed community where users can talk freely about their challenges with others who are just like them.

Click above to hear our audio story, or listen on SoundCloud.

To measure the efficacy of PRIME, UCSF and IDEO combined traditional metrics, such as Patient Health Questionnaire scores and time spent in the app, with new metrics evaluating patients’ quality of life. For example, they studied the pictures of things that made users happy before and while using the app, and measured the frequency, depth, and quality of patients’ social interactions in the app based on word choice and punctuation.

Learnings from these human-centered metrics helped the team iterate further on PRIME’s design, so that the platform would generate even higher levels of engagement and stronger improvements in patients’ motivation and social functioning. In this 2016 peer-reviewed, clinical study, 80 percent of patients with schizophrenia achieved their daily goals, and users logged into the app an average of 4.5 times a week, far more than the expected rate of once a week.

PRIME has also made an impact on patients and their families on a personal level. The mother of one research participant was thrilled with the results. She told IDEO, “I wish you could have witnessed my daughter’s first response to seeing the faces and profiles on her phone. She looked at me, smiled, and said, ‘Everyone looks normal. Everyone looks like people you see every day.’ It was as if she looked into a mirror that reflected possibility and hope.”

Human-Centered Design

The PRIME platform is an example of how the human-centered design process can lead to first-of-its-kind innovations in the field of mental health care. PRIME designers conducted comprehensive interviews that led to a deep understanding of patients as whole people, not just conditions or sets of symptoms.

For Dr. Danielle Schlosser, lead researcher on the PRIME project at UCSF, collaborating with IDEO and applying design thinking to her research on mental health was illuminating. "[It] showed us that in order to engage our users, we needed to provide a safe and supportive community that directly catered to their needs. The insights we gained enabled us to create an experience that inspires patients to improve their quality of life by emphasizing their strengths. Working with IDEO helped us make powerful, creative leaps in our process, and build a digital health platform that’s already deeply impacting patients’ lives.”

The success of PRIME in treating schizophrenia has led to additional federal research funding, and the platform is now being expanded to treat a wider range of mental health conditions.

For example, in this recent, peer-reviewed study, PRIME helped patients with moderately severe depression experience a 50 percent reduction in symptoms, with a noticeable difference in just two weeks—far faster than the average of four to six weeks it takes for traditional medication and therapy to yield improvements. By the end of the depression study, 90 percent of participants said they had achieved their treatment goals, such as to “become happier” or to “feel less lonely.”

Numerous patients with schizophrenia and depression have already benefitted from PRIME’s unique offering, and the team is exploring ways to commercialize and scale PRIME to reach more people with mental health conditions.

UCSF
UCSF
Improving quality of life for young adults with schizophrenia, mental health, family mental health, UCSF, healthcare, health innovation, patient experience, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, how to design a digital product, innovation, product design, human centered design, design thinking, research, unmet needs, transformation

Preparing New Yorkers for future flooding

Helping homeowners understand how to protect their future amid shifting flood zone policy and climate change.

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New Yorkers are a tough lot, but damaging coastal storms will continue to test their resilience. More than 400,000 people live within the city’s floodplain and are at physical and economic risk. In the face of both natural and manmade challenges—from superstorms to confusing insurance regulations—many New Yorkers are not aware of their flood risk, or even that they should be thinking about it at all.

The Center for NYC Neighborhoods‚ a nonprofit that champions affordable homeownership for middle- and working-class families and communities, engaged IDEO to create a resource that could help New Yorkers keep their homes and finances safe. Launched in September 2016 with funding from New York State's Governor's Office of Storm Recovery, FloodHelpNY is an expansive platform that dismantles the complexity surrounding flood insurance and gives homeowners clear and simple guidance for assessing their flood risk and taking action toward resiliency.

Facing the complexities of insurance policy, shifting flood regulations, climate change, and citizen engagement, the design team began by engaging two vastly different groups of New Yorkers—those who had been battered by past storms and those not yet affected. Homeowners in the first camp were angry and frustrated by a system that had let them down after Superstorm Sandy. Homeowners in the second camp were simply unaware of their risk and had little idea of what might happen. The right design solution needed to encourage both groups to take action and learn about flood risk and insurance regulations, while also addressing divergent levels of need and preparedness.

To co-design solutions with homeowners, IDEO set up pop-up stations at neighborhood meetings in Canarsie, Red Hook, and Gerritsen Beach, and had flood-affected residents create paper prototypes of the resources they wanted in place the next time a storm hit. The team learned how residents contextualized their individual risk, which information they prioritized, and how their frustration could inform a better outcome. In Lower Manhattan, where residents are less aware of flood risk, the team set up a pop-up station with virtual reality viewers that simulated water rushing into the surrounding streets, a visceral wake up call that got them talking about flood recovery.

A flood-affected resident in Gerritsen Beach displays a paper prototype of the platform he designed for the next time a storm hits.

A resident in Lower Manhattan views a virtual reality simulation of his surroundings being flooded with water during a hypothetical storm.

Less than a month after launch, FEMA began promoting FloodHelpNY as a key resource for building flood resilience. The platform helps all New Yorkers learn what flood zone they’re in, or will be in, how that affects their insurance rates, and what steps they can take to mitigate their risk. It features a first-of-its-kind flood insurance rate calculator that can help homeowners get a rough idea of the costs they could face as insurance prices go up. It is also the main conduit to apply for the Home Resiliency Audit, a New York State-funded program that equips at-risk homeowners with vital documentation valued at over $800 that confirms their actual elevation and insurance costs—all with the personalized assistance of an engineer and housing counselor team. In the coming months, FloodHelpNY will expand further to offer homeowners free backflow valves that reduce the chance of sewers backing up during flooding, as well as access to more existing benefits for resiliency.

The New York City floodplain, which is expected to grow as tides continue to rise, threatens neighborhoods that are among New York’s oldest and most historic. The people who live there make the city work: teachers, police officers, subway operators. Many of these homeowners will watch their flood insurance premiums surge, year over year. It’s a troubling future, but one that FloodHelpNY is designed to help New Yorkers face, by guiding them toward greater resilience and assuring them that they aren’t alone.

Center for NYC Neighborhoods
Center for NYC Neighborhoods
Preparing New Yorkers for future flooding, Center for NYC Neighborhoods, public sector innovation, government services, civic innovation, climate strategy, sustainable design, circular economy, civic design, government innovation, citizen experience, future strategy, strategic futures, designing for the future, how to make business more sustainable, innovation, strategy, co-design, prototyping, sustainability, climate change, government

A game-changing approach to sleep for athletes

Helping Rise Science, a sleep analytics startup, optimize its customer experience and scale the business.

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Athletes looking to score big on game day could hit the gym, but they’d probably be better off hitting the sheets instead, according to Rise Science, a sleep analytics startup. Harnessing the latest sleep science, Rise helps players significantly improve reaction time and decrease false starts, lapses, and injuries, among other benefits.

While attending Northwestern University, the co-founders of Rise Science created a simple sleep app and light-touch coaching service, which they prototyped on the school’s Big Ten football team with positive results. They came to IDEO to optimize their customer experience and scale the business, and joined IDEO’s Startup in Residence program.

The Rise sleep coaching services seamlessly combines human and digital touchpoints.

While observing coaches and players using Rise, IDEO saw the opportunity to better integrate the digital and hardware experiences and design a more robust, intuitive, and service-heavy on-boarding experience during the first few weeks using the system, when breaking old habits and incorporating new ones are most challenging.

The Rise app shows how a player is progressing against such goals as “sleep time,” “recovery,” and “sleep debt,” among others.

At the end of the residence program, Rise left IDEO with a rebranded and optimized sleep training system. Here’s how it works: Players and coaches receive a short, in-person introduction to sleep coaching by a Rise employee. Players who opt in to the service receive a sleep-training kit that includes the Rise Coaching App; adaptive sleep plans tailored to their chronotype, age, game schedule, and training load; a part-human, part-machine sleep coach that continuously supports each player, monitors progress, and gives timely feedback; in-context education that provides daily and weekly sleep insights; and products like UV glasses, sleep mask, and bed sensor. In just a week of using Rise’s full sleep program, 97 percent of players report getting 54 more restorative minutes of sleep per night.

Recently, Rise Science added the Chicago Bulls, Miami Dolphins, and the University of West Virginia to their sleep-training roster, enhancing their performance, one good night’s sleep at a time.

“Coming into IDEO, we knew our service was letting customers down. When we left, we had the blueprint for the next version of Rise. We were able to solve and optimize sleep at a much larger scale,” said Jeff Kahn, co-founder and CEO of Rise Science.

Tailored coaching helps players co-design their sleep plans.
The Rise welcome kit for players complete with UV glasses, sleep mask, and bed sensor.
Rise Science
Rise Science
A game-changing approach to sleep for athletes, sleep health, sleep analytics, sports performance, athlete experience, Rise Science, consumer products, retail, consumer experience, retail innovation, healthcare, health innovation, patient experience, customer experience, user experience, experience design, service design, venture design, new business creation, business model innovation, growth strategy, business growth, scaling innovation, data strategy, data driven design, data visualization, understanding user needs, how to launch a new business, innovation, strategy, co-design, prototyping, startup, education, rebranding

My Four All-Time Favorite Workarounds

From record players to toaster ovens, IDEO engineers come up with some surprising solutions when we test, prototype, and build new products

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Throughout all those years, from the machine shop to the digital shop, regardless of the technology we’re using or the problem we’re trying to solve, what has really gotten things done is ingenuity and creative thinking—especially in the face of dire cost and time constraints. A little bit of luck never hurts either.

So without further ado, here are my four favorite workarounds of my last decade and a half at IDEO.

2001: Using an Oscilloscope to save the sunroof

The challenge: The sunroof in your car is an invitation to luxury—catch some rays, feel the wind in your hair. The problem is, when driving at certain speeds with the sunroof open, a distinct and unpleasant booming noise can occur, making the experience rather less glamorous. The sound, a quick, repetitive thumping, is called “buffeting.”

Carmakers couldn’t figure out what to do about it. A luxury automobile company hired IDEO to find a way to make it stop.

IDEO’s workaround: My colleague Thomas Enders and I borrowed a brand new Mercedes-Benz and went for a ride! We brought along an oscilloscope (or “O-scope”) to measure the frequency and intensity of the sound waves of the buffeting effect at various speeds. With Thomas at the wheel, I held the O-scope, connected to a barometric sensor. This way, we were able to measure what was happening every time the buffeting started up.

What we discovered was that closing or opening the sunroof a small amount would change the dynamic of the air space in the car, and the buffeting noise would stop. So we designed a circuit that could detect buffeting and automatically adjust the opening of the sunroof to get rid of the annoying noise. Cruise on, in unimpeded luxury!

2002: Turntable-testing stylus materials

The challenge: Handspring, a company that produced hand-held PDAs (remember those?), looked to IDEO to find the best, most durable material to use for their stylus pens. We narrowed it down to a few polymers of various densities, but we had to figure out how to effectively test the materials for wear and friction over time.

IDEO’s workaround: We bought an $8 record player at the local Salvation Army, and replaced the needle with the various materials we were testing. Then we started it up and used a tachometer to track revolutions and measure distance and speed. Now we can brag about our DJ skills.

2012: Making the functional fashionable with paracord

The challenge: We worked with Vodafone and fashion designer Richard Nicoll to create a purse that could charge a mobile phone, while also being stylish enough to work the catwalk at the London Fashion Show. Part of the design was a small charm that hung outside the purse and flashed LED lights to signal incoming calls and text messages. We needed to find a coating for the charm that would protect the LEDs without being a fashion faux pas.

IDEO’s workaround: While we were brainstorming materials, I looked down at the bracelet I was wearing. It was made of paracord, commonly used for the strings of parachutes. Paracord is extremely durable, and it’s sold in a plethora of colors and patterns. We ordered a few strands online and found that we could remove the sheathing from the outside of the cord. We dressed the charm’s electrical cord with the sheathing from paracord, and voilà ! It gave the high-tech handbag a clean look and feel that was fit for the catwalk.

2013: Cooking circuit boards in a toaster oven

The challenge: Today’s electronics can be minuscule, and that means soldering up a printed circuit board (PCB) by hand can take forever. People who build a large number of PCBs use reflow soldering technology, but the necessary equipment is extremely expensive.

IDEO’s workaround: We decided that, given the type of rework electronics we do, it would be a good idea to tap into the mindset of the DIY community. Taking a page from their book, we bought a standard toaster oven. We fired it up and tested different temperature profiles and various types of solder paste, and soon came up with a working reflow soldering system.

Illustrations by Ina Xi

In my 15 years at IDEO, I’ve had a hand in roughly 130 projects. Some of the technologies I’ve worked on have become obsolete, like component research that required dozens of part catalogs (now, we just use the Internet). Many, though, have become the foundation for newer technologies, like discrete components, which were developed into MEMS sensors. And some, like the first Olympic torch to use LEDs rather than a flame, have been the very first of their kind.

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my four all-time favorite workarounds, prototyping, rapid prototyping, testing new ideas, product design, hardware prototyping, sports, experience design

Information Overload

Can algorithms help us navigate the untamed landscape of online news?

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IDEO New York developer Francis Tseng is—in his spare time—searching for a solution to the problem by exploring its root: the relationship between content and code. Tseng received a grant from the Knight Foundation to develop Argos*, an online news aggregation app that intelligently collects, summarizes and provides contextual information for news stories. Having recently finished version 0.1.0, which he calls the first “complete-ish” release of Argos, Tseng spoke with veteran journalist and documentary filmmaker Jason Cohn about the role technology can play in our consumption—and comprehension—of the news.

How would you describe to my mom, who just got her first smartphone, how Argos works and why it’s useful?

I’d say that it collects all of the important news and tells you exactly what you need to know about it. Instead of tracking separate publications, it pulls in new articles from a variety of different sources (right now, just a few major publications) and condenses everything into a set of bullet points. Argos uses a technique called “hierarchical agglomerative clustering” (HAC) to organize news stories. HAC takes each individual article and compares it to every other article, and comes up with a number representing how similar they are, on a scale of 0-1. If the similarity is above some threshold—say, greater than 0.7—the articles are considered to be talking about the same event, and they are grouped together into “event clusters.” The same HAC clustering technique is then applied to the event clusters to organize events into “story clusters.”

The general processing flow of Argos

A sentence ranking algorithm generates a summary of each event cluster by analyzing the text of every article in the cluster and assigning an “informativeness” value to each sentence. It then takes the top five highest-ranked sentences and forms a summary. Right now I have a very simple version implemented, but the long-run focus will be on improving these core algorithms that do the heavy lifting.

Are journalists necessary anymore? Have I been replaced by an algorithm?

I personally don’t think that journalists will be replaced, at least not for a long time. Someone still needs to go out and do the research and the original reporting to get the information that the algorithm uses, which seems like the hardest and most valuable part of journalism.

It seems like some new tech applications derive from the recognition of a new technical capacity, which you then look for novel ways to use. In other cases, it begins with the recognition of a need, and you look for extant technologies that provide a possible solution. Which way did you approach Argos?

Both. I’ve always had a fascination with artificial intelligence, and that fascination has probably made me more sensitive to problem areas where AI approaches could be applicable. Personally, I find information overload, especially when it comes to keeping up with the news, really anxiety inducing and overwhelming, and I think because I was already familiar with some of these text processing techniques, it made sense to try applying them to this particular problem.

I’m glad you brought up information anxiety and overload. I think it’s a huge barrier to understanding the news today. There is so much information and analysis, but I don’t trust any of it, and I don’t know how to begin to get to the bottom of what’s really happening. Do you think Argos, or technology in general, can be an aid in this problem?

That's a particularly good example of the fact that there are different kinds of information overload. There’s one that is just about having too much information, but there’s another that is about figuring out which information you can trust. In general I would say technology has the potential to salve these kinds of anxieties, but it can just as easily do the opposite. More than anything, I hope Argos reduces the problem rather than adds to it, but one of the big failings I’ve felt with this first version is that it doesn’t accomplish that; it ends up generating more noise. Based on the feedback I’ve gotten, I'm looking at new designs and reevaluating techniques in order to rectify that.

What did you learn through building the first version that will influence the next one?

When I originally conceived of Argos, I was (and probably still am) naive about the extent of the issues that plague digital journalism. The more I looked into it, the more problems came up. Initially, the idea was about reducing information overload, mostly by supplying missing context to stories. But after completing this first version, I think that reducing overload and providing context might be really big and different issues. So right now I’m trying to determine how—and if—they can be solved simultaneously.

You mean because providing more context increases—by a lot—the amount of information a news consumer requires?

Exactly. The other main goal was increasing the understanding one got out of reading the news, which is what context is supposed to help with. But that’s kind of useless if all that information ends up driving people away from reading the news in the first place.

What changes are you planning for the next version of Argos?

In the first version the design was focused more on providing an experience similar to a traditional news publication or news reader. The app was organized around different feeds, or streams, presented as full-screen images with the title and summary of each event.

Argos's onboarding screens

One issue was that the design wasn’t distinct from other news readers—you can’t really tell from looking at it that it’s offering anything different from a traditional RSS reader or news application. And it’s really hard to expect that every news story will come with a nice big image. Also, though, I think that in approaching the app as a traditional news publication, I missed the point of what I was trying to accomplish. The feedback I've gotten has helped me understand that Argos can have a more useful and unique place in being kind of a “daily scan” of the day's news events. So the new designs are more akin to brief updates about events around the world, to provide people with an entry or starting point for reading more and getting involved in discussions.

Screens from the Argos iOS prototype

And you give them avenues for digging deeper into contexts and definitions?

Yes. The original source material is there to read, and context is optionally provided. You can choose to read more about the event itself, or about the people, places, organizations, etc. that are involved.

What about the issue of bias? As journalists, we’ve always had to be wary of our sources. And as consumers of news, it’s always been a good idea to assume that someone with an agenda is feeding reporters their information. How does Argos handle biases and opinions that are embedded in a story?

The issue of bias in journalism is one of those big problems that cropped up when I looked more closely at what I wanted Argos to do. It seems like a perennial issue. One potential solution is that, if you sample a large enough set of publications, bias might “average out,” so that any summary that is formed from their aggregate has less bias than any individual article. I don’t know if that works in practice though. My cop-out answer would be that Argos isn’t really trying to solve the problem of bias, but personally I hope that one day it can. Looking at the history and associations of the author who wrote the piece could actually be a very good technique. In the new version of Argos, I want to incorporate more community dialogue around the events and stories. In my experience, a lot of these issues about bias—being as complex and nuanced as they are—are best hashed out by individuals discussing them.

I think I have to disagree with you on that! My feeling about web comments on news stories is that they rarely shed much light relative to heat.

It is very difficult to pull off correctly. A lot of comments devolve into knee-jerk shouting matches. Occasionally, though, I’ve found something really insightful. On Reddit, sometimes experts will come in and succinctly explain things, and every once in a while you see a very levelheaded discussion about a story. I think the potential is there, but it’s hard to get it right.

One thing I’ve been focusing on is that I’m trying to get my hands mostly on reporting that’s coming from the field. The rest is just analysis, which, in my opinion, is more susceptible to ideological influence.

Yes! I have been thinking a lot about how to incorporate grassroots and community reporting. I’m dissatisfied with Argos’s current approach of relying on major publications, but it’s just easier at this stage.

Do you need to have content licensing relationships with news organizations to harvest the data or can you just… borrow it?

It’s possible this usage of the content falls under the terms of “fair use.” All the original articles are cited, and I’m hoping that these high-level summaries can interest people in reading the original posts. Since things are still quite experimental, I’m not worrying about the potential legal consequences now, but at some point I will want to talk to the publishers.

It seems to me that one really useful type of story for Argos is something like the lost Malaysian airliner. There was a big burst of real news when the plane disappeared, and then there was an endless cycle of conjecture and empty reportage with very little actual “news.” If you were following that story on Argos, would you avoid being updated every five minutes to discover that they still haven’t found the missing plane?

Yes, if the clustering algorithm works well enough, it should be able to recognize that these articles are talking about exactly the same thing as the ones from last week, so it’s not a new event.

It would be nice if cable news worked like that.

Maybe with Argos it will!

*Argos is a personal project of Francis Tseng's and is not affiliated with IDEO.

Digital journalism has evolved to a point of paradox: we now have access to such an overwhelming amount of news that it’s actually become more difficult to understand current events.

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information overload, journalism, algorithms, artificial intelligence, digital experience, decision making, experience design, customer experience

Painting with Code

How generative art reveals new possibilities in visual expression and design

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Generative art, or art derived from computer code, is a relatively new format, in which the artist-programmer realizes a vision or idea by defining parameters and commands. But making generative art is, in many ways, just like painting or any other classical fine art.

When you create a painting, you start with an inspiration and sketch it on paper. You then prepare your oils, brushes, and canvas, and you refine the painting until it’s just right. I follow a similar process with generative art. When something inspires me, whether it’s a contour map in a geographic magazine, a chart representing a mathematical formula, or the various mechE tools in my father’s workshop, I sketch it on paper and jot down the keywords that best describe it. Then, I sit down at my computer and compose the code (using the Python programming language) that will “paint” the right “brush strokes.” I run the code to generate images on my computer, and go through multiple iterations until the code outputs the shapes, colors, opacities, and shadows that perfectly express my original idea.

I leverage the power of my computer to generate the artwork. Where a classical fine artist would pull out their oils and brushes to express colors and shapes, I do the same with parameters. For example, I defined a palette of colors for painting waves like this:

As if the computer was a hand holding a brush, I tell it how to paint by defining command codes, like draw_wave:

Delightful randomness

While most of the parameters in my code are set statically, I have also added an algorithm that allows certain parameters to be generated randomly, so the visual elements of the image change randomly within a defined range. This way, the final product is unpredictable; I’ll never know exactly what image will be generated.

This function returns a float number randomly ranging from 0.1 to 0.7:

The random parameters are not only unpredictable, but also non-reiterative, so these images cannot be recreated—they are completely unique.

Algorithm as art

Computer graphics are based on mathematics, so when I paint with code, I am exploring and visualizing the beauty of structure, abstraction, and complexity in mathematics that most of us don’t get to see in our daily lives. It often happens that when I play with a new algorithm and see the images it generates, I'm inspired to develop them into artwork, as was the case with Tsunami, below. The inspiration for this series came while playing with an algorithm named Cornu Curve, which generates a fantastic visual effect of crazy waves. From the same code, I made six different images using a combination of a hundred curves in varying opacities and shades of blue.

Unlimited complexity

Creating art with code allows me to make complex images that I could never have made by hand, such as All Seeing Eye, below. It is composed of millions of lines and hundreds of layers, and each line has its own shadow, blur, and opacity.

My goal was to use the complex texture to create the visual effect of catching or entrapping the audience in the “eye.” The computer is an exciting tool for creating art like this, which requires repetitive, intricate work. A piece of generative artwork composed of millions of shapes can be drawn in just a few minutes. Rendered by hand, the same piece might take a human ten years to accomplish.

Like a painter selecting the perfect tool, I used the following piece of code to define a “brush” with just the right characteristics to create the lines I wanted:

Then, just as a painter would use a specific gesture to create a certain visual effect, I used the following code to tell my computer how to hold and draw with the brush I created:

Functional designs

The exciting thing about generative art is that it is not only beautiful, but also usable. We can create new patterns and unique fabrics for the fashion industry, or we can move beyond two-dimensional creations and use generative art to make sculpture, furniture, and even architecture.

Creating art with code, I’m constantly making new discoveries of exciting visual possibilities. Computers have revolutionized countless aspects of human life, and now, generative art has the potential to revolutionize artistic expression, opening infinite space for innovation.

By day, I code mobile apps and design digital experiences. In my free time, I create art. I recently began exploring both at once with generative art, a sublime combination of computer programming and graphic art.

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How to Make a Fauxtobooth

IDEO New York hacks by hand, building a photo booth that lets people get reacquainted with their inner artist

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Wild ideas emerged: a Hug Deli, where patrons might order Ninja Hugs off the menu; a mystery bar, serving up a drink chosen by the previous guest. The big idea was to get people out of their “thinking minds“ in order to freely create.

And that brought us to Fauxtobooth.

A riff on the classic photobooth we all know and love, this version is completely handmade and doubles as a creative confidence booster—forcing people to draw on a deadline.

How it works

The subject takes a seat inside the booth, facing a mirror. Thirty seconds after pressing a button, the subject receives a slip of paper through a slot below the mirror with—whoa!—a hand-drawn sketch of his or her face on it.

Um, how exactly did that work?

When the host brings the subject around to the back of the booth, the inner workings of the machine are revealed: table, chair, paper, Sharpies. The subject was actually posing in front of a two-way mirror and now it's his or her turn to take on the role of fauxtographer—of capturing the next unsuspecting subject.

How it's made

To make a full-scale prototype, you’ll need some foam core and tape. A crude model will help you get a sense of the dimensions and how long it would take to build. The massive black exterior offers an opportunity to advertise your offer. We used vinyl decals for our slogan: “Automatic portraits while you wait!“

Enlist friends: Building a Fauxtobooth takes a village (who likes to cut foam core alone anyway?).

Glue together pieces of foam core to provide structural integrity, and attach the parts using industrial strength velcro, making it possible to easily deconstruct and transport the booth.

Finishing touches

A few key elements bring the Fauxtobooth to life: a two-way mirror, a giant red “Start” button, and graphic flourishes:

  • Two-way mirror: The artist can see the subject, but not the other way around. Position the Fauxtobooth under direct light on the subject’s side (you can also use a spotlight), and make sure the curtain is closed on the other side to completely conceal the artist.
  • “Start” button: Program an Arduino to keep time (we used an interval of 30 seconds). When pressed, the button lights up for 20 seconds; for the last 10 seconds it blinks and counts down. This serves a dual purpose: the subject knows to hold still for their portrait and the artist knows how much time they have to complete the portrait.
  • Graphics: IDEO designer extraordinaire Njoki Gitahi loves bold, vintage signs, and playful, typographic compositions. She took inspiration from Lou Dorfsman’s “Gastrotypographicalassemblage.“ The team vinyl cut and applied the graphics—a tricky process, but well worth it in the end. The white lettering creates a dramatic display against the black backdrop.

What we learned

Once we narrowed in on the Fauxtobooth concept, we realized that (1) you can capture the gestalt of a person in a very short time, (2) people have fun with it, and (3) the collection of images make for an awesome display wall. Here are a few other things we discovered along the way:

  • Get back to basics. Building with common materials like foam core, tape, and Velcro reconnects you to basic skills and tools. And the analog experience charmed the pants off people.
  • Velcro is your friend. Not only is the sticky stuff forgiving if you don’t get the alignment just right on the first try, it also allows you to disassemble and reassemble structures on location. Consider it the new duct tape.
  • Fine-tune light and sound. We were able to position the subject’s side of the booth under a light and keep the artist’s side relatively dark. Check your space ahead of time and use a spotlight if necessary. Also, as the party heats up, the sound of the Start button may be drowned out. Turn up the volume!

Your turn

Up for the challenge? We put together a handy manual so you can learn from our mistakes. If you do build a Fauxtobooth, we’d love to hear about it. Send us a few (real) photos!

Download the replication manual and vinyl graphics

There was a lot of work to be done. IDEO's New York studio was to host an event to celebrate Tom and David Kelley's new book, Creative Confidence, and whatever we designed had to reflect their ideas. Pressure on, we brainstormed over lunch—tools and sticky notes spread out across the largest room in our office.

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how to make a fauxtobooth, creativity, creative confidence, ideation, brainstorming, craft, prototyping, urban design, cities

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
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I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
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Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
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Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
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Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

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