

Helping a startup design video games to build kids’ emotional strength
A one-month sprint to develop new products—and a new way of working.
For 6-year-old Dave Jr., a long line at Disneyland triggered a massive meltdown. His parents were concerned and a little embarrassed, but not surprised; Dave Jr. struggled to keep his emotions in check.
Hoping to help, Dave Jr.'s uncle, entrepreneur Craig Lund, joined forces with researchers at Harvard Medical School and Boston Children’s Hospital, along with a video game designer who had worked on Quick Hit and NBA 2K. Together, they set out to design something that could teach coping skills to kids like Dave Jr. who need to manage “big emotions,” as well as children suffering from anxiety, ADHD, and other behavior issues, which are on the rise.
Their collaboration resulted in a video game called Mightier and a startup called Neuromotion Labs—a 10-person team of psychologists, game designers, and engineers who embedded at IDEO Cambridge for a one-month sprint to improve the game and get ready for launch.
To play Neuromotion's game, kids are first taught simple, calming breathing exercises. During gameplay, kids wear heart-rate monitors on a wrist or arm that detect spikes caused by stress or anger; as their heart rates go up, the game's difficulty increases. Kids have opportunities to pause and try deep breathing to counter the ramped up challenge. As it turns out, "gamifying" restraint builds strong incentives for kids to take charge of their emotions—they have to if they want to win.

Already activated around boosting mental and emotional health, IDEO's design team worked side-by-side with Neuromotion to study how parents and children experience Mightier. From home visits to group interviews to a summer camp-style design session with kid players, live feedback fueled the next iteration of the gaming platform and better product-market fit.
IDEO helped Neuromotion hone the visual design and mechanics of Mightier and expand it's suite of games. The team observed that the Mightier program was more successful the more involved parents of players became, which revealed a need for additional resources for adults. So they created new supports, including a more detailed orientation and a personalized coaching service for parents staffed by trained therapists.

But can a video game actually help kids cope? Early peer-reviewed studies showed that playing Mightier reduced outbursts by 62 percent, oppositional behaviors by 40 percent, and parental stress by 19 percent. After 12 weeks of using Mightier, a survey of kids and parents showed that 96 percent of parents saw positive behavior changes in their children, while 92 percent of kids learned new coping skills.
Shortly after the design sprint, Neuromotion secured its next round of funding and officially launched Mightier’s array of “bioresponsive games.” The games have already been played more than a million times, and Neuromotion has measured more than a 100 million heartbeats. Mightier games are helping kids and families across the country.
What about Dave Jr.? Recently, his sister told Lund she "accidentally" bumped Dave Jr.’s bike off a pier and into the ocean. She was expecting an outburst of anger, but after eight months of playing Mightier, Dave Jr. stayed cool. His uncle couldn’t be prouder.


Designing waste out of the food system
IDEO partnered with hotels, food banks, foundations, and entrepreneurs to combat food waste.
Many of us have let vegetables wither in the crisper drawer, or thrown out a child’s half-eaten restaurant meal, but the sheer scale of food waste around the globe is hard to grasp. According to the United Nations, about a third of the food the world produces every year—1.3 billion tons—is lost during production or tossed by consumers, with North Americans throwing out the most food per capita. The average American wastes enough food each month to feed another person for 19 days.
IDEO received a series of grants from The Rockefeller Foundation to find solutions, given the power of IDEO’s human-centered design approach to address systemic challenges. Through a number of projects with The Rockefeller Foundation and other organizations, IDEO designers from across the U.S. devised novel ways to tackle food waste.
For IDEO’s first initiative, designers tapped into the enthusiasm of the broader creative community, in partnership with The Rockefeller Foundation, the City of San Francisco’s Department of Environment, the Closed Loop Foundation, ReFED, and other groups. In the summer of 2016, OpenIDEO—IDEO’s open innovation practice—launched the Food Waste Challenge, asking how people might curtail waste by rethinking our relationship with food. Between June and October, more than 20,000 people from 113 countries took part in the challenge, tracking their personal waste and brainstorming solutions.

Challenge participants submitted more than 450 ideas. A team of food industry experts helped select the 12 top proposals, which included software to help people buy food collectively from wholesalers and a service that delivers extra meals from corporate events to those in need. Ultimately, the Closed Loop Foundation chose to award Full Cycle Bioplastics a $50,000 grant to scale up its idea to convert inedible food and paper waste into a fully compostable alternative to oil-based plastic.
At the conclusion of the Food Waste Challenge, OpenIDEO launched the Food Waste Alliance, a platform for participants and experts to stay engaged with the most promising ideas and innovators. The alliance helped entrepreneurs share resources, prototype new concepts, secure funding, hire staff, and form partnerships. OpenIDEO invited hundreds to join the alliance, and 92 percent of members told IDEO they made progress in their work as a result. One member company, RISE, received funding from another participant who discovered RISE through the alliance. This investment let RISE prototype its concept for milling spent grain from beer brewing into flour for baked goods and ultimately join the prestigious Food-X accelerator.

The Rockefeller Foundation also supported IDEO’s work with City Harvest, a New York organization that collects 160,000 pounds of unused food each day and delivers it to soup kitchens and food pantries. City Harvest wanted to understand the habits of local families who visit food banks in an effort to ensure all the food the group distributes gets eaten. To get a peek into these families’ kitchens, in January 2017, IDEO researchers conducted observations and interviews across New York City’s five boroughs. Pantry customers cooked for the researchers, giving them an inside look at how the families engaged with the food they had available and what food meant to each of them: tradition, stability, even adventure. Based on insights from pantry visitors, IDEO made recommendations for City Harvest, including community-run cooking classes and a way for families to request specific foods or reserve pick-up times by text message. IDEO also created three video vignettes to help build even greater empathy between City Harvest and the people it serves.

In spring 2017, capping IDEO’s work with The Rockefeller Foundation, the organizations teamed up with World Wildlife Fund and Hyatt hotels in Florida, New York, and New Jersey to rethink all-you-can-eat buffets. IDEO studied diners and staff at Hyatt buffets and found that employees—from event planners to kitchen staff—each add a cushion of extra food to cover their bases, while guests overfill their plates to avoid missing out. In the end, diners eat just half the food organizers serve, while the rest goes to waste. This and other data-driven insights gleaned about diners’ habits led to subtle substitutions, including smaller plates of meats and cheeses that can be ordered from servers and individual pastries rather than whole cakes. These alternatives have not only built on Hyatt’s existing food waste management strategies, but have also helped reduce buffet costs at Hyatt Regency Orlando and continued to receive support from guests.
The problem of food waste is too enormous to ignore. Wasted food means squandered resources, lost money, and ultimately, hungry people—more than 15 million in the United States alone. Designers and innovators from coast to coast have helped find solutions to the crisis that fulfill a variety of needs, from preserving produce sent to food pantries to keeping plastic packaging out of the oceans. The Rockefeller Foundation and other IDEO partners are leveraging powerful design techniques to pave the way for a waste-free future.


Launching a bootcamp for data scientists
Designing a rigorous program that prepares students for a career in the data-driven economy.
In 2017, IDEO acquired longtime partner Datascope and integrated the company’s data scientists and engineers. Datascope team members aren’t just passionate data scientists; they’re human-centered designers who happen to work with data, as illustrated by successful collaborations like this one:
In today’s job market, there’s no such thing as being "done" with your education. This is particularly true in the fields of data science, machine learning, and AI, where significant advances are made on a monthly basis. To meet this need for more in-depth training, Metis—part of Kaplan—wanted to create a comprehensive data science program for students from all backgrounds. Metis asked Datascope to design the curriculum from scratch, drawing on the company’s deep expertise in the field.
Datascope spoke with practitioners across industries to identify the key skill sets that make them successful: a grasp of design; fluency with data management, coding, and algorithms; and effective communication with coworkers and the wider world. The team crafted a 12-week bootcamp that develops these specific abilities.
In order to prepare students for the work world, the bootcamp is structured less like a class and more like a company, where students are “hired” as data scientists—with projects to complete—starting on day one.
Students collaborate on group projects and presentations in a way that mirrors real workflows, and practice pair programming to learn from one another. Using techniques drawn from design, students are invited to refine their project briefs and continually reevaluate their approach.
Instead of a final exam, at the end of the course, students tackle five real-world, open-ended data science projects inspired by Datascope’s client work. One project involves using data from subway turnstiles to detect patterns in the volume of street traffic; another asks students to use data they scrape from the web to predict a movie’s box office profits using regression analysis.
After students complete the bootcamp, they receive an additional three months of career support, from mock interviews to site visits with potential employers. In addition to designing the curriculum, Datascope taught the first three student cohorts and helped Metis build its teaching team as it expanded the program from New York to San Francisco, Chicago, and Seattle. Metis now offers online courses, evening classes, and corporate trainings in data science.
If you’re going to take a data science bootcamp, it’s best to take one designed by data scientists.


Designing the Levi’s Commuter Trucker Jacket with Jacquard by Google
When Google teamed up with Levi’s to craft a jacket with technology woven in, the company turned to IDEO to help make the experience of wearing the garment feel seamless, intuitive, and familiar.
You’re whizzing along on your bike, en route to a new restaurant for a client meeting. You reach an unfamiliar intersection; which way to go now?
Instead of dismounting and digging for a phone, you brush your hand along your jacket sleeve for directions, then double-tap the denim to re-start your music. Without taking your eyes off the road, you’ve taken care of the problem.
This intuitive interface for connected apparel began with Levi's, makers of durable workwear for 140 years, and Google, creators of forward-looking technology, which joined forces to fashion the first item of clothing with touch-sensitive, copper-core threads woven directly into the fabric. Once it was established that the first connected garment from the partnership would be a jacket within Levi’s Commuter line, with interaction on the sleeve, Google worked with IDEO, leaders in designing for human needs, to develop the gesture language of the jacket and industrial design of the technology within.
This is the first connected garment that helps us break free from devices. It seamlessly incorporates Jacquard by Google technology to perform digital tasks, such as navigation, communication, and music playing with a few swipes or taps on the sleeve.
Jacquard by Google—a platform that makes it possible to integrate touch and gesture interactivity into fabrics using conductive yarn and standard, industrial looms—was inspired by a curious twist of history. The Jacquard loom, invented in France in 1804, used punch cards to automate the process of weaving complex patterns into fabric. In the 1940s and ’50s, engineers employed a similar punch-card technique to program the first computers.

IDEO spent time on the project early on, collaborating with Google engineers and Levi’s clothiers on the jacket’s development, helping craft an experience that would make the intelligent threads intuitive to wearers.
Working alongside Google and Levi’s, IDEO’s work included:
- The industrial design of the electronics integrated into the snap tag and connector (the tag snaps onto the jacket’s cuff and connects to your phone via Bluetooth)
- A vocabulary of gestures on the cuff of the jacket that lets you interact with the jacket’s technology
- Early exploration of the basic design philosophy and conceptual design for the interaction model of a corresponding smartphone app that ties it all together (works with both iOS and Android phones)

The IDEO team’s first task was to validate what commuters of all stripes wanted from the garment, in addition to the work Levi’s did in researching with its consumers. In interviews, group exercises, and wear tests with urban cyclists and other workers on the go, the team learned that cyclists needed a way to stay connected, while still living in the moment. That meant being able to answer calls, hear text messages, get the next direction, and control their music without using a screen.
Levi’s, Google, and IDEO developed a language of movement for Jacquard-enabled fabric that feels familiar and human and builds on the ways people would naturally interact with a garment (a whole-hand brush along the sleeve, as opposed to a one-finger tap on a touch screen, for instance).

Then came the design and engineering of the snap tag on the jacket’s cuff, which gently notifies you of calls, texts, and other jacket interactions with light and vibration feedback. The flexible, lightweight strap incorporates the look and feel of a Levi’s jean button, while housing advanced electronics that capture touch data. The tag is removable, charges via USB connection, and works in conjunction with a mobile app that lets you configure settings for the garment, set notifications, and customize gestures and interactions.
The Levi’s Commuter Jacket with Jacquard by Google changes the game because it’s simply that—a jacket—with technology that adds new utility and value, allowing us to wear our everyday interactions on our sleeves.
The Levi’s Commuter Trucker Jacket with Jacquard by Google hit stores in October 2017.
IDEO and Google have a long history of collaboration. Learn more about our work on Google Bloks here.



Designing a kitchen-leftovers spy cam
An experimental office prototype makes sure we never miss out on a snack.
So why not have a camera provide a live feed of the spot where food is left when it’s up for grabs, so everybody can know when it’s time to raid the kitchen? Having recently worked on a project that explored embedding sensors and technology into living and working spaces, I was inspired by the Food Cam. I was also itching to learn how to prototype using a Raspberry Pi, so when I returned to IDEO Chicago, I hacked together a very similar version to install in our kitchen, with the addition of a fun little twist to make it our own.

I took a Raspberry Pi with a camera module and Velcro-ed it right above the kitchen counter where we typically put leftover food. I cobbled together some Python code from various examples I found online so that with the push of a button, the camera takes an image of whatever is on the counter and emails the photo to the whole office.

The signature twist was making the button wireless by hacking a remote doorbell chime I picked up at the hardware store. Then, in order to give this prototype some personality, I bought a stuffed banana and sewed the remote doorbell button into it. Behold, the BananaCam! Now, whenever someone leaves leftovers out in the kitchen, they can just squeeze the banana and let the office know exactly what’s on offer. It’s our version of ringing the dinner bell.


The best part about this was building something in the office just for fun, to see if people would like it enough to use it. As with any prototype, if people like using it, it will stick around. If it’s not that interesting or useful, it will collect dust, parts of it will get lost, and eventually, it will be taken down. We’ll see what happens with the BananaCam.
Everyone here likes to build things, and it's important that we don't see the office environment as too precious to tinker with. That's why we're always experimenting with new technologies and encouraging people to play around and see how they work.
Thanks to my BananaCam collaborators Garrett Winther, Emily Lam, and Julia Nacsa!
On a recent recruiting trip to MIT, I took a tour of the Media Lab. There’s no shortage of cool things to see there, but what caught my eye was their Food Cam. The idea is simple: there are leftovers in the kitchen all the time, but people only notice them if they happen to wander past or if they see a colleague eating something tasty.


The Best Way to Complain is to Make Things
How my unwavering insistence upon Internet privacy led me to create my first Chrome extension
To guard against tracking and malvertising, I use quite a few Chrome extensions:
- uBlock
- Collusion for Chrome
- Disconnect
- Facebook AdBlock
- Facebook Ads Remover
- HTTPS Everywhere
- IBA Opt-out (by Google)
- Keep My Opt-Outs
- Privacy Badger
- ScrewAds Plus for YouTube
The issue with many of these extensions, however, is that they tend to be a touch overzealous about what they block webpages from serving. For the average user, this can be a regular nuisance; as a developer, it's anathema to your workflow.
An interim resolution, hardly a solution
Unless explicitly specified in chrome://extensions/ via the “allow in incognito” option, extensions are, by default, disabled in Chrome's incognito mode. As a result, a series of five key commands had become nothing short of a reflex action for me whenever it appeared as though content might be missing from a page:
- ⌘ + L (highlight the current URL in the omnibar)
- ⌘ + C (copy URL to clipboard)
- ⌘ + shift + N (open new incognito window)
- ⌘ + V (paste URL from clipboard)
- enter (load URL in incognito window)
As a developer and no stranger to the command line, I use keyboard commands and shortcuts whenever possible. Because of this, I had become pretty quick at performing the above sequence. But when you've clicked within a video or any such action that shifts keyboard focus from the browser to a plugin, the sequence can no longer be quickly performed.
Moreover, as a product designer, I knew I wanted a better user experience for this set of actions; specifically, I wanted a one-step process. As my desire for a solution mounted, so did the frequency with which I complained about this broken workflow to my colleagues.
Stop critiquing, start creating
Recently, my wonderfully talented colleague and friend, Simon King, wrote a piece with the above title about an iOS app he created called News Now. In the article, he explains how his frustration with the irregular listening experience of the official NPR app led him to create News Now. He also includes a quote from LCD Soundsystem's venerable frontman, which every designer should take on as a personal mantra:
The best way to complain is to make things.
James Murphy
With the above mantra in mind, along with a suggestion from Simon himself that I might explore a browser extension as a solution, I set out to solve my problem. A quick perusal of the developer documentation for Chrome extensions led me to chrome.window.create—a method that accepts an optional incognito parameter — and I knew I was good to go.
Next step: How to create an extension? My research immediately led me to the excellent Extensionizr, an open-source boilerplate generator for Chrome extensions. Through helpful tooltips for each of the many options, I learned I needed a browser action, background.js event page, permissions to access the browser's open tabs, and no options, overrides, content scripts, or add-ons.

A press of the “Download it!“ button and a few lines of JavaScript later, my issue was solved and I had written my first Chrome extension. All that was left was to follow Google's instructions on packaging and uploading, and a few minutes later, my work was live in the Chrome Web Store:

A happy accident
As it turns out, opening a page in incognito mode initiates a new browser session in which you are logged out of every account. This enables you to quickly browse a site outside of your filter bubble and compare it to the page you see when logged in.
Shoutouts
It goes without saying that I owe a huge thanks to Simon both for his inspiration and his suggestions.
Thanks also to Alex Wolkov, the developer behind the awesome Extensionizr. If ever you're writing a Chrome extension, this boilerplate generator will save you quite a lot of time.
In need of an icon for my extension, I turned to the excellent Noun Project. I knew I wanted to use a mask icon to visually reference Chrome's incognito mode, and the Noun Project has no shortage of options. But when I saw Jason Voorhees of Friday the 13th franchise fame, the choice was an instant and obvious one. Jason comes from the amazing Icons8.
Open In Incognito is available on the chrome web store here. The project's source code is available on GitHub.
The issue of Internet privacy is a challenging one. No one wants their every click and page view tracked, catalogued and shared across countless databases of the thousands of advertising partners working to serve the most targeted marketing efforts that have ever existed.


How We Did It: Project Edison
A dynamic lighting installation captures the spirit of Silicon Valley
The process culminated with the creation of Edison, a dynamic, interactive lighting installation for the hotel’s entrance. It’s a permanent architectural element that physically represents the networking and trafficking of data that’s happening all around us, especially in Silicon Valley—the hidden stuff that makes this place what it is.
Edison is a moving sculpture controlled by open-source code in which 100 light bulbs continually change position and brightness to visualize different data flows. The idea started half-jokingly: we were kidding around about the idea of attaching a light bulb to a system of pulleys so it would follow you through the lobby and alight above your head, glowing like a bright idea—the Epiphany, get it? After the cheesiness of that idea subsided, it led to a more serious exploration of the possibilities of the light bulb and ways to modernize the old, inefficient technology with hyper-efficient LEDs. The re-engineered bulbs would represent the idea of Silicon Valley standing on the shoulders of past inventors, and would also simply be beautiful to look at. From there, we mapped out how to make the bulbs live, move, and respond to the space.

Once we had all agreed on the concept, we launched into an entirely atypical design and engineering process, which I would loosely describe as, “OK… go!” We needed to make certain elements: a bulb that hung on a wire, a spool that rotated to move the bulb up and down, a motor to power the spool. But the design specifications of each of those elements were interconnected: for example, the weight of the bulb would dictate how powerful the motor would have to be, the motor would dictate the spool design, the spool design would dictate the motor controller needed to achieve the motion, and the motor controller would dictate the power supply we would need. But the design of the light bulb, and likewise every other part, was pretty nebulous at the beginning.


So we separated out what we did know: we’d have to transfer power from the spool to the wire, which is constantly rotating, in order to illuminate the bulb. We could begin to solve that problem (slideshow above), but we had to design the solution to be adaptable to integrate with a constantly evolving spool design. Likewise, we specified capabilities for the spool (slideshow below), knowing that whatever we created would have to be able to adapt to different motors and different bulb designs, depending on what kind of bulb we ended up using and how fast we wanted it to move.
The same went for the software and electrical elements. We didn’t know what exact motor controller we were going to use, but we knew it was going to have to process position and velocity commands and acceleration rates (slideshow below). From these basic starting points, the entire team began working in parallel, keeping each element as modular as possible so elements and features could be switched out as needed while still being able to integrate with one another.
This kind of parallel process is not all that unusual with software development, which is why we have version control software like GitHub, which lets you continually push the most recent iteration to a central place so everyone stays updated. Unfortunately, there is no equivalent system for a process that spans electrical, mechanical, and software engineering, three totally unique domains, each with its own tools and protocols. So our interface was literally face-to-face: “I think this thing I made will work; will it work with the thing you made?” We would make sure whatever we were making would integrate with the current state of what everyone else was making, and then we’d all go off and figure out a few more things. Every time one piece of the puzzle was locked into place, other elements became more defined.
Central to the aesthetic and effect of Edison is the bulb, which was both a technical and visual challenge. We wanted to give a nod to the original Edison bulbs but use modern LED technology. We tried—and scrapped—countless prototypes made by repurposing off-the-shelf components (bulbs rummaged from Marine supply stores, bulbs imported from Europe and Australia, even a ready-made glass shell in which we placed our own custom-designed PCB, which used a clear solder mask to create the warm copper color of the original Edison filament bulb). Fortunately, we were introduced to EfficientNow, a local LED startup that worked with us to co-design a variant of their AC bulb that operates on DC power, which is a less expensive and more efficient choice for programmatically controlled dimming. As a finishing touch, we dressed the bulb assembly in a machined aluminum housing that reflects the other lights around it and helps create the warmth and effect we wanted.
Edison’s defining feature is its ability to dynamically respond, meaning the movements and the animations do not need to be preset but can be generated on the fly.
This lets people engage with the installation on different levels. You can understand and appreciate that it moves in response to data, or you can simply enjoy it on a purely visual level, without knowing anything else about it. Eventually you’ll even be able to direct its motion by typing in a few lines of code. We designed Edison to be able to respond to you and change the tone of the room, to make the space feel alive. I’m hesitant to use the word “magical” because it sounds cliche, but it describes a really meaningful experience of seeing something captivating and knowing that even though it looks effortless, there must be a world of complexity behind it, and yet the captivation halts your brain from diving into the “how” of it. That’s the experience I hope we achieved with Edison. You don’t really want to pick apart how it’s done; you just want to experience it.
Read more about Project Edison here.
It’s easy to rely on cliche and buzzwords when describing Silicon Valley, but expressing an authentic sense of place is a much more nuanced task. IDEO began working with Joie de Vivre hotels on their new Silicon Valley location before the building was even constructed, figuring out how to communicate the innovation and idealism of the valley through the building’s architecture
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Planting an Interactive Flower Garden in the Middle of the Desert
Or, as we liked to call it, botanical engineering

The Ha-Ori shelter was inspired by the folded leaves of the Hornbeam tree, which are lightweight and strong. People kept telling me that it was perfect for Burning Man, in both look and function. But what they didn’t know was that I hadn’t figured out how to add a good ventilation system for hot climates, so the shelter would actually have been way too hot for the desert. I vowed that I would only go to Burning Man if I brought a new iteration of the shelter with me, specifically designed for the desert weather. It took me a few years, but eventually I got together with a few other IDEO designers and we built a cool, shady Burning Man yurt. We’ve since brought the yurt to three “burns” and it still stands like a rock and is fully functional.
The idea for Blumen Lumen came up during one of those trips to the Black Rock desert. For most of the year, the Burning Man site is lifeless. The soil is dry and alkaline, so nothing grows there, and in the arid summer season, no animals ever cross it. It occurred to us that bringing flowers out there would bring a little bit of life, beauty, and love to the desert, which is a big part of what people are looking for at Burning Man. And we could use the same lightweight, folded construction that we had proven to be efficient and durable with the yurt.

The idea is for the installation to appear like a mirage in the barren, hostile desert. Seeing the flowers on the horizon, you’ll have little idea of their scale, but as you get closer, you’ll realize that it’s a true oasis: a gigantic garden of flowers up to 20 feet tall.

And then you’ll see that the flowers are discovering you as well: The blossoms open and close when they sense that people are nearby, and Arduino-controlled LED strips hidden inside the flower buds change color and intensity in response to movement and sound. The flowers contain infrared and ultrasonic sensors that detect a person’s approach, and a central computer parses inputs from the sensors and wirelessly controls and coordinates the individual blooms.
The opening and closing of the flowers is not only a beautiful motion, it is also an essential safety measure so the flowers can withstand the high winds in the desert, which can reach more than 60 miles an hour. Making the flower strong enough has been one of the biggest engineering challenges of the project.
The flower buds are made from two sheets of 5-by-10-foot corrugated polypropylene, which is very strong for its weight. We rout out lines on both sides of the sheet to create fold guides that determine where and in which direction the sheet should fold. (We learned when building the yurt that this process is very time-intensive when done by hand, so this time we outsourced it.) The sheets are then folded and welded together on both sides.

For the opening and closing mechanism, we built a telescoping “stamen” out of PVC pipe and connected it to 12 aluminum struts, which are then attached to the origami structure of the petals. The mechanism works like an upside-down parasol, which is lovely, but it means that we are fighting gravity, so we had to create a lot of force in order to close the flower. We experimented with pneumatic pistons, but bringing compressed air to the desert seemed impractical, and we felt we wouldn’t achieve an elegant enough motion. We’ve since gone through three different iterations of actuators, and we ended up with a 150lb, 18-inch linear actuator with a worm drive. It’s a lot slower than other actuators we tried, but it’s also cheaper, and it provides a lot of force in a small package. Best of all, it cannot be back-driven, which means we don’t need any electricity to keep the flowers shut.

The stem is made from a 4-inch PVC pipe, which slides over a 10-foot-long steel pipe that is screwed into a base in the ground. The base is also made of steel and is dug three feet into the earth, with four 4-foot outriggers that reach out horizontally and are also buried underground. We wanted the stem to have a graceful, natural curve, but we found out that bending 4” PVC pipes is not easy. We ended up using a weed burner to soften the PVC and then bending it over a curved wooden template. To make sure the tube doesn’t collapse, we capped it on both sides and slightly pressurized it.
The diverse challenges of this project required a whole team of industrial and interaction designers as well as mechanical and digital engineers, all passionate (crazy?) enough to spend many nights and nearly every weekend for months making this surreal flower garden a reality. As you might have guessed, every person on the team either works at IDEO now or has in the past. Where else would you find such talented wackos?

You’ll be able to check out Blumen Lumen even if you don’t make it out to Burning Man—we received an initial grant of $6,000 from the Black Rock Art Foundation to show the piece in public spaces around San Francisco. The grant facilitated the exploration and prototyping phase, but to fulfill our complete vision of the project, we are now trying to raise $10,000 on Kickstarter to build the rest of the flowers and buy four solar panels, batteries, and a small generator. Chip in, and come see us in the desert!
The core team for Blumen Lumen includes Beau Trincia, Jesse Silver, Jimmy Chion, Remy Pieron, Nivi Ramesh, and Joerg Student; we had big contributions from Chris Glaister, Steve Moore, and Marco Triverio.
When I moved to the Bay Area to join IDEO, I had never even heard of Burning Man. But once I got here, it came up almost every time I showed someone my Ha-Ori shelter, a collapsible origami structure I designed and built while studying at the Royal College of Art in London.


Lindsey Turner
I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.
I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.
Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.
My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.
I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.


Rachel Young
My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?
My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.
Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.
I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.


Brian Pelsoh
I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.
My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.
I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.
I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.
Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.


Tony Wong
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.
I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.
I advise global leaders on developing China-led innovation and capabilities.
In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.
Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.
Building a personal AI for the messiness of life: Sida Li
Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.
In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.
The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.
This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.
Designing GenAI for the emotional side of money: Johannes Seemann
Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.
The curious leader's edge in uncertainty: Scott Shigeoka
Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.
How constraints make us more creative: David Epstein
Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.
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