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Latest work

Designing the connected future of diabetes management

Expanding IDEO's partnership with Ascensia to develop an engaging, internet-enabled blood glucose monitoring system.

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Health
AI & Emerging Tech
Technology

Keeping diabetes in check isn’t easy. Between checking blood sugar multiple times a day, keeping a detailed activity record, and logging food intake, staying healthy can be daunting.

But a recent advance in smart diabetes management—Ascensia’s CONTOUR NEXT ONE blood glucose meter and the CONTOUR DIABETES app—can give patients more clarity and control.

The CONTOUR NEXT ONE is the latest product to spring from a multi-year collaboration between IDEO and Ascensia Diabetes Care (formerly Bayer Diabetes Care). In 2009, Ascensia and IDEO developed the award-winning CONTOUR USB blood glucose meter—the first meter to plug directly into a computer, providing patients and their doctors with instant access to blood sugar data and personal trend reports.

Buoyed by the success of the first collaboration, Ascensia asked IDEO to help design a next-generation diabetes management system (and the company’s first internet-connected device).

To help reduce the stigma of checking blood sugar in public, IDEO designed the CONTOUR NEXT ONE to look and behave like today’s modern tech devices. The highly simplified, seamless system allows patients to upload blood glucose readings automatically to the app, which helps guide informed, real-time decisions. The meter’s red, green, or yellow smartLIGHT feature gives instant feedback about whether blood sugar levels are below, within, or above the target range.

Seeing contextual data, which includes physical activity logs and photos of meals, paired with recent and historic blood sugar levels, nudges patients toward healthier lifestyle choices and better control of their condition.

For doctors, the accuracy and quantity of the data combined with the app’s easy-to-read pattern views invites more comprehensive, actionable conversations with patients.

The CONTOUR NEXT ONE hit shelves in Europe in 2016 and is now available in the U.S. Ascensia is poised to develop more products enabled by rich, personalized data to help people with diabetes live longer, healthier lives.

Ascensia Diabetes Care
Ascensia Diabetes Care
Designing the connected future of diabetes management, diabetes care, diabetes management, Ascensia Diabetes Care, healthcare, health innovation, patient experience, AI, artificial intelligence, emerging technology, technology innovation, digital products, systems thinking, systems design, service ecosystem, healthcare design, digital health, patient-centered care, future strategy, strategic futures, designing for the future, innovation, strategy

Designing the city skies of tomorrow

Designing the city skies of tomorrow.

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Strategic Futures
Breakthrough Products
Mobility
Technology

What if we could use the sky to provide alternative solutions to these problems, creating more space for living and transportation? What exciting future awaits us?

At JAXA’s Aeronautical Technology Directorate (ATD), researchers are conducting research and development on aviation science and technology for the future. They are working to affect positive impact through research like noise reduction of airframe and an integrated aircraft operation management system for disaster relief and crisis management.

Normally, JAXA begins their projects by examining the needs of the aircraft industry or comparing themselves against global technology standards. This approach often leads to ideas that are merely an extension of the current technology. JAXA needed a new approach in order to create radical ideas and real change.

The key question was: What solutions would emerge from prioritizing people’s needs over the most advanced technological possibility—taking a human-centered approach to tackling the most pressing societal challenges?

JAXA ATD voluntary partnered with IDEO to attempt to answer this question, identifying new research areas by envisioning people’s needs in the near future. Together, JAXA and IDEO developed four scenarios of future societies.

The scenarios do not necessarily focus on technologies. Rather, the focus is on telling stories that help readers put themselves in the shoes of the four personas. At the same time, the team worked with industrial designers to illustrate convincing demonstrations of the vehicles and machines of the future.

JAXA’s team embraces the belief that “technologies developed at JAXA should incorporate emotional aspects to blend seamlessly into people’s lives.” Driven by this philosophy, the visual design of the four scenarios used a friendly illustration style intended to be approachable and understandable for people of all ages.

Sketches of the Skybus by our industrial designer; the final design.

In order to develop human-centered concepts from scratch, the IDEO and JAXA team first undertook research and inspiration-gathering. They skydived, observed cities from above, brainstormed with students from the department of architecture at Waseda University. They interviewed airline employees, a former Judo world champion, skyscraper lovers, a business producer who focuses on new working styles. Throughout the research phase, the team explored the possibilities of the sky as a “living space,” not just a place for transportation.

The team was surprised and excited when they learned from a former fighter pilot that old cockpit designs were inspired by the Japanese tea room, highlighting a historic precedent for taking inspiration from real life to inform new technology designs.

The team invited a group of students from the Architecture Department at Waseda University for a brainstorm session. We asked ourselves, “What if cities were in the sky?” and “What if we could make something using the sky?”

The team synthesized their research and developed several concepts, each informed by a different social issue or pressing concern. Each issue was brought to life through a fictional personal narrative.

The characters from each of the scenarios—Ayame, Toshi, Yuri, and Naoto. Each story presents a day-in-the-life of these characters to illustrate how the new technological concepts blend into our everyday lives.

How might we relieve city congestion and pollution using the sky, while still keeping it clean and blue? Floating public lights, a skyway that regulates air traffic, camouflaged planes that keep the sky blue—concepts introduced in this scenario were the closest to the technologies already being researched at JAXA ATD. They show us how the sky could become an infrastructure that supports our daily lives. Meet Ayame, a girl from Gunma prefecture, ready to begin her college life in Osaka.

How might we make travel feel easy for people of all ages, no matter how far they need to go? While the researchers at JAXA ATD are working to improve the mobility of aircraft, like reducing air friction or increasing the engine efficiency of aircraft, this scenario explored how people could travel door-to-door through the sky with or without aircraft. A day-in-the-life of Naoto, a 72-year-old man who commutes twice a month from Tottori to Tokyo for medical checkups.

How might we leverage the sky as a resource for reusable energy and economic growth? One of the criteria of JAXA’s R&D activities is to improve the environment. While JAXA has been focusing on “protecting” the environment, this scenario focused on “creating” new environments. A day-in-the-life of Toshi, who runs a “sky-to-table” farming business.

How might we help people live with peace of mind, even during a disaster? JAXA’s disaster relief technologies have been extremely valuable in countries like Japan, which frequently suffers from natural disasters. In this scenario, we approached the problem from victims’ point of view while exploiting the potential of a network of aircrafts and other flying objects. Here's the story of Yuri, a victim of an earthquake in Tokyo who reunites with her family after evacuating to the sky.

The purpose of the project website is not to present answers, but to introduce new directions towards an exciting future. By presenting JAXA ATD’s vision through these four scenarios, the team invited people from all industries and of all ages to participate in co-creating the future.

Just like movies, cartoons, and novels from childhood stimulate the imagination, this project aims to spark new conversation and vision for a radically different, positive future.

By illustrating and communicating a more human-centered future to a wider audience, Japan’s top aeronautical technology development agency may already be changing the future of the sky for the better.

The speed and scale of change in our world are unprecedented. As more people relocate to cities, our lives are impacted by urbanization problems such as pollution, congestion, depopulation of rural areas, resource, and energy deficiencies.

JAXA
JAXA
Designing the city skies of tomorrow, tea, tea packaging, tea brand, JAXA, mobility, transportation innovation, technology innovation, digital products, growth strategy, business growth, scaling innovation, civic design, government innovation, citizen experience, innovation, strategy, research, sustainability, transportation, government

Preparing an industrial leader for the digital future

Changing the culture, mindset, and way of working at a global manufacturing firm.

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Industrial & Manufacturing

For factory operators, a smart valve is a game-changer. It gathers data on how smoothly the system is running and feeds it to an app, making it easier to troubleshoot from anywhere. And when things get overheated, it can automatically shut down the machinery, avoiding a meltdown.

Georg Fischer (GF), the Swiss-based, B2B industrial manufacturer collaborated with IDEO to design that valve, along with a system that adds value for generations of engineers to come.

And there were some surprises along the way. When the team set out to interview customers, they learned a lot about their real needs. “We showed a customer a sacrificial concept of a smart valve and asked, what do you think about this?” says Laura Barrabia, GF’s Head of Corporate Design Thinking. “The customer answered, we don’t want your valve to be smart, we want to be smart. If GF is providing a smart valve, where is my value?”

For GF Piping Systems, these insights helped shape initial prototypes and guided the direction of the design to something that would tie parts together into smart systems and more efficient industrial facilities—a competitive advantage.

Yves Serra, GF’s CEO, recognized early on that his company needed to strengthen its customer-centricity and digital capacity, so he approached IDEO to begin shifting GF’s culture from engineering-led and procedural to customer-focused, multidisciplinary, collaborative, and flexible. That kicked off a decade-long relationship that would help GF take a design-based approach.

Learn what it means to move from being technology-driven to being truly customer-centric.

To help GF identify clients’ pain points and address them with new digital offers, IDEO proposed three “lighthouse” projects, one for each of GF’s divisions: Piping Systems, Casting Solutions, and Machining Solutions. Lighthouse projects (also called “Beacons”) are proofs of concept that light the way for an organization and help it shift its way of working.

For example, GF Machining Solutions built a prototype for an application that uses real-time data to help customers identify and fix problems in the machines, laying the foundation for truly predictive maintenance. Making data streams more transparent for customers also simplified life for the GF service engineers, who keep the machines running.

Learn how Georg Fischer is moving from hardware offerings to digital solutions.

For GF Piping Systems, the design team developed the GF Digital Line, a set of products, apps, dashboards, and other services that help customers plan, install, and maintain water and chemical piping systems. GF teams went back to customers to test several prototypes and gather feedback on the Digital Line and make sure it addressed current and future needs. They also built internal capabilities to support product development, laying the groundwork for future innovation.

Lastly, IDEO helped GF Casting Solutions escape the “commodity trap” of competing with foreign automotive suppliers. To better understand the pressures car manufacturers face, the design team explored the development cycles of two car manufacturers. They learned how challenging it is to implement solutions to reduce vehicle weight—essential for cutting fuel consumption. As an expert in aluminum die casting, GF was well positioned to help manufacturers meet that challenge, not just with quality parts, but also with digital engineering to deliver cutting-edge lightweight casting solutions, which are harder to replicate.

By the end of these lighthouse projects, GF had rolled out a global design thinking training program that had touched more than 1000 employees. After the training, employees throughout the organization adopted a new way of working and became passionate ambassadors. The enthusiasm spread from the R&D department to HR to finance and many other departments.

Today, GF has permanent design thinking and digital teams to continue this work. All three divisions aim to launch the first releases of their lighthouse projects by early 2019. And with every project, GF’s business—and solutions—get smarter about how to meet the needs of a fast changing world.

Georg Fischer
Georg Fischer
Preparing an industrial leader for the digital future, Georg Fischer, manufacturing innovation, industrial design, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, creative leadership, leadership development, future strategy, strategic futures, designing for the future, how to design a digital product, innovation, strategy, product design, design thinking, prototyping, product development, transformation, leadership

Reimagining everyday travel for America and beyond

Designing a new hotel experience that feels just right, every time.

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Strategic Futures
Hospitality

IHG’s ambition is to grow in service of its guests around the world. IHG’s Atlanta-based team had identified a major opportunity for hotels in the midscale space—a market segment known for its inconsistency.

Alongside colleagues at London-based forpeople, IDEO was invited to help IHG shepherd that business opportunity into a human one, by asking how IHG might reimagine the everyday travel experience for people relying on this category of hotel. What kind of offer might resonate equally with guests and with the owner/operators who’d need to buy into a new brand and bring it to life?

IDEO began by talking to travelers to better understand their lives, values, and needs—travelers who spend one or two nights on the road a few times every year; travelers who regularly take short trips to small cities or away from city centers; and travelers who live on the road, moving from hotel to hotel. These included court stenographers, medical technicians, consultants, conference-goers, and more.

Early research insights evolved into two distinct concepts for a new hotel brand, which were built out into two full-scale physical prototypes at IHG’s design center in Atlanta. Over three weeks, IDEO and its IHG partners led potential guests and hotel owners through each model, gathering their feedback on new formats for breakfast offerings, service details, booking experiences, and overall tone.

Rendering, prototype, and final incarnation of avid’s “Good all round” breakfast. Based on customer insights, IDEO designed a confident departure from the expected—and often disappointing—morning fare on offer at other affordable hotels. Focused on exceptional quality and fair value above all else, the offering features free packaged options, fresh baked goods, and seasonal fruit, set within a breakfast beacon that animates the hotel’s public space in an unexpected way. After breakfast hours, the beacon transforms into a communal table for working or waiting, complete with outlets for charging personal devices.

The investment in prototyping paid off with surprising and actionable insights. Despite wide variation in occupation and income, these guests are sophisticated and self-reliant; they know what’s out there, and they know what’s reasonable to expect. In fact, many describe a syndrome IDEO dubbed “anticipation anxiety:” the sense of dread that comes from not knowing whether a lower-priced hotel is going to be clean or safe, or provide a bed that enables restful sleep. Many have so little confidence in the cleanliness of hotels in this price range that they travel with their own packs of wet wipes.

IDEO, along with the IHG team, recognized these behaviors as an unanswered cry in the market. The purpose of the new brand crystallized around extinguishing that anxiety and rewarding guests with something much better. avid hotels exceeds its competition by doubling down on quality in just a few select areas: an extraordinary mattress; rigorously high standards of cleanliness; a focused, high-quality, grab-and-go breakfast and coffee experience; and an overall tone of warmth and straightforwardness.

The first avid hotel opened its doors in Oklahoma City in August 2018.

These guests made clear that for trips like this, they aren’t interested in bells and whistles, or communication that isn’t frank or to the point. That led to an insight that upends an industry truism: for these guests—and there are many of them—choosing a hotel is rarely only about the price of the room. avid guests can often afford to stay in a more expensive place for a honeymoon or a vacation or a trip with friends; they’ll spend more when they need more. But for functional stays of one or two nights, it just feels wasteful. It goes against their values and their principles.

IHG and IDEO heard a clear call for a sense of focus and affordability—but never at the expense of quality. Guests should be able to access a simple booking process, rooms designed for sound sleep, and a quality breakfast, all at a fair price. And hotel owners ought to be able to deliver that experience with confidence and consistency, at costs that build a compelling case for their own business.

That’s what avid hotels is designed to deliver, every single time. Early traveler reviews have been exceedingly positive and have noted specifically the unique differentiating offers avid brings to the market.

Within a year of partnering with IDEO, IHG had issued 150 avid hotels licenses to franchisees in the US, Mexico, and Canada, and announced a development deal for 15 avid hotel locations in Germany over the next five years—a scale of success that came at unprecedented speed for the industry. The collaborative, inclusive design process is now serving as a model for how to develop robust, guest-centered hospitality brands that deliver where it matters for people.

Intercontinental Hotels Group
Intercontinental Hotels Group
Reimagining everyday travel for America and beyond, sleep health, sleep analytics, hotel design, hotel experience, Intercontinental Hotels Group, hospitality innovation, guest experience, travel experience, hospitality design, future of hospitality, innovation strategy, business innovation, design innovation, how to innovate, innovation, strategy, inclusive design, research, prototyping, how do we innovate

Veggie Vision: Designing the Kitchen of the Future

An interactive table recognizes foods on its surface

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Articles

Taking this 2025 appliance from concept video to functional prototype meant creating a realistic experience of technologies that won’t exist for many years. Designers had to come up with a way for the system to see and recognize foods on table’s surface and respond accordingly—and they had to make it work reliably for more than six months while some 250,000 visitors tried it out at pop-up exhibitions at the Salone del Mobile and EXPO Milan.

To find out how they did it, I talked to IDEO London interaction designer Siri Johansson and developers David Brody and Kalyn Nakano of IDEO Palo Alto, who built custom software that borrows techniques from computer vision.

Prototyping the computer vision system.

How did the need to build a prototype for real use affect the interaction design?

Siri: As soon you put something in a public setting, people are always going to try to break it, especially if they’re really excited about it. They don’t mean to break it, of course, but they want to play with it and see what it can do. We had to focus on a few key functions and figure out how to make them work well enough that it would be feasible for people to play freely with the installation. A key design principle was to keep the technology low-key and in the background, to preserve the warmth and tactility of the kitchen, so we focused on functions that demonstrate that intention and show how the table uses digital to free up your mind so you can engage with physical things. The table knows what I’m cooking and gently guides me through the process, so I don’t have to keep going back to my iPad to browse a recipe. I can focus more on my ingredients—how they feel, how they smell.

How did it affect the software design?

Kalyn: Knowing this was going to be a live prototype forced us to consider every scenario. With on-screen prototypes, predicting how a user might interact with the screen is a lot more straightforward. But here, adding another dimension and more objects to the mix challenged us to consider all the different ways people could position and interact with the items on the table. Once we started building, it became clear that the concept video for the design was really just a starting point. Testing all the different arrangements and permutations challenged some of our initial designs and software implementation methods, especially when we started thinking about transitions. Tracking objects while they were moved around on the table forced us to implement things more formulaically to achieve a display with smoother transitions between states.

How did people’s interactions with early versions of the table change the software?

Kalyn: With a live prototype like this, you give up control over the experience. You can’t send everyone down the path you want them to take. We started building and testing our software based on the interactions shown in concept video, but those interactions are choreographed, and when people in the office started playing with the prototype, we realized the behavior in the video—putting the veggies down on the table and sliding them from place to place—wasn’t natural for everyone. Some people would hold the vegetables in their hands or lift them off the table while deciding where to put them. These interactions weren’t wrong, but we hadn’t accounted for them in our initial designs. The need to accommodate for this forced us to reconsider our image processing techniques to make sure we could still recognize the objects no matter how they were being handled.

The table suggests ingredients that complement the foods on its surface.

How did you adapt the CV software to the specific needs of the project?

David: Our approach wasn’t to make CV that could be used for anything, in any situation. The better route was to take advantage of our constraints for the exhibition and build a simplified version of CV (written with openFrameworks and OpenCV) that we knew could be tractable and provable in the time we had. The table has to consistently recognize three ingredients—broccoli, tomatoes, and rice—so that people can experience how it works. While more complex CV might create models of what generic broccoli looks like, our solution uses examples of broccoli that it has already seen, along with shape and color distribution. It compares those factors with what it’s seeing in order to distinguish between objects. The distribution of color helps it distinguish between broccoli and a blue bowl of rice, while comparing with previously seen examples help it distinguish between broccoli and a green shirt sleeve.

When two ingredients are placed close to one another, the table displays recipes that include both items.

Why was this an efficient strategy?

David: A lot of conventional CV uses a “sliding window” approach: The computer identifies an aspect of an object, like its shape, and looks for that object within a larger image by sliding the window of vision until it recognizes something that matches what it’s looking for. The hard part is making it work in real time, because the computer compares every possible “window” that contains the criteria it’s looking to match, and each comparison takes time. Since our software is only looking at colors, it’s easier to identify which windows on the table might contain the objects it’s seeking. So the first thing it does is look for the points on the table where the intensities of color are the highest, and it says, “these might be objects.” It sends that information down the pipeline to the next step, and that’s where the color-recognition algorithm comes into play: It compares the histogram of a potential object with the histograms for broccoli, tomatoes, and rice, and determines which object it’s looking at.

Visitors interact with the table at IKEA Temporary in April.

What was it that excited you about this project?

Kalyn: This was a great example of building to learn. Creating a live prototype introduced a lot of interesting interaction design questions into the software development process, and it got us to solve technical challenges that wouldn’t normally come up during a screen-based prototype. It generated a new excitement for designing dynamic and thoughtful off-screen experiences, and watching people’s reaction to it was inspiring. When we set the table up in Milan, we came in the next morning and found construction workers playing with it, saying, “bellissima!”

The IKEA Concept Kitchen 2025 was on display at IKEA Temporary, a pop-up exhibition at Salone del Mobile in Milan, Italy, April 14-19, 2015 and can be seen at EXPO Milan, May 1-October 31, 2015.

Read more about Veggie Vision and the entire Concept Kitchen on Tech Insider and at IDEO.com.

What will kitchens be like a decade from now? IDEO recently helped IKEA envision some wild ideas that will likely be entirely plausible—someday. Usually, predictions like this exist only on screens, as concept videos and digital renderings. But this time, IKEA asked IDEO to build a working prototype of one future concept: the Table for Living, a cooking and work surface that recognizes the foods you place on it and projects customized recipes and cooking tips right onto the tabletop.

Food
veggie vision designing the kitchen of the future, veggie vision, designing the kitchen of the future, food innovation, prototyping, rapid prototyping, testing new ideas, experimentation

Dispatch from the Toy Lab: Monster Moves

IDEO is a global design company. We believe a better future is for all of us to design.

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On a recent visit to the lab, I got an early look at Monster Moves, a new app that lets kids choreograph moves for a team of dance-happy monsters. If that conjures images of elaborate 3D creatures, think again: At first glance, Monster Moves appears to be completely flat. Any single frame of the game looks just like a simple 2D illustration.

But when one of those 2D monsters does a twirl or flip, suddenly (and pretty magically), you see that each one has a complete three-dimensional physiology, from the top of his head to the booty he’s shaking.

It might seem hardly noticeable, but think about it: if the image was truly two dimensional, there would be no top or bottom, no back or sides. To make the monsters look flat, but still have the ability to rotate 360°, the team used 3D modeling to create the characters, and then stripped down the art to make the monsters look two dimensional. Even though they appear flat, all the monsters have skeletons and skins, and they can turn to any angle.

So why bother making them look flat?

Toy Lab’s Michelle Lee explains that the 2D look of the game is crucial to its function. The mission of Monster Moves is to help kids understand that they are the choreographer, and that there is a direct connection between their choices and the monsters’ dance steps, which develops an awareness of creative control. The designers wanted kids to focus on the dance moves, so it was important that the art not distract them with too much 3D detail. That’s why they stripped away all the fancy shadows and shiny curves and kept the monsters as simple as possible.

The early version (left) has a 3D look, which the designers thought was still "too much." They chose to eliminate all shadows except for the drop shadow beneath the character (right).

Curious to check out the monsters for yourself? Learn more about Monster Moves and the entire portfolio of IDEO Toy Lab apps at IDEOToyLab.com.

Just like the rest of IDEO, the Toy Lab is dedicated to building creative confidence. Admittedly, they have a bit of an edge when making kids’ products—children have natural creative confidence, so the Toy Lab’s job is to encourage them to preserve it and show them new ways to apply their innate creativity.

Play
dispatch from the toy lab monster moves, dispatch from the toy lab, monster moves, creativity, creative confidence, children, design for kids, product design, play, future of business

Build Your Own Light Pipe

A step-by-step guide

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We built a light pipe, which, in principle, can be viewed as a fiber optic cable. All the sides are polished to a clear finish so that the light can be reflected internally inside the pipe. If the light hits a section of pipe where the surface is not perfectly reflective, like if it’s gouged or scratched, it will use that section as an "emitter" and attempt to escape the pipe. We take advantage of this by covering the bottom surface of the pipe with dimples. To make the path consistently bright, we arranged the dimples in a gradient with fewer dimples closer to the source, where the light from LEDs is brightest, and more dimples to catch the light farther along the light path (where the light is dimmest).

This step-by-step guide describes our process of quick experimentation and prototyping to achieve good illumination without having to run extensive light bouncing simulations. The design is created in Illustrator using blend modes, and the light pipe is manufactured with a laser cutter on 1/4" thick clear acrylic.

Please note that results will vary depending on many factors. The optical design, LED brightness, and beam angle are important factors to consider.

1. Open a new Illustrator document and draw a rectangle. We chose 8" x .5".

2. Make a guide and space it roughly 1/4" away from the edge of the rectangle. This is where the dimple pattern will begin. (Leaving a 1/4” margin allows us to later mask off the area to prevent seeing excessive LED brightness near the source in the light pipe.) Now draw a circle with a .005" diameter.

3. ALT + Click and drag the circle to duplicate it, and move it to the other side of the rectangle. The two circles mark the two ends of the dimple pattern.

4. Select both circles and create a blend.

5. Open up the blend options to fine-tune the blend.

6. Change the spacing to "Specified Steps" and set the number to 700.

7. You should see 700 evenly spaced dots! In order to get them to start off sparsely spaced and then get closer together, we'll modify the path of the blend. Select the Anchor Point Tool (Shift + C).

8. Use the white arrow to select the first point and drag it until you see the spacing start to change.

9. Create another guide halfway along the path, and then drag the anchor point (with the white arrow selection tool) just past the guide. Repeat the same process with the last circle, but move its anchor point about half an inch to the right.

10. You should now have a gradient spacing of 700 circles becoming more closely spaced as you move from left…

11. …to right.

12. Once you are satisfied with the blend, expand it.

13. ALT+Click and drag the blend to copy it, and place it at the bottom of the rectangle.

14. Select both blends and then use the instructions from Step 4 to create another blend.

15. Use the instructions from Step 5 to fine-tune the new blend.

16. We chose to give our pattern a little bit of randomness, so we ALT+Click-ed and dragged the blend down and to the right ever so slightly.

17. With that, we’re ready for the laser cutter! This process is pretty quick to prototype (roughly 15 minutes from start to finish), so explore different gradient patterns and techniques, and try light pipes that are curved or bent (just keep in mind the critical angle).

18. Next, we raster the dot pattern on 1/4″ thick acrylic. Be sure the acrylic surface is clean and scratch-free.

19. Different laser cutters have different settings for varying materials and thicknesses, so keep that in mind when choosing your settings. We used a speed of 80, power of 50 and maximum PPI for the raster. For the vector cuts, we took 4 cuts at speed of 4, power of 95, and maximum PPI.

20. Now take your light guide and examine the edges. Make sure the material is transparent; otherwise you’ll need to do some hand-polishing.

21. The slightly bumpy yet clear finish the laser leaves after a cut works great for our purposes. You’ll want to surround all clear surfaces with white reflective paper or tape, and mask off the quarter inch where the light first enters the pipe.

22. Here are the results with a super-bright LED! You can see that the light starts to drop off a little toward the end of the pipe.

23. We could come back to tweak the blend pattern (reducing the number of dots at the beginning of the light pipe and increasing it toward the end).

Light guides are physical tools that transmit light along a path from an illumination source while maintaining constant brightness. They’re often used in products to create a line of light that is consistently bright and dynamic-looking, even when it comes from a single source. Unfortunately, there is no simple how-to guide available for making them. The process is kept tightly guarded by optical engineering companies. We came up with a quick process to make our own light guides, and now you can too.

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build your own light pipe, hardware, physical computing, prototyping, product design, hardware prototyping

Future of automobility

We’re on the cusp of a revolution in transportation. What will streets teeming with self-driving cars really mean?

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IDEO has decades of experience with automotive work, which has brought keen insight into the trends and technologies that will define the vehicles of the future. This presents an important design opportunity: If we visualize today the way we’ll live in decades to come, we’ll be better prepared to make smart decisions when the age of autonomous vehicles arrives.

The Future of Automobility is an online visualization of how life with driverless cars might really look and feel. It considers four scenarios: “Moving People,” which looks at how commutes will change when we can look away from the road; “Moving Things,” where we examine automated package-delivery fleets; “Moving Spaces,” where we envision mobile offices meeting people where they live and parking in underused areas of our cities; and “Moving Together,” which explores how the interior of future vehicles will be customized to meet our personal needs during ride-sharing.

The experience is as emotionally compelling as it is feasible, combining radical innovation in transportation concepts with immersive storytelling. It expresses not just our vision of the future, but also how we work, how we think, and what we value.

Individual pods adapt to passengers' needs for privacy, productivity, or relaxation.
Working spaces meet people where they live, creating an inverse commute.
Self-driving trucks deliver everything from your new jeans to a hot lunch, almost instantly.
Autonomous vehicles enable commuters to be far more productive en route.

Want More?

IDEO alum Jonah Houston continues the conversation in a Medium article on how the horse can provide inspiration on designing modern driving interfaces.

Press

A Fascinating Glimpse at How We'll Carpool in 2027, WIRED
Imagining A Future Where Autonomous Cars Let Everyone Carpool, Fast Company
IDEO envisions ride-sharing car concept for 'the future of moving together', designboom
IDEO Visualizes the Role of Autonomous Vehicles and Ride Sharing, Core77

Awards

2015 Webby Awards

Once our hands are off the steering wheel and more vehicles are shared rather than owned, what will change in our lives?

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future of automobility, mobility, transportation, autonomous vehicles

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Podcast
Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
Episode image

How constraints make us more creative: David Epstein

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Podcast
Podcasts

Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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