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Building a brand for a new, more nutritious rice

RightRice makes one of the world’s favorite foods healthier and easier to prep.

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Food

When it comes to food, we often have to choose between health, convenience, and taste. Parents struggle to get their kids to eat veggies. The same daily salad can become boring or bland over time. Produce often withers in the crisper drawer.

Betterer Foods set out to make one of the world's favorite foods healthier. Rice is a beloved food across many cultures, but many people now avoid simple carbohydrates due to diet restrictions or health concerns. Innovations and alternative options have mostly been limited to products in the freezer section, like riced cauliflower.

Betterer Foods created RightRice: a dry, shelf-stable grain made from rice and vegetables, including lentils, chickpeas, and green peas. RightRice has more than double the protein, five times the fiber, and 40 percent fewer net carbs than traditional rice. But the product still tastes and looks like rice, and is faster and easier to cook.

RightRice is healthier and simpler to prep than traditional rice, while still maintaining the look and taste of the carbohydrate.

RightRice founder Keith Belling, the founder and former CEO of popchips, asked IDEO to design a brand that would communicate the product’s benefits. The start-up needed everything from a defined target consumer and brand story to a stand-out package design, website, and go-to-market materials.

The team listened to people's challenges with rice and eating healthfully: home cooks find it difficult to store fresh foods without them going bad, busy professionals are strapped for time when preparing balanced meals, and parents sneak vegetables into dishes like casseroles or mac and cheese. Some consumers say they avoid rice because it’s a carbohydrate, which is forbidden in so many of today’s diets. People describe themselves as “carb phobic” or say they consider rice a “guilty pleasure.” Others don’t eat rice because it makes them feel sluggish or bloated, or is too difficult or time-consuming to prepare. Overall, people wished rice could be healthier, simpler to cook, and still taste delicious.

IDEO translated these insights into a brand foundation that helped RightRice come to life on shelves, online, and in the world. The package messaging emphasizes the vegetable ingredients, and the cut-out window lets consumers see that the product looks like rice. The shape of the window simultaneously forms a bowl of rice and a smile.

Inspired by consumers and their needs, the team explored and refined every package detail. Customers shared the importance of the vegetable-based ingredients while still needing to know that the product would deliver on flavor.

Rice is a household staple around the world. The RightRice brand makes it easier for consumers to have health, convenience, and good taste in one accessible product. RightRice launched nationwide in Whole Foods and Amazon in February 2019.

Since this launch, the company has expanded both its reach and product line. RightRice is now available in nearly 5,000 retailers nationwide in addition to Whole Foods and Amazon, including Sprouts, Wegmans, and approximately 1,800 Kroger stores. Over one million bags have been sold.

The company has received numerous awards and acclaim, including being named “Best Plant-Based” by People’s 2019 Food Awards. Building on the success of RightRice, Belling and his team launched RightRice Medley, a blend of RightRice, ancient grains, and vegetables, in 2020. This new product, which features the same branding the company created with IDEO, has doubled the company’s shelf presence at Whole Foods.

Spanning brand personality, logo, packaging, and web design, the RightRice brand communicates the product’s convenience, flavor, and nutrition to the world.
Betterer Foods (RightRice)
Betterer Foods (RightRice)
Building a brand for a new, more nutritious rice, Betterer Foods (RightRice), food innovation, food and beverage, brand strategy, brand design, brand identity, brand experience, food experience, food systems, future of food, how to build a brand, innovation, strategy, startup

How creative leadership can transform companies and society

Joining hands with PBC School of Finance, Tsinghua University, and Tsinghua Academy of Fine Arts to create the first innovative leadership course with design thinking as the core in China.

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After 40 years of rapid development, China's economic growth has reached a critical turning point.

However, looking at the world, today is also the most complex and uncertain era in human history. The traditional engine of economic development is slowing down, while innovation and other emerging ideas are helping the economy burst into dynamism. To ride this trend, China has already put in place comprehensive policies to ensure that the country can achieve this magnificent transformation—not only to maintain economic growth, but also to achieve high-quality development. To this end, what China needs most is a group of new business leaders with a sense of cooperation and innovation to lead and realize this change as a pioneering force.

People of insight can often see the situation clearly with a forward-looking eye. China's society and economy are undergoing transformation and upgrading, and market demands are constantly changing driven by technology. While seeking business development, many mature entrepreneurs with successful experience have realized that they need to explore some of the most essential issues inwardly, including: The original intention and mission of the enterprise and the role that enterprise leaders should play. However, without a systematic approach, transformation and upgrading, strategic decision-making, management mode and cultural construction cannot truly serve the enterprise

As a top institution of higher learning in China, Tsinghua University has always placed an important strategic position on cultivating innovative talents for China. IDEO is the world's leading design and innovation consulting firm. As a pioneer of design thinking, IDEO has always been committed to applying design and innovation capabilities to solve the world's most complex problems. After discovering the need for China's economic and social transformation and the need for innovative leadership by Chinese entrepreneurs, Tsinghua University and IDEO jointly launched the "Leading China" program in 2018. This program is aimed at senior management of Chinese enterprises, and aims to train entrepreneur trainees to use new perspectives and ideas through a one-year innovative leadership course to seek solutions for the systemic changes that need to be achieved in the process of social transformation in China.

The team signed the contract and took a group photo after the ceremony

The students of the first "Leading China" program came from more than 30 entrepreneurs from 20 different industries. The teachers who participated in the lecture included 73 Chinese and foreign experts including Shan Jixiang, the former dean of the Forbidden City, Masahiro Kuroyama, the father of Japanese industrial design, and Jake Knapp, the inventor of "Design Sprint". As China's first innovative leadership course with design thinking as the core, the project is equipped with "design to open enterprise creativity", "reshape enterprise competitive advantage", "forge innovative business system", "innovate with the help of finance", "embracing Industrial Revolution 4.0" and "Win-win China Created 2030" six modules. The trainees traveled to nine cities in one year, and completed the courses in the interactive teaching of inspiration and the exchange and sharing of practical experience. Many students said that the course not only helped them find the direction and path of enterprise reform, but also improved their way of thinking, strategic planning and leadership models.

Clockwise from top left: At d.School at Stanford University, IDEO founder David Kelley shared with entrepreneur students how design and creativity can change business and society; IDEO designers led students to explore the relationship between innovative leadership and design thinking; Shan Jixiang, the former director of the Palace Museum, shared how he led the ancient Palace Museum to innovate; the students jointly explored innovative models through mutual company visits.

Liu Feng, the founder of Top Intelligence, gave an example of the inspiration brought by the six pillars of "vision-led" enterprise reform. Through "vision leadership", he not only sorted out the original intention and values ​​of the company, but also launched a series of measures based on this starting point, which improved the company's various aspects from the telephone customer service process to the organization of the annual meeting, and mobilized the enthusiasm of employees. This greatly improves the company's efficiency and flexibility. Ting Zhihong, chairman of Hongtu Logistics Co., for example, said that the biggest change brought by the course is her awareness of the importance of empowering the team. The company has now built many platforms to give employees more room to play, to create markets, to put decision-making on the front line, and to let employees play the role of company operators. Her company doubled its profits in 2018. Hu Chao, founder and CEO of Leyou Pregnancy and Baby, introduced that what most executive courses learn is knowledge, and what this course learns is people-oriented values ​​and ways of thinking.

The students of the first class of "Leading China" graduated in December 2018. Regarding the course of this year, Wang Jingwei, former assistant dean of the PBC School of Finance, Tsinghua University, commented: "Since the project was launched, we have not only witnessed the true value of design in a business context, but also experienced first-hand the use of people-oriented The difference between the designed executive courses is that the entrepreneurs who participated in the courses quickly entered a state of immersive learning, and many students quickly began to practice the methods they learned in the enterprise.”

At the opening ceremony of the second phase of Creation China, IDEO partner Charles Hayes presented the Fast Company trophy to Liao Li, Executive Deputy Dean of the PBC School of Finance, Tsinghua University, and Lu Xiaobo, Dean of the Academy of Fine Arts, Tsinghua University.

On April 8, 2019, the list of winners of the 3rd "Changing the World Innovation Award" was announced, and the "Leading China" project was shortlisted for case nomination, becoming the only Chinese innovation case in the education category. The "Change the World Innovation Award" was announced by Fast Company, one of the world's three major financial and business media organizations.

Tsinghua University
Tsinghua University
How creative leadership can transform companies and society, Tsinghua University, education innovation, learning experience, future of work, business transformation, organizational transformation, culture change, creative leadership, leadership development, human centered design, design thinking, customer centricity, student experience, future of education, innovation, entrepreneurship, transformation, leadership, creativity, decision making, education, learning

Helping a technology brand connect with China’s young consumer

Accelerating vivo's transformation journey from a smartphone manufacturer to a beloved technology brand.

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As one of the world’s leading smartphone manufacturers, the Chinese brand vivo is widely known for its exceptional technological innovation and top-of-the-line photography and gaming hardware. But in an increasingly saturated phone market, vivo understood that it wasn’t enough to lead the pack based solely on technological excellence. To win the hearts of young Chinese consumers, they needed to become a beloved brand.

China consumes roughly 30 percent of the world’s smartphones, presenting a tremendous market opportunity to brands who wish to capture young consumers’ loyalty. In order to achieve that, vivo wanted to design a complete brand experience beyond the devices themselves—one that would express the joyful vivo brand spirit through services and retail experiences. One of their first key initiatives was to build its first concept store in an iconic building in Shenzhen, China.

Before building the concept store, vivo approached IDEO to explore what kind of in-store experience would resonate with young Chinese people. The concept store needed to convey joy in a meaningful, tangible way, while also setting the stage for vivo’s future brand systems. With this in mind, IDEO set out to explore how vivo’s young consumers experience fun.

After conducting research in four different cities, IDEO shared the stories of young Chinese consumers back with the vivo team. Their interviews revealed that young people value experiences that enrich their lives and create a feeling of positive personal transformation. They seek opportunities to expose themselves to new experiences, express themselves in different ways, expand and deepen their social connections, and build knowledge and skills.

Through this understanding of how young Chinese define “enjoyment,” IDEO helped vivo identify the value proposition of the concept store as expressing oneself in new and different ways. The store would allow every visitor to see something unique and find a fresh perspective. The vivo team took that value proposition into a design brief and later built out the space and interactive experiences.

vivo's first concept store, vivo Lab, in Shenzhen, China. Image provided by vivo.

The concept store launched at Shenzhen on March 22, 2019, featuring an upper level dedicated entirely to interactive experiences with photo booths, sound recording, and lighting technology. The engaging, lively and positive atmosphere of the store represents a major milestone in vivo’s transformation from a smartphone maker to a consumer brand.

WATCH: Official launch video provided by vivo.

vivo
vivo
Helping a technology brand connect with China’s young consumer, vivo, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, brand strategy, brand design, brand identity, brand experience, business transformation, organizational transformation, culture change, understanding user needs, how to build a brand, innovation, strategy, research, transformation

Equipping agricultural retailers to empower rural farmers in China

How Bayer Crop Science set out to scale its service to Chinese farmers in a highly fragmented market.

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As China's agriculture moves towards scale and sustainability, helping farmers grow healthier food with resilience is a matter of national economic security and individual livelihoods.

Bayer Crop Science—with its mission to accelerate China's agricultural modernization and benefit Chinese farmers and consumers—has provided high-quality products for millions of growers in China over 18 years. Yet its service relies heavily on multi-layered distributors and retailers across the country. The last mile of Bayer’s product delivery spreads across tens of thousands of highly fragmented retail stores, making the quality of service difficult to monitor and control.

Together with IDEO, Bayer Crop Science aimed to uncover new ways to engage with local farmers and retailers, and develop design concepts for its diverse set of retailers—establishing local relevance as well as the potential to scale nationwide.

With this ambition in mind, a team formed by Bayer Crop Science and IDEO launched into a design sprint in the rice fields of China’s Anhui province. Field research uncovered multiple challenges facing Bayer Crop Science’s retailers. First, each store needed to serve more than one hundred farmers, many of whom rely solely on the store owner to understand how to use the products. Retailers struggled to meet a high daily demand for direct support in a way that provided a positive customer experience.

In turn, farmers felt they had insufficient access to expert advice. While many farmers shared similar needs, there was no system for aggregating requests or arranging group instruction. Given that many rice farmers are illiterate, pre-printed educational pamphlets had limited impact, and retailers lacked tools for providing targeted support. And because the retail stores were also used for storage, little space remained for educational or community programming.

A grower explains to an IDEO researcher how she depends on the retailers for product knowledge.

With these constraints in mind, the team needed to come up with ideas and design concepts that could be easily integrated into the daily lives of the retail store owners. The team brainstormed hundreds of concepts and quickly prototyped a select few. One retail store in Dangtu was transformed entirely into a live prototype set. Over three days, more than 50 farmers and retailers came through and provided feedback. From there, the team was able to make daily iterations of the concept, evolving the experience in real-time.

Clockwise from top left: grower archetypes developed by the team; shadowing the next generation grower in the field; Xiao Bao from Bayer's sales team showcases the possibility of a retail store that doubles as an education center.

The Bayer team was energized by the potential of these prototypes to enable more customer-centered retail experiences. An exhibition of the concepts was set up during the National Annual Sales Conference of Bayer Crop Science in China, during which a much wider audience from Bayer experienced not only the concepts, but also the immediate feedback from farmers.

One year after the project’s completion, more than half of the design concepts have been included in Bayer's support kit for dealers. In 2019, these concepts will be rolled out in more than 1,000 flagship stores across China.

The work has also accelerated Bayer Crop Science’s efforts to build an ongoing engagement mechanism with its retailers and growers. Its online platform, Bayer Joy Grower, now has more than 10,000 retailers and will be expanded to growers soon.

Bayer Crop Science
Bayer Crop Science
Equipping agricultural retailers to empower rural farmers in China, Bayer Crop Science, food innovation, food and beverage, consumer products, retail, consumer experience, retail innovation, growth strategy, business growth, scaling innovation, innovation, strategy, customer experience, research, prototyping, transformation, sustainability, education

A new edition of the Little Book of Design Research Ethics

Updating the principles that guide our work.

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Design Research—the practice of asking questions that help us understand users, their needs, and their context—is the foundation of our work at IDEO. The way we ask questions and what we do with the answers really matters. Our intake includes white papers, data sets, expert consultants, historical reviews, in-the-field interviews, contextual observation, and analogous research experiences. In all of those inputs, there is a lot that can get ethically murky.  

To identify first principles and set some guardrails, we put together the Little Book of Design Research Ethics back in 2015. Yesterday’s guidelines were terrific for their moment, but they won’t cut it now.

Today’s world looks different.

So, we paused, sat down together, questioned our own practices, and wrote a second edition. In it, we’re making a new set of promises to ourselves and to one another about how we work ethically to benefit everyone. An evolution from the first edition, this version also tackles some tough questions and topics: research with minors, HIPAA compliance, affirming ongoing consent, and shared credit in participatory design practices.

We aspire for our design research approach to intentionally shift power from designers to those impacted by design. It is research that helps us better see, understand, and shape our collective future. 

In this book, we outline the principles that guide all of our work: Respect, Responsibility, Honesty, Inclusion, and Evolution. That last one is critical, because we already know we won’t get it right. We commit to an ongoing dialogue about ethical practices in design research. As new laws, technologies, and communities emerge, we’ll continually evolve our practices to meet a changing world. We hope you’ll be part of that conversation, too.

Click here to download the Little Book of Design Research Ethics.

The secret to groundbreaking design isn’t found in the latest software, but in discovering untold stories and  unheard voices.

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a new edition of the little book of design research ethics, user research, research

The changing face of design

Celebrating and reflecting on 20 years of IDEO's innovation practice in China.

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And for the past 20 years, our innovation practice in China has been on a journey to answer this question together with our clients and collaboration partners.

Our environment and the challenges we face are constantly changing. Design—whether you see it as visual expression, a way to solve problems, or a tool for innovation used by individuals, organisations, and even social systems—exists in that same frequency of change. The answer to what design can do is naturally and continuously evolving. It’s why we believe the question is worthy of exploration, and worth continuing to explore.

In this article, we share our current thinking on what design can do. It’s not a definitive answer: we know that as the challenges we tackle continue to change, and our expertise and experience continue to develop, new thinking will emerge.

Through a conversation with Tony Wong, Global Partner of IDEO and Remy Jauffret, Managing Director of IDEO Shanghai, we aim to show the changing face of design from four angles:

  1. How design is practiced.
  2. The outputs design delivers
  3. The value it brings
  4. The conditions necessary for success

As IDEO Shanghai celebrates its 20th anniversary, Tony and Remy mark their 15th and 10th years at IDEO respectively. In this dialogue, Tony and Remy, reflect on their work with clients and experience in the field, and share how these have evolved over time. They also imagine what new frontiers and challenges could lie ahead, and what the next 10-15 years of design might look like.


Q. Can each of you briefly recap your career paths, why you joined IDEO, and how your role as a designer has evolved along with the Chinese market over the years?

Tony:
I studied Industrial Design at Central St Martins in London and spent a number of years with Philips and the Electrolux group design teams in Europe and Asia, prior to joining IDEO in 2008. My time as a designer with these businesses gave me knowledge and insight into the role and value of design in these organisations. I was hungry to learn how external design consultants could possibly add more value to topics that we were thinking about every day. IDEO is known for creating solutions that disrupt industries with better solutions for answering unmet needs. I thought this would be the ultimate skill to learn and I was keen to acquire it.

2008 was a defining time for China, and I was curious about how the confluence of cultural and economic developments in China might influence design and innovation. Instead of moving to Palo Alto to join IDEO, I decided to move to Shanghai.

China has been a place that focuses on high growth and impact, and this has taught me, as a designer, to think much harder about the value of the work we are creating. As China shifts towards a richer and more competitive market, growth for businesses no longer relies heavily only on meeting demands, but now also on creating differentiated solutions that are tailored to the Chinese culture and way of living. As a designer, this has pushed me to deepen my knowledge about how economic conditions and demographics shifts might impact what are the right things to design, as opposed to only focus on how to design things right.    

Remy:
Tony and I went to the same university even though we didn’t meet there. I was reading my Master’s degree at Central Saint Martins and did a Masters called Creative Practice for Narrative Environments. The premise for this course was to ask what happens when you bring a diverse set of creative people together to imagine impactful futures. I got to work alongside Curators, Product Designers, Artists, Writers, and Architects. It was wild and thrilling how much permission we had to collaborate and build a possible future. This created the desire to work on big messy complex things that people probably should not be working on alone, and this is where I first heard about IDEO.

China has seriously educated me on the value of perspectives. As a foreigner living and working here, I get to hold several, often radically different perspectives at any given time: how businesses are run, how leaders lead, how value is created, how systems are built. All of these aspects have matured significantly over the last 10 years and I think we are at a very intriguing moment where design—and the way that Tony and I get excited about it—has an abundance of new complex challenges to solve, significant opportunities to leverage, and meaningful outcomes to enable.

01 How design is practiced

Q. How have your years of experience of working with various types of clients in China influenced your views on what design can do?

Tony:
We have a very diverse set of clients in China. What design can do for an edgy Chinese start-up can be very different from what it can do for a corporation, a state-owned enterprise, or a multinational corporation (MNC).

Remy:
The sheer pragmatism and ambition of working with leaders in China leaves very little time for theoretical processes and so-called methodologies without results. It’s all about outcomes.

Tony:
And during my 15 years at IDEO China, I have seen how design has delivered for our clients new horizons and mindsets, stronger capabilities, deeper engagement with key stakeholders, and more sustainable and agile ways of doing things. Essentially, design has given businesses a robust set of returns on investment around purpose, people, planet, and profit.

But what I have learned most from China—which I believe is true everywhere, though perhaps more prominent in the Chinese business culture—is that trust needs to be built for design to be effective in adding value. When we design, we are delivering a point of view on a future our clients should make, and our clients need to trust that the design we are putting in front of them is the most informed choice to help them achieve their goals.

Trust is built through communications and shared experiences. Design has an unfair advantage in its ability to visualise potential futures, to create conversations and make opinions tangible, and to enable meaningful shares of perspectives before arriving at the most informed decisions. I believe design, when used in the right way, is a great tool to enable trust-building in business, not only between us and our clients, but also amongst the people in our clients organisations.

“Maple and IDEO have collaborated on multiple projects over three years. Each time, the IDEO team would discuss the market environment and the business positioning of the project with us rigorously, and validate the business strategy of the enterprise from different dimensions, to help us open up our thinking and transform our mindset. Throughout the project, we would have open discussions and even heated debates, and everyone involved would in this way reap the joy brought by continuous innovation.

Our mutual trust is gradually built up through this step-by-step practice, as well as our common desire for successful innovation. Our team members have benefited from our co-creations with IDEO and from their mentorship. One of the values that IDEO often cites is 'Making others successful,' and we are the actual beneficiaries of it."

- Jim Lu, Founder and CEO of Maple&CO
The Maple team and IDEO project team in the co-creation process. Click to learn more about IDEO's collaboration with Maple&CO.

Q. What are the most notable changes in how IDEO practices design over the last 10-15 years?

Tony:
It’s important to acknowledge how much businesses have integrated and adopted the practice of design over the last couple of decades, thanks to the collective effort we all made in the design industry. IDEO as a partner to our clients will always be adding value through complementing our client’s capabilities, and not overlapping them.

Remy:
We have intentionally shifted to a deeper embedded approach with our clients, where rather than delivering work to them, we are doing work side by side with them. This way of working tends to spread out over multiple phases and modes of engagement and it requires a very different approach to design. It’s ultimately a more agile way of working, in that our team learns faster and in-situ with our client and, simultaneously, we are building buy-in, enabling decisions, and scaling execution on the client side as soon as the project starts, not at the end. It creates deeper empathy and consideration for how our clients run their businesses. What is their current company culture, how does that affect the decisions they make, and how do we calibrate our approach to deliver the best value within these constraints? This is really important because coming up with solutions without living and breathing the reality of what it takes to make it real is irresponsible.

Tony:
And as our clients become increasingly fluent in their own design capabilities, our roles and methodology in how we help have also changed and become more sophisticated.

For example, a decade ago, it was common for our engagements to be 6-12 weeks projects where our goal was to provide a fresh perspective for our clients. The output of these projects was often a set of provocations for these clients to illustrate how their sectors have changed, and tools to facilitate the level of change to realise the opportunities. As designers, we did not have permission to be part of these ‘boardroom’ decisions.

Today, our conversations with clients often start with a business goal rather than a design brief, and we spend a substantial amount of time understanding how our client’s teams are set up, and what might be the true challenges that are making it difficult for them to design innovative solutions. While there are occasions where the 6-12 weeks project format is the right path to enable the client to get to their goals, our ways of helping our clients design better solutions have become much more diverse, many of which are not measured by weeks.

For example, the work we are doing with IKEA’s North Asia product development team has approached a business challenge through a mix of accelerated, sustained, and punctuated project typologies, as well as co-working and coaching sessions with their designers on their other projects, where we offer fresh perspectives on the craft of design and engineering.

Remy:
We have gotten really good at becoming the most optimistic and generative versions of our clients. They see us as them, and we are there to push them and work side by side to get work done in ways that are faster, more collaborative, more generative, and bolder. We're very clear about the value we should be delivering and mindful of when we should step away.

Q. How do you arrive at decisions and choices in projects? Do you use consensus amongst client teams as the benchmark for making decisions? When does IDEO’s perspective come into play?

Tony:
At IDEO, we don’t just use design to share our thoughts on the ultimate solutions, we also use design to visualise potential futures that create conversations and make opinions tangible, from the views of both users and client organisations, all in service of enabling meaningful exchanges of perspectives before arriving at the most informed solutions.

To be clear, being informed by diverse perspectives does not equate to using consensus to make important design decisions.

Business leaders we work with listen deeply before they respond with actions and decisions. IDEO’s role is to bring the desirability lens as the starting point for conversations about how best to balance desirability with feasibility and viability to enable great design innovation. This balance is about our ability to help client teams make the right trade-offs within their constraints, in service of achieving their business goals. It’s not about consensus that makes everyone happy.

The work we did with Alia Gogi, the president of Sephora Asia, is a good example. Here is a leader using design as a tool to listen deeply to the different needs of her region, in order to find the right balance between meeting the needs of an evolving set of customers and the right level of stretch in their existing constraints to enable innovation.

We transformed an entire floor of the IDEO Shanghai office into a Sephora "pop-up store" and invited real consumers to share with us their thoughts on our prototype design. Click to learn more about IDEO's collaboration with Sephora.

02 Outputs of design

Q. How would you describe the nature of the outputs of your work in these years? Has IDEO’s work leaned predominantly into the area of strategy?

Tony:
Strategy is inherent in the work we do because design is a strategic act. The outputs of our work, as can be expected, are varied. From strategy blueprints to products to spaces, to work we’ve done for clients ranging from startups to corporations to state-owned enterprises, in industries from retail to health, to food—there is no sameness about any of our outputs.

The near-decade-long relationship we have with the Shinho group is a good example of how we use design to inform their strategy and journey of transformation. We have designed from their purpose as an organisation to how they talk about themselves with a refreshed identity, to the event experiences they host with the Michelin Guide, to the most core of their condiment product innovations. There is a complex strategy we have helped design, but it is also the tangible manifestation in market outputs that makes the strategy real.  

Click to learn more about IDEO's collaborations with Shinho Group.

Remy:
Another example I’d like to add here is a piece of work I’ve been involved in over the last four years, which is still ongoing, where we are addressing a systems-level challenge within the logistics industry for a commercial vehicle original equipment manufacturer (OEM).

This is first and foremost a strategic question about what value an OEM could add in a future with greater automation, higher volumes of parcels, and deeper needs for integrated mobility solutions. The ability to rapidly build and stress test feasible prototypes, in real conditions, as a manifestation of that strategy, allowed the leadership of that organisation to consider very different paths for making that strategy real, while also understanding its implications.

From a design output perspective, we needed to illustrate very unusual business models for a traditional OEM. The design of an integrated user experience between hardware and software takes into consideration multiple users across multiple organisations in a high-volume, labor-intensive ecosystem that is evolving fast.

The fact that we built and ran these live experiments, together with our clients as one team, meant that strategy was informing design and design was informing strategy—constantly. The high level of tangibility meant we could move fast and identify the next big questions to solve. This was not about building the perfect solution, but using design to get to the right level of feasible, desirable and viable fidelity to inform a strategic decision.

“The collaboration with IDEO has helped us to further understand the glamping category. Our team gained the confidence to move forward, and we began to invest in it without reservation, enriching the product line at a very fast pace. Some of the business, in fact, advances on forecasts, but because of the confidence, we were bolder in our forecasts and didn't hesitate to invest. I think this is the most valuable thing we gained."

- William Lu, Founder and Chairman of Mobi Garden
The IDEO project team converted the ground floor of the IDEO Shanghai office into a campsite, which is a physical representation of Mobi Garden's brand vision. Click to learn more about IDEO's collaboration with Mobi Garden.

03 Value of design

Q. What, in your view, is the role and value of design thinking in business, and how has that changed?

Tony:
I find the debates about the relevance of design thinking over the last few years fascinating in how they highlight the gaps between understanding design thinking as a problem-solving approach and understanding it as a set of activities to follow. Some of the activities that are associated with design thinking are out of date, and perhaps successful applications are not quite as simplistic as following these sequential activities to guarantee success.

Remy:
Design thinking has been heralded within business circles as a methodology and process to get to innovation solutions. This is not wrong, but to talk about the process without talking about the conditions for design and clearly defined business outcomes can make it dangerous. People often misunderstand what value it should be delivering. In the context of business, design thinking is a tool that should be about enabling an organisation to learn fast, de-risk bold choices, and progressively grow confidence in the right decisions before executing on costly and potentially irrelevant solutions.

“Design thinking can strongly enhance the development or improvement of a process or program within an organization. For it to truly be successful, it must be accepted and desired by the people utilizing it. This is where the steps of design thinking to empathize and define are critical. When an organization takes this approach, it ensures that there is an initial deep understanding of what people really need and want. Through asking the right questions to assess these needs and interests, the most suitable design, or policy, can be developed. This becomes the core focus of the development of the design. Without such, substantial time and resources can be wasted, and the final design will not be successful."

- Lindsey Garito, Head of People & Culture, Westchester Country Club, in Forbes Magazine.

Tony:
I think this is more about understanding what value design can bring to businesses today, what role the designer’s approach plays in problem-solving, and how the skill of making can best be integrated into organisations. It is also as much about how businesses, societies, and technologies have changed, as it is about the changes in design.

IDEO often uses prototyping as a way to tangibly understand envisioned solutions to drive valuable discussions and reduce the cost and risk of decision-making. For example, when helping Boom Supersonic recreate the future of supersonic flight, the project team quickly built a full-size model of the aircraft and invited future travellers to give us feedback based on their experience with the prototype design, helping us optimise the design.

Q. As you reflect on your 10 years and 15 years in China, why do you think it's still important to talk about design—a word that is so widely used and frequently mentioned in China now?

Tony:
The design discourse is important and especially relevant precisely because design is pervasive and widely practised. The more we discuss and debate, the more progress we will make with refining and advancing design as a tool for deepening understanding and solving problems, building belief and inspiring action, delivering results, and creating tangible value. The role of design and what it can do for China’s growth remains as important as ever.

Because of China’s economic opening in 1978, there are now many large Chinese organisations that are going through generational leadership succession, where the founders' ways of working have largely been top-down decision-making that enables efficiency. As these companies continue to grow with their new leaders, the increasing complexity will require that more voices be heard for these organisations to evolve and stay relevant. While there are transformation and change methodologies that need to be applied in this succession period, these methodologies can feel academic and mechanical, on occasion. I think design can offer a more transformative and practical take that creates inspiration and useful and usable tools for people in these companies to want to change, as opposed to being told they have to change.        

We have been working with one of the largest beverage companies in China where their success has been built around efficiency and the great intuition of their founder. Our work has been to help the new leaders get closer to the voices of their customers, and to allow for all departments of the product creation chain to input their thoughts and expertise in the context of the desirability we have discovered in our research work. This collaborative muscle, enabled by the inspirational nature of design, is something that I believe is critical for some of these organisations if they are to be successful in their succession.

Remy:
Any company in the world that aspires to be a global company needs a China point of view. That need for clarity and strategic relevance will only increase as Chinese organisations challenge on all fronts, domestically as well as globally. Tony has shared what it means in the context of leadership transitions and transformation for domestic companies. I would add that multinational organisations also face challenges to remain relevant, and to build their muscles learning from the level of world-class excellence that we are experiencing here. I believe this is where design will have an increasing role to play: to inspire and communicate across functions and geographies about what can be the same, and what needs to be different, to create market-relevant value.

It is increasingly clear that foreign companies can no longer design a competitive solution for this market from a distance. The need to use locally relevant insights to define solutions is a must-have. We are working with a well-known international automotive company exploring the theme of sustainability and what that might mean in the definition of a future product for China. By looking at broader cultural signals, design helped articulate that sustainability is important to Chinese consumers, but the interpretation of this theme across geographies can and should lead to very different expressions on a brand and product level. In this instance, insights to design enabled a very different conversation for a China-driven vehicle program for a global brand.

04 Conditions for success

Q. What are the key conditions for success when using design or design thinking to tackle a complex challenge?

Tony:
Design thinking is a problem-solving approach. Design is a strategic act of making. Solving complex challenges often needs more than just the expertise of design, and design thinking is not a silver bullet.

As design thinking becomes more widely adopted amongst business communities, and more people begin the learning process, I think it is important to recognize the need for mastery in the application of the approach to meaningfully solve complex challenges. A good recipe does not make great meals without a seasoned chef. Having seasoned practitioners with practical experiences in the approach, and the skills to design and make as a way of inviting others outside the design discipline to collaborate, is an important condition for success.

Design thinking strives to understand why people do what they do, and to use the act of design to create, test, and iterate for better solutions. Finding challenges that are largely in need of human analysis tends to lead to a more effective use of the approach.  

“An important aspect of IDEO's co-creation approach is to use design thinking as a tool to discern the real needs and existing perceptions of all stakeholders. If we hadn't carried out co-creation, the framework and details of the entire Capstone Program wouldn't be as clear... The overall quality improvement of the course through co-creation is also evident. We as teachers are the ultimate implementers of the course, and it is especially important for us to have comprehensive information and a grasp of how to land on the details."

- Zac Zou, Program Lead of the Capstone Program at Yungu High School
Co-creating the Capstone Program with students and teachers from Yungu High School. Click to learn more about IDEO's collaboration with Yungu High School.

Remy:
I think what has definitely changed is using design thinking as a conduit to bring  more voices into the room, consider broader and different perspectives, and to leverage its acute ability to synthesise these aspects and marry what is truly valuable to people (desirability), how these new conditions unlock what can be done (feasibility), and giving organisations the confidence that they can thrive in this complexity (viability).

A good example of this is our work in the healthcare industry, both internationally and in China. When working with multinational companies and local organisations we have to take into consideration the cultural attitudes and nuances towards healthcare that vary across different regions. We also consider factors such as funding mechanisms, KPIs for Hospital Directors, the regulatory environment, and distribution networks. By incorporating these perspectives in our work, solutions have a better chance of making it to market, and our clients are better equipped to anticipate and navigate challenges along the way together with us.

We don’t do this sequentially, but we use tangible design to ask questions about the reality of these complex systems, while learning and building towards something that must be truly different and valuable for caregivers and patients.

Future of design

Q. What does the the next 10 to 15 years of design look like to you?

Tony: Generative AI, Web3, climate change, and DE&I are just some obvious top-of-mind factors that are influencing businesses in their decision-making. Perhaps more importantly, these are complex, systemic challenges where I believe design can have a key role to play—not on its own, but alongside other disciplines such as data science, behavioural economics, architecture. It is time for design to become more porous, and more fluid. We are excited to explore with some of our trusted clients new methodologies, formats, and occasions for design. The future of design in China is bright, and we at IDEO have set our sights on the next horizon, where design will play a role in helping make boardroom decisions, deliver the multiplier effect, and achieve even higher order impact.

Remy:
The industry will change and tools will evolve, but design inherently brings an optimistic lens to problems and complexity. This is what has always nourished design and I see that still being true for the foreseeable future. The speed at which technology, society and the environment are changing will create unimaginable opportunities, but also unanticipated problems. I feel design will feed into those new cracks and continue to create new value. Some businesses will forge a path into the future and many will need to go through radical transformation to survive this next era. I’m hopeful that design, with its optimism, can lend a hand to some of these companies so they can find their next curve. That feels meaningful for me.

What can design do? This simple question is an ever-renewing source of motivation for us at IDEO.

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the changing face of design, innovation, team collaboration, how do we innovate

28 things we’d love to redesign in 2024

From packaging to hold music to our relationship to time, we’ve got big ideas.

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From the very, very big (our housing systems) to the very, very small (shower handle placement), our designers have a lot of thoughts about things they’d like to reimagine, if given the chance. 

Here’s a look at what’s on their minds as we head into this new year.

PRODUCTS 

  1. Why are shower handles directly in the blast zone of cold shower when you turn them on? —Conor Farese
  1. Can you imagine traveling by plane and needing to bring your own custom-sized seatbelt to carefully install in the cars you ride in? That’s essentially how we treat child car seats. It’s time to engineer a way to build them into cars. It’d be more sustainable, safe, and inclusive. —Rachel Young
  1. Clothes that shrink in the dryer because it's too cold outside or you don't have the space to hang dry them. WHY DO DRYERS STILL DAMAGE OUR CLOTHES? This may have just happened to me. —Alicia Duvall 
  1. We need to redesign news around nuance and empathy instead of siloed points of view. —Sarah Asif 
  1. Christmas trees! Not only are the needles impossible to keep up with, but there's still a pervasive myth that plastic trees are more environmentally friendly. Real Christmas trees are one of the best examples we have of capitalism working in favor of the environment. A big market creates demand for people to start tree farms, plant and sell trees, and repeat that cycle every year. If you have a plastic tree, keep it—but let's rebrand real Christmas trees as the environmentally responsible (and delicious-smelling) choice. —Becca Carroll
  1. Why do expensive, fancy face creams come in jars with hygiene and air seals that 10 percent of the product sticks to? I look at that cream stuck to the seal and see money, and then I either have to keep the weird seal and line it up to close the jar carefully, or scrape the cream off manually. Bleh. —Becca Carroll 
  1. We have warming garments for everything but our mouths. This creates problems for the place I live, which is Massachusetts. Sometimes, in the winter, my mouth gets so cold and my jaw gets so tight it becomes hard to speak! A wintery vow of silence notwithstanding, I think we deserve socks for our tongues and warming pads for our cheeks. This would also prevent the tongue-on-frozen-pole problem that seems to have plagued humankind since we built metal poles. Lick all the poles you want! You’ve got a tongue sock! —Andy Reischling
  1. Paint samples. They should come in something more like a ketchup packet and less like a small can. —Rachel Young
  1. Repairs. Why does it require hours of Googling and watching shaky YouTube videos only to still get nowhere to learn how to fix your coffee machine or repair a hole in your clothes? —Anya Shapiro

SYSTEMS

  1. The American service industry, especially tipping culture. I’m newish to America and the idea of not paying people liveable wages is wild to me. I’d prefer if tax and tips were just included in the price of the service or meal. It’s also so hard to know what is appropriate to tip as the unwritten rules are different for taxis, takeaway food, a drink at a bar, dining at a restaurant, hairdressers, etc. Also, I don’t drink, and as soon as I ask for water only I seem to immediately put servers offside as drinks mean bigger tips. It makes for an uncomfortable dining experience. Surely we can design a way where people get paid fairly and customers have a pleasant experience without pressure. —Hannah Lewis 
  1. How we reward and compensate people who make other work possible. Why does childcare cost more than college in 2/3 of states, and yet childcare workers make so little? Why does an IPO reward employees for the work they put in, but not the caregivers for their employees' families? Why can't we price and pay the true value of care work? —Becca Carroll
  1. Housing! Not only in the financial sense around the lack of affordability and equitable access, but also in terms of different models for home/land ownership. By rethinking both the architectural design of spaces and alternative financial/organizational structures, we can develop community-oriented, sustainable, and equitable housing models. Let’s learn from indigenous communities and cultures that prioritize multi-generational family systems. —Esha Reddy
  1. The cost of college. My 17 year-old daughter described the FAFSA application process as "Hunger Games for high school students" to become indentured servants of banks until they retire. —Vivian Barad 
  1. The immigration and immigrant experience. Trying to obtain a visa, green card, or citizenship here is such a painful process. There are also so many restrictions that exclude noncitizens and visa holders from experiences like using investment platforms, participating in giveaways, going to school part-time, or doing contract work. —Deniz Cengiz 
  1. Food systems! While there's often an emphasis on designing, buying, and receiving food as fast and easy as possible, I hope to see a world that prioritizes cooperative models: promoting direct, affordable access to fresh food while fostering sharing and more equitable distribution within communities. —Esha Reddy
  1. It boggles my mind that we have a set of broken systems that simultaneously create food deserts and massive amounts of food waste, just in different geographic locations. How have we not figured this out? With all of our resources and intelligence and technology in 2023, how is food insecurity still a thing? Shannon Vossler  

EXPERIENCES

  1. I would love to design a universal platform that lets patients and doctors simplify all the health insurance programs in the US. The interface and experience would be the same for everyone, no matter who their insurer may be or how their policies change, and would focus on radical ease. Let all the complexity of our healthcare system get sorted out by tech in the background. Sort of like how Square made payments so easy and unified for small businesses, there could be a way for people and providers to plug into just one insurance platform, so even when my plan changes, how I use it and get treated stays the same. —Ian Mathias
  1. Why is it that companies invest so much money in customer service and still play that horrid, staticky acoustic music that makes your phone speaker sound like it's an AM radio death rattle? Here's my idea: You still need a sign that you're on hold, so it can't be total silence, but why not experiment with different formats? What about a trivia quiz that moves you up in line the more you get right? What if you could connect your Spotify account and play your own hold music? What if you could do on-hold karaoke? So much of what passes for customer service is just what companies think is the blandest possible way to treat people. But by playing it so safe they create an experience that makes everyone equally miserable and bored. More courage, please! —Andy Reischling 
  1. Public restrooms are unhygienic. Why does everything from door latches to paper towel dispensers require your hands or shitty sensors that don’t work? Our feet are awesome tools, and wildly under utilized in public spaces. My favorite: In the Charlotte airport, they have hand sensors for soap dispensers, but they all broke, so they’ve installed hand pump soap dispensers above the sinks. It takes most people 30-60 seconds to try all the automated dispensers before they notice the old school soap above. —Joe Brown
  1. Plus one to bathrooms, but more so thinking inclusivity: what does an actual great gender-neutral bathroom look and feel like? —Stuart Getty
  1. Performance management: Is anyone ever satisfied with a system of measuring human output? —Joe Brown 
  1. Dying! But really, end-of-life care and advanced planning, especially for low-income folks and the sandwich generation who will care for their parents and younger generations. I've been an intermittent caregiver for a terminally ill parent this year and my goodness there are so many things I want to design to make this experience more human-centered, easier—and dare I say, joyful. —Jaz Henry
  1. The reboxing and the recycling experiences of physical products. And the whole recycling system. If we mean to live harmoniously alongside non-human life on this planet, we need to design better circular systems that help us use less raw material, and recycle what we've already made. —Conor Farese
  1. Breast cancer diagnosis and subsequent care, from the initial screenings and mammograms to sharing results, diagnoses, and treatments. I'd love to see a more holistic, human-centric approach to all cancers that doesn't require multiple systems working flawlessly in tandem to support individuals and their families in understanding and navigating a complex system. We need to design a system that helps ease the burden of those in medically vulnerable moments instead of leaving them with bureaucratic headaches. —Shannon Vossler 
  1.  Finding a therapist: Speaks for itself. —Anya Shapiro
  1. Ads (especially online). It is insane how many ads are shoved in our faces. —Deniz Cengiz
  1. Our relationship to time. We think in quarters, but organizations and people that will lead us into the next century will think in generations. Such deep time / long horizon thinking inevitably leads to new perspectives on consumption, (de)growth, and planet. For example: Norway's Minister for Future Generations, Patagonia's commitment to restore huge swaths of South America, hundreds of corporate net zero by 2050 plans, nations like Tuvalu that are planning to resettle populations sunk by the sea. It's why groups have been coming to IDEO for our futuring capabilities. —Natalia Vasquez
  1. I love running, a sport that seems super accessible—all you need are shoes. When in reality, those shoes are expensive. You also need time, a safe route, a secure starting and ending point that stores what you need before and after the run... not to mention the motivation, accountability, and education to make it habit. —Melissa Lobato

When you spend your life rethinking the built world, discovering things you’d love to overhaul is an occupational hazard.

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28 things we'd love to redesign in 2024, packaging design, music

Our toy Inventors share their 18 top picks for 2023

Toys and games designed for kids, and kids at heart.

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Fortunately, IDEO’s Play Lab is filled with toy inventors, game designers, and tech wizards for whom play is a day job.

Here is our list of faves, for everyone from the littlest kids to kids at heart. Trust us and ready to shop? Here’s where you can buy them all. (Please note that IDEO makes a commission off of affiliate links.)

Snap Ships By PlayMonster

This has been my son's most-used toy for years! Each box comes with a bunch of modular pieces you can use to build all sorts of cool ships and mechs, plus minifigures to act out story play. There are 23 sets and we have them all! Now that he's older, he spends a lot of time building LEGO, but he still plays with his Snap Ships (which are much cheaper). His younger brother also loves them and has become an expert builder!

Who will love it: Kids who love building. It says it's for ages 8+, but my 3-and 6-year-old boys love these things!

—Josh Finkle

Steam Up: A Feast of Dim Sum

Named the very best board game of the year by Barnes and Noble, Steam Up lets players spend tokens to create their own dim sum feast. I like it for the adorable props, which give players an immersive experience. Another great feature: an unpredictable spinner that players can rotate 90 degrees to change up the dim sum steamers. Want to mess with your friends? Move their streamer away. With 12 different characters that have their own unique skills and scoring, you’ll never know who is going to come out on top.—Jeremy Chen

Who will love it: Kids 8 years and up, and family and friends who want to play a board game with them.

—Jeremy Chen

The Chameleon

One of our favorites to come out of our board game research, The Chameleon is a great contest of accusations and deception, where you have to catch the Chameleon before it’s too late. The mechanics are friendly to different levels of players, and there are lots of tactics for the Chameleon to keep themselves hidden. It has the right balance of challenge, clever clue-giving, and thrilling reveal moments.

Who will love it: Teens 14+ and adults. It’s also a great pick for a game night with friends.

Takashi Wickes

Hues and Cues

This is one for the designer in your life. Players guess at an exact color out of the 480 color tiles with just one hint. Not many games vault you into heated debates about the exact hue of “Shrek green”, or “How pink is ‘salmon pink’?” A must for anyone on your list who takes color very seriously..

Who will love it: Kids 8+, families and future designers.

Takashi Wickes

Settlers of Catan

Settlers are a studio favorite for a reason—it’s a regular feature of our “game night” research sprints. Klaus Teuber’s invention has so much to teach us about game mechanics, player dynamics, and more. There are entire courses and research papers dedicated to Catan. Thanks to an ever-changing board that introduces new tactics and strategy, it remains  fresh even on frequent game nights. (And if you’re looking for a way to play remotely, there are great alternatives like Colonist and the official Catan Universe.)

Who will love it: Kids 10+, and families and friends looking for a game night classic.

—Takashi Wickes

Pikmin 4 (for Nintendo Switch)

Gardening becomes an extreme and alien sport in Pikmin 4. Grow an army of pintsized Pikmin and navigate the world from a miniature perspective as you battle bugs, furniture, and multi-tasking. Don’t be deceived by the adorable graphics or cute and calming sound design, Pikmin 4 is the kind of game you buy for your kid, then find yourself spending all night transforming a garden with your dog sidekick Oatchi.

Who will love it: Kids 10+,  and parents and siblings who want to manage everything.

Kezie Todd

Wavelength

Forget charades! Wavelength puts a new spin on cooperative guessing games, as you work together to figure out where an obtuse clue from one of your friends falls on a spectrum. Where does a hedgehog fall on the scale from round to spikey? It’s quick to learn and play, lights up a group with laughter, and has a free app version that’s a great assist for learning the rules or remote game sessions.

Who will love it: Kids 12+, and families and friends looking for a rapidfire way to make game nights easy.

—Kezie Todd

Taco Cat Goat Cheese Pizza

Fun for all ages, TCGCP is quick and easy to learn, with fast-paced gameplay. The illustrations are adorable and we’re always laughing by the end of a round. It’s also compact, so you can bring it along with you when you visit friends and family.

Who will love it: Kids 7+. A perfect game for families who want a quick round of fun without a lot of setup or rules.

Diana Tobey

Dixit

This board game comes with a set of beautifully-illustrated cards that inspire imaginative storytelling. During each turn, a player picks a card from their hand and comes up with a clever headline for the image. Others then look for a card in their hand that matches the headline as closely as possible while confusing other players as they try to guess which card inspired the title. You’ll be amazed at how funny, poetic, and clever your fellow players are as they compete to win! The game also has an assortment of artist-made expansion packs.

Who will love it: Kids 8+, and families that appreciate cool art, storytelling, and witty game play.

Michelle Lee

Tangrams 

A timeless puzzle that is endlessly reusable, challenging, and deeply satisfying—once you’ve cracked the right shape arrangement. A great way to up the ante: Add a competitive element by making it a timed challenge between parents and kids!

Who will love it: Kids 3+ who love art and puzzles! 

Elise Granata

Cookies Makery Sweet Treats Oven Playset

Let’s start with the simple joy of a multistep unboxing experience that feels like you’re making your own pet! It begins with kitchen play with dough, then a magical reveal, and a cute plushie that pops out of the oven warm and smelling like cinnamon buns! My nephews loved exploring how it worked and kept returning to show others. 

Who will love it: Kids 4-8

—Rikki Devlin

Shit Happens

Unsurprisingly, this is an adult party game. Players set out to organize cards from the worst thing that might ever happen to you to the least terrible. A good conversation- and laugh-starter. 

Who will love it: All adults!

—Inna Yankelovich

Tonka 6182 Mighty Excavator

I’m not sure if you’ve noticed, but most plastic construction trucks are terrible for sandbox play.  The wheels and mechanisms bind with sand, and they collect and return sand to your house in small doses forever after. This truck actually works really well in sand, and works beautifully as an “outside-only” toy.

Who will love it: Boys 2-5, or any kid who loves trucks and/or sandbox play.

—Adam Skaates

Blokus

We’ve loved this strategy game where you try to use up all your pieces while also walling off other players’ paths. It gets you thinking of different possibilities and lets you savor your win when your plan to capture an area works.

Who will love it: Strategy-oriented kids!

—Javier Reyna

Little Live Pets: Squirkies

These cute characters give kids multiple ways to fidget. Collect them all and discover what surprises each Squirky brings. One of the best mashups of fidgets and toys, each feature seamlessly and cleverly integrates into each animal.

Who will love it: Kids who love to fidget!

—Weishan Liao

Aerobie Sonic Bounce

Oddly-shaped rubber balls that are unexpectedly bouncy! Aerobies are fun to throw around, indoors or out. We dare you to see how high they’ll bounce. Think of them as a cooler tennis ball.

Who will love it: Kids 8+

—Weishan Liao

Planted

This is a competitive-lite board game where you buy plants and various supplies (terrariums, plant stands) to help them grow. And the more they thrive, the more points you get! There are lots of different strategies to grow your collection, and just as it is in nature, you can compete without having to actively be a jerk.

Who will love it: Kids 10+

—Jon Lung

Rat-a-tat Cat

A numbers-based card game that kids will grasp quickly while discovering satisfying strategies to win! There are a few clever interactions that we love—like being able to swap cards with someone. It’s also easy to come up with house rules (making high cards better than low ones or playing with five cards instead of four) for lots of replay value. 

Who will love it: Kids 5+

—Matt Hovde

There’s an entire universe of toys and games out there, and if you’ve been adulting for a while, it can be hard to know which ones are most likely to make the kids in your life light up.

Play
our toy inventors share their 18 top picks for 2023, children, design for kids, product design, play

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
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I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
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Building a personal AI for the messiness of life: Sida Li

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Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

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AI & Emerging Tech
Technology
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Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

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AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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