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Peripheral vision

A consumer electronics giant becomes a climate-era leader.

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Case study
Case Studies
Breakthrough Products
Technology

IDEO’s partnership with Logitech is a case study in bringing together the power of imagination and the rigor of business.

As much as we love to lead with creativity, it’s difficult to develop a business plan off ideas alone. So when Logitech asked the IDEO team to investigate a broad array of possible futures and report back, we brought our findings to life by inventing a board game. Instead of a dry presentation on circular solutions, our designers created a story about a mouse that turned into a webcam.

That imagination mattered. It fueled an exploration into expertise we collected from researching with people already living in futures destined to expand. And our rigor helped us hold more possibilities, and identify intersectionalities. Combined, they redefined what it means for ideas to be viable in business; they focused us on long-term sustainability; and they pushed us past immediate technical feasibility to ask if new ideas would be feasible for entire systems.

Our partnership with Logitech revealed that imaginative dreaming and business rigor aren’t opposing forces, but rather complementary tools in opening up new directions into a future demanding bold decisions.

As of 2019, e-waste was the fastest-growing waste stream globally, and only 20% of the 48.5+ million tonnes is disposed of properly.

Global emissions must be cut in half by 2030 to avert the worst impacts of climate change.

By 2030

Logitech has committed to becoming climate positive and removing more carbon than they create
Logitech is famous for designing and making great things: digital peripherals such as mice and webcams, software, gaming, and more. To look to the future in more expansive ways, Logitech’s leadership reached out to IDEO to surface emergent trends and systems that could shape the company’s path forward. The work resulted in a bold set of strategic choices that will benefit people, the business, and the planet—a triple win.
To shape its strategy and climate commitments, Logitech started with an imaginative leap into the future.
How consumer electronics gets climate positive.
Logitech
Logitech
Peripheral vision, computer mouse, ergonomic design, Logitech, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, creative leadership, leadership development, systems thinking, systems design, service ecosystem, climate strategy, sustainable design, circular economy, future strategy, strategic futures, designing for the future, understanding user needs, how to design a digital product, how to make business more sustainable, innovation, strategy, product design, transformation, leadership, creativity, sustainability, climate change, future of business

The whole package

A global fashion brand pairs sustainability and growth.

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Case study
Case Studies
Strategic Futures
Creative Capabilities
Climate
Consumer Products & Retail

Fast fashion keeps getting faster. But if the industry is to meet its climate commitments, its use of plastics has to slow down.

H&M chief executive Helena Helmersson set ambitious sustainability goals when she stepped into her role. She wanted to reduce the fashion giant’s impact on the environment and enable meaningful growth. But change is tough for any company, let alone one with eight brands operating across 74 markets. Together IDEO and the H&M Group created new plastic-free packaging, rallying around a more sustainable packaging solution that’s easily customizable.

By applying a design-led approach that went far beyond hiring a sustainability consultant, the H&M Group managed to reduce its use of plastic. But it didn’t stop there. A small team called Design Studio took what it learned and grew into an established strategic capability that pioneers new ways of working in the organization, tackling complex challenges in circularity, inclusion, supply chain, and customer experience. Sustainability isn’t a passing trend for H&M. It’s moving fashion forward.

Packaging accounts for 26% of plastics produced globally every year.

Fashion e-commerce is estimated to grow by 10% annually through 2024, requiring even more packaging.

100M

plastic-free packages shipped in 2022

2,000 tons

of plastic eliminated from H&M operations
The fashion industry exploded over the past two decades. Garment production has doubled since 2000, and plastics use has multiplied along with it. H&M, one of the largest apparel manufacturers in the world, wanted to grow more sustainably. One of its goals: eliminate plastic from its packaging. Together we developed a new paper packaging system that’s cutting thousands of tons of plastic from H&M’s operations, helping the company and its customers meet their sustainability goals.
How tangible designs weave together sustainability and growth.
How tangible designs weave together sustainability and growth.
H&M
H&M
The whole package, H&M, climate innovation, sustainability, consumer products, retail, consumer experience, retail innovation, brand strategy, brand design, brand identity, brand experience, packaging design, product packaging, packaging innovation, growth strategy, business growth, scaling innovation, systems thinking, systems design, service ecosystem, climate strategy, sustainable design, circular economy, retail experience, store of the future, how to build a brand, how to make business more sustainable, innovation, strategy, customer experience

The everywhere chair

In Japan, a mother works to build an inclusive child seat that closes the gap between children with and without disabilities.

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Case study
Case Studies
Strategic Futures
Breakthrough Products
Consumer Products & Retail
Health

For children with physical disabilities and their families, mobility is freedom. But in Japan, there are barriers to that freedom of movement.

In raising a child with cerebral palsy, Yuri Matsumoto found that her son was separated from other kids during everyday activities. In Japan, children’s products are divided into two categories: those for children with disabilities and those for children without. Matsumoto aspired to close this gap with a product that would allow children of all abilities to use the same chair and be included in the same activities. To realize her idea, Matsumoto needed a strategic design company to refine the chair design, create a compelling visual identity, and arrive at a product road map to help set the business up for long-term success.

Designers working on a prototype of the IKOU chair

The result: a breakthrough product and supporting business that provides access for all kids, both for at-home activities like studying and eating, and also for family outings to restaurants, to the park, and to play with friends. Around the world, there are people like Matsumoto who see the need for better products in a very personal way. IDEO’s role is to help them realize their vision for a more inclusive future.

The Japanese health ministry categorizes 9.6 million people as disabled.

In Japan, children with disabilities are largely excluded from mainstream classrooms. Government subsidized support chairs are designed for posture and stability. Their bulk and rigidity make venturing out with them challenging.

Japanese children have fewer opportunities to learn about what it’s like to live with a disability than in the US.

Launched

officially in April 2022

5

restaurants and cafés in Tokyo are currently piloting the chair
Globally, some 240 million children live with a disability. Yet it’s a cohort that doesn’t always get the design attention it deserves. Yuri Matsumoto, a Japanese mother of a young boy with cerebral palsy, wanted to design a supportive child seat for children with physical challenges, one that would allow them access and ease in everyday activities at school, on the playground, and during family outings. IDEO worked on the development of an innovative chair design, a bold visual identity, and business strategies that propelled Matsumoto to start her own business.
A design process focuses on children with physical disabilities to produce a portable chair that works better for all families.
Focusing on kids with disabilities to make a chair that works for all families.
IKOU
North America
IKOU
The everywhere chair, IKOU, consumer products, retail, consumer experience, retail innovation, healthcare, health innovation, patient experience, brand strategy, brand design, brand identity, brand experience, inclusive design, accessible design, equitable design, healthcare design, digital health, patient-centered care, education innovation, student experience, future of education, civic design, government innovation, citizen experience, design for children, family experience, youth experience, how to build a brand, innovation, strategy, design strategy, prototyping, mobility, education, government

Serving families first

One organization transforms health care, education, finance, retail, and itself to meet the expectations of the people it serves.

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Case study
Case Studies
Creative Capabilities
Breakthrough Products
Consumer Products & Retail
Learning & Work

There can be no growth for business if peoples’ basic needs aren’t met.

Carlos Rodríguez-Pastor, CEO of Intercorp, came to IDEO with an audacious goal: to address the most fundamental needs of his country’s people and grow his business at the same time. He’d been introduced to IDEO while attending business school in the U.S. and explained that he waited until he had a challenge that felt big enough to knock on our door. Together we built a high-quality school system that would cost just $100 per month—affordable for the middle class. That project convinced Rodríguez-Pastor and his colleagues of the power of human-centered design. Our blended teams launched an innovation hub to introduce new ways of working with the conglomerate’s 90,000 employees. And as we collaborated with Intercorp’s businesses in finance, retail, health care, and education, we learned more about how to serve the everyday needs of Peruvian families. Somewhere along the way, the ultimate design project became the organization itself.

And while Rodríguez-Pastor’s company has grown dramatically, he’s not one to rest on laurels. Instead, the company is becoming more ambitious: upskilling the country’s workforce through an online platform, and fulfilling its climate strategy by investing in Peru’s green economy. (The coastal nation is the world’s third most vulnerable to the effects of climate change.) While the pandemic dealt a blow to Peru’s economy, Intercorp remains steadfast in its commitment to supporting businesses that help the middle class thrive.

Peru’s PISA score of educational quality has grown by 10% in the past decade but still ranks in the bottom 10 worldwide.

In 2020, approximately 68% of the total employed population was in some form of informal employment—jobs that offered no protection and in which workers paid no taxes. Although that percentage decreased over the previous decade, Peru has one of the highest levels of informal employment in Latin America.

55,000

students enrolled across 68 locations in Peru, Mexico, and Colombia

2.5x

increase in revenue from $2.9 billion in 2011 to $8.5 billion in revenue in 2021
Helping to uplift a country’s middle class may not seem like an immediate business priority. But for one Latin American CEO, it became clear that if families couldn’t thrive, there would be no future for business. That insight kicked off a decade of partnership with Intercorp, one of Peru’s largest conglomerates. Together, Intercorp and IDEO launched a new school system, a family-focused health care clinic, and digital-first financial services and retail experiences. These efforts required the formation of a new innovation team, adopting a customer-centered mindset across the organization's businesses and a deep digital transformation to better serve families as the pandemic forced remote transactions. Our sights are now set on the future of Latin America: online upskilling for 21st-century jobs, becoming a more diverse and equitable organization and society, and seizing opportunities to lead in an era of climate change. All with one purpose, to make Peru the best place in Latin America to raise a family.
A ten-year commitment to human-centered design reveals the ripple effects of pursuing growth where people need it most.
One organization transforms health care, education, finance, retail, and itself.
Intercorp
North America
Intercorp
Serving families first, Intercorp, consumer products, retail, consumer experience, retail innovation, education innovation, learning experience, future of work, digital transformation, digital experience, digital product design, UX design, business transformation, organizational transformation, culture change, user research, customer research, consumer insights, systems thinking, systems design, service ecosystem, climate strategy, sustainable design, circular economy, healthcare design, digital health, patient-centered care, student experience, future of education, retail experience, store of the future, innovation, strategy, product design, human centered design, research, transformation, sustainability, climate change

Your Daily Creative Challenge

A few snaps can catalyze a chain reaction of curiosity

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Article
Articles

As a Third Culture Kid, I took pictures to trace my changing worlds. These days, capturing and reflecting on images is how I feed my sense of wonder. This creativity challenge uses a dash of intention to keep your curiosity engaged throughout the day.

1. Morning Capture

In the morning, take a picture of something or someone around you.

Make a mental note of why you photographed the subject. What caught your attention? Then, examine the image. Identify one element or aspect of that image that strikes you. It can be anything—an object in the frame, a color, a texture, a mood. What sparks your curiosity? This is the kernel of inspiration for the next picture you’ll take in this short series.

Write down and complete this sentence: In my next picture, I’m curious about exploring ______.

2. Midday Capture

In the afternoon, take a picture inspired by the kernel of inspiration you wrote down earlier and reflect on what you appreciate about this new capture. Then, look at the image, studying it to identify a new kernel for the next picture you’ll take.

Write down and complete this sentence: In my next picture, I’m curious about exploring ______.

3. Evening Capture

In the evening, take a picture inspired by the kernel of inspiration you jotted down in the afternoon.

Then, look back at the first and last images you captured. Compare them. What’s their relationship to one another? What do you make of their juxtaposition?

Did your curiosity take you far from where you started? Did you circle around a single idea? What does that say about you in this moment of your life? Even if the setting didn’t change much, noticing details in your everyday environment can be a worthwhile exercise—especially in an era of selfies.

I hope this challenge was an easy way to observe what's around you. It can also be compelling if done over a week or month. Instead of taking multiple pictures in one day, take one picture per day and identify a kernel of inspiration to steer your focus for the photo you snap the next day, and repeat. Compare your first image with your very last, and reflect on the journey.

One last provocation: Pass this creative challenge to someone you know. Just copy and paste the instructions and, in the spirit of generosity, give them your last image to help inspire the first image they might take—like a visual chain letter.


Creativity isn’t a state of being—it’s a practice. So Fast Company created a 14-day challenge, tapping some of the most intriguing and productive minds in their community to provide exercises to help their readers reach their creative potential. One of their contributors is our own Roshi Givechi, partner and executive design director at IDEO New York. Here’s her recipe for discovering inspiration in the every day.

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your daily creative challenge, creativity, creative confidence, community engagement, urban design, cities

5 Things My Startup Taught Me About Design

What I learned from developing my own product

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Article
Articles

I came up with the concept years ago, when I realized that I had grown up so dependent on Google maps in London that I could barely recognize a street two blocks from my house. I’ve always liked to do mental exercises, pinpointing different places in the world I wanted to visit, or figuring out which direction I would need to go to get home.

IDEO projects rely on a brief and constraints. But I decided this project would be boundless. I wasn't going to rely on it financially, so I could take risks and experiment without worrying about money. It would also put me in the shoes of the very people for whom I often design. We work with startups a lot, so building my own to learn the struggles and nuances of a project like this would give me insight into what founders go through.

Over the last couple of years, our team has had many failures and successes. We’ve learned that it’s tough to keep a team motivated to work on a side project. We managed to build the prototype and the campaign in a very short time, but when the harder, darker part of the development began, momentum slowed and problems took longer to solve, causing delays.

Today, we are four weeks away from shipping the first units, and have around 2,000 people waiting for Haize to arrive, so I answer a ton of questions by email every day. No matter how good your intentions, there will be both positive and negative feedback.

Here’s what I have learned—and relearned—from this startup phase:

  1. It is all about the team, and users are part of that team. Make sure to consider them as you make decisions for your company and your product.
  2. Coming up with an idea is fun, but actually figuring out how to make it work is longer, harder, and darker. Get ready for it.
  3. Show your face. Revealing the people behind the work gives the project and services a deeper dimension.
  4. Storytelling can be as important as the product itself. It keeps the team excited, leading to better and more efficient work. It also helps users feel more personally involved in the process and the product.
  5. Mike Tyson said, "Everyone has a strategy until they get punched in the nose." Many of your strategies will probably fail. It’s a very humbling experience. But it helps you grow and learn.

Above all, though, this project has let me do something that is really important to me as an interaction designer: empower people with technology without substituting their own skills. Haize doesn’t tell people where to go—it just helps them find their way. To me, it’s a great metaphor for the work designers do everyday.

What have you learned from your side project or startup? Reach out to IDEO on Twitter.

When I learned that I would have to wait for a visa before starting my job as an interaction designer at IDEO, it felt like the perfect moment to do something I’d always wanted to do: develop a product from initial concept to final production and delivery. I went after an idea I’d had for a long time: A smart compass for bikes that points you to your destination, without giving you full-on directions. I named it Haize.

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5 things my startup taught me about design, user experience, business model innovation, new business ideas, building a new business, startup, entrepreneurship

3 Creative Lessons to Learn From Our Kids

Rules for maintaining a childlike curiosity

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Article
Articles

To get him on board with what we need to do next, I turn all of our actions into play. When I want to leave the house quickly, I play "who can get a toy to take with us faster" game. When I want to put him to bed, I start “gotta sleep otherwise a monster will come and get you" play. It doesn’t always work like I want it to, but it’s still much easier to convince my son to move on to the next action of play, rather than asking him to follow my instructions.

Children develop skills through play. They repeat things when they’re fun, which helps them master things, and gives them the confidence to attempt the next challenge. This is the way we all grew up. But we tend to abandon that as adults.

My son making his imaginative animal with materials he collected from the park.

As we get older, play starts to feel improper. We’re not supposed to be curious about things that are considered normal or ordinary in the world of adults. Sometimes, even something as simple as going to the movies can start to feel lazy; you have to start to push yourself to do things that are fun and without practical purpose.

In Japan, where I live, the pressure of the adult world is particularly strong, and people who are interested in things that no one else is interested in are often labeled as “Kuuki ga yomenai hito.” The exact translation is “people who can’t read the air.” It is widely used in the office environment when someone disagrees with others, or in casual conversation, if, say, you and your friends go to a restaurant and you are the only one who orders something different.

Because of this strong social pressure, we stop doing things just because we like them, and agree with others as much as possible to avoid standing out. Another Japanese proverb offers a similar sentiment: “The nail that sticks out gets hammered in.” In this kind of cultural environment, we start looking for the logical reasons for everything we do, and stop following our intuition.

Putting googly eyes on everyday objects to create moments of unexpected delight.

Thanks to my son—and probably my job as a designer—I'm aware of that pressure and try not to be swayed by it. I’m a curious person. I would rather make time for playing or plotting small pranks—like putting googly eyes on street signs, playing connect the dots with a pen and the moles on my skin, or creating random D.I.Y. bento events with friends.

At IDEO, we have a culture that values play. We had a waterfight on canoes at a recent Tokyo offsite.

To keep my childlike impulses intact, I’ve made three rules for myself to stick to:

  1. Purposely do things without purpose. We are trained to make goals, meet deadlines, and get things done. Doing something with no end goal helps you listen to your instincts.
  2. It is OK to not understand. There are so many unknowns in this world, and you will not be able to understand everything, even when you are old and wise. Sometimes the way you feel is better than a definitive answer.
  3. Let yourself be a curious animal. We all are interested in different things—that is what makes the world interesting. No matter how weird or useless or off the wall your interest, embrace it.

Follow these basic creative principles and it will supercharge your imagination, allowing you to see the world in a more playful, childlike way. I know of no better way to set the stage for creativity, design, and inventing something new.

Since I started my life with my son, the way I plan my day has totally changed. He’s an imaginative child who talks to invisible friends and turns the bathtub into a racetrack. He loves to play, and he does not like to stop, even when I am in rush to get to a meeting or it’s already way past his bedtime.

Play
3 creative lessons to learn from our kids, children, design for kids, play, creativity

Why You Should Make a Habit of Talking to Strangers

How a Lyft ride led to a creative partnership

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Article
Articles

Her dream was to scale RepresentEd, an organization she started to support non-traditional students in securing opportunities for meaningful work. She was prototyping her idea at the University of California Berkeley with a unique cohort of students. A few had transferred to the university and some were raising children or supporting siblings, she said. A few were formerly incarcerated. My father went to prison, and I saw how difficult it was to re-enter society when his sentence was up, so I was immediately taken with her idea. We exchanged contact information, danced a bit more, and then said our goodbyes.

A few weeks after our Lyft ride, Rashida and I met to talk about a program she was designing for RepresentEd. She wanted students to learn human-centered design because it’s a skill that employers look for in the San Francisco Bay Area. I told her about Anne-Laure Fayard, a professor at New York University who is teaching human-centered design by having her students participate in OpenIDEO Challenges, 4-month global efforts that allow people to act on societal challenges together. The theory is that they’ll learn more by participating in the design process than they will from hearing a lecture.

The timing of my meeting with Rashida was perfect—my team was about to launch an OpenIDEO Challenge in which we asked, “How might we prepare all learners for the needs of tomorrow by reimagining higher education?” Rashida brought this idea back to her students, who were excited to work on a topic that was so relevant to their lives.

A few weeks later, I traveled to the UC Berkeley campus to meet the students in Rashida’s program for the first time. Rashida asked me to lead a workshop on human-centered design and introduce them to the Future of Higher Education Challenge. The students were fired up, smart, creative, and eager to work with one another.

One of the ideas that came out of that workshop was MAPP, an interactive roadmap that supports students through college and beyond. The students spent the next few weeks building the idea out. They conducted interviews with other students, parents, teachers, and staff. They worked with Mike Atherton, a local interaction designer and OpenIDEO community member who volunteered to build prototypes that they tested with non-traditional students, faculty, and experts in the field. The students submitted MAPP to OpenIDEO and it was selected as one of the five most promising ideas to come from the Future of Higher Ed Challenge. Two of the students were flown to Boston to present MAPP at a leadership summit. They also pitched MAPP at education conferences hosted by our partners Georgia Tech and Arizona State University.

All of this innovation sprang from a Lyft ride many months ago. It’s a great reminder that when you’re open and implicitly trust others, you can build bridges and expand the reach of your work in the world.

“Opportunities are everywhere, if you’re always open,” Rashida told me. It’s the same thing she tells her students.

I was on my way to a conference in San Rafael, California. I don't have a car, so I called Lyft. I met Rashida on the ride over; she was my driver, and we instantly connected while rocking out to Missy Elliot. When the song ended, we started to chat. As a former journalist, I’ve always been curious about what motivates people, so I asked her, “What are your hopes for the future?”

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why you should make a habit of talking to strangers

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

Read more
Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
Episode image

Designing GenAI for the emotional side of money: Johannes Seemann

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Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
Episode image

The curious leader's edge in uncertainty: Scott Shigeoka

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Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
Episode image

How constraints make us more creative: David Epstein

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Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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