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Teaching robots to dance

What if technology were designed to make our lives more poetic?

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As the curtain parted on moooi’s 2022 exhibit, the audience was treated to a multi-sensory performance unlike any other: four synchronized robot scent diffusers telling a story through dance. As the robots—called Piro—swayed and dipped to the beats of a custom-designed soundscape, it was easy to forget the performers were made by a team of industrial designers and engineers in San Francisco.

The work expressed a future vision for what it means to humanize technology. Rather than design technology to make our lives more efficient, what if instead we designed technology to make life more beautiful?

For twenty years, moooi has seduced the world with bold, imaginative design. The firm, named after the Dutch word for beautiful, made its name by designing furniture and home goods that appeal to an interest in pushing the edges of form as much as function. Moooi came to IDEO looking to create an exhibit for the largest furniture fair in the world that might provoke the audience to imagine a world where design’s primary function was to inspire joy.

“Defy Gravity”: one of several experiential “worlds” moooi created for the 2022 Salone del Mobile. Each room had its own scent, soundscape, color, and digital experience.

Our process started by going wide. We presented 20 potential conceptual designs to the team, one of which moooi founder Marcel Wanders lovingly referred to as the “farting pet,” a robot scent diffuser that could walk around the home.

A scented smoke ring lingers in the air after Piro’s final crescendo.

From there, a team of IDEO designers enlisted the support of Catie Cuan, a choreographer who specializes in human-robot interaction, and Dutch sound design firm KLOAQ, to refine the concept into a four-minute performance piece.

Piro learned to mimic balletic human gestures.

The final result was technically involved: four robots moved independently, controlled by custom electronics and software designed to mimic the movements and grace of ballerinas. But in the performance itself, the complex mechanics disappeared, allowing the audience to experience not just what technology can do, but how it can make us feel.

What happens when a designer and a classically-trained choreographer collaborate? Attendees of Salone del Mobile.Milano, the largest furniture fair in the world, got to see for themselves.

Moooi creates an exhibit for the largest furniture fair in the world.
Moooi creates an exhibit for the largest furniture fair in the world.
Moooi
North America
Moooi
Teaching robots to dance, robotics, human robot interaction, Moooi, technology innovation, digital products, consumer products, retail, consumer experience, retail innovation, AI, artificial intelligence, emerging technology, digital transformation, digital experience, digital product design, UX design, innovation, product design, transformation

Empowering frontline communities

CSAA Insurance Group leads a global call for climate resiliency solutions.

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Climate
Technology

To build a climate-resilient future, we need an all-hands-on-deck approach across industries and organizations, as well as the leadership and collaboration of frontline communities themselves. 

To that end, IDEO and CSAA Insurance Group worked together to unite nine partner organizations, including Aon and the Environmental Defense Fund, to launch an open call for solutions to help communities prevent, prepare for, and recover from climate-related disasters. The goal of the Challenge was to surface actionable and scalable ideas that experiment with new technologies, models, and partnerships, then provide innovators with the support and funding they need to get their ideas off the ground and into the hands of frontline communities.

IDEO set these entrepreneurs up for success throughout the submission process, holding one-on-one conversations with participants, sharing constructive feedback on potential solutions, and developing their ideas and skill sets. The team also hosted workshop and panel sessions to grow community bonds and provide expertise on critical topics, including assessing climate risk and storytelling for impact. Hundreds of ideas came in from around the world, ranging from harnessing the power of AI, to building resilient infrastructures, to democratizing access to climate data, and more.

Once all of the ideas were in, a cohort of judges with a wide diversity of work and lived experience screened for concepts that were relevant, impactful, novel, community-informed, and equitable. At the end of the Challenge, the team chose 13 winning concepts with high potential for impact and partnerships, including Reef Rocket, which seeks to fabricate natural biocement reefs that reduce coastal flooding and erosion, and BurnBot, which is working to prevent wildfires by conducting controlled burns at scale.  

For these winning entrepreneurs, the end of the Challenge is just the beginning. Now, they are equipped with critical early funding, as well as a cohort of climate entrepreneurs, along with mentorship from IDEO, CSAA, and the other organizations. It’s a big step forward as they introduce new forms of equitable and transparent data, promote the voices of BIPOC communities, and bring to market new technologies that will protect and support frontline communities through this ongoing crisis. 

Read the Challenge Impact Report to learn more.

In the US alone, climate-related disasters cause $120 billion in damages annually. That figure is five times greater than 50 years ago, and projections are $2 trillion by the end of the century.

Nearly 90% of counties in the US declared a natural disaster over the last decade.

418

submissions

13

winners

$1M

in prizes
No one is immune from the increasingly severe and longer-lasting impacts of climate disasters. These events are often accompanied by loss of life, reduced quality of life, long recovery times, and property loss and damage. In the Spring of 2023, CSAA Insurance Group partnered with IDEO to seek new solutions for better climate resiliency, specifically for frontline communities that are bearing the brunt of the burden. Together, using our Open Innovation platform, we created the Climate Resiliency Challenge, an invitation for innovators to come together, find support, and share and iterate on their ideas to create real change.
CSAA Insurance Group launches the Climate Resiliency Challenge to surface and support innovators working to protect and empower frontline communities.
Supporting innovators finding new ways to empower frontline communities.
CSAA Insurance Group
North America
CSAA Insurance Group
Empowering frontline communities, CSAA Insurance Group, climate innovation, sustainability, technology innovation, digital products, digital transformation, digital experience, digital product design, UX design, climate strategy, sustainable design, circular economy, financial services innovation, banking experience, financial inclusion, innovation strategy, business innovation, design innovation, how to innovate, how to design a digital product, how to make business more sustainable, innovation, strategy, product design, entrepreneurship, transformation, leadership, financial services, how do we innovate

Faster science

How the NSF leveraged design to unite multidisciplinary teams.

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Learning & Work

Every year, the NSF provides around 30 teams with up to $750,000 and a year’s worth of coaching, training, and collaboration to develop solutions for research areas like sustainable ocean use or combating fake news. Over the course of nine months, the teams learn how to uncover insights about human needs and design durable solutions for end users. But many of the scientists and experts in the program felt stretched by the idea of putting the needs of end users in the mix with their scientific testing—something few of them have been trained to do in their previous work.

To make that process feel more achievable, the teams built out prototypes and received guidance on refining and pitching their ideas along the way. IDEO joined the project as an innovation partner, facilitating hands-on workshops and creating “Science TV” episodes that could help the program reach a broader audience, deepening its impact now and in the future.

To help grantees get vulnerable, and evolve their ways of working, IDEO sent grantees to improv training  so that they could learn to build off each other. The team also took them to magic shows and on ghost tours in downtown San Francisco to learn the value of compelling storytelling in their work. The fun was part of the plan—gelling as a team and building relationships meant participants could make mistakes in front of one another. Being wrong doesn’t come naturally to academics, but it’s a key part of the design process, and a crucial part of solving complex problems .

Each year, a select group of teams move onto the next phase of the “coop-etition,” receiving up to $5 million in additional funding. And all of the participants leave with valuable new skills they can use to break out of their own silos and create human-centered, ground-breaking solutions for the rest of their careers.

When the NSF launched the Convergence Accelerator and made the radical move of bringing together teams from different disciplines, these academics, scientists, and industry partners didn’t have a shared language to move their ideas forward, and needed a structured approach to coming up with new solutions.

164

trained research teams

$200M

in federal support granted to AI-driven innovation, quantum technology, food security, sustainable materials, opportunities for people with disabilities, and more
No single discipline in academia or research can fix an intractable problem like ocean acidification or upskilling a nation’s workforce. In 2019, the National Science Foundation (NSF) launched the Convergence Accelerator, an effort to catalyze new scientific solutions and bring solutions to the American people, faster. The Convergence Accelerator challenged interdisciplinary teams of academics and industry leaders to apply for grants together. Once the teams had been selected, NSF asked IDEO to help teach the grantees a language that would transcend discipline: design.
The story behind how the National Science Foundation prepared diverse groups of experts to work together using design.
IDEO helps the National Science Foundation leverage design to solve the world’s most complex problem.
National Science Foundation
National Science Foundation
Faster science, news experience, news consumption, National Science Foundation, public sector innovation, government services, civic innovation, education innovation, learning experience, future of work, creative leadership, leadership development, user research, customer research, consumer insights, innovation, research, prototyping, leadership, creativity, sustainability, education, learning

Climate captains

An innovation accelerator bolsters the impact of climate startups.

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Creative Capabilities
Breakthrough Products
Consumer Products & Retail
Technology

IDEO and The Earthshot Prize built a nine-month Fellowship program and a five-day, in-person retreat to give Finalists the best shot at reaching the Prize’s ultimate goal: to scale the solutions that will repair our planet this decade.

To build out the new Fellowship, IDEO took a deep dive with the previous year’s Finalists to uncover where they needed critical support. This research revealed that the Finalists needed more ways to leverage the Earthshot platform, connect with potential partners to help scale their ideas, and build community with each other. The IDEO team then used those insights to create a set of recommendations The Earthshot Prize team could implement to create a more supportive and structured experience. Ideas they took forward included assigning a designated “Leap Advisor” who could provide guidance and assistance for each Finalist, as well as an advisor from the Prize’s Global Alliance Network who could partner on specific growth initiatives, like scaling product design, or policy change. 

Next up: the design of the retreat itself. Together, IDEO and the Earthshot team had three goals for the cohort’s week together in Windsor: focus on new forms of leadership and movement building, spur action through storytelling, and foster community.

The team developed the curriculum with leaders from Google X and Speed & Scale, alongside startups like UPSIDE Foods. They designed moments to build community, like paired walks and a chocolate-making workshop where Finalists could get to know each other away from the noise of meetings. 

Photographers captured the event to create assets for Finalists to use when pitching their ideas, and Finalists honed their storytelling skills. But what most remember is the magical moments of coming together as a cohort of next generation climate leaders who will help each other make an impact on the problems facing our planet, long after The Earthshot Prize has concluded.

The problems facing our planet are enormous, spanning industries, borders, currencies, and regulatory environments. Meaningful solutions will require leaders who can work across those lines.

30

climate solutions accelerated in first two years
Founded by Prince William and The Royal Foundation in 2020, The Earthshot Prize is a global environmental prize that discovers, accelerates, and scales groundbreaking solutions to repair and regenerate the planet. Inspired by President John F. Kennedy’s Moonshot, which united millions of people around the goal of reaching the moon, The Earthshot Prize aims to catalyze an Earthshot challenge to urgently encourage and scale innovative solutions that can help put the world firmly on a trajectory towards a stable climate, where communities, oceans, and biodiversity thrive in harmony by 2030. The five challenges are: Protect and Restore Nature; Clean Our Air; Revive Our Oceans; Build a Waste-Free World; and Fix Our Climate. The Prize aims to turn the current pessimism surrounding environmental issues into optimism, and will identify 15 Finalists annually, awarding five of them £1 million to scale their cutting-edge solutions. In 2022, The Earthshot Prize team partnered with IDEO to bolster the cohort-building and leadership development critical to the Finalists’ success.
Prince William’s Earthshot Prize creates a Fellowship and Retreat to help its Finalists scale planet-saving ideas.
The Earthshot Prize supports entrepreneurs scaling planet-saving ideas.
The Earthshot Prize
The Earthshot Prize
Climate captains, The Earthshot Prize, consumer products, retail, consumer experience, retail innovation, technology innovation, digital products, growth strategy, business growth, scaling innovation, creative leadership, leadership development, climate strategy, sustainable design, circular economy, employee experience, workplace design, team collaboration, innovation strategy, business innovation, design innovation, how to innovate, how to make business more sustainable, innovation, strategy, product design, research, entrepreneurship, leadership, creativity, sustainability

An Artist’s Love Affair with Cute Patterns

Austin Salmi makes a habit of frequenting tiki bars and drawing clean patterns

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Article
Articles

In one sentence, who are you?

I am an illustrator who enjoys bringing any amount of joy to people through my creations.

What do you do? How did you learn how to do it?

I create different drawings using pencil and ink. The illustrations range from patterns to caricatures, unique creatures, and other one-off ideas. I grew up sketching and doodling and it has continued. When I moved to LA, I was suddenly surrounded by an amazing cadre of artists and creators who constantly inspire me, as well as push me to keep improving myself. That is how I learned my craft and continue to learn, because I believe you never truly finish learning.

What are your 3 favorite possessions?

Miniature Back to the Future 2 hover board; Magnum P.I. Tiki Mug; a drawing of my fiancé and me, which she drew. Not in that order.

What does a typical work session look like?

I have a running list of ideas and sketches that I pull from if I don't have an art show with a specific topic that I am working towards. Usually, I'll do some Google searches on the topic at hand and pull a bunch of reference photos for perusal during the pencil drawing stage. I sketch out the drawing inside a pre-drawn area, such as 4x6 or 5x7. Art that is easy to frame is always a goal of mine, because I love framed art and it drives me mad when I see things tacked onto a wall or cork board. After finalizing the pencil drawing, I'll usually step away for a moment or two to play a video game or watch a show. I like to do something that differentiates the time between stages. Once I come back to the drawing, I pull out all the different micron pens that I think I will use for the piece. I check the nibs, and then I begin inking. I put on dramas in the background to listen to, or things I've seen a ridiculous number of times. West Wing and Parks and Recreation are two such shows.

I don't like to start inking unless I am going to finish a drawing that night. Sometimes, a piece is too large, and I have to break it up over two nights. If that happens, I make sure the pens I've used on the previous night are away from all my other pens. I do this to achieve a consistency within the lines. Once finished, I scan the piece, put it within a predetermined frame, and pack it up for a craft fair or deliver it if it's for an art show. Rinse and repeat as necessary.

How do you get over creative block?

I used to stop drawing and just stew for a bit until it finally passed, which could take a bit of time. As I've gotten older, and ever so slightly more confident in my abilities, I push through it. I just keep drawing. Yes, sometimes the drawings are awful, but as Lauren (my future wife) always says, "sometimes you just have to pass a rat."

How do you see the world in 2078?

A lazy utopia, filled with autonomous everything. Humanity will have moved past Earth and outward into the stars while robots cater to our every whim and we become fat and happy. I could be confusing my vision of the world in 2078 with the timeline in Wall-E—who doesn't yearn for the saccharine dreams of Pixar in 2017. It is tough to image the future right now because at this moment it feels as though we are hanging by a loose wire, and any minute now someone with a spray tan is going to cut the wire and tell us all how huge his ratings are, as we all fall to our collective doom. I hope we make it to 2078, if only so that I can enjoy my hover chair and 128-ounce Slurpee.

What’s number one on your bucket list?

I should say something epic like bungee jumping off of Thomas Jefferson's nose on Mount Rushmore, but honestly, I'd like to have my own artist's studio. Some place I could retreat to and tune out the world and draw silly pictures. That to me is something I want to do before I fade out of this existence.

Who are you creative crushin’ on lately?

I've had a one-sided love affair with Dustin Harbin for a long time. I own two of his original pieces and his diary comics book. The man can use an ink nib like Aaron Sorkin can turn a phrase.


I’ve been creative crushing on Austin Salmi since I saw his doodles, patterns, and adorable characters on Instagram almost two years ago. Austin’s work, learned through practice and osmosis in his job surrounded by artists, has a giggly character about it that fits his intention to hide the ugliness of the world for a moment, and make lovely order out of chaos. I got to learn a bit more about him and his process in this installment of Creative Crushes.

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an artist's love affair with cute patterns, social media, digital experience, storytelling

AI Needs an Ethical Compass. This Tool Can Help.

A new, downloadable set of cards for designing with data

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Articles

We had just begun work on a project exploring how we might help a medical-liability insurance company increase patient safety by learning from past incidents. As we talked, our conversation shifted away from excitedly imagining ideas for data-driven tools toward ways our work might potentially do harm.

What if our designs ended up raising premiums for doctors and, in turn, healthcare costs for patients? What if they kicked doctors off their insurance? What if doctors stopped reporting adverse events to keep their premiums from rising? There was real potential that our work could result in reduced patient safety or increased cost of care. We could inadvertently build a tool that could be used against the very people we were trying to help.

Today, data systems and algorithms can be deployed at unprecedented scale and speed—and unintended consequences will affect people with that same scale and speed. How can we always make sure we’re putting people first when designing large scale systems? Especially when those systems will change over time and evolve without direct human supervision?

The seed planted during that bar conversation has grown into a set of principles, activities, and now a set of cards that our teams—both data scientists and designers across every other discipline—use to ensure we’re intentionally designing intelligent systems in service of people.

We’re far from the first people to ponder this. We’ve been inspired by organizations like AI Now and Data + Society, books like Weapons of Math Destruction and Technically Wrong, academic communities like FATML and CXI. In particular, we’ve been eagerly following O’Reilly’s series on data ethics (and encourage you to read their free ebook, Ethics and Data Science).

To develop our own set of guiding principles, we started with people. We talked to folks all across the globe: We interviewed IDEO teams about where they found challenges. We spoke to our clients about where they saw intelligent systems go awry. We spoke to the public about where smart designs seemed to cross lines. We observed and read about AI systems that had gone off the rails and worked to understand how this might have been avoided. We learned a lot.

We came up with an original design, iterated on them, and landed on a set of four design principles and ten activities that can help guide an ethically responsible, culturally considerate, and humanistic approach to designing with data. These activities are meant to provoke thought; they’re a vehicle for introducing new ideas and stimulating conversations around ethics throughout the design process.

To start, here are our principles:

1. Data is not truth

Data is human-driven. Humans create, generate, collect, capture, and extend data. The results are often incomplete, and the process of analyzing them can be messy. Data can be biased through what is included or excluded, how it is interpreted, and how it is presented. Unpacking the human influence on data is essential to understanding how it can best serve our needs.

2. Don’t presume the desirability of AI

Just because AI can do something doesn’t mean that it should. When AI is incorporated into a design, designers should continually pay attention to whether people’s needs are changing, or an AI’s behavior is changing.

3. Respect privacy and the collective good

While there are policies and laws that shape the governance, collection, and use of data, we must hold ourselves to a higher standard than “will we get sued?” Consider design, governance of data use for new purposes, and communication of how people’s data will be used.

4. Unintended consequences of AI are opportunities for design

Just as with any design endeavor, we know that we’re not going to get it right the first time. Use unanticipated consequences and new unknowns as starting points for iteration.

To get started with the activities, you can download the cards here. We hope that these activities provoke dialogue and provide concrete tools to help our community ethically design intelligent systems.

Thank you to the larger team who helped make these cards come to life—Ben Healy, Jane Fulton Suri, Jess Freaner, Mike Stringer, Justin Massa, Connie Oh, and KP Gupta, who designed them.

A design researcher, a business designer, and a data scientist were sitting at a bar. It sounds like the setup of a joke, but the conversation was actually quite serious.

Technology
AI & Emerging Tech
ai needs an ethical compass this tool can help, technology, digital innovation, ai, emerging technology, artificial intelligence, ai strategy, user research, research, design tools, design methods

No Beards Allowed: Exploring Bias in Facial Recognition AI

How a creative code experiment helped people understand the pros and cons of artificial intelligence

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As a user experience and interaction designer with a hybrid art and tech background, I’ve long been a fan of the concept of using art and design as a Trojan horse to make tricky concepts accessible. Through intrigue, curiosity, and play, these experiences can bypass our biases and open the door to understanding, without requiring deep comprehension. If you’ve ever visited a children’s science museum and watched kids excitedly engaging with subjects that would bore them to tears in book form, then you’ve seen the power of experience and play at work.

Meet ERNEST

That’s why my colleagues and I created ERNEST, an installation that gives the viewer the job of training a rudimentary artificial intelligence. Using facial and emotional recognition tech, ERNEST shows the user imagery and tries to see how happy it makes them. Our goal for this project was to engage users in a game-like experience to help them understand how machine learning models are trained, and subtly hint at the areas where bias could creep in.

Fellow IDEOer Matt Visco and I wanted to make sure ERNEST didn’t look like a modern computer—we designed it to look vintage. With its old hardware and nostalgic graphics, ERNEST doesn’t feel smart on the surface. Its look is meant to evoke a time when computers carried the promise of a utopian future, prior to mass connectivity and the ubiquitous collection of personal data.

The full installation uses five monitors, two computers, and three Raspberry Pis, which power several video loops that reveal the training data behind ERNEST, and give passersby a sense of the experience even if they don’t engage directly with it.

How it Works

ERNEST uses computer vision to perceive the user ambiently through facial recognition, allowing it to detect when a user is looking at it and how far away they are. When a user gets close enough, ERNEST comes alive and asks the user to help it learn. It then shows the viewer images intended to make the user happy, and gauges their emotional reaction based on their facial expression using a pre-trained model. The facial tracking and emotional data is displayed to the viewer in real time, encouraging users to make faces at ERNEST. Viewers can then validate the accuracy of the model to help ERNEST know if it was correct or not.

(Sound complicated? The video below might make it clearer.)

We installed ERNEST in IDEO San Francisco’s lobby for a couple of months, and also brought it to the San Francisco Art Institute Fort Mason Gallery for the CODAME Intersections exhibition in November 2018.

The Results

Many participants loved to challenge ERNEST, often emoting in varying ways through numerous loops of the game. Once, a group of participants spent nearly 20 minutes playing with ERNEST, takings turns to compare how it perceived each person.

When viewers interact and play with ERNEST, we’re helping them see that machines can have almost human-like perception, reacting differently to different faces, and sometimes being uncannily accurate...or completely wrong. The wrong guesses were in many cases more interesting, and were in fact a very intentional part of the design. We wanted users to see that artificial intelligence is sometimes not as intelligent as we might think.

ERNEST is meant to be a game, but what happens when real-world AI makes the wrong guesses? Or what if those wrong guesses are uneven, indicating an unintentional bias, such as working well for some faces but not others?

IDEOer Ian G., who with his trademark beard, glasses, and cap was almost never properly recognized by ERNEST

We wanted people to realize that designing systems that can ambiently perceive humans without direct input is rife with ethical concerns. And already, systems like these are being deployed at scale. The Guardian predicts emotionally-aware tech is already a $20B industry. Even something seemingly benign like ERNEST causes us to wonder—if an AI is trying to make the viewer happy, who determines what “happy” is? What if bad actors train Ernest to think that disturbing content is “happy?” What if the technology is repurposed to provoke anxiety or anger? What happens if we deploy technology like ERNEST widely?

Of course, ERNEST only scratches the surface of these big ethical questions, but we hope that it helps give people insight into how artificial intelligence thinks, and the ways its thinking can be flawed. The more that we as a society can start to understand these systems, the better we can judge their quality, and work to design them to be in line with our shared human values.

Artificial intelligence and machine learning are among the hottest topics of the tech world, but some of us at the frontier forget that many people feel intimidated—or even afraid of—these technologies. The pop-culture trope of machine intelligence gone rogue has been a part of our cultural psyche for a good 150 years. Think 2001: A Space Odyssey’s HAL 9000, The Terminator’s Skynet, and The Matrix’s... Matrix. Combine that fear with arcane tech-speak like “recurrent neural network” and “generative adversarial network,” and in addition to feeling emotionally intimidating, AI and ML can also feel incomprehensible.

Technology
AI & Emerging Tech
no beards allowed exploring bias in facial recognition ai, no beards allowed, exploring bias in facial recognition ai, technology, digital innovation, ai, emerging technology, artificial intelligence, ai strategy, experimentation, testing new ideas, learning, coding

How to Make Hard Feedback Pay Off

It's not easy to have your work ripped apart, but it's essential to the creative process. Here's how to make it less hard.

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Articles

Feedback is a tricky thing. There’s always going to be differing opinions of right and wrong, and even if it’s explained to you in a calm, clear voice, it can sting like nothing else. But getting feedback on your work is the only way you'll grow. It forces you to rationalize your thinking and creative decision-making, and teaches you to swallow your pride.

I learned the hard way: A few years ago, I designed my first typeface called Emotiv. It was a concept for a messaging app that would help people express their emotions through language (instead of emojis).

Eager to get my work out there, I decided to send a sample to a very well-respected typographer whose work I greatly admired. Given this individual’s reputation (and my lack of experience) I was reluctant to share at first, but with encouragement from friends, I sent it along with an explanation of how it came to be, not really expecting a response.

A few days passed, and much to my surprise, an incredibly lengthy reply fell into my inbox and hit me like a ton of bricks. It was the toughest feedback I’d ever received. Alignment issues, inconsistencies, readability problems, the email went on and on. It felt like my career was ending before it even had a chance to begin. We designers consider our creations extensions of ourselves—meaning that we take the pain of feedback personally.

While I can't offer up permanent thick skin, I have come up with 4 mindset shifts that will help you get—and give—negative feedback in a constructive way:

1. Introduce constraints

The least helpful feedback goes something like, “Hmmm, I’m not sure I like this.” We all have personal tastes, but there is no build-off point from that—no way to develop and improve. Instead, ask the person giving you feedback to be constructive, give their rationale, and ask as many questions as they’d like, rather than give you a gut reaction.

2. Tag team

Rather than putting yourself on the receiving end, get involved in the process. Imagine that the work being critiqued isn’t yours and offer your own thoughts. That will help you stay focused on the work itself. Plus, by making the feedback process more of a collaborative effort, you can understand the work from new angles to make it better together.

3. Be Spock

Do your best to take your emotions out of the equation. Instead of hanging on every negative word, look for unbiased points that will help you better define and execute the work. Even if the person giving you feedback is using words like “I like...”, or “I don’t like…”, those words aren’t aimed at you—they’re aimed at uncovering the fundamental thinking or execution behind the work.

4. Don’t ask for the answer

When the feedback process unearths a problem with your work, it’s tempting to simply ask for a clear solution to the problem. But that won’t push you to go further and explore other possibilities. Solving the problem yourself gives you another opportunity to learn and grow your skills.

Looking back, I now see now that the typographer who crushed me was actually providing a great service. (Honestly, you could tell someone they are terrible at something in considerably fewer words.)

I’d made the same mistake my fellow design student had made in that first class—I reacted as if it was a personal attack on me as a designer. But that feedback prodded me to become much more critical about my own work, studying details that others might not notice, with an eye toward readability and alignment.

Getting negative feedback can hurt. You pour your time and effort into creating something, and with the swiftest of comments, it gets cut down. But receiving it not only makes your work better, it makes you better... especially at giving feedback.

Nothing prepares you for the reality of receiving negative feedback. In one of my first design classes, I watched in horror as a fellow student had his work ripped in two for the first time in front of all of us. Shortly afterwards, he quit the course.

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how to make hard feedback pay off, creativity, education, learning, feedback, creative feedback, team collaboration

Lindsey Turner

I’m passionate about building brands, products, and experiences that help organizations show up with meaning and momentum.

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Leader
Leaders

I help organizations cut through complexity by shaping how they show up, through brand strategy, identity, and storytelling.

Working at the intersection of brand and business, I bring an editorial eye and a bias toward making—turning ideas into tangible experiences that people can understand, trust, and believe in.

My work spans government, healthcare, financial services, media, and consumer goods, from launching Gen Z-focused ventures to building innovation labs and reimagining legacy brands. I relish moments of ambiguity and enjoy translating across teams, perspectives, and priorities to move ideas forward.

I started my career in editorial and digital design, shaping cross-platform experiences and identity systems in publishing and agency environments. That foundation still shapes how I work today: I’m detail-oriented, collaborative, and overreliant on the Oxford comma. I hold a BFA in Visual Communication from the School of the Art Institute of Chicago.

My tween twins teach me more about technology and gen-alpha than the last decade of trend reports.
Making things that matter
Consumer Products & Retail
Media & Entertainment
AI & Emerging Tech

Rachel Young

My work helps organizations see who their products aren't working for—and build the will and the tools to do something about it

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Leader
Leaders
For 25 years, I've asked the same question: Who does this design exclude—and what are we going to do about it?

My work spans human-centered strategy, inclusive design, and qualitative research, with clients ranging from Microsoft, Google, and Verizon to the National Science Foundation, and San Francisco Unified School District.

Before IDEO, I taught elementary school in East Palo Alto and spent a decade doing design work with social service organizations—where I learned firsthand what it costs people when systems are built without them in mind.

I am currently writing User Error, a nonfiction book about digital access and the design decisions behind it. I live in Oakland, California.

The greatest project to which I’ve ever contributed is raising my two daughters with my husband.
Uncovering unmet needs
Consumer Products & Retail
Learning & Work
Media & Entertainment
Play
Public Sector

Brian Pelsoh

I lead with craft, ensuring our work is creatively excellent: rooted in deep human insight and imagination, while also grounded in the realities of business and technology.

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Leader
Leaders

My expertise spans brand, communication, and product design across tech, education, the arts, and social impact.

I believe great work demands both high-level vision and obsessive attention to detail, and only happens through collaboration.

I bring an inclusive, hands-on approach and a deep understanding of business, which enables me to consistently deliver excellence while always asking why.

Before joining IDEO, I worked at the brand firms Pentagram and VSA Partners. I began my career as a designer, leading teams at the School of the Art Institute of Chicago and the Milwaukee Art Museum. I hold an MFA in graphic design from Maryland Institute College of Art and a BFA in communication design from the Milwaukee Institute of Art & Design, and have taught at some of the best design schools in the US.

I love a good crit.
An inclusive, hands-on approach
Health
Learning & Work
Media & Entertainment
Public Sector
AI & Emerging Tech

Tony Wong

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth.

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Leader
Leaders

I am responsible for IDEO’s long-term success in China and working with clients to use design as a tool to enable growth. Specifically, I have helped Chinese companies design holistic brand solutions through the development of their products, communication, services, and innovation teams, and I have helped multinationals expand their presence and influence in China.

I advise global leaders on developing China-led innovation and capabilities.

In over 15 years in IDEO Shanghai, I have worked on projects that use design to elevate the quality of the experience of healthcare products and services, streamline processes that increase productivity, create spaces and programs that promote and enable inclusive communities, and build next generation mobility solutions that are planet-positive.

Before joining IDEO, I worked at Philips Electronics and the Electrolux Group in Italy, the Netherlands, and Singapore on a number of breakthrough commercial products. I am a member of the Young President Organization in Shanghai.

I have a thing for antique maps.
Developing China-led innovation and capabilities'
Consumer Products & Retail
Food
Learning & Work
Industrial & Manufacturing
Episode image

Building a personal AI for the messiness of life: Sida Li

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Podcast
Podcasts

Most AI products today are built for work—a space with clear problems and established systems. One founder noticed a gap: personal life is messier, harder to systematize, and mostly left behind by the AI boom. So she built Cue, a personal AI that lives inside iMessage and group chats, to go where the other tools haven't.

In this episode, Becca Carroll, IDEO's Chief Strategy Officer, talks with Sida Li, co-founder and CEO of Shared Context Lab, about staying anchored to a human need while the technology around her keeps changing shape, why she treats her business model with the same rigor she'd bring to a product, and what it feels like to build a company at this particular, disorienting moment in AI.

The conversation also gets into how Sida makes design decisions: the language Cue uses to describe itself, the tradeoffs behind building inside iMessage instead of a new app, and a real story about a business idea that didn’t pan out.

This is the second in a two-part series profiling founders from IDEO's Startups-in-Residence program. The first conversation is with Johannes Seemann, founder of Sooner, on designing GenAI for the emotional side of money.

Health
AI & Emerging Tech
Technology
Learning & Work
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Designing GenAI for the emotional side of money: Johannes Seemann

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Podcast
Podcasts

Most personal financial tools are built to run the numbers and optimize towards a budget. While that works for some, most people experience money as a lived relationship that does not neatly fit into a spreadsheet. Johannes Seemann and Becca Carroll discuss why money is emotional before it is mathematical, and what a human-centered approach to building a generative AI financial product looks like in practice.

Health
AI & Emerging Tech
Technology
Financial Services
Learning & Work
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The curious leader's edge in uncertainty: Scott Shigeoka

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Podcast
Podcasts

Mina Seetharaman talks with Scott Shigeoka, author of Seek and Head of Curiosity Cultivation at the Eames Institute, about what distinguishes genuinely curious leadership from performative curiosity, how power dynamics shape curiosity, and why practicing curiosity can restore energy rather than drain it.

Learning & Work
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How constraints make us more creative: David Epstein

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Podcast
Podcasts

Mina Seetharaman talks with David Epstein, author of Inside the Box and Range, about why total freedom often produces average work, how leaders can design useful limits on purpose, and what organizations such as General Magic and Pixar reveal about the relationship between boundaries and creativity.

Learning & Work
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